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  • wscript.shell running file with space in path with PHP

    - by ermac2014
    I was trying to use wscript.shell through COM objects with php to pass some cmd commands to cURL library (the DOS version). here is what I use to perform this task: function windExec($cmd,$mode=''){ // Setup the command to run from "run" $cmdline = "cmd /C $cmd"; // set-up the output and mode if ($mode=='FG'){ $outputfile = uniqid(time()) . ".txt"; $cmdline .= " > $outputfile"; $m = true; } else $m = false; // Make a new instance of the COM object $WshShell = new COM("WScript.Shell"); // Make the command window but dont show it. $oExec = $WshShell->Run($cmdline, 0, $m); if ($outputfile){ // Read the tmp file. $retStr = file_get_contents($outputfile); // Delete the temp_file. unlink($outputfile); } else $retStr = ""; return $retStr; } now when I run this function like: windExec("\"C:/Documents and Settings/ermac/Desktop/my project/curl\" http://www.google.com/", 'FG'); curl doesn't run because there is a problem with the path. but when I remove the spaces from the path it works great. windExec("\"C:/curl\" http://www.google.com/", 'FG'); so my question is how can I escape these spaces in wscript.shell commands? is there anyway I can fix this? thanks in advance :)

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  • cocoa/c++ relative path to load resources

    - by moka
    Hi, I am currently working directly with cocoa for the first time, to built a screen saver. Now I came across a problem when trying to load resources from within the .saver bundle. I basically have a small c++ wrapper class to load .exr files using freeImage. That works as long as I use absoulte paths, but thats not very useful, is it? So basically I tried everything, putting the .exr file on the level of the .saver bundle itself, inside the bundles Resources folder and so on. Then I simply tried to load the .exr like this without success particleTex = [self loadExrTexture: "ball.exr"]; I also tried making it go to the .saver bundles location like this: particleTex = [self loadExrTexture: "../../../ball.exr"]; to maybe load the .exr from that location but without success. I then came across this: NSString * path = [[NSBundle mainBundle] pathForResource:@"ball" ofType:@"exr"]; const char * pChar = [path UTF8String]; which seems to be a common way to find resources in cocoa, but for some reason its emty in my case. any ideas about that? I really tried out anything that came to my mind without success so I would be glad about some input!

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  • Relative path in JLabel HTML

    - by kroiz
    Hi, I am trying to make JLabel show an html which is referencing an image using a relative path. But I cannot make JLabel locate the image. It works fine when I am using absolute path. I have tried running the program from the command line or from eclipse and add dialog to show me where is the current working directory but for avail. I have therefor came to the conclusion that the image is not searched in the current directory - which brings me to the point. where is the image looked for? here is a test code that show what I am doing: import javax.swing.*; public class HTMLLabel extends JFrame { public HTMLLabel() { setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JOptionPane.showMessageDialog( this, System.getProperty("user.dir")); String html = "<html>\n" + " <body>\n" + " <div style=\"text-align: center;\">\n" + " <img src=\"file://s.png\">\n"+ " </div>\n"+ " </body>\n"+ "</html>"; JLabel label = new JLabel(html); add(label); pack(); setVisible(true); } public static void main(String[] args) { new HTMLLabel(); } }

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  • NAnt and relative path execution

    - by stacker
    How can I assign to trunk.dir property a relative path to the trunk location? This is my nant.build file: <?xml version="1.0" encoding="utf-8"?> <project name="ProjectName" default="build" xmlns="http://nant.sf.net/release/0.85/nant.xsd"> <!-- Directories --> <property name="trunk.dir" value="C:\Projects\ProjectName" /><!-- I want relative path over here! --> <property name="source.dir" value="${trunk.dir}src\" /> <!-- Working Files --> <property name="msbuild.exe" value="C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\msbuild.exe" /> <property name="solution.sln" value="${source.dir}ProjectName.sln" /> <!-- Called Externally --> <target name="compile"> <!-- Rebuild foces msbuild to clean and build --> <exec program="${msbuild.exe}" commandline="${solution.sln} /t:Rebuild /v:q" /> </target> </project>

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  • Bash PATH: How long is too long?

    - by ajwood
    Hi, I'm currently designing a software quarantine pattern to use on Ubuntu. I'm not sure how standard "quarantine" is in this context, so here is what I hope to accomplish... Inside a particular quarantine is all of the stuff one needs to run an application (bin, share, lib, etc.). Ideally, the quarantine has no leaks, which means it's not relying on any code outside of itself on the system. A quarantine can be defined as a set of executables (and some environment settings needed to make them run). I think it will be beneficial to separate the built packages enough such that upgrading to a newer version of the quarantine won't require rebuilding the whole thing. I'll be able to update just a few packages, and then the new quarantine can use some of old parts and some of the new parts. One issue I'm wondering about is the environment variables I'll be setting up to use a particular quarantines. Is there a hard limit on how big PATH can be? (either in number of characters, or in the number of directories it contains) Might a path be so long that it affects performance? Thanks very much, Andrew p.s. Any other wisdom that might help my design would be greatly appreciated :)

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  • Scala path dependent return type from parameter

    - by Rich Oliver
    In the following code using 2.10.0M3 in Eclipse plugin 2.1.0 for 2.10M3. I'm using the default setting which is targeting JVM 1.5 class GeomBase[T <: DTypes] { abstract class NewObjs { def newHex(gridR: GridBase, coodI: Cood): gridR.HexRT } class GridBase { selfGrid => type HexRT = HexG with T#HexTr def uniformRect (init: NewObjs) { val hexCood = Cood(2 ,2) val hex: HexRT = init.newHex(selfGrid, hexCood)// won't compile } } } Error message: Description Resource Path Location Type type mismatch; found: GeomBase.this.GridBase#HexG with T#HexTr required: GridBase.this.HexRT (which expands to) GridBase.this.HexG with T#HexTr GeomBase.scala Why does the compiler think the method returns the type projection GridBase#HexG when it should be this specific instance of GridBase? Edit transferred to a simpler code class in responce to comments now getting a different error message. package rStrat class TestClass { abstract class NewObjs { def newHex(gridR: GridBase): gridR.HexG } class GridBase { selfGrid => def uniformRect (init: NewObjs) { val hex: HexG = init.newHex(this) //error here } class HexG { val test12 = 5 } } } . Error line 11:Description Resource Path Location Type type mismatch; found : gridR.HexG required: GridBase.this.HexG possible cause: missing arguments for method or constructor TestClass.scala /SStrat/src/rStrat line 11 Scala Problem Update I've switched to 2.10.0M4 and updated the plug-in to the M4 version on a fresh version of Eclipse and switched to JVM 1.6 (and 1.7) but the problems are unchanged.

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  • addField type image and thumbnail path

    - by Christiaan
    Hello, I have a Magento webshop and just created a custom module with the extension (Modulecreator). This module comes with a standard admin interface that can handle file uploads. I found out that if you want to show thumbnails you can use the 'image' field type (addField('myfield', 'image')) instead of the 'file' type field. But now i've got a problem. When I upload files, I save them in a subdirectory called 'slides' in the 'media' directory. But when I edit the item, the image path for the thumbnail next to the uploadfield is set to the 'media' folder. Not my folder as I set it to 'media/slides/'. I use the following code: $fieldset->addField('filename', 'image', array( 'label' => Mage::helper('slideshow')->__('File'), 'required' => true, 'name' => 'filename', )); I tried to set a 'path' key in the array, but this doesn't get picked up by Magento. Hate the lack of support for good and easy to use documentation by Magento... Maybe you can help me out to find a solution?

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  • Difference between ~/folder and /home/username/folder when creating a path in /etc/environment

    - by r0xx4nne
    I had an executable script on my ubuntu located on ~/project/ directory and I tried to add that path to /etc/environment . So , I edit the path to this PATH="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:~/project/" . Then , I logout and login back , open the terminal as su and run the command to execute my script on that folder but the result is command not found. Then, I change the path in /etc/environment to PATH="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/home/r0xx4nne/project/" and voila it works.Now i can run the executable script inside ~/project/ without fail under su command. My question is , what's the difference between ~/project and /home/r0xx4nne/project when it comes in case of creating a path in /etc/environment ? Why it happened to be like this? I am a newbie and I just want to know more . Thanks for any reply .

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  • Influence Maps for Pathfinding?

    - by james
    I'm taking the plunge and am getting into game dev, it's been going well but I've got stuck on a problem. I have a maze that is 100x100 with 0,1 to indicate if its a path or a wall. Within the maze I have 300 or so enemies and a player. The outcome I'm looking for is all the enemies work their way towards the player position. Originally I did this using an A* path finding algorithm but with 300 enemies it was taking forever to path find each one individually. After some research I found that an influence map / collaborative diffusion would be the best way to go. But I'm having a real hard time working out how this is actually done. Firstly.. How do you create a influence map? From what I understand each of my walls with have a scent of 0 so that makes them impassable.. then basically a radial effect from my player position to each other cell (So my player starts at 100 and then going outwards from that each other cell will be reduced value) Is that correct? If so,.. How would you do that (Math magic?) My next problem is if that is correct how would my "enemies" stop from getting stuck if they have gone down the wrong way? As say if my player was standing on the otherside of a wall if the enemy is just looking for larger numbers wont it keep getting stuck? I'm doing this in JavaScript so performance is key. Thanks for any help! EDIT: Or if anyones got a better solution? I've been reading about navmeshs, steering pathing, pre calculating all paths on load etc etc

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  • A* PathFinding Not Consistent

    - by RedShft
    I just started trying to implement a basic A* algorithm in my 2D tile based game. All of the nodes are tiles on the map, represented by a struct. I believe I understand A* on paper, as I've gone through some pseudo code, but I'm running into problems with the actual implementation. I've double and tripled checked my node graph, and it is correct, so I believe the issue to be with my algorithm. This issue is, that with the enemy still, and the player moving around, the path finding function will write "No Path" an astounding amount of times and only every so often write "Path Found". Which seems like its inconsistent. This is the node struct for reference: struct Node { bool walkable; //Whether this node is blocked or open vect2 position; //The tile's position on the map in pixels int xIndex, yIndex; //The index values of the tile in the array Node*[4] connections; //An array of pointers to nodes this current node connects to Node* parent; int gScore; int hScore; int fScore; } Here is the rest: http://pastebin.com/cCHfqKTY This is my first attempt at A* so any help would be greatly appreciated.

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  • How do I get a pathname in ASP.NET?

    - by Wayne Werner
    Hi, I'm working on an internal web app and I need to get a directory path from the user. I (obviously) can use the asp:FileUpload to get a file but I can't find anything to just get a directory path. Is there any (preferably simple) way to have a directory-chooser dialog in asp.net? I haven't been able to find any solution on Google or SO yet... Thanks

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  • How do you use environment variables, such as %CommonProgramFiles%, in the PATH and have them recognized by services.exe?

    - by Brad Knowles
    I'm trying to add C:\Program Files\Common Files\xxx\xxx to the system PATH environment variable by appending %CommonProgramFiles%\xxx\xxx to the existing path. After rebooting, I open a command prompt and check the PATH. It expands correctly. However, when using Process Explorer from Sysinternals to view the Environment variables on services.exe, it shows the unexpanded version. Coincidentally, the paths using %SystemRoot% expand and are recognized just fine. I've tried altering the PATH through the Environment Variables window from System Properties and through direct Registry manipulation, neither seems to work. Is it possible to use other environment variables, besides %SystemRoot% in PATH and have services.exe understand it?

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  • How to set global PATH on OS X Server 10.6.6?

    - by Adam Lindberg
    I'm running Tomcat on OS X Server 10.6.6 under the normal Web component that comes with the OS. This has worked fine so far, but I need to add some entries to the $PATH environment variable for programs that I want access to from the web server (more specifically, I'm running Hudson under Tomcat which needs access to build tools that I have installed). Tomcat and the Web component seems to run under the user _appserver which has a different $PATH than the administrator account. What's the proper way to add a global entry to the $PATH in OS X Server for the Web component? Preferable it should be done only once so that both the _appserver and Administrator user can access the same $PATH. EDIT: Adding the path to /etc/paths or /etc/paths.d/somefile didn't work. Tomcat and Hudson does still not see those directories.

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  • Get remote file path location

    - by jungle_programmer
    Hi all, I am working with PHP and would like to get a remote file path location so that I can read file contents. I would like the user to direct to a particular file, which can be located anywhere in the computer, so that it can be processed by the script. Thanks

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  • Fish Interactive Shell full path

    - by Milhous
    Is there a way in the Fish Interactive shell for the full path to be displayed. Currently when I navigate to a directory I get the following shell. millermj@Dodore ~/o/workspace but I would rather see millermj@Dodore ~/o-town/workspace

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  • C# Path Ellipsis without Win32 API call

    - by Rezzie
    I have a long path I'd like to shorten for displaying on a form using the ellipsis character(s?). I know there is the PathCompactPathEx Win32 API call, but I know there is a built-in .NET equivalent. I have used it previously, but cannot find it any more. Any hints, please?

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  • adding onTap method on path direction between 2 point

    - by idham
    I have a problem in my Android application I have a path direction on my application and I want to add an onTap method for the path, so if I touch that path my application will display information with alert dialog. This my activity code: hasilrute hr = new hasilrute(); for (int k = 0;k < hr.r2.size(); k++){ String angkot = hr.r2.get(i).angkot; Cursor c = db.getLatLong(hasilrute.a); Cursor cc = db.getLatLong(hasilrute.b); String x = (c.getString(3)+","+c.getString(2)); String xx = (cc.getString(3)+","+cc.getString(2)); String pairs[] = getDirectionData(x, xx); String[] lnglat = pairs[0].split(","); GeoPoint point = new GeoPoint((int) (Double.parseDouble(lnglat[1]) *1E6),(int)(Double.parseDouble(lnglat[0]) * 1E6)); GeoPoint gp1; GeoPoint gp2 = point; for (int j = 1;j < pairs.length; j++){ lnglat = pairs[j].split(","); gp1 = gp2; gp2 = new GeoPoint((int) (Double.parseDouble(lnglat[1]) *1E6),(int) (Double.parseDouble(lnglat[0]) * 1E6)); mapView.getOverlays().add(new jalur(gp1, gp2,angkot)); } } and it's my jalur.java code public class jalur extends Overlay { private GeoPoint gp1; private GeoPoint gp2; private String angkot; private Context mContext; public jalur(GeoPoint gp1, GeoPoint gp2, String angkot){ this.gp1 = gp1; this.gp2 = gp2; this.angkot = angkot; } @Override public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when){ Projection projection = mapView.getProjection(); if (shadow == false){ if (angkot.equals("Cimahi-Leuwipanjang")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(118,171,127)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Cimahi-Cangkorah")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(67,204,255)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Cimindi-Cipatik")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(42,82,0)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Jalan Kaki")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(0,0,0)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Cimahi-Padalarang")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(229,66,66)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); } if (angkot.equals("Pasantren-Sarijadi")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(4,39,255)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Cimahi-Parongpong")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(141,0,200)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Cimahi-Cibeber")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(255,246,0)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Cimahi-Cimindi")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(220,145,251)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Cimahi-Contong")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(242,138,138)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Cimahi-Soreang")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(0,255,78)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Cimahi-Batujajar")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(137,217,51)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); } } return super.draw(canvas, mapView, shadow, when); } @Override public void draw(Canvas canvas, MapView mapView, boolean shadow){ super.draw(canvas, mapView, shadow); } } thanks for your attention :)

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  • OS X terminal command to resolve path of an alias

    - by Josh
    I'm writing a shell script which will rsync files from remote machines, some linux, some macs, to a central backup server. The macs have folders on the root level containing aliases of all files/folders which need to be backed up. What is a terminal command I can use to resolve the path to the files/folders the aliases point to? (I'll need to pass these paths to rsync)

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  • Getting shortest path between 2 nodes

    - by Xtapodi
    Hello, i want to ask if there is any way to generate the shortest path from node A to node B without generating the shortest paths to all the other nodes (stop when node B is in the examined set) with A-star in QuickGraph. I want to plug QuickGraph into a game and thus generating all the paths is not allowed from the time limitations the environment imposes. Any other suggestions to solve my problem in C# are welcome Thanks in advance, Xtapodi

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  • Efficiently finding the shortest path in large graphs

    - by Björn Lindqvist
    I'm looking to find a way to in real-time find the shortest path between nodes in a huge graph. It has hundreds of thousands of vertices and millions of edges. I know this question has been asked before and I guess the answer is to use a breadth-first search, but I'm more interested in to know what software you can use to implement it. For example, it would be totally perfect if it already exist a library (with python bindings!) for performing bfs in undirected graphs.

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