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  • how to acces host services in virtual box with out additional networking

    - by jspeshu
    i have ubuntu 10.04 and virtual box running win xp now i want to test my page layout in ie so i want to access apache from with in my virtual box how can i set up this with out additional networking on the host (i.e. i want to have some kind'a peer to peer connection between the host and the guest) EDIT: auto eth0 iface eth0 inet static address 192.168.0.100 netmask 255.255.255.0 network 192.168.0.0 broadcast 192.168.0.255 gateway 192.168.0.1 and for the win xp i gave a static ip address 192.168.0.200 netmask 255.255.255.0 gateway 192.168.0.1

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  • Asterisk + FreePBX + GoTalk. Inbound route not working.

    - by user289581
    I'm running asterisk 1.6.2.6 and freepbx-2.7.0 My trunk is configured as follows: Outgoing Settings Trunk name: GoTalk Peer Details: host=sip.gotalk.com username=09xxxxxx secret=YNxxxxxx type=peer fromuser=09xxxxxx fromdomain=sip.gotalk.com canreinvite=no insecure=very Incoming Settings User Context: 09xxxxx User Details: username=09xxxxx fromuser=09xxxxx type=peer secret=YNxxxxx insecure=very host=dynamic fromdomain=sip.gotalk.com context=from-pstn Register String: 09xxxxxx:[email protected]/09xxxxxx I have an inbound route called Incoming with DID 09xxxxxx diverted to local extension 200 When I do a sip trace and dial my telephone number 0741xxxxx I just get failure beeps. I never see any SIP traffic from GoTalk to my asterisk server trying to connect the call. Seems I'm not registering correctly for incoming calls because GoTalk aren't sending them to me. I am correct in using the GoTalk username 09xxxxxx as the DID, aren't I ? I've tried using my phone number but it makes no difference.

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  • Simple Java networking game engine [on hold]

    - by Florian Peschka
    I want to create a simple java networking game and search a networking engine that eases use of sockets etc. I have already read some questions on here and the internet about java networking for games, but many of them were over 10 years old or not really answered. I have no idea whatsoever about what exactly I need to send in terms of messages, but I figured simple strings or integers will be enough for my purposes. It's basically a peer to peer game, so I don't need a centralized server structure. Messaging doesn't have to have an extremely low ping, yet of course all players need to have a synchronized view. What are the possibilities I have here?

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  • how should I network my turn based game?

    - by ddriver1
    I'm writing a very basic turn based strategy game which allows a player to select units and attack enemy units on their turn. The game is written in Java using the slick2d library and I plan to use kyronet for the networking api. I want the game to be networked, but I do not know how I should go about it. My current idea is to connect two users together, and the first one to join the game becomes the game host, while the other becomes the client. However after reading http://gafferongames.com/networking-for-game-programmers/what-every-programmer-needs-to-know-about-game-networking/ it seems my game would be suited to a peer to peer lockstep model. Would that make programming the networking side much easier? Any suggestions on how I should structure my networking would be greatly appreciated

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  • MS Grad Student Project

    - by Bernie Perez
    I'm a computer science grad student at UCLA specializing in security and/or mobile devices. I'm looking for ideas for my M.S. Project. Something with research and experimenting or testing. I have a few in mind, just wondering if the community has some good thoughts. I'm currently working on a project that deals with offload security related operations to a grid-powered/cloud server to improve battery life on phones or tablets, aka Security-Aware software on mobile devices. I might be able to expand on this for my project... but I'm open to any new types of ideas. I have another idea about secure communications with a peer-2-peer ad-hoc network, but its seems a little dull. Hope this questions is not off topic for this StackExchange. I look forward to hearing your thoughts and ideas.

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  • frame lock networking

    - by kochol
    I'm developing an RTS game and I want to add multiplayer support to my game. I picked the easiest technique to implement for start frame locking technique. I used server client networking architecture (I think it's my first mistake I think using peer to peer is a better one for this) On game update every clients send their commands and maybe receive some command then render the frame and wait for all clients to send their update complete message then all of them can go for the next frame. I send commands and all logic is calculated on the clients based on commands but the clients can go out of sync easily. Every AI controlled units make different decisions on each clients What I have to do to sync my game? Do you suggest me a better network architecture or technique?

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  • Hadopi : Frédéric Mitterrand questionné sur SeedFuck, et sur la présomption de culpabilité

    Mise à jour du 29.04.2010 par Katleen Hadopi : Frédéric Mitterrand questionné sur SeedFuck, et sur la présomption de culpabilité L'outil Seedfuck fait son petit bonhomme de chemin. Après l'arrivée de diverses mutations, il a réussi à se hisser dans les plus hautes sphères de la politique, puisque Frédéric Mitterrand a été pris officiellement à parti à ce propos lors d'une séance de l'Assemblée Nationale. C'est le député UMP Michel Zumkeller (ayant voté contre Hadopi) qui a interrogé le ministre dans une question écrite à propos de ce «petit programme [qui] inonde les réseaux de téléchargements, en peer to peer, de fausses adresses IP ». Comme quoi, Seedfuck a réussi a créer la ...

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  • To start with Multiplayer game development

    - by jeyanthinath
    Me and my friend are planned to develop a Multiplayer game , I can have no (lack of) knowledge about the gaming .. But there are many tutorials and e books available for game development !! But for Multiplayer gaming i am in need better knowledge I cant understand what is going on there and i visit the blogs and other questions sections and i hear the something about networking concepts such as Packets,data transfer ,client-server communication , peer-peer I am tired of being to those posts and reading what that i don't know .. Tell me how to deal with this situation and overcame the problem to learn something about networking concepts and game development techinques related to multiplayer gaming

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  • Multiplayer mobile games and coping with high latency

    - by liortal
    I'm currently researching regarding a design for an online (realtime) mobile multiplayer game. As such, i'm taking into consideration that latencies (lag) is going to be high (perhaps higher than PC/consoles). I'd like to know if there are ways to overcome this or minimize the issues of high latency? The model i'll be using is peer-to-peer (using Photon cloud to broadcast messages to all other players). How do i deal with a scenario where a message about a local object's state at time t will only get to other players at *t + HUGE_LAG* ?

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  • Bunny Inc. Season 2: Optimize Your Enterprise Content

    - by kellsey.ruppel
    In a business environment largely driven by informal exchanges, digital assets and peer-to-peer interactions, turning unstructured content into an enterprise-wide resource is the key to gain organizational agility and reduce IT costs. To get their work done, business users demand a unified, consolidated and secure repository to manage the entire life cycle of content and deliver it in the proper format.At Hare Inc., finding information turns to be a daunting and error-prone task. On the contrary, at Bunny Inc., Mr. CIO knows the secret to reach the right carrot! Have a look at the third episode of the Social Bunnies Season 2 to discover how to reduce resource bottlenecks, maximize content accessibility and mitigate risk.

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  • How to learn programming in Kindergarten?

    - by Kinder
    Last time I asked for peer review on a new language called KinderScript, which its Code Division Multiple Access succinct style looked like white noise that saturated two police reviewer's narrow band. The question has only 1 hour life with 38 views shortly after the shouting of shut-up-leave-now. Ok, That's totally off topic. That is not the question. I'm asking a peer review on the design of KinderScript [1], within the context of an intriguing: "How to learn programming in kindergarten?" [1] http://code.google.com/p/ac-me/downloads/detail?name=kinder.pdf&can=2&q= Thanks for any feedback. No police please. I choose this forum to ask because here has not only many professional but also many new leaners. Both views are appreciated.

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  • Assignment of roles in communication when sides could try to cheat

    - by 9000
    Assume two nodes in a peer-to-peer network initiating a communication. In this communication, one node has to serve as a "sender", another as a "receiver" (role names are arbitrary here). I'd like the nodes to assert either role with approximately equal probability. That is, in N communications with various other nodes a given node would assume the "sender" role roughly N/2 times. Since there's no third-party arbiter available, nodes should agree on their roles by exchanging messages. The catch is that we can encounter a rogue node which would try to become the "receiver" in most or all cases, and coax the other side to always serve as a "sender". I'm looking for an algorithm to assign roles to sides of communication so that no side could get a predetermined role with high probability. It's OK for the side which is trying to cheat to fail to communicate.

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  • Mobile Multiplayer games and coping with high latency

    - by spaceOwl
    I'm currently researching regarding a design for an online (realtime) mobile multiplayer game. As such, i'm taking into consideration that latencies (lag) is going to be high (perhaps higher than PC/consoles). I'd like to know if there are ways to overcome this or minimize the issues of high latency? The model i'll be using is peer-to-peer (using Photon cloud to broadcast messages to all other players). How do i deal with a scenario where a message about a local object's state at time t will only get to other players at *t + HUGE_LAG* ?

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  • Un nouveau type d'attaques par injection SQL plus sophistiquées découvert par un cabinet de sécurité toucherait plus de 20.000 sites

    Un nouveau type plus sophistiqué d'attaques par injection SQL Découvert par un cabinet de sécurité, il toucherait plus de 20 000 sites Les attaques par injection SQL font partie des vulnérabilités les plus courantes dont sont victimes les applications Web. Mais cette « popularité » fait aussi que plusieurs mécanismes de défense ont été mis au point et sont couramment utilisés. Face à cette situation, des pirates auraient développé une nouvelle variante d'attaque par injection SQL. Elle utilise, selon la récente découverte de la société de sécurité Web Armorise, une forme simple de peer-to-peer. Traditionnellement, les attaques par injection SQL sont effectuées en exploitant...

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  • Did Microsoft Add Wiretapping Capability to Skype?

    Ryan Gallagher, writing for Slate, put two and two together from a lot of no comments. He noted that back in 2007, German police forces said that they couldn't tap into Skype calls because of of its strong encryption and complicated peer-to-peer network connections; in fact, Skype bluntly stated at the time that, due to its encryption and architecture techniques, it couldn't conduct wiretaps. But that may have changed. Gallagher cited a Forbes article that claims the hacker community is talking about recent changes to Skype's architecture and whether they will allow users to be wiretapped. ...

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  • When do you say "near ID" / "far ID" when using RTMFP in ActionScript 3?

    - by Panzercrisis
    I've been using RTMFP streaming for around a year in ActionScript 3, and I pretty much know the difference between a near ID and far ID. The near ID is your peer ID, and the far ID is the other guy's peer ID. The problem I'm having is that, to my knowledge, choosing whether to use one term or the other in a given sentence is a little like choosing whether to say "go" or "come". In English, "go" and "come" have opposite meanings, but ironically, they can still be used almost interchangeably. It's because whether you're going or coming is so heavily dependent on perspective, as opposed to anything concrete. Is the choice of words between "near ID" and "far ID" just as ambiguous, or is there some sort of method to the madness? Thanks!

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  • WCF service hosted in IIS7 with administrator rights?

    - by Allan Baker
    Hello, How do I grant administrator rights to a running WCF service hosted in IIS7? The problem is, my code works fine in a test console application runned as an administrator, but the same code used from WCF service in IIS7 fails. When I run the same console test application without admin rights, code fails. So, how do I grant admin rights to a WCF service hosted in IIS7? Do I grant admin rights to IIS7 service? Can I grant rights to a specific WCF service? How do I do 'Run as an administrator' on IIS7 or specific website? Thanks! (That's the question, here is a more detailed description of a situation: I am trying to capture frames from a webcam into a jpg file using Touchless library, and I can do that from a console application with admin rights. When I run that same console app without admin rights I cannot access a webcam in code. Same thing happens in a WCF service with the same code.)

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  • Failover or load balancing configuration on Apple Xserve and Mac OS X Server Snow Leopard (10.6)

    - by Alasdair Allan
    I'm currently installing a number of Apple Xserve boxes running Mac OS X Server (10.6). After poking and prodding for a while I can't find any obvious way, or documentation telling me how, to set up the 2 ethernet ports in a failover or load-balancing configuration. There seems to be an obvious way to do link aggregation, but not failover or load-balancing? What's the default configuration if I enable both ports with the same (manually configured) IP address?

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  • Cisco PIX to Juniper Netscreen Policy-based VPN fails Phase 2 Proposal

    - by elint
    I've followed the instructions to configure a VPN between a netscreen device and a Cisco PIX as directed by Cisco's [netscreen to PIX VPN]http://www.cisco.com/en/US/tech/tk583/tk372/technologies_configuration_example09186a00801c4445.shtml article. The only differences are that I'm running PIX 6.3(5) and Juniper Netscreen 6.1.0r2.0 (Firewall+VPN). I followed both configurations exactly, and when I try to connect, the Juniper returns with: 2010-02-21 12:54:28 information IKE: Removed Phase 2 SAs after receiving a notification message. 2010-02-21 12:54:28 information IKE pix_public_IP: Received a notification message for DOI 1 14 NO-PROPOSAL-CHOSEN. 2010-02-21 12:54:28 information IKE pix_public_IP Phase 2: Initiated negotiations. On the Netscreen, I've created a Phase 2 Proposal called ToCorpOffice using DH Group#2, 3DES-CBC, and SHA-1, and when configuring the AutoKey IKE, I chose ToCorpOffice and removed all other transforms. I believe I've configured the same on the PIX with: sysopt connection permit-ipsec crypto ipsec transform-set mytrans esp-3des esp-sha-hmac crypto map mymap 10 ipsec-isakmp crypto map mymap 10 match address nonat crypto map mymap 10 set pfs group2 crypto map mymap 10 set peer netscreen_public_ip crypto map mymap 10 set transform-set mytrans crypto map mymap interface outside Saved that and rebooted, so here's the cryptomap info: PIX-FW1# show crypto map Crypto Map: "mymap" interfaces: { outside } Crypto Map "mymap" 10 ipsec-isakmp Peer = netscreen_public_ip access-list nonat; 1 elements access-list nonat line 1 permit ip 192.168.1.0 255.255.255.0 192.168.2.0 255.255.255.0 (hitcnt=0) Current peer: netscreen_public_ip Security association lifetime: 4608000 kilobytes/28800 seconds PFS (Y/N): Y DH group: group2 Transform sets={ mytrans, } PIX-FW1# Any idea why I'm getting a NO-PROPOSAL-CHOSEN error?

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  • How can you make a Windows USB HDD Modify All for All Users

    - by David Allan Finch
    Hi, I use a USB HDD a lot between lots of different Windows Boxes. What I find after a while is that there get to be lots of different Permission on the files in some cases stopping me looking at files or removing them. They want Admin rights or even sometimes you need to put the disk back into the original machine with the original user. This is a right pain. Is there away of making the disk have Modify All for All Users and making this the default for all files on the disk. Thanks

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  • Identifying and Resolving Oracle ITL Deadlock

    - by Allan
    I have an Oracle DB package that is routinely causing what I believe is an ITL (Interested Transaction List) deadlock. The relevant portion of a trace file is below. Deadlock graph: ---------Blocker(s)-------- ---------Waiter(s)--------- Resource Name process session holds waits process session holds waits TM-0000cb52-00000000 22 131 S 23 143 SS TM-0000ceec-00000000 23 143 SX 32 138 SX SSX TM-0000cb52-00000000 30 138 SX 22 131 S session 131: DID 0001-0016-00000D1C session 143: DID 0001-0017-000055D5 session 143: DID 0001-0017-000055D5 session 138: DID 0001-001E-000067A0 session 138: DID 0001-001E-000067A0 session 131: DID 0001-0016-00000D1C Rows waited on: Session 143: no row Session 138: no row Session 131: no row There are no bit-map indexes on this table, so that's not the cause. As far as I can tell, the lack of "Rows waited on" plus the "S" in the Waiter waits column likely indicates that this is an ITL deadlock. Also, the table is written to quite often (roughly 8 insert or updates concurrently, as often as 240 times a minute), so and ITL deadlock seems like a strong possibility. I've increased the INITRANS parameter of the table and it's indexes to 100 and increased the PCT_FREE on the table from 10 to 20 (then rebuilt the indexes), but the deadlocks are still occurring. The deadlock seems to happen most often during an update, but that could just be a coincidence, as I've only traced it a couple of times. My questions are two-fold: 1) Is this actually an ITL deadlock? 2) If it is an ITL deadlock, what else can be done to avoid it? Cross-posted from Stack Overflow. Deadlocks are normally a programming problem, but ITL deadlocks relate directly to how Oracle writes to disk, so this may be an area where DBAs have more experience.

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  • How do I configure an ordinary TV remote control to work with lirc on Linux?

    - by Allan Lewis
    I am running MythTV on Ubuntu 9.10 and I would like to use a TV remote to control it. I know that lirc needs a configuration file for the remote, but none of my remotes is in the official database. If I point a remote at the receiver on my TV card (a Pinnacle PCTV "Solo", model 72e) and press a button, dmesg logs the code generated by the remote, so I assume I just have to make a config file with a list of commands assigned to these codes. I've read a few how-tos but I still don't understand exactly how to create the config file. Some of the guides I've read refer to IR receivers on TV cards working at a "higher level of abstraction", which I take to mean that they decode the signal and provide a code, like the ones I can see in dmesg, rather than just giving raw data, but none of them explain where to go from there! Any help would be greatly appreciated!

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  • Exchange DiskShadow/Robocopy backup does not purge log files

    - by Robert Allan Hennigan Leahy
    I have a series of scripts setup to backup my Exchange. The following command is executed to start the process: diskshadow /s C:\Backup_Scripts\exchangeserverbackupscript1.dsh This is exchangeserverbackupscript1.dsh: #DiskShadow script file set verbose on #delete shadows all set context persistent writer verify {76fe1ac4-15f7-4bcd-987e-8e1acb462fb7} set metadata C:\Backup_Scripts\shadowmetadata.cab begin backup add volume C: alias SH1 create expose %SH1% P: exec C:\Backup_Scripts\exchangeserverbackupscript1.cmd end backup delete shadows exposed P: exit #End of script And this is exchangeserverbackupscript1.cmd: robocopy "P:\Program Files\Microsoft\Exchange Server\Mailbox\First Storage Group" "\\leahyfs\J$\E-Mail Backups\Day 1" /MIR /R:0 /W:0 /COPY:DT /B This is not causing Exchange to purge its log files. The edb file is 4.7 gigabytes, but the First Storage Group folder itself is 50+ gigabytes due to many, many log files for each day going back to 2009. Is there any way -- I've Googled and haven't found anything -- to notify Exchange when I've completed a full backup, and have it purge its log files? According to this and this, end backup should cause Exchange to "flush the transaction logs for that storage group" but only "if a successful backup of a storage group occurred", which leaves my question as: What constitutes a "successful backup", and why is what I'm doing not it?

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  • How to make local drive available in apache localhost

    - by Ronald Allan
    How can I make my "Drive D:" "Drive E" available in localhost. I'm running apache on my backtrack machine. My default is /var/www/. Every directory I created inside the /var/www/ is available and all working fine. Let's say I created /var/www/PENTEST/ the contents of that PENTEST directory can be accessed through: localhost/PENTEST/ How can I make this work: localhost/media/DATA/ The /media/DATA/ is my DRIVE D: I edited this: ServerAdmin webmaster@localhost DocumentRoot /media/DATA/ <Directory /> Options FollowSymLinks AllowOverride None </Directory> <Directory /media/DATA/> Options Indexes FollowSymLinks MultiViews AllowOverride None Order allow,deny allow from all </Directory> ScriptAlias /cgi-bin/ /usr/lib/cgi-bin/ <Directory "/usr/lib/cgi-bin"> AllowOverride None Options +ExecCGI -MultiViews +SymLinksIfOwnerMatch Order allow,deny Allow from all </Directory> ErrorLog /var/log/apache2/error.log # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. LogLevel warn CustomLog /var/log/apache2/access.log combined Alias /doc/ "/usr/share/doc/" <Directory "/usr/share/doc/"> Options Indexes MultiViews FollowSymLinks AllowOverride None Order deny,allow Deny from all Allow from 127.0.0.0/255.0.0.0 ::1/128 </Directory> Still not working. I'm getting 404. # # I figured it out. Thank for the post of "RiggsFolly" which can be found here: http://forum.wampserver.com/read.php?2,89163. I just have to change this: ServerAdmin webmaster@localhost DocumentRoot /media/DATA/ <Directory /> Options FollowSymLinks AllowOverride None </Directory> <Directory /media/DATA/> Options Indexes FollowSymLinks MultiViews AllowOverride None Order allow,deny allow from all </Directory> Into this: ServerAdmin webmaster@localhost DocumentRoot D:/media/DATA/ <Directory /> Options FollowSymLinks AllowOverride None </Directory> <Directory D:/media/DATA/> Options Indexes FollowSymLinks MultiViews AllowOverride None Order allow,deny allow from all </Directory>

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  • pppd disconnects from 3G, doesn't reconnect, w/ persist set

    - by bytenik
    I am trying to configure pppd to connect to a 3G network (Sprint, in this case) and then stay connected, reconnecting automatically if the remote connection is terminated. I have enabled the persist option. My configuration file is as follows: hide-password noauth connect "/usr/sbin/chat -v -f /etc/chatscripts/cellular" debug /dev/cell 921600 defaultroute noipdefault user " " persist maxfail 0 lcp-echo-failure 10 lcp-echo-interval 60 holdoff 5 However, when the peer disconnects the connection, pppd often waits a long time (substantially more than my holdoff) to reconnect the modem -- if it ever reconnects at all! An example log showing this: May 23 05:17:24 00270e0a8888 pppd[2408]: rcvd [LCP TermReq id=0x26] May 23 05:17:24 00270e0a8888 pppd[2408]: LCP terminated by peer May 23 05:17:24 00270e0a8888 pppd[2408]: Connect time 60.1 minutes. May 23 05:17:24 00270e0a8888 pppd[2408]: Sent 0 bytes, received 0 bytes. May 23 05:17:24 00270e0a8888 pppd[2408]: Script /etc/ppp/ip-down started (pid 2456) May 23 05:17:24 00270e0a8888 pppd[2408]: sent [LCP TermAck id=0x26] May 23 05:17:24 00270e0a8888 pppd[2408]: Script /etc/ppp/ip-down finished (pid 2456), status = 0x0 May 23 05:17:24 00270e0a8888 pppd[2408]: Hangup (SIGHUP) May 23 05:17:24 00270e0a8888 pppd[2408]: Modem hangup May 23 05:17:24 00270e0a8888 pppd[2408]: Connection terminated. May 23 05:17:24 00270e0a8888 pppd[2408]: Terminating on signal 15 May 23 05:17:24 00270e0a8888 pppd[2408]: Exit. May 23 06:08:07 00270e0a8888 pppd[2500]: pppd 2.4.5 started by root, uid 0 May 23 06:08:10 00270e0a8888 pppd[2500]: Script /usr/sbin/chat -v -f /etc/chatscripts/cellular finished (pid 2530), status = 0x0 May 23 06:08:10 00270e0a8888 pppd[2500]: Serial connection established. May 23 06:08:10 00270e0a8888 pppd[2500]: using channel 11 The disconnect at the request of the peer occurs at 5:17, but the reconnect didn't happen until 6:08. I had a friend monitoring the server so I'm not certain that this wasn't a manual reconnection. Either way, it either took almost an hour to reconnect or never reconnected. Shouldn't persist + holdoff 5 cause this to automatically reconnect after 5 seconds of the link terminating?

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