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  • Adding Unobtrusive Validation To MVCContrib Fluent Html

    - by srkirkland
    ASP.NET MVC 3 includes a new unobtrusive validation strategy that utilizes HTML5 data-* attributes to decorate form elements.  Using a combination of jQuery validation and an unobtrusive validation adapter script that comes with MVC 3, those attributes are then turned into client side validation rules. A Quick Introduction to Unobtrusive Validation To quickly show how this works in practice, assume you have the following Order.cs class (think Northwind) [If you are familiar with unobtrusive validation in MVC 3 you can skip to the next section]: public class Order : DomainObject { [DataType(DataType.Date)] public virtual DateTime OrderDate { get; set; }   [Required] [StringLength(12)] public virtual string ShipAddress { get; set; }   [Required] public virtual Customer OrderedBy { get; set; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Note the System.ComponentModel.DataAnnotations attributes, which provide the validation and metadata information used by ASP.NET MVC 3 to determine how to render out these properties.  Now let’s assume we have a form which can edit this Order class, specifically let’s look at the ShipAddress property: @Html.LabelFor(x => x.Order.ShipAddress) @Html.EditorFor(x => x.Order.ShipAddress) @Html.ValidationMessageFor(x => x.Order.ShipAddress) .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now the Html.EditorFor() method is smart enough to look at the ShipAddress attributes and write out the necessary unobtrusive validation html attributes.  Note we could have used Html.TextBoxFor() or even Html.TextBox() and still retained the same results. If we view source on the input box generated by the Html.EditorFor() call, we get the following: <input type="text" value="Rua do Paço, 67" name="Order.ShipAddress" id="Order_ShipAddress" data-val-required="The ShipAddress field is required." data-val-length-max="12" data-val-length="The field ShipAddress must be a string with a maximum length of 12." data-val="true" class="text-box single-line input-validation-error"> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } As you can see, we have data-val-* attributes for both required and length, along with the proper error messages and additional data as necessary (in this case, we have the length-max=”12”). And of course, if we try to submit the form with an invalid value, we get an error on the client: Working with MvcContrib’s Fluent Html The MvcContrib project offers a fluent interface for creating Html elements which I find very expressive and useful, especially when it comes to creating select lists.  Let’s look at a few quick examples: @this.TextBox(x => x.FirstName).Class("required").Label("First Name:") @this.MultiSelect(x => x.UserId).Options(ViewModel.Users) @this.CheckBox("enabled").LabelAfter("Enabled").Title("Click to enable.").Styles(vertical_align => "middle")   @(this.Select("Order.OrderedBy").Options(Model.Customers, x => x.Id, x => x.CompanyName) .Selected(Model.Order.OrderedBy != null ? Model.Order.OrderedBy.Id : "") .FirstOption(null, "--Select A Company--") .HideFirstOptionWhen(Model.Order.OrderedBy != null) .Label("Ordered By:")) .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } These fluent html helpers create the normal html you would expect, and I think they make life a lot easier and more readable when dealing with complex markup or select list data models (look ma: no anonymous objects for creating class names!). Of course, the problem we have now is that MvcContrib’s fluent html helpers don’t know about ASP.NET MVC 3’s unobtrusive validation attributes and thus don’t take part in client validation on your page.  This is not ideal, so I wrote a quick helper method to extend fluent html with the knowledge of what unobtrusive validation attributes to include when they are rendered. Extending MvcContrib’s Fluent Html Before posting the code, there are just a few things you need to know.  The first is that all Fluent Html elements implement the IElement interface (MvcContrib.FluentHtml.Elements.IElement), and the second is that the base System.Web.Mvc.HtmlHelper has been extended with a method called GetUnobtrusiveValidationAttributes which we can use to determine the necessary attributes to include.  With this knowledge we can make quick work of extending fluent html: public static class FluentHtmlExtensions { public static T IncludeUnobtrusiveValidationAttributes<T>(this T element, HtmlHelper htmlHelper) where T : MvcContrib.FluentHtml.Elements.IElement { IDictionary<string, object> validationAttributes = htmlHelper .GetUnobtrusiveValidationAttributes(element.GetAttr("name"));   foreach (var validationAttribute in validationAttributes) { element.SetAttr(validationAttribute.Key, validationAttribute.Value); }   return element; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The code is pretty straight forward – basically we use a passed HtmlHelper to get a list of validation attributes for the current element and then add each of the returned attributes to the element to be rendered. The Extension In Action Now let’s get back to the earlier ShipAddress example and see what we’ve accomplished.  First we will use a fluent html helper to render out the ship address text input (this is the ‘before’ case): @this.TextBox("Order.ShipAddress").Label("Ship Address:").Class("class-name") .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } And the resulting HTML: <label id="Order_ShipAddress_Label" for="Order_ShipAddress">Ship Address:</label> <input type="text" value="Rua do Paço, 67" name="Order.ShipAddress" id="Order_ShipAddress" class="class-name"> Now let’s do the same thing except here we’ll use the newly written extension method: @this.TextBox("Order.ShipAddress").Label("Ship Address:") .Class("class-name").IncludeUnobtrusiveValidationAttributes(Html) .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } And the resulting HTML: <label id="Order_ShipAddress_Label" for="Order_ShipAddress">Ship Address:</label> <input type="text" value="Rua do Paço, 67" name="Order.ShipAddress" id="Order_ShipAddress" data-val-required="The ShipAddress field is required." data-val-length-max="12" data-val-length="The field ShipAddress must be a string with a maximum length of 12." data-val="true" class="class-name"> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Excellent!  Now we can continue to use unobtrusive validation and have the flexibility to use ASP.NET MVC’s Html helpers or MvcContrib’s fluent html helpers interchangeably, and every element will participate in client side validation. Wrap Up Overall I’m happy with this solution, although in the best case scenario MvcContrib would know about unobtrusive validation attributes and include them automatically (of course if it is enabled in the web.config file).  I know that MvcContrib allows you to author global behaviors, but that requires changing the base class of your views, which I am not willing to do. Enjoy!

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  • Tracking download of non-html (like pdf) downloads with jQuery and Google Analytics

    - by developerit
    Hi folks, it’s been quite calm at Developer IT’s this summer since we were all involved in other projects, but we are slowly comming back. In this post, we will present a simple way of tracking files download with Google Analytics with the help of jQuery. We work for a client that offers a lot of pdf files to download on their web site and wanted to know which one are the most popular. They use Google Analytics for a long time now and we did not want to have a second interface in order to present those stats to our client. So usign IIS logs was not a idea to consider. Since Google already offers us a splendid web interface and a powerful API, we deceided to hook up simple javascript code into the jQuery click event to notify Analytics that a pdf has been requested. (function ($) { function trackLink(e) { var url = $(this).attr('href'); //alert(url); // for debug purpose // old page tracker code pageTracker._trackPageview(url); // you can use the new one too _gaq.push(["_trackPageview",url]); //always return true, in order for the browser to continue its job return true; } // When DOM ready $(function () { // hook up the click event $('.pdf-links a').click(trackLink); }); })(jQuery); You can be more presice or even be sure not to miss one click by changing the selector which hooks up the click event. I have been usign this code to track AJAX requests and it works flawlessly.

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  • Managed (.net) library with html-tidy like functionality?

    - by Eamon Nerbonne
    Does anybody know of an html cleaner for .NET that can parse html and (for instance) convert it to a more machine friendly format such as xhtml? I've tried the HTML Agility Pack, but that fails to correctly parse even fairly simple examples. To give an example of html that should be parsed correctly: <html><body> <ul><li>TestElem1 <li>TestElem2 <li>TestElem3 List: <ul><li>Nested1 <li>Nested2</li> <li>Nested3 </ul> <li>TestElem4 </ul> <p>paragraph 1 <p>paragraph 2 <p>paragraph 3 </body></html> li tags don't need to be closed (see spec), and neither do P tags. In other words, the above sample should be parsed as: <html><body> <ul><li>TestElem1</li> <li>TestElem2</li> <li>TestElem3 List: <ul><li>Nested1</li> <li>Nested2</li> <li>Nested3</li> </ul></li> <li>TestElem4</li> </ul> <p>paragraph 1</p> <p>paragraph 2</p> <p>paragraph 3</p> </body></html> Since the aim is to use the library on various machines, it's a big disadvantage to need to fall back to native code (such as a wrapper around html tidy) which would require extra deployment hassle and sacrifice platform independance. Any suggestions? To recap, I'm looking for: An html cleaner ala HTML tidy Must be able to deal with real world html, not just xhtml, at the very least correctly reading valid html 4 Must be able to convert to a more easily processable xml format Should be a purely managed app.

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  • Using HTML 5 SessionState to save rendered Page Content

    - by Rick Strahl
    HTML 5 SessionState and LocalStorage are very useful and super easy to use to manage client side state. For building rich client side or SPA style applications it's a vital feature to be able to cache user data as well as HTML content in order to swap pages in and out of the browser's DOM. What might not be so obvious is that you can also use the sessionState and localStorage objects even in classic server rendered HTML applications to provide caching features between pages. These APIs have been around for a long time and are supported by most relatively modern browsers and even all the way back to IE8, so you can use them safely in your Web applications. SessionState and LocalStorage are easy The APIs that make up sessionState and localStorage are very simple. Both object feature the same API interface which  is a simple, string based key value store that has getItem, setItem, removeitem, clear and  key methods. The objects are also pseudo array objects and so can be iterated like an array with  a length property and you have array indexers to set and get values with. Basic usage  for storing and retrieval looks like this (using sessionStorage, but the syntax is the same for localStorage - just switch the objects):// set var lastAccess = new Date().getTime(); if (sessionStorage) sessionStorage.setItem("myapp_time", lastAccess.toString()); // retrieve in another page or on a refresh var time = null; if (sessionStorage) time = sessionStorage.getItem("myapp_time"); if (time) time = new Date(time * 1); else time = new Date(); sessionState stores data that is browser session specific and that has a liftetime of the active browser session or window. Shut down the browser or tab and the storage goes away. localStorage uses the same API interface, but the lifetime of the data is permanently stored in the browsers storage area until deleted via code or by clearing out browser cookies (not the cache). Both sessionStorage and localStorage space is limited. The spec is ambiguous about this - supposedly sessionStorage should allow for unlimited size, but it appears that most WebKit browsers support only 2.5mb for either object. This means you have to be careful what you store especially since other applications might be running on the same domain and also use the storage mechanisms. That said 2.5mb worth of character data is quite a bit and would go a long way. The easiest way to get a feel for how sessionState and localStorage work is to look at a simple example. You can go check out the following example online in Plunker: http://plnkr.co/edit/0ICotzkoPjHaWa70GlRZ?p=preview which looks like this: Plunker is an online HTML/JavaScript editor that lets you write and run Javascript code and similar to JsFiddle, but a bit cleaner to work in IMHO (thanks to John Papa for turning me on to it). The sample has two text boxes with counts that update session/local storage every time you click the related button. The counts are 'cached' in Session and Local storage. The point of these examples is that both counters survive full page reloads, and the LocalStorage counter survives a complete browser shutdown and restart. Go ahead and try it out by clicking the Reload button after updating both counters and then shutting down the browser completely and going back to the same URL (with the same browser). What you should see is that reloads leave both counters intact at the counted values, while a browser restart will leave only the local storage counter intact. The code to deal with the SessionStorage (and LocalStorage not shown here) in the example is isolated into a couple of wrapper methods to simplify the code: function getSessionCount() { var count = 0; if (sessionStorage) { var count = sessionStorage.getItem("ss_count"); count = !count ? 0 : count * 1; } $("#txtSession").val(count); return count; } function setSessionCount(count) { if (sessionStorage) sessionStorage.setItem("ss_count", count.toString()); } These two functions essentially load and store a session counter value. The two key methods used here are: sessionStorage.getItem(key); sessionStorage.setItem(key,stringVal); Note that the value given to setItem and return by getItem has to be a string. If you pass another type you get an error. Don't let that limit you though - you can easily enough store JSON data in a variable so it's quite possible to pass complex objects and store them into a single sessionStorage value:var user = { name: "Rick", id="ricks", level=8 } sessionStorage.setItem("app_user",JSON.stringify(user)); to retrieve it:var user = sessionStorage.getItem("app_user"); if (user) user = JSON.parse(user); Simple! If you're using the Chrome Developer Tools (F12) you can also check out the session and local storage state on the Resource tab:   You can also use this tool to refresh or remove entries from storage. What we just looked at is a purely client side implementation where a couple of counters are stored. For rich client centric AJAX applications sessionStorage and localStorage provide a very nice and simple API to store application state while the application is running. But you can also use these storage mechanisms to manage server centric HTML applications when you combine server rendering with some JavaScript to perform client side data caching. You can both store some state information and data on the client (ie. store a JSON object and carry it forth between server rendered HTML requests) or you can use it for good old HTTP based caching where some rendered HTML is saved and then restored later. Let's look at the latter with a real life example. Why do I need Client-side Page Caching for Server Rendered HTML? I don't know about you, but in a lot of my existing server driven applications I have lists that display a fair amount of data. Typically these lists contain links to then drill down into more specific data either for viewing or editing. You can then click on a link and go off to a detail page that provides more concise content. So far so good. But now you're done with the detail page and need to get back to the list, so you click on a 'bread crumbs trail' or an application level 'back to list' button and… …you end up back at the top of the list - the scroll position, the current selection in some cases even filters conditions - all gone with the wind. You've left behind the state of the list and are starting from scratch in your browsing of the list from the top. Not cool! Sound familiar? This a pretty common scenario with server rendered HTML content where it's so common to display lists to drill into, only to lose state in the process of returning back to the original list. Look at just about any traditional forums application, or even StackOverFlow to see what I mean here. Scroll down a bit to look at a post or entry, drill in then use the bread crumbs or tab to go back… In some cases returning to the top of a list is not a big deal. On StackOverFlow that sort of works because content is turning around so quickly you probably want to actually look at the top posts. Not always though - if you're browsing through a list of search topics you're interested in and drill in there's no way back to that position. Essentially anytime you're actively browsing the items in the list, that's when state becomes important and if it's not handled the user experience can be really disrupting. Content Caching If you're building client centric SPA style applications this is a fairly easy to solve problem - you tend to render the list once and then update the page content to overlay the detail content, only hiding the list temporarily until it's used again later. It's relatively easy to accomplish this simply by hiding content on the page and later making it visible again. But if you use server rendered content, hanging on to all the detail like filters, selections and scroll position is not quite as easy. Or is it??? This is where sessionStorage comes in handy. What if we just save the rendered content of a previous page, and then restore it when we return to this page based on a special flag that tells us to use the cached version? Let's see how we can do this. A real World Use Case Recently my local ISP asked me to help out with updating an ancient classifieds application. They had a very busy, local classifieds app that was originally an ASP classic application. The old app was - wait for it: frames based - and even though I lobbied against it, the decision was made to keep the frames based layout to allow rapid browsing of the hundreds of posts that are made on a daily basis. The primary reason they wanted this was precisely for the ability to quickly browse content item by item. While I personally hate working with Frames, I have to admit that the UI actually works well with the frames layout as long as you're running on a large desktop screen. You can check out the frames based desktop site here: http://classifieds.gorge.net/ However when I rebuilt the app I also added a secondary view that doesn't use frames. The main reason for this of course was for mobile displays which work horribly with frames. So there's a somewhat mobile friendly interface to the interface, which ditches the frames and uses some responsive design tweaking for mobile capable operation: http://classifeds.gorge.net/mobile  (or browse the base url with your browser width under 800px)   Here's what the mobile, non-frames view looks like:   As you can see this means that the list of classifieds posts now is a list and there's a separate page for drilling down into the item. And of course… originally we ran into that usability issue I mentioned earlier where the browse, view detail, go back to the list cycle resulted in lost list state. Originally in mobile mode you scrolled through the list, found an item to look at and drilled in to display the item detail. Then you clicked back to the list and BAM - you've lost your place. Because there are so many items added on a daily basis the full list is never fully loaded, but rather there's a "Load Additional Listings"  entry at the button. Not only did we originally lose our place when coming back to the list, but any 'additionally loaded' items are no longer there because the list was now rendering  as if it was the first page hit. The additional listings, and any filters, the selection of an item all were lost. Major Suckage! Using Client SessionStorage to cache Server Rendered Content To work around this problem I decided to cache the rendered page content from the list in SessionStorage. Anytime the list renders or is updated with Load Additional Listings, the page HTML is cached and stored in Session Storage. Any back links from the detail page or the login or write entry forms then point back to the list page with a back=true query string parameter. If the server side sees this parameter it doesn't render the part of the page that is cached. Instead the client side code retrieves the data from the sessionState cache and simply inserts it into the page. It sounds pretty simple, and the overall the process is really easy, but there are a few gotchas that I'll discuss in a minute. But first let's look at the implementation. Let's start with the server side here because that'll give a quick idea of the doc structure. As I mentioned the server renders data from an ASP.NET MVC view. On the list page when returning to the list page from the display page (or a host of other pages) looks like this: https://classifieds.gorge.net/list?back=True The query string value is a flag, that indicates whether the server should render the HTML. Here's what the top level MVC Razor view for the list page looks like:@model MessageListViewModel @{ ViewBag.Title = "Classified Listing"; bool isBack = !string.IsNullOrEmpty(Request.QueryString["back"]); } <form method="post" action="@Url.Action("list")"> <div id="SizingContainer"> @if (!isBack) { @Html.Partial("List_CommandBar_Partial", Model) <div id="PostItemContainer" class="scrollbox" xstyle="-webkit-overflow-scrolling: touch;"> @Html.Partial("List_Items_Partial", Model) @if (Model.RequireLoadEntry) { <div class="postitem loadpostitems" style="padding: 15px;"> <div id="LoadProgress" class="smallprogressright"></div> <div class="control-progress"> Load additional listings... </div> </div> } </div> } </div> </form> As you can see the query string triggers a conditional block that if set is simply not rendered. The content inside of #SizingContainer basically holds  the entire page's HTML sans the headers and scripts, but including the filter options and menu at the top. In this case this makes good sense - in other situations the fact that the menu or filter options might be dynamically updated might make you only cache the list rather than essentially the entire page. In this particular instance all of the content works and produces the proper result as both the list along with any filter conditions in the form inputs are restored. Ok, let's move on to the client. On the client there are two page level functions that deal with saving and restoring state. Like the counter example I showed earlier, I like to wrap the logic to save and restore values from sessionState into a separate function because they are almost always used in several places.page.saveData = function(id) { if (!sessionStorage) return; var data = { id: id, scroll: $("#PostItemContainer").scrollTop(), html: $("#SizingContainer").html() }; sessionStorage.setItem("list_html",JSON.stringify(data)); }; page.restoreData = function() { if (!sessionStorage) return; var data = sessionStorage.getItem("list_html"); if (!data) return null; return JSON.parse(data); }; The data that is saved is an object which contains an ID which is the selected element when the user clicks and a scroll position. These two values are used to reset the scroll position when the data is used from the cache. Finally the html from the #SizingContainer element is stored, which makes for the bulk of the document's HTML. In this application the HTML captured could be a substantial bit of data. If you recall, I mentioned that the server side code renders a small chunk of data initially and then gets more data if the user reads through the first 50 or so items. The rest of the items retrieved can be rather sizable. Other than the JSON deserialization that's Ok. Since I'm using SessionStorage the storage space has no immediate limits. Next is the core logic to handle saving and restoring the page state. At first though this would seem pretty simple, and in some cases it might be, but as the following code demonstrates there are a few gotchas to watch out for. Here's the relevant code I use to save and restore:$( function() { … var isBack = getUrlEncodedKey("back", location.href); if (isBack) { // remove the back key from URL setUrlEncodedKey("back", "", location.href); var data = page.restoreData(); // restore from sessionState if (!data) { // no data - force redisplay of the server side default list window.location = "list"; return; } $("#SizingContainer").html(data.html); var el = $(".postitem[data-id=" + data.id + "]"); $(".postitem").removeClass("highlight"); el.addClass("highlight"); $("#PostItemContainer").scrollTop(data.scroll); setTimeout(function() { el.removeClass("highlight"); }, 2500); } else if (window.noFrames) page.saveData(null); // save when page loads $("#SizingContainer").on("click", ".postitem", function() { var id = $(this).attr("data-id"); if (!id) return true; if (window.noFrames) page.saveData(id); var contentFrame = window.parent.frames["Content"]; if (contentFrame) contentFrame.location.href = "show/" + id; else window.location.href = "show/" + id; return false; }); … The code starts out by checking for the back query string flag which triggers restoring from the client cache. If cached the cached data structure is read from sessionStorage. It's important here to check if data was returned. If the user had back=true on the querystring but there is no cached data, he likely bookmarked this page or otherwise shut down the browser and came back to this URL. In that case the server didn't render any detail and we have no cached data, so all we can do is redirect to the original default list view using window.location. If we continued the page would render no data - so make sure to always check the cache retrieval result. Always! If there is data the it's loaded and the data.html data is restored back into the document by simply injecting the HTML back into the document's #SizingContainer element:$("#SizingContainer").html(data.html); It's that simple and it's quite quick even with a fully loaded list of additional items and on a phone. The actual HTML data is stored to the cache on every page load initially and then again when the user clicks on an element to navigate to a particular listing. The former ensures that the client cache always has something in it, and the latter updates with additional information for the selected element. For the click handling I use a data-id attribute on the list item (.postitem) in the list and retrieve the id from that. That id is then used to navigate to the actual entry as well as storing that Id value in the saved cached data. The id is used to reset the selection by searching for the data-id value in the restored elements. The overall process of this save/restore process is pretty straight forward and it doesn't require a bunch of code, yet it yields a huge improvement in the usability of the site on mobile devices (or anybody who uses the non-frames view). Some things to watch out for As easy as it conceptually seems to simply store and retrieve cached content, you have to be quite aware what type of content you are caching. The code above is all that's specific to cache/restore cycle and it works, but it took a few tweaks to the rest of the script code and server code to make it all work. There were a few gotchas that weren't immediately obvious. Here are a few things to pay attention to: Event Handling Logic Timing of manipulating DOM events Inline Script Code Bookmarking to the Cache Url when no cache exists Do you have inline script code in your HTML? That script code isn't going to run if you restore from cache and simply assign or it may not run at the time you think it would normally in the DOM rendering cycle. JavaScript Event Hookups The biggest issue I ran into with this approach almost immediately is that originally I had various static event handlers hooked up to various UI elements that are now cached. If you have an event handler like:$("#btnSearch").click( function() {…}); that works fine when the page loads with server rendered HTML, but that code breaks when you now load the HTML from cache. Why? Because the elements you're trying to hook those events to may not actually be there - yet. Luckily there's an easy workaround for this by using deferred events. With jQuery you can use the .on() event handler instead:$("#SelectionContainer").on("click","#btnSearch", function() {…}); which monitors a parent element for the events and checks for the inner selector elements to handle events on. This effectively defers to runtime event binding, so as more items are added to the document bindings still work. For any cached content use deferred events. Timing of manipulating DOM Elements Along the same lines make sure that your DOM manipulation code follows the code that loads the cached content into the page so that you don't manipulate DOM elements that don't exist just yet. Ideally you'll want to check for the condition to restore cached content towards the top of your script code, but that can be tricky if you have components or other logic that might not all run in a straight line. Inline Script Code Here's another small problem I ran into: I use a DateTime Picker widget I built a while back that relies on the jQuery date time picker. I also created a helper function that allows keyboard date navigation into it that uses JavaScript logic. Because MVC's limited 'object model' the only way to embed widget content into the page is through inline script. This code broken when I inserted the cached HTML into the page because the script code was not available when the component actually got injected into the page. As the last bullet - it's a matter of timing. There's no good work around for this - in my case I pulled out the jQuery date picker and relied on native <input type="date" /> logic instead - a better choice these days anyway, especially since this view is meant to be primarily to serve mobile devices which actually support date input through the browser (unlike desktop browsers of which only WebKit seems to support it). Bookmarking Cached Urls When you cache HTML content you have to make a decision whether you cache on the client and also not render that same content on the server. In the Classifieds app I didn't render server side content so if the user comes to the page with back=True and there is no cached content I have to a have a Plan B. Typically this happens when somebody ends up bookmarking the back URL. The easiest and safest solution for this scenario is to ALWAYS check the cache result to make sure it exists and if not have a safe URL to go back to - in this case to the plain uncached list URL which amounts to effectively redirecting. This seems really obvious in hindsight, but it's easy to overlook and not see a problem until much later, when it's not obvious at all why the page is not rendering anything. Don't use <body> to replace Content Since we're practically replacing all the HTML in the page it may seem tempting to simply replace the HTML content of the <body> tag. Don't. The body tag usually contains key things that should stay in the page and be there when it loads. Specifically script tags and elements and possibly other embedded content. It's best to create a top level DOM element specifically as a placeholder container for your cached content and wrap just around the actual content you want to replace. In the app above the #SizingContainer is that container. Other Approaches The approach I've used for this application is kind of specific to the existing server rendered application we're running and so it's just one approach you can take with caching. However for server rendered content caching this is a pattern I've used in a few apps to retrofit some client caching into list displays. In this application I took the path of least resistance to the existing server rendering logic. Here are a few other ways that come to mind: Using Partial HTML Rendering via AJAXInstead of rendering the page initially on the server, the page would load empty and the client would render the UI by retrieving the respective HTML and embedding it into the page from a Partial View. This effectively makes the initial rendering and the cached rendering logic identical and removes the server having to decide whether this request needs to be rendered or not (ie. not checking for a back=true switch). All the logic related to caching is made on the client in this case. Using JSON Data and Client RenderingThe hardcore client option is to do the whole UI SPA style and pull data from the server and then use client rendering or databinding to pull the data down and render using templates or client side databinding with knockout/angular et al. As with the Partial Rendering approach the advantage is that there's no difference in the logic between pulling the data from cache or rendering from scratch other than the initial check for the cache request. Of course if the app is a  full on SPA app, then caching may not be required even - the list could just stay in memory and be hidden and reactivated. I'm sure there are a number of other ways this can be handled as well especially using  AJAX. AJAX rendering might simplify the logic, but it also complicates search engine optimization since there's no content loaded initially. So there are always tradeoffs and it's important to look at all angles before deciding on any sort of caching solution in general. State of the Session SessionState and LocalStorage are easy to use in client code and can be integrated even with server centric applications to provide nice caching features of content and data. In this post I've shown a very specific scenario of storing HTML content for the purpose of remembering list view data and state and making the browsing experience for lists a bit more friendly, especially if there's dynamically loaded content involved. If you haven't played with sessionStorage or localStorage I encourage you to give it a try. There's a lot of cool stuff that you can do with this beyond the specific scenario I've covered here… Resources Overview of localStorage (also applies to sessionStorage) Web Storage Compatibility Modernizr Test Suite© Rick Strahl, West Wind Technologies, 2005-2013Posted in JavaScript  HTML5  ASP.NET  MVC   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • render tab characters in html

    - by Midhat
    I have to render some text to a web page. The text is coming from sources outside my control and it is formatted using \n and\t Now \n can be replaced by a <br> but what about \t. A brief search reveals there is no way to render tab characters in html, bu there has to be a workaround. Anyone?

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  • Render string to texture in Android and OpenGL ES

    - by Eddie Ringle
    I've googled around everywhere, but cannot find much for rendering strings to textures and then displaying that texture on a quad on the screen. Can someone provide a run-down on the process or provide good resources that describe how? Is rendering strings to textures even the best method for displaying text in an Android OpenGL ES app? EDIT: Okay, so LabelMaker interferes with alpha blending, the texture (created from a PNG with a transparent background) now has a solid black background, rather than a transparent background. If I comment out all the LabelMaker-related code, it works fine.

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  • Parsing HTML with Python 2.7 - HTMLParser, SGMLParser, or Beautiful Soup?

    - by Eric Wilson
    I want to do some screen-scraping with Python 2.7, and I have no context for the differences between HTMLParser, SGMLParser, or Beautiful Soup. Are these all trying to solve the same problem, or do they exist for different reasons? Which is simplest, which is most robust, and which (if any) is the default choice? Also, please let me know if I have overlooked a significant option. Edit: I should mention that I'm not particularly experienced in HTML parsing, and I'm particularly interested in which will get me moving the quickest, with the goal of parsing HTML on one particular site.

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  • Render To Texture Using OpenGL is not working but normal rendering works just fine

    - by Franky Rivera
    things I initialize at the beginning of the program I realize not all of these pertain to my issue I just copy and pasted what I had //overall initialized //things openGL related I initialize earlier on in the project glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClearDepth( 1.0f ); glEnable(GL_ALPHA_TEST); glEnable( GL_STENCIL_TEST ); glEnable(GL_DEPTH_TEST); glDepthFunc( GL_LEQUAL ); glEnable(GL_CULL_FACE); glFrontFace( GL_CCW ); glEnable(GL_COLOR_MATERIAL); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); //we also initialize our shader programs //(i added some shader program functions for definitions) //this enum list is else where in code //i figured it would help show you guys more about my //shader compile creation function right under this enum list VVVVVV /*enum eSHADER_ATTRIB_LOCATION { VERTEX_ATTRIB = 0, NORMAL_ATTRIB = 2, COLOR_ATTRIB, COLOR2_ATTRIB, FOG_COORD, TEXTURE_COORD_ATTRIB0 = 8, TEXTURE_COORD_ATTRIB1, TEXTURE_COORD_ATTRIB2, TEXTURE_COORD_ATTRIB3, TEXTURE_COORD_ATTRIB4, TEXTURE_COORD_ATTRIB5, TEXTURE_COORD_ATTRIB6, TEXTURE_COORD_ATTRIB7 }; */ //if we fail making our shader leave if( !testShader.CreateShader( "SimpleShader.vp", "SimpleShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; if( !testScreenShader.CreateShader( "ScreenShader.vp", "ScreenShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; SHADER PROGRAM FUNCTIONS bool CShaderProgram::CreateShader( const char* szVertexShaderName, const char* szFragmentShaderName, ... ) { //here are our handles for the openGL shaders int iGLVertexShaderHandle = -1, iGLFragmentShaderHandle = -1; //get our shader data char *vData = 0, *fData = 0; int vLength = 0, fLength = 0; LoadShaderFile( szVertexShaderName, &vData, &vLength ); LoadShaderFile( szFragmentShaderName, &fData, &fLength ); //data if( !vData ) return false; //data if( !fData ) { delete[] vData; return false; } //create both our shader objects iGLVertexShaderHandle = glCreateShader( GL_VERTEX_SHADER ); iGLFragmentShaderHandle = glCreateShader( GL_FRAGMENT_SHADER ); //well we got this far so we have dynamic data to clean up //load vertex shader glShaderSource( iGLVertexShaderHandle, 1, (const char**)(&vData), &vLength ); //load fragment shader glShaderSource( iGLFragmentShaderHandle, 1, (const char**)(&fData), &fLength ); //we are done with our data delete it delete[] vData; delete[] fData; //compile them both glCompileShader( iGLVertexShaderHandle ); //get shader status int iShaderOk; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLVertexShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLVertexShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szVertexShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLVertexShaderHandle); return false; } glCompileShader( iGLFragmentShaderHandle ); //get shader status glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //lets check to see if the fragment shader compiled int iCompiled = 0; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { //this shader did not compile leave return false; } //lets check to see if the fragment shader compiled glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //make our new shader program m_iShaderProgramHandle = glCreateProgram(); glAttachShader( m_iShaderProgramHandle, iGLVertexShaderHandle ); glAttachShader( m_iShaderProgramHandle, iGLFragmentShaderHandle ); glLinkProgram( m_iShaderProgramHandle ); int iLinked = 0; glGetProgramiv( m_iShaderProgramHandle, GL_LINK_STATUS, &iLinked ); if( !iLinked ) { //we didn't link return false; } //NOW LETS CREATE ALL OUR HANDLES TO OUR PROPER LIKING //start from this parameter va_list parseList; va_start( parseList, szFragmentShaderName ); //read in number of variables if any unsigned uiNum = 0; uiNum = va_arg( parseList, unsigned ); //for loop through our attribute pairs int enumType = 0; for( unsigned x = 0; x < uiNum; ++x ) { //specify our attribute locations enumType = va_arg( parseList, int ); char* name = va_arg( parseList, char* ); glBindAttribLocation( m_iShaderProgramHandle, enumType, name ); } //end our list parsing va_end( parseList ); //relink specify //we have custom specified our attribute locations glLinkProgram( m_iShaderProgramHandle ); //fill our handles InitializeHandles( ); //everything went great return true; } void CShaderProgram::InitializeHandles( void ) { m_uihMVP = glGetUniformLocation( m_iShaderProgramHandle, "mMVP" ); m_uihWorld = glGetUniformLocation( m_iShaderProgramHandle, "mWorld" ); m_uihView = glGetUniformLocation( m_iShaderProgramHandle, "mView" ); m_uihProjection = glGetUniformLocation( m_iShaderProgramHandle, "mProjection" ); ///////////////////////////////////////////////////////////////////////////////// //texture handles m_uihDiffuseMap = glGetUniformLocation( m_iShaderProgramHandle, "diffuseMap" ); if( m_uihDiffuseMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihDiffuseMap, RM_DIFFUSE+GL_TEXTURE0 ); (0)+ } m_uihNormalMap = glGetUniformLocation( m_iShaderProgramHandle, "normalMap" ); if( m_uihNormalMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihNormalMap, RM_NORMAL+GL_TEXTURE0 ); (1)+ } } void CShaderProgram::SetDiffuseMap( const unsigned& uihDiffuseMap ) { (0)+ glActiveTexture( RM_DIFFUSE+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihDiffuseMap ); } void CShaderProgram::SetNormalMap( const unsigned& uihNormalMap ) { (1)+ glActiveTexture( RM_NORMAL+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihNormalMap ); } //MY 2 TEST SHADERS also my math order is correct it pertains to my matrix ordering in my math library once again i've tested the basic rendering. rendering to the screen works fine ----------------------------------------SIMPLE SHADER------------------------------------- //vertex shader looks like this #version 330 in vec3 vVertexPos; in vec3 vNormal; in vec2 vTexCoord; uniform mat4 mWorld; // Model Matrix uniform mat4 mView; // Camera View Matrix uniform mat4 mProjection;// Camera Projection Matrix out vec2 vTexCoordVary; // Texture coord to the fragment program out vec3 vNormalColor; void main( void ) { //pass the texture coordinate vTexCoordVary = vTexCoord; vNormalColor = vNormal; //calculate our model view projection matrix mat4 mMVP = (( mWorld * mView ) * mProjection ); //result our position gl_Position = vec4( vVertexPos, 1 ) * mMVP; } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; in vec3 vNormalColor; uniform sampler2D diffuseMap; uniform sampler2D normalMap; out vec4 fragColor[2]; void main( void ) { //CORRECT fragColor[0] = texture( normalMap, vTexCoordVary ); fragColor[1] = vec4( vNormalColor, 1.0 ); }; ----------------------------------------SCREEN SHADER------------------------------------- //vertext shader looks like this #version 330 in vec3 vVertexPos; // This is the position of the vertex coming in in vec2 vTexCoord; // This is the texture coordinate.... out vec2 vTexCoordVary; // Texture coord to the fragment program void main( void ) { vTexCoordVary = vTexCoord; //set our position gl_Position = vec4( vVertexPos.xyz, 1.0f ); } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; // Incoming "varying" texture coordinate uniform sampler2D diffuseMap;//the tile detail texture uniform sampler2D normalMap; //the normal map from earlier out vec4 vTheColorOfThePixel; void main( void ) { //CORRECT vTheColorOfThePixel = texture( normalMap, vTexCoordVary ); }; .Class RenderTarget Main Functions //here is my render targets create function bool CRenderTarget::Create( const unsigned uiNumTextures, unsigned uiWidth, unsigned uiHeight, int iInternalFormat, bool bDepthWanted ) { if( uiNumTextures <= 0 ) return false; //generate our variables glGenFramebuffers(1, &m_uifboHandle); // Initialize FBO glBindFramebuffer(GL_FRAMEBUFFER, m_uifboHandle); m_uiNumTextures = uiNumTextures; if( bDepthWanted ) m_uiNumTextures += 1; m_uiTextureHandle = new unsigned int[uiNumTextures]; glGenTextures( uiNumTextures, m_uiTextureHandle ); for( unsigned x = 0; x < uiNumTextures-1; ++x ) { glBindTexture( GL_TEXTURE_2D, m_uiTextureHandle[x]); // Reserve space for our 2D render target glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, iInternalFormat, uiWidth, uiHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + x, GL_TEXTURE_2D, m_uiTextureHandle[x], 0); } //if we need one for depth testing if( bDepthWanted ) { glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0); glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0);*/ // Must attach texture to framebuffer. Has Stencil and depth glBindRenderbuffer(GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glRenderbufferStorage(GL_RENDERBUFFER, /*GL_DEPTH_STENCIL*/GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEIGHT ); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); } glBindFramebuffer(GL_FRAMEBUFFER, 0); //everything went fine return true; } void CRenderTarget::Bind( const int& iTargetAttachmentLoc, const unsigned& uiWhichTexture, const bool bBindFrameBuffer ) { if( bBindFrameBuffer ) glBindFramebuffer( GL_FRAMEBUFFER, m_uifboHandle ); if( uiWhichTexture < m_uiNumTextures ) glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + iTargetAttachmentLoc, m_uiTextureHandle[uiWhichTexture], 0); } void CRenderTarget::UnBind( void ) { //default our binding glBindFramebuffer( GL_FRAMEBUFFER, 0 ); } //this is all in a test project so here's my straight forward rendering function for testing this render function does basic rendering steps keep in mind i have already tested my textures i have already tested my box thats being rendered all basic rendering works fine its just when i try to render to a texture then display it in a render surface that it does not work. Also I have tested my render surface it is bound exactly to the screen coordinate space void TestRenderSteps( void ) { //Clear the color and the depth glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //bind the shader program glUseProgram( testShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().GetBufferHandle() ); //2) how our stream will be split here ( 4 bytes position, ..ext ) CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //send the needed information into the shader testShader.SetWorldMatrix( boxPosition ); testShader.SetViewMatrix( Static_Camera.GetView( ) ); testShader.SetProjectionMatrix( Static_Camera.GetProjection( ) ); testShader.SetDiffuseMap( iTextureID ); testShader.SetNormalMap( iTextureID2 ); GLenum buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; glDrawBuffers(2, buffers); //bind to our render target //RM_DIFFUSE, RM_NORMAL are enums (0 && 1) renderTarget.Bind( RM_DIFFUSE, 1, true ); renderTarget.Bind( RM_NORMAL, 1, false); //false because buffer is already bound //i clear here just to clear the texture to make it a default value of white //by doing this i can see if what im rendering to my screen is just drawing to the screen //or if its my render target defaulted glClearColor( 1.0f, 1.0f, 1.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //i have this box object which i draw testBox.Draw(); //the draw call looks like this //my normal rendering works just fine so i know this draw is fine // glDrawElementsBaseVertex( m_sides[x].GetPrimitiveType(), // m_sides[x].GetPrimitiveCount() * 3, // GL_UNSIGNED_INT, // BUFFER_OFFSET(sizeof(unsigned int) * m_sides[x].GetStartIndex()), // m_sides[x].GetStartVertex( ) ); //we unbind the target back to default renderTarget.UnBind(); //i stop mapping my vertex format CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().UnMapVertexStride(); //i go back to default in using no shader program glUseProgram( 0 ); //now that everything is drawn to the textures //lets draw our screen surface and pass it our 2 filled out textures //NOW RENDER THE TEXTURES WE COLLECTED TO THE SCREEN QUAD //bind the shader program glUseProgram( testScreenShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionTexBuffer().GetBufferHandle() ); //2) how our stream will be split here CVertexBufferManager::GetInstance()->GetPositionTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //pass our 2 filled out textures (in the shader im just using the diffuse //i wanted to see if i was rendering anything before i started getting into other techniques testScreenShader.SetDiffuseMap( renderTarget.GetTextureHandle(0) ); //SetDiffuseMap definitions in shader program class testScreenShader.SetNormalMap( renderTarget.GetTextureHandle(1) ); //SetNormalMap definitions in shader program class //DO the draw call drawing our screen rectangle glDrawElementsBaseVertex( m_ScreenRect.GetPrimitiveType(), m_ScreenRect.GetPrimitiveCount() * 3, GL_UNSIGNED_INT, BUFFER_OFFSET(sizeof(unsigned int) * m_ScreenRect.GetStartIndex()), m_ScreenRect.GetStartVertex( ) );*/ //unbind our vertex mapping CVertexBufferManager::GetInstance()->GetPositionTexBuffer().UnMapVertexStride(); //default to no shader program glUseProgram( 0 ); } Last words: 1) I can render my box just fine 2) i can render my screen rect just fine 3) I cannot render my box into a texture then display it into my screen rect 4) This entire project is just a test project I made to test different rendering practices. So excuse any "ugly-ish" unclean code. This was made just on a fly run through when I was trying new test cases.

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  • How to make MVC 4 Razor Html.Raw work for assignment in HTML within script tags

    - by Yarune
    For a project I'm using jqote for templating in JavaScript and HTML generated by MVC 4 with Razor. Please have a look at the following code in HTML and Razor: <script id="testTemplate" type="text/html"> <p>Some html</p> @{string id = "<%=this.Id%>";} <!-- 1 --> @if(true) { @Html.Raw(@"<select id="""+id+@"""></select>") } <!-- 2 --> @if(true) { <select id="@Html.Raw(id)"></select> } <!-- 3 --> @Html.Raw(@"<select id="""+id+@"""></select>") <!-- 4 --> <select id="@Html.Raw(id)"></select> <!-- 5 --> <select id="<%=this.Id%>"></select> </script> The output is this: <script id="testTemplate" type="text/html"> <!-- 1 --> <select id="<%=this.Id%>"></select> <!--Good!--> <!-- 2 --> <select id="&lt;%=this.Id%&gt;"></select> <!--BAD!--> <!-- 3 --> <select id="<%=this.Id%>"></select> <!--Good!--> <!-- 4 --> <select id="<%=this.Id%>"></select> <!--Good!--> <!-- 5 --> <select id="<%=this.Id%>"></select> <!--Good!--> </script> Now, the problem is with the second select under <!-- 2 -->. One would expect the Html.Raw to kick in here but somehow it doesn't. Or Razor wants to HtmlEncode what's in there. The question is: Does anyone have an idea why? Is this a bug or by design? Without the script tags it works. But we need the script tags cause we need to template in JavaScript. Hardcoded it works, but we need to use a variable because this will not always be a template. Without the @if it works, but it's there, we need it. Workarounds These lines give similar good outputs: @if(true) { <select id= "@Html.Raw(id)"></select> } @if(true) { <select id ="@Html.Raw(id)"></select> } @if(true) { <select id @Html.Raw("=")"@Html.Raw(id)"></select> } We're planning to do this: <script id="testTemplate" type="text/html"> @{string id = @"id=""<%=this.Id%>""";} @if(true) { <select @Html.Raw(id)></select> } </script> ...to keep as to markup intact as much as possible.

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  • "The image <name> cannot be displayed because it contains errors" when using pchart Render method

    - by christophe-milard
    Hi, I am trying to use the pchart package (over php) to build (and directly display) graphs/charts. At this time, I am just trying to run their provided example (Example1.php), where I just have replaced the final: $Test-Render("example1.png"); by $Test-Stroke(); But When I do this, I get:" The image cannot be displayed because it contains errors" on the browser. If I leave the original "$Test-Render(...)" the generated image is OK. (but not sent) I have read that there is (was?) an issue with mozilla/Firefox browsers regarding images being required twice and the REFER URL, but when I browse at the pchart home page, I can use their "sanboxes" and get the result of my tests directly displayed on my browser (http://pchart.sourceforge.net/demo.php). ... So their must be a way (or a nice work around) to send the generated graphs directely to the browser successfuly. If your answer is to generate the image (i.e. use Render) and then send it afterwards, please but accurate on how to do this (how do I destroy the generated files automaticaly, permissions...) I am new to this, sorry advance if it's obvious...;-)

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  • Html.DropDownListFor() doesn't always render selected value

    - by Andrey
    I have a view model: public class LanguagesViewModel { public IEnumerable<LanguageItem> Languages { get; set; } public IEnumerable<SelectListItem> LanguageItems { get; set; } public IEnumerable<SelectListItem> LanguageLevelItems { get; set; } } public class LanguageItem { public int LanguageId { get; set; } public int SpeakingSkillId { get; set; } public int WritingSkillId { get; set; } public int UnderstandingSkillId { get; set; } public LanguagesViewModel Lvm { get; internal set; } } It's rendered with the following code: <tbody> <% foreach( var language in Model.Languages ) { Html.RenderPartial("LanguageItem", language); } %> </tbody> LanguageItem.ascx: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<HrmCV.Web.ViewModels.LanguageItem>" %> <tr id="lngRow"> <td class="a_left"> <%: Html.DropDownListFor(m => m.LanguageId, Model.Lvm.LanguageItems, null, new { @class = "span-3" }) %> </td> <td> <%: Html.DropDownListFor(m => m.SpeakingSkillId, Model.Lvm.LanguageLevelItems, null, new { @class = "span-3" }) %> </td> <td> <%: Html.DropDownListFor(m => m.WritingSkillId, Model.Lvm.LanguageLevelItems, null, new { @class = "span-3" })%> </td> <td> <%: Html.DropDownListFor(m => m.UnderstandingSkillId, Model.Lvm.LanguageLevelItems, null, new { @class = "span-3" })%> </td> <td> <div class="btn-primary"> <a class="btn-primary-l" onclick="DeleteLanguage(this.id)" id="btnDel" href="javascript:void(0)"><%:ViewResources.SharedStrings.BtnDelete%></a> <span class="btn-primary-r"></span> </div> </td> </tr> The problem is that upon POST, LanguageId dropdown doesn't render its previously selected value. While all other dropdowns - do render. I cannot see any differences in the implementation between them. What is the reason for such behavior?

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  • chrome renders js different depending on the extension of the file to render [testcase included]

    - by pakore
    I was trying to implement an image panner I found here Chrome renders the same document differently depending on the extension of the file requested. I have created a test case, where it works when the file it's not named as test.xhtml You can download the test case from here Does anybody know why or how to solve it? I want my files to be .xhtml In IE and FF it works fine. Code: test.html / test.xhtml (change the name to see that works with one but not with the other). <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"/> <style type="text/css"> /*Default CSS for pan containers*/ .pancontainer { position: relative; /*keep this intact*/ overflow: hidden; /*keep this intact*/ width: 300px; height: 300px; border: 1px solid black; } </style> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script> <script type="text/javascript" src="http://www.dynamicdrive.com/dynamicindex4/imagepanner.js"></script> </head> <body> <div class="pancontainer" data-orient="center" data-canzoom="yes" style="width: 350px; height: 200px; float: left; position: relative; overflow-x: hidden; overflow-y: hidden; cursor: move; "><img src="./test_files/image.jpg" style="position: absolute; width: 700px; height: 525px; left: -175px; top: -163px; display: block;" /> </div> </body> </html>

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  • Cooking with Wessty: HTML 5 and Visual Studio

    - by David Wesst
    The hardest part about using a new technology, such as HTML 5, is getting to what features are available and the syntax. One way to learn how to use new technologies is to adapt your current development to help you use the technology in comfort of your own development environment. For .NET Web Developers, that environment is usually Visual Studio 2010. This technique intends on showing you how to get HTML 5 Intellisense working in your current version of Visual Studio 2008 or 2010, making it easier for you to start using HTML 5 features in your current .NET web development projects. Quick Note According to the Visual Web Developer team at Microsoft, the Visual Studio 2010 SP1 beta has support for both HTML 5 and CSS 3. If you are willing to try out the bleeding edge update from Microsoft, then you won’t need this technique. --- Ingredients Visual Studio 2008 or 2010 Your favourite HTML 5 compliant browser (e.g. Internet Explorer 9) Administrator privileges, or the ability to install Visual Studio Extensions in your development environment. Directions Download the HTML 5 Intellisense for Visual Studio 2008 and 2010 extension from the Visual Studio Extension Gallery. Install it. Open Visual Studio. Open up a web file, such as an HTML or ASPX file. he HTML Source Editing toolbar should have appeared. (Optional) If it did not appear, you can activate it through the main menu by selecting View, then Toolbars, and then select HTML Source Editing if it does not have a checkbox beside it. (NOTE: If there is a checkbox, then the toolbar is enabled) In the HTML Source Editing toolbar, open up the validation schema drop box, and select HTML 5. Et voila! You now have HTML 5 intellisense enabled to help you get started in adding HTML 5 awesomeness to your web sites and web applications. Optional – Setting HTML 5 Validation Options At this point, you may want to select how Visual Studio shows validation errors. You can do that in the Options Menu. To get to the Options Menu… In the main menu select Tools, then Options. In the Options window, select and expand Text Editor, then HTML, followed by selecting Validation. Resources HTML 5 Intellisense for Visual Studio 2008 and 2010 extenstion Visual Studio Extension Gallery Visual Studio 2010 SP1 Beta This post also appears at http://david.wes.st

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  • Groovy pretty print XmlSlurper output from HTML?

    - by Misha Koshelev
    Dear All: I am using several different versions to do this but all seem to result in this error: [Fatal Error] :1:171: The prefix "xmlns" cannot be bound to any namespace explicitly; neither can the namespace for "xmlns" be bound to any prefix explicitly. I load html as: // Load html file def fis=new FileInputStream("2.html") def html=new XmlSlurper(new org.cyberneko.html.parsers.SAXParser()).parseText(fis.text) Versions I've tried: http://johnrellis.blogspot.com/2009/08/hmmm_04.html import groovy.xml.StreamingMarkupBuilder import groovy.xml.XmlUtil def streamingMarkupBuilder=new StreamingMarkupBuilder() println XmlUtil.serialize(streamingMarkupBuilder.bind{mkp.yield html}) http://old.nabble.com/How-to-print-XmlSlurper%27s-NodeChild-with-indentation--td16857110.html // Output import groovy.xml.MarkupBuilder import groovy.xml.StreamingMarkupBuilder import groovy.util.XmlNodePrinter import groovy.util.slurpersupport.NodeChild def printNode(NodeChild node) { def writer = new StringWriter() writer << new StreamingMarkupBuilder().bind { mkp.declareNamespace('':node[0].namespaceURI()) mkp.yield node } new XmlNodePrinter().print(new XmlParser().parseText(writer.toString())) } Any advice? Thank you! Misha

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  • Symfony2 Include in html in Twig

    - by Haritz
    I am developing an application usin Symfony2 and twig for templates. I am using a 3 level structure for templates. Base.html.twig, layout.html.twig and childtemplate.html.twig. The problem is I am trying to include one example.html (common html file) in the next child template by using include but it doesnt work properly. Where can the problem be? {# src/Anotatzailea/AnotatzaileaBundle/Resources/views/Page/testuaanotatu.html.twig #} {% extends 'AnotatzaileaAnotatzaileaBundle::layout.html.twig' %} {% block title %}Testua anotatu{% endblock%} {% block body %} {% include "var/www/Symfony/web/example.html" %} {% endblock %}

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  • how to identify an html div id which starts with some pattern using jquery

    - by dexter
    normally we use something like this to identify Id using jquery $("#PhotoId").html('some html'); here we get the html (say div) having id 'PhotoId' what if the id is partially dynamic i.e. lets say there are multiple photoes each id would start with 'PhotoId' EX. $("#PhotoId" + result.Id).html(some html'); NOW, i want to identify html(div) which starts with 'PhotoId' how can it be done

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  • generate html select element by previous selected value using jquery

    - by FredS104
    i've a first html select element which generate a second html select element using a first Ajax Function and it will work correctly. This second html element will generate my third html select element but when i do this code for generating my third selector it don't work. i'm looking to made it anyone could help me? here is the code: $("#SystemNameSelection").on('change',function () { var SystemName = $("#SystemNameSelection").text(); if (SystemName === "Value1") { $.ajax({url:"MyFile1.php",success:function(result) { $("#MyElementToPutTheSelector").html(result); } }); } else if (SystemName === "Value2") { $.ajax({url:"MyFile2.php",success:function(result) { $("#MyElementToPutTheSelector").html(result); } }); } else if (SystemName === "Value3") { $.ajax({url:"MyFile3.php",success:function(result) { $("#MyElementToPutTheSelector").html(result); } }); } }); Myfile1, Myfile2 and MyFile3 contain three different html select element. I've tried also with the .change() method and it's didn't work too.

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  • Good Word HTML cleaner?

    - by Tony_Henrich
    There are a ton of utilities for cleaning the html produced by Word. Some are online services and some are Windows desktop apps. Does anyone have good experience with any? I am looking for one that does a very good job of maintaining the layout and text styles of the original document. The people using the tool know very little or no html which means they can't be spending time doing html editing to fix the layout.

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  • Overwrite old hmtl - with new html -

    - by SolarAngellis
    there is some way to modify multiple html file in multiple folders ? I want to apply a new html design template over an old html website , the website it is quite big , and doing this manually will take me quite a long time for example , Template A and Template B website Template B it is a complete website , but i want a program to overwrite parts of the code , i need title / meta tags / and elements to remain , while the rest of the template will change i know about notepad++ but i don't know how to set it up to give me the right output

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  • Searching for free "html to pdf" software.

    - by cpps
    I am searching for a free software to convert html to pdf and preserved the html hyperlinks and text searchable in pdf? Anyone has suggestion? Edit: I want Desktop software on Windows xp. And the software should convert japanese and chinese html to pdf correctly. Thanks in advance.

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  • IE 8 crashes when opening an html file from an autorun CD

    - by dave4351
    On Windows 7, when I insert a CD with a very simple HTML page referenced in the autorun.inf file, Internet Explorer 8 opens and then immediately crashes, with the error message "Internet Explorer has stopped working" and then checks for a solution. Then it says "A problem caused the program to stop working correctly. Windows will close the program and notify you if a solution is available." On Windows Vista, IE 8 just opens and then closes silently, with no error messages or help of any kind. I have since discovered this is due to IE 8's "protected mode" and turning this off fixes the issue so that the HTML file on the CD launches normally. What I'd like to know: is there any way to get around this, so that I can launch a simple HTML file in the user's default browser, using an autorun.inf file on a CD, without first having my users open IE 8 and turn off protected mode? Perhaps the most bizarre thing is that if IE is already open when you insert the CD, the HTML page just opens--no crash. It only crashes if IE 8 happens to be closed when you insert the CD. And so a possible workaround may be to get the default browser to launch and then open the HTML file. All suggestions welcome.

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  • Finding html to pdf free software.

    - by cpps
    I am finding a free software to convert html to pdf and preserved the html hyperlinks and text searchable in pdf? Anyone has suggestion? Edit: I want Desktop software on Windows xp. And the software can convert japanese and chinese html to pdf correctly. Thanks in advance.

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  • How to extract terms from an HTML document

    - by bookcasey
    I have a HTML document filled with terms that I need to put into a spreadsheet. They follow this basic pattern: <ul> <li class="name"><a href="spot.html">Spot</a></li> <li class="type">Dog</li> <li class="color">Red</li> </ul> <ul> <li class="name"><a href="mittens.html">Mittens</a></li> <li class="type">Cat</li> <li class="color">Brown</li> </ul> <ul> <li class="name"><a href="squakers.html">Squakers</a></li> <li class="type">Little Parrot</li> <li class="color">Rainbow</li> </ul> It's very consistent. I need to extract the string within the li.name a (so, "Spot") but only if the type is "Dog" or "Parrot", and put them in a spreadsheet. I've been trying to use Sublime Text's ability to Find with regex, but I'm really struggling, and since regex and HTML usually don't play nice, I was wondering if there is a better and easier way to accomplish this. Thanks.

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