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  • How can I use multiple meshes per entity without breaking one component of a single type per entity?

    - by Mathias Hölzl
    We are just switching from a hierarchy based game engine to a component based game engine. My problem is that when I load a model which has has a hierarchy of meshes and the way I understand is that a entity in a component based system can not have multiple components of the same type, but I need a "meshComponent" for each mesh in a model. So how could I solve this problem. On this side they implemented a Component based game engine: http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/

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  • Learn About Oracle’s Strategy for a Simple, Modern User Experience at OpenWorld 2012

    - by Applications User Experience
    By Kathy Miedema, Oracle Applications User Experience If you’re interested in what the best possible user experience looks like, you’ll want to hear what Oracle’s Applications User Experience team is planning for OpenWorld 2012, Sept. 30-Oct. 4 in San Francisco. This year, we will talk Fusion, Fusion, Fusion. We were among the first to show Oracle Fusion Applications in the last couple of years, and we’ll be showing it again this year so you can see what Oracle is planning for the next generation of enterprise applications. Attend our sessions to learn more about the user experience strategy in which Oracle is investing. Simplicity is the driving force behind the demos that we are unveiling now, which you can see at OpenWorld. We want to create opportunities for productivity and efficiency, and deliver enterprise data across devices to help you do your work in the way best suited to your job and needs, said Jeremy Ashley, Vice President, Oracle Applications User Experience. You can see the new look for Fusion Applications at a general session led by Ashley at 3:30 p.m. on Wednesday, Oct. 3. You’ll also have the chance to learn more about tailoring in Oracle Fusion Applications, and gain a new understanding of the investment in the user experience behind Fusion Applications at our sessions (see session information below). Inside the Oracle Applications User Experience team’s on-site lab at Oracle OpenWorld 2011. Head to the demogrounds to see new demos from the Applications User Experience team, including the new look for Fusion Applications and what we’re building for mobile platforms. Take a spin on our eye tracker, a very cool tool that we use to research the usability of a particular design. Visit the Usable Apps OpenWorld page to find out where our demopods will be located. We are also recruiting participants for our on-site lab, in which we gather feedback on new user experience designs, and taking reservations for a charter bus that will bring you to Oracle headquarters for a lab tour Thursday, Oct. 4, or Friday, Oct. 5. Tours leave at 10 a.m. and 1:45 p.m. from the Moscone Center in San Francisco. You’ll see more of our newest designs at the lab tour, and some of our research tools in action. Can’t participate in a customer feedback session or take a lab tour this time around? Visit Usable Apps to participate or book a tour another time. For more information on any OpenWorld sessions, check the content catalog – also available at www.oracle.com/openworld. For information on Applications User Experience (Apps UX) sessions and activities, go to the Usable Apps OpenWorld page. APPS UX OPENWORLD SESSIONS Oracle’s Roadmap to a Simple, Modern User Experience Presenter: Jeremy Ashley, Vice President Applications User Experience, Oracle; with Debra Lilley, Fujitsu Consulting; Basheer Khan, Innowave; and Edward Roske, InterRelSession ID: CON9467Date: Wednesday, Oct. 3 Time: 3:30 - 4:30 p.m.Location: Moscone West - 3002/3004 Jeremy Ashley Oracle Fusion Applications: Transforming Insight into Action Presenters: Killian Evers and Kristin Desmond, OracleSession ID: CON8718Date: Thursday, Oct. 4Time: 11:15 a.m. - 12:15 p.m.Location: Moscone West - 2008 “FRIENDS OF UX” OPENWORLD SESSIONS Sessions by the Oracle Usability Advisory Board (OUAB) members: Advances in Oracle Enterprise Governance, Risk, and Compliance Manager  Presenters: Koen Delaure, KPMG Advisory NV, and Oracle Usability Advisory Board member; Russell Stohr, Oracle Session ID: CON9389Date: Tuesday, Oct. 2Time: 1:15 - 2:15 p.m.Location: Palace Hotel - Concert Optimize Oracle E-Busines Suite Procure-to-Pay: Cut Inefficiences/Fraud with Oracle GRC Apps Presenters: Koen Delaure, KPMG Advisory NV, and Solveig Wagner, Seadrill Management AS, both Oracle Usability Advisory Board members; and Swarnali Bag, OracleSession ID: CON9401Date: Monday, Oct. 1Time: 12:15 - 1:15 p.m.Location: Intercontinental - Sutter Showcase of JD Edwards EnterpriseOne Mobility Presenters: Jon Wells, Westmoreland Coal Co., Oracle Usability Advisory Board member; Rob Mills and Liz Davson, Town of Oakville; Keith Sholes and Louise Farner, Oracle Session ID: CON9123Date: Tuesday, Oct. 2Time: 1:15 - 2:15 p.m.Location: InterContinental - Grand Ballroom B Sessions by the Fusion User Experience Adovcates (FXA) Usability and Features of Oracle Fusion Applications, Built upon Oracle Fusion Middleware Presenters: Debra Lilley, Fujitsu Consulting and Oracle Usability Advisory Board member; John King, King Training ResourcesSession ID: UGF10371Date: Sunday, Sept. 30Time: 11 a.m. - 11:45 a.m. Location: Moscone West – 2010 Ten Things to Love About Oracle Fusion Project Portfolio Management  Presenter: Floyd Teter, EiS TechnologiesSession ID: CON6021Date: Tuesday, Oct. 2Time: 10:15 - 11:15 a.m.Location: Moscone West – 2003

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  • Bot strategy in an arena

    - by joulesm
    I am writing the player's behavior for an arena game, and I'm wondering if you could offer some strategies. I'm writing it in Python, but I'm just interested in the high level game play. Here are the game aspects: Arena is a circle of a given size. The arena's size shrinks every round to help break any ties. Players are much smaller circles, and can be on teams of 1 or 2 players. Players attack by colliding with other players, and based on the physics of the collision (speed of both players, angle), one could force another player out of the arena. Once a player is out of the arena, they are out of the game (for that round). The goal is to be on the only team with players left in the arena. All other players have been pushed (through collisions or mistakes) out of the arena. It is possible for there to be no winner if the last two players exit the arena at the same time. Once the player has been programmed, the game just runs. There is no human intervention in the game. I'm thinking it's easiest to implement a few simple programmatic rules for my player to follow. For example, stay close to center of the arena, attack opponents from the inner side of the arena, etc. Are there any good simple game strategies? Would adding a random aspect to the game help? For example, to avoid predictability by the other team or something. Thanks in advance.

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  • An Interesting Perspective on Oracle's Mobile Strategy

    - by Carlos Chang
    Oracle’s well known for being an acquisitive company. On average, I think we acquire about 1 company a month. (don’t quote me, I didn't run the numbers)  With all the excitement around mobile, mobile and wait for it… mobile, well, you know...what' s up with that? Well, just to be clear and quote Schultz from Hogan's Heroes "I know nothing! Nothing! "  But I did recently run across this blog by Kevin Benedict over at mobileenterprisestrategies.com covering this very topic, Oracle Mobility Emerges Prepared for the Future,  a little (fair use) snippet here:"History, however, may reward Oracle's patience.  While veteran mobile platform vendors (including SAP) have struggled to keep up with the fast changing market, R&D investment requirements, the fickle preferences of mobile developers, and the emergence of cloud-based mobile services, Oracle has kept their focus on supporting mobile developers with integration services and tools that extend their solutions out to mobile apps.”It’s an interesting read, and I would encourage you to check it out here.   BTW, if you’re a Twitter user, follow our new account @OracleMobile To the first ten thousand followers, I bequeath you my sincere virtual thanks and gratitude. :)  For the dedicated mobile blog, go to blogs.oracle.com/mobile.

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  • What's wrong with this turn to face algorithm?

    - by Chan
    I implement a torpedo object that chases a rotating planet. Specifically, it will turn toward the planet each update. Initially my implement was: void move() { vector3<float> to_target = target - get_position(); to_target.normalize(); position += (to_target * speed); } which works perfectly for torpedo that is a solid sphere. Now my torpedo is actually a model, which has a forward vector, so using this method looks odd because it doesn't actually turn toward but jump toward. So I revised it a bit to get, double get_rotation_angle(vector3<float> u, vector3<float> v) const { u.normalize(); v.normalize(); double cosine_theta = u.dot(v); // domain of arccosine is [-1, 1] if (cosine_theta > 1) { cosine_theta = 1; } if (cosine_theta < -1) { cosine_theta = -1; } return math3d::to_degree(acos(cosine_theta)); } vector3<float> get_rotation_axis(vector3<float> u, vector3<float> v) const { u.normalize(); v.normalize(); // fix linear case if (u == v || u == -v) { v[0] += 0.05; v[1] += 0.0; v[2] += 0.05; v.normalize(); } vector3<float> axis = u.cross(v); return axis.normal(); } void turn_to_face() { vector3<float> to_target = (target - position); vector3<float> axis = get_rotation_axis(get_forward(), to_target); double angle = get_rotation_angle(get_forward(), to_target); double distance = math3d::distance(position, target); gl_matrix_mode(GL_MODELVIEW); gl_push_matrix(); { gl_load_identity(); gl_translate_f(position.get_x(), position.get_y(), position.get_z()); gl_rotate_f(angle, axis.get_x(), axis.get_y(), axis.get_z()); gl_get_float_v(GL_MODELVIEW_MATRIX, OM); } gl_pop_matrix(); move(); } void move() { vector3<float> to_target = target - get_position(); to_target.normalize(); position += (get_forward() * speed); } The logic is simple, I find the rotation axis by cross product, the angle to rotate by dot product, then turn toward the target position each update. Unfortunately, it looks extremely odds since the rotation happens too fast that it always turns back and forth. The forward vector for torpedo is from the ModelView matrix, the third column A: MODELVIEW MATRIX -------------------------------------------------- R U A T -------------------------------------------------- 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 -------------------------------------------------- Any suggestion or idea would be greatly appreciated.

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  • game play strategy in an arena

    - by joulesm
    I am writing a player's behavior for an arena game, and I'm wondering if you can offer some strategies. I'm writing it in Python, but I'm just interested in the high level game play. Here are the game aspects: Arena is a circle of a given size. The arena size shrinks every round to help break ties. Players are much smaller circles, can be on teams of 1 or 2 players. Players attack by colliding with other players, and based on the physics of the collision (speed of both players, angle), one could force another player out of the arena. Once a player is out of the arena, they are out of the game (for that round). The goal is to be the only team with players left in the arena. All other players have been pushed (through collisions or mistakes) out of the arena. It is possible for there to be no winner if the last two players exit the arena at the same time. Once the player has been programmed, the game just runs. There is no human intervention in the game. I'm thinking it's easiest to implement a few simple programmatic rules for my player to follow. For example, stay close to center of the arena, attack opponents from the inner side of the arena, etc. Are there any good simple game strategies? Would adding a random aspect to the game help? For example, to avoid predictability by the other team or something. Thanks in advance.

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  • MS Marketing Strategy

    - by Aaron Kowall
    I found this week’s Windows Phone 8 event interesting.  Not just because it looks like some fantastic new features in the new OS but because of the wait for release.  If I were a Nokia shareholder (which I am not) I’d be very unhappy with MS announcing that Windows Phone 8 will NOT work with current hardware.  So, there are some very nice Lumia devices that are now end-of-life that have arrived relatively recently at carriers and retailers. I understand that MS needs to demonstrate progress against iOS and Android and that there is some Windows 8 tie-in that they are trying to capitalize (and MS IS still all about Windows).  However, it’s a bit of a kick to partners that have invested in the platform with pretty decent devices (Samsung, HTC and of course Nokia). Personally, I’m still using a Samsung Foucs.  I was seriously considering upgrading to a Lumia 900 (we just got Lync mobile available) but will now wait it out until new devices arrive with Windows 8.  If MS had waited to announce, I would happily have upgraded to the Lumia and when I found out it couldn’t be upgraded then that would be a gamble I took and lost and I’d live with it.  Now, however, I can see the future and know that waiting is the better option for me so that is 1 sale Nokia will miss out on.  Based on some chats I’ve seen on mobile forums I’m certainly far from the only one. I’m sure glad I’m not in charge of marketing at MS.  There are tough decisions to be made there and I’m pretty sure you piss somebody off regardless. Technorati Tags: WP8,Lumia,Nokia,Samsung

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  • Unit turning in navmesh-based pathfinding

    - by Haddayn
    I'm working on an RTS game, and I'm using navmeshes for unit pathfinding. I do know how to find a general path within a navmesh, but how do you determine if the unit have enough space to turn? I have units of different shapes (mostly rectangles with different dimensions), and with different turn radii. Additionally some of units can turn in place, and some can move in reverse. So, how to find a path which unit can follow, considering that it can not rotate easily?

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  • AngularJS dealing with large data sets (Strategy)

    - by Brian
    I am working on developing a personal temperature logging viewer based on my rasppi curl'ing data into my web server's api. Temperatures are taken every 2 seconds and I can have several temperature sensors posting data. Needless to say I will have a lot of data to handle even within the scope of an hour. I have implemented a very simple paging api from the server so the server doesn't timeout and is currently only returning data in 1000 units per call, then paging through the data. I had the idea to intially show say the last 20 minutes of data from a sensor (or all sensors depending on user choices), then allowing the user to select other timeframes from which to show data. The issue comes in when you want to view all sensors or an extended time period (say 24 hours). Is there a best practice of handling this large amount of data? Would it be useful to load those first 20 minutes into the live view and then cache into local storage something like the last 24 hours? I haven't been able to find a decent idea of this in use yet even though there are a lot of ways to take this problem. I am just looking for some suggestions as to what might provide a good balance between good performance and not caching the entire data set on the client side (as beyond a week of data this might not be feasible).

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  • Turn on PC power remotely through the Internet?

    - by W.N.
    I use SVN for my work at home and office, but I usually forget to commit the changes before shutdown. Therefore, I wish I could turn on my home/office PC at office/home. I already have TeamViewer installed on both PCs, so it will be okay as soon as the power is turned on. I have read many articles about this, I found both my PC and office computers support Wake-on-LAN. However, I don't know much about other config. And I need to turn on my computers through the Internet, not on LAN. My office Internet connection has static IP, however, my home Internet connection has dynamic IP, it changes as soon as I reset the modem, but it is not a big problem, I rarely turn the Internet modem off. And I don't have privilege to config office Internet connection, but I have Administration privilege on both PCs. Please give me details steps to turn on my office PC from home, and turn on my home PC from office.

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  • Gomoku array-based AI-algorithm?

    - by Lasse V. Karlsen
    Way way back (think 20+ years) I encountered a Gomoku game source code in a magazine that I typed in for my computer and had a lot of fun with. The game was difficult to win against, but the core algorithm for the computer AI was really simply and didn't account for a lot of code. I wonder if anyone knows this algorithm and has some links to some source or theory about it. The things I remember was that it basically allocated an array that covered the entire board. Then, whenever I, or it, placed a piece, it would add a number of weights to all locations on the board that the piece would possibly impact. For instance (note that the weights are definitely wrong as I don't remember those): 1 1 1 2 2 2 3 3 3 444 1234X4321 3 3 3 2 2 2 1 1 1 Then it simply scanned the array for an open location with the lowest or highest value. Things I'm fuzzy on: Perhaps it had two arrays, one for me and one for itself and there was a min/max weighting? There might've been more to the algorithm, but at its core it was basically an array and weighted numbers Does this ring a bell with anyone at all? Anyone got anything that would help?

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  • Taskbar Meters Turn Your Taskbar into a System Resource Monitor

    - by Jason Fitzpatrick
    If you’re looking for some simple hardware monitoring tools that don’t clutter up your screen real estate but are right in front of you when you need them, Taskbar Meters sit unobtrusively right on the Windows taskbar. Open source, lightweight, and portable Taskbar Meters is actually a set of three applications. There is one for monitoring memory use, one for CPU use, and one for disk activity. Using the application is as simple as running the specific app for the monitoring you want (we have all three running in the screenshot here) and adjusting the sliders to set the update frequency and the percent utilization at which the meters turn from green, to yellow, to red. If you’re testing software loads and benchmarking Taskbar Meters doesn’t offer the kind of fine-tooth-comb view into system performance that you’ll need but for casual “What’s going on with my machine?” monitoring, it’s unobtrusive and effective. Taskbar Meters is an open source set of portable applications, Windows 7 only. Taskbar Meters [Codeplex] Latest Features How-To Geek ETC Macs Don’t Make You Creative! So Why Do Artists Really Love Apple? MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Lakeside Sunset in the Mountains [Wallpaper] Taskbar Meters Turn Your Taskbar into a System Resource Monitor Create Shortcuts for Your Favorite or Most Used Folders in Ubuntu Create Custom Sized Thumbnail Images with Simple Image Resizer [Cross-Platform] Etch a Circuit Board using a Simple Homemade Mixture Sync Blocker Stops iTunes from Automatically Syncing

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  • agent-based simulation: performance issue: Python vs NetLogo & Repast

    - by max
    I'm replicating a small piece of Sugarscape agent simulation model in Python 3. I found the performance of my code is ~3 times slower than that of NetLogo. Is it likely the problem with my code, or can it be the inherent limitation of Python? Obviously, this is just a fragment of the code, but that's where Python spends two-thirds of the run-time. I hope if I wrote something really inefficient it might show up in this fragment: UP = (0, -1) RIGHT = (1, 0) DOWN = (0, 1) LEFT = (-1, 0) all_directions = [UP, DOWN, RIGHT, LEFT] # point is just a tuple (x, y) def look_around(self): max_sugar_point = self.point max_sugar = self.world.sugar_map[self.point].level min_range = 0 random.shuffle(self.all_directions) for r in range(1, self.vision+1): for d in self.all_directions: p = ((self.point[0] + r * d[0]) % self.world.surface.length, (self.point[1] + r * d[1]) % self.world.surface.height) if self.world.occupied(p): # checks if p is in a lookup table (dict) continue if self.world.sugar_map[p].level > max_sugar: max_sugar = self.world.sugar_map[p].level max_sugar_point = p if max_sugar_point is not self.point: self.move(max_sugar_point) Roughly equivalent code in NetLogo (this fragment does a bit more than the Python function above): ; -- The SugarScape growth and motion procedures. -- to M ; Motion rule (page 25) locals [ps p v d] set ps (patches at-points neighborhood) with [count turtles-here = 0] if (count ps > 0) [ set v psugar-of max-one-of ps [psugar] ; v is max sugar w/in vision set ps ps with [psugar = v] ; ps is legal sites w/ v sugar set d distance min-one-of ps [distance myself] ; d is min dist from me to ps agents set p random-one-of ps with [distance myself = d] ; p is one of the min dist patches if (psugar >= v and includeMyPatch?) [set p patch-here] setxy pxcor-of p pycor-of p ; jump to p set sugar sugar + psugar-of p ; consume its sugar ask p [setpsugar 0] ; .. setting its sugar to 0 ] set sugar sugar - metabolism ; eat sugar (metabolism) set age age + 1 end On my computer, the Python code takes 15.5 sec to run 1000 steps; on the same laptop, the NetLogo simulation running in Java inside the browser finishes 1000 steps in less than 6 sec. EDIT: Just checked Repast, using Java implementation. And it's also about the same as NetLogo at 5.4 sec. Recent comparisons between Java and Python suggest no advantage to Java, so I guess it's just my code that's to blame? EDIT: I understand MASON is supposed to be even faster than Repast, and yet it still runs Java in the end.

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  • Custom fine-grained claims based authorization system in ASP.NET MVC - wheres and hows

    - by BuzzBubba
    So, I'd like to implement my own custom authorization system in MVC2. If I'd have to create a global class, where do I instantiate it? Can HttpContext be extended with my own additions and where do I do that? Should I use Authorization filters for rights validation or ActionFilters or do it within an action? Can ActionFilter pass any data to the action itself? Previously (in WebForms) I was using a Session object where I would put a serialized object containing essential user data (account id and a list of roles and rights) and I'd extend my own Page class.

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  • SiteMap control based on user roles doesn't works

    - by nCdy
    <siteMapNode roles="*"> <siteMapNode url="~/Default.aspx" title=" Main" description="Main" roles="*"/> <siteMapNode url="~/Items.aspx" title=" Adv" description="Adv" roles="Administrator"/> .... any user can see Adv page. That is a trouble and a qustion : why and how to hide out of role sitenodes. but if I do HttpContext.Current.User.IsInRole("Administrator") it shows me if user in Administrator role or not. web config : <authentication mode="Forms"/> <membership defaultProvider="SqlProvider" userIsOnlineTimeWindow="20"> <providers> <add connectionStringName="FlowWebSQL" enablePasswordRetrieval="false" enablePasswordReset="true" requiresQuestionAndAnswer="true" passwordFormat="Hashed" applicationName="/" name="SqlProvider" type="System.Web.Security.SqlMembershipProvider"/> </providers> </membership> <roleManager enabled="true" defaultProvider="SqlProvider"> <providers> <add connectionStringName="FlowWebSQL" name="SqlProvider" type="System.Web.Security.SqlRoleProvider" /> </providers> </roleManager>

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  • Turn-based JRPG battle system architecture resources

    - by BenoitRen
    The past months I've been busy programming a 2D JRPG (Japanese-style RPG) in C++ using the SDL library. The exploration mode is more or less done. Now I'm tackling the battle mode. I have been unable to find any resources about how a classic turn-based JRPG battle system is structured. All I find are discussions about damage formula. I've tried googling, searching gamedev.net's message board, and crawling through C++-related questions here on Stack Exchange. I've also tried reading source code of existing open source RPGs, but without a guide of some sort it's like trying to find a needle in a haystack. I'm not looking for a set of rules like D&D or anything similar. I'm talking purely about code and object structure design. A battle system asks the player for input using menus. Next the battle turn is executed as the heroes and the enemies execute their actions. Can anyone point me in the right direction? Thanks in advance.

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  • Document Based Application, preinitialize window (enter serial, buy, trial)

    - by Remizorrr
    I need to create several windows before NSDocument is loaded, or create a window that blocks NSDocument window and top menu. I tried several solutions - but they didn't work right. modal window, one after another. there were some problems with Async URLConnection, and some other problems with my NSDocument content. I created custom MainMenu.xib with no menu, that opens my preinitialize windows. here i found some other problems, when a file(associated with my application) is opened - the Document Window initializes. Here i tried to subclass NSDocumentController, but i found no way to pause the "open document". (i want the document to be opened anyway, but only after the preinitalize windows would be closed). So what is the right way to do this?

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  • Guide need to build a JSP based webapplication

    - by Nick
    I want do a web-application that consists of the following pages: Main, Inventory, Shopping, Login, and Report. All will be JSPs and all will be called using the MVC pattern where one of two servlets uses the RequestDispatcher to call the appropriate JSP. This uses server-side forwarding and not redirection. I have ER diagram: http://tinypic.com/r/155oxlt/5 if u can guide I can do it successfully.

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  • Can't turn off display - 13.10 / iMac

    - by user209883
    I can find no way to completely turn off the display on a late 2013 iMac running 13.10 (Saucy). In the power management settings, I configured the display to "turn off" after one minute to see what would happen. The dimness goes all the way down and everything disappears, BUT the LED backlight remains on. When I try the "xset dpms force off" command, absolutely nothing happens--the command is accepted (no error or warning), but nothing changes. I then wiped everything clean and installed 13.04 (Raring). Both methods (dpms and waiting for sleep) work perfectly there, so something has changed in this new version. The problem can be replicated simply by booting from a bootable USB stick. So, I also gave version 14.04 (Trusty) a try in this manner and it has the exact same issues as 13.10. P.S. I would gladly use 13.04, but the catch there is that I can not get the network card to function. I have spent a week now reading everything i can find on both of these matters with no luck at all. Thank you in advance for any advice.

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  • Anthony Lye Shows New Pharmaceutical Sales Solution: Turn the Screen Around

    - by charles.knapp
    Tomorrow, March 31, watch as senior vice president of CRM, Anthony Lye, and director of life sciences product strategy, Piers Evans, provide the first public look at Oracle's new Pharmaceutical Sales solution, powered by Oracle CRM On Demand 17 - Life Sciences Edition. You will see a next generation approach to sell more and report less. Register now for this informative global webcast on March 31, 9 AM PDT/4 PM GMT.

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  • Web Based Project Management System

    We are very well aware about the software development life cycle and project management system. But many of the developers assume that it is available only as desktop application. But now a days there are many online web based project management tools are available in market. In this article I am providing information about what is web based project management system, the available open source web based PMS and the benefits of using web based project management system for business owners.

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  • AI to move custom-shaped spaceships (shape affecting movement behaviour)

    - by kaoD
    I'm designing a networked turn based 3D-6DOF space fleet combat strategy game which relies heavily on ship customization. Let me explain the game a bit, since you need to know a bit about it to set the question. What I aim for is the ability to create your own fleet of ships with custom shapes and attached modules (propellers, tractor beams...) which would give advantages and disadvantages to each ship, so you have lots of different fleet distributions. E.g., long ship with two propellers at the side would let the ship spin around that plane easily, bigger ships would move slowly unless you place lots of propellers at the back (therefore spending more "construction" points and energy when moving, and it will only move fast towards that direction.) I plan to balance all the game around this feature. The game would revolve around two phases: orders and combat phase. During the orders phase, you command the different ships. When all players finish the order phase, the combat phase begins and the ship orders get resolved in real-time for some time, then the action pauses and there's a new orders phase. The problem comes when I think about player input. To move a ship, you need to turn on or off different propellers if you want to steer, travel forward, brake, rotate in place... These propellers don't have to work at their whole power, so you can achieve more movement combinations with less propellers. I think this approach is a bit boring. The player doesn't want to fiddle with motors or anything, you just want to MOVE and KILL. The way I intend the player to give orders to these ships is by a destination and a rotation, and then the AI would calculate the correct propeller power to achive that movement and rotation. Propulsion doesn't have to be the same throught the entire turn calculation (after the orders have been given) so it would be cool if the ships reacted as they move, adjusting the power of the propellers for their needs dynamically, but it may be too hard to implement and it's not really needed for the game to work. In both cases, how would that AI decide which propellers to activate for the best (or at least not worst) trajectory to be achieved? I though about some approaches: Learning AI: The ship types would learn about their movement by trial and error, adjusting their behaviour with more uses, and finally becoming "smart". I don't want to get involved THAT far in AI coding, and I think it can be frustrating for the player (even if you can let it learn without playing.) Pre-calculated timestep movement: Upon ship creation, ALL possible movements are calculated for each propeller configuration and power for a given delta-time. Memory intensive, ugly, bad. Pre-calculated trajectories: The same as above but not for each delta-time but the whole trajectory, which would then be fitted as much as possible. Requires a fixed propeller configuration for the whole combat phase and is still memory intensive, ugly and bad. Continuous brute forcing: The AI continously checks ALL possible propeller configurations throughout the entire combat phase, precalculates a few time steps and decides which is the best one based on that. Con: what's good now might not be that good later, and it's too CPU intensive, ugly, and bad too. Single brute forcing: Same as above, but only brute forcing at the beginning of the simulation, so it needs constant propeller configuration throughout the entire combat phase. Coninuous angle check: This is not a full movement method, but maybe a way to discard "stupid" propeller configurations. Given the current propeller's normal vector and the final one, you can approximate the power needed for the propeller based on the angle. You must do this continuously throughout the whole combat phase. I figured this one out recently so I didn't put in too much thought. A priori, it has the "what's good now might not be that good later" drawback too, and it doesn't care about the other propellers which may act together to make a better propelling configuration. I'm really stuck here. Any ideas?

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  • Reformatting a table based photo gallery to a UL based gallery

    - by mmsa
    I have the following code: var table = $('.photogalleryTable').before('<ul class="photogallery"></ul>') table.find('td a').wrap('<li>').parent().appendTo('ul.photogallery'); table.remove(); This code finds a table with a list of photos and re-codes it to use a unordered list instead. The script works perfectly except for one issue. If there are 2 galleries on a page, the script will grab all of the images and reformat them into one list. Because the CMS I'm using tags each gallery table with .photogalleryTable, I'm not sure how to keep the script from touching the other galleries. What I would like to have happen is have the script re-format the first instance and then move on to the next instance, keeping the list of photos separate Is that possible?

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