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  • How can I select all records between two dates without using date fields?

    - by Hayden Bech
    Hi, I have a MySQL DB and I need to be able to store dates earlier then 1970 - in my case, as early as 0 AD and earlier too, so I need a custom way to store dates. I have thought to use this format: Year - int(6) | Month -int(2) | day - int (2) | time - time | AD tinyint (1) | mya - int (11) But when it comes to actually using data in this format it becomes difficult. For example, if I want to get all records between two dates it would be like (pseudocode not SQL): get all where year between minYear and maxYear if year == minYear, month = minMonth if year == maxYear, month <= maxMonth if month == minMonth, day = minDay if month == maxMonth, day <= maxDay if day == minDay, time = minTime if day == maxDay, time <= maxTime or something, which seems like a right pain. I could store seconds before/after 0 AD, but that would take up way too much data! 2010 (EDIT: 2011) = 6.4 billion seconds since 0 AD. Does anybody have any ideas for this problem?

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  • Reusing a vector in C++

    - by Bobby
    I have a vector declared as a global variable that I need to be able to reuse. For example, I am reading multiple files of data, parsing the data to create objects that are then stored in a vector. vector<Object> objVector(100); void main() { while(THERE_ARE_MORE_FILES_TO_READ) { // Pseudocode ReadFile(); ParseFileIntoVector(); ProcessObjectsInVector(); /* Here I want to 'reset' the vector to 100 empty objects again */ } } Can I reset the vector to be "vector objVector(100)" since it was initially allocated on the stack? If I do "objVector.clear()", it removes all 100 objects and I would have a vector with a size of 0. I need it to be a size of 100 at the start of every loop.

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  • How to dynamically use the PropertyType reflection attribute to create a respective typed Function<

    - by vsj
    I want to use type returned by PropertyType to create a typed function. I found this similiar http://stackoverflow.com/questions/914578/using-type-returned-by-type-gettype-in-c but this mentions how to create a list but does not mention how we can create a Func<. Please help me out. Pseudocode: PropertyInfo inf = typeof(SomeClass).GetProperty("PropertyName"); Type T=inf.PropertyType; Expression<Func<SomeClass,T>> le = GetPropertyOrFieldByName<SomeClass, T>("PropertyName");

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  • Can I access elements/methods named "button1" "button2" "button3" etc. using "buttoni" inside a for-

    - by cksubs
    I have a bunch of buttons named: button1 button2 button3 etc. Is there a way to basically do this? pseudocode for(int i = 1, i < 15, i++) { button{i}.selected = YES; } This also goes for method calls, etc. I've often thought such a way of calling methods would be very convenient, but I don't think I've ever seen it done when using compiled languages. But I have done it using PHP. Is there any way to do this in Objective-C? (That's where my problem is now, but I'd also be interested in if you can do this in other languages.) Alternately, is there a reason why this is NOT a good way to go about accessing all the UI elements? Thanks!

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  • Pass variable name to a function in r

    - by Misha
    Is it possible to pass just a variable name in a function call and have it utilised as such within the function?? pseudocode: q<-function(A){ b<-(w%in%A.2|w%in%A.7) factor(b,levels=c(F,T),labels=c("non-"A,A))} w<-c(0:10) e.2<-c(1,2) e.7<-c(6,7) what I´d like to do is q(e) and have returned non-e,e,e,non-e,non-e,e,e,non-e,non-e //M q<-function(A) { a2<-get(paste(a,".2",sep="")) a7<-get(paste(a,".7",sep="")) b<-(w%in%a2|%in%a7) factor(b,levels=c(F,T),labels=c(paste("non-",a,sep=""),a)) } q("e") Thx, M

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  • Rendering Views as String with Spring MVC and Apache Tiles

    - by lynxforest
    I am trying to reuse some of my tiles in a controller which is returning a json response to the client. I would like to return a json response similar to the following format: { 'success': <true or false>, 'response': <the contents of an apache tile> } In my controller I would like to perform logic similar to this pseudocode: boolean valid = validator.validate(modelObj) String response = "" if(valid){ response = successView.render() // im looking for a way to actually accomplish // this, where the successView is the apache tiles view. // I would also need to pass a model map to the view somehow. }else{ response = errorView.render() } writeJsonResponse(httpResponse, /* a Map whose json representation looks like the one I described above. */)

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  • how to implement this observer pattern?

    - by lethal
    Hello. I have 4 classes, that describe state diagram. Node, Edge, ComponentOfNode, ComponentOfEdge. ComponentOfEdge compounds from ComponentsOfNode. Node can have 0..n outgoing edges. Edge can have only 2 nodes. Edge should be able to offer ComponentOfNode, but only from nodes that Edge has, in form ComponentOfEdge. The user can change ComponentsOfNode. I need this change spreads to all Edge. Hw to do it? I expect the observer should be used. Can you give me example in pseudocode please?

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  • Generate all the ways to intersperse a list of lists, keeping each list in order.

    - by dreeves
    Given a list of lists like this [[1,2,3],[a,b,c,d],[x,y]] generate all permutations of the flattened list, [1,2,3,a,b,c,d,x,y], such that the elements of each sublist occur in the same order. For example, this one is okay [a,1,b,2,x,y,3,c,d] but this one is not [y,1,2,3,a,b,c,x,d] because y must occur after x, that being how x and y are ordered in the original sublist. I believe the number of such lists is determined by the multinomial coefficient. I.e., if there are k sublists, n_i is the length of the ith sublist, and n is the sum of the n_i's then the number of such permutations is n!/(n_i! * ... * n_k!). The question is how to generate those sublists. Pseudocode is great. An actual implementation in your language of choice is even better!

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  • Fitting place names into map shapes

    - by Old Man
    I'm drawing shapes using GDI+ using a list of lat/lon floats, and I need to place the name of the place within the borders of the polygon. Simply centering the text in the bounding rectangle doesn't work for irregular shapes. I have the text and the font so I can get the size of the rectangle that the text will need to fit in, but at that point I'm stuck. This seems like a common problem that all mapping software solves, as well as the kind of thing you would find in an algorithm or computer graphics textbook. So, given a list of floats for a polygon and a rectangle, is there a way to get the best possible point to place the text, using: 1) GDI+; 2) SQL Server Geospatial; or 3) c# code (or c, pseudocode, etc)

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  • C++ return type overload hack

    - by aaa
    I was bored and came up with such hack (pseudocode): 1 struct proxy { 2 operator int(); // int function 3 operator double(); // double function 4 proxy(arguments); 5 arguments &arguments_; 6 }; 7 8 proxy function(arguments &args) { 9 return proxy(args); 10 } 11 int v = function(...); 12 double u = function(...); is it evil to use in real code?

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  • Typeclass instances for unnamed types in Scala

    - by ncreep
    How would one encode the following constraint in Scala (pseudocode)? def foo(x: T forSome { type T has a Numeric[T] instance in scope }) = { val n= implicitly[...] // obtain the Numeric instance for x n.negate(x) // and use it with x } In words: I need a type class instance for my input argument, but I don't care about the argument's type, I just need to obtain the instance and use it on my argument. It doesn't have to be an existential type, but I need to avoid type parameters in the def's signature. Thanks.

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  • Log4Perl - how to set exit code if any WARN, ERROR, or FATAL messages?

    - by pdxrlk
    Hi - I've been using Log4Perl extensively in a number of scripts. I'd like to augment those scripts to set an error code if any WARN or ERROR messages have been logged. I couldn't find any obvious way to do this based on existing documentation. I'd like to avoid a brute-force rewrite of my existing scripts to add a check on every WARN or ERROR log message; I'd prefer to handle it prior to script exit if possible like this pseudocode: if $log->has_warnings_or_errors then exit 1 else exit 0 Is there any easy way to call Log4Perl to determine if the current logger has issues messages of certain levels? Thanks.

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  • Best practice: Define form field name in backend or the template

    - by AbcAeffchen
    If you designing a webpage you should separate the backend from the frontend. But if you use forms you have to name them. But where should you set this name? e.g. PHP: $fieldName = 'email'; $template->setVar('field_name', $fieldName) ... if(!empty($_POST)) validate($_POST[$fieldName]); Template: <input type="text" name="{$field_name}"> Or just PHP: if(!empty($_POST)) validate($_POST['email']); Template: <input type="text" name="email"> Or should I write a function that can be called from the template an converts an array of field data (name, type, value, id, class, ...) into html code? Is there a best practice where to define fieldnames (types,etc.)? Notice: I used php and smarty like pseudocode (and tags), but its a general question.

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  • Avoiding sub-type selection in view code

    - by John Donoghue
    Hi, I have some code where the model contains some classes like (vb.net pseudocode, but could be any OO language): Enum AttributeType Boolean Date String End Enum MustInherit Class Attibute Must Override Function Type As AttributeType End Class Class BooleanAttribute: Attribute Function Type As AttributeType Return AttributeType.Boolean End Function End Class And the view contains some code like: Select Case AttributeType Case Boolean //Display checkbox control Case Date //Display date picker control Case String //Display textbox control End Select I don't really like the code in the view, for the hopefully obvious reasons (what happens when I get a new attribute type etc). My question is, how should I replace it? I could easily add a method to the concrete classes, but that pollutes the model with UI stuff so that's a horrible idea. I could move the select into a factory, but that seems to be just hiding the problem. Can anybody advise a better approach?

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  • Click at link by address template

    - by Ockonal
    Hello, I'm using Selenium for making some work: script should click at link followed by it's own address. For example, there is a method: clickAndWait. I have to pass it link title. But at my page this title changes, so I have to pass address to click at. Could you help me with this? p.s. I asked this question in selenium group, but still have no answer. upd: For exampe, I have such html-code: <a href="lalala.com">Some changeable title</a> <a href="another.com">Some changeable title</a> And selenium pseudocode: ClickAndWait('Some changeable title') But I have to click at site 'another.com', not 'lalala.com'. And link's title changes every time. Only link address is the same.

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  • How to keep a floating div centered on window resize (jQuery/CSS)

    - by Jimbo
    Is there a way (without binding to the window.resize event) to force a floating DIV to re-center itself when the browser window is resized? To help explain, I imagine the pseudocode would look something like: div.left = 50% - (div.width / 2) div.top = 50% - (div.height / 2) UPDATE My query having been answered below, I wanted to post the final outcome of my quest - a jQuery extension method allowing you to center any block element - hope it helps someone else too. jQuery.fn.center = function() { var container = $(window); var top = -this.height() / 2; var left = -this.width() / 2; return this.css('position', 'absolute').css({ 'margin-left': left + 'px', 'margin-top': top + 'px', 'left': '50%', 'top': '50%' }); } Usage: $('#mydiv').center();

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  • Find number of serialized objects

    - by tmosier
    Hello all. My issue is trying to determine a number of objects created, the objects being serialized from an XML document. The XML document should be set up for simplicity, so any developer can add an additional object and need no further modification to the code. However each of these objects need to be handled/updated seperately, and specifically, some of the objects are of different sub-classes, which need to be handled differently. Here is some pseudocode for what I am going for class A { public B myClassB; public void Update() { // for every object of whatever type in myClassB // update logic } } XML: <\data <\object1 etc... So what would be my simplest course of action, allowing other to add objects via the XML, but still ensuring the proper logic happenes for each?

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  • Allocate from buffer in C

    - by Grimless
    I am building a simple particle system and want to use a single array buffer of structs to manage my particles. That said, I can't find a C function that allows me to malloc() and free() from an arbitrary buffer. Here is some pseudocode to show my intent: Particle* particles = (Particle*) malloc( sizeof(Particle) * numParticles ); Particle* firstParticle = <buffer_alloc>( particles ); initialize_particle( firstParticle ); // ... Some more stuff if (firstParticle->life < 0) <buffer_free>( firstParticle ); // @ program's end free(particles); Where <buffer_alloc> and <buffer_free> are functions that allocate and free memory chunks from arbitrary pointers (possibly with additional metadata such as buffer length, etc.). Do such functions exist and/or is there a better way to do this? Thank you!

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  • Equivalent of %02d with std::stringstream?

    - by Andreas Brinck
    I wan't to output an integer to a std::stringstream with the equivalent format of printf's %02d. Is there an easier way to achieve this than: std::stringstream stream; stream.setfill('0'); stream.setw(2); stream << value; Is it possible to stream some sort of format flags to the stringstream, something like (pseudocode): stream << flags("%02d") << value;

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  • Cocos2d: Changing b2Body x val every frame causes jitter

    - by Joey Green
    So, I have a jumping mechanism similar to what you would see in doodle jump where character jumps and you use the accelerometer to make character change direction left or right. I have a player object with position and a box2d b2Body with position. I'm changing the player X position via the accelerometer and the Y position according to box2d. pseudocode for this is like so -----accelerometer acceleration------ player.position = new X -----world update--------- physicsWorld-step() //this will get me the new Y according to the physics similation //so we keep the bodys Y value but change x to new X according to accelerometer data playerPhysicsBody.position = new pos(player.position.x, keepYval) player.position = playerPhysicsBody.position Now this is simplifying my code, but I'm doing the position conversion back and forth via mult or divide by PTM_. Well, I'm getting a weird jitter effect after I get big jump in acceleration data. So, my questions are: 1) Is this the right approach to have the accelerometer control the x pos and box2d control the y pos and just sync everthing up every frame? 2) Is there some issue with updating a b2body x position every frame? 3) Any idea what might be creating this jitter effect? I've collecting some data while running the game. Pre-body is before I set the x value on the b2Body in my update method after I world-step(). Post of course is afterwards. As you can see there is definitively a pattern. 012-06-19 08:14:13.118 Game[1073:707] pre-body pos 5.518720~24.362963 2012-06-19 08:14:13.120 Game[1073:707] post-body pos 5.060156~24.362963 2012-06-19 08:14:13.131 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.133 Game[1073:707] delta 0.016669 2012-06-19 08:14:13.135 Game[1073:707] pre-body pos 5.060156~24.689455 2012-06-19 08:14:13.137 Game[1073:707] post-body pos 5.502138~24.689455 2012-06-19 08:14:13.148 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.150 Game[1073:707] delta 0.016667 2012-06-19 08:14:13.151 Game[1073:707] pre-body pos 5.502138~25.006948 2012-06-19 08:14:13.153 Game[1073:707] post-body pos 5.043575~25.006948 2012-06-19 08:14:13.165 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.167 Game[1073:707] delta 0.016644 2012-06-19 08:14:13.169 Game[1073:707] pre-body pos 5.043575~25.315441 2012-06-19 08:14:13.170 Game[1073:707] post-body pos 5.485580~25.315441 2012-06-19 08:14:13.180 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.182 Game[1073:707] delta 0.016895 2012-06-19 08:14:13.185 Game[1073:707] pre-body pos 5.485580~25.614935 2012-06-19 08:14:13.188 Game[1073:707] post-body pos 5.026768~25.614935 2012-06-19 08:14:13.198 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.199 Game[1073:707] delta 0.016454 2012-06-19 08:14:13.207 Game[1073:707] pre-body pos 5.026768~25.905428 2012-06-19 08:14:13.211 Game[1073:707] post-body pos 5.469213~25.905428 2012-06-19 08:14:13.217 Game[1073:707] acceleration x -0.137421 2012-06-19 08:14:13.223 Game[1073:707] player velocity x: -65.022644 2012-06-19 08:14:13.229 Game[1073:707] delta 0.016603

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  • Beginning with first project on game development [closed]

    - by Tsvetan
    Today is the day I am going to start my first real game project. It will be a Universe simulator. Basically, you can build anything from tiny meteor to quazars and universes. It is going to be my project for an olympiad in IT in my country and I really want to make it perfect(at least a bronze medal). So, I would like to ask some questions about organization and development methodologies. Firstly, my plan is to make a time schedule. In it I would write my plans for the next month or two(because that is the time I have). With this exact plan I hope to make my organisation at its best. Of course, if I am doing sth faster than the schedule I would involve more features for the game and/or continue with the tempo I have. Also, for the organisation I would make a basic pseudocode(maybe) and just rewrite it so it is compilable. Like a basic skeleton of everything. The last is an idea I tought of in the moment, but if it is good I will use it. Secondly, for the development methodologies, obviously, I think of making object-oriented code and make everything perfect(a lot of testing, good code, documentation etc.). Also, I am going to make my own menu system(I read that OpenGL hasn't got very good one). Maybe I would implement it with an xml file, holding the info about position of buttons, text boxes, images and everything. Maybe I would do a specific CSS for it and so on. I think that is very good way of doing the menu system, because it makes the presentation layer separate of the logic. But, if there is a better way, I would do it the better way. For the logic, well, I don't have much to say. OO code, testing, debuging, good and fast algorithms and so on. Also, a good documentation must be written and this is the area I need to make some research in. I think that is for now. I hope I have been enough descriptive. If more questions come on my mind, I will ask them. Edit: I think of blogging every part of the project, or at least writing down everything in a file or something like that. My question is: Is my plan of how to do everything around the project good? And if not, what is necessary to be improved and what other things I can involve for making the project good.

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  • Simple method for reliably detecting code in text?

    - by Jeff Atwood
    GMail has this feature where it will warn you if you try to send an email that it thinks might have an attachment. Because GMail detected the string see the attached in the email, but no actual attachment, it warns me with an OK / Cancel dialog when I click the Send button. We have a related problem on Stack Overflow. That is, when a user enters a post like this one: my problem is I need to change the database but I don't won't to create a new connection. example: DataSet dsMasterInfo = new DataSet(); Database db = DatabaseFactory.CreateDatabase("ConnectionString"); DbCommand dbCommand = db.GetStoredProcCommand("uspGetMasterName"); This user did not format their code as code! That is, they didn't indent by 4 spaces per Markdown, or use the code button (or the keyboard shortcut ctrl+k) which does that for them. Thus, our system is accreting a lot of edits where people have to go in and manually format code for people that are somehow unable to figure this out. This leads to a lot of bellyaching. We've improved the editor help several times, but short of driving over to the user's house and pressing the correct buttons on their keyboard for them, we're at a loss to see what to do next. That's why we are considering a Google GMail style warning: Did you mean to post code? You wrote stuff that we think looks like code, but you didn't format it as code by indenting 4 spaces, using the toolbar code button or the ctrl+k code formatting command. However, presenting this warning requires us to detect the presence of what we think is unformatted code in a question. What is a simple, semi-reliable way of doing this? Per Markdown, code is always indented by 4 spaces or within backticks, so anything correctly formatted can be discarded from the check immediately. This is only a warning and it will only apply to low-reputation users asking their first questions (or providing their first answers), so some false positives are OK, so long as they are about 5% or less. Questions on Stack Overflow can be in any language, though we can realistically limit our check to, say, the "big ten" languages. Per the tags page that would be C#, Java, PHP, JavaScript, Objective-C, C, C++, Python, Ruby. Use the Stack Overflow creative commons data dump to audit your potential solution (or just pick a few questions in the top 10 tags on Stack Overflow) and see how it does. Pseudocode is fine, but we use c# if you want to be extra friendly. The simpler the better (so long as it works). KISS! If your solution requires us to attempt to compile posts in 10 different compilers, or an army of people to manually train a bayesian inference engine, that's ... not exactly what we had in mind.

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  • Indefinite loops where the first time is different

    - by George T
    This isn't a serious problem or anything someone has asked me to do, just a seemingly simple thing that I came up with as a mental exercise but has stumped me and which I feel that I should know the answer to already. There may be a duplicate but I didn't manage to find one. Suppose that someone asked you to write a piece of code that asks the user to enter a number and, every time the number they entered is not zero, says "Error" and asks again. When they enter zero it stops. In other words, the code keeps asking for a number and repeats until zero is entered. In each iteration except the first one it also prints "Error". The simplest way I can think of to do that would be something like the folloing pseudocode: int number = 0; do { if(number != 0) { print("Error"); } print("Enter number"); number = getInput(); }while(number != 0); While that does what it's supposed to, I personally don't like that there's repeating code (you test number != 0 twice) -something that should generally be avoided. One way to avoid this would be something like this: int number = 0; while(true) { print("Enter number"); number = getInput(); if(number == 0) { break; } else { print("Error"); } } But what I don't like in this one is "while(true)", another thing to avoid. The only other way I can think of includes one more thing to avoid: labels and gotos: int number = 0; goto question; error: print("Error"); question: print("Enter number"); number = getInput(); if(number != 0) { goto error; } Another solution would be to have an extra variable to test whether you should say "Error" or not but this is wasted memory. Is there a way to do this without doing something that's generally thought of as a bad practice (repeating code, a theoretically endless loop or the use of goto)? I understand that something like this would never be complex enough that the first way would be a problem (you'd generally call a function to validate input) but I'm curious to know if there's a way I haven't thought of.

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  • Actor and Sprite, who should own these properties?

    - by Gerardo Marset
    I'm writing sort of a 2D game engine for making the process of creating games easier. It has two classes, Actor and Sprite. Actor is used for interactive elements (the player, enemies, bullets, a menu, an invisible instance that controls score, etc) and Sprite is used for animated (or not) images with transparency (or not). The actor may have an assigned sprite that represents it on the screen, which may change during the game. E.g. in a top-down action game you may have an actor with a sprite of a little guy that changes when attacking, walking, and facing different directions, etc. Currently the actor has x and y properties (its coordinates in the screen), while the sprite has an index property (the number of the frame currently being shown by the sprite). Since the sprite doesn't know which actor it belongs to (or if it belongs to an actor at all), the actor must pass its x and y coordinates when drawing the sprite. Also, since a actors may reset its sprite each frame (and usually do), the sprite's index property must be passed from the old to the new sprite like so (pseudocode): function change_sprite(new_sprite) old_index = my.sprite.index my.sprite = new_sprite() my.sprite.index = old_index % my.sprite.frames end I always thought this was kind of cumbersome, but it never was a big problem. Now I decided to add support for more properties. Namely a property to draw the sprite rotated, a property to draw it flipped, it a property draw it stretched, etc. These should probably belong to the sprite and not the actor, but if they do, the actor would have to pass them from the old to the new sprite each time it changes... On the other hand, if they belonged to the actor, the actor would have to pass each property to the sprite when drawing it (since the sprite doesn't know which actor it belongs to, and it shouldn't, since sprites aren't just meant to be used by actors, really). Another option I thought of would be having an extra class that owns all these properties (plus index, x and y) and links an actor with a sprite, but that doesn't come without drawbacks. So, what should I do with all these properties? Thanks!

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  • Switch Text Paragraphs in OpenOfficeOrg Writer mailmerge

    - by Glen S. Dalton
    I am using mailmerge to write the same letter with minor differenes to many peolpe. I experienced that switching text paragraphs depending on database values was not easy for me. I ended up putting huge text paragraphs into the database becaus switching did not really work for me. Actually I dont' understand how writer does it and maybe the boolean evaluation is buggy? There is some possibility making paragraphs invisible depending on database fields, but it was frustrating. After marking a paragraph as invisible (depending on a condition) it went invisible in the main document and did not come back, I lost the content. An example in pseudocode of what I want in my mailmerge document: {if [[balance]] 10} We owe you money. Please can you send your bank details. {end if} {if [[balance]] < -10} Please transfer the remaining amount to our banc account 123... {end if} Maybe this could be done with makros? But how to combine makros with mailmerge? Can you tell me what are the pitfalls and how to master them? I once did this with ms word, it was a lot easier. The normal mailmerge (including database fields in the letters) works fine for me in OpenOffice writer.

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