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  • Winamp question: Generating 'dynamic playlists' from file playlists -OR- mass-tagging by file playli

    - by Daddy Warbox
    I'm trying to think of a way to do this. I sort my songs into a variety of playlists corresponding to different 'moods' I might have as I listen to them, and some songs fit for more than one kind of mood (e.g. a jazz song might be 'stylish' and 'emotional', or something to that effect). I also give them star ratings for a general sort of opinion about them. I want to be able to filter and sort my media library by the moods I want or don't want, as well as by star rating. Anyone have a good way to do something like this? I can't seem to use Winamp's dynamic playlists to generate lists from existing filesystem playlists (e.g. songs in a given .m3u files). Hand-tagging files with Winamp's tag editor is a royal pain. It's trouble enough just giving a star rating and sorting into playlists as is. If there is there a way to mass tag songs within each playlist with mood words to allow me to create dynamic playlists, I'd be fine (for now). It'd be nice if I could do this via some kind of hotkey for each song, too. I'm looking to see if I can use a macro program or something to do that, though. Thanks in advance. P.S: Alternatively, would something like Foobar have functions like this? Note: Italics are recent edits.

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  • Something is making my page perform an Ajax call multiple times... [read: I've never been more frust

    - by Jack Webb-Heller
    NOTE: This is a long question. I've explained all the 'basics' at the top and then there's some further (optional) information for if you need it. Hi folks Basically last night this started happening at about 9PM whilst I was trying to restructure my code to make it a bit nicer for the designer to add a few bits to. I tried to fix it until 2AM at which point I gave up. Came back to it this morning, still baffled. I'll be honest with you, I'm a pretty bad Javascript developer. Since starting this project Javascript has been completely new to me and I've just learn as I went along. So please forgive me if my code structure is really bad (perhaps give a couple of pointers on how to improve it?). So, to the problem: to reproduce it, visit http://furnace.howcode.com (it's far from complete). This problem is a little confusing but I'd really appreciate the help. So in the second column you'll see three tabs The 'Newest' tab is selected by default. Scroll to the bottom, and 3 further results should be dynamically fetched via Ajax. Now click on the 'Top Rated' tab. You'll see all the results, but ordered by rating Scroll to the bottom of 'Top Rated'. You'll see SIX results returned. This is where it goes wrong. Only a further three should be returned (there are 18 entries in total). If you're observant you'll notice two 'blocks' of 3 returned. The first 'block' is the second page of results from the 'Newest' tab. The second block is what I just want returned. Did that make any sense? Never mind! So basically I checked this out in Firebug. What happens is, from a 'Clean' page (first load, nothing done) it calls ONE POST request to http://furnace.howcode.com/code/loadmore . But every time you load a new one of the tabs, it makes an ADDITIONAL POST request each time where there should normally only be ONE. So, can you help me? I'd really appreciate it! At this point you could start independent investigation or read on for a little further (optional) information. Thanks! Jack Further Info (may be irrelevant but here for reference): It's almost like there's some Javascript code or something being left behind that duplicates it each time. I thought it might be this code that I use to detect when the browser is scrolled to the bottom: var col = $('#col2'); col.scroll(function(){ if (col.outerHeight() == (col.get(0).scrollHeight - col.scrollTop())) loadMore(1); }); So what I thought was that code was left behind, and so every time you scroll #col2 (which contains different data for each tab) it detected that and added it for #newest as well. So, I made each tab click give #col2 a dynamic class - either .newestcol, .featuredcol, or .topratedcol. And then I changed the var col=$('.newestcol');dynamically so it would only detect it individually for each tab (makin' any sense?!). But hey, that didn't do anything. Another useful tidbit: here's the PHP for http://furnace.howcode.com/code/loadmore: $kind = $this->input->post('kind'); if ($kind == 1){ // kind is 1 - newest $start = $this->input->post('currentpage'); $data['query'] = "SELECT code.id AS codeid, code.title AS codetitle, code.summary AS codesummary, code.author AS codeauthor, code.rating AS rating, code.date, code_tags.*, tags.*, users.firstname AS authorname, users.id AS authorid, GROUP_CONCAT(tags.tag SEPARATOR ', ') AS taggroup FROM code, code_tags, tags, users WHERE users.id = code.author AND code_tags.code_id = code.id AND tags.id = code_tags.tag_id GROUP BY code_id ORDER BY date DESC LIMIT $start, 15 "; $this->load->view('code/ajaxlist',$data); } elseif ($kind == 2) { // kind is 2 - featured So my jQuery code sends a variable 'kind'. If it's 1, it runs the query for Newest, etc. etc. The PHP code for furnace.howcode.com/code/ajaxlist is: <?php // Our query base // SELECT * FROM code ORDER BY date DESC $query = $this->db->query($query); foreach($query->result() as $row) { ?> <script type="text/javascript"> $('#title-<?php echo $row->codeid;?>').click(function() { var form_data = { id: <?php echo $row->codeid; ?> }; $('#col3').fadeOut('slow', function() { $.ajax({ url: "<?php echo site_url('code/viewajax');?>", type: 'POST', data: form_data, success: function(msg) { $('#col3').html(msg); $('#col3').fadeIn('fast'); } }); }); }); </script> <div class="result"> <div class="resulttext"> <div id="title-<?php echo $row->codeid; ?>" class="title"> <?php echo anchor('#',$row->codetitle); ?> </div> <div class="summary"> <?php echo $row->codesummary; ?> </div> <!-- Now insert the 5-star rating system --> <?php include($_SERVER['DOCUMENT_ROOT']."/fivestars/5star.php");?> <div class="bottom"> <div class="author"> Submitted by <?php echo anchor('auth/profile/'.$row->authorid,''.$row->authorname);?> </div> <?php // Now we need to take the GROUP_CONCATted tags and split them using the magic of PHP into seperate tags $tagarray = explode(", ", $row->taggroup); foreach ($tagarray as $tag) { ?> <div class="tagbutton" href="#"> <span><?php echo $tag; ?></span> </div> <?php } ?> </div> </div> </div> <?php } echo "&nbsp;";?> <script type="text/javascript"> var newpage = <?php echo $this->input->post('currentpage') + 15;?>; </script> So that's everything in PHP. The rest you should be able to view with Firebug or by viewing the Source code. I've put all the Tab/clicking/Ajaxloading bits in the tags at the very bottom. There's a comment before it all kicks off. Thanks so much for your help!

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  • How to copy this portion of a text file out and put into a hash using rails? (VATsim datafile)

    - by Rusty Broderick
    Hi I'm trying to work out how i can cut out the section between !CLIENTS and the '; ;' and then to parse it into a hash in order to make an xml file. Honestly have no idea how to do it. The file is as follows: vatsim-data.txt original file here ; Created at 30/12/2010 01:29:14 UTC by Data Server V4.0 ; ; Data is the property of VATSIM.net and is not to be used for commercial purposes without the express written permission of the VATSIM.net Founders or their designated agent(s ). ; ; Sections are: ; !GENERAL contains general settings ; !CLIENTS contains informations about all connected clients ; !PREFILE contains informations about all prefiled flight plans ; !SERVERS contains a list of all FSD running servers to which clients can connect ; !VOICE SERVERS contains a list of all running voice servers that clients can use ; ; Data formats of various sections are: ; !GENERAL section - VERSION is this data format version ; RELOAD is time in minutes this file will be updated ; UPDATE is the last date and time this file has been updated. Format is yyyymmddhhnnss ; ATIS ALLOW MIN is time in minutes to wait before allowing manual Atis refresh by way of web page interface ; CONNECTED CLIENTS is the number of clients currently connected ; !CLIENTS section - callsign:cid:realname:clienttype:frequency:latitude:longitude:altitude:groundspeed:planned_aircraft:planned_tascruise:planned_depairport:planned_altitude:planned_destairport:server:protrevision:rating:transponder:facilitytype:visualrange:planned_revision:planned_flighttype:planned_deptime:planned_actdeptime:planned_hrsenroute:planned_minenroute:planned_hrsfuel:planned_minfuel:planned_altairport:planned_remarks:planned_route:planned_depairport_lat:planned_depairport_lon:planned_destairport_lat:planned_destairport_lon:atis_message:time_last_atis_received:time_logon:heading:QNH_iHg:QNH_Mb: ; !PREFILE section - callsign:cid:realname:clienttype:frequency:latitude:longitude:altitude:groundspeed:planned_aircraft:planned_tascruise:planned_depairport:planned_altitude:planned_destairport:server:protrevision:rating:transponder:facilitytype:visualrange:planned_revision:planned_flighttype:planned_deptime:planned_actdeptime:planned_hrsenroute:planned_minenroute:planned_hrsfuel:planned_minfuel:planned_altairport:planned_remarks:planned_route:planned_depairport_lat:planned_depairport_lon:planned_destairport_lat:planned_destairport_lon:atis_message:time_last_atis_received:time_logon:heading:QNH_iHg:QNH_Mb: ; !SERVERS section - ident:hostname_or_IP:location:name:clients_connection_allowed: ; !VOICE SERVERS section - hostname_or_IP:location:name:clients_connection_allowed:type_of_voice_server: ; ; Field separator is : character ; ; !GENERAL: VERSION = 8 RELOAD = 2 UPDATE = 20101230012914 ATIS ALLOW MIN = 5 CONNECTED CLIENTS = 515 ; ; !VOICE SERVERS: voice2.vacc-sag.org:Nurnberg:Europe-CW:1:R: voice.vatsim.fi:Finland - Sponsored by Verkkokauppa.com and NBL Solutions:Finland:1:R: rw.liveatc.net:USA, California:Liveatc:1:R: rw1.vatpac.org:Melbourne, Australia:Oceania:1:R: spain.vatsim.net:Spain:Vatsim Spain Server:1:R: voice.nyartcc.org:Sponsored by NY ARTCC:NY-ARTCC:1:R: voice.zhuartcc.net:Sponsored by Houston ARTCC:ZHU-ARTCC:1:R: ; ; !CLIENTS: 01PD:1090811:prentis gibbs KJFK:PILOT::40.64841:-73.81030:15:0::0::::USA-E:100:1:1200::::::::::::::::::::20101230010851:28:30.1:1019: 4X-BRH:1074589:george sandoval LLJR:PILOT::50.05618:-125.84429:10819:206:C337/G:150:CYAL:FL120:CCI9:EUROPE-C2:100:1:6043:::2:I:110:110:1:26:2:59:: /T/:DCT:0:0:0:0:::20101230005323:129:29.76:1007: 50125:1109107:Dave Frew KEDU:PILOT::46.52736:-121.95317:23877:471:B/B744/F:530:KTCM:30000:KLSV:USA-E:100:1:7723:::1:I:0:116:0:0:0:0:::GPS DIRECT.:0:0:0:0:::20101230012346:164:29.769:1008: 85013:1126003:Dmitry Abramov UWWW:PILOT::76.53819:71.54782:33444:423:T/ZZZZ/G:500:UUDD:FL330:ULAA:EUROPE-C2:100:1:2200:::2:I:0:2139:0:0:0:0:ULLI::BITSA DCT WM/N0485S1010 DCT KS DCT NE R22 ULWW B153 LAPEK B210 SU G476 OLATA:0:0:0:0:::20101229215815:62:53.264:1803: ; ; !SERVERS: EUROPE-C2:88.198.19.202:Europe:Center Europe Server Two:1: ; ; END I want to format the html with the tags with client being the parent and the nested tags as follows: callsign:cid:realname:clienttype:frequency:latitude:longitude:altitude:groundspeed:planned_aircraft:planned_tascruise:planned_depairport:planned_altitude:planned_destairport:server:protrevision:rating:transponder:facilitytype:visualrange:planned_revision:planned_flighttype:planned_deptime:planned_actdeptime:planned_hrsenroute:planned_minenroute:planned_hrsfuel:planned_minfuel:planned_altairport:planned_remarks:planned_route:planned_depairport_lat:planned_depairport_lon:planned_destairport_lat:planned_destairport_lon:atis_message:time_last_atis_received:time_logon:heading:QNH_iHg:QNH_Mb: Any help in solving this would be much appreciated!

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  • How to develop RPG Damage Formulas?

    - by user127817
    I'm developing a classical 2d RPG (in a similar vein to final fantasy) and I was wondering if anyone had some advice on how to do damage formulas/links to resources/examples? I'll explain my current setup. Hopefully I'm not overdoing it with this question, and I apologize if my questions is too large/broad My Characters stats are composed of the following: enum Stat { HP = 0, MP = 1, SP = 2, Strength = 3, Vitality = 4, Magic = 5, Spirit = 6, Skill = 7, Speed = 8, //Speed/Agility are the same thing Agility = 8, Evasion = 9, MgEvasion = 10, Accuracy = 11, Luck = 12, }; Vitality is basically defense to physical attacks and spirit is defense to magic attacks. All stats have fixed maximums (9999 for HP, 999 for MP/SP and 255 for the rest). With abilities, the maximums can be increased (99999 for HP, 9999 for HP/SP, 999 for the rest) with typical values (at level 100) before/after abilities+equipment+etc will be 8000/20,000 for HP, 800/2000 for SP/MP, 180/350 for other stats Late game Enemy HP will typically be in the lower millions (with a super boss having the maximum of ~12 million). I was wondering how do people actually develop proper damage formulas that scale correctly? For instance, based on this data, using the damage formulas for Final Fantasy X as a base looked very promising. A full reference here http://www.gamefaqs.com/ps2/197344-final-fantasy-x/faqs/31381 but as a quick example: Str = 127, 'Attack' command used, enemy Def = 34. 1. Physical Damage Calculation: Step 1 ------------------------------------- [{(Stat^3 ÷ 32) + 32} x DmCon ÷16] Step 2 ---------------------------------------- [{(127^3 ÷ 32) + 32} x 16 ÷ 16] Step 3 -------------------------------------- [{(2048383 ÷ 32) + 32} x 16 ÷ 16] Step 4 --------------------------------------------------- [{(64011) + 32} x 1] Step 5 -------------------------------------------------------- [{(64043 x 1)}] Step 6 ---------------------------------------------------- Base Damage = 64043 Step 7 ----------------------------------------- [{(Def - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------ [{(34 - 280.4)^2} ÷ 110] + 16 Step 9 ------------------------------------------------- [(-246)^2) ÷ 110] + 16 Step 10 ---------------------------------------------------- [60516 ÷ 110] + 16 Step 11 ------------------------------------------------------------ [550] + 16 Step 12 ---------------------------------------------------------- DefNum = 566 Step 13 ---------------------------------------------- [BaseDmg * DefNum ÷ 730] Step 14 --------------------------------------------------- [64043 * 566 ÷ 730] Step 15 ------------------------------------------------------ [36248338 ÷ 730] Step 16 ------------------------------------------------- Base Damage 2 = 49655 Step 17 ------------ Base Damage 2 * {730 - (Def * 51 - Def^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ---------------------- 49655 * {730 - (34 * 51 - 34^2 ÷ 11) ÷ 10} ÷ 730 Step 19 ------------------------- 49655 * {730 - (1734 - 1156 ÷ 11) ÷ 10} ÷ 730 Step 20 ------------------------------- 49655 * {730 - (1734 - 105) ÷ 10} ÷ 730 Step 21 ------------------------------------- 49655 * {730 - (1629) ÷ 10} ÷ 730 Step 22 --------------------------------------------- 49655 * {730 - 162} ÷ 730 Step 23 ----------------------------------------------------- 49655 * 568 ÷ 730 Step 24 -------------------------------------------------- Final Damage = 38635 I simply modified the dividers to include the attack rating of weapons and the armor rating of armor. Magic Damage is calculated as follows: Mag = 255, Ultima is used, enemy MDef = 1 Step 1 ----------------------------------- [DmCon * ([Stat^2 ÷ 6] + DmCon) ÷ 4] Step 2 ------------------------------------------ [70 * ([255^2 ÷ 6] + 70) ÷ 4] Step 3 ------------------------------------------ [70 * ([65025 ÷ 6] + 70) ÷ 4] Step 4 ------------------------------------------------ [70 * (10837 + 70) ÷ 4] Step 5 ----------------------------------------------------- [70 * (10907) ÷ 4] Step 6 ------------------------------------ Base Damage = 190872 [cut to 99999] Step 7 ---------------------------------------- [{(MDef - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------- [{(1 - 280.4)^2} ÷ 110] + 16 Step 9 ---------------------------------------------- [{(-279.4)^2} ÷ 110] + 16 Step 10 -------------------------------------------------- [(78064) ÷ 110] + 16 Step 11 ------------------------------------------------------------ [709] + 16 Step 12 --------------------------------------------------------- MDefNum = 725 Step 13 --------------------------------------------- [BaseDmg * MDefNum ÷ 730] Step 14 --------------------------------------------------- [99999 * 725 ÷ 730] Step 15 ------------------------------------------------- Base Damage 2 = 99314 Step 16 ---------- Base Damage 2 * {730 - (MDef * 51 - MDef^2 ÷ 11) ÷ 10} ÷ 730 Step 17 ------------------------ 99314 * {730 - (1 * 51 - 1^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ------------------------------ 99314 * {730 - (51 - 1 ÷ 11) ÷ 10} ÷ 730 Step 19 --------------------------------------- 99314 * {730 - (49) ÷ 10} ÷ 730 Step 20 ----------------------------------------------------- 99314 * 725 ÷ 730 Step 21 -------------------------------------------------- Final Damage = 98633 The problem is that the formulas completely fall apart once stats start going above 255. In particular Defense values over 300 or so start generating really strange behavior. High Strength + Defense stats lead to massive negative values for instance. While I might be able to modify the formulas to work correctly for my use case, it'd probably be easier just to use a completely new formula. How do people actually develop damage formulas? I was considering opening excel and trying to build the formula that way (mapping Attack Stats vs. Defense Stats for instance) but I was wondering if there's an easier way? While I can't convey the full game mechanics of my game here, might someone be able to suggest a good starting place for building a damage formula? Thanks

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  • Knowledge Management Feedback

    - by Robert Schweighardt
    Did you know that you can provide feedback on Knowledge Management (KM) articles? It's nice to read a technical article that is well-written, the grammar and spelling are correct, the information is up to date, concise, to the point, easy to understand and it flows from one paragraph to another.  And though we always strive for a well-written article, it doesn't always come out that way. Knowledge Management articles are written by Oracle Support Engineers and we welcome your feedback.  Providing feedback helps to improve Oracle's Knowledge Base.  If you're reading a KM article and you have a comment, please let us know about it.  Maybe it's just to fix a spelling or grammatical error.  Maybe there's a broken link that needs to be fixed.  Maybe it's a suggestion to provide additional information.  Maybe the article contains incorrect information.  Maybe some information in the article is outdated.  Maybe something is not clear in the article.  Whatever it is, we want to hear about it.  We value your input! When you provide feedback it goes directly to the owner of the article.  The owner carefully reviews the comment and decides whether or not to implement it.  Most comments are implemented and we strive to implement them within a week!  For those comments that are not implemented, there is normally a good reason.  It may not be feasible to implement the suggestion or the suggestion may not be correct.  We don't take the decision lightly! So how do you provide feedback? Providing feedback on a KM article depends on whether you're a customer or an Oracle Employee. Customer 1. In the upper right hand corner of the article, click on the little +/- Rate this document icon: Note: The grayed out Comments (0) link will only show a number when there are open comments that are still being evaluated. 2. In the Article Rating window, complete as many of the following optional fields as you like and then click the Send Rating button: Rate the article as Excellent, Good or Poor Specify whether the article helped you or not Specify the ease of finding the article Provide whatever comments you have Employee The interface for Oracle Employees is a little bit different, there are more options. 1. The +/- Rate this document icon is also available to employees and is identical to what the customers have.  Please see Customer section above. 2. The Show document comments link shows all comments that have ever been submitted for the article 3. Employees have an additional way to submit a comment.  Click on the little + Add Comment icon: 4. Fill out the Add Comment fields and click the Add Comment button: We look forward to your feedback!

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  • How to develop RPG Damage Formulas?

    - by user127817
    I'm developing a classical 2d RPG (in a similar vein to final fantasy) and I was wondering if anyone had some advice on how to do damage formulas/links to resources/examples? I'll explain my current setup. Hopefully I'm not overdoing it with this question, and I apologize if my questions is too large/broad My Characters stats are composed of the following: enum Stat { HP = 0, MP = 1, SP = 2, Strength = 3, Vitality = 4, Magic = 5, Spirit = 6, Skill = 7, Speed = 8, //Speed/Agility are the same thing Agility = 8, Evasion = 9, MgEvasion = 10, Accuracy = 11, Luck = 12, }; Vitality is basically defense to physical attacks and spirit is defense to magic attacks. All stats have fixed maximums (9999 for HP, 999 for MP/SP and 255 for the rest). With abilities, the maximums can be increased (99999 for HP, 9999 for HP/SP, 999 for the rest) with typical values (at level 100) before/after abilities+equipment+etc will be 8000/20,000 for HP, 800/2000 for SP/MP, 180/350 for other stats Late game Enemy HP will typically be in the lower millions (with a super boss having the maximum of ~12 million). I was wondering how do people actually develop proper damage formulas that scale correctly? For instance, based on this data, using the damage formulas for Final Fantasy X as a base looked very promising. A full reference here http://www.gamefaqs.com/ps2/197344-final-fantasy-x/faqs/31381 but as a quick example: Str = 127, 'Attack' command used, enemy Def = 34. 1. Physical Damage Calculation: Step 1 ------------------------------------- [{(Stat^3 ÷ 32) + 32} x DmCon ÷16] Step 2 ---------------------------------------- [{(127^3 ÷ 32) + 32} x 16 ÷ 16] Step 3 -------------------------------------- [{(2048383 ÷ 32) + 32} x 16 ÷ 16] Step 4 --------------------------------------------------- [{(64011) + 32} x 1] Step 5 -------------------------------------------------------- [{(64043 x 1)}] Step 6 ---------------------------------------------------- Base Damage = 64043 Step 7 ----------------------------------------- [{(Def - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------ [{(34 - 280.4)^2} ÷ 110] + 16 Step 9 ------------------------------------------------- [(-246)^2) ÷ 110] + 16 Step 10 ---------------------------------------------------- [60516 ÷ 110] + 16 Step 11 ------------------------------------------------------------ [550] + 16 Step 12 ---------------------------------------------------------- DefNum = 566 Step 13 ---------------------------------------------- [BaseDmg * DefNum ÷ 730] Step 14 --------------------------------------------------- [64043 * 566 ÷ 730] Step 15 ------------------------------------------------------ [36248338 ÷ 730] Step 16 ------------------------------------------------- Base Damage 2 = 49655 Step 17 ------------ Base Damage 2 * {730 - (Def * 51 - Def^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ---------------------- 49655 * {730 - (34 * 51 - 34^2 ÷ 11) ÷ 10} ÷ 730 Step 19 ------------------------- 49655 * {730 - (1734 - 1156 ÷ 11) ÷ 10} ÷ 730 Step 20 ------------------------------- 49655 * {730 - (1734 - 105) ÷ 10} ÷ 730 Step 21 ------------------------------------- 49655 * {730 - (1629) ÷ 10} ÷ 730 Step 22 --------------------------------------------- 49655 * {730 - 162} ÷ 730 Step 23 ----------------------------------------------------- 49655 * 568 ÷ 730 Step 24 -------------------------------------------------- Final Damage = 38635 I simply modified the dividers to include the attack rating of weapons and the armor rating of armor. Magic Damage is calculated as follows: Mag = 255, Ultima is used, enemy MDef = 1 Step 1 ----------------------------------- [DmCon * ([Stat^2 ÷ 6] + DmCon) ÷ 4] Step 2 ------------------------------------------ [70 * ([255^2 ÷ 6] + 70) ÷ 4] Step 3 ------------------------------------------ [70 * ([65025 ÷ 6] + 70) ÷ 4] Step 4 ------------------------------------------------ [70 * (10837 + 70) ÷ 4] Step 5 ----------------------------------------------------- [70 * (10907) ÷ 4] Step 6 ------------------------------------ Base Damage = 190872 [cut to 99999] Step 7 ---------------------------------------- [{(MDef - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------- [{(1 - 280.4)^2} ÷ 110] + 16 Step 9 ---------------------------------------------- [{(-279.4)^2} ÷ 110] + 16 Step 10 -------------------------------------------------- [(78064) ÷ 110] + 16 Step 11 ------------------------------------------------------------ [709] + 16 Step 12 --------------------------------------------------------- MDefNum = 725 Step 13 --------------------------------------------- [BaseDmg * MDefNum ÷ 730] Step 14 --------------------------------------------------- [99999 * 725 ÷ 730] Step 15 ------------------------------------------------- Base Damage 2 = 99314 Step 16 ---------- Base Damage 2 * {730 - (MDef * 51 - MDef^2 ÷ 11) ÷ 10} ÷ 730 Step 17 ------------------------ 99314 * {730 - (1 * 51 - 1^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ------------------------------ 99314 * {730 - (51 - 1 ÷ 11) ÷ 10} ÷ 730 Step 19 --------------------------------------- 99314 * {730 - (49) ÷ 10} ÷ 730 Step 20 ----------------------------------------------------- 99314 * 725 ÷ 730 Step 21 -------------------------------------------------- Final Damage = 98633 The problem is that the formulas completely fall apart once stats start going above 255. In particular Defense values over 300 or so start generating really strange behavior. High Strength + Defense stats lead to massive negative values for instance. While I might be able to modify the formulas to work correctly for my use case, it'd probably be easier just to use a completely new formula. How do people actually develop damage formulas? I was considering opening excel and trying to build the formula that way (mapping Attack Stats vs. Defense Stats for instance) but I was wondering if there's an easier way? While I can't convey the full game mechanics of my game here, might someone be able to suggest a good starting place for building a damage formula? Thanks

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  • WOT Bookmarklet

    - by S.A
    I'm trying to write a bookmarklet that will allow me to view the Web Of Trust (WOT) ratings for all the links on a page before visiting them. While WOT provides their own bookmarklet, it is not very useful since you need to visit the page first before viewing the rating. This will be used on SeaMonkey, so I can't just install the WOT extension, either. WOT has a Javascript API that allows you to activate the ratings on any page it is included in, so I am using that as a base. However, it never seems to work correctly as a bookmarklet. Here's one attempt where I tried to keep the code as close to the API as possible. I only modified the wotinject function so that it would work in a bookmarklet and added a timeout so that the rating widget wouldn't be loaded before jQuery. var wotprotocol = (document.location.protocol == "https:") ? "https://" : "http://"; var wotbase = wotprotocol + "api.mywot.com/widgets"; var wotinject = function(src) { document.body.appendChild(document.createElement("script")).src = wotbase + "/" + src + ".js"; }; var wotjquery = typeof(jQuery) != "undefined"; if (!wotjquery) { wotinject("jquery"); } void(window.setTimeout(wotinject, 200, "ratingwidget")); I can see the APIs being loaded in the status bar, but it doesn't do anything at all. Is there any way to get this working?

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  • jqGrid - edit function never getting called

    - by dcp
    I'm having a problem with JQGrid using ASP.NET MVC. I'm trying to follow this example (after you go to that link, over on the left side of the page please click Live Data Manipulation, then Edit Row), but my edit function is never getting called (i.e. it's never getting into the $("#bedata").click(function(). Does anyone know what could be the problem? <script type="text/javascript"> var lastsel2; jQuery(document).ready(function() { jQuery("#editgrid").jqGrid({ url: '/Home/GetMovieData/', datatype: 'json', mtype: 'GET', colNames: ['id', 'Movie Name', 'Directed By', 'Release Date', 'IMDB Rating', 'Plot', 'ImageURL'], colModel: [ { name: 'id', index: 'Id', width: 55, sortable: false, hidden: true, editable: false, editoptions: { readonly: true, size: 10} }, { name: 'Movie Name', index: 'Name', width: 250, editable: true, editoptions: { size: 10} }, { name: 'Directed By', index: 'Director', width: 250, align: 'right', editable: true, editoptions: { size: 10} }, { name: 'Release Date', index: 'ReleaseDate', width: 100, align: 'right', editable: true, editoptions: { size: 10} }, { name: 'IMDB Rating', index: 'IMDBUserRating', width: 100, align: 'right', editable: true, editoptions: { size: 10} }, { name: 'Plot', index: 'Plot', width: 150, hidden: false, editable: true, editoptions: { size: 30} }, { name: 'ImageURL', index: 'ImageURL', width: 55, hidden: true, editable: false, editoptions: { readonly: true, size: 10} } ], pager: jQuery('#pager'), rowNum: 5, rowList: [5, 10, 20], sortname: 'id', sortorder: "desc", height: '100%', width: '100%', viewrecords: true, imgpath: '/Content/jqGridCss/redmond/images', caption: 'Movies from 2008', editurl: '/Home/EditMovieData/', caption: 'Movie List' }); }); $("#bedata").click(function() { var gr = jQuery("#editgrid").jqGrid('getGridParam', 'selrow'); if (gr != null) jQuery("#editgrid").jqGrid('editGridRow', gr, { height: 280, reloadAfterSubmit: false }); else alert("Hey dork, please select a row"); }); </script> The relevant HTML is here: <table id="editgrid"> </table> <div id="pager" style="text-align: center;"> </div> <input type="button" id="bedata" value="Edit Selected" />

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  • Problem with IE and Jquery qTip plugin

    - by user272899
    I am having problems with the Jquery qtip plugin. It works fine in Firefox (see here http://movieo.no-ip.org/ hover over the first image). But doesn't work in IE. This is the code: $('.moviebox').each(function() { $(this).qtip({ content: $(this).children('.info'), show: 'mouseover', hide: 'mouseout', style: { name: 'light' }, position: { corner: { target: 'rightbottom', tooltip: 'bottomleft' } } }); }); And the html <!--start moviebox--> <div class="moviebox"> <a href="#"> <img src="http://1.bp.blogspot.com/_mySxtRcQIag/S6deHcoChaI/AAAAAAAAObc/Z1Xg3aB_wkU/s200/rising_sun.jpg" /> </a> <!--start infobox--> <div class="info"> <span>Rising Sun (2006)</span> <div class="description"><strong>Description:</strong><br /> test test test test test test test test test test test test test test test test</div> <img src="http://1.bp.blogspot.com/_mySxtRcQIag/S6deHcoChaI/AAAAAAAAObc/Z1Xg3aB_wkU/s200/rising_sun.jpg" /> <div class="cast"><strong>Cast:</strong><br /> Sean connery</div> <div class="rating"><strong>Rating:</strong><br />5stars</div> </div> <!--end infobox--> </div> <!--end moviebox--> Why wouldn't that work in IE????? Beats me. Checkout movieo.no-ip.org for the whole source

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  • Python SQLite FTS3 alternatives?

    - by Mike Cialowicz
    Are there any good alternatives to SQLite + FTS3 for python? I'm iterating over a series of text documents, and would like to categorize them according to some text queries. For example, I might want to know if a document mentions the words "rating" or "upgraded" within three words of "buy." The FTS3 syntax for this query is the following: (rating OR upgraded) NEAR/3 buy That's all well and good, but if I use FTS3, this operation seems rather expensive. The process goes something like this: # create an SQLite3 db in memory conn = sqlite3.connect(':memory:') c = conn.cursor() c.execute('CREATE VIRTUAL TABLE fts USING FTS3(content TEXT)') conn.commit() Then, for each document, do something like this: #insert the document text into the fts table, so I can run a query c.execute('insert into fts(content) values (?)', content) conn.commit() # execute my FTS query here, look at the results, etc # remove the document text from the fts table before working on the next document c.execute('delete from fts') conn.commit() This seems rather expensive to me. The other problem I have with SQLite FTS is that it doesn't appear to work with Python 2.5.4. The 'CREATE VIRTUAL TABLE' syntax is unrecognized. This means that I'd have to upgrade to Python 2.6, which means re-testing numerous existing scripts and programs to make sure they work under 2.6. Is there a better way? Perhaps a different library? Something faster? Thank you.

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  • Algorithm To Select Most Popular Places from Database

    - by Russell C.
    We have a website that contains a database of places. For each place our users are able to take one of the follow actions which we record: VIEW - View it's profile RATING - Rate it on a scale of 1-5 stars REVIEW - Review it COMPLETED - Mark that they've been there WISH LIST - Mark that they want to go there FAVORITE - Mark that it's one of their favorites In our database table of places each place contains a count of the number of times each action above was taken as well as the average rating given by users. views ratings avg_rating completed wishlist favorite What we want to be able to do is generate lists of the top places using the above information. Ideally, we would want to be able to generate this list using a relatively simple SQL query without needing to do any legwork to calculate additional fields or stack rank places against one another. That being said, since we only have about 50,000 places we could run a nightly cron job to calculate some fields such as rankings on different categories if it would make a meaningful difference in the overall results of our top places. I'd appreciate if you could make some suggestions on how we should think about bubbling the best places to the top, which criteria we should weight more heavily, and given that information - suggest what the MySQL query would need to look like in order to select the top 10 places. One thing to note is that at this time we are less concerned with the recency of a place being popular - meaning that looking at the aggregate information is fine and that more recent data doesn't need to be weighted more heavily. Thanks in advance for your help & advice!

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  • Modeling multiple polymorphic relationships using Hibernate

    - by f-potter
    Ruby on Rails has polymorphic relations which are really useful for implementing functionality such as commenting, tagging and rating to name a few. We can have a comment, tag or rating class which has a many to one polymorphic relationship with a commentable, taggable and rateable object. Also, a given domain object can choose to implement any combination of such relations. So, it can for example be commentable, taggable and rateable at the same time. I couldn't think up of a straightforward way to duplicate this functionality in Hibernate. Ideally, there would be a Comment class which will have a many to one relationship with a Commentable class and a Commentable class will conversely have a one to many relationship with Comments. It will be ideal if the concrete domain classes can inherit from a number of such classes, say Commentable and Taggable. Things seem a little complicated as a Java class can only extend one other class and some code might end up being duplicated across a number of classes. I wanted to know what are the best practices for modeling such relationships neatly and concisely using Hibernate?

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  • JQuery - Make my script work?

    - by JasonS
    Hi, I have written a script. It does work! It's just a bit rubbish. Could someone tell me where I am going wrong. Basically, I have a 5 star rating box. When the mouse hovers over the various parts of the box I need the stars to change. Currently the stars only change when you move your mouse over and out of the element. I need the stars to change while the mouses within the element. I think the problem is with the event but I have tried a couple and it seems to make no difference. $(".rating").mouseover(function(e) { // Get Element Position var position = $(this).position(); var left = position.left; // Get mouse position var mouseLeft = e.pageX; // Get Actual var actLeft = mouseLeft - left; $(".info").html(actLeft); if (actLeft < 20) { $(this).attr('style', 'background-position:0;'); } else if (actLeft < 40) { $(this).attr('style', 'background-position:0 -20px;'); } else if (actLeft < 60) { $(this).attr('style', 'background-position:0 -40px;'); } else if (actLeft < 80) { $(this).attr('style', 'background-position:0 -60px;'); } else { $(this).attr('style', 'background-position:0 -80px;'); } });

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  • How to access Youtube_it ruby query results?

    - by spectro
    I am trying to implement the youtube_it youtube api wrapper for ruby and have it working except I'm stumped as to how the query results should be accessed. Here is my query: client.videos_by(:query => "penguin", :max_results => 1) Submitting request [url=http://gdata.youtube.com/feeds/api/videos?max-results=1&start-index=1&vq=penguin]. => #<YouTubeIt::Response::VideoSearch:0xb6c41b14 @feed_id="http://gdata.youtube.com/feeds/api/videos", @updated_at=Wed Nov 03 18:01:39 UTC 2010, @videos=[#<YouTubeIt::Model::Video:0xb6c424d8 @thumbnails=[#<YouTubeIt::Model::Thumbnail:0xb6c6b694 @url="http://i.ytimg.com/vi/oSbLpQEZP1Y/2.jpg", @width=120, @height=90, @time="00:01:34">, #<YouTubeIt::Model::Thumbnail:0xb6c6b248 @url="http://i.ytimg.com/vi/oSbLpQEZP1Y/1.jpg", @width=120, @height=90, @time="00:00:47">, #<YouTubeIt::Model::Thumbnail:0xb6c6a988 @url="http://i.ytimg.com/vi/oSbLpQEZP1Y/3.jpg", @width=120, @height=90, @time="00:02:21">, #<YouTubeIt::Model::Thumbnail:0xb6c69e34 @url="http://i.ytimg.com/vi/oSbLpQEZP1Y/0.jpg", @width=320, @height=240, @time="00:01:34">], @categories=[#<YouTubeIt::Model::Category:0xb6ca5d6c @term="Music", @label="Music">], @noembed=false, @racy=false, @favorite_count=7862, @duration=188, @author=#<YouTubeIt::Model::Author:0xb6c9942c @name="wili", @uri="http://gdata.youtube.com/feeds/api/users/wili">, @updated_at=Tue Nov 02 08:45:25 UTC 2010, @longitude=nil, @position=nil, @view_count=1682350, @html_content="penguin", @media_content=[#<YouTubeIt::Model::Content:0xb6c770d4 @url="http://www.youtube.com/v/oSbLpQEZP1Y?f=videos&app=youtube_gdata", @duration=188, @format=#<YouTubeIt::Model::Video::Format:0xb656d108 @name=:swf, @format_code=5>, @default=true, @mime_type="application/x-shockwave-flash">, #<YouTubeIt::Model::Content:0xb6c766d4 @url="rtsp://v5.cache3.c.youtube.com/CiILENy73wIaGQlWPxkBpcsmoRMYDSANFEgGUgZ2aWRlb3MM/0/0/0/video.3gp", @duration=188, @format=#<YouTubeIt::Model::Video::Format:0xb656d11c @name=:rtsp, @format_code=1>, @default=false, @mime_type="video/3gpp">, #<YouTubeIt::Model::Content:0xb6c75d38 @url="rtsp://v8.cache3.c.youtube.com/CiILENy73wIaGQlWPxkBpcsmoRMYESARFEgGUgZ2aWRlb3MM/0/0/0/video.3gp", @duration=188, @format=#<YouTubeIt::Model::Video::Format:0xb656d0f4 @name=:three_gpp, @format_code=6>, @default=false, @mime_type="video/3gpp">], @description="penguin", @latitude=nil, @title="penguin", @published_at=Mon May 08 18:11:01 UTC 2006, @player_url="http://www.youtube.com/watch?v=oSbLpQEZP1Y&feature=youtube_gdata_player", @rating=#<YouTubeIt::Model::Rating:0xb6c5eb4c @min=1, @max=5, @average=4.676985, @rater_count=2746>, @keywords=["pigloo", "penguin"], @video_id="http://gdata.youtube.com/feeds/api/videos/oSbLpQEZP1Y", @where=nil>], @total_result_count=291282, @offset=1, @max_result_count=1> I would like to retrieve the URL and thumbnail links. Any ideas?

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  • MySQL Ratings From Two Tables

    - by DirtyBirdNJ
    I am using MySQL and PHP to build a data layer for a flash game. Retrieving lists of levels is pretty easy, but I've hit a roadblock in trying to fetch the level's average rating along with it's pointer information. Here is an example data set: levels Table: level_id | level_name 1 | Some Level 2 | Second Level 3 | Third Level ratings Table: rating_id | level_id | rating_value 1 | 1 | 3 2 | 1 | 4 3 | 1 | 1 4 | 2 | 3 5 | 2 | 4 6 | 2 | 1 7 | 3 | 3 8 | 3 | 4 9 | 3 | 1 I know this requires a join, but I cannot figure out how to get the average rating value based on the level_id when I request a list of levels. This is what I'm trying to do: SELECT levels.level_id, AVG(ratings.level_rating WHERE levels.level_id = ratings.level_id) FROM levels I know my SQL is flawed there, but I can't figure out how to get this concept across. The only thing I can get to work is returning a single average from the entire ratings table, which is not very useful. Ideal Output from the above conceptually valid but syntactically awry query would be: level_id | level_rating 1| 3.34 2| 1.00 3| 4.54 My main issue is I can't figure out how to use the level_id of each response row before the query has been returned. It's like I want to use a placeholder... or an alias... I really don't know and it's very frustrating. The solution I have in place now is an EPIC band-aid and will only cause me problems long term... please help!

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  • SEO, ordering and duplication of content

    - by piquadrat
    I run a specialized news site and am trying to apply a little bit of SEO sauce to it. One of the most important things I hear is to avoid duplication of content. I've covered all the basics but I'm stuck with ordering of content. As an example, the archive of the site is orderable by date, views, and rating. Since we don't have that many news items, an archive page for a particular day has usually only a couple of items, so the following URLs all have the same content, albeit in different ordering: /news/archive/2010/05/16/ /news/archive/2010/05/16/?o=views /news/archive/2010/05/16/?o=rating Do search machines penalize this particular kind of duplication of content? And if yes, what's the best way to avoid said penalty? <link rel="canonical" />? Tell Google & Co. to ingore the o parameter? Marking the ordering links with nofollow? Only allow the indexation of the date-ordered archive sites through robots.txt (not sure if this is even possible)?

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  • How to access valuestack objects within struts iterator?

    - by Monika Michael
    I have following code - <s:iterator value="reviews"> <img src="<s:property value="#request.restaurant.portalImage.url" />" /> <s:property value="user.firstName" /> <s:property value="user.lastName" /> <s:property value="rating" /> <s:property value="review" /> </s:iterator> reviews is a list of review objects which contain details of a review, such as rating and name of user. My problem is that i'm not able to access any of the objects present on the valuestack within the loop. Outside the loop <s:property value="#request.restaurant.portalImage.url" /> works correctly. But within the loop it prints null. AFAIK an iterator pushes it's collection on the valuestack so that all ognl expressions resolve against it. But I've used # which means I'm explicitly specifying the root object for resolution. Why is it still not working?

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  • How to set image Tag URLs programmatically in ASP.NET C# inside of a ListView Control?

    - by loyalpenguin
    Hi, I know how you can set an tag's url attribute programmatically in c#, but it seems when I try to access the image element inside of a tag I cannot access it. The is residing in the . NOTE: I am only having this issue inside the Now the ListView tag is also databound.(this is probably why I cannot access, because it isn't guaranteed that it will even exist perhaps). How can I get around this so that I can display my images programmatically or is there a better solution? Here's the source: <asp:ListView ID="ListView_Comments" runat="server" DataKeyNames="ReviewID,ProductID,Rating" DataSourceID="EDS_CommentsList"> <ItemTemplate> <tr style="background-color:#EDECB3;color: #000000;"> <td><%# Eval("CustomerName") %></td> <td> <img src='Styles/Images/ReviewRating_d<%# Eval("Rating") %>.gif' alt=""> <br /> </td> <td> <%# Eval("Comments") %> </td> </tr> </ItemTemplate> <AlternatingItemTemplate> <tr style="background-color:#F8F8F8;"> <td><%# Eval("CustomerName") %></td> <td> <img id="rateImage" src="" alt="" runat="server" /> ......

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  • how to pass value to controller??

    - by rajesh
    When I try to pass url value to controller action, action is not getting the required value. I'm sending the value like this: function value(url,id) { alert(url); document.getElementById('rating').innerHTML=id; var params = 'artist='+id; alert(params); // var newurl='http://localhost/songs_full/public/eslresult/ratesong/userid/1/id/27'; var myAjax = new Ajax.Request(newurl,{method: 'post',parameters:params,onComplete: loadResponse}); //var myAjax = new Ajax.Request(url,{method:'POST',parameters:params,onComplete: load}); //alert(myAjax); } function load(http) { alert('success'); } and in the controller I have: public function ratesongAction() { $user=$_POST['rating']; echo $user; $post= $this->getRequest()->getPost(); //echo $post; $ratesongid= $this->_getParam('id'); } But still not getting the result. I am using zend framework.

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  • html rending of a prtion of data

    - by pradeep
    Hi, I have a section like $myresult .= '<tbody>'; /*start printing the table wth feature and ratings */ for ($i = 1 ; $i < $numProperties; $i++){ if($master_rating_properties['rating'.$i.'_name']){ $myresult .= '<tr>'; $myresult .= '<td width=\'22%\'>'; $indfeature = 0; $indfeature = $row_product['property'.$i.'_avg']; $myresult .= $master_rating_properties['rating'.$i.'_name'].' ( '.$indfeature .')'; $myresult .= '</td>'; $myresult .= '<td colspan=\'0\' width=\'38%\' >'; $tocheck = $indfeature; for($k = 0.5; $k <= 10.0; $k+=0.5){ $tocheck = roundOff($tocheck); if(($tocheck) == $k) { $chk = "checked"; } else { $chk = ""; } $myresult .= '<input class=\'star {split:2}\' type=\'radio\' name=\'drating'.$i.'\' id=\'drating'.$i.''.$k.'\' value=\''. $k .'\' '.$chk.' title=\''. $k.' out of 10 \' disabled \'/>'; } /* for k loop end */ /* added later ,was missing */ $myresult .= '</td>'; $myresult .= '</tr>'; } /* end if loop */ } /* end i for loop */ $myresult .= '</tbody>'; /* end tbody */ it works fine like printing the 10 stars(radio buttons) horizontally . but many a time all the 10 stars turn vertical.and after few browser refreshes it comes back to horizontal position. any idea .y this is causing problem? does tbody tag cause some problem.

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  • How to send emails and avoid them being classified as spam

    - by Uwe
    Hello, sometimes I want to send newsletters to my customers. The problem is, that some of the emails get caught as spam messages. Mostly by Outlook at the client (even in my own Outlook 2007). Now I want to know what should be done to create "good" emails. I know about reverse lookup etc., but what about a unsubscribe link with an unique ID does that increase a spam rating? Regards, Uwe

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  • Does moving a file outside NTFS loose data in alternate data streams?

    - by jay
    I have a lot of files on machine running Windows Server 2008 which I wanted to move to a Fedora machine. How can I keep the attributes stored in, for example, media files (date taken, rating, length, etc) while transfering it to outside the realm of NTFS's Alternate Data Streams. I'm aware that similar metadata exists in other file systems, but what happens when you move these files? And what's the best way to retain them in other file systems?

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  • Recover strategy single bad sector in moricon

    - by Damon
    This week, my harddisk made me an early christmas present in the form of a single defect sector. To make up for the puny size of the present, it chose a sector inside moricons.dll for that. This means that now the system takes about 5 minutes to boot before Windows gives up and moves on, and there's 2 dozen scary "critical failure" entries in the system log after every boot, which is annoying. OK, admittedly, I shouldn't complain, it could be worse, the bad sector could be in ntldr... SMART info more or less indicates (for what SMART can indicate anyway) that the drive is mostly OK. Soft Read Error Rate has a score of 96, and Current Pending Sector Count has a raw value of 8, which translates to a score of 100. Acronis DriveMonitor makes this an issue (lowering the overall rating to 75%), HDD Health calls it "excellent", giving an overall rating of 95% (which is what this harddisk from day one). No single score is below 95 (power on hours and spin up count), and most are 100 anyway. Well, whatever, I've seen drives with perfect SMART values fail from one second to the other, and drives with moderate values work for years. So, I'm inclined not to put too much weight into that overall. TL;DR Now... to the problem: I don't feel like trashing the disk just yet (that's planned with a new OS install upgrading to Win7 early next year, independently of this issue), but in the mean time, I would still like to have a smoothly running system again. Therefore, I feel tempted to tamper with it, but before I render my system entirely unusable (since I've never done this before), I'd like to verify that my planned procedere is likely to suceed in having a working system again: Copy moricons.dl_ from the Windows install disk, rename it to moricons.zip, and unzip it. This gives an intact 5.1.2600.2180 version (the broken one is 5.1.2600.5512 - but I guess this makes not much of a difference, since it's an icon-only DLL, and an outdated copy should work better than one that can't be read) Run chkdsk /r /f` which will "repair" the file (i.e. delete the file without asking, tell the drive to remap the sector, and toss some unreadable junk into a file with a hexadecimal number) Hopefully Windows still boots after this (is that a reasonable expectation, or do I need to have something like BartPE ready? -- but then again, what's that good for in case chkdsk has nuked the entire file system...) Delete the junk file generated by chkdsk, copy the new DLL to %windir%\system32 Reboot. Pray. Maybe I just shouldn't touch anything, since it still kind of works... if annoying, but it works. Unsure... But, is there anything fundamentally wrong with the planned approach? Is this a sensible approach at all?

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