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  • Twitter API Rate Limit - Overcoming on an unauthenticated JSON Get with Objective C?

    - by Cian
    I see the rate limit is 150/hr per IP. This'd be fine, but my application is on a mobile phone network (with shared IP addresses). I'd like to query twitter trends, e.g. GET /trends/1/json. This doesn't require authorization, however what if the user first authorized with my application using OAuth, then hit the JSON API? The request is built as follows: - (void) queryTrends:(NSString *) WOEID { NSString *urlString = [NSString stringWithFormat:@"http://api.twitter.com/1/trends/%@.json", WOEID]; NSURL *url = [NSURL URLWithString:urlString]; NSURLRequest *theRequest=[NSURLRequest requestWithURL:url cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:10.0]; NSURLConnection *theConnection=[[NSURLConnection alloc] initWithRequest:theRequest delegate:self startImmediately:YES]; if (theConnection) { // Create the NSMutableData to hold the received data. theData = [[NSMutableData data] retain]; } else { NSLog(@"Connection failed in Query Trends"); } //NSData *data = [NSData dataWithContentsOfURL:[NSURL URLWithString:urlString]]; } I have no idea how I'd build this request as an authenticated one however, and haven't seen any examples to this effect online. I've read through the twitter OAuth documentation, but I'm still puzzled as to how it should work. I've experimented with OAuth using Ben Gottlieb's prebuild library, and calling this in my first viewDidLoad: OAuthViewController *oAuthVC = [[OAuthViewController alloc] initWithNibName:@"OAuthTwitterDemoViewController" bundle:[NSBundle mainBundle]]; // [self setViewController:aViewController]; [[self navigationController] pushViewController:oAuthVC animated:YES]; This should store all the keys required in the app's preferences, I just need to know how to build the GET request after authorizing! Maybe this just isn't possible? Maybe I'll have to proxy the requests through a server side application? Any insight would be appreciated!

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  • Saving NSString to file

    - by Michael Amici
    I am having trouble saving simple website data to file. I believe the sintax is correct, could someone help me? When I run it, it shows that it gets the data, but when i quit and open up the file that it is supposed to save to, nothing is in it. - (BOOL)textFieldShouldReturn:(UITextField *)nextField { [timer invalidate]; startButton.hidden = NO; startButton.enabled = YES; stopButton.enabled = NO; stopButton.hidden = YES; stopLabel.hidden = YES; label.hidden = NO; label.text = @"Press to Activate"; [nextField resignFirstResponder]; NSString *urlString = textField.text; NSData *dataNew = [NSData dataWithContentsOfURL:[NSURL URLWithString:urlString]]; NSUInteger len = [dataNew length]; NSString *stringCompare = [NSString stringWithFormat:@"%i", len]; NSLog(@"%@", stringCompare); NSString *filePath = [[NSBundle mainBundle] pathForResource:@"websiteone" ofType:@"txt"]; if (filePath) { [stringCompare writeToFile:filePath atomically:YES encoding:NSUTF8StringEncoding error:NULL]; NSString *myText = [NSString stringWithContentsOfFile:filePath encoding:NSUTF8StringEncoding error:NULL]; NSLog(@"Saving... %@", myText); } else { NSLog(@"cant find the file"); } return YES; }

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  • iPhone --- 3DES Encryption returns "wrong" results?

    - by Jan Gressmann
    Hello fellow developers, I have some serious trouble with a CommonCrypto function. There are two existing applications for BlackBerry and Windows Mobile, both use Triple-DES encryption with ECB mode for data exchange. On either the encrypted results are the same. Now I want to implent the 3DES encryption into our iPhone application, so I went straight for CommonCrypto: http://www.opensource.apple.com/source/CommonCrypto/CommonCrypto-32207/CommonCrypto/CommonCryptor.h I get some results if I use CBC mode, but they do not correspond with the results of Java or C#. Anyway, I want to use ECB mode, but I don't get this working at all - there is a parameter error showing up... This is my call for the ECB mode... I stripped it a little bit: const void *vplainText; plainTextBufferSize = [@"Hello World!" length]; bufferPtrSize = (plainTextBufferSize + kCCBlockSize3DES) & ~(kCCBlockSize3DES - 1); plainText = (const void *) [@"Hello World!" UTF8String]; NSString *key = @"abcdeabcdeabcdeabcdeabcd"; ccStatus = CCCrypt(kCCEncrypt, kCCAlgorithm3DES, kCCOptionECBMode, key, kCCKeySize3DES, nil, // iv, not used with ECB plainText, plainTextBufferSize, (void *)bufferPtr, // output bufferPtrSize, &movedBytes); t is more or less the code from here: http://discussions.apple.com/thread.jspa?messageID=9017515 But as already mentioned, I get a parameter error each time... When I use kCCOptionPKCS7Padding instead of kCCOptionECBMode and set the same initialization vector in C# and my iPhone code, the iPhone gives me different results. Is there a mistake by getting my output from the bufferPtr? Currently I get the encrypted stuff this way: NSData *myData = [NSData dataWithBytes:(const void *)bufferPtr length:(NSUInteger)movedBytes]; result = [[NSString alloc] initWithData:myData encoding:NSISOLatin1StringEncoding]; It seems I almost tried every setting twice, different encodings and so on... where is my error?

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  • Warning generated by UIButton setting code

    - by Spider-Paddy
    I have a for loop setting the background images on buttons, basically the buttons are thumbnail previews of different items & can't be set statically, however the code gives an warning because it runs through all the UIViews but then calls setBackgroundImage which does not apply to all views. The warning is an irritation, I understand what it's complaining about, how can I get rid of it? (I don't want to turn off the warning, I want to fix the problem) // For loop to set button images for (UIView *subview in [self.view subviews]) // Loop through all subviews { // Look for the tagged buttons, only the 8 tagged buttons & within array bounds if((subview.tag >= 1) && (subview.tag <= 8) && (subview.tag < totalBundles)) { // Retrieve item in array at position matching button tag (array is 0 indexed) NSDictionary *bundlesDataItem = [bundlesDataSource objectAtIndex:(subview.tag - 1)]; // Set button background to thumbnail of current bundle NSString *picAddress = [NSString stringWithFormat:@"http://some.thing.com/data/images/%@/%@", [bundlesDataItem objectForKey:@"Nr"], [bundlesDataItem objectForKey:@"Thumb"]]; NSURL *picURL = [NSURL URLWithString:picAddress]; NSData *picData = [NSData dataWithContentsOfURL:picURL]; // Warning is generated here [subview setBackgroundImage:[UIImage imageWithData:picData] forState:UIControlStateNormal]; } }

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  • Getting a UIImage from MySQL using PHP and jSON

    - by Daniel
    I'm developing a little news reader that retrieves the info from a website by doing a POST request to a URL. The response is a jSON object with the unread-news. E.g. the last news on the App has a timeStamp of "2013-03-01". When the user refreshes the table, it POSTS "domain.com/api/api.php?newer-than=2013-03-01". The api.php script goes to the MySQL database and fetches all the news posted after 2013-03-01 and prints them json_encoded. This is // do something to get the data in an array echo $array_of_fetched_data; for example the response would be [{"title": "new app is coming to the market", "text": "lorem ipsum dolor sit amet...", image: XXX}] the App then gets the response and parses it, obtaining an NSDictionary and adds it to a Core Data db. NSDictionary* obtainedNews = [NSJSONSerialization JSONObjectWithData:responseData options:kNilOptions error:&error]; My question is: How can I add an image to the MySQL database, store it, pass it using jSON trough a POST HTTP Request and then interpret it as an UIImage. It's clear that to store an UIImage in CoreData, they must be transform into/from NSData. How can I pass the NSData back and forth to a MySQL db using php and jSON? How should I upload the image to the db? (Serialized, as a BLOB, etc)

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  • Universal oAuth for objective-c class?

    - by phpnerd211
    I have an app that connects to 6+ social networks via APIs. What I want to do is transfer over my oAuth calls to call directly from the phone (not from the server). Here's what I have (for tumblr): // Set some variables NSString *consumerKey = CONSUMER_KEY_HERE; NSString *sharedSecret = SHARED_SECRET_HERE; NSString *callToURL = @"https://tumblr.com/oauth/access_token"; NSString *thePassword = PASSWORD_HERE; NSString *theUsername = USERNAME_HERE; // Calculate nonce & timestamp NSString *nonce = [[NSString stringWithFormat:@"%d", arc4random()] retain]; time_t t; time(&t); mktime(gmtime(&t)); NSString *timestamp = [[NSString stringWithFormat:@"%d", (int)(((float)([[NSDate date] timeIntervalSince1970])) + 0.5)] retain]; // Generate signature NSString *baseString = [NSString stringWithFormat:@"GET&%@&%@",[callToURL urlEncode],[[NSString stringWithFormat:@"oauth_consumer_key=%@&oauth_nonce=%@&oauth_signature_method=HMAC-SHA1&oauth_timestamp=%@&oauth_version=1.0&x_auth_mode=client_auth&x_auth_password=%@&x_auth_username=%@",consumerKey,nonce,timestamp,thePassword,theUsername] urlEncode]]; NSLog(@"baseString: %@",baseString); const char *cKey = [sharedSecret cStringUsingEncoding:NSASCIIStringEncoding]; const char *cData = [baseString cStringUsingEncoding:NSASCIIStringEncoding]; unsigned char cHMAC[CC_SHA256_DIGEST_LENGTH]; CCHmac(kCCHmacAlgSHA256, cKey, strlen(cKey), cData, strlen(cData), cHMAC); NSData *HMAC = [[NSData alloc] initWithBytes:cHMAC length:sizeof(cHMAC)]; NSString *signature = [HMAC base64EncodedString]; NSString *theUrl = [NSString stringWithFormat:@"%@?oauth_consumer_key=%@&oauth_nonce=%@&oauth_signature=%@&oauth_signature_method=HMAC-SHA1&oauth_timestamp=%@&oauth_version=1.0&x_auth_mode=client_auth&x_auth_password=%@&x_auth_username=%@",callToURL,consumerKey,nonce,signature,timestamp,thePassword,theUsername]; From tumblr, I get this error: oauth_signature does not match expected value I've done some forum scouring, and no oAuth for objective-c classes worked for what I want to do. I also don't want to have to download and implement 6+ social API classes into my project and do it that way.

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  • Generating authentication header from azure table through objective-c

    - by user923370
    I'm fetching data from iCloud and for that I need to generate a header (azure table storage). I used the code below for that and it is generating the headers. But when I use these headers in my project it is showing "make sure that the value of authorization header is formed correctly including the signature." I googled a lot and tried many codes but in vain. Can anyone kindly please help me with where I'm going wrong in this code. -(id)generat{ NSString *messageToSign = [NSString stringWithFormat:@"%@/%@/%@", dateString,AZURE_ACCOUNT_NAME, tableName]; NSString *key = @"asasasasasasasasasasasasasasasasasasasasas=="; const char *cKey = [key cStringUsingEncoding:NSUTF8StringEncoding]; const char *cData = [messageToSign cStringUsingEncoding:NSUTF8StringEncoding]; unsigned char cHMAC[CC_SHA256_DIGEST_LENGTH]; CCHmac(kCCHmacAlgSHA256, cKey, strlen(cKey), cData, strlen(cData), cHMAC); NSData *HMAC = [[NSData alloc] initWithBytes:cHMAC length:sizeof(cHMAC)]; NSString *hash = [Base64 encode:HMAC]; NSLog(@"Encoded hash: %@", hash); NSURL *url=[NSURL URLWithString: @"http://my url"]; NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:url]; [request addValue:[NSString stringWithFormat:@"SharedKeyLite %@:%@",AZURE_ACCOUNT_NAME, hash] forHTTPHeaderField:@"Authorization"]; [request addValue:dateString forHTTPHeaderField:@"x-ms-date"]; [request addValue:@"application/atom+xml, application/xml"forHTTPHeaderField:@"Accept"]; [request addValue:@"UTF-8" forHTTPHeaderField:@"Accept-Charset"]; NSLog(@"Headers: %@", [request allHTTPHeaderFields]); NSLog(@"URL: %@", [[request URL] absoluteString]); return request; } -(NSString*)rfc1123String:(NSDate *)date { static NSDateFormatter *df = nil; if(df == nil) { df = [[NSDateFormatter alloc] init]; df.locale = [[[NSLocale alloc] initWithLocaleIdentifier:@"en_US"] autorelease]; df.timeZone = [NSTimeZone timeZoneWithAbbreviation:@"GMT"]; df.dateFormat = @"EEE',' dd MMM yyyy HH':'mm':'ss 'GMT'"; } return [df stringFromDate:date]; }

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  • Upload file onto Server from the IPhone using ASIHTTPRequest

    - by Nick
    I've been trying to upload a file (login.zip) using the ASIHTTPRequest libraries from the IPhone onto the inbuilt Apache Server in Mac OS X Snow Leopard. My code is: NSString *urlAddress = [[[NSString alloc] initWithString:self.uploadField.text]autorelease]; NSURL *url = [NSURL URLWithString:urlAddress]; ASIFormDataRequest *request; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *dataPath = [documentsDirectory stringByAppendingPathComponent:@"login.zip"]; NSData *data = [[[NSData alloc] initWithContentsOfFile:dataPath] autorelease]; request = [[[ASIFormDataRequest alloc] initWithURL:url] autorelease]; [request setPostValue:@"login.zip" forKey:@"file"]; [request setData:data forKey:@"file"]; [request setUploadProgressDelegate:uploadProgress]; [request setShowAccurateProgress:YES]; [request setDelegate:self]; [request startAsynchronous]; The php code is : <?php $target = "upload/"; $target = $target . basename( $_FILES['uploaded']['name']) ; $ok=1; if(move_uploaded_file($_FILES['uploaded']['tmp_name'], $target)) { echo "The file ". basename( $_FILES['uploadedfile']['name']). " has been uploaded"; } else { echo "Sorry, there was a problem uploading your file."; } ?> I don't quite understand why the file is not uploading. If anyone could help me. I've stuck on this for 5 days straight. Thanks in advance Nik

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  • iOS UIImageView dataWithContentsOfURL returning empty

    - by user761389
    I'm trying to display an image from a URL in a UIImageView and I'm seeing some very peculiar results. The bit of code that I'm testing with is below imageURL = @"http://images.shopow.co.uk/image/user_dyn/1073/32/32"; imageURL = @"http://images.shopow.co.uk/assets/profile_images/default/32_32/avatar-male-01.jpg"; NSURL *imageURLRes = [NSURL URLWithString:imageURL]; NSData *imageData = [NSData dataWithContentsOfURL:imageURLRes]; UIImage *image = [UIImage imageWithData:imageData]; NSLog(@"Image Data: %@", imageData); In it's current form I can see data in the output window which is what I'd expect. However if comment out the second imageURL so I'm referencing the first I'm getting empty data and therefore nil is being returned by imageWithData. What is possibly more confusing is that the first image is basically the same as the second but it's been through a PHP processing script. I'm nearly certain that it isn't the script that's causing the issue because if I use this instead imageURL = @"http://images.shopow.co.uk/image/product_dynimg/389620/32/32" the image is displayed and this uses the same image processing script. I'm struggling to find any difference in the images that would cause this to occur. Any help would be appreciated.

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  • Iphone xcode simulator crashes when I move up and down on a table row

    - by Frames84
    I can't get my head round this. When the page loads, everything works fine - I can drill up and down, however 'stream' (in the position I have highlighted below) becomes not equal to anything when I pull up and down on the tableview. But the error is only sometimes. Normally it returns key/pairs. If know one can understand above how to you test for // (int)[$VAR count]} key/value pairs in a NSMutableDictionary object - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *FirstLevelCell = @"FirstLevelCell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:FirstLevelCell]; if(cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:FirstLevelCell] autorelease]; } NSInteger row = [indexPath row]; //NSDictionary *stream = (NSDictionary *) [dataList objectAtIndex:row]; NSString *level = self.atLevel; if([level isEqualToString:@"level2"]) { NSMutableDictionary *stream = [[NSMutableArray alloc] init]; stream = (NSMutableDictionary *) [dataList objectAtIndex:row]; // stream value is (int)[$VAR count]} key/value pairs if ([stream valueForKey:@"title"] ) { cell.textLabel.text = [stream valueForKey:@"title"]; cell.textLabel.numberOfLines = 2; cell.textLabel.font =[UIFont systemFontOfSize:10]; NSString *detailText = [stream valueForKey:@"created"]; cell.detailTextLabel.numberOfLines = 2; cell.detailTextLabel.font= [UIFont systemFontOfSize:9]; cell.detailTextLabel.text = detailText; NSString *str = @"http://www.mywebsite.co.uk/images/stories/Cimex.jpg"; NSData *imageURL = [[NSData alloc] initWithContentsOfURL:[NSURL URLWithString:str]]; UIImage *newsImage = [[UIImage alloc] initWithData:imageURL]; cell.imageView.image = newsImage; [stream release]; } } else { cell.textLabel.text = [dataList objectAtIndex:row]; } return cell; } Thanks for your time

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  • Received memory warning. Level=2, Program received signal: “0”.

    - by sabby
    Hi friends I am getting images from webservice and loading these images in table view.But when i continue to scroll the program receives memory warning level1,level2 and then app exits with status 0.That happens only in device not in simulator. Here is my code which i am putting please help me out. - (void)viewDidLoad { [super viewDidLoad]; UIButton *infoButton = [[UIButton alloc] initWithFrame:CGRectMake(0, -4, 62, 30)]; [infoButton setBackgroundImage:[UIImage imageNamed: @"back.png"] forState:UIControlStateNormal]; [infoButton addTarget:self action:@selector(backButtonClicked) forControlEvents:UIControlEventTouchUpInside]; UIBarButtonItem *customBarButtomItem = [[UIBarButtonItem alloc] initWithCustomView:infoButton]; self.navigationItem.leftBarButtonItem = customBarButtomItem; [customBarButtomItem release]; [infoButton release]; UIButton *homeButton = [[UIButton alloc] initWithFrame:CGRectMake(0, 0, 62, 30)]; [homeButton setBackgroundImage:[UIImage imageNamed: @"home.png"] forState:UIControlStateNormal]; [homeButton.titleLabel setFont:[UIFont systemFontOfSize:11]]; //[homeButton setTitle:@"UPLOAD" forState:UIControlStateNormal]; [homeButton addTarget:self action:@selector(homeButtonClicked) forControlEvents:UIControlEventTouchUpInside]; UIBarButtonItem *rightBarButtom = [[UIBarButtonItem alloc] initWithCustomView:homeButton]; self.navigationItem.rightBarButtonItem = rightBarButtom; [rightBarButtom release]; [homeButton release]; sellerTableView=[[UITableView alloc]initWithFrame:CGRectMake(0, 0, 320, 416) style:UITableViewStylePlain]; sellerTableView.delegate=self; sellerTableView.dataSource=self; sellerTableView.backgroundColor=[UIColor clearColor]; sellerTableView.scrollEnabled=YES; //table.separatorColor=[UIColor grayColor]; //table.separatorColor=[UIColor whiteColor]; //[[table layer]setRoundingMode:NSNumberFormatterRoundDown]; [[sellerTableView layer]setBorderColor:[[UIColor darkGrayColor]CGColor]]; [[sellerTableView layer]setBorderWidth:2]; //[[productTable layer]setCornerRadius:10.3F]; [self.view addSubview:sellerTableView]; appDel = (SnapItAppAppDelegate*)[[UIApplication sharedApplication] delegate]; } -(void)viewWillAppear:(BOOL)animated { spinner = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray]; spinner.center = self.view.center; [self.view addSubview:spinner]; [spinner startAnimating]; [[SnapItParsing sharedInstance]assignSender:self]; [[SnapItParsing sharedInstance]startParsingForShowProducts:appDel.userIdString]; [sellerTableView reloadData]; } -(void)showProducts:(NSMutableArray*)proArray { if (spinner) { [spinner stopAnimating]; [spinner removeFromSuperview]; [spinner release]; spinner = nil; } if ([[[proArray objectAtIndex:1]objectForKey:@"Success"]isEqualToString:@"True"]) { //[self.navigationController popViewControllerAnimated:YES]; //self.view.alpha=.12; if (productInfoArray) { [productInfoArray release]; } productInfoArray=[[NSMutableArray alloc]init]; for (int i=2; i<[proArray count]; i++) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; [productInfoArray addObject:[proArray objectAtIndex:i]]; NSLog(@"data fetch array is====> /n%@",productInfoArray); [pool release]; } } } #pragma mark (tableview methods) - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath{ return 100; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { //return [resultarray count]; return [productInfoArray count]; } -(void)loadImagesInBackground:(NSNumber *)index{ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSMutableDictionary *frame = [[productInfoArray objectAtIndex:[index intValue]] retain]; //NSLog(@"frame value ==>%@",[[frame objectForKey:@"Image"]length]); NSString *frameImagePath = [NSString stringWithFormat:@"http://apple.com/snapit/products/%@",[frame objectForKey:@"Image"]]; NSData *imageData = [NSData dataWithContentsOfURL:[NSURL URLWithString:frameImagePath]]; NSLog(@"FRAME IMAGE%d",[[frame valueForKey:@"Image" ]length]); if([[frame valueForKey:@"Image"] length] == 0){ NSString *imagePath = [[NSString alloc] initWithFormat:@"%@/%@",[[NSBundle mainBundle] resourcePath],@"no_image.png"]; UIImage *image = [UIImage imageWithContentsOfFile:imagePath]; [frame setObject:image forKey:@"friendImage"]; [imagePath release]; //[image release]; } else { //NSData *imageData = [NSData dataWithContentsOfURL:[NSURL URLWithString:frameImagePath]]; NSLog(@"image data length ==>%d",[imageData length]); if([imageData length] == 0){ NSString *imagePath = [[NSString alloc] initWithFormat:@"%@/%@",[[NSBundle mainBundle] resourcePath],@"no_image.png"]; UIImage *image = [UIImage imageWithContentsOfFile:imagePath]; [frame setObject:image forKey:@"friendImage"]; [imagePath release]; //[image release]; } else { //UIImage *image = [[UIImage alloc] initWithData:imageData]; UIImage *image = [UIImage imageWithData:imageData]; [frame setObject:image forKey:@"friendImage"]; //[image release]; } } [frame release]; frame = nil; [self performSelectorOnMainThread:@selector(reloadTable:) withObject:[NSArray arrayWithObject:[NSIndexPath indexPathForRow:[index intValue] inSection:0]] waitUntilDone:NO]; [pool release]; } -(void)reloadTable:(NSArray *)array{ NSLog(@"array ==>%@",array); [sellerTableView reloadRowsAtIndexPaths:array withRowAnimation:UITableViewRowAnimationNone]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *celltype=@"cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:celltype]; for (UIView *view in cell.contentView.subviews) { [view removeFromSuperview]; } if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:@"cell"] autorelease]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; cell.backgroundColor=[UIColor clearColor]; //cell.textLabel.text=[[resultarray objectAtIndex:indexPath.row] valueForKey:@"Service"]; /*UIImage *indicatorImage = [UIImage imageNamed:@"indicator.png"]; cell.accessoryView = [[[UIImageView alloc] initWithImage:indicatorImage] autorelease];*/ /*NSThread *thread=[[NSThread alloc]initWithTarget:self selector:@selector() object:nil]; [thread setStackSize:44]; [thread start];*/ cell.backgroundView=[[[UIImageView alloc]initWithImage:[UIImage imageNamed:@"cell.png"]]autorelease]; // [[[UIImageView alloc] initWithImage:[UIImage imageNamed:@"back.png"]] autorelease]; cell.selectionStyle=UITableViewCellSelectionStyleNone; } UIImageView *imageView= [[UIImageView alloc] initWithFrame:CGRectMake(19, 15, 75, 68)]; imageView.contentMode = UIViewContentModeScaleToFill; // @synchronized(self) //{ NSMutableDictionary *dict = [productInfoArray objectAtIndex:indexPath.row]; if([dict objectForKey:@"friendImage"] == nil){ imageView.backgroundColor = [UIColor clearColor]; if ([dict objectForKey:@"isThreadLaunched"] == nil) { [NSThread detachNewThreadSelector:@selector(loadImagesInBackground:) toTarget:self withObject:[NSNumber numberWithInt:indexPath.row]]; [dict setObject:@"Yes" forKey:@"isThreadLaunched"]; } }else { imageView.image =[dict objectForKey:@"friendImage"]; } //NSString *imagePath = [[NSString alloc] initWithFormat:@"%@/%@",[[NSBundle mainBundle] resourcePath],@"no_image.png"]; //imageView.layer.cornerRadius = 20.0;//vk //imageView.image=[UIImage imageWithContentsOfFile:imagePath]; //imageView.layer.masksToBounds = YES; //imageView.layer.borderColor = [UIColor darkGrayColor].CGColor; //imageView.layer.borderWidth = 1.0;//vk //imageView.layer.cornerRadius=7.2f; [cell.contentView addSubview:imageView]; //[imagePath release]; [imageView release]; imageView = nil; //} UILabel *productCodeLabel = [[UILabel alloc] initWithFrame:CGRectMake(105, 7, 60,20 )]; productCodeLabel.textColor = [UIColor whiteColor]; productCodeLabel.backgroundColor=[UIColor clearColor]; productCodeLabel.text=[NSString stringWithFormat:@"%@",@"Code"]; [cell.contentView addSubview:productCodeLabel]; [productCodeLabel release]; UILabel *CodeValueLabel = [[UILabel alloc] initWithFrame:CGRectMake(170, 7, 140,20 )]; CodeValueLabel.textColor = [UIColor whiteColor]; CodeValueLabel.backgroundColor=[UIColor clearColor]; CodeValueLabel.text=[NSString stringWithFormat:@"%@",[[productInfoArray objectAtIndex:indexPath.row]valueForKey:@"ID"]]; [cell.contentView addSubview:CodeValueLabel]; [CodeValueLabel release]; UILabel *productNameLabel = [[UILabel alloc] initWithFrame:CGRectMake(105, 35, 60,20 )]; productNameLabel.textColor = [UIColor whiteColor]; productNameLabel.backgroundColor=[UIColor clearColor]; productNameLabel.text=[NSString stringWithFormat:@"%@",@"Name"]; [cell.contentView addSubview:productNameLabel]; [productNameLabel release]; UILabel *NameValueLabel = [[UILabel alloc] initWithFrame:CGRectMake(170, 35, 140,20 )]; NameValueLabel.textColor = [UIColor whiteColor]; NameValueLabel.backgroundColor=[UIColor clearColor]; NameValueLabel.text=[NSString stringWithFormat:@"%@",[[productInfoArray objectAtIndex:indexPath.row]valueForKey:@"Title"]]; [cell.contentView addSubview:NameValueLabel]; [NameValueLabel release]; UILabel *dateLabel = [[UILabel alloc] initWithFrame:CGRectMake(105, 68, 60,20 )]; dateLabel.textColor = [UIColor whiteColor]; dateLabel.backgroundColor=[UIColor clearColor]; dateLabel.text=[NSString stringWithFormat:@"%@",@"Date"]; [cell.contentView addSubview:dateLabel]; [dateLabel release]; UILabel *dateValueLabel = [[UILabel alloc] initWithFrame:CGRectMake(170, 68, 140,20 )]; dateValueLabel.textColor = [UIColor whiteColor]; dateValueLabel.backgroundColor=[UIColor clearColor]; dateValueLabel.text=[NSString stringWithFormat:@"%@",[[productInfoArray objectAtIndex:indexPath.row]valueForKey:@"PostedDate"]]; dateValueLabel.font=[UIFont systemFontOfSize:14]; dateValueLabel.numberOfLines=3; dateValueLabel.adjustsFontSizeToFitWidth=YES; [dateValueLabel setLineBreakMode:UILineBreakModeCharacterWrap]; [cell.contentView addSubview:dateValueLabel]; [dateValueLabel release]; } Please-2 help me out ,where i am doing mistake.....

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  • How i finding Internate network error using Try..........Catch in iphone?

    - by Rajendra Bhole
    Hi, I developing an application in which i calling web services on iphone. I want to implement Try.......Catch in that code for catching internet and GPRS connection error.The code is as follow, NSMutableURLRequest *request = [[[NSMutableURLRequest alloc] init] autorelease]; [request setURL:[NSURL URLWithString:mainURL5]]; [request setHTTPMethod:@"POST"]; NSHTTPURLResponse* urlResponse = nil; NSError *error = [[[NSError alloc] init] autorelease]; NSData *responseData = [NSURLConnection sendSynchronousRequest:request returningResponse:&urlResponse error:&error]; result5 = [[NSMutableString alloc] initWithData:responseData encoding:NSUTF8StringEncoding]; I was using Try......catch but it didn't work that code as follows, @try { //prepar request NSMutableURLRequest *request = [[[NSMutableURLRequest alloc] init] autorelease]; [request setURL:[NSURL URLWithString:mainURL5]]; [request setHTTPMethod:@"POST"]; NSHTTPURLResponse* urlResponse = nil; NSError *error = [[[NSError alloc] init] autorelease]; NSData *responseData = [NSURLConnection sendSynchronousRequest:request returningResponse:&urlResponse error:&error]; result5 = [[NSMutableString alloc] initWithData:responseData encoding:NSUTF8StringEncoding]; } @catch(NSException * e) { [clsMessageBox ShowMessageOK:@"some text" :[e reason]]; }

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  • laying out images in UIScrollView automatically

    - by Steve Jabs
    i have a list of images retrieved from xml i want to populate them to a uiscrollview in an order such that it will look like this. 1 2 3 4 5 6 7 8 9 10 if there is only 10 images it will just stop here. right now my current code is this for (int i = 3; i<[appDelegate.ZensaiALLitems count]-1; i++) { UIButton *zenbutton2 =[UIButton buttonWithType:UIButtonTypeCustom]; Items *ZensaiPLUitems = [appDelegate.ZensaiALLitems objectAtIndex:i]; NSURL *ZensaiimageSmallURL = [NSURL URLWithString:ZensaiPLUitems.ZensaiimageSmallURL]; NSLog(@"FVGFVEFV :%@", ZensaiPLUitems.ZensaiimageSmallURL); NSData *simageData = [NSData dataWithContentsOfURL:ZensaiimageSmallURL]; UIImage *itemSmallimage = [UIImage imageWithData:simageData]; [zenbutton2 setImage:itemSmallimage forState:UIControlStateNormal]; zenbutton2.frame=CGRectMake( (i*110+i*110)-660 , 300, 200, 250); [zenbutton2 addTarget:self action:@selector(ShowNextZensaiPage) forControlEvents:UIControlEventTouchUpInside]; [scrollView addSubview:zenbutton2]; } notice the CGRectMake , i have to manually assign fixed values to position them. Is there any way to populate them out without manually assigning. for e.g the images will automatically go down a position once the first row has 3 images and subsequently for the rest.

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  • Properly handling NSURLConnection errors

    - by Cal S
    Hi, I have a simple form interface set up that send username and password information to a server: (working) NSString *postData = [NSString stringWithFormat:@"user=%@&pass=%@",[self urlEncodeValue:sysUsername],[self urlEncodeValue:password]]; NSLog(@"Post data -> %@", postData); /// NSData* postVariables = [postData dataUsingEncoding:NSASCIIStringEncoding allowLossyConversion:YES]; NSMutableURLRequest* request = [[[NSMutableURLRequest alloc] init] autorelease]; NSString* postLength = [NSString stringWithFormat:@"%d", [postVariables length]]; NSURL* postUrl = [NSURL URLWithString:@"http://localhost/~csmith/cocoa/test.php"]; [request setURL:postUrl]; [request setHTTPMethod:@"POST"]; [request setValue:postLength forHTTPHeaderField:@"Content-Length"]; [request setValue:@"application/x-www-form-urlencoded" forHTTPHeaderField:@"Content-Type"]; [request setHTTPBody: postVariables]; NSData *returnData = [NSURLConnection sendSynchronousRequest:request returningResponse:NULL error:NULL]; NSLog(@"Post data SENT & returned -> %@", returnData); How do I handle connection errors such as no internet connection, firewall, etc. Also, does this method use the system-wide proxy settings? Many of my users are behind a proxy. Thanks a lot!

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  • Int Showing as Long Odd Value

    - by Josh Kahane
    Hi I am trying to send an int in my iphone game for game center multiplayer. The integer is coming up and appearing as an odd long integer value rather than the expected one. I have this in my .h: typedef enum { kPacketTypeScore, } EPacketTypes; typedef struct { EPacketTypes type; size_t size; } SPacketInfo; typedef struct { SPacketInfo packetInfo; int score; } SScorePacket; Then .m: Sending data: scoreData *score = [scoreData sharedData]; SScorePacket packet; packet.packetInfo.type = kPacketTypeScore; packet.packetInfo.size = sizeof(SScorePacket); packet.score = score.score; NSData* dataToSend = [NSData dataWithBytes:&packet length:packet.packetInfo.size]; NSError *error; [self.myMatch sendDataToAllPlayers: dataToSend withDataMode: GKMatchSendDataUnreliable error:&error]; if (error != nil) { // handle the error } Receiving: SPacketInfo* packet = (SPacketInfo*)[data bytes]; switch (packet->type) { case kPacketTypeScore: { SScorePacket* scorePacket = (SScorePacket*)packet; scoreData *score = [scoreData sharedData]; [scoreLabel setString:[NSString stringWithFormat:@"You: %d Challenger: %d", score.score, scorePacket]]; break; } default: CCLOG(@"received unknown packet type %i (size: %u)", packet->type, packet->size); break; } Any ideas? Thanks.

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  • how to change the image on click from database

    - by iosdev
    In my application i having multiple image in sq lite database,Since i want to change to the next image on button click,Here my code, -(void)Readthesqlitefile:(NSInteger *)sno { sqlite3 *database;//database object NSString *docpath=[self doccumentspath];//get sqlite path const char *ch=[docpath UTF8String];//string to constant char UTF8string main part to connect DB if (sqlite3_open(ch, &database)==SQLITE_OK) { const char *chstmt="SELECT * FROM animal where rowid= = %d",sno; sqlite3_stmt *sqlstmt;//to execute the above statement if (sqlite3_prepare_v2(database, chstmt, -1, &sqlstmt, NULL)==SQLITE_OK) { while (sqlite3_step(sqlstmt)==SQLITE_ROW) { const char *Bname=(char *)sqlite3_column_text(sqlstmt, 0); //converting const char to nsstring NSString *Bndname=[NSString stringWithFormat:@"%s",Bname]; NSLog(@"Brand Names=%@",Bndname); lb1.text=[NSString stringWithFormat:Bndname]; NSUInteger legnt=sqlite3_column_bytes(sqlstmt, 1); if (legnt>0) { NSData *dt=[NSData dataWithBytes:sqlite3_column_blob(sqlstmt, 1) length:legnt]; clsimg=[UIImage imageWithData:dt];//converting data to image imager.image=clsimg; } else { clsimg=nil; } } } sqlite3_finalize(sqlstmt); } sqlite3_close(database); } Button click function -(IBAction)changenext { int j; for (j=1; j<10; j++) { [self Readthesqlitefile:j]; } } its is not working pls help me to solve it out?

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  • NSUTF8StringEncoding gives me this %0A%20%20%20%20%22http://example.com/example.jpg%22%0A

    - by user1530141
    So I'm trying to load pictures from twitter. If i just use the URL in the json results without encoding, in the dataWithContentsOfURL, I get nil URL argument. If I encode it, I get %0A%20%20%20%20%22http://example.com/example.jpg%22%0A. I know I can use rangeOfString: or stringByReplacingOccurrencesOfString: but can I be sure that it will always be the same, is there another way to handle this, and why is this happening to my twitter response and not my instagram response? i have also tried stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet] and it does nothing. this is the url directly from the json... 2013-11-08 22:09:31:812 JaVu[1839:1547] -[SingleEventTableViewController tableView:cellForRowAtIndexPath:] [Line 406] ( "http://pbs.twimg.com/media/BYWHiq1IYAAwSCR.jpg" ) here is my code if ([post valueForKeyPath:@"entities.media.media_url"]) { NSString *twitterString = [[NSString stringWithFormat:@"%@", [post valueForKeyPath:@"entities.media.media_url"]]stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; twitterString = [twitterString stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]; NSLog(@"%@", twitterString); if (twitterString != nil){ NSURL *twitterPhotoUrl = [NSURL URLWithString:twitterString]; NSLog(@"%@", twitterPhotoUrl); dispatch_queue_t queue = kBgQueue; dispatch_async(queue, ^{ NSError *error; NSData* data = [NSData dataWithContentsOfURL:twitterPhotoUrl options:NSDataReadingUncached error:&error]; UIImage *image = [UIImage imageWithData:data]; dispatch_sync(dispatch_get_main_queue(), ^{ [streamPhotoArray replaceObjectAtIndex:indexPath.row withObject:image]; cell.instagramPhoto.image = image; }); }); } }

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  • Lighting get darker when texture is aplied

    - by noah
    Im using OpenGL ES 1.1 for iPhone. I'm attempting to implement a skybox in my 3d world and started out by following one of Jeff Lamarches tutorials on creating textures. Heres the tutorial: iphonedevelopment.blogspot.com/2009/05/opengl-es-from-ground-up-part-6_25.html Ive successfully added the image to my 3d world but am not sure why the lighting on the other shapes has changed so much. I want the shapes to be the original color and have the image in the background. Before: https://www.dropbox.com/s/ojmb8793vj514h0/Screen%20Shot%202012-10-01%20at%205.34.44%20PM.png After: https://www.dropbox.com/s/8v6yvur8amgudia/Screen%20Shot%202012-10-01%20at%205.35.31%20PM.png Heres the init OpenGL: - (void)initOpenGLES1 { glShadeModel(GL_SMOOTH); // Enable lighting glEnable(GL_LIGHTING); // Turn the first light on glEnable(GL_LIGHT0); const GLfloat lightAmbient[] = {0.2, 0.2, 0.2, 1.0}; const GLfloat lightDiffuse[] = {0.8, 0.8, 0.8, 1.0}; const GLfloat matAmbient[] = {0.3, 0.3, 0.3, 0.5}; const GLfloat matDiffuse[] = {1.0, 1.0, 1.0, 1.0}; const GLfloat matSpecular[] = {1.0, 1.0, 1.0, 1.0}; const GLfloat lightPosition[] = {0.0, 0.0, 1.0, 0.0}; const GLfloat lightShininess = 100.0; //Configure OpenGL lighting glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, matAmbient); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiffuse); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, matSpecular); glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, lightShininess); glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient); glLightfv(GL_LIGHT0, GL_DIFFUSE, lightDiffuse); glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); // Define a cutoff angle glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 40.0); // Set the clear color glClearColor(0, 0, 0, 1.0f); // Projection Matrix config glMatrixMode(GL_PROJECTION); glLoadIdentity(); CGSize layerSize = self.view.layer.frame.size; // Swapped height and width for landscape mode gluPerspective(45.0f, (GLfloat)layerSize.height / (GLfloat)layerSize.width, 0.1f, 750.0f); [self initSkyBox]; // Modelview Matrix config glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // This next line is not really needed as it is the default for OpenGL ES glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_BLEND); // Enable depth testing glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glDepthMask(GL_TRUE); } Heres the drawSkybox that gets called in the drawFrame method: -(void)drawSkyBox { glDisable(GL_LIGHTING); glDisable(GL_DEPTH_TEST); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); static const SSVertex3D vertices[] = { {-1.0, 1.0, -0.0}, { 1.0, 1.0, -0.0}, {-1.0, -1.0, -0.0}, { 1.0, -1.0, -0.0} }; static const SSVertex3D normals[] = { {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0} }; static const GLfloat texCoords[] = { 0.0, 0.5, 0.5, 0.5, 0.0, 0.0, 0.5, 0.0 }; glLoadIdentity(); glTranslatef(0.0, 0.0, -3.0); glBindTexture(GL_TEXTURE_2D, texture[0]); glVertexPointer(3, GL_FLOAT, 0, vertices); glNormalPointer(GL_FLOAT, 0, normals); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_LIGHTING); glEnable(GL_DEPTH_TEST); } Heres the init Skybox: -(void)initSkyBox { // Turn necessary features on glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_SRC_COLOR); // Bind the number of textures we need, in this case one. glGenTextures(1, &texture[0]); // create a texture obj, give unique ID glBindTexture(GL_TEXTURE_2D, texture[0]); // load our new texture name into the current texture glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); NSString *path = [[NSBundle mainBundle] pathForResource:@"space" ofType:@"jpg"]; NSData *texData = [[NSData alloc] initWithContentsOfFile:path]; UIImage *image = [[UIImage alloc] initWithData:texData]; GLuint width = CGImageGetWidth(image.CGImage); GLuint height = CGImageGetHeight(image.CGImage); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); void *imageData = malloc( height * width * 4 ); // times 4 because will write one byte for rgb and alpha CGContextRef cgContext = CGBitmapContextCreate( imageData, width, height, 8, 4 * width, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big ); // Flip the Y-axis CGContextTranslateCTM (cgContext, 0, height); CGContextScaleCTM (cgContext, 1.0, -1.0); CGColorSpaceRelease( colorSpace ); CGContextClearRect( cgContext, CGRectMake( 0, 0, width, height ) ); CGContextDrawImage( cgContext, CGRectMake( 0, 0, width, height ), image.CGImage ); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData); CGContextRelease(cgContext); free(imageData); [image release]; [texData release]; } Any help is greatly appreciated.

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  • Texture and Lighting Issue in 3D world

    - by noah
    Im using OpenGL ES 1.1 for iPhone. I'm attempting to implement a skybox in my 3d world and started out by following one of Jeff Lamarches tutorials on creating textures. Heres the tutorial: iphonedevelopment.blogspot.com/2009/05/opengl-es-from-ground-up-part-6_25.html Ive successfully added the image to my 3d world but am not sure why the lighting on the other shapes has changed so much. I want the shapes to be the original color and have the image in the background. Before: https://www.dropbox.com/s/ojmb8793vj514h0/Screen%20Shot%202012-10-01%20at%205.34.44%20PM.png After: https://www.dropbox.com/s/8v6yvur8amgudia/Screen%20Shot%202012-10-01%20at%205.35.31%20PM.png Heres the init OpenGL: - (void)initOpenGLES1 { glShadeModel(GL_SMOOTH); // Enable lighting glEnable(GL_LIGHTING); // Turn the first light on glEnable(GL_LIGHT0); const GLfloat lightAmbient[] = {0.2, 0.2, 0.2, 1.0}; const GLfloat lightDiffuse[] = {0.8, 0.8, 0.8, 1.0}; const GLfloat matAmbient[] = {0.3, 0.3, 0.3, 0.5}; const GLfloat matDiffuse[] = {1.0, 1.0, 1.0, 1.0}; const GLfloat matSpecular[] = {1.0, 1.0, 1.0, 1.0}; const GLfloat lightPosition[] = {0.0, 0.0, 1.0, 0.0}; const GLfloat lightShininess = 100.0; //Configure OpenGL lighting glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, matAmbient); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiffuse); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, matSpecular); glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, lightShininess); glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient); glLightfv(GL_LIGHT0, GL_DIFFUSE, lightDiffuse); glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); // Define a cutoff angle glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 40.0); // Set the clear color glClearColor(0, 0, 0, 1.0f); // Projection Matrix config glMatrixMode(GL_PROJECTION); glLoadIdentity(); CGSize layerSize = self.view.layer.frame.size; // Swapped height and width for landscape mode gluPerspective(45.0f, (GLfloat)layerSize.height / (GLfloat)layerSize.width, 0.1f, 750.0f); [self initSkyBox]; // Modelview Matrix config glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // This next line is not really needed as it is the default for OpenGL ES glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_BLEND); // Enable depth testing glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glDepthMask(GL_TRUE); } Heres the drawSkybox that gets called in the drawFrame method: -(void)drawSkyBox { glDisable(GL_LIGHTING); glDisable(GL_DEPTH_TEST); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); static const SSVertex3D vertices[] = { {-1.0, 1.0, -0.0}, { 1.0, 1.0, -0.0}, {-1.0, -1.0, -0.0}, { 1.0, -1.0, -0.0} }; static const SSVertex3D normals[] = { {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0} }; static const GLfloat texCoords[] = { 0.0, 0.5, 0.5, 0.5, 0.0, 0.0, 0.5, 0.0 }; glLoadIdentity(); glTranslatef(0.0, 0.0, -3.0); glBindTexture(GL_TEXTURE_2D, texture[0]); glVertexPointer(3, GL_FLOAT, 0, vertices); glNormalPointer(GL_FLOAT, 0, normals); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_LIGHTING); glEnable(GL_DEPTH_TEST); } Heres the init Skybox: -(void)initSkyBox { // Turn necessary features on glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_SRC_COLOR); // Bind the number of textures we need, in this case one. glGenTextures(1, &texture[0]); // create a texture obj, give unique ID glBindTexture(GL_TEXTURE_2D, texture[0]); // load our new texture name into the current texture glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); NSString *path = [[NSBundle mainBundle] pathForResource:@"space" ofType:@"jpg"]; NSData *texData = [[NSData alloc] initWithContentsOfFile:path]; UIImage *image = [[UIImage alloc] initWithData:texData]; GLuint width = CGImageGetWidth(image.CGImage); GLuint height = CGImageGetHeight(image.CGImage); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); void *imageData = malloc( height * width * 4 ); // times 4 because will write one byte for rgb and alpha CGContextRef cgContext = CGBitmapContextCreate( imageData, width, height, 8, 4 * width, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big ); // Flip the Y-axis CGContextTranslateCTM (cgContext, 0, height); CGContextScaleCTM (cgContext, 1.0, -1.0); CGColorSpaceRelease( colorSpace ); CGContextClearRect( cgContext, CGRectMake( 0, 0, width, height ) ); CGContextDrawImage( cgContext, CGRectMake( 0, 0, width, height ), image.CGImage ); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData); CGContextRelease(cgContext); free(imageData); [image release]; [texData release]; } Any help is greatly appreciated.

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  • What is the most secure way to archive a GKScore to be re-submitted later?

    - by Jonathan Sibley
    I'm looking for the safest way to archive and store a GKScore that needs to be re-submitted to Game Center (say, because the user didn't have a network connection at the time the score was earned). I would like to archive the GKScore instance in case the app is terminated before it can be successfully re-submitted to Game Center. My worry is that if it's archived to an instance of NSData and saved in a .plist, it would be easy to manipulate. Perhaps this worry is unjustified? NOTE: I posted a similar question on Stack Overflow only to realize that it's better asked here.

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  • Override a static library's global function

    - by Jason Madux
    Not sure if this question belongs here or on SO, but posting here for now :) I'm trying to override a global function defined in "StaticLib" for my iOS application but the compiler keeps giving me the duplicate symbol error. Relevant code: #import "MyApplication.h" #import "StaticLib.h" NSData* getAllData() { NSLog(@"myGetAllData"); return nil; } @implementation MyApplication ... @end I've looked into Apple's runtime library but that all seems to be class-oriented. Any suggestions or is it just not possible to override global functions from static libraries?

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  • iPad application crash in Apple review - cannot replicate in simulator, have crash log

    - by Mike
    I am clearly missing something obvious here and would really appreciate some input. I have tried repeatedly to submit an application to Apple (iPad in this case) that is crashing on their end when testing but I cannot replicated the situation on my end (obviously I only have the damned simulator to work with at this point). The crash log is as follows: Date/Time: 2010-04-01 05:39:47.226 -0700 OS Version: iPhone OS 3.2 (7B367) Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Thread 0 Crashed: 0 libSystem.B.dylib 0x000790a0 __kill + 8 1 libSystem.B.dylib 0x00079090 kill + 4 2 libSystem.B.dylib 0x00079082 raise + 10 3 libSystem.B.dylib 0x0008d20a abort + 50 4 libstdc++.6.dylib 0x00044a1c __gnu_cxx::__verbose_terminate_handler() + 376 5 libobjc.A.dylib 0x000057c4 _objc_terminate + 104 6 libstdc++.6.dylib 0x00042dee __cxxabiv1::__terminate(void (*)()) + 46 7 libstdc++.6.dylib 0x00042e42 std::terminate() + 10 8 libstdc++.6.dylib 0x00042f12 __cxa_throw + 78 9 libobjc.A.dylib 0x000046a4 objc_exception_throw + 64 10 CoreFoundation 0x00090c6e +[NSException raise:format:arguments:] + 74 11 CoreFoundation 0x00090d38 +[NSException raise:format:] + 28 12 Foundation 0x00002600 -[NSCFDictionary setObject:forKey:] + 184 13 iPadMosaic 0x00003282 -[iPadMosaicViewController getAlbumThumbs] (iPadMosaicViewController.m:468) 14 Foundation 0x000728fe __NSFireDelayedPerform + 314 15 CoreFoundation 0x00022d1c CFRunLoopRunSpecific + 2092 16 CoreFoundation 0x000224da CFRunLoopRunInMode + 42 17 GraphicsServices 0x000030d4 GSEventRunModal + 108 18 GraphicsServices 0x00003180 GSEventRun + 56 19 UIKit 0x000034c2 -[UIApplication _run] + 374 20 UIKit 0x000019ec UIApplicationMain + 636 21 iPadMosaic 0x00002234 main (main.m:14) 22 iPadMosaic 0x00002204 start + 32 My understanding here is that I am botching the Dictionary add somehow. The relevant lines of code are: for (NSDictionary *album in self.albumList) { // Get image for each album cover UIImage *albumCover; // Loop through photos to get URL of cover based on photo ID match NSString *coverURL = @""; for (NSDictionary *photo in self.photoList) { if ([[photo objectForKey:@"pid"] isEqualToString:[album objectForKey:@"cover_pid"]]) { coverURL = [photo objectForKey:@"src"]; } } NSURL *albumCoverURL = [NSURL URLWithString:coverURL]; NSData *albumCoverData = [NSData dataWithContentsOfURL:albumCoverURL]; albumCover = [UIImage imageWithData:albumCoverData]; if (albumCover == nil || albumCover == NULL) { //NSLog(@"No album cover for some reason"); albumCover = [UIImage imageNamed:@"noImage.png"]; } [[self.albumList objectAtIndex:albumCurrent] setObject:albumCover forKey:@"coverThumb"]; } This is part of a loop that runs over the existing dictionaries stored in an array. If retrieving the album cover fails for some reason the object is filled with a default image and then added. The last line of the code is what's showing up in the crash log. It runs fine in the simulator but crashes 100% in testing on device apparently. Can anyone tell me what I am missing here?

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  • IPhone/Objective-c RSA encryption

    - by Paul
    Hello, I have been google-ing and researching for an answer on how to do a simple RSA encryption using objective-c on an iphone. The main problem i have is that i have been supplied the Exponent and Modulus as an NSData object and i need to then convert them to a SecKeyRef object in order to perform the RSA encryption. Does anyone have any idea how to do that or have any useful hints? Many thanks!

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  • UITableView's NSString memory leak on iphone when encoding with NSUTF8StringEncoding

    - by vince
    my UITableView have serious memory leak problem only when the NSString is NOT encoding with NSASCIIStringEncoding. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"cell"; UILabel *textLabel1; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; textLabel1 = [[UILabel alloc] initWithFrame:CGRectMake(105, 6, 192, 22)]; textLabel1.tag = 1; textLabel1.textColor = [UIColor whiteColor]; textLabel1.backgroundColor = [UIColor blackColor]; textLabel1.numberOfLines = 1; textLabel1.adjustsFontSizeToFitWidth = NO; [textLabel1 setFont:[UIFont boldSystemFontOfSize:19]]; [cell.contentView addSubview:textLabel1]; [textLabel1 release]; } else { textLabel1 = (UILabel *)[cell.contentView viewWithTag:1]; } NSDictionary *tmpDict = [listOfInfo objectForKey:[NSString stringWithFormat:@"%@",indexPath.row]]; textLabel1.text = [tmpDict objectForKey:@"name"]; return cell; } -(void) readDatabase { NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDir = [documentPaths objectAtIndex:0]; databasePath = [documentsDir stringByAppendingPathComponent:[NSString stringWithFormat:@"%@",myDB]]; sqlite3 *database; if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { const char sqlStatement = [[NSString stringWithFormat:@"select id,name from %@ order by orderid",myTable] UTF8String]; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { while(sqlite3_step(compiledStatement) == SQLITE_ROW) { NSString *tmpid = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 0)]; NSString *tmpname = [NSString stringWithCString:(const char *)sqlite3_column_text(compiledStatement, 1) encoding:NSUTF8StringEncoding]; [listOfInfo setObject:[[NSMutableDictionary alloc] init] forKey:tmpid]; [[listOfInfo objectForKey:tmpid] setObject:[NSString stringWithFormat:@"%@", tmpname] forKey:@"name"]; } } sqlite3_finalize(compiledStatement); debugNSLog(@"sqlite closing"); } sqlite3_close(database); } when i change the line NSString *tmpname = [NSString stringWithCString:(const char *)sqlite3_column_text(compiledStatement, 1) encoding:NSUTF8StringEncoding]; to NSString *tmpname = [NSString stringWithCString:(const char *)sqlite3_column_text(compiledStatement, 1) encoding:NSASCIIStringEncoding]; the memory leak is gone i tried NSString stringWithUTF8String and it still leak. i've also tried: NSData *dtmpname = [NSData dataWithBytes:sqlite3_column_blob(compiledStatement, 1) length:sqlite3_column_bytes(compiledStatement, 1)]; NSString *tmpname = [[[NSString alloc] initWithData:dtmpname encoding:NSUTF8StringEncoding] autorelease]; and the problem remains, the leak occur when u start scrolling the tableview. i've actually tried other encoding and it seems that only NSASCIIStringEncoding works(no memory leak) any idea how to get rid of this problem?

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  • uiwebview memory leaks

    - by Nnp
    i am getting following memory leaks for webview initWebUILocalStorageSupport MobileQuickLookLibrary() and here is my code, i dont know what i am missing. NSMutableURLRequest *theRequest = [NSMutableURLRequest requestWithURL:url cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:10.0f]; [theRequest setHTTPMethod:@"POST"]; NSData *data = [self GenerateData]; if (data) { [theRequest setHTTPBody:data]; } [webView loadRequest:theRequest]; i hope my question is clear.thanks

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