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  • Unity completely broken after upgrade to 12.10?

    - by NlightNFotis
    I am facing a very frustrating issue with my computer right now. I successfully upgraded to Ubuntu 12.10 this afternoon, but after the upgrade, the graphical user interface seems completely broken. To be more specific, I can not get the Unity bar to appear on the right. I have tried many things, including (but not limited to) purging and then reinstalling the fglrx drivers, apt-get install --reinstall ubuntu-desktop, apt-get install --reinstall unity, tried to remove the Xorg and Compiz configurations, checked to see if the Ubuntu Unity wall was enabled (it was) in ccsm, all to no avail. Could someone help me troubleshoot and essentially fix this issue? NOTE: This is the output when I try to enable unity via a terminal: compiz (core) - Info: Loading plugin: core compiz (core) - Info: Starting plugin: core unity-panel-service: no process found compiz (core) - Info: Loading plugin: reset compiz (core) - Error: Failed to load plugin: reset compiz (core) - Info: Loading plugin: ccp compiz (core) - Info: Starting plugin: ccp compizconfig - Info: Backend : gsettings compizconfig - Info: Integration : true compizconfig - Info: Profile : unity compiz (core) - Info: Loading plugin: composite compiz (core) - Info: Starting plugin: composite compiz (core) - Info: Loading plugin: opengl X Error of failed request: BadRequest (invalid request code or no such operation) Major opcode of failed request: 153 (GLX) Minor opcode of failed request: 19 (X_GLXQueryServerString) Serial number of failed request: 22 Current serial number in output stream: 22 compiz (core) - Info: Unity is not supported by your hardware. Enabling software rendering instead (slow). compiz (core) - Info: Starting plugin: opengl Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 compiz (core) - Error: Plugin initScreen failed: opengl compiz (core) - Error: Failed to start plugin: opengl compiz (core) - Info: Unloading plugin: opengl compiz (core) - Info: Loading plugin: decor compiz (core) - Info: Starting plugin: decor compiz (decor) - Warn: requested a pixmap type decoration when compositing isn't available compiz (decor) - Warn: requested a pixmap type decoration when compositing isn't available compiz (decor) - Warn: requested a pixmap type decoration when compositing isn't available compiz (decor) - Warn: requested a pixmap type decoration when compositing isn't available compiz (decor) - Warn: requested a pixmap type decoration when compositing isn't available compiz (decor) - Warn: requested a pixmap type decoration when compositing isn't available compiz (decor) - Warn: requested a pixmap type decoration when compositing isn't available compiz (decor) - Warn: requested a pixmap type decoration when compositing isn't available compiz (decor) - Warn: requested a pixmap type decoration when compositing isn't available compiz (decor) - Warn: requested a pixmap type decoration when compositing isn't available compiz (decor) - Warn: requested a pixmap type decoration when compositing isn't available Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 compiz (core) - Info: Loading plugin: imgpng compiz (core) - Info: Starting plugin: imgpng compiz (core) - Info: Loading plugin: vpswitch compiz (core) - Info: Starting plugin: vpswitch compiz (core) - Info: Loading plugin: resize compiz (core) - Info: Starting plugin: resize Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 compiz (core) - Info: Loading plugin: compiztoolbox compiz (core) - Info: Starting plugin: compiztoolbox compiz (core) - Error: Plugin 'opengl' not loaded. compiz (core) - Info: Loading plugin: move compiz (core) - Info: Starting plugin: move compiz (core) - Info: Loading plugin: gnomecompat compiz (core) - Info: Starting plugin: gnomecompat compiz (core) - Info: Loading plugin: mousepoll compiz (core) - Info: Starting plugin: mousepoll compiz (core) - Info: Loading plugin: wall compiz (core) - Info: Starting plugin: wall compiz (core) - Error: Plugin 'opengl' not loaded. compiz (core) - Error: Plugin init failed: wall compiz (core) - Error: Failed to start plugin: wall compiz (core) - Info: Unloading plugin: wall compiz (core) - Info: Loading plugin: regex compiz (core) - Info: Starting plugin: regex compiz (core) - Info: Loading plugin: snap compiz (core) - Info: Starting plugin: snap compiz (core) - Info: Loading plugin: unitymtgrabhandles compiz (core) - Info: Starting plugin: unitymtgrabhandles compiz (core) - Error: Plugin 'opengl' not loaded. compiz (core) - Error: Plugin init failed: unitymtgrabhandles compiz (core) - Error: Failed to start plugin: unitymtgrabhandles compiz (core) - Info: Unloading plugin: unitymtgrabhandles compiz (core) - Info: Loading plugin: place compiz (core) - Info: Starting plugin: place compiz (core) - Info: Loading plugin: grid compiz (core) - Info: Starting plugin: grid Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 compiz (core) - Info: Loading plugin: animation compiz (core) - Info: Starting plugin: animation compiz (core) - Error: Plugin 'opengl' not loaded. compiz (core) - Error: Plugin init failed: animation compiz (core) - Error: Failed to start plugin: animation compiz (core) - Info: Unloading plugin: animation compiz (core) - Info: Loading plugin: fade compiz (core) - Info: Starting plugin: fade compiz (core) - Error: Plugin 'opengl' not loaded. compiz (core) - Error: Plugin init failed: fade compiz (core) - Error: Failed to start plugin: fade compiz (core) - Info: Unloading plugin: fade compiz (core) - Info: Loading plugin: session compiz (core) - Info: Starting plugin: session compiz (core) - Info: Loading plugin: expo compiz (core) - Info: Starting plugin: expo compiz (core) - Error: Plugin 'opengl' not loaded. compiz (core) - Error: Plugin init failed: expo compiz (core) - Error: Failed to start plugin: expo compiz (core) - Info: Unloading plugin: expo compiz (core) - Info: Loading plugin: ezoom compiz (core) - Info: Starting plugin: ezoom compiz (core) - Error: Plugin 'opengl' not loaded. compiz (core) - Error: Plugin init failed: ezoom compiz (core) - Error: Failed to start plugin: ezoom compiz (core) - Info: Unloading plugin: ezoom compiz (core) - Info: Loading plugin: workarounds compiz (core) - Info: Starting plugin: workarounds compiz (core) - Error: Plugin 'opengl' not loaded. Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 compiz (core) - Info: Loading plugin: scale compiz (core) - Info: Starting plugin: scale compiz (core) - Error: Plugin 'opengl' not loaded. compiz (core) - Error: Plugin init failed: scale compiz (core) - Error: Failed to start plugin: scale compiz (core) - Info: Unloading plugin: scale Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Compiz (opengl) - Fatal: glXQueryExtensionsString is NULL for screen 0 Segmentation fault (core dumped)

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  • What if you could work on anything you wanted?

    - by Nick Harrison
    What if you could work on anything you wanted? Redgate is doing an experiment of sorts this week.  Called Down Tools Week.    The idea is that they stopped working on their regular projects for a week and strike out on something that catches their attention and drives their passion. Evidently in many cases, these projects have turned out to be new features in their existing products that individual were interested in, some were internal iniatives and some where evidently off the wall new ideas.   Today is show and tell where they will share with each other what they have been working on. There may well be some interesting announcements coming out of this.    The prospects are exciting. I understand that Google does something similar allowing their employees a specified amount of time to work on projects of their own choosing.    This has been the breeding ground for some of my favorite services. It is a shame that more companies do not follow such practices.   Now I know that most companies cannot afford to shut down everything for a week and sometimes you can't really explore an interesting idea in 8 hours a week or however much time Google allocates, but still it may be worth while. What would happen if your company gave you as an individual 1 week each quarter to work on a project of your own design and see what happens?   I would be happen if you still had to get approval for before your week long adventure. Personally, I think that this could be a very effective use of training budgets.   Give me a week to research something on my own and you would be amazed at what I can find out.    Maybe this should be the prerequisite before starting a new project.   Stagger the team onboarding but have everyone spend a week long sabbatical studying BizTalk before starting a project that will hinge on BizTalk. The show and tell afterwards is a great way to keep everyone honest or at least reassure management that everyone is honest.    If your goal was to spend a week researching and exploring a new technology and you had to do a show and tell afterwards to show off what you had learned, then everyone can learn a bit of what you just learned.     Sounds like a promising win win for me. Maybe it is a pipe dream, but what if .... What would you work on if given the opportunity to work on anything you wanted?

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  • How can I clear explosions in my function?

    - by hustlerinc
    Hi I have a function to place bombs, and a for loop that places explosions on the tiles where possible. My problem is that I can't remove the explosions after a while. I've tried everything I can come up with so now I turn here as a last resort. The function looks like this: function Bomb(){ var placebomb = false; if(placeBomb && player.bombs != 0){ map[player.Y][player.X].object = 2; var bombX = player.X; var bombY = player.Y; placeBomb = false; player.bombs--; setTimeout(explode, 3000); } function explode(){ var explodeNorth = true; var explodeEast = true; var explodeSouth = true; var explodeWest = true; map[bombY][bombX].explosion = 1; delete map[bombY][bombX].object; for(i=0;i<=player.bombRadius;i++){ if(explodeNorth && map[bombY-i][bombX]){ if(!map[bombY-i][bombX].wall){ if(!map[bombY-i][bombX].object){ map[bombY-i][bombX].explosion = 1; } else var explodeNorth = false; delete map[bombY-i][bombX].object; map[bombY-i][bombX].explosion = 1; } else var explodeNorth = false; } if(explodeEast && map[bombY][bombX+i]){ if(!map[bombY][bombX+i].wall){ if(!map[bombY][bombX+i].object){ map[bombY][bombX+i].explosion = 1; } else var explodeEast = false; delete map[bombY][bombX+i].object; map[bombY][bombX+i].explosion = 1; } else var explodeEast = false; } if(explodeSouth && map[bombY+i][bombX]){ if(!map[bombY+i][bombX].wall){ if(!map[bombY+i][bombX].object){ map[bombY+i][bombX].explosion = 1; } else var explodeSouth = false; delete map[bombY+i][bombX].object; map[bombY+i][bombX].explosion = 1; } else var explodeSouth = false; } if(explodeWest && map[bombY][bombX-i]){ if(!map[bombY][bombX-i].wall){ if(!map[bombY][bombX-i].object){ map[bombY][bombX-i].explosion = 1; } else var explodeWest = false; delete map[bombY][bombX-i].object; map[bombY][bombX-i].explosion = 1; } else var explodeWest = false; } } player.bombs++; } } If anyone can think of a good way to remove the explosion after a delay please help.

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  • Unable to find good parameters for behavior of a puck in Farseer

    - by Krumelur
    EDIT: I have tried all kinds of variations now. The last one was to adjust the linear velocity in each step: newVel = oldVel * 0.9f - all of this including your proposals kind of work, however in the end if the velocity is little enough, the puck sticks to the wall and slides either vertically or horizontally. I can't get rid of this behavior. I want it to bounce, no matter how slow it is. Retitution is 1 for all objects, Friction is 0 for all. There is no gravity. What am I possibly doing wrong? In my battle to learn and understand Farseer I'm trying to setup a simple Air Hockey like table with a puck on it. The table's border body is made up from: Vertices aBorders = new Vertices( 4 ); aBorders.Add( new Vector2( -fHalfWidth, fHalfHeight ) ); aBorders.Add( new Vector2( fHalfWidth, fHalfHeight ) ); aBorders.Add( new Vector2( fHalfWidth, -fHalfHeight ) ); aBorders.Add( new Vector2( -fHalfWidth, -fHalfHeight ) ); FixtureFactory.AttachLoopShape( aBorders, this ); this.CollisionCategories = Category.All; this.CollidesWith = Category.All; this.Position = Vector2.Zero; this.Restitution = 1f; this.Friction = 0f; The puck body is defined with: FixtureFactory.AttachCircle( DIAMETER_PHYSIC_UNITS / 2f, 0.5f, this ); this.Restitution = 0.1f; this.Friction = 0.5f; this.BodyType = FarseerPhysics.Dynamics.BodyType.Dynamic; this.LinearDamping = 0.5f; this.Mass = 0.2f; I'm applying a linear force to the puck: this.oPuck.ApplyLinearImpulse( new Vector2( 1f, 1f ) ); The problem is that the puck and the walls appear to be sticky. This means that the puck's velocity drops to zero to quickly below a certain velocity. The puck gets reflected by the walls a couple of times and then just sticks to the left wall and continues sliding downwards the left wall. This looks very unrealistic. What I'm really looking for is that a puck-wall-collision does slow down the puck only a tiny little bit. After tweaking all values left and right I was wondering if I'm doing something wrong. Maybe some expert can comment on the parameters?

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  • Why is my collision detection not accurate?

    - by optimisez
    After trying and trying, I still cannot understand why the leg of character exceeds the wall but no clipping issue when I hit the wall from below. How should I fix it to make him stand still on the wall? From collideWithBox() function below, it shows that playerDest.Y = boxDest.Y - boxDest.height; will get the position the character should standstill on the wall. Theoretically, the clipping effect won't be happen as the character hit the box from below works with the equation playerDest.Y = boxDest.Y + boxDest.height;. void collideWithBox() { if ( spriteCollide(playerDest, boxDest) && keyArr[VK_UP]) //playerDest.Y += 50; playerDest.Y = boxDest.Y + boxDest.height; else if ( spriteCollide(playerDest, boxDest) && !keyArr[VK_UP]) playerDest.Y = boxDest.Y - boxDest.height; } void initPlayer() { // Create texture. hr = D3DXCreateTextureFromFileEx(d3dDevice, "player.png", 169, 44, D3DX_DEFAULT, NULL, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, D3DCOLOR_XRGB(255, 255, 255), NULL, NULL, &player); playerRect.left = playerRect.top = 0; playerRect.right = 29; playerRect.bottom = 36; playerDest.X = 0; playerDest.Y = 564; playerDest.length = playerRect.right - playerRect.left; playerDest.height = playerRect.bottom - playerRect.top; } void initBox() { hr = D3DXCreateTextureFromFileEx(d3dDevice, "brock.png", 330, 132, D3DX_DEFAULT, NULL, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, D3DCOLOR_XRGB(255, 255, 255), NULL, NULL, &box); boxRect.left = 33; boxRect.top = 0; boxRect.right = 63; boxRect.bottom = 30; boxDest.X = boxDest.Y = 300; boxDest.length = boxRect.right - boxRect.left; boxDest.height = boxRect.bottom - boxRect.top; } bool spriteCollide(Entity player, Entity target) { float left1, left2; float right1, right2; float top1, top2; float bottom1, bottom2; left1 = player.X; left2 = target.X; right1 = player.X + player.length; right2 = target.X + target.length; top1 = player.Y; top2 = target.Y; bottom1 = player.Y + player.height; bottom2 = target.Y + target.height; if (bottom1 < top2) return false; if (top1 > bottom2) return false; if (right1 < left2) return false; if (left1 > right2) return false; return true; }

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  • Intel 82865G Graphics Controller - making it work in Windows 7

    - by abrams
    RE: Putting this out there in case someone else runs into this issue. The intel chipset is on-board. I discovered the reason for the crappy resolution in windows 7 was that the memory to share with the video card was set to 1MB in the BIOS. I changed this to 8MB (the maximum) and then the PC rebooted I was able to select a higher resolution. link|flag answered Aug 18 '09 at 5:53 Nick Kavadias Nick, Does this give Aero functionalty ?

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  • Why does installing NVidia 9600GT graphics card, take 1GB of RAM away from Windows?

    - by Nick G
    Hi, I've changed graphics cards in my PC and now Windows 7 (32bit) is reporting that I have a whole gigabyte less physical RAM in my PC. Why is this? Firstly, the machine has 4GB of physical RAM. The old card was an ATI 2600XT with 256MB and the new card is an NVidia 9600GT with 512MB. With the ATI card windows sees 3326MB. With the NVidia card, windows sees 2558MB. I realise that due to address space restrictions I will not see all 4GB with 32bit windows, but why is there such a massive loss of RAM when simply changing cards (bearing in mind BOTH cards have their own RAM and borrow no main memory like some built on chipsets do). Would using 64 bit windows solve this? Thanks Nick.

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  • WINEHQ - wine_gecko won't init - HTML Rendering disabled

    - by Nick
    Hello Super Users, I'm currently trying to get a windows compiled program to work through Wine to run on Linux and MacOSX. When I run the program through wine, it prompts me to install Gecko which I do. Later on in the program, it attempts to use MSHTML to render HTML but I get these error messages on my console instead. err:mshtml:init_xpcom NS_InitXPCOM2 failed: 80004005 err:mshtml:HTMLDocument_Create Failed to init Gecko, returning CLASS_E_CLASSNOTAVAILABLE fixme:ole:CoCreateInstance no instance created for interface {00000000-0000-0000-c000-000000000046} of class {25336920-03f9-11cf-8fd0-00aa00686f13}, hres is 0x80040111 I'm using Wine 1.1.34 and a similar bug was supposedly fixed in 1.1.33 http://bugs.winehq.org/show_bug.cgi?id=12578 I've been at this all afternoon, is there anything I'm missing? Thanks, Nick

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  • 550 relay not permitted

    - by Nick Swan
    Hi, we are using Fogbugz on our server to do customer support emails. Occasionally though we get errors coming back when sending emails of: 550 relay not permitted This seems to happen at random though, sometimes sending an email to a person works, next time to the same person it'll bounce back. I've tried setting up reverse DNS with the server host and creating the SPF record in GoDaddy but we still get some of these errors. Is there anything else I can do, and is there a way of testing these are actually configured correctly? Many thanks, Nick

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  • Baffling Exchange 2010 issue , Outlook 2003

    - by Nick Weber
    Recently we upgraded from Exchange 2003 to Exchange 2010. The Exchange 2003 server is still up and active with a handful of users still there we are planning on migrating. Also we have mobile devices and a Blackberry BES server setup publishing to Exchange 2010 public folders free busy. The unfortunate issue is majority of our clients are still Outlook 2003. The issue seems to be hit and miss but sometime clients cannot view other client’s calendars. They get (cannot refresh free/busy) when they add another user and check their available times. This is also true with booking resources (conference rooms) . One thing we noticed is that the Blackberry BES seems to have created its own free/busy folders, so we have some users who use the BES on free/busy folder and other users who don’t use the BES on other free/busy folders. If any of the clients log-in via “Exchange 2010” web-access or with a Outlook 2007 client they can view the calendaring just fine. Thanks for your help Nick @Toshana

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  • Apache crashing at random intervals. Can not find a reason in log files

    - by Nick Downton
    We are having an issue with a VPS running plesk 9.5 on ubuntu 8.04 At seemingly random intervals Apache will disappear and needs to be started manually. I have checked the apache error log, /var/log/messages, individual virtual host apache error files and cannot find anything that coincides with the time of the failure. dmesg is empty which is a bit odd. We have also had the psa service go down for no apparent reason but apache stay up. I'm at a loss to diagnose this really because all the log files I can find do not point to any issues. Are there any others I can look at? Memory usage sits at about 55% (out of 400mb) and it isn't a particularly high trafficed server. Any pointers as to where else I can find out what is going on would be very much appreciated. Nick

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  • How to mount encrypted volume at login (Ubuntu 12.04, pam_mount)

    - by Nick Lothian
    I'm trying to get pam_mount working on Ubuntu 12.04. I have /dev/sda1 (encrypted partition) with /dev/dm-1 (ext4 formatted) inside it. Should ~/.pam_mount.conf.xml be trying to mount /dev/sda1 or /dev/dm-1? If I use the line: <volume fstype="ext4" path="/dev/dm-1" mountpoint="~/slowstore" options="rw" /> then it nearly works. It prompts for the password (ok, I'd like pam_mount to do that for me, but still..) then I get: pam_mount(rdconf2.c:126): checking sanity of luserconf volume record (/dev/dm-1) pam_mount(rdconf2.c:132): user-defined volume (/dev/dm-1), volume not owned by user If I do: sudo chown nick:disk /dev/dm-1 Then re-login the encrypted partition mounts correctly (ignoring th fact I have to reneter the password). However, if I log out completely the ownership on /dev/dm-1 gets reset to root:disk. What am I doing wrong?

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  • Parsing error when using getSearchResultsForQuery of MGTwitterEngine

    - by deep8981
    Hi everyone I am doing a search using getSearchResultsForQuery method and i get searchresult too but when i try to print the parsed data i dont get text of all the tweets i am doing this [twitterEngine getSearchResultsForQuery:@"#joke" sinceID:twitterUserId startingAtPage:1 count:5]; and below is the result in console and it shows that i do get data properly but after parsing it does not parse properly.I have not done any change in parsing can anyone say why i am getting this? {"results":[{"profile_image_url":"http://a1.twimg.com/profile_images/580724970/pro_normal.jpg","created_at":"Wed, 21 Apr 2010 19:06:52 +0000","from_user":"Kousani","metadata":{"result_type":"recent"},"to_user_id":null,"text":"#ipl3 has hit hard all other General Entertainment Channels. If this continues every year, may be I will learn play cricket! :D #joke","id":12592706500,"from_user_id":13391246,"geo":null,"iso_language_code":"en","source":"<a href="http://www.tweetdeck.com" rel="nofollow">TweetDeck</a>"},{"profile_image_url":"http://a3.twimg.com/profile_images/815058343/iphone_1_059_normal.JPG","created_at":"Wed, 21 Apr 2010 19:00:59 +0000","from_user":"anamou","metadata":{"result_type":"recent"},"to_user_id":null,"text":"comedyclipsblog: Recent research has shown that six out of seven dwarves aren't happy #joke","id":12592456010,"from_user_id":7635571,"geo":null,"iso_language_code":"en","source":"<a href="http://echofon.com/" rel="nofollow">Echofon</a>"},{"profile_image_url":"http://a1.twimg.com/profile_images/636112472/Jane_New_normal.jpg","created_at":"Wed, 21 Apr 2010 18:55:49 +0000","from_user":"janeprinsep","metadata":{"result_type":"recent"},"to_user_id":20741695,"text":"@grahamtcousins DON'T DOOOOOOO ITTTTT!!!!! #joke","id":12592234721,"from_user_id":74969091,"to_user":"grahamtcousins","geo":null,"iso_language_code":"en","source":"<a href="http://www.tweetdeck.com" rel="nofollow">TweetDeck</a>"},{"profile_image_url":"http://a1.twimg.com/profile_images/779334170/sander_normal.jpg","created_at":"Wed, 21 Apr 2010 18:53:55 +0000","from_user":"SndR22","metadata":{"result_type":"recent"},"to_user_id":null,"text":"RT @MocroDeluxe: Willen jullie lachen?- kom met een #joke dan!","id":12592155790,"from_user_id":85863646,"geo":null,"iso_language_code":"nl","source":"<a href="http://ubertwitter.com" rel="nofollow">UberTwitter</a>"},{"profile_image_url":"http://a1.twimg.com/profile_images/513318990/1257454275_package_toys_normal.png","created_at":"Wed, 21 Apr 2010 18:53:33 +0000","from_user":"Fun_Jokes_Video","metadata":{"result_type":"recent"},"to_user_id":null,"text":"#joke What's Clintons new nick name?: Q. What's Clintons new nick name?\nA. Drippy Dick http://bit.ly/bZWSlJ","id":12592141067,"from_user_id":76430125,"geo":null,"iso_language_code":"en","source":"<a href="http://twitterfeed.com" rel="nofollow">twitterfeed</a>"}],"max_id":12592706500,"since_id":47543983,"refresh_url":"?since_id=12592706500&q=%23joke","next_page":"?page=2&max_id=12592706500&rpp=5&q=%23joke","results_per_page":5,"page":1,"completed_in":0.039389,"warning":"since_id removed for pagination.","query":"%23joke"} 2010-04-22 00:45:53.319 Twitter-Facebook[2090:20b] Got search results for FF1D610A-499C-41B6-B0BA-5D94989F9CF0: ( { "created_at" = 1271876812; "from_user" = Kousani; "profile_image_url" = "http://a1.twimg.com/profile_images/580724970/pro_normal.jpg"; "result_type" = recent; "source_api_request_type" = 35; }, { "created_at" = 1271876459; "from_user" = anamou; "profile_image_url" = "http://a3.twimg.com/profile_images/815058343/iphone_1_059_normal.JPG"; "result_type" = recent; "source_api_request_type" = 35; }, { "created_at" = 1271876149; "from_user" = janeprinsep; "profile_image_url" = "http://a1.twimg.com/profile_images/636112472/Jane_New_normal.jpg"; "result_type" = recent; "source_api_request_type" = 35; }, { "created_at" = 1271876035; "from_user" = SndR22; "profile_image_url" = "http://a1.twimg.com/profile_images/779334170/sander_normal.jpg"; "result_type" = recent; "source_api_request_type" = 35; }, { "created_at" = 1271876013; "from_user" = "Fun_Jokes_Video"; "profile_image_url" = "http://a1.twimg.com/profile_images/513318990/1257454275_package_toys_normal.png"; "result_type" = recent; "source_api_request_type" = 35; }, { "completed_in" = 0; "from_user_id" = 76430125; geo = ; id = 12592141067; "iso_language_code" = en; "max_id" = 12592706500; "next_page" = "?page=2&max_id=12592706500&rpp=5&q=%23joke"; page = 1; query = "%23joke"; "refresh_url" = "?since_id=12592706500&q=%23joke"; "results_per_page" = 5; "since_id" = 47543983; source = "twitterfeed"; "source_api_request_type" = 35; text = "#joke What's Clintons new nick name?: Q. What's Clintons new nick name?\nA. Drippy Dick http://bit.ly/bZWSlJ"; "to_user" = grahamtcousins; "to_user_id" = ; warning = "since_id removed for pagination."; } ) 2010-04-22 00:45:53.320 Twitter-Facebook[2090:20b] TEXT is #joke What's Clintons new nick name?: Q. What's Clintons new nick name? A. Drippy Dick http://bit.ly/bZWSlJ

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  • How do I check if a user is authenticated with NickServ using POE::Component::IRC::State in Perl?

    - by Troy
    I'm trying to test whether a user is registered on FreeNode. nick_info() doesn't seem to return information about this, so I want to use $irc-yield(whois = $nick); and then grab the irc_whois event's reply. The problem is that I want to wait until this event is fired, so I created a global variable $whois_result and wrote a sub like this: sub whois { my $nick = $_[0]; $whois_result = 0; $irc->yield(whois => $nick); while($whois_result == 0) { } return $whois_result; } with the irc_whois handler looking like: sub on_whois { $whois_result = $_[ARG0]; print "DEBUG: irc_whois fired.\n"; } Unfortunately, the event can't fire while the loop is running so this hangs. I'm sure there's a better way to do this, but I'm not familiar enough with this kind of programming to know. Any help would be greatly appreciated.

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  • Netbeans render unrecognized files as html

    - by nick
    Hey Everyone, I am using Netbeans and very happy with it. Unfortunately I am having a little problem with it that I cant seem to figure out. I am using Silverstripe CMS and it uses a templating system that syntactically is basically just a mix of php and html. These files however end in .ss and therefore netbeans doesnt format and highlight them at all. How do I make netbeans format and highlight all .ss files just as if they where normal html files? Kind Regards Nick

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  • Error compiling Visual Studio 2010 EditorClassifier Extension Template

    - by nick.ueda
    I'm trying to create an Editor Classifier Template project and run it. When I attempt to build I get an error message stating: "Error trying to read the VSIX manifest file 'extension.vsixmanifest'. Exception has been thrown by target of invocation." Any thoughts? I've tried googling this but didn't have any luck. I am working with Visual Studio 2010 Ultimate and the VS 2010 SDK Beta 1. Thanks, Nick

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  • Google Docs not importing CSVs consistently

    - by nick
    Hey everyone, I'm trying to import some csv data into google docs spreadsheet. The data I am entering is all made up of 16 digit integers. About 90% of them are imported perfectly but 10% are rewritten automatically into scientific notation. How do I turn this feature of. I just want all the numbers kept in their standard form. Kind Regards Nick

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  • asp.net mvc 2 validating text inputs on modal windows

    - by nick
    hi guys, i am tasked with the job of creating client-side validation on a form in an asp.net MVC 2 application, which has a modal window (the modal exists as part of the wrapping form, it is not a form unto itself). how would i go about providing validation for these text field inputs while the modal is visible, but do not validate while the modal is not displayed (as to not cause problems in the rest of the form if the modal window is never required) What is the best approach to achieve this functionality? thanks, Nick

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  • Did IE8 lose the document.frames collection?

    - by Nick
    Hey all.. I noticed that an application I am maintaining was giving me a javascript error in IE8 and FF. The script was trying to get a collection of frame elements: document.frames This always returned 'undefined'. I placed a watch on the document object and noticed that this collection does not seem to be a member of the document object in IE8. I think this was always the case in FF but this same code works in older versions of IE. Has this been removed? -Nick

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  • New ASP.NET 4.0 Web routing rules based on domain country extension?

    - by Nick
    Consider multiple domains (with different country extensions) that go to one singe physical website. Depending on the country extension of the domain, I want to route to a specific subfolder while keeping the active domain! Examples: www.mydomain.com/we/about-us.aspx to www.mydomain.com/content/com/we/about-us.aspx www.mydomain.fr/we/about-us.aspx to www.mydomain.fr/content/fr/we/about-us.aspx www.mydomain.be/we/about-us.aspx to www.mydomain.be/content/be/we/about-us.aspx Is this possible with the new web routing features in ASP.NET 4.0? Thanks, Nick

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  • WebBrowser control not navigating to links to "file://" protocol URIs

    - by Nick Butler
    I am setting the DocumentText property to an HTML string that contains links like: <a href="file:///D:/dir/file.html">NewPage</a> The links are shown properly in the WebBrowser, but nothing happens when I click them. The Navigating, Navigated and DocumentComplete events do not fire - nothing seems to happen at all. AllowNavigation is true and other links using HTTP are working. Any ideas please? Nick

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