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  • Failed at linking C++ [undefined reference boost::filesystem3 ... ]

    - by Pphax
    i'm having some troubles compiling my work, i'm using ubuntu with g++! i get a lot of these messages: undefined reference to `boost::filesystem3::directory_entry::m_get_status(boost::system::error_code*) const' undefined reference to `boost::filesystem3::path::extension() const' undefined reference to `boost::filesystem3::path::filename() const' undefined reference to `boost::filesystem3::path::filename() const' (etc...) I've searched and found maaany answers but none of those work for me. [...] -lboost_system (/usr/lib/gcc/i686-linux-gnu/4.4.5/../../../../lib/libboost_system.so) -lboost_filesystem (/usr/lib/gcc/i686-linux-gnu/4.4.5/../../../../lib/libboost_filesystem.so) [...] (when linking it shows those two libraries, i'm guessing the error is related to the second one. hax@lap:~$ locate libboost_filesystem.so /home/hax/boost_1_47_0/bin.v2/libs/filesystem/build/gcc-4.4.5/release/threading-multi/libboost_filesystem.so.1.47.0 /home/hax/boost_1_47_0/stage/lib/libboost_filesystem.so /home/hax/boost_1_47_0/stage/lib/libboost_filesystem.so.1.47.0 /usr/lib/libboost_filesystem.so /usr/lib/libboost_filesystem.so.1.42.0 /usr/local/lib/libboost_filesystem.so /usr/local/lib/libboost_filesystem.so.1.47.0 this is the related line on my makefile: -L. -L../bncsutil/src/bncsutil/ -L../StormLib/stormlib/ -L../boost/lib/ -lbncsutil -lpthread -ldl -lz -lStorm -lmysqlclient_r -lboost_date_time -lboost_thread -lboost_system -lboost_filesystem -Wl -t I tried pointing with -L several different places where i saw filesystem.so was located but it didn't work! Can anyone see the problem in those lines? if you need me to put some extra data i'll do it, i'm not seeing the problem :( Thanks :)

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  • linking error in zxing while trying to use it in my project iphone

    - by Usman
    Hi, In My Project i need bar-code scanning. so i use zxing library but i m heaving some linking error and its getting me crazy. error is Undefined symbols: "zxing::BinaryBitmap::BinaryBitmap(zxing::Ref<zxing::Binarizer>)", referenced from: -[Decoder decode:] in Decoder.o "zxing::LuminanceSource::LuminanceSource()", referenced from: GrayBytesMonochromeBitmapSource::GrayBytesMonochromeBitmapSource(unsigned char const*, int, int, int)in GrayBytesMonochromeBitmapSource.o "zxing::qrcode::QRCodeReader::decode(zxing::Ref<zxing::BinaryBitmap>)", referenced from: -[Decoder decode:] in Decoder.o "zxing::LuminanceSource::~LuminanceSource()", referenced from: GrayBytesMonochromeBitmapSource::~GrayBytesMonochromeBitmapSource()in GrayBytesMonochromeBitmapSource.o GrayBytesMonochromeBitmapSource::~GrayBytesMonochromeBitmapSource()in GrayBytesMonochromeBitmapSource.o "zxing::ReaderException::~ReaderException()", referenced from: -[Decoder decode:] in Decoder.o -[Decoder decode:] in Decoder.o "zxing::String::getText()", referenced from: -[Decoder decode:] in Decoder.o "typeinfo for zxing::LuminanceSource", referenced from: typeinfo for GrayBytesMonochromeBitmapSourcein GrayBytesMonochromeBitmapSource.o "vtable for zxing::IllegalArgumentException", referenced from: __ZTVN5zxing24IllegalArgumentExceptionE$non_lazy_ptr in Decoder.o "typeinfo for zxing::ReaderException", referenced from: GCC_except_table1 in Decoder.o "vtable for zxing::Exception", referenced from: __ZTVN5zxing9ExceptionE$non_lazy_ptr in Decoder.o "zxing::LuminanceSource::copyMatrix()", referenced from: vtable for GrayBytesMonochromeBitmapSourcein GrayBytesMonochromeBitmapSource.o "zxing::Result::getText()", referenced from: -[Decoder decode:] in Decoder.o "zxing::GlobalHistogramBinarizer::GlobalHistogramBinarizer(zxing::Ref<zxing::LuminanceSource>)", referenced from: -[Decoder decode:] in Decoder.o "zxing::IllegalArgumentException::~IllegalArgumentException()", referenced from: -[Decoder decode:] in Decoder.o -[Decoder decode:] in Decoder.o "zxing::Result::getResultPoints()", referenced from: -[Decoder decode:] in Decoder.o "typeinfo for zxing::IllegalArgumentException", referenced from: GCC_except_table1 in Decoder.o "zxing::Exception::what() const", referenced from: -[Decoder decode:] in Decoder.o -[Decoder decode:] in Decoder.o "vtable for zxing::ReaderException", referenced from: __ZTVN5zxing15ReaderExceptionE$non_lazy_ptr in Decoder.o "zxing::qrcode::QRCodeReader::QRCodeReader()", referenced from: -[Decoder decode:] in Decoder.o "zxing::qrcode::QRCodeReader::~QRCodeReader()", referenced from: -[Decoder decode:] in Decoder.o -[Decoder decode:] in Decoder.o ld: symbol(s) not found collect2: ld returned 1 exit status "zxing::BinaryBitmap::BinaryBitmap(zxing::Ref<zxing::Binarizer>)", referenced from: -[Decoder decode:] in Decoder.o "zxing::LuminanceSource::LuminanceSource()", referenced from: GrayBytesMonochromeBitmapSource::GrayBytesMonochromeBitmapSource(unsigned char const*, int, int, int)in GrayBytesMonochromeBitmapSource.o "zxing::qrcode::QRCodeReader::decode(zxing::Ref<zxing::BinaryBitmap>)", referenced from: -[Decoder decode:] in Decoder.o "zxing::LuminanceSource::~LuminanceSource()", referenced from: GrayBytesMonochromeBitmapSource::~GrayBytesMonochromeBitmapSource()in GrayBytesMonochromeBitmapSource.o GrayBytesMonochromeBitmapSource::~GrayBytesMonochromeBitmapSource()in GrayBytesMonochromeBitmapSource.o "zxing::ReaderException::~ReaderException()", referenced from: -[Decoder decode:] in Decoder.o -[Decoder decode:] in Decoder.o "zxing::String::getText()", referenced from: -[Decoder decode:] in Decoder.o "typeinfo for zxing::LuminanceSource", referenced from: typeinfo for GrayBytesMonochromeBitmapSourcein GrayBytesMonochromeBitmapSource.o "vtable for zxing::IllegalArgumentException", referenced from: __ZTVN5zxing24IllegalArgumentExceptionE$non_lazy_ptr in Decoder.o "typeinfo for zxing::ReaderException", referenced from: GCC_except_table1 in Decoder.o "vtable for zxing::Exception", referenced from: __ZTVN5zxing9ExceptionE$non_lazy_ptr in Decoder.o "zxing::LuminanceSource::copyMatrix()", referenced from: vtable for GrayBytesMonochromeBitmapSourcein GrayBytesMonochromeBitmapSource.o "zxing::Result::getText()", referenced from: -[Decoder decode:] in Decoder.o "zxing::GlobalHistogramBinarizer::GlobalHistogramBinarizer(zxing::Ref<zxing::LuminanceSource>)", referenced from: -[Decoder decode:] in Decoder.o "zxing::IllegalArgumentException::~IllegalArgumentException()", referenced from: -[Decoder decode:] in Decoder.o -[Decoder decode:] in Decoder.o "zxing::Result::getResultPoints()", referenced from: -[Decoder decode:] in Decoder.o "typeinfo for zxing::IllegalArgumentException", referenced from: GCC_except_table1 in Decoder.o "zxing::Exception::what() const", referenced from: -[Decoder decode:] in Decoder.o -[Decoder decode:] in Decoder.o "vtable for zxing::ReaderException", referenced from: __ZTVN5zxing15ReaderExceptionE$non_lazy_ptr in Decoder.o "zxing::qrcode::QRCodeReader::QRCodeReader()", referenced from: -[Decoder decode:] in Decoder.o "zxing::qrcode::QRCodeReader::~QRCodeReader()", referenced from: -[Decoder decode:] in Decoder.o -[Decoder decode:] in Decoder.o ld: symbol(s) not found collect2: ld returned 1 exit status i m trying to resolve this for last two day. i think i m missing some library or some file. can any one point me out what i m doing wrong. Usman

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  • Why is Visual Studio 2008 stuck in debug mode when compiling

    - by Mark
    I have a .NET project that for some reason gets stuck in debug mode. I've changed the compile mode from debug to release in the toolbar, but my project ends up in the debug directory anyway. Seems like VS is not updating the SLN file or something. Please help! The reason I am asking about this is because it seems that there are weak references "ENCList" clogging up memory when my program runs, and they seem to be created when .NET apps are compiled in debug (or so says other sources I've found online). -Mark

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  • weakref list in python

    - by Dan
    I'm in need of a list of weak references that deletes items when they die. Currently the only way I have of doing this is to keep flushing the list (removing dead references manually). I'm aware there's a WeakKeyDictionary and a WeakValueDictionary, but I'm really after a WeakList, is there a way of doing this? Here's an example: import weakref class A(object): def __init__(self): pass class B(object): def __init__(self): self._references = [] def addReference(self, obj): self._references.append(weakref.ref(obj)) def flush(self): toRemove = [] for ref in self._references: if ref() is None: toRemove.append(ref) for item in toRemove: self._references.remove(item) b = B() a1 = A() b.addReference(a1) a2 = A() b.addReference(a2) del a1 b.flush() del a2 b.flush()

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  • Why does by iPhone App cannot load NSURL when linked against iPhone OS SDK 4.0 and run on iPhone OS

    - by Tichel
    I have an iPhone App linked against iPhone SDK 4.0 but as deployment target I selected OS 3.1. When I start the application on my iPod touch running 3.1.3 I get an error that the class NSURL cannot be found: dyld: Symbol not found: _OBJC_CLASS_$_NSURL Referenced from: /var/mobile/Applications/21ECAA8E-8777-4020-82F5-56C510D0AEAE/myTracks4iPhoneOS.app/myTracks4iPhoneOS Expected in: /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation in /var/mobile/Applications/21ECAA8E-8777-4020-82F5-56C510D0AEAE/myTracks4iPhoneOS.app/myTracks4iPhoneOS Data Formatters temporarily unavailable, will re-try after a 'continue'. (Not safe to call dlopen at this time.) mi_cmd_stack_list_frames: Not enough frames in stack. mi_cmd_stack_list_frames: Not enough frames in stack. When I declare CoreFoundation as weak framework then I am able to start the App. But the class NSURL itself does not work. Any idea? Thanks, Dirk

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  • How does the Garbage Collector decide when to kill objects held by WeakReferences?

    - by Kennet Belenky
    I have an object, which I believe is held only by a WeakReference. I've traced its reference holders using SOS and SOSEX, and both confirm that this is the case (I'm not an SOS expert, so I could be wrong on this point). The standard explanation of WeakReferences is that the GC ignores them when doing its sweeps. Nonetheless, my object survives an invocation to GC.Collect(GC.MaxGeneration, GCCollectionMode.Forced). Is it possible for an object that is only referenced with a WeakReference to survive that collection? Is there an even more thorough collection that I can force? Or, should I re-visit my belief that the only references to the object are weak?

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  • Linking LLVM JIT Code to Static LLVM Libraries?

    - by inflector
    I'm in the process of implementing a cross-platform (Mac OS X, Windows, and Linux) application which will do lots of CPU intensive analysis of financial data. The bulk of the analysis engine will be written in C++ for speed reasons, with a user-accessible scripting engine interfacing with the C++ testing engine. I want to write several scripting front-ends over time to emulate other popular software with existing large user bases. The first front will be a VisualBasic-like scripting language. I'm thinking that LLVM would be perfect for my needs. Performance is very important because of the sheer amount of data; it can take hours or days to run a single run of tests to get an answer. I believe that using LLVM will also allow me to use a single back-end solution while I implement different front-ends for different flavors of the scripting language over time. The testing engine itself will be separated from the interface and testing will even take place in a separate process with progress and results being reported to the testing management interface. Tests will consist of scripting code integrated with the testing engine code. In a previous implementation of a similar commercial testing system I wrote, I built a fast interpreter which easily interfaced with the testing library because it was written in C++ and linked directly to the testing engine library. Callbacks from scripting code to testing library objects involved translating between the formats with significant overhead. I'm imagining that with LLVM, I could implement the callbacks into C++ directly so that I could make the scripting code work almost as if it had been written in C++. Likewise, if all the code was compiled to LLVM byte-code format, it seems like the LLVM optimizers could optimize across the boundaries between the scripting language and the testing engine code that was written in C++. I don't want to have to compile the testing engine every time. Ideally, I'd like to JIT compile only the scripting code. For small tests, I'd skip some optimization passes, while for large tests, I'd perform full optimizations during the link. So is this possible? Can I precompile the testing engine to a .o object file or .a library file and then link in the scripting code using the JIT? Finally, ideally, I'd like to have the scripting code implement specific methods as subclasses for a specific C++ class. So the C++ testing engine would only see C++ objects while the JIT setup code compiled scripting code that implemented some of the methods for the objects. It seems that if I used the right name mangling algorithm it would be relatively easy to set up the LLVM generation for the scripting language to look like a C++ method call which could then be linked into the testing engine. Thus the linking stage would go in two directions, calls from the scripting language into the testing engine objects to retrieve pricing information and test state information and calls from the testing engine of methods of some particular C++ objects where the code was supplied not from C++ but from the scripting language. In summary: 1) Can I link in precompiled (either .bc, .o, or .a) files as part of the JIT compilation, code-generation process? 2) Can I link in code using that the process in 1) above in such a way that I am able to create code that acts as if it was all written in C++?

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  • multiple timer to one process (without linking to rt)

    - by Richard
    Hi, is there any way to register multiple timer to a single process? I have tried following code, yet without success. (Use "gcc -lrt" to compile it...). Program output nothing, which should atleast print "test". Is it possibly due to the dependence to linking to rt? #define TT_SIGUSR1 (SIGRTMAX) #define TT_SIGUSR2 (SIGRTMAX - 1) #define TIME_INTERVAL_1 1 #define TIME_INTERVAL_2 2 #include <signal.h> #include <time.h> #include <stdio.h> #include <unistd.h> #include <linux/unistd.h> #include <sys/syscall.h> #include <sys/time.h> #include <sys/types.h> #include <sched.h> #include <signal.h> #include <setjmp.h> #include <errno.h> #include <assert.h> timer_t create_timer(int signo) { timer_t timerid; struct sigevent se; se.sigev_signo = signo; if (timer_create(CLOCK_REALTIME, &se, &timerid) == -1) { fprintf(stderr, "Failed to create timer\n"); exit(-1); } return timerid; } void set_timer(timer_t timerid, int seconds) { struct itimerspec timervals; timervals.it_value.tv_sec = seconds; timervals.it_value.tv_nsec = 0; timervals.it_interval.tv_sec = seconds; timervals.it_interval.tv_nsec = 0; if (timer_settime(timerid, 0, &timervals, NULL) == -1) { fprintf(stderr, "Failed to start timer\n"); exit(-1); } return; } void install_sighandler2(int signo, void(*handler)(int)) { struct sigaction sigact; sigemptyset(&sigact.sa_mask); sigact.sa_flags = SA_SIGINFO; //register the Signal Handler sigact.sa_sigaction = handler; // Set up sigaction to catch signal first timer if (sigaction(signo, &sigact, NULL) == -1) { printf("sigaction failed"); return -1; } } void install_sighandler(int signo, void(*handler)(int)) { sigset_t set; struct sigaction act; /* Setup the handler */ act.sa_handler = handler; act.sa_flags = SA_RESTART; sigaction(signo, &act, 0); /* Unblock the signal */ sigemptyset(&set); sigaddset(&set, signo); sigprocmask(SIG_UNBLOCK, &set, NULL); return; } void signal_handler(int signo) { printf("receiving sig %d", signo); } int main() { printf("test"); timer_t timer1 = create_timer(TT_SIGUSR1); timer_t timer2 = create_timer(TT_SIGUSR2); set_timer(timer1, TIME_INTERVAL_1); set_timer(timer2, TIME_INTERVAL_2); install_sighandler2(TT_SIGUSR1, signal_handler); install_sighandler(TT_SIGUSR2, signal_handler); while (1) ; return 0; }

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  • CUDA linking error - Visual Express 2008 - nvcc fatal due to (null) configuration file

    - by Josh
    Hi, I've been searching extensively for a possible solution to my error for the past 2 weeks. I have successfully installed the Cuda 64-bit compiler (tools) and SDK as well as the 64-bit version of Visual Studio Express 2008 and Windows 7 SDK with Framework 3.5. I'm using windows XP 64-bit. I have confirmed that VSE is able to compile in 64-bit as I have all of the 64-bit options available to me using the steps on the following website: (since Visual Express does not inherently include the 64-bit packages) http://jenshuebel.wordpress.com/2009/02/12/visual-c-2008-express-edition-and-64-bit-targets/ I have confirmed the 64-bit compile ability since the "x64" is available from the pull-down menu under "Tools-Options-VC++ Directories" and compiling in 64-bit does not result in the entire project being "skipped". I have included all the needed directories for 64-bit cuda tools, 64 SDK and Visual Express (\VC\bin\amd64). Here's the error message I receive when trying to compile in 64-bit: 1>------ Build started: Project: New, Configuration: Release x64 ------ 1>Compiling with CUDA Build Rule... 1>"C:\CUDA\bin64\nvcc.exe" -arch sm_10 -ccbin "C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\bin" -Xcompiler "/EHsc /W3 /nologo /O2 /Zi /MT " -maxrregcount=32 --compile -o "x64\Release\template.cu.obj" "c:\Documents and Settings\All Users\Application Data\NVIDIA Corporation\NVIDIA GPU Computing SDK\C\src\CUDA_Walkthrough_DeviceKernels\template.cu" 1>nvcc fatal : Visual Studio configuration file '(null)' could not be found for installation at 'C:/Program Files (x86)/Microsoft Visual Studio 9.0/VC/bin/../..' 1>Linking... 1>LINK : fatal error LNK1181: cannot open input file '.\x64\Release\template.cu.obj' 1>Build log was saved at "file://c:\Documents and Settings\Administrator\My Documents\Visual Studio 2008\Projects\New\New\x64\Release\BuildLog.htm" 1>New - 1 error(s), 0 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== Here's the simple code I'm trying to compile/run in 64-bit: #include <stdlib.h> #include <stdio.h> #include <string.h> #include <math.h> #include <cuda.h> void mypause () { printf ( "Press [Enter] to continue . . ." ); fflush ( stdout ); getchar(); } __global__ void VecAdd1_Kernel(float* A, float* B, float* C, int N) { int i = blockDim.x*blockIdx.x+threadIdx.x; if (i<N) C[i] = A[i] + B[i]; //result should be a 16x1 array of 250s } __global__ void VecAdd2_Kernel(float* B, float* C, int N) { int i = blockDim.x*blockIdx.x+threadIdx.x; if (i<N) C[i] = C[i] + B[i]; //result should be a 16x1 array of 400s } int main() { int N = 16; float A[16];float B[16]; size_t size = N*sizeof(float); for(int i=0; i<N; i++) { A[i] = 100.0; B[i] = 150.0; } // Allocate input vectors h_A and h_B in host memory float* h_A = (float*)malloc(size); float* h_B = (float*)malloc(size); float* h_C = (float*)malloc(size); //Initialize Input Vectors memset(h_A,0,size);memset(h_B,0,size); h_A = A;h_B = B; printf("SUM = %f\n",A[1]+B[1]); //simple check for initialization //Allocate vectors in device memory float* d_A; cudaMalloc((void**)&d_A,size); float* d_B; cudaMalloc((void**)&d_B,size); float* d_C; cudaMalloc((void**)&d_C,size); //Copy vectors from host memory to device memory cudaMemcpy(d_A,h_A,size,cudaMemcpyHostToDevice); cudaMemcpy(d_B,h_B,size,cudaMemcpyHostToDevice); //Invoke kernel int threadsPerBlock = 256; int blocksPerGrid = (N+threadsPerBlock-1)/threadsPerBlock; VecAdd1(blocksPerGrid, threadsPerBlock,d_A,d_B,d_C,N); VecAdd2(blocksPerGrid, threadsPerBlock,d_B,d_C,N); //Copy results from device memory to host memory //h_C contains the result in host memory cudaMemcpy(h_C,d_C,size,cudaMemcpyDeviceToHost); for(int i=0; i<N; i++) //output result from the kernel "VecAdd" { printf("%f ", h_C[i] ); printf("\n"); } printf("\n"); cudaFree(d_A); cudaFree(d_B); cudaFree(d_C); free(h_A); free(h_B); free(h_C); mypause(); return 0; }

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  • Link failure with either abnormal memory consumption or LNK1106 in Visual Studio 2005.

    - by Corvin
    Hello, I am trying to build a solution for windows XP in Visual Studio 2005. This solution contains 81 projects (static libs, exe's, dlls) and is being successfully used by our partners. I copied the solution bundle from their repository and tried setting it up on 3 similar machines of people in our group. I was successful on two machines and the solution failed to build on my machine. The build on my machine encountered two problems: During a simple build creation of the biggest static library (about 522Mb in debug mode) would fail with the message "13libd\ui1d.lib : fatal error LNK1106: invalid file or disk full: cannot seek to 0x20101879" Full solution rebuild creates this library, however when it comes to linking the library to main .exe file, devenv.exe spawns link.exe which consumes about 80Mb of physical memory and 250MB of virtual and spawns another link.exe, which does the same. This goes on until the system runs out of memory. On PCs of my colleagues where successful build could be performed, there is only one link.exe process which uses all the memory required for linking (about 500Mb physical). There is a plenty of hard drive space on my machine and the file system is NTFS. All three of our systems are similar - Core2Quad processors, 4Gb of RAM, Windows XP SP3. We are using Visual studio installed from the same source. I tried using a different RAM and CPU, using dedicated graphics adapter to eliminate possibility of video memory sharing influencing the build, putting solution files to different location, using different versions of VS 2005 (Professional, Standard and Team Suite), changing the amount of available virtual memory, running memtest86 and building the project from scratch (i.e. a clean bundle). I have read what MSDN says about LNK1106, none of the cases apply to me except for maybe "out of heap space", however I am not sure how I should fight this. The only idea that I have left is reinstalling the OS, however I am not sure that it would help and I am not sure that my situation wouldn't repeat itself on a different machine. Would anyone have any sort of advice for me? Thanks

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  • Can a conforming C# compiler optimize away a local (but unused) variable if it is the only strong re

    - by stakx
    The title says it all, but let me explain: void Case_1() { var weakRef = new WeakReference(new object()); GC.Collect(); // <-- doesn't have to be an explicit call; just assume that // garbage collection would occur at this point. if (weakRef.IsAlive) ... } In this code example, I obviously have to plan for the possibility that the new'ed object is reclaimed by the garbage collector; therefore the if statement. (Note that I'm using weakRef for the sole purpose of checking if the new'ed object is still around.) void Case_2() { var unusedLocalVar = new object(); var weakRef = new WeakReference(unusedLocalVar); GC.Collect(); // <-- doesn't have to be an explicit call; just assume that // garbage collection would occur at this point. Debug.Assert(weakReferenceToUseless.IsAlive); } The main change in this code example from the previous one is that the new'ed object is strongly referenced by a local variable (unusedLocalVar). However, this variable is never used again after the weak reference (weakRef) has been created. Question: Is a conforming C# compiler allowed to optimize the first two lines of Case_2 into those of Case_1 if it sees that unusedLocalVar is only used in one place, namely as an argument to the WeakReference constructor? i.e. is there any possibility that the assertion in Case_2 could ever fail?

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  • Lifetime issue of IDisposable unmanaged resources in a complex object graph?

    - by stakx
    This question is about dealing with unmanaged resources (COM interop) and making sure there won't be any resource leaks. I'd appreciate feedback on whether I seem to do things the right way. Background: Let's say I've got two classes: A class LimitedComResource which is a wrapper around a COM object (received via some API). There can only be a limited number of those COM objects, therefore my class implements the IDisposable interface which will be responsible for releasing a COM object when it's no longer needed. Objects of another type ManagedObject are temporarily created to perform some work on a LimitedComResource. They are not IDisposable. To summarize the above in a diagram, my classes might look like this: +---------------+ +--------------------+ | ManagedObject | <>------> | LimitedComResource | +---------------+ +--------------------+ | o IDisposable (I'll provide example code for these two classes in just a moment.) Question: Since my temporary ManagedObject objects are not disposable, I obviously have no control over how long they'll be around. However, in the meantime I might have Disposed the LimitedComObject that a ManagedObject is referring to. How can I make sure that a ManagedObject won't access a LimitedComResource that's no longer there? +---------------+ +--------------------+ | managedObject | <>------> | (dead object) | +---------------+ +--------------------+ I've currently implemented this with a mix of weak references and a flag in LimitedResource which signals whether an object has already been disposed. Is there any better way? Example code (what I've currently got): LimitedComResource: class LimitedComResource : IDisposable { private readonly IUnknown comObject; // <-- set in constructor ... void Dispose(bool notFromFinalizer) { if (!this.isDisposed) { Marshal.FinalReleaseComObject(comObject); } this.isDisposed = true; } internal bool isDisposed = false; } ManagedObject: class ManagedObject { private readonly WeakReference limitedComResource; // <-- set in constructor ... public void DoSomeWork() { if (!limitedComResource.IsAlive()) { throw new ObjectDisposedException(); // ^^^^^^^^^^^^^^^^^^^^^^^ // is there a more suitable exception class? } var ur = (LimitedComResource)limitedComResource.Target; if (ur.isDisposed) { throw new ObjectDisposedException(); } ... // <-- do something sensible here! } }

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  • Instance caching in Objective C

    - by zoul
    Hello! I want to cache the instances of a certain class. The class keeps a dictionary of all its instances and when somebody requests a new instance, the class tries to satisfy the request from the cache first. There is a small problem with memory management though: The dictionary cache retains the inserted objects, so that they never get deallocated. I do want them to get deallocated, so that I had to overload the release method and when the retain count drops to one, I can remove the instance from cache and let it get deallocated. This works, but I am not comfortable mucking around the release method and find the solution overly complicated. I thought I could use some hashing class that does not retain the objects it stores. Is there such? The idea is that when the last user of a certain instance releases it, the instance would automatically disappear from the cache. NSHashTable seems to be what I am looking for, but the documentation talks about “supporting weak relationships in a garbage-collected environment.” Does it also work without garbage collection? Clarification: I cannot afford to keep the instances in memory unless somebody really needs them, that is why I want to purge the instance from the cache when the last “real” user releases it. Better solution: This was on the iPhone, I wanted to cache some textures and on the other hand I wanted to free them from memory as soon as the last real holder released them. The easier way to code this is through another class (let’s call it TextureManager). This class manages the texture instances and caches them, so that subsequent calls for texture with the same name are served from the cache. There is no need to purge the cache immediately as the last user releases the texture. We can simply keep the texture cached in memory and when the device gets short on memory, we receive the low memory warning and can purge the cache. This is a better solution, because the caching stuff does not pollute the Texture class, we do not have to mess with release and there is even a higher chance for cache hits. The TextureManager can be abstracted into a ResourceManager, so that it can cache other data, not only textures.

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  • Link User32 with gcc

    - by Tim Cooper
    I have a C program which has a function call that is defined in windows.h (which I have included), however, when I try and compile it with gcc, I get the error: warning: implicit declaration of function `LockWorkStation' I looked at the MSDN documentation and I see that this function is the User32 library file, and I was wondering how I would go about linking that to my file.

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  • Is there a way to inspect the current rpath on Linux?

    - by Justicle
    I'm aware that it is possible to use 'readelf -d | grep RPATH' to inspect a given binary from the shell, but is it possible to do this within a process? Something like (my completely made up system call): /* get a copy of current rpath into buffer */ sys_get_current_rpath(&buffer); I'm trying to diagnose some suspect SO linking issues in our codebase, and would like to inspect the RPATH this way if possible (I'd rather not have to spawn an external script).

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  • When linking pages, does google give higher value to href="http://www.mydomain.com" than href="/"?

    - by quakkels
    When linking pages, does google give higher value to href="http://www.mydomain.com" than href="/"? I am wondering because I have heard that (for SEO) it is better to provide the full http address when linking to the sites homepage. As I thought about it, I wondered why that would be. Would google really assign higher value to href="http://www.mydomain.com" instead of href="/"? They both mean the same thing. Do you guys know or have any resources on this?

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  • GPL exception that allows linking to free licenses only?

    - by fNek
    There is the GPL license and the linking exception which allows closed-source programs to use the program as a library. There is also the slightly more restrictive LGPL (more restrictive than GPL with exception since it requires that the user can change the library in the resulting project, etc.). And there is the Cygwin exception that allows linking to open source programs. I see clear advantages: Open-Source programs may use the library. People may use these programs for closed-source programs, but then they lose the permission to use the (GPL) library. However, there are two things I don't like about the Cygwin exception: - Its legal status is disputed - I keep hearing that it is basically worthless - It requires certification by the OSI, I would rather have certification by FSF Is there an exception to the GNU General Public License that meets my requirements?

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  • iPhone SDK linking errors with static library

    - by Nico
    Hello all! I've built my own static library with components to be reused in my project, and recently had the need to update a bunch of classes. Specifically, some methods' signatures were changed due to the fact that some classes changed names. What happens now is that the library compiles fine on its own, but, when added to an app project, the project fails to link: Ld build/Sucursales.build/Debug-iphoneos/Sucursales.build/Objects-normal/armv6/Sucursales normal armv6 cd /Users/nameghino/src/Sucursales setenv IPHONEOS_DEPLOYMENT_TARGET 3.1 setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 -arch armv6 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.2.sdk -L/Users/nameghino/src/Sucursales/build/Debug-iphoneos -L/Users/nameghino/src/Sucursales/../../Library/MyLibraries/MSSharedLibrary-1.0.0 -F/Users/nameghino/src/Sucursales/build/Debug-iphoneos -filelist /Users/nameghino/src/Sucursales/build/Sucursales.build/Debug-iphoneos/Sucursales.build/Objects-normal/armv6/Sucursales.LinkFileList -dead_strip -lxml2 -ObjC -all_load -miphoneos-version-min=3.1 -framework Foundation -framework UIKit -framework CoreGraphics -lsqlite3.0 -framework CoreLocation -framework MapKit -lxml2 /Users/nameghino/src/MSSharedComponents/Frameworks/MSSharedLibrary/build/Debug-iphoneos/libMSSharedLibrary.a -o /Users/nameghino/src/Sucursales/build/Sucursales.build/Debug-iphoneos/Sucursales.build/Objects-normal/armv6/Sucursales Undefined symbols: "_OBJC_CLASS_$_DataCatalogService_GetSingleRow", referenced from: objc-class-ref-to-DataCatalogService_GetSingleRow in libMSSharedLibrary.a(MSDataCatalogSpecification.o) **"_OBJC_CLASS_$_DataCatalogService_ArrayOfString", referenced from: objc-class-ref-to-DataCatalogService_ArrayOfString in libMSSharedLibrary.a(MSDataCatalogSpecification.o) "_OBJC_CLASS_$_DataCatalogService_GetSingleRowResponse", referenced from: objc-class-ref-to-DataCatalogService_GetSingleRowResponse in libMSSharedLibrary.a(MSSingleRowResultsParser.o) "_OBJC_CLASS_$_DataCatalogService_GetMultiRowResponse", referenced from: objc-class-ref-to-DataCatalogService_GetMultiRowResponse in libMSSharedLibrary.a(MSMultiRowResultsParser.o) "_OBJC_CLASS_$_DataCatalogService_GetMultiRow", referenced from: objc-class-ref-to-DataCatalogService_GetMultiRow in libMSSharedLibrary.a(MSDataCatalogSpecification.o) "_OBJC_CLASS_$_DataCatalogService_HelloWorldResponse", referenced from: objc-class-ref-to-DataCatalogService_HelloWorldResponse in libMSSharedLibrary.a(DataCatalogService.o) ld: symbol(s) not found collect2: ld returned 1 exit status** The curious thing is that after a lot of project cleanups (both in the app and the lib projects), I still get the same issue. Even after starting a new project, the problem is still there. I've also taken care to restart Xcode between a clean and a build a couple of times, but no good. Any ideas on where to look? Thanks in advance Nico

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  • nmake makefile, linking objects files in a subfolder

    - by Gauthier
    My makefile defines a link command: prod_link = $(LINK) $(LINK_FLAGS) -o$(PROD_OUT) $(PROD_OBJS) where $(PROD_OBJS) is a list of object files of the form: PROD_OBJS = objfile1.obj objfile2.obj objfile3.obj ... objfileN.obj Now the makefile itself is at the root of my project directory. It gets messy to have object and listing files at the root, I'd like to put them in a subfolder. Building and outputing the obj files to a subfolder works, I'm doing it with suffixes and inference: .s.obj: $(ASSEMBLY) $(FLAGS) $*.s -o Objects\$*.obj The problem is to pass the Objects folder to the link command. I tried: prod_link = $(LINK) $(LINK_FLAGS) -o$(PROD_OUT) Objects\$(PROD_OBJS) but only the first file in the list of object files gets the folder's name. How can I pass the Objects subfolder to all files of my list $(PROD_OBJS)? EDIT I tried also PROD_OBJS = $(patsubst %.ss,Object\%.obj, $(PROD_SRC)) but got: makefile(51) : fatal error U1000: syntax error : ')' missing in macro invocation Stop. This is quite strange...

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