Working with lots of cubes. Improving performance?
- by Randomman159
Edit: To sum the question up, I have a voxel based world (Minecraft style (Thanks Communist Duck)) which is suffering from poor performance. I am not positive on the source but would like any possible advice on how to get rid of it.
I am working on a project where a world consists of a large quantity of cubes (I would give you a number, but it is…