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  • Make application automatically detect system language

    - by hakermania
    What should an application developed under a Linux System like Ubuntu do so as to automatically detect the system language? There are applications, like Liferea that automatically change their language to match the system's, without altering any preference of the program itself: Should this be the "default" behavior for all the programs? Should there be an option on the program so as to let the user choose the language nonetheless? Are all these translations coming along with the program itself? What if the user has set a system language not available in the translations of the program? Is this Ubuntu or most-linux-distros specific?

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  • How do I make a partition usable in windows 7 after power loss?

    - by user1306322
    A few days ago I was installing some software and power went down. When I rebooted, the partition to which the software was installed was not accessible. Disk manager shows that it's there, but doesn't show type, if it's healthy and gives me an error when trying to read its properties. The problem seems to be common after power loss, people recommend solving it by assigning a letter to the partition via DiskPart utility, but partition isn't listed in my case. I can access that partition with bootable OSs (like bootable Ubuntu or winXP) and all the files are there, but another installation of Windows 7 gives me the same results as the original. I could just copy all data to another disk if there was enough space, but unfortunately the size of partition I'm having problems with is 1.1TB. How do I regain access to the partition in my original Windows 7 installation without losing any data?

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  • Entiity System with C++

    - by Dono
    I'm working on a game engine using the Entity System and I have some questions. How i see Entity System : Components : A class with attributs, set and get. Sprite Physicbody SpaceShip ... System : A class with a list of components. (Component logic) EntityManager Renderer Input Camera ... Entity : Just a empty class with a list of components. What i've done : Currently, i've got a program who allow me to do that : // Create a new entity/ Entity* entity = game.createEntity(); // Add some components. entity->addComponent( new TransformableComponent() ) ->setPosition( 15, 50 ) ->setRotation( 90 ) ->addComponent( new PhysicComponent() ) ->setMass( 70 ) ->addComponent( new SpriteComponent() ) ->setTexture( "name.png" ) ->addToSystem( new RendererSystem() ); My questions Did the system stock a list of components or a list of entities ? In the case where I stock a list of entities, I need to get the component of this entities on each frame, that's probably heavy isn't it ? Did the system stock a list of components or a list of entities ? In the case where I stock a list of entities, I need to get the component of this entities on each frame, that's probably heavy isn't it ?

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  • Can I still restore partition table?

    - by Johannes Lund
    Once I was going to resize partitions on my Mac HD from Bootcamp. I changed my mind and was going to quit, but apparently I hit a button, which made every single mac partion dissapear, and windows 7 refused to restart and be reinstalled. The 1 TB large HD consists of 3 partions, I believe. Since I can't see their actual size (except bootcamp), this is how I recall it. Macintosh HD about 500GB (Somewhere around 700GB according to disk utillity, but 500 according to Finder, and 500GB was all I could access.) Lion Recovery disk Bootcamp 293.36 GB To fix this I connected my mac via target disk mode to a pc and ran TestDisk. However this is the results: Since I Don't have 10 reputation I cant post the image showing the testdisk results, so I post a link instead hoping it is ok. The two mac partitions' sizes are completely wrong, and BOOTCAMP isn't showing. I tested using disk utilities from the snow leopard dvd. There there is one 293.36 GB Mac OS Extended partition. Before I had the firewire cable for target disk mode I tried reinstalling windows. Without success I tried again formating BOOTCAMP. Was that a bad thing to do? Could it have overwritten data from Macintosh HD? Unfortunately I have no backup. I could bring it to some kind of computer repair firm though.

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  • Resize Ubuntu Linux system to smaller disk inside VMware ESXi

    - by mlambie
    I have several Ubuntu Linux virtual machines running on VMware ESXi hosts that have all been allocated disks much larger than their required capacity. As space is now becoming an issue on our SAN, I'd like to investigate downsizing the allocated disk space on these machines. All systems will be completely backed up imaged before I begin making changes, and I will always retain a pristine backup in case the partition resizing does not work. Is there an easier way than the following procedure, or is their a better solution entirely? Shutdown and assign a second disk to the virtual machine Boot using the SystemRescueCD Use GParted to resize the original (source) partition, making it smaller Clone the new, smaller partition to the second disk Shutdown and remove initial disk from the virtual machine Reboot and force fsck to check the filesystem

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  • How can I make my primary partition larger?

    - by Hjke123
    Well i'm running 2 different distro's of linux right now and I decided to make my ubuntu partition my primary partition larger so I took 119.53 GiB out of my other distro's partition and it became unallocated and then I figured Gparted would when I right click on it to resize/move give me the option of using it to make another partition bigger but it did not so I went google searching online and in one post I saw it said you had to format the unallocated space so I formatted it to ext4 the same as my primary partition but still no options to add it to any thing what do I do?

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  • Windows 8.1 erased Ubuntu 14.04 partition

    - by Caumons
    I had Ubuntu 14.04 installed with a Windows 7 dual boot. Now, I've just replaced W7 by Windows 8, but the Ubuntu partition has disappeared! Running fdisk -l doesn't show /dev/sda5 (which was the Ubuntu partition), if I access to Gparted, it shows the Ubuntu partition as "empty space" and from Windows 8's device manager, this partition also appears as empty space! WTF has happened here? Has the partition been actually erased?

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  • df shows partition as full, but du shows it as only 25% full

    - by Jakobud
    I have a humble linux server to do some stuff for me. I only have an old 16gig drive in it. df -h Filesystem Size Used Avail Use% Mounted on /dev/md1 16G 16G 0 100% / /dev/md0 121M 14M 101M 13% /boot tmpfs 502M 0 502M 0% /dev/shm but when I do: du -sh / 3.5G / So one says that my 16G drive is full. The other says only 3.5G is used. Why the discrepancy? I cannot write any new files as it says the drive is indeed full. But if I can't find the files taking up all the space on the file-system, how can I delete them to free up space?

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  • "Can't create table" when having to many partitions

    - by Chris
    I am currently having a problem I dont understand. Wherever I look it says mySQL (5.5) / InnoDB doesnt have a table limit. I wanted to test the InnoDB compression and was about to create an empty copy of an existing table and ran into the following problem. this one works: CREATE TABLE `hsc` ( LOTS OF STUFF ) ENGINE=InnoDB CHARSET=utf8 PARTITION BY RANGE (pid) SUBPARTITION BY HASH (cons) SUBPARTITIONS 2 (PARTITION hsc_p0 VALUES LESS THAN (10000) , PARTITION hsc_p1 VALUES LESS THAN (20000) , PARTITION hsc_p2 VALUES LESS THAN (30000) , PARTITION hsc_p3 VALUES LESS THAN (40000) , PARTITION hsc_p4 VALUES LESS THAN (50000) , PARTITION hsc_p40 VALUES LESS THAN (4000000) ); this one doesn't: CREATE TABLE `hsc` ( LOTS OF STUFF ) ENGINE=InnoDB CHARSET=utf8 PARTITION BY RANGE (pid) SUBPARTITION BY HASH (cons) SUBPARTITIONS 2 (PARTITION hsc_p0 VALUES LESS THAN (10000) , PARTITION hsc_p1 VALUES LESS THAN (20000) , PARTITION hsc_p2 VALUES LESS THAN (30000) , PARTITION hsc_p3 VALUES LESS THAN (40000) , PARTITION hsc_p4 VALUES LESS THAN (50000) , PARTITION hsc_p5 VALUES LESS THAN (75000) , PARTITION hsc_p6 VALUES LESS THAN (100000) , PARTITION hsc_p7 VALUES LESS THAN (125000) , PARTITION hsc_p8 VALUES LESS THAN (150000) , PARTITION hsc_p9 VALUES LESS THAN (175000) , PARTITION hsc_p40 VALUES LESS THAN (4000000) ); ERROR 1005 (HY000): Can't create table 'hsc' (errno: 1) Its reproducable by removing the number of partitions and adding them again. it does not have to do anything with the name of the table as i tried various names. there is also enough empty space on the HDD. /dev/simfs 230G 26G 192G 12% /var/lib/mysql.mnt There should be no limit on the partitions http://dev.mysql.com/doc/refman/5.5/en/partitioning-limitations.html Maximum number of partitions. The maximum possible number of partitions for a given table (that does not use the NDB storage engine) is 1024. This number includes subpartitions. i have increased both open_files show variables where variable_name LIKE '%open_files%'; +-------------------+-------+ | Variable_name | Value | +-------------------+-------+ | innodb_open_files | 512 | | open_files_limit | 1536 | +-------------------+-------+ No change. Any clues where should I start looking? UPDATE: the whole thing is running in an openvz environment. i saw in users_beancounters that the numflock was a problem, so i increased it. but the problem still persists. maybe this helps: ulimit -a core file size (blocks, -c) 0 data seg size (kbytes, -d) unlimited scheduling priority (-e) 0 file size (blocks, -f) unlimited pending signals (-i) 515011 max locked memory (kbytes, -l) 64 max memory size (kbytes, -m) unlimited open files (-n) 1024 pipe size (512 bytes, -p) 8 POSIX message queues (bytes, -q) 819200 real-time priority (-r) 0 stack size (kbytes, -s) 10240 cpu time (seconds, -t) unlimited max user processes (-u) 515011 virtual memory (kbytes, -v) unlimited file locks (-x) unlimited cat /proc/user_beancounters Version: 2.5 uid resource held maxheld barrier limit failcnt 200: kmemsize 9309653 13357056 14372700 14790164 0 lockedpages 0 1008 2048 2048 0 privvmpages 675424 686528 1048576 1572864 0 shmpages 33 673 21504 21504 0 dummy 0 0 9223372036854775807 9223372036854775807 0 numproc 49 90 240 240 0 physpages 243761 246945 0 9223372036854775807 0 vmguarpages 0 0 1048576 1048576 0 oomguarpages 81672 83305 1048576 1048576 0 numtcpsock 6 8 360 360 0 numflock 175 188 512 512 8 numpty 1 9 16 16 0 numsiginfo 0 48 256 256 0 tcpsndbuf 104640 263912 1720320 2703360 0 tcprcvbuf 98304 131072 1720320 2703360 0 othersockbuf 32368 89304 1126080 2097152 0 dgramrcvbuf 0 2312 262144 262144 0 numothersock 19 28 360 360 0 dcachesize 2285052 3624426 3409920 3624960 0 numfile 616 870 9312 9312 0 dummy 0 0 9223372036854775807 9223372036854775807 0 dummy 0 0 9223372036854775807 9223372036854775807 0 dummy 0 0 9223372036854775807 9223372036854775807 0 numiptent 24 24 128 128 0

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  • Root partition full? CentOS

    - by Joao Heleno
    Hi! I'm running CentOS 5.4 and my / is full. I wanted to install gparted but in order to do that I must install Priorities and it's when I get an error saying / is full so I can't go forward. Here's some output: fdisk -l Disk /dev/sda: 250.0 GB, 250000000000 bytes 255 heads, 63 sectors/track, 30394 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Device Boot Start End Blocks Id System /dev/sda1 * 1 2611 20972826 83 Linux /dev/sda2 2612 3251 5140800 82 Linux swap / Solaris /dev/sda3 3252 30394 218026147+ 83 Linux df Filesystem 1K-blocks Used Available Use% Mounted on /dev/sda1 20315812 19365152 0 100% / /dev/sda3 211196248 49228164 151066780 25% /home tmpfs 1552844 0 1552844 0% /dev/shm I'm not using LVM. Please advise. Thanks

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  • Introducing Oracle System Assistant

    - by B.Koch
    by Josh Rosen One of the challenges with today's servers is getting the server up and running and understanding what all of the steps are once you plug the server in for the first time. So many different pieces come into play: installing drivers, updating firmware, configuring RAID, and provisioning the operating system. All of these steps must be done before you can even start using the server. Finding the latest firmware and drivers, making sure you have the right versions, and knowing that all the different software and firmware components work together properly can be a real challenge. If not done correctly, such as if you separately downloading disk firmware or controller firmware that doesn't match the existing OS drivers, you could experience bugs, performance problems, and incompatibilities. Gone are the days of having to locate the tools and drivers media that shipped with the server only to find out that newer versions of software and firmware are available on the web. Oracle has solved these challenges in the new X3-2 family of servers by introducing Oracle System Assistant. Oracle System Assistant is an innovative tool that is built-in to every new x86 server. It provides step-by-step assistance with configuring the server, updating firmware and drivers, and provisioning the operating system. Once you have completed all of the steps in the Oracle System Assistant tool, the server is ready to use. Oracle System Assistant was designed to be easy and straightforward. Starting it is as simple as pressing F9 when the server is booting. You'll need a keyboard, monitor, and mouse or you can use the remote console feature of Oracle ILOM (Integrated Lights Out Manager) to access a virtual KVM to the server from any machine. From there Oracle System Assistant will walk you through each of the steps necessary to set up your server. After configuring the network settings for Oracle System Assistant, the next step is to check for any new software or firmware for the server. Oracle System Assistant connects back to Oracle using your My Oracle Support account and downloads any updates that were made available to you for this specific server. This is where you really start to see the innovation that went into Oracle System Assistant. Firmware for Oracle ILOM and BIOS, operating system drivers, and other system firmware (including for option cards and disk drivers) come as a single bundle, downloading as a single unit, that has been engineered and tested to work together by Oracle. Oracle System Assistant figures out the right combination for your server, so you don't have to. Now that the server has the latest firmware, Oracle System Assistant will next walk you through configuring the hardware. From Oracle System Assistant, you can configure many Oracle ILOM settings, including the network settings and initial user accounts. This ensures that ILOM is accessible and ready to use. Oracle System Assistant is where all parts of the server come together. In addition to communicating with Oracle ILOM and interacting with BIOS, Oracle System Assistant understands and can configure the storage subsystem. Before installing the operating system, Oracle System Assistant can detect the storage configuration and configure RAID for all disks in the system. At this point, the server is ready to be provisioned with the host operating system. You can use Oracle System Assistant to provision a supported OS, including Oracle Linux, Oracle VM, RHEL, SuSe Linux, and Windows. And by using Oracle System Assistant, you can be sure that the proper OS drivers are installed for each of the installed hardware components. With Oracle System Assistant, initial setup of the server has never been easier. If we can innovate around problems and find solutions to make our servers easier to manage, this reduces IT costs and makes managing servers simpler. I think with Oracle System Assistant we have done just that. Josh Rosen is a Principal Product Manager at Oracle and previously spent more than a decade as a developer and architect of system management software. Josh has worked on system management for many of Oracle's hardware products ranging from the earliest blade systems to the latest Oracle x86 servers.

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  • Run the system configuration once the system has been installed

    - by dierre
    Hi guys, the problem is the following. I have an old computer that mounts a SATA Dvd Burner. The old MoBo (an AsRock P4VT8+) is not able to recognize the freaking burner when booting. So I had to convert my IDE HD to USB HD and mount it on my laptop and install Ubuntu from there. The problem now is that I'm obviously getting kernel panic every now and then so I was wondering if it is possibile to rerun only the system and the hardware configuration.

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  • How to create an EFI System Partition?

    - by Alex Popov
    TL; DR How do I create an EFI system partition from scratch? How do I put the EFI firmware on it onces it is created? Long version I hava Toshiba T430 laptop. I received it with Windows 7 installed (but I think originally it has shipped with Windows 8). I installed Ubuntu on it, but deleted some partitions on the disk so that I ended up wiping out the Windows and only having Ubuntu. Among the deleted partitions was the EFI System partition. I discovered that Ubuntu now boots in Legacy mode (and not UEFI). I am trying to follow this guide on converting my Ubuntu installation from Legacy to UEFI. The problem - since there is no EFI partition whenever I choose from BIOS to boot using UEFI I cannot boot. That counts not only for the harddrive, but usb and DVD as well. I think this is logical - it expects an EFI partition and since it can't find it, it cannot continue booting futher, be it from HDD or DVD. So how do I recreate the EFI partition? The guide above says: Creating an EFI partition If you are manually partitioning your disk in the Ubuntu installer, you need to make sure you have an EFI partition set up. If your disk already contains an EFI partition (eg if your computer had Windows8 preinstalled), it can be used for Ubuntu too. Do not format it. It is strongly recommended to have only 1 EFI partition per disk. An EFI partition can be created via a recent version of GParted (the Gparted version included in the 12.04 disk is OK), and must have the following attributes: Mount point: /boot/efi (remark: no need to set this mount point when using the manual partitioning, the Ubuntu installer will detect it automatically) Size: minimum 100Mib. 200MiB recommended. Type: FAT32 Other: needs a "boot" flag. I had some trouble creating this partition: I boot from a live Ubuntu DVD, open GParted, create a 200MB partition and format it to FAT32. In GParted I cannot set the mount point and thus cannot set the bootflag. I didn't set the mount point in /etc/fstab since it's a live CD and fstab looked quite differently from what I expected compared to a normal boot. Anyway, I just didn't know what values to set. I booted again via the live DVD and then chose to install Ubuntu. I then created a partition with the mentioned criteria - mount point, 200MB, FAT32, boot flag. However, I continue to have this problem and I suppose it's because on that partition there is no EFI firmware, it's just an empty partition, which is suitable to have EFI firmware. So again, how do I create an EFI partition, which has the EFI software, so that the laptop can once again boot in UEFI mode?

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  • Where can I find a list of reserved words for Oracle fulltext search?

    - by Tyronomo
    I've a client testing the full text (example below) search on a new Oracle UCM site. The random text string they chose to test was 'test only'. Which failed; from my testing it seems 'only' is a reserved word, as it is never returned from a full text search (it is returned from metadata searches). I've spent the morning searching oracle.com and found this which seems pretty comprehensive, yet does not have 'only'. So my question is thus, is 'only' a reserved word. Where can I find a complete list of reserved words for Oracle full text search (10g)? Full text search string example; (<ftx>test only</ftx>)

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  • Ubuntu 14.04: After login, top- and sidepanel don't load and system settings don't open

    - by Löwe Simon
    I have Ubuntu 14.04 on a Medion Erazer with the Nvidia GTX570M card. At first, while I had not installed the last nvidia driver, each time I would try to suspend my pc it would freeze frame on the login. Once I managed to install the nvidia drivers, everything seemed to work up until I noticed that suddenly the system settings would not open anymore. I then rebooted my pc, but when I logged in I just end up with my cursor but no top panel or side pannel. Thankfully, I had installed the gnome desktops which works, except for the fact the system settings do not open also in the gnome desktop. I have tried following: Problems after upgrading to 14.04 (only background and pointer after login) except for reinstalling nvidia, since then I would be back at square one with suspend not working. When I try to launch system settings through the terminal, I get: simon@simon-X681X:~$ unity-control-center libGL error: No matching fbConfigs or visuals found libGL error: failed to load driver: swrast (unity-control-center:2806): Gdk-ERROR **: The program 'unity-control-center' received an X Window System error. This probably reflects a bug in the program. The error was 'BadLength (poly request too large or internal Xlib length erro'. (Details: serial 229 error_code 16 request_code 155 (GLX) minor_code 1) (Note to programmers: normally, X errors are reported asynchronously; that is, you will receive the error a while after causing it. To debug your program, run it with the GDK_SYNCHRONIZE environment variable to change this behavior. You can then get a meaningful backtrace from your debugger if you break on the gdk_x_error() function.) Trace/breakpoint trap (core dumped) I know the 2 problems seem unrelated, but since they occured together, I am wondering if that is really the case. Your help is much appreciated, Simon

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  • Executing Components in an Entity Component System

    - by John
    Ok so I am just starting to grasp the whole ECS paradigm right now and I need clarification on a few things. For the record, I am trying to develop a game using C++ and OpenGL and I'm relatively new to game programming. First of all, lets say I have an Entity class which may have several components such as a MeshRenderer,Collider etc. From what I have read, I understand that each "system" carries out a specific task such as calculating physics and rendering and may use more that one component if needed. So for example, I would have a MeshRendererSystem act on all entities with a MeshRenderer component. Looking at Unity, I see that each Gameobject has, by default, got components such as a renderer, camera, collider and rigidbody etc. From what I understand, an entity should start out as an empty "container" and should be filled with components to create a certain type of game object. So what I dont understand is how the "system" works in an entity component system. http://docs.unity3d.com/ScriptReference/GameObject.html So I have a GameObject(The Entity) class like class GameObject { public: GameObject(std::string objectName); ~GameObject(void); Component AddComponent(std::string name); Component AddComponent(Component componentType); }; So if I had a GameObject to model a warship and I wanted to add a MeshRenderer component, I would do the following: warship->AddComponent(new MeshRenderer()); In the MeshRenderers constructor, should I call on the MeshRendererSystem and "subscribe" the warship object to this system? In that case, the MeshRendererSystem should probably be a Singleton("shudder"). From looking at unity's GameObject, if each object potentially has a renderer or any of the components in the default GameObject class, then Unity would iterate over all objects available. To me, this seems kind of unnecessary since some objects might not need to be rendered for example. How, in practice, should these systems be implemented?

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  • Entity system and rendering types

    - by Papi75
    I would like to implement entity system in my game and I've got some question about entity system and rendering. Currently, my renderer got two types of elements: Current design Mesh : A default renderable with a Material, a Geometry and a Transformable Sprite : A type of mesh with some methods like "flip" and "setRect" methods and a rect member (With an imposed geometry, a quad) This objects inherit from "Spacial" class. Questions: How can I handle this two types in an entity system? I'm thinking about using "MeshComponent" and "SpriteComponent", but if I do that, an entity could have a Mesh and a Sprite at the same type, it's look stupid, right? I thought the idea to have a parent "rendering" component : "RenderableComponent" for "MeshComponent" and "SpriteComponent" but it will be difficult to handle "cast" in the game (ex: did I need to ask entity-getComponent or SpineComponent, …) Thanks a lot for reading me! My entity system work like that: --------------------------------------------------------------------------- Entity* entity = world->createEntity(); MeshComponent* mesh = entity->addComponent<MeshComponent>(material); mesh->loadFromFile("monkey.obj"); PhysicComponent* physic = entity->addComponent<PhysicComponent>(); physic->setMass(5.4f); physic->setVelocity( 0.5f, 2.f ); --------------------------------------------------------------------------- class RenderingSystem { private: Scene scene; public: void onEntityAdded( Entity* entity ) { scene.addMesh( entity->getComponent<MeshComponent>() ); } } class PhysicSystem { private: World world; public: void onEntityAdded( Entity* entity ) { world.addBody( entity->getComponent<PhysicComponent>()->getBody() ); } void process( Entity* entity ) { PhysicComponent* physic = entity->getComponent<PhysicComponent>(); } } ---------------------------------------------------------------------------

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  • C++ property system interface for game editors (reflection system)

    - by Cristopher Ismael Sosa Abarca
    I have designed an reusable game engine for an project, and their functionality is like this: Is a completely scripted game engine instead of the usual scripting languages as Lua or Python, this uses Runtime-Compiled C++, and an modified version of Cistron (an component-based programming framework).to be compatible with Runtime-Compiled C++ and so on. Using the typical GameObject and Component classes of the Component-based design pattern, is serializable via JSON, BSON or Binary useful for selecting which objects will be loaded the next time. The main problem: We want to use our custom GameObjects and their components properties in our level editor, before used hardcoded functions to access GameObject base class virtual functions from the derived ones, if do you want to modify an property specifically from that class you need inside into the code, this situation happens too with the derived classes of Component class, in little projects there's no problem but for larger projects becomes tedious, lengthy and error-prone. I've researched a lot to find a solution without luck, i tried with the Ogitor's property system (since our engine is Ogre-based) but we find it inappropiate for the component-based design and it's limited only for the Ogre classes and can lead to performance overhead, and we tried some code we find in the Internet we tested it and worked a little but we considered the macro and lambda abuse too horrible take a look (some code omitted): IWE_IMPLEMENT_PROP_BEGIN(CBaseEntity) IWE_PROP_LEVEL_BEGIN("Editor"); IWE_PROP_INT_S("Id", "Internal id", m_nEntID, [](int n) {}, true); IWE_PROP_LEVEL_END(); IWE_PROP_LEVEL_BEGIN("Entity"); IWE_PROP_STRING_S("Mesh", "Mesh used for this entity", m_pModelName, [pInst](const std::string& sModelName) { pInst->m_stackMemUndoType.push(ENT_MEM_MESH); pInst->m_stackMemUndoStr.push(pInst->getModelName()); pInst->setModel(sModelName, false); pInst->saveState(); }, false); IWE_PROP_VECTOR3_S("Position", m_vecPosition, [pInst](float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_POSITION); pInst->m_stackMemUndoVec3.push(pInst->getPosition()); pInst->saveState(); pInst->m_vecPosition.Get()[0] = fX; pInst->m_vecPosition.Get()[1] = fY; pInst->m_vecPosition.Get()[2] = fZ; pInst->setPosition(pInst->m_vecPosition); }, false); IWE_PROP_QUATERNION_S("Orientation (Quat)", m_quatOrientation, [pInst](float fW, float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_ROTATE); pInst->m_stackMemUndoQuat.push(pInst->getOrientation()); pInst->saveState(); pInst->m_quatOrientation.Get()[0] = fW; pInst->m_quatOrientation.Get()[1] = fX; pInst->m_quatOrientation.Get()[2] = fY; pInst->m_quatOrientation.Get()[3] = fZ; pInst->setOrientation(pInst->m_quatOrientation); }, false); IWE_PROP_LEVEL_END(); IWE_IMPLEMENT_PROP_END() We are finding an simplified way to this, without leading confusing the programmers, (will be released to the public) i find ways to achieve this but they are only available for the common scripting as Lua or editors using C#. also too portable, we can write "wrappers" for different GUI toolkits as Qt or GTK, also i'm thinking to using Boost.Wave to get additional macro functionality without creating my own compiler. The properties designed to use in the editor they are removed in the game since the save file contains their data and loads it using an simple 'load' function to reduce unnecessary code bloat may will be useful if some GameObject property wants to be hidden instead. In summary, there's a way to implement an reflection(property) system for a level editor based in properties from derived classes? Also we can use C++11 and Boost (restricted only to Wave and PropertyTree)

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  • How to code UI / HUD in Entity System?

    - by Sylpheed
    I think I already got the idea of the Entity System inspired by Adam Martin (t-machine). I want to start using this for my next project. I already know the basic of Entity, Components, and Systems. My problem is how to handle UI / HUD. For example, a quest window, skill window, character info window, etc. How do you handle UI events (eg. pressing a button)? These are stuff that doesn't need to be processed every frame. Currently, I'm using MVC to code UI but I don't think that'll be compatible for Entity System. I've read that Entity System is embedded on a larger OOP. I don't know if UI is outside of ES or not. How do I approach this one?

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  • System monitor network speed monitor not working for LAN but works for my Wi-fi

    - by Pavak
    I'm on Ubuntu 13.10. I generally use wi-fi to connect to the internet. But Yesterday my wi-fi router occurred some problem and now it's out for warranty. So temporarily I'm using LAN. System monitor displayed the network speed correctly when I was in wi-fi. But now it's not showing any kinda network speed in System Monitor. I checked the preferences opption but couldn't find a way. I also checked "ksysguard"(KDE's system monitor) and conky. None of them working. How can i solve this? I'm attaching a screenshot to clear the problem.

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  • System Settings icons missing

    - by pst007x
    Is there any way to reset the System Settings Control Panel page? The Control Panel was fine, but the for no apparent reason, PRIVACY, BACKGROUND and a host of other icons have vanished... My system seems pretty messed up after the upgrade... Shutdown, Reset, and Logout from the menu no longer work either... However, I can launch the Privacy panel from the terminal: activity-log-manager and it runs... so why is this, and others, now missing from the System Setting Control Panel? I have checked and: activity-log-manager-control-center is installed Is there a config file I can check, or a setting in Gconf where the list of icons are referenced? I have run - in desperation - sudo apt-get purge unity* sudo apt-get purge ubuntu* sudo apt-get autoremove Run Gconf-cleaner and Janitor then re-installed all packages Still the same issue....?

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  • Design a Distributed System

    - by Bonton255
    I am preparing for an interview on Distributed Systems. I have gone through a lot of text and understand the basics of the area. However, I need some examples of discussions on designing a distributed system given a scenario. For example, if I were to design a distributed system to calculate if a number N is primary or not, what will the be design of the system, what will be the impact of network latency, CPU performance, node failure, addition of nodes, time synchronization etc. If you guys could present your in-depth thoughts on this example, or point me to some similar discussion, that would be really helpful.

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  • What should a system architect know? [closed]

    - by marko
    What does the title System Architect really mean? What do you need to know to be a system architect. Do you need to know design patterns or something like that? At work we have a couple so called "System Architects". They do the same stuff as we developers, but the distinction are that they are older and thus has more experience and knowledge of the business domain we work in. But I'm not really seeing the architecting side of work really...

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  • Winforms TabControl causing spurious Paint events for UserControl

    - by Tom Bushell
    For our project, we've written a WinForms UserControl for graphing. We're seeing some strange behavior when our control is sited in a TabControl - our control continuously fires Paint events, even when there is absolutely no activity by the user. We only see this in the TabControl. When we site our control in other containers such as Forms or Splitters, Paint is only fired when you'd expect e.g. when the control is first displayed, etc. Can anyone suggest why this might be happening? Here's a stack trace from a breakpoint in our control's Paint handler, if that's any help. OverlordFrontEnd.exe!OverlordFrontEnd.MainForm.graphControl_Paint(object sender = BI_BaseGraphXY.BaseGraphXY}, System.Windows.Forms.PaintEventArgs e = {ClipRectangle = {X=0,Y=0,Width=1031,Height=408}}) Line 422 C# System.Windows.Forms.dll!System.Windows.Forms.Control.OnPaint(System.Windows.Forms.PaintEventArgs e) + 0x73 bytes BI_AppCore.dll!BI_BaseGraphXY.BaseGraphXY.OnPaint(System.Windows.Forms.PaintEventArgs e = {ClipRectangle = {X=0,Y=0,Width=1031,Height=408}}) Line 377 + 0xb bytes C# System.Windows.Forms.dll!System.Windows.Forms.Control.PaintTransparentBackground(System.Windows.Forms.PaintEventArgs e, System.Drawing.Rectangle rectangle, System.Drawing.Region transparentRegion = null) + 0x16c bytes System.Windows.Forms.dll!System.Windows.Forms.Control.PaintBackground(System.Windows.Forms.PaintEventArgs e = {ClipRectangle = {X=0,Y=0,Width=1029,Height=406}}, System.Drawing.Rectangle rectangle, System.Drawing.Color backColor, System.Drawing.Point scrollOffset) + 0xbc bytes System.Windows.Forms.dll!System.Windows.Forms.Control.PaintBackground(System.Windows.Forms.PaintEventArgs e, System.Drawing.Rectangle rectangle) + 0x63 bytes System.Windows.Forms.dll!System.Windows.Forms.Control.OnPaintBackground(System.Windows.Forms.PaintEventArgs pevent) + 0x59 bytes System.Windows.Forms.dll!System.Windows.Forms.Control.PaintWithErrorHandling(System.Windows.Forms.PaintEventArgs e = {ClipRectangle = {X=0,Y=0,Width=1029,Height=406}}, short layer, bool disposeEventArgs = false) + 0x74 bytes System.Windows.Forms.dll!System.Windows.Forms.Control.WmPaint(ref System.Windows.Forms.Message m) + 0x1ba bytes System.Windows.Forms.dll!System.Windows.Forms.Control.WndProc(ref System.Windows.Forms.Message m) + 0x33e bytes System.Windows.Forms.dll!System.Windows.Forms.Control.ControlNativeWindow.OnMessage(ref System.Windows.Forms.Message m) + 0x10 bytes System.Windows.Forms.dll!System.Windows.Forms.Control.ControlNativeWindow.WndProc(ref System.Windows.Forms.Message m) + 0x31 bytes System.Windows.Forms.dll!System.Windows.Forms.NativeWindow.Callback(System.IntPtr hWnd, int msg = 15, System.IntPtr wparam, System.IntPtr lparam) + 0x5a bytes [Native to Managed Transition] [Managed to Native Transition] System.Windows.Forms.dll!System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(int dwComponentID, int reason = -1, int pvLoopData = 0) + 0x24e bytes System.Windows.Forms.dll!System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(int reason = -1, System.Windows.Forms.ApplicationContext context = {Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.WinFormsAppContext}) + 0x177 bytes System.Windows.Forms.dll!System.Windows.Forms.Application.ThreadContext.RunMessageLoop(int reason, System.Windows.Forms.ApplicationContext context) + 0x61 bytes System.Windows.Forms.dll!System.Windows.Forms.Application.Run(System.Windows.Forms.ApplicationContext context) + 0x18 bytes Microsoft.VisualBasic.dll!Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun() + 0x81 bytes Microsoft.VisualBasic.dll!Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.DoApplicationModel() + 0xef bytes Microsoft.VisualBasic.dll!Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run(string[] commandLine) + 0x2c0 bytes OverlordFrontEnd.exe!OverlordFrontEnd.Program.Main() Line 36 + 0x10 bytes C# [Native to Managed Transition] [Managed to Native Transition] mscorlib.dll!System.AppDomain.ExecuteAssembly(string assemblyFile, System.Security.Policy.Evidence assemblySecurity, string[] args) + 0x3a bytes Microsoft.VisualStudio.HostingProcess.Utilities.dll!Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() + 0x2b bytes mscorlib.dll!System.Threading.ThreadHelper.ThreadStart_Context(object state) + 0x66 bytes mscorlib.dll!System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, object state) + 0x6f bytes mscorlib.dll!System.Threading.ThreadHelper.ThreadStart() + 0x44 bytes

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