Search Results

Search found 3249 results on 130 pages for 'packet loss'.

Page 10/130 | < Previous Page | 6 7 8 9 10 11 12 13 14 15 16 17  | Next Page >

  • Emulator TCP Packet Size

    - by jpspringall
    Has anyone tried to do a tcp client server app using the emulator using the pc as a server and the phone as the client? I've got a bit of an issue where its only sending one packet, ie 1491 bytes of data regardless of how much there actually is to send, from the client(Phone) to the server(PC) Thanks James

    Read the article

  • Boost ASIO async_write "Vector iterator not dereferencable"

    - by xeross
    Hey, I've been working on an async boost server program, and so far I've got it to connect. However I'm now getting a "Vector iterator not dereferencable" error. I suspect the vector gets destroyed or dereferenced before he packet gets sent thus causing the error. void start() { Packet packet; packet.setOpcode(SMSG_PING); send(packet); } void send(Packet packet) { cout << "DEBUG> Transferring packet with opcode " << packet.GetOpcode() << endl; async_write(m_socket, buffer(packet.write()), boost::bind(&Session::writeHandler, shared_from_this(), placeholders::error, placeholders::bytes_transferred)); } void writeHandler(const boost::system::error_code& errorCode, size_t bytesTransferred) { cout << "DEBUG> Transfered " << bytesTransferred << " bytes to " << m_socket.remote_endpoint().address().to_string() << endl; } Start gets called once a connection is made. packet.write() returns a uint8_t vector Would it matter if I'd change void send(Packet packet) to void send(Packet& packet) Not in relation to this problem but performance wise.

    Read the article

  • warcraft3 packet infromation [closed]

    - by ajay009ajay
    Hello All, I have made a program which is fetching data from server to and game to server. I want to keep these record in my file. But my problem is this is not in good format that i can read easily. I am reading all data as "Byte" (from java). Can anybody explain header or data info of packet. so I can read it in human manner Huh thanks.

    Read the article

  • Linux: Can Recvmsg be used to receive the IP_TOS of every incoming packet

    - by Mayutan
    Can one use recvmsg() to obtain the IP_TOS field of every incoming packet or does it just show the IP_TOS value that is set for the particular socket. If not, does anyone know of a solution to obtain the IP_TOS values of every incoming packets. I am using a UDP application and therefore do not get to view the IP_TOS field at the application layer as is the case with TCP. Thanks.

    Read the article

  • How do I run Cisco Packet Tracer 6.0.1?

    - by user186296
    I have a problem running Packet tracer 6.0.1 on Ubuntu 13.04. I have a downloaded file from Cisco Netspace - this file had not extension. I added the extension tar.gz to this file and I could unpack it to a location with other folders and files, there was a file install too. This was a .bin file and I used sudo chmod +x on this file and I used ./filename and installation has been launched I had to accept licence and so on. After successfully installation I tried to launch Packet Tracer and nothing happened. Please help me, how can I correctly install and run Packet Tracer. Note that I'm new in using Linux.

    Read the article

  • What are the attack vectors for passwords sent over http?

    - by KevinM
    I am trying to convince a customer to pay for SSL for a web site that requires login. I want to make sure I correctly understand the major scenarios in which someone can see the passwords that are being sent. My understanding is that at any of the hops along the way can use a packet analyzer to view what is being sent. This seems to require that any hacker (or their malware/botnet) be on the same subnet as any of the hops the packet takes to arrive at its destination. Is that right? Assuming some flavor of this subnet requirement holds true, do I need to worry about all the hops or just the first one? The first one I can obviously worry about if they're on a public Wifi network since anyone could be listening in. Should I be worried about what's going on in subnets that packets will travel across outside this? I don't know a ton about network traffic, but I would assume it's flowing through data centers of major carriers and there's not a lot of juicy attack vectors there, but please correct me if I am wrong. Are there other vectors to be worried about outside of someone listening with a packet analyzer? I am a networking and security noob, so please feel free to set me straight if I am using the wrong terminology in any of this.

    Read the article

  • Possible loss of precision; extracting char from string

    - by Troy
    I am getting a string from the user and then doing some checking to make sure it is valid, here is the code I have been using; char digit= userInput.charAt(0) - '0'; This had been working fine until I did some work on another method, I went to compile and have been receiving a 'possible loss of precision' error since then. What am I doing wrong?

    Read the article

  • Croping images with no loss using .NET

    - by zaladane
    I am trying to understand why after croping an image in .NET i end up with an image 3 times the size of the original image. Listed below is the code i am using to crop the image Private Shared Function CropImage(ByVal img As Image, ByVal cropArea As Rectangle) As Image Dim bmpImage As Bitmap = New Bitmap(img) Dim bmpCrop As Bitmap = bmpImage.Clone(cropArea, img.PixelFormat) Return CType(bmpCrop, Image) End Function where img is the original image loaded from file into an image object. How can i achieve a loss less cropping of my image?

    Read the article

  • asp.net dropdownlist databind on init causes data loss

    - by user2191496
    On which event or how should I bind data to the dropdownlist to avoid selected value overridden? For some reasons, I can't use "IsPostBack" to bind data only on postback I've tried binding data on page init, it works ok but when postback, the selected value will be overridden (Loss) protected void Page_Init(object sender, EventArgs e) { this.BindData(); } protected void BindData() { //grab the source of dropdownlist }

    Read the article

  • PowerPoint Paste HTML Loss of Color [closed]

    - by Tim
    I am trying to paste HTML into powerpoint 2007. Everything works ok except that I lose the color of the text and the font. I am using the paste special method selecting html. Now I have read that some people have fixed the color loss problem by setting a color printer as their default. But that does not seem to be working for me nor would it fix the font. Thank you for any help.

    Read the article

  • Malformed packet error during MySQL LOAD DATA LOCAL INFILE

    - by dnagirl
    I am trying to load a file into an MySQL(v5.1.38) innodb table using PHP's mysqli::query and a LOAD DATA LOCAL INFILE query. The query returns a 'Malformed packet' error code 2027. Any ideas what is wrong? Here is the target table: CREATE TABLE `zbroom`.`lee_datareceive` ( `a` varchar(45) NOT NULL, `b` varchar(45) NOT NULL, `c` varchar(45) NOT NULL ) ENGINE=InnoDB DEFAULT CHARSET=latin1; Here is the query: LOAD DATA LOCAL INFILE '/path/to/file.txt' INTO TABLE lee_datareceive FIELDS TERMINATED BY '\t'; Here is the file data. Values are tab separated: t1 t2 t3 a b c d e f g h i

    Read the article

  • RST packet sent by the server

    - by intoTHEwild
    I am developing a client in Flash and using http req/resp to communicate with the server. For a while the session works fine and then the connection is terminated by the server. I did a wireshark sniff at the server and the last message which it sends is a RST packet. Also it happens only when I'm using IE and the server and client are in different domains. This does not happen in FireFox. I have been struggling to find a sol, till I found this thread. It's a bit old but I hope I could get some help. I am not sure if this bit of info is important but I am connecting to the server via a gateway. Any clue or suggestions for where should I look into to locate the problem ?

    Read the article

  • sending a packet to multiple client at a time from udp socket

    - by mawia
    Hi! all, I was trying to write a udp server who send an instance of a file to multiple clients.Now suppose any how I manage to know the address of those client statically(for the sake of simplicity) and now I want to send this packet to these addresses.So how exactly I need to fill the sockaddr structure to contain the address of these clients.I am taking an array of sockaddr structure(to contain client address) and trying to send at each one them at a time.Now problem is to fill the individual sockaddr structure to contain the client address. I was trying to do something like that sa[1].sin_family = AF_INET; sa[1].sin_addr.s_addr = htonl(INADDR_ANY);//should'nt I replace this INADDR_ANY with client ip?? sa[1].sin_port = htons(50002); Correct me if this is not the correct way. All your help in this regard will be highly appreciated. With Thanks in advance, Mawia

    Read the article

  • Network Data Packet connectivity intent

    - by Rakesh
    I am writing an Android application which can enable and disable the Network Data packet connection. I am also using one broadcast receiver to check the Network Data packet connection. I have registered broadcast receiver and provided required permission in Manifest file. But when I run this application it changes the connection state and after that it crashes. But when I don't include this broadcast receiver it works fine. I am not able to see any kind of log which can provide some clue. Here is my code for broadcast receiver. <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.rakesh.simplewidget" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="10" /> <!-- Permissions --> <uses-permission android:name="android.permission.CHANGE_NETWORK_STATE" /> <uses-permission android:name="android.permission.MODIFY_PHONE_STATE" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" > <activity android:name=".SimpleWidgetExampleActivity" android:label="@string/app_name" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <!-- <receiver android:name=".ExampleAppWidgetProvider" android:label="Widget ErrorBuster" > <intent-filter> <action android:name="android.appwidget.action.APPWIDGET_UPDATE" /> </intent-filter> <meta-data android:name="android.appwidget.provider" android:resource="@xml/widget1_info" /> </receiver> --> <receiver android:name=".ConnectivityReceiver" > <intent-filter> <action android:name="android.net.conn.CONNECTIVITY_CHANGE" /> </intent-filter> </receiver> </application> </manifest> My Broadcast receiver class is as following. import android.content.BroadcastReceiver; import android.content.Context; import android.content.Intent; import android.net.ConnectivityManager; import android.net.NetworkInfo; import android.util.Log; public class ConnectivityReceiver extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { NetworkInfo info = (NetworkInfo)intent.getParcelableExtra(ConnectivityManager.EXTRA_NETWORK_INFO); if(info.getType() == ConnectivityManager.TYPE_MOBILE){ if(info.isConnectedOrConnecting()){ Log.e("RK","Mobile data is connected"); }else{ Log.e("RK","Mobile data is disconnected"); } } } } my Main activity file. package com.rakesh.simplewidget; import java.lang.reflect.Field; import java.lang.reflect.Method; import android.app.Activity; import android.content.Context; import android.content.Intent; import android.graphics.Color; import android.net.ConnectivityManager; import android.os.Bundle; import android.telephony.TelephonyManager; import android.util.Log; import android.view.View; import android.widget.Button; import android.widget.Toast; public class SimpleWidgetExampleActivity extends Activity { private Button btNetworkSetting; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); btNetworkSetting = (Button)findViewById(R.id.btNetworkSetting); if(checkConnectivityState(getApplicationContext())){ btNetworkSetting.setBackgroundColor(Color.GREEN); }else{ btNetworkSetting.setBackgroundColor(Color.GRAY); } } public void openNetworkSetting(View view){ Method dataConnSwitchmethod; Class telephonyManagerClass; Object ITelephonyStub; Class ITelephonyClass; Context context = view.getContext(); boolean enabled = !checkConnectivityState(context); final ConnectivityManager conman = (ConnectivityManager) context.getSystemService(Context.CONNECTIVITY_SERVICE); try{ final Class conmanClass = Class.forName(conman.getClass().getName()); final Field iConnectivityManagerField = conmanClass.getDeclaredField("mService"); iConnectivityManagerField.setAccessible(true); final Object iConnectivityManager = iConnectivityManagerField.get(conman); final Class iConnectivityManagerClass = Class.forName(iConnectivityManager.getClass().getName()); final Method setMobileDataEnabledMethod = iConnectivityManagerClass.getDeclaredMethod("setMobileDataEnabled", Boolean.TYPE); setMobileDataEnabledMethod.setAccessible(true); setMobileDataEnabledMethod.invoke(iConnectivityManager, enabled); if(enabled){ Toast.makeText(view.getContext(), "Enabled Network Data", Toast.LENGTH_LONG).show(); view.setBackgroundColor(Color.GREEN); } else{ Toast.makeText(view.getContext(), "Disabled Network Data", Toast.LENGTH_LONG).show(); view.setBackgroundColor(Color.LTGRAY); } }catch(Exception e){ Log.e("Error", "some error"); Toast.makeText(view.getContext(), "It didn't work", Toast.LENGTH_LONG).show(); } } private boolean checkConnectivityState(Context context){ final TelephonyManager telephonyManager = (TelephonyManager) context .getSystemService(Context.TELEPHONY_SERVICE); ConnectivityManager af ; return telephonyManager.getDataState() == TelephonyManager.DATA_CONNECTED; } } Log file: java.lang.RuntimeException: Unable to instantiate receiver com.rakesh.simplewidget.ConnectivityReceiver: java.lang.ClassNotFoundException: com.rakesh.simplewidget.ConnectivityReceiver in loader dalvik.system.PathClassLoader[/data/app/com.rakesh.simplewidget-2.apk] E/AndroidRuntime(26094): at android.app.ActivityThread.handleReceiver(ActivityThread.java:1777) E/AndroidRuntime(26094): at android.app.ActivityThread.access$2400(ActivityThread.java:117) E/AndroidRuntime(26094): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:985) E/AndroidRuntime(26094): at android.os.Handler.dispatchMessage(Handler.java:99) E/AndroidRuntime(26094): at android.os.Looper.loop(Looper.java:130) E/AndroidRuntime(26094): at android.app.ActivityThread.main(ActivityThread.java:3691) E/AndroidRuntime(26094): at java.lang.reflect.Method.invokeNative(Native Method) E/AndroidRuntime(26094): at java.lang.reflect.Method.invoke(Method.java:507) E/AndroidRuntime(26094): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:907) E/AndroidRuntime(26094): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:665) E/AndroidRuntime(26094): at dalvik.system.NativeStart.main(Native Method) It seems Android is not able to recognize file Broadcast Receiver class. Any idea why I am getting this error? PS: Some information about Android environment and platform. - Android API 10. - Running on Samsung Galaxy II which has android 2.3.6 Edit: my broadcast receiver file ConnectivityReceiver.java was present in default package and it was not being recognized by Android. Android was looking for this file in current package i.e com.rakesh.simplewidget; I just moved connectivityReciever.java file to com.rakesh.simplewidget package and problem was solved.

    Read the article

  • Any program to help me check whether an ethernet channel can support full-length VLAN packet?

    - by Jimm Chen
    Sometimes, I have to face such a situation that I need to quickly and explicitly know whether a full length VLAN packet can traverse between two RJ45 ports. Yes, I mean 802.1Q ethernet frame with Etype=81 00 (diagram below). What I can do now is: Get two Windows PCs, for each PC, intall Intel Gigabit NIC and Intel specific driver to create a virtual NIC, with VLAN ID=3 assigned. Then connect the two PCs to each of the two RJ45 port. Finally execute ping to generate a full-length ethernet packet. ping -f -l 1472 <dest-IP> This way, I can be sure that the sent packet has the maximum "IP data payload" of 1500 bytes(8 bytes of ICMP header and 1472 bytes of ICMP data). If the ping gets reply, I know that the ethernet channel support full-length VLAN packet. From my experiment, some home switch or broad band routers(e.g. Linksys WRT54G) does not support full-length VLAN packet switching, so only ping -f -l 1468 succeeds. You see, I have to use an expensive Intel NIC to carry on that test, quite inconvenient. You know, for most laptop today, they do not equip an Intel NIC, and, even it is an Intel NIC, Intel VLAN driver, Intel has limitations on the models on which VLAN driver can be installed. So, my question is: Is there a small program that can let me send a full-length VLAN packet without installing a dedicated VLAN driver? Or better, the program has a stock feature that does the very job for my situation. Windows programs preferred, Linux solution welcome. Simpler the program, the better. Thank you.

    Read the article

  • Data loss when converting from QString to QByteArray

    - by SleepyCod
    I'm using QPlainTextEdit as an HTML editor, saving the data through an HTTP post with QNetworkAccessManager. I experience data loss when using HTML special characters such as & (ampersand) I'm building a POST request with a QByteArray (as mentioned in the docs). QByteArray postData; QMapIterator<QString, QString> i(params); while(i.hasNext()) { i.next(); postData .append(i.key().toUtf8()) .append("=") .append(i.value().toUtf8()) .append("&"); } postData.remove(postData.length()-1, 1); //Do request QNetworkRequest postRequest = QNetworkRequest(res); oManager.post(postRequest, postData);

    Read the article

  • Possible loss of precision / [type] cannot be dereferenced

    - by Samuel
    I have been looking around a lot but i simply can't find a nice solution to this... Point mouse = MouseInfo.getPointerInfo().getLocation(); int dx = (BULLET_SPEED*Math.abs(x - mouse.getX()))/ (Math.abs(y - mouse.getY()) + Math.abs(x - mouse.getX()))* (x - mouse.getX())/Math.abs(x - mouse.getX()); In this constellation i get: Possible loss of precision, when i change e.g (x - mouse.getX()) to (x - mouse.getX()).doubleValue() it says double cannot be dereferenced, when i add intValue() somewhere it says int cannot be dereferenced. What's my mistake? [x, y are integers | BULLET_SPEED is a static final int] Thanks!

    Read the article

  • iPod touch has extremely slow wifi, drops packets - only on my router

    - by mskfisher
    I just purchased an iPod Touch. I am having a lot of trouble with its speeds on my Tenda W311R, but it has no speed problems on my neighbor's Netgear router. It will connect and authenticate to my network, but the Speed Test app from speedtest.net shows rates near 20-50 kbps. If I run the speed test immediately after powering the iPod on, it will get speeds of 10-20 Mbps, like it should - but the speeds slow down to the kbps range abut 10-15 seconds afterward. I get the same behavior with encryption and without encryption, and regardless of N, G, or B compatibility settings in the router. I've tried rebooting the iPod and resetting the network settings, but it's still slow. I've tried pinging the iPod from another computer, and it shows about 40% packet loss: $ ping 192.168.0.111 PING 192.168.0.111 (192.168.0.111): 56 data bytes 64 bytes from 192.168.0.111: icmp_seq=0 ttl=64 time=14.188 ms 64 bytes from 192.168.0.111: icmp_seq=1 ttl=64 time=11.556 ms 64 bytes from 192.168.0.111: icmp_seq=2 ttl=64 time=5.675 ms 64 bytes from 192.168.0.111: icmp_seq=3 ttl=64 time=5.721 ms Request timeout for icmp_seq 4 64 bytes from 192.168.0.111: icmp_seq=5 ttl=64 time=6.491 ms Request timeout for icmp_seq 6 64 bytes from 192.168.0.111: icmp_seq=7 ttl=64 time=8.065 ms Request timeout for icmp_seq 8 Request timeout for icmp_seq 9 Request timeout for icmp_seq 10 64 bytes from 192.168.0.111: icmp_seq=11 ttl=64 time=9.605 ms Signal strength is good - I'm never more than 20 feet from my access point, and it exhibits the same behavior if I'm standing next to the router. It works just well enough to receive text, but videos don't work at all. App downloads are hit and miss. I've tweaked just about all of the settings I can see to tweak, and I'm at a loss. I have also been searching Google for the past three days, all to no avail. Any suggestions?

    Read the article

  • Mac Mini Wake on Lan

    - by ILMV
    My Mac Mini has a setting in the Energy Saver category called Wake for Ethernet network access. Now the way I read this option is that any network access to the Mac whilst it is asleep will wake it up, but it doesn't. I have read that I have to send it the magic packet to wake it up, but what I really want to do is be able to simply attempt to access the Mini over the network and it wake up on demand without sending a magic packet. Can this be done? If it helps I am using a Netgear router.

    Read the article

  • Networking for RTS games with lockstep using UDP

    - by user782220
    Apparently from what I can gather Starcraft 2 moved to UDP in a patch. Now obviously with fps games there is no dispute that UDP is the only way to go. But with RTS games what benefits does UDP give over TCP given that the network model is lockstep? I suppose another way to phrase this is: what features of TCP make TCP inferior compared to UDP with resend, etc. implemented in the context of rts lockstep networking model?

    Read the article

  • Using Taylor Series to Avoid Loss of Precision

    - by Zachary
    I'm trying to use Taylor series to develop a numerically sound algorithm for solving a function. I've been at it for quite a while, but haven't had any luck yet. I'm not sure what I'm doing wrong. The function is f(x)=1 + x - sin(x)/ln(1+x) x~0 Also: why does loss of precision even occur in this function? when x is close to zero, sin(x)/ln(1+x) isn't even close to being the same number as x. I don't see where significance is even being lost. In order to solve this, I believe that I will need to use the Taylor expansions for sin(x) and ln(1+x), which are x - x^3/3! + x^5/5! - x^7/7! + ... and x - x^2/2 + x^3/3 - x^4/4 + ... respectfully. I have attempted to use like denominators to combine the x and sin(x)/ln(1+x) components, and even to combine all three, but nothing seems to work out correctly in the end. Any help is appreciated.

    Read the article

  • boost::asio buffer impossible to convert parameter from char to const mutable_buffer&

    - by Ekyo777
    visual studio tells me "error C2664: 'boost::asio::mutable_buffer::mutable_buffer(const boost::asio::mutable_buffer&)': impossible to convert parameter 1 from 'char' to 'const boost::asio::mutable_buffer&' at line 163 of consuming_buffers.hpp" I am unsure of why this happen nor how to solve it(otherwise I wouldn't ask this ^^') but I think it could be related to those functions.. even tough I tried them in another project and everything worked fine... but I can hardly find what's different so... here comes code that could be relevant, if anything useful seems to be missing I'll be glad to send it. packets are all instances of this class. class CPacketBase { protected: const unsigned short _packet_type; const size_t _size; char* _data; public: CPacketBase(unsigned short packet_type, size_t size); ~CPacketBase(); size_t get_size(); const unsigned short& get_type(); virtual char* get(); virtual void set(char*); }; this sends a given packet template <typename Handler> void async_write(CPacketBase* packet, Handler handler) { std::string outbuf; outbuf.resize(packet->get_size()); outbuf = packet->get(); boost::asio::async_write( _socket , boost::asio::buffer(outbuf, packet->get_size()) , handler); } this enable reading packets and calls a function that decodes the packet's header(unsigned short) and resize the buffer to send it to another function that reads the real data from the packet template <typename Handler> void async_read(CPacketBase* packet, Handler handler) { void (CTCPConnection::*f)( const boost::system::error_code& , CPacketBase*, boost::tuple<Handler>) = &CTCPConnection::handle_read_header<Handler>; boost::asio::async_read(_socket, _buffer_data , boost::bind( f , this , boost::asio::placeholders::error , packet , boost::make_tuple(handler))); } and this is called by async_read once a packet is received template <typename Handler> void handle_read_header(const boost::system::error_code& error, CPacketBase* packet, boost::tuple<Handler> handler) { if (error) { boost::get<0>(handler)(error); } else { // Figures packet type unsigned short packet_type = *((unsigned short*) _buffer_data.c_str()); // create new packet according to type delete packet; ... // read packet's data _buffer_data.resize(packet->get_size()-2); // minus header size void (CTCPConnection::*f)( const boost::system::error_code& , CPacketBase*, boost::tuple<Handler>) = &CTCPConnection::handle_read_data<Handler>; boost::asio::async_read(_socket, _buffer_data , boost::bind( f , this , boost::asio::placeholders::error , packet , handler)); } }

    Read the article

< Previous Page | 6 7 8 9 10 11 12 13 14 15 16 17  | Next Page >