Search Results

Search found 314 results on 13 pages for 'spotlight'.

Page 10/13 | < Previous Page | 6 7 8 9 10 11 12 13  | Next Page >

  • So long Oracle

    - by Roger Brinkley
    This Friday (November 1, 2013) is my last day at Oracle. After Publishing almost 150 Java Spotlight Podcasts with over 800,000 downloads plus another 95 Mobile and Embedded Podcasts Being a founding member of Java.Net with the Desktop Community Starting and founding 3 separate Java.Net Communities. Visiting every continent save one and several cities around the world Traveling to more cities in Brazil than most Brazilians. Speaking at all major Java conferences and lots of Java User Groups Being the longest serving JavaOne Track Lead Meeting, working, and interviewing the best of the best in the Java community Creating JavaHelp the online help system for the Java Platform Most importantly having lots of fun (who else played hickory golf in 6 continents in one year) Its time for me to move on! I'll now be publishing content at http://www.rogerbrinkleyblog.info/ now onwards. Read my new blog to learn about my new adventures!

    Read the article

  • Speaking at Triangle SQL Server User Group 16 Mar 2010!

    - by andyleonard
    I'm excited to present Applied SSIS Design Patterns to the Triangle SQL Server User Group 16 Mar 2010! This is a reprise of my PASS Summit 2009 spotlight session. If you read this blog and make the meeting, introduce yourself! :{> Andy Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!...(read more)

    Read the article

  • IE7 text align issue

    - by wilwaldon
    http://wilwaldon.com/ie7sucks/ If you view this page in anything but IE7 you will see that the spotlight area text is displayed in a column on the right of the image. For some reason it's not showing as a column and I have no idea why. Any help would be greatly appreciated and I'd owe you my first born. Thank you in advance.

    Read the article

  • Quicksilver quit launching Xcode

    - by stephenaument
    Hi everyone, I've been launching Xcode from Quicksilver quite happily for weeks. Suddenly late yesterday, without changing either Xcode or Quicksilver, it started appearing like this: Screenshot There's no "open" option in the action list anymore. I rebooted with no joy. All my other applications launch. Xcode still launches from Spotlight. It just seems to be any app under /Developer/Applications. Any suggestions? cheers,Step

    Read the article

  • getting error when using mapkit in xcode?

    - by Rahul Vyas
    'NSInvalidUnarchiveOperationException', reason: '*** -[NSKeyedUnarchiver decodeObjectForKey:]: cannot decode object of class (MKMapView)' i am getting this error.am i missed something.i don't know from where to add MApkit.framework first i tried with target-getInfo and then from the bottom + sign added framework but that did not wrked.then i search in spotlight and added another framework.by adding this it removed previous error but gives the above one.what is the exact location of mapkit framework. i want to test it in simulator.

    Read the article

  • How to split HTML code with javascript or JQuery

    - by Dean
    Hi I'm making a website using JSP and servlets and I have to now break up a list of radio buttons to insert a textarea and a button. I have got the button and textarea to hide and show when you click on the radio button it shows the text area and button. But this only appears at the top and when there are hundreds on the page this will become awkward so i need a way for it to appear underneath. Here is what my HTML looks like when complied: <form action="addSpotlight" method="POST"> <table> <tr><td><input type="radio" value="29" name="publicationIDs" ></td><td>A System For Dynamic Server Allocation in Application Server Clusters, IEEE International Symposium on Parallel and Distributed Processsing with Applications, 2008</td> </tr> <tr><td><input type="radio" value="30" name="publicationIDs" ></td><td>Analysing BitTorrent's Seeding Strategies, 7th IEEE/IFIP International Conference on Embedded and Ubiquitous Computing (EUC-09), 2009</td> </tr> <tr><td><input type="radio" value="31" name="publicationIDs" ></td><td>The Effect of Server Reallocation Time in Dynamic Resource Allocation, UK Performance Engineering Workshop 2009, 2009</td> </tr> <tr><td><input type="radio" value="32" name="publicationIDs" ></td><td>idk, hello, 1992</td> </tr> <tr><td><input type="radio" value="33" name="publicationIDs" ></td><td>sad, safg, 1992</td> </tr> <div class="abstractWriteup"><textarea name="abstract"></textarea> <input type="submit" value="Add Spotlight"></div> </table> </form> Now here is what my JSP looks like: <form action="addSpotlight" method="POST"> <table> <%int i = 0; while(i<ids.size()){%> <tr><td><input type="radio" value="<%=ids.get(i)%>" name="publicationIDs" ></td><td><%=info.get(i)%></td> </tr> <%i++; }%> <div class="abstractWriteup"><textarea name="abstract"></textarea> <input type="submit" value="Add Spotlight"></div> </table> </form> Thanks in Advance Dean

    Read the article

  • Adding three20 libraries to an iPhone project

    - by SK9
    I'm adding Three20 to my project but I seem to be missing libThree20-Xcode3.2.2.a libThree20-Xcode3.2.5.a libThree20.a Three20UnitTests-Xcode3.2.2.octest Three20UnitTests-Xcode3.2.5.octest Three20UnitTests.octest in the Three20.xcodeproj project. I haven't been able to find these, eg. by using Spotlight. For reference I'm following the instructions given here under "Migrating to the New Three20". What am I not doing?

    Read the article

  • Light following me around the room. Something is wrong with my shader!

    - by Robinson
    I'm trying to do a spot (Blinn) light, with falloff and attenuation. It seems to be working OK except I have a bit of a space problem. That is, whenever I move the camera the light moves to maintain the same relative position, rather than changing with the camera. This results in the light moving around, i.e. not always falling on the same surfaces. It's as if there's a flashlight attached to the camera. I'm transforming the lights beforehand into view space, so Light_Position and Light_Direction are already in eye space (I hope!). I made a little movie of what it looks like here: My camera rotating around a point inside a box. The light is fixed in the centre up and its "look at" point in a fixed position in front of it. As you can see, as the camera rotates around the origin (always looking at the centre), so don't think the box is rotating (!). The lighting follows it around. To start, some code. This is how I'm transforming the light into view space (it gets passed into the shader already in view space): // Compute eye-space light position. Math::Vector3d eyeSpacePosition = MyCamera->ViewMatrix() * MyLightPosition; MyShaderVariables->Set(MyLightPositionIndex, eyeSpacePosition); // Compute eye-space light direction vector. Math::Vector3d eyeSpaceDirection = Math::Unit(MyLightLookAt - MyLightPosition); MyCamera->ViewMatrixInverseTranspose().TransformNormal(eyeSpaceDirection); MyShaderVariables->Set(MyLightDirectionIndex, eyeSpaceDirection); Can anyone give me a clue as to what I'm doing wrong here? I think the light should remain looking at a fixed point on the box, regardless of the camera orientation. Here are the vertex and pixel shaders: /////////////////////////////////////////////////// // Vertex Shader /////////////////////////////////////////////////// #version 420 /////////////////////////////////////////////////// // Uniform Buffer Structures /////////////////////////////////////////////////// // Camera. layout (std140) uniform Camera { mat4 Camera_View; mat4 Camera_ViewInverseTranspose; mat4 Camera_Projection; }; // Matrices per model. layout (std140) uniform Model { mat4 Model_World; mat4 Model_WorldView; mat4 Model_WorldViewInverseTranspose; mat4 Model_WorldViewProjection; }; // Spotlight. layout (std140) uniform OmniLight { float Light_Intensity; vec3 Light_Position; vec3 Light_Direction; vec4 Light_Ambient_Colour; vec4 Light_Diffuse_Colour; vec4 Light_Specular_Colour; float Light_Attenuation_Min; float Light_Attenuation_Max; float Light_Cone_Min; float Light_Cone_Max; }; /////////////////////////////////////////////////// // Streams (per vertex) /////////////////////////////////////////////////// layout(location = 0) in vec3 attrib_Position; layout(location = 1) in vec3 attrib_Normal; layout(location = 2) in vec3 attrib_Tangent; layout(location = 3) in vec3 attrib_BiNormal; layout(location = 4) in vec2 attrib_Texture; /////////////////////////////////////////////////// // Output streams (per vertex) /////////////////////////////////////////////////// out vec3 attrib_Fragment_Normal; out vec4 attrib_Fragment_Position; out vec2 attrib_Fragment_Texture; out vec3 attrib_Fragment_Light; out vec3 attrib_Fragment_Eye; /////////////////////////////////////////////////// // Main /////////////////////////////////////////////////// void main() { // Transform normal into eye space attrib_Fragment_Normal = (Model_WorldViewInverseTranspose * vec4(attrib_Normal, 0.0)).xyz; // Transform vertex into eye space (world * view * vertex = eye) vec4 position = Model_WorldView * vec4(attrib_Position, 1.0); // Compute vector from eye space vertex to light (light is in eye space already) attrib_Fragment_Light = Light_Position - position.xyz; // Compute vector from the vertex to the eye (which is now at the origin). attrib_Fragment_Eye = -position.xyz; // Output texture coord. attrib_Fragment_Texture = attrib_Texture; // Compute vertex position by applying camera projection. gl_Position = Camera_Projection * position; } and the pixel shader: /////////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////////// #version 420 /////////////////////////////////////////////////// // Samplers /////////////////////////////////////////////////// uniform sampler2D Map_Diffuse; /////////////////////////////////////////////////// // Global Uniforms /////////////////////////////////////////////////// // Material. layout (std140) uniform Material { vec4 Material_Ambient_Colour; vec4 Material_Diffuse_Colour; vec4 Material_Specular_Colour; vec4 Material_Emissive_Colour; float Material_Shininess; float Material_Strength; }; // Spotlight. layout (std140) uniform OmniLight { float Light_Intensity; vec3 Light_Position; vec3 Light_Direction; vec4 Light_Ambient_Colour; vec4 Light_Diffuse_Colour; vec4 Light_Specular_Colour; float Light_Attenuation_Min; float Light_Attenuation_Max; float Light_Cone_Min; float Light_Cone_Max; }; /////////////////////////////////////////////////// // Input streams (per vertex) /////////////////////////////////////////////////// in vec3 attrib_Fragment_Normal; in vec3 attrib_Fragment_Position; in vec2 attrib_Fragment_Texture; in vec3 attrib_Fragment_Light; in vec3 attrib_Fragment_Eye; /////////////////////////////////////////////////// // Result /////////////////////////////////////////////////// out vec4 Out_Colour; /////////////////////////////////////////////////// // Main /////////////////////////////////////////////////// void main(void) { // Compute N dot L. vec3 N = normalize(attrib_Fragment_Normal); vec3 L = normalize(attrib_Fragment_Light); vec3 E = normalize(attrib_Fragment_Eye); vec3 H = normalize(L + E); float NdotL = clamp(dot(L,N), 0.0, 1.0); float NdotH = clamp(dot(N,H), 0.0, 1.0); // Compute ambient term. vec4 ambient = Material_Ambient_Colour * Light_Ambient_Colour; // Diffuse. vec4 diffuse = texture2D(Map_Diffuse, attrib_Fragment_Texture) * Light_Diffuse_Colour * Material_Diffuse_Colour * NdotL; // Specular. float specularIntensity = pow(NdotH, Material_Shininess) * Material_Strength; vec4 specular = Light_Specular_Colour * Material_Specular_Colour * specularIntensity; // Light attenuation (so we don't have to use 1 - x, we step between Max and Min). float d = length(-attrib_Fragment_Light); float attenuation = smoothstep(Light_Attenuation_Max, Light_Attenuation_Min, d); // Adjust attenuation based on light cone. float LdotS = dot(-L, Light_Direction), CosI = Light_Cone_Min - Light_Cone_Max; attenuation *= clamp((LdotS - Light_Cone_Max) / CosI, 0.0, 1.0); // Final colour. Out_Colour = (ambient + diffuse + specular) * Light_Intensity * attenuation; }

    Read the article

  • flash core engine by Dinesh [closed]

    - by hdinesh
    This post was a dump of the following code (without the highlights). No question, just a dump. Please update this q. with a real question to have it reopened. You (the asker) risk to be flagged as spammer (if not already) and a bad reputation. This is a q/a site, not a site to promote your own code libraries. package facers { import flash.display.*; import flash.events.*; import flash.geom.ColorTransform; import flash.utils.Dictionary; import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.events.FileLoadEvent; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; import caurina.transitions.*; public class Main extends Sprite { public var viewport :BasicView; public var displayObject :DisplayObject3D; private var light :PointLight3D; private var shadowPlane :Plane; private var dataArray :Array; private var material :BitmapFileMaterial; private var planeByContainer :Dictionary = new Dictionary(); private var paperSize :Number = 0.5; private var cloudSize :Number = 1500; private var rotSize :Number = 360; private var maxAlbums :Number = 50; private var num :Number = 0; public function Main():void { trace("START APPLICATION"); viewport = new BasicView(1024, 690, true, true, CameraType.FREE); viewport.camera.zoom = 50; viewport.camera.extra = { goPosition: new DisplayObject3D(),goTarget: new DisplayObject3D() }; addChild(viewport); displayObject = new DisplayObject3D(); viewport.scene.addChild(displayObject); createAlbum(); addEventListener(Event.ENTER_FRAME, onRenderEvent); } private function createAlbum() { dataArray = new Array("images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg", "images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg"); for (var i:int = 0; i < dataArray.length; i++) { material = new BitmapFileMaterial(dataArray[i]); material.doubleSided = true; material.addEventListener(FileLoadEvent.LOAD_COMPLETE, loadMaterial); } } public function loadMaterial(event:Event) { var plane:Plane = new Plane(material, 300, 180); displayObject.addChild(plane); var _x:int = Math.random() * cloudSize - cloudSize/2; var _y:int = Math.random() * cloudSize - cloudSize/2; var _z:int = Math.random() * cloudSize - cloudSize/2; var _rotationX:int = Math.random() * rotSize; var _rotationY:int = Math.random() * rotSize; var _rotationZ:int = Math.random() * rotSize; Tweener.addTween(plane, { x:_x, y:_y, z:_z, rotationX:_rotationX, rotationY:_rotationY, rotationZ:_rotationZ, time:5, transition:"easeIn" } ); } protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; viewport.singleRender(); } } } package designLab.events { import flash.display.BlendMode; import flash.display.Sprite; import flash.events.Event; import flash.filters.BlurFilter; // Import designLab import designLab.layer.IntroLayer; import designLab.shadow.ShadowCaster; import designLab.utils.LayerConstant; // Import Papervision3D import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; public class CoreEnging extends Sprite { public var viewport :BasicView; // Create BasicView public var displayObject :DisplayObject3D; // Create DisplayObject public var shadowCaster :ShadowCaster; // Create ShadowCaster private var light :PointLight3D; // Create PointLight private var shadowPlane :Plane; // Create Plane private var layer :LayerConstant; // Create constant resource layer private static var instance :CoreEnging; // Create CoreEnging class static instance // CoreEnging class static instance mathod function public static function getinstance() { if (instance != null) return instance; else { instance = new CoreEnging(); return instance; } } // CoreEnging constrictor public function CoreEnging () { trace("INFO: Design Lab Application : Core Enging v0.1"); layer = new LayerConstant(); viewport = new BasicView(900, 600, true, true, CameraType.FREE); // pass the width, height, scaleToStage, interactive, cameraType to BasicView viewport.camera.zoom = 100; // Define the zoom level of camera addChild(viewport); createFloor(); // Create the floor displayObject = new DisplayObject3D(); // Create new instance of DisplayObject viewport.scene.addChild(displayObject); // Add the DisplayObject to the BasicView light = new PointLight3D(); // Create new instance of PointLight light.z = -50; // Position the Z of create instance light.x = 0; //Position the X of create instance light.rotationZ = 45; //Position the rotation angel of the Z of create instance light.y = 500; //Position the Y of create instance shadowCaster = new ShadowCaster("shadow", 0x000000, BlendMode.MULTIPLY, .1, [new BlurFilter(20, 20, 1)]); // pass shadowcaster name, color, blend mode, alpha and filters shadowCaster.setType(ShadowCaster.SPOTLIGHT); // Define the shadow type addEventListener(Event.ENTER_FRAME, onRenderEvent); // Add frame render event } // Start create floor public function createFloor() { var spr:Sprite = new Sprite(); // Create Sprite spr.graphics.beginFill(0xFFFFFF); // Define the fill color for sprite spr.graphics.drawRect(0, 0, 600, 600); // Define the X, Y, width, height of the sprite var sprMaterial:MovieMaterial = new MovieMaterial(spr, true, true, true); //Create a texture from an existing sprite instance shadowPlane = new Plane(sprMaterial, 2000, 2000, 1, 1); // create new instance of the Plane and pass the texture material, width, height, segmentsW and segmentsH shadowPlane.rotationX = 80; //Position the rotation angel of the X of Plane shadowPlane.y = -200; //Position the Y of Plane viewport.scene.addChild(shadowPlane); // Add the Plane to the BasicView } // switch method function of the page layer control public function addLayer(type:String) { switch (type) { case layer.INTRO: var intro:IntroLayer = new IntroLayer(); break; } } // Create get mathod function for DisplayObject public function getDisplayObject():DisplayObject3D { return displayObject; } // Create get mathod function for BasicView public function getViewport():BasicView { return viewport; } // Rendering function protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; // Remove the shadow shadowCaster.invalidate(); // create new shadow on DisplayObject move shadowCaster.castModel(displayObject, light, shadowPlane); viewport.singleRender(); } } } package designLab.layer { import flash.display.Sprite; import flash.events.Event; // Import designLab import designLab.materials.iBusinessCard; import designLab.events.CoreEnging; // Import Papervision3D import org.papervision3d.objects.primitives.Cube; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.MovieMaterial; public class IntroLayer { // IntroLayer constrictor public function IntroLayer() { trace("INFO: Load Intro layer"); var indexDP:DP_index = new DP_index(); //Create the library MovieClip var blackMaterial:MovieMaterial = new MovieMaterial(indexDP, true); //Create a texture from an existing library MovieClip instance blackMaterial.smooth = true; blackMaterial.doubleSided = false; var mycolor:ColorMaterial = new ColorMaterial(0x000000); //Create solid color material var mycard:iBusinessCard = new iBusinessCard(blackMaterial, blackMaterial, mycolor, 372, 10, 207); // Create custom 3D cube object to pass the Front, Back, All, CubeWidth, CubeDepth and CubeHeight CoreEnging.getinstance().getDisplayObject().addChild(mycard.create3DCube()); // Add the custom 3D cube to the DisplayObject } } } package designLab.materials { import flash.display.*; import flash.events.*; // Import Papervision3D import org.papervision3d.materials.*; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.primitives.Cube; public class iBusinessCard extends Sprite { private var materialsList :MaterialsList; private var cube :Cube; private var Front :MovieMaterial = new MovieMaterial(); private var Back :MovieMaterial = new MovieMaterial(); private var All :ColorMaterial = new ColorMaterial(); private var CubeWidth :Number; private var CubeDepth :Number; private var CubeHeight :Number; public function iBusinessCard(Front:MovieMaterial, Back:MovieMaterial, All:ColorMaterial, CubeWidth:Number, CubeDepth:Number, CubeHeight:Number) { setFront(Front); setBack(Back); setAll(All); setCubeWidth(CubeWidth); setCubeDepth(CubeDepth); setCubeHeight(CubeHeight); } public function create3DCube():Cube { materialsList = new MaterialsList(); materialsList.addMaterial(Front, "front"); materialsList.addMaterial(Back, "back"); materialsList.addMaterial(All, "left"); materialsList.addMaterial(All, "right"); materialsList.addMaterial(All, "top"); materialsList.addMaterial(All, "bottom"); cube = new Cube(materialsList, CubeWidth, CubeDepth, CubeHeight); cube.x = 0; cube.y = 0; cube.z = 0; cube.rotationY = 180; return cube; } public function setFront(Front:MovieMaterial) { this.Front = Front; } public function getFront():MovieMaterial { return Front; } public function setBack(Back:MovieMaterial) { this.Back = Back; } public function getBack():MovieMaterial { return Back; } public function setAll(All:ColorMaterial) { this.All = All; } public function getAll():ColorMaterial { return All; } public function setCubeWidth(CubeWidth:Number) { this.CubeWidth = CubeWidth; } public function getCubeWidth():Number { return CubeWidth; } public function setCubeDepth(CubeDepth:Number) { this.CubeDepth = CubeDepth; } public function getCubeDepth():Number { return CubeDepth; } public function setCubeHeight(CubeHeight:Number) { this.CubeHeight = CubeHeight; } public function getCubeHeight():Number { return CubeHeight; } } } package designLab.shadow { import flash.display.Sprite; import flash.filters.BlurFilter; import flash.geom.Point; import flash.geom.Rectangle; import flash.utils.Dictionary; import org.papervision3d.core.geom.TriangleMesh3D; import org.papervision3d.core.geom.renderables.Triangle3D; import org.papervision3d.core.geom.renderables.Vertex3D; import org.papervision3d.core.math.BoundingSphere; import org.papervision3d.core.math.Matrix3D; import org.papervision3d.core.math.Number3D; import org.papervision3d.core.math.Plane3D; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.MovieMaterial; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.primitives.Plane; public class ShadowCaster { private var vertexRefs:Dictionary; private var numberRefs:Dictionary; private var lightRay:Number3D = new Number3D() private var p3d:Plane3D = new Plane3D(); public var color:uint = 0; public var alpha:Number = 0; public var blend:String = ""; public var filters:Array; public var uid:String; private var _type:String = "point"; private var dir:Number3D; private var planeBounds:Dictionary; private var targetBounds:Dictionary; private var models:Dictionary; public static var DIRECTIONAL:String = "dir"; public static var SPOTLIGHT:String = "spot"; public function ShadowCaster(uid:String, color:uint = 0, blend:String = "multiply", alpha:Number = 1, filters:Array=null) { this.uid = uid; this.color = color; this.alpha = alpha; this.blend = blend; this.filters = filters ? filters : [new BlurFilter()]; numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); planeBounds = new Dictionary(true); models = new Dictionary(true); } public function castModel(model:DisplayObject3D, light:PointLight3D, plane:Plane, faces:Boolean = true, cull:Boolean = false):void{ var ar:Array; if(models[model]) { ar = models[model]; }else{ ar = new Array(); getChildMesh(model, ar); models[model] = ar; } var reset:Boolean = true; for each(var t:TriangleMesh3D in ar){ if(faces) castFaces(light, t, plane, cull, reset); else castBoundingSphere(light, t, plane, 0.75, reset); reset = false; } } private function getChildMesh(do3d:DisplayObject3D, ar):void{ if(do3d is TriangleMesh3D) ar.push(do3d); for each(var d:DisplayObject3D in do3d.children) getChildMesh(d, ar); } public function setType(type:String="point"):void{ _type = type; } public function getType():String{ return _type; } public function castBoundingSphere(light:PointLight3D, target:TriangleMesh3D, plane:Plane, scaleRadius:Number=0.8, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); var b:BoundingSphere = target.geometry.boundingSphere; var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var tbounds:Object = targetBounds[target]; if(!tbounds){ tbounds = target.boundingBox(); targetBounds[target] = tbounds; } var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); var tlp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); var center:Number3D = new Number3D(tbounds.min.x+tbounds.size.x*0.5, tbounds.min.y+tbounds.size.y*0.5, tbounds.min.z+tbounds.size.z*0.5); var dif:Number3D = Number3D.sub(lp, center); dif.normalize(); var other:Number3D = new Number3D(); other.x = -dif.y; other.y = dif.x; other.z = 0; other.normalize(); var cross:Number3D = Number3D.cross(new Number3D(plane.transform.n12, plane.transform.n22, plane.transform.n32), p3d.normal); cross.normalize(); //cross = new Number3D(-dif.y, dif.x, 0); //cross.normalize(); cross.multiplyEq(b.radius*scaleRadius); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } //numberRefs = new Dictionary(true); var pos:Number3D; var c2d:Point; var r2d:Point; //_type = SPOTLIGHT; pos = projectVertex(new Vertex3D(center.x, center.y, center.z), lp, inv, target.world); c2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); pos = projectVertex(new Vertex3D(center.x+cross.x, center.y+cross.y, center.z+cross.z), lp, inv, target.world); r2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); var dx:Number = r2d.x-c2d.x; var dy:Number = r2d.y-c2d.y; var rad:Number = Math.sqrt(dx*dx+dy*dy); castClip.graphics.beginFill(color); castClip.graphics.moveTo(c2d.x, c2d.y); castClip.graphics.drawCircle(c2d.x, c2d.y, rad); castClip.graphics.endFill(); } public function getCastClip(plane:Plane):Sprite{ var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite;// = new Sprite(); if(planeMovie.getChildByName("castClip"+uid)) return Sprite(planeMovie.getChildByName("castClip"+uid)); else{ castClip = new Sprite(); castClip.name = "castClip"+uid; castClip.scrollRect = new Rectangle(0, 0, movieSize.x, movieSize.y); //castClip.alpha = 0.4; planeMovie.addChild(castClip); return castClip; } } public function castFaces(light:PointLight3D, target:TriangleMesh3D, plane:Plane, cull:Boolean=false, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); var tlp:Number3D; if(cull){ tlp = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); } //Matrix3D.multiplyVector(Matrix3D.inverse(target.transform), tlp); //p3d.setThreePoints(planeVertices[0].getPosition(), planeVertices[1].getPosition(), planeVertices[2].getPosition()); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); //numberRefs = new Dictionary(true); var pos:Number3D; var p2d:Point; var s2d:Point; var hitVert:Number3D = new Number3D(); for each(var t:Triangle3D in target.geometry.faces){ if( cull){ hitVert.x = t.v0.x; hitVert.y = t.v0.y; hitVert.z = t.v0.z; if(Number3D.dot(t.faceNormal, Number3D.sub(tlp, hitVert)) <= 0) continue; } castClip.graphics.beginFill(color); pos = projectVertex(t.v0, lp, inv, target.world); s2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.moveTo(s2d.x, s2d.y); pos = projectVertex(t.v1, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); pos = projectVertex(t.v2, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); castClip.graphics.lineTo(s2d.x, s2d.y); castClip.graphics.endFill(); } } public function invalidate():void{ invalidateModels(); invalidatePlanes(); } public function invalidatePlanes():void{ planeBounds = new Dictionary(true); } public function invalidateTargets():void{ numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); } public function invalidateModels():void{ models = new Dictionary(true); invalidateTargets(); } private function get2dPoint(pos3D:Number3D, min3D:Number3D, size3D:Number3D, movieSize:Point):Point{ return new Point((pos3D.x-min3D.x)/size3D.x*movieSize.x, ((-pos3D.y-min3D.y)/size3D.y*movieSize.y)); } private function projectVertex(v:Vertex3D, light:Number3D, invMat:Matrix3D, world:Matrix3D):Number3D{ var pos:Number3D = vertexRefs[v]; if(pos) return pos; var n:Number3D = numberRefs[v]; if(!n){ n = new Number3D(v.x, v.y, v.z); Matrix3D.multiplyVector(world, n); Matrix3D.multiplyVector(invMat, n); numberRefs[v] = n; } if(_type == SPOTLIGHT){ lightRay.x = light.x; lightRay.y = light.y; lightRay.z = light.z; }else{ lightRay.x = n.x-dir.x; lightRay.y = n.y-dir.y; lightRay.z = n.z-dir.z; } pos = p3d.getIntersectionLineNumbers(lightRay, n); vertexRefs[v] = pos; return pos; } } } package designLab.utils { public class LayerConstant { public const INTRO:String = "INTRO"; // Intro layer string constant } }*emphasized text*

    Read the article

  • How do I find out what the Finder is busy with?

    - by Peter S Magnusson
    I'm running Snow Leopard on a MacBook Pro. My Finder has decided to be very busy, and neither restarting Finder nor a reboot cools it down. Spotlight doesn't report activity, Time Machine isn't busy, yet top -ocpu reports Finder is running between 30% and 100%. Update: none of the suggestions have worked. At this point (three months after first asking the question), I'm resigned to wait until the new MacBook Pro comes out and start with a clean install. Very frustrating that there's no way to investigate what the Finder gets stuck on.

    Read the article

  • Mac OS X software always order files alphabetically rather than by type.

    - by george
    I have noticed many Mac applications sort the files alphabetically rather than by type. A good example would be Coda by panic.com. The files in the file menu are organized alphabetically. I requested for them to add the feature to organize files by type, and they've said that it's a Finder thing. So I looked at other applications to see if they were organizing by type. I noticed Dreamweaver CS4 had this same problem and now including Dreamweaver CS5. There has to be something in the Mac that does this and that I can modify. I played with Spotlight and it now displays its files by type (thinking that's what I can do) but it didn't take effect in other applications. What library are these applications using to display a file menu for their files?

    Read the article

  • OSX: Why does an uninstalled program ask for inbound connections on login? How do I fix this?

    - by CT
    I uninstalled an application using AppZapper called PdaNet. It is a tethering application for my phone. Now every time I login, I am asked if I would like to allow inboud connections from PdaNet by the firewall. A search for PdaNet with spotlight does not return any results. PdaNet creates its own Ethernet in network preferences. This hung around after uninstall. I deleted it but it did not make a difference. Any ideas? Mac OS X 10.6.4

    Read the article

  • Modifying kernel shared memory settings on a lion install

    - by andrewjl
    What's the location of the sysctl.conf file on lion? In Snow Leopard it was in /etc/sysctl.conf but now that folder doesn't contain it anymore. Searching for the file in spotlight yields no results. Have the shared memory settings been moved to a different conf file? What is it's name? EDIT I am trying to modify the kernel shared memory settings of the machine. When I didn't find the sysctl.conf file in the right place, I created my own with the recommended settings and put into /etc directory. However running sysctl -a still shows me that the old memory settings are in place. How do I go about modifying these on a lion install?

    Read the article

  • Help getting iPython to run from the OSX terminal.

    - by Azfar
    Hi there, Got a heads up from stackoverflow.com to ask the question here. I'm going through the matplotlib documentation and prepared to use the iPython interactive Python shell with ipython -pylab. However I get this: MBP:~ Me$ ipython -pylab -bash: ipython: command not found Did I fail to install iPython? I used easy_install as advised. Any ideas? Update Thought I'd just say that I found the iPython "executable" in /opt/local/Library/Frameworks/Python.framework/Versions/2.6/bin after doing a Spotlight search. Still a little confused as to what to do.

    Read the article

  • search nfs network volume from mac client

    - by user1440190
    Asked: how does a Mac OSX SL or Lion user search the cluster for a particular file (foo.txt) "From the cluster, you would need to run some form of recursive lookup for the file desired. As an example, using 'find'. RAM-1# find /ifs |grep test.txt /ifs/Elements/avid2test.txt /ifs/Elements/test.txt I would suggest contacting Apple support regarding their recommendation for searching for files on remote file systems from the Mac client itself" OK that's great, but I don't want users using CLI !!! Anyone know a good method (non-CLI)? Spotlight is not an option. BTW cluster is roughly 80TB

    Read the article

  • How do I catalog files on several external hard drives that I want to store off-line? OSX

    - by raudi
    My partner, an artist, has more than 10 external hardisks both USB and firewire and every 2-3 months a new one has to be added (She's working with videos and pictures) currently its 10TB and growing so too much for a affordable NAS. Right now the files are not indexed and I think can not be searched with spotlight because not all drives can be connected at the same time. So if she wants to search for a file, she has to guess which disk/disks (based mostly on the date) and then search several drives. Now I'm looking for a solution to index/catalog the drives, something like GentibusCD Cathy Disclib (all these solutions are unfortunately Windows only) Is there any software for OSX that will catalog all the hard drives, so she can search the catalog, find the files, and get the ID of the disk / disk name that has the content? Preferably something with a GUI so my partner can also use it easily Preferably with Thumbnails for pictures/videos (But even an equivalent to "tree /F /A" would be better than nothing)

    Read the article

  • mac osx software always order files alphabetically rather than by type.

    - by george
    i have noticed many mac applications sort the files alphabetically rather than by type. a good example would be coda by panic.com the files in the file menu are organized alphabetically, i requested for them to add the feature to organize files by type and they've said that its a finder thing. so i went in search to look at other applications to see if they were organizing by type i noticed dreamweaver cs4 had this same problem and now including dreamweaver cs5. there has to be something in the mac that does this and that i can modify. i played with spotlight and it now displays its files by type (thinking thats what i can do) but it didnt take affect in other applications. what library are these applications using to display a file menu for its files?

    Read the article

  • Windows Server 2008 R2 and OSX 10.5/.6/.7

    - by Keith Loughnane
    I'm handling a migration from a on old mac server to a Windows Server 2008 R2 machine running a 12TB(10 usable) RAID5 server. It's using an SMB share and now the OSX 10.5/.6 users can search sometimes it works but takes up to 10 minutes. The OSX 10.7 machine seems to be fine. I've looked in the root of the shared drive for a .Spotlight-V100 file (ls -a) but it doesn't seem to be there. mdutil says indexing is on for that volume and I have cleared the index using mdutil -E /Volumes/MeSharedVolume numerous times. Any ideas?

    Read the article

  • OS X SnowLeopard menubar icons appear/disappear in 8 second cycle

    - by Robot
    I just bought a new Mac Mini, and used Migration Assistant to move a user from an iMac to it. All went well, except a very strange behavior... the default OS X menubar icons like time, spotlight, etc (but NOT user installed app icons like dropbox or xmarks) appear and disappear in a very regular 8 second cycle. They appear for about 2 seconds, and then disappear for about 6. This is a screenshot with the icons, and this is a screenshot without them. This is very annoying and I have not found anything online with similar symptoms. Any ideas?

    Read the article

  • Audio Midi Setup needs to be quit before able to be opened again in OS X Mountain Lion

    - by Dschee
    Since Mac OS X Lion (I'm using Mac OS 10.8.2 now) I have the exact same issue with audio midi setup software from Apple. It's not really a not working thing but it still is annoying: Every time I open audio midi setup to change something (e.g. change to my Apple TV for audio playback) and close the window afterwards the application doesn't quit – what would be OK if a click on the Icon (or the starting of the application over Spotlight) would cause the application to open a new window of audio midi setup, but it doesn't. So what I have to do to get the window back is first quitting the application manually and restarting it again. That's quite painful since I sometimes opened the application days ago and forgot that it's still opened... Does anyone have the same issue? Can someone explain this behavior to me? And most important: Does anyone know a workaround?

    Read the article

  • top tweets WebLogic Partner Community – November 2011

    - by JuergenKress
    Send us your tweets @wlscommunity #WebLogicCommunity and follow us on twitter http://twitter.com/wlscommunity glassfish GlassFish Marek’s JAX-RS 2.0 content from Devoxx 2011 – bit.ly/sp2NJO chriscmuir chriscmuir New blog post: ADF bug: missing af:column borders in af:table for IE7 – t.co/81np2jug chriscmuir chriscmuir Reading: Oracle’s ADF Rich Client User Interface (RCUI) Guidelines – oracle.com/webfolder/ux/m… netbeans NetBeans Team Bottlenecks be gone! #Java Performance Tuning workshop in Munich w Kirk Pepperdine, Nov 29-Dec 2: ow.ly/7Akh5 OracleBlogs OracleBlogs Creating ADF Faces Comamnd Button at Runtime ow.ly/1fM9dE alexismp Alexis MP blogged "GlassFish Back from Devoxx 2011, Mature Java EE 6 and EE 7 well on its way" – bit.ly/rP8LV0 JDeveloper JDeveloper & ADF Usage of jQuery in ADF dlvr.it/x3t84 20 hours ago Favorite Retweet Reply OTNArchBeat OTNArchBeat Webcast: Introducing Oracle WebLogic Server 12c: Developer Deep Dive – Dec 1 – 11am PT / 2pm ET bit.ly/t61W4G oraclepartners ORCL PartnerNetwork Brand new Oracle WebLogic 12c will launch on December 1, 10AM PT with a global Webcast highlighting salient… t.co/aflQQ3IX OracleBlogs OracleBlogs JDeveloper and ADF at UKOUG t.co/2CQTiB9n fnimphiu Frank Nimphius Attending UKOUG? All ADF sessions at a glance: t.co/TcMNTMXp 21 Nov Favorite Retweet Reply JDeveloper JDeveloper & ADF Free Webinar ‘ADF Task Flows for Beginners’, information and registration t.co/66jXnGgo via javafx4you javafx4you Java Developer Workshop #2 – Dec 1, 2011 @ Oracle Aoyama center in Tokyo t.co/8p9q3W2B AMIS_Services AMIS Services #vacature #Oracle #ADF ontwikkelaars. bit.ly/AMISADF Gun jezelf een nieuwe uitdaging? Meer op: dld.bz/azZ5N OracleBlogs OracleBlogs Launch Invitation: Introducing Oracle WebLogic Server 12c t.co/bRxCKwAk fnimphiu Frank Nimphius The brand new WebLogic 12c will be released on December 1st 2011 !!! Register for online launch event t.co/pPScg4Xh glassfish GlassFish Announcing Oracle WebLogic 12c – t.co/qh8TdFEl AdamBien Adam Bien Sun Coding Conventions–The Only Standard (Stop Inventing): Code written according to the Sun Coding Conventions… t.co/qaUWp5Mz wlscommunity WebLogic Community Launch Invitation: Introducing Oracle WebLogic Server 12c wp.me/p1LMIb-4y andrejusb Andrejus Baranovskis Andrejus Baranovskis’s Blog: Custom Exception Registration for ADF BC EO Attribute fb.me/1m6nXQD52 MNEMONIC01 Michel Schildmeijer Blog by Michel Schildmeijer: "Oracle WebLogic 12c has been announced" bit.ly/vk6WQL glassfish GlassFish Tab Sweep – Coherence, SBT for GlassFish, OSGi in question, Java EE plugins, … t.co/tVIL95lj OracleBlogs OracleBlogs JavaFX 2.0 at Devoxx 2011 ow.ly/1fJ5iT JDeveloper JDeveloper & ADF Experimenting with ADF BC Application Module Pool Tuning dlvr.it/wjLC1 OracleWebLogic Oracle WebLogic Brand New #WebLogic 12c Launch Event, Dec 1 10am PT. Hasan Rizvi, SVP Fusion Middleware. Developer session. bit.ly/weblogic12clau… JDeveloper JDeveloper & ADF PopUp and Esc/Cancel operations. ADF 11g dlvr.it/whrmC JDeveloper JDeveloper & ADF BPM Workspace: issue loading ADF task flows t.co/vk1gKPx5 OpenJDK OpenJDK Kelly O’Hair — OpenJDK B24 Available : t.co/1bFws6Nw JDeveloper JDeveloper & ADF Oracle ADF setting Task flow to use same page definition file of caller page t.co/9k6UIoYZ JDeveloper JDeveloper & ADF Master Detail Data presentation and CRUD Operations. Detail records in an Editable Popup. ADF 11g t.co/H8uudR0Y JDeveloper JDeveloper & ADF Entity Attribute Validation Rule (Business Rule) based on Master View Object Attribute Example ADF 11g t.co/1agxEQcZ oracletechnet Justin Kestelyn Webcast: Oracle WebLogic Server 12c Launch/Developer Deep-Dive (Dec. 1) t.co/OVBdGKzC JDeveloper JDeveloper & ADF How to render different node icons for different tree levels dlvr.it/wY2jL JDeveloper JDeveloper & ADF Query Component with ‘dynamic’ view criteria dlvr.it/wXlF1 JDeveloper JDeveloper & ADF How to play Flash .swf file in Oracle ADF application t.co/zaSONWAH Devoxx Devoxx Duke at the #Devoxx 2011 Noxx Party! pic.twitter.com/bVJWyu1Z brhubart Bob Rhubart Adam Leftik: JavaEE adoption continues to increase, reaching 40+ million downloads this year. #qconsf11 JDeveloper JDeveloper & ADF Free #ODTUG Seminar – #ADF Task Flows for Beginners – sign up today. www3.gotomeeting.com/register/13372… java Java New Project: OpenJFX j.mp/tI4k3s #javafx #openjdk #devoxx << JavaFX is open source! /via frankmunz Frank Munz WebLogic 12c launch event Dec 1st. t.co/jQKinBqN brhubart Bob Rhubart Spring to Java EE Migration | David Heffelfinger feedly.com/k/td8ccG odtug ODTUG Mark your calendars and register for our upcoming webinars: bit.ly/dWKG1C ADF Task Flows & Measuring Scalability & Performance w/TCP myfear Markus Eisele Anybody willing to take this question? Using #JavaMail with #Weblogic Server bit.ly/stJOET AMIS_Services AMIS Services 20-22 december #training #Oracle JHeadstart #11g, productief ontwikkelen met ADF. Schrijf je in op: amis.nl/trainingen/ora… AdamBien Adam Bien Stress Testing Java EE 6 Applications – Free Article In Free Java Magazine: In the November / December 2011 issu… bit.ly/vmzKkc java Java New Tech Article: Spring to #JavaEE Migration t.co/0EvdHNxb OracleBlogs OracleBlogs WebLogic Java record SPARC T4-4 Servers Set World Record on SPECjEnterprise2010 t.co/Eu1b6ZE0 OracleBlogs OracleBlogs What Is JavaFX? ow.ly/1frb6I OTNArchBeat OTNArchBeat The openJDK Windows Binary Download | Adam Bien ow.ly/7fRiG wlscommunity WebLogic Community WebLogic – Java record – SPARC T4-4 Servers Set World Record on SPECjEnterprise2010 glassfish GlassFish "youtube.com/java" blogs.oracle.com/theaquarium/en… OTNArchBeat OTNArchBeat Beta Testing Concludes: 1Z1-102 – "Oracle WebLogic Server 11g: System Administration I" (Oracle Certification) ow.ly/7fJCl wlscommunity WebLogic Community A deep dive in Oracle WebLogic! @ Contribute – November 29th, 2011 Kontich Belgium wp.me/p1LMIb-4u glassfish GlassFish Gartner’s Latest Enterprise Application Server Magic Quadrant – Oracle’s leadership t.co/aYDqipD8 OpenJDK OpenJDK Terrence Barr – Open sourcing of JavaFX: OpenJFX Project proposed – bit.ly/uKVnEl OpenJDK OpenJDK Maurizio Cimadamore – Testing overload resolution: bit.ly/vgXAbQ java Java Java User Groups Roundup, November 2011 : t.co/hea6vVnk /via @robilad << in German JavaSpotlight The Java Spotlight Java Spotlight Episode 54: Stuart Marks on the Coinification of JDK7 goo.gl/fb/3UXoM OTNArchBeat OTNArchBeat Article Series: Migrating Spring to Java EE 6 | Arun Gupta bit.ly/twUJtz glassfish GlassFish New Java EE 6 Hands-On lab, Devoxx-approved! bit.ly/vup5uE java Java Brian Goetz’s enthusiasm for Java is palpable! #devoxx interview adf_emg ADF EMG "ADF testing with a mock framework" – what is a mock framework? Visit the forum and see: groups.google.com/forum/#!topic/… java Java Taping a bunch of interviews today with Java experts at #devoxx. View on Parleys.com tomorrow. glassfish GlassFish New screencast to configure and run a cross-machine cluster using GlassFish 3.1.1 in < 7 mins faissalb.blogspot.com/2011/11/glassf… (via @bfaissal) glassfish GlassFish Oracle Contributor Agreements – New Home! bit.ly/tD2eLo OTNArchBeat OTNArchBeat Java Magazine – by and for the Java Community- inaugural issue bit.ly/tTv8UD OTNArchBeat OTNArchBeat The Heroes of Java: Michael Hüttermann | @MyFear bit.ly/rYYOFe javafx4you javafx4you Development with #JavaFX on #Linux j.mp/uOpe69 #not_for_the_faint_of_heart java Java Contribute Technical Questions for Java Experts at #devoxx bit.ly/up2cN0 netbeans NetBeans Team A simple REST service using #NetBeans 7, #Java Servlet, and #JAXB: t.co/pKkufsD8 AdamBien Adam Bien The most beautiful, and portable slide of the whole #jaxcon for "Die Hard Java EE 6"session checked-in: kenai.com/projects/javae… jaxlondon JAX London Mark Little’s (@nmcl) excellent keynote from #jaxlondon ‘Middleware Everywhere…’ is available in full – t.co/8vBmtDJ1 AdamBien Adam Bien Calculator sample from "Die Hard Java EE 6" #jaxcon session checked-in: t.co/0UqaULfg OTNArchBeat OTNArchBeat ADF Faces – a logic bomb in the order of bean instantiations | @ChrisCMuir bit.ly/vjqRaZ OracleBlogs OracleBlogs ODI 11g y JMS Queue de Weblogic ow.ly/1fzfQJ frankmunz Frank Munz Which WebLogic book do you recommend? Review of S. Alapati’s WebLogic 11g Administration Handbook. bit.ly/rP0RtW JDeveloper JDeveloper & ADF PageFlowScope with Unbounded Task Flows: the magic sauce for multi-browser-tab support in JDeveloper ADF applications dlvr.it/vNFgn OracleBlogs OracleBlogs 3 New ADF Insider Essential training videos published. ow.ly/1fz94q OracleBlogs OracleBlogs Weblogic Server 11gR1 PS2: Administration Essentials book and eBook t.co/ykzwIaqs OracleBlogs OracleBlogs Specialized Partners Only! New Service to Promote Your Events t.co/qTgyEpY4 wlscommunity WebLogic Community Oracle Weblogic Server 11gR1 PS2: Administration Essentials book and eBook andrejusb Andrejus Baranovskis Andrejus Baranovskis’s Blog: Stress Testing Oracle ADF BC Applications – Intern… andrejusb.blogspot.com/2011/11/stress… OracleBlogs OracleBlogs Frank Nimphius presenting a full day of Oracle ADF in Switzerland ow.ly/1fxU78 java Java #JavaEE and #GlassFish: #JavaOne11 Slides, Demos, Replays, Hands-on Labs t.co/tLM0ehrD OracleBlogs OracleBlogs weblogic.security.SecurityInitializationException: Authentication for user weblogic denied ow.ly/1fxmiu glassfish GlassFish The Last Migration – GlassFish Wiki : t.co/Dc5FT1SJ OTNArchBeat OTNArchBeat A Successful Year of @MiddlewareMagic t.co/amcGGTTk OracleWebLogic Oracle WebLogic Unbeatable Performance for your Cloud Applications with Exalogic, #OracleCoherence and #WebLogic. ow.ly/7lYKm OTNArchBeat OTNArchBeat Stress Testing Oracle ADF BC Applications – Passivation and Activation | @AndrejusB bit.ly/sASssL OTNArchBeat OTNArchBeat Review: "Oracle Weblogic Server 11gR1 PS2: Administration Essentials" by Michel Schildmeijer | @MyFear t.co/ll6ra0J9 OTNArchBeat OTNArchBeat GlassFish 3.1.2 themes and features | The Aquarium bit.ly/vVqr9r Andre_van_Dalen Andre van Dalen Masterclass: Advanced Oracle ADF 11g lnkd.in/M_45Pi AdamBien Adam Bien The "lunch" edition of RentACar is pushed into: kenai.com/projects/javae… #wjax AdamBien Adam Bien In munich, room munich at #wjax. Welcome to #javaee workshop. Gather your questions. 15 minutes to go lucasjellema Lucas Jellema Review by Markus of Michel’s book: t.co/41U9wvOb In short: valuable for novice WLS users, maybe not so much for die-hard WLS admin. biemond Edwin Biemond “@myfear: [blog] #Review: "#Weblogic Server 11gR1 PS2: Administration Essentials" t.co/LsODcb3e” got the same conclusion on amazon glassfish GlassFish Practical advice for deploying Lift apps to GlassFish: bit.ly/t3KUml glassfish GlassFish The unbearable lightness of GlassFish t.co/v9307SEJ javafx4you javafx4you Building Java EE applications in JavaFX: JavaFX 2.0, FXML and Spring j.mp/tiMDUh andrejusb Andrejus Baranovskis Andrejus Baranovskis’s Blog: Stress Testing Oracle ADF BC Applications – Passiv… andrejusb.blogspot.com/2011/11/stress… wlscommunity WebLogic Community “@AMIS_Services: Follow @amis_services To Win a copy of SOA Suite 11g Handbook by @lucasjellema dld.bz/axD22 pls RT” excellent book! glassfish GlassFish GlassFish 3.1.2 themes and features bit.ly/uEc6uZ biemond Edwin Biemond Weblogic pre-sales exam was hard, you really need to know the versions , upgrade path and have a score above 80% monkchips James Governor The Rise and Fall and Rise of Java. JAX 2011 london keynote. how big data and the web are floating the boat. slidesha.re/u3Kzlo glassfish GlassFish Tab Sweep – Jersey, Hudson, GlassFish Hosting, GC’s compared, Spring to JavaEE, Modularity, … bit.ly/u9Cc30 oracletechnet Justin Kestelyn Oracle Tuxedo: A renewed acquaintance t.co/gp0mmf20 OTNArchBeat OTNArchBeat Oracle Enterprise Pack for Eclipse, OEPE 11.1.1.8 bit.ly/tC3eKp OracleBlogs OracleBlogs NetBeans HTML Editor and Groovy Editor in a Multiview Component (Part 2) ow.ly/1ftCeI myfear Markus Eisele [blog] #Oracle 2008 – 2011 in Gartners Magic Quadrant for Enterprise Application Servers t.co/2Bs1vgMZ myfear Markus Eisele [blog] #EclipseCon Europe – Java 7 in the Enterprise goo.gl/fb/r80df #ece2011 #java7 javafx4you javafx4you JavaFX 2.0 for Mac build b07 (developer preview) is available for download j.mp/vSwmBP Enjoy! #JavaFX #Mac OracleBlogs OracleBlogs A deep dive in Oracle WebLogic! @ Contribute November 29th, 2011 Kontich Belgium ow.ly/1fsEZs arungupta Arun Gupta #JavaEE7 slides from #jaxlondon and #jfall11 now available: slidesha.re/sh4iFq AdamBien Adam Bien Just checked-in the results of the #jaxlondon community night (somehow beer related): kenai.com/projects/javae… glassfish GlassFish GlassFish Podcast Episode #080 – User Stories, Part 3: Adam Bien and Sean Comerford (ESPN) blogs.oracle.com/glassfishpodca… glassfish GlassFish Story: t.co/jQPqihJb using GlassFish blogs.oracle.com/stories/entry/… "3000+ requests/sec" and more enterprisejava Java EE Mentions New blog post WebLogic deployment status checks for CI wp.me/pOOSs-F #weblogic #continuousintegration /vi… bit.ly/uZz0fk The become a member in the WebLogic Partner Community please first login at http://partner.oracle.com and then visit: http://www.oracle.com/partners/goto/wls-emea Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: twitter,WebLogic,WebLogic Community,OPN,Oracle,Jürgen Kress

    Read the article

  • What's brewing in the world of Java? (Dec 22nd 2010)

    - by Jacob Lehrbaum
    The nights are getting darker, the email traffic seems to be getting lighter and the holiday season feels like its right around the corner - but the world of Java is still as active as ever and shows no signs of taking a break!  Let's take a look at everything that has been brewing over the past couple of weeks:Product Updates and ResourcesJCP Approves JSRs for Java SE 7, Java SE 8, Project Coin and Lambda (read more)Java SE Update 23 Released, delivers improved performance and enhanced support for right-left languages. (read more or download)New Tutorial: JDK 7 Support in NetBeans IDE 7.0Java EE 6 and Glassfish 3.0 have celebrated their respective one year anniversaries!  (read more) So naturally, it's time to start talking about Java EE 7 (read more)WebcastsOn Demand: Developing Rich Clients for the Enterprise with the JavaFX Composer, Part 1Coming soon: Smarter Devices with Oracle's Embedded Java SolutionsPodcastsJava Spotlight Podcast Episode 7: Interview with Adam Messinger, Vice President of Java Development on Java One Brazil, Java SE Development, OpenJDK, JavaFX 2.0 and more!  The NetBeans team released Episode 53 of the NetBeans Podcast series on December 3rd marking the first episode in nearly 12 months.  Sign of things to come?Community and EventsJavaOne was held for the first time in Brazil this year, and by all accounts it was a great success!  Read more about this exciting first in the following posts from Tori Wieldt (JavaOne Latin America Underway) and Janice Heiss (JavaOne in Brazil)JavaOne was also held in Bejing for the first time last week and was also a huge success. Will try to include coverage of this event in the near futureArticles and InterviewsAn update on JavaServer Faces with Oracle's Ed Burns (read more)Interview with Java Champion Matjaz B. Juric on Cloud Computing, SOA, and Java EE 6 (read more)The 2010 JavaOne Java EE 6 Panel: Where We Are and Where We're Going (read more)Oracle MagazineThe latest issue of Oracle Magazine is up and in what will hopefully be a sign of the future, it includes a number of columns and articles on Java.  First is an editorial from Editor-in-Chief Tom Haunert who shares some insight into the long-standing relationship that Oracle has had with Java. Next up is a Oracle Technology Network Chief Justin Kestelyn's Community Bulletin entitled: Java Evolves.  And finally, Java Champion Adam Bien's feature on Java EE 6: Simplicity by DesignEnjoy!

    Read the article

  • iPhone SDK 3.0 and symbolicatecrash not getting along?

    - by Steve
    * UPDATE * I've reinstalled with Snow Leopard, clean install. Completely wiped my existing Leopard install. Same problem persists. I've tried numbers of versions of symbolicatecrash to resolve symbols in my crash reports. From the version provided by Apple, to Alan's Quatermain's version posted on GitHub and finally from http://openradar.appspot.com/6438643. For whatever reason, the best results I can get is for symbols on my own libraries to get resolved. Normally, this is enough data to point me in the right direction -- other times it is not. With 2.x I had no problems getting the symbols for my code + Apple provided libraries from within the stack traces in each thread. Most likely an issue with my environment here, I'm not at all doubting the work that Apple or Alan have done. Yes I'm certain the dSYM I have stashed away is the same exact one that's generating the crash report. Although 'Foo' is me, and getting symbols from it is wonderful, I need to see symbols from the other functions in the stack to truly understand my reports. Note: For devices that crash running the app on iPhone OS 2.2.1, I have no problem getting all symbols. This is an iPhone OS 3.0 issue it appears. Also, while running symbolicatecrash in verbose mode here's a few of the things that struck me as wrong: - NO MATCH NOT searching in Spotlight for dsym with UUID of /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation ## Warning: Can't find any unstripped binary that matches version of /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation ..........fetching symbol file for libobjc.A.dylib--[undef] Searching [/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0 (5A345)/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0 (5A347)/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0.1 (5B108)/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0.2 (5C1)/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.1.1/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.1/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.2.1/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.2/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.0 (7A341)/Symbols/usr/lib/libobjc.A.dylib]...--[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0 (5A345)/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0 (5A347)/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0.1 (5B108)/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0.2 (5C1)/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.1.1/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.1/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.2.1/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.2/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.0 (7A341)/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH NOT searching in Spotlight for dsym with UUID of /usr/lib/libobjc.A.dylib ## Warning: Can't find any unstripped binary that matches version of /usr/lib/libobjc.A.dylib Here's an example of the crash report after running it through symbolicatecrash: Thread 0 Crashed: 0 libSystem.B.dylib 0x31dc476c 0x31d46000 + 517996 1 libSystem.B.dylib 0x31dc4755 0x31d46000 + 517973 2 Foo 0x00053075 uncaught_exception_handler + 21 3 CoreFoundation 0x3028f65f 0x301fd000 + 599647 4 libobjc.A.dylib 0x30013693 0x3000c000 + 30355 5 libstdc++.6.dylib 0x374ccc2d 0x3748a000 + 273453 6 libstdc++.6.dylib 0x374ccc81 0x3748a000 + 273537 7 libstdc++.6.dylib 0x374ccd4d 0x3748a000 + 273741 8 libobjc.A.dylib 0x300135ff 0x3000c000 + 30207 9 CoreFoundation 0x30222f2d 0x301fd000 + 155437 10 CoreFoundation 0x30222ecb 0x301fd000 + 155339 11 Foundation 0x30521e33 0x30501000 + 134707 12 Foundation 0x30570d47 0x30501000 + 458055 13 Foo 0x0000a1db -[Bar barfoo] (Bar.m:1617) 14 Foo 0x00032f73 -[MyViewController foobar] (MyViewController.m:727) 15 Foo 0x000329b9 -[MyViewController foobar] (MyViewController.m:666) 16 Foo 0x00031fab -[MyViewController tabBar:tabSelected:] (MyViewController.m:440) 17 Foo 0x00068d41 -[TTTabBar setSelectedTabIndex:] (TTTabBar.m:160) 18 Foo 0x00068ca3 -[TTTabBar setSelectedTabView:] (TTTabBar.m:142) 19 Foo 0x000689cf -[TTTabBar tabTouchedUp:] (TTTabBar.m:83) 20 CoreFoundation 0x302552f9 0x301fd000 + 361209 21 UIKit 0x3094d101 0x308ed000 + 393473 22 UIKit 0x3094d0a1 0x308ed000 + 393377 23 UIKit 0x3094d073 0x308ed000 + 393331 24 UIKit 0x3094cdcd 0x308ed000 + 392653 25 UIKit 0x309779c1 0x308ed000 + 567745 26 UIKit 0x30977011 0x308ed000 + 565265 27 UIKit 0x309767d9 0x308ed000 + 563161 28 UIKit 0x30923613 0x308ed000 + 222739 29 UIKit 0x30923163 0x308ed000 + 221539 30 GraphicsServices 0x32045a4d 0x32041000 + 19021 31 CoreFoundation 0x30253041 0x301fd000 + 352321 32 CoreFoundation 0x30252771 0x301fd000 + 350065 33 GraphicsServices 0x32044b0f 0x32041000 + 15119 34 GraphicsServices 0x32044bbb 0x32041000 + 15291 35 UIKit 0x308f0363 0x308ed000 + 13155 36 UIKit 0x308ef121 0x308ed000 + 8481 37 Foo 0x00002097 main (main.m:13)

    Read the article

  • Virtualization in Solaris 11 Express

    - by lynn.rohrer(at)oracle.com
    In Oracle Solaris 10 we introduced Oracle Solaris Containers -- lightweight virtual application environments that allow you to consolidate your Oracle Solaris applications onto a single Oracle Solaris server and make the most of your system resources.The majority of our customers are now using Oracle Solaris Containers on their enterprise systems for applications ranging from web servers to Oracle Database installations. We can also make these Containers highly available with Oracle Solaris Cluster, the industry's first virtualization-aware enterprise cluster product. Using Oracle Solaris Cluster you can failover applications in a Container to another Container on a single system or across systems for additional availability.We've added significant features in Oracle Solaris 11 Express to improve and extend the Oracle Solaris Zone model:Integration of Zones with our new Solaris 11 packaging system (aka Image Packaging System) to provide easy software updates within a zoneSupport for Oracle Solaris 10 Zones to run your Solaris 10 applications unaltered on an Oracle Solaris 11 Express systemIntegration with the new Oracle Solaris 11 network stack architecture (more on this in a future blog post)Improved observability with the zonestat management interface and commandsDelegated administration rights for owners of individual non-global zonesTight integration with Oracle Solaris ZFS to allow dedicated datasets per zoneWith ZFS as the default file system we can now provide easy to manage Boot Environments for zonesThis quick summary is just to whet your appetite to learn more about Oracle Solaris 11 Express Zones enhancements. Fortunately we can serve a full meal at the Oracle Solaris 11 Express Technology Spotlight on Virtualization page on the Oracle Technical Network.

    Read the article

< Previous Page | 6 7 8 9 10 11 12 13  | Next Page >