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Search found 338 results on 14 pages for 'rectangles'.

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  • Fast rectangle to rectangle intersection

    - by Jeremy Rudd
    What's a fast way to test if 2 rectangles are intersecting? A search on the internet came up with this one-liner (WOOT!), but I don't understand how to write it in Javascript, it seems to be written in an ancient form of C++. struct { LONG left; LONG top; LONG right; LONG bottom; } RECT; bool IntersectRect(const RECT * r1, const RECT * r2) { return ! ( r2->left > r1->right || r2->right left || r2->top > r1->bottom || r2->bottom top ); }

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  • Only Integrating Box2D collision detection in my 2d engine?

    - by Mr.Gando
    I have integrated box2d in my engine, ( Debug Draw, etc. ) and with a world I can throw in some 2d squares/rectangles etc. I saw this post, where the user is basically not using a world for collision detection, however the user doesn't explain anything about how he's using the manifold (b2Manifold), etc. Another post, is in the cocos2d forum, ( scroll down to the user Lam in the third reply ) Could anyone help me a bit with this?, basically want to add collision detection without the need of using b2World ,etc etc. Thanks a lot!

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  • Are any of these quad-tree libraries any good?

    - by Noctis Skytower
    It appears that a certain project of mine will require the use of quad-trees, something that I have never worked with before. From what I have read they should allow substantial performance enhancements than a brute-force attempt at the problem would yield. Are any of these python modules any good? Quadtree 0.1.2 <= No: unable to execute in Python 3.1 QuadTree <= Yes: simple while working with rectangles quadtree.py <= No: no support for needed operations EDIT: Does anyone know of a better implementation that the one presented on the pygame wiki article?

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  • circuit/block-diagram drawing

    - by JCLL
    I'm looking for either algorithms or visualization tool for (nice) circuit/block-diagram drawing. I am also interested in a general formulation of the problem. By "circuit drawing", I mean the capability of exploring place & route for block-diagrams (rectangles) with I/O ports and their connections (wires). These block-diagrams can be hierarchical i.e some blocks may have some nested internal sub-structure etc. This topic is strongly related to classical graph-drawing, with the supplemental constraint of the need to take ports location into account, and possibly the shape of the blocks (rectangle of various sizes). Graphviz tools do not respond to the problem (at least my previous experiments have not been satisfactory). Force-directed algorithms retain my attention, but I have just found papers on classical directed graphs. Any hints ?

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  • What is the best algorithm to locate a point in an image file?

    - by suugaku
    Hi all, I want to create a mark sheet recognizer. Here is the description: My system uses black and white color scheme. The mark sheet paper has a small black rectangle on each corner and an additional small black rectangle, to determine orientation, near one of the previous rectangles. The paper is scanned to yield an image (in bmp format for example). The first step is to locate these five references in image as eficient as possible. My rough idea is to trace row by row and from left to right for each row. It sounds very slow I think. Is there any better way to do that? Thank you in advance. regards, Suugaku

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  • Java2D: Fill a convex rounded polygon (QuadCurves)

    - by Martijn Courteaux
    Hi, If I have a QuadCurve like this (+ = node): + + \ ./ +--?? And I fill it in Java 2D the result is something like this: (x = colored) +xxxxxxxxx+ \xxxxxx./ +--?? But I want to color the other side: + + x\ ./x xxx +--??xx xxxxxxxxxxx This succeeds by drawing a rectangle around the curve in the color I want to color the other side and then fill the curve with the background color. But this isn't good enough to fill a convex rounded (based on QuadCurves) polygon. In case of some coordinates for the rectangles (as explained in the trick I used) overlap other pieces of the polygon. Here are two images (the green area is my polygon): So, the question is simple: "How can I color a shape build of curves?" But to the answer will not be simple I think... Any advice would be VERY VERY appreciated. Thanks in advance. Maybe I'm going to make a bounty for this question if I don't get an answer

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  • Online chart editor

    - by Alexander Gladysh
    I love to use Google Documents as MS Word and MS Excel replacements for online collaboration. However, now I need to discuss architecture layout for my software. Nothing too fancy, perhaps a little (pseudo-)UML, but mostly basic shapes (rectangles, ellipses etc.) with labels, connected by thin lines or arrows. In olden Windows times I'd go for Visio, and be happy. But now I want to use online tool. Preferably free. No need for code reverse engineering etc., just plain assisted vector drawing. Any advice? What do you use?

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  • Create a ActiveX with a MFC existing application

    - by Jesús Galindo
    Hello! I'm trying to convert my MFC application, a simple "PaintBrush" app that draws lines and rectangles (it's only a little test from another bigger application), to a ActiveX Control that a could embed into a Windows Forms Application (with Visual C#). I didn't found any tutorial for do this, and now, I'm not sure that this it's possible. I know how create an ActiveX Control recently created but not how convert an existing application. Have anybody know how I can do this? Thanks!

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  • How do I draw a gradated boarder on a polygon using GDI+ via C#/WinForms?

    - by AndyJ
    Hi, I have polygons of various shapes and sizes. They have a solid fill and currently a solid border. I would like to give the polygons a gradient on their edge to soften them. So far I've tried using a Pen with a LinearGradientBrush and whilst the effect it produces is very interesting it's most defintly not what I want ;) I've looked through the System.Drawing.Drawing2D namespace but there didnt seem to be any other classes that would be applicable for this purpose. I've had a search around and the articles that i can find are mostly about creating boarders for rectangles, which are mush easier, or are irrelivent. So to summerise, does anyone have a way of drawing a gradient boarder on a polygon using GDI+?

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  • c# - clear surface when resizing

    - by dhh
    Hello, I'm trying to build my own custom control for a windows forms application in C#.Net. Currently I paint some rectangles and other graphic elements using the paint event. When I now resize the app form to fit the desktop size, all elements are repainted (which is exactly the behaviour I need) but the old one's are shown in the background. Here's what I'm doing by now: Pen penDefaultBorder = new Pen(Color.Wheat, 1); int margin = 5; private void CustomControl_Paint(object sender, PaintEventArgs e) { CustomControl calendar = (CustomControl)sender; Graphics graphics = e.Graphics; graphics.Clear(Color.WhiteSmoke); graphics.DrawRectangle(penDefaultBorder, margin, margin, calendar.Width - margin * 2, calendar.Height - margin * 2); //... } Neither the graphics.Clear, nor adding a graphics.FillRectangle(...) will hide the old rectangle from the surface. Ideas? Thank you all.

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  • Flex - weird display behavior on large number of Canvas

    - by itarato
    Hi, I have a Flex app (SDK 3.5 - FP10) that does mindmap trees. Every node is a Canvas (I'm using Canvas specific properties so I needed it). It has a shadow effect, background color and some small ui element on it (like icons, texts...). It works perfectly until it goes over ~700 nodes (Canvas). Over that number it shows grey rectangles: http://yfrog.com/bhw2pj . If I turn off the DropShadowFilter effect for the Canvas, they are also gone, so I assume it's a DropShadowFilter problem: http://yfrog.com/2d9y8j . The effect is simple: private static var _nodeDropShadow:DropShadowFilter = new DropShadowFilter(1, 45, 0x888888, 1, 1, 1); _backgroundComp.filters = _nodeDropShadow; Is it possible that Flex can't handle that much? Thanks in advance

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  • Can this rectangle to rectangle intersection code still work?

    - by Jeremy Rudd
    I was looking for a fast performing code to test if 2 rectangles are intersecting. A search on the internet came up with this one-liner (WOOT!), but I don't understand how to write it in Javascript, it seems to be written in an ancient form of C++. Can this thing still work? Can you make it work? struct { LONG left; LONG top; LONG right; LONG bottom; } RECT; bool IntersectRect(const RECT * r1, const RECT * r2) { return ! ( r2->left > r1->right || r2->right left || r2->top > r1->bottom || r2->bottom top ); }

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  • Android: How to invalidate multiple parts of screen

    - by user342731
    I need to be able to selectively invalidate multiple (about 20) rectangles on the screen for performance reasons, so tried the following: Vector<Rect> myRects = new Vector<Rect>(); // ... add some Rects to myRects for (Rect r : myRects) { invalidate(r); } However this seems to invalidates a union of all the Rect's, forming one large rectangle which covers all of small ones I'm trying to invalidate. How can one invalidate multiple areas on the screen, and only those areas?

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  • C++ library for Coordinate Transformation Matrices (CTM)?

    - by BastiBense
    I'm looking for a C++ library which allows for easy integration of Coordinate Transformation Matrices (CTM) in my application. You might know CTMs from PDF or PostScript. For one project we are using C++/Qt4 as a framework, which offers a QTransform class, which provides methods like .translate(double x, double y) or .rotate(double degrees). After doing some transformations, it would allow me to get all 6 CTM values, which I could feed into a PDF library or use a transformation matrix in export files. Qt's API also allows for arbitrary mapping of polygons (QPolygon), rectangles (QRect) and other primitive data structures into transformed coordinate systems. So basically I'm looking for something similar to what Qt provides, but without the need of using Qt. I know I could do the matrix multiplications myself, but I'm not really interested in doing so, as I'm very sure that someone already solved this problem, so please no links to books or other guides on how to multiply matrices. Thanks!

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  • n*n blocks and polygons

    - by OSaad
    Hi, this is actually meant to be for a function called roipoly in matlab but it can be considered a general case problem. Roipoly is a function which lets u select a polygon over an image, and returns a binary mask where u can use it to get indices of the desired polygon. (It is just a normal polygon after all). My application (K-Nearest Neighbor) requires that i make n*n blocks out of the data i have (the polygon), i.e. If i have a polygon (a road or a piece of land), i want a n*n square moving over it while avoiding intersection with edges and putting those n*n pixels into some variable. This problem would be a lot easier if i had all my shapes in the form of rectangles, but that unfortunately isn't the case. I might have something going diagonal, circular or just irregular.

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  • What are the ways to create draw data structures for latex?

    - by alicephacker
    I tried tikz/pgf a bit but have not had much luck creating a nice diagram to visualize bitfields or byte fields of packed data structures (i.e. in memory). Essentially I want a set of rectangles representing ranges of bits with labels inside, and offsets along the top. There should be multiple rows for each word of the data structure. This is similar to most of the diagrams in most processor manuals labeling opcode encoding etc. Has anyone else tried to do this using latex or is there a package for this?

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  • How do I draw a graduated border on a polygon using GDI+ via C#/WinForms?

    - by AndyJ
    I have polygons of various shapes and sizes. They have a solid fill and currently a solid border. I would like to give the polygons a gradient on their edge to soften them. So far I've tried using a Pen with a LinearGradientBrush and whilst the effect it produces is very interesting it's most definitely not what I want ;) I've looked through the System.Drawing.Drawing2D namespace but there didn't seem to be any other classes that would be applicable for this purpose. I've had a search around and the articles that I can find are mostly about creating borders for rectangles, which are mush easier, or are irrelevant. So to summarize, does anyone have a way of drawing a gradient border in on a polygon using GDI+?

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  • Opinions on platform game actor/background collision resolving

    - by Kawa
    Imagine the following scenario: I have a level whose physical structure is built up from a collection of bounding rectangles, combined with prerendered bitmap backgrounds. My actors, including the player character, all have their own bounding rectangle. If an actor manages to get stuck inside a level block, partially or otherwise, it'll need to be shifted out again, so that it is flush against the block. The untested technique I thought up during bio break is as follows: If an actor's box is found to intersect a level box, determine where the centerpoints of each rect are. If the actor's center is higher than the level box's, move the actor so that the bottom of the actor's rect is flush with the top of the level's rect, and vice versa if it's lower. Then do a similar thing horizontally. Opinions on that? Suggestions on better methods? Actually, the bounding rects are XNA BoundingBlocks with their Z spanning from -1 to 1, but it's still 2D gameplay.

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  • Draw rectangle using Core Graphics with live preview

    - by mikawber
    I'm creating a simple drawing application and would like some help with drawing rectangles based on the user's touch events. I'm able to draw a rectangle using Core Graphics from the point in touchesBegan to the point in touchesEnded. This rectangle is then displayed once the touchesEnded event is fired. However, I would like to be able to do this in a 'live' fashion. Meaning, the rectangle is updated as the user drags their finger. Is this possible? Any help would be greatly appreciated, thank you!

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  • Determining if a coordinate is on a line

    - by TGCBraun
    I´m coding a little app that allows the user to draw multiple shapes and then remove or resize them. It´s working perfectly on rectangles and ovals, but I´m having issues with lines. Here´s a method that I wrote to find if the clicked spot on the screen is part of a specific line: public boolean containsLocation(int x, int y) { int m = (getY2() - getY()) / (getX2() - getX()); int b = getY() - (m * getX()); if (y == (m * x) + b) { return true; } return false; I´m using the famous y = mx + b formula and replacing y and x to find if the clicked spot is part of the line. The problem is when I click on the screen to remove the line, it only works if I click on the very fist coordinate (x,y) where the line starts. Nothing happens when I click anywhere else along the line. Can anyone shed a light on what I´m doing wrong? Thanks a lot.

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  • WPF Moving Element problem

    - by Kyle
    Hello, I am probably over-doing a very simple problem, but this is what I have a the moment: I have several buttons and a listbox of items in which the user can select and interact with. My application also moves those elements in accordance to the application width/height, such as follows: listBox1.Margin = new Thickness(this.ActualWidth * 0.84, this.ActualHeight * 0.3, 0, 0); I am able to select the items within the listbox and click on buttons appropriately while in windowed mode, but as I begin to stretch the application larger, I try to click on the items, and I cannot do so.. is this because I also need to update their hit-detection rectangles as well? Or perhaps am I moving the items incorrectly? I am at a loss.. any information would be very helpful at this point...thanks!

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  • Simple graphics API with transparency, polygons, reading image pixels?

    - by M. Elkstein
    I need a simple graphics library that supports the following functionality: Ability to draw polygons (not just rectangles!) with RGBA colors (i.e., partially transparent), Ability to load bitmap images, Ability to read current color of pixel in a given coordinate. Ideally using JavaScript or Python. Seems like HTML 5 Canvas can handle #2 and #3 but not #1, whereas SVG can handle #1 and #2 but not #3. Am I missing something (about either of these two)? Or are there other alternatives?

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  • Minimum number of training examples for Find-S/Candidate Elimination algorithms?

    - by Rich
    Consider the instance space consisting of integer points in the x, y plane, where 0 = x, y = 10, and the set of hypotheses consisting of rectangles (i.e. being of the form (a = x = b, c = y = d), where 0 = a, b, c, d = 10). What is the smallest number of training examples one needs to provide so that the Find-S algorithm perfectly learns a particular target concept (e.g. (2 = x = 4, 6 = y = 9))? When can we say that the target concept is exactly learned in the case of the Find-S algorithm, and what is the optimal query strategy? I'd also like to know the answer w.r.t Candidate Elimination. Thanks in advance.

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  • Freeglut ( OpenGL ) in C

    - by user1832149
    I would like to ask for you a little help in my homework. I'm learning at an university of Debrecen, and I would like to be a programmer, but I'm stuck with this homework. It's a OpenGL project in C. (freeglut) The next task is about: Window to viewport transformation. Draw graphs of functions, as shown below. The individual views (viewport) defines four different rectangles. Functions look like this picture: one window in 4 piece, and one pice of one function. The functions, respectively: f(x)=x2 g(x)=x3 h(x)=sin(x) i(x)=cos(x) Heres a pic what I need to make: How would I approach such a task?

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  • How should i draw text and shapes in wpf and C#?

    - by peterhu
    I want to do basic WPF graphics, i.e. rectangles, lines, circles and text. When should I use Drawing and when should I use a DrawingVisual? I have some code that uses Drawing and I render those to a DrawingImage and display that in an image control. Is this the right way? I could not see how to add text to a drawing. I had trouble positioning it too. Should I be rendering to a Canvas? I have some code that uses DrawingVisual and writes to a DrawingContext. That is like WinForms. Is this the recommended way? Do you have any high level advice on which APIs to use for basic graphics and labels? Will they options work on Silver Light and Desktop?

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