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  • Install a web certificate on an Android device

    - by martani_net
    To gain access to WIFI at university I have to login with my user/pass credentials. The certificate of their website (the local home page that asks for the credentials) is not recognized as a trusted certificate, so we install it separately on our computers. The problem is that I don't take my laptop with me often to university, so I usually want to connect using my HTC Magic, but I have no clue on how to install the certificate separately on Android, it is always rejected. [Edit2] : this is what is stated in their website Need for installation of official certificates CyberTrust validated by the CRU (http://www.cru.fr/wiki/scs/) The certificates contain information certified to generate encryption keys for data exchange, called "sensitive" as the password of a user. By connecting to CanalIP-UPMC, for example, the user must validate the identity of the server accepting the certificate appears on the screen in a "popup window". In reality, the user is unable to validate a certificate knowing, because a simple visual check of the license is impossible. Therefore, the certificates of the certification authority (CRU-Cybertrust Educationnal-ca.ca Cybertrust and-global-root-ca.ca) must be installed prior to the browser for the validity of the certificate server can be controlled automatically. Before you connect to the network-UPMC CanalIP you must register in your browser through the certification authority Cybertrust-Educationnal-ca.ca Download the Cybertrust-Educationnal-ca.ca, depending on your browser and select the link below : With Internet Explorer, click on the link following. With Firefox, click on the link following. With Safari, click the link following. If this procedure is not respected, a real risk is incurred by the user: that of being robbed password LDAP directory UPMC. A malicious server may in fact try very easily attack type "man-in-the-middle" by posing as the legitimate server at UPMC. The theft of a password allows the attacker to steal an identity for transactions over the Internet can engage the responsibility of the user trapped ... This is their website : http://www.canalip.upmc.fr/doc/Default.htm (in French, Google-translate it :)) Anyone knows how to install a web certificate on Android?

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  • Android failure to boot on LG [migrated]

    - by Ukavi
    I need to recover data from my AT&T LG Thrill Android Phone Background: My AT&T LG Thrill phone's battery died a couple of days ago because I forgot to charge it. When I charged the phone and tried to turn it on, it showed the LG logo followed by the dropping balls and the AT&T "Rethink Possible" screen. I then get a mesage that the Application Google Services Framework has crashed and the phone goes into a loop with the dropping balls showing again followed by "Rethink Possible" screen. This sequence repeats itself over and over and the phone does not get out of this loop. I have been able to go into the recovery screen (both Safe Mode and the Android Recovery Service) and have cleared cache, etc. However, I DO NOT want to wipe user data and restore to factory settings as this will wipe all of my data (pictures, application data, etc). Solution Needed: I need a suggestion to a way of accessing my data so that I can back it up onto an SD card/computer. I DO NOT want to root the phone as this may void the warranty. What I'm looking for is a way of perhaps putting the original flash image on the micro SD card and then have the phone read that image. Or some other similar solution that will get the phone out of this loop and allow me to get to the data.

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  • Android webbrowser returns code 500 for webpage on Nginx webserver

    - by Paxxil
    Hey! I've come to a very weird behavior of a web browser on android mobile phone (I've tried HTC Wildfire and HTC Desire phones). I have a web server with Nginx v0.8.54. When i try to open a web page on the phone it shows me error: The requested item could not be loaded! (Status code: 500) BUT it only happens when I am requesting page through Mobile network. On Wifi it works just fine .... but there is more .... if I stop Nginx and start Apache web server it works just fine on both Mobile network and wifi. I've also tried other mobile network and it is the same behavior. Some server stats: Firewall is OFF Selinux is OFF the web page (using Nginx web server) opens normally on any other browser (IE, FF, Opera, Chrome, Safari) on the laptop or PC Nothing in nginx error.log This is the only entry in access.log when the page is requested: xxx.xxx.xxx.xxx - - [17/Mar/2011:11:19:49 -0500] 200 "GET / HTTP/1.1" 27405 "-" "Mozilla/5.0 (Linux; U; Android 2.2; en-gb; Desire_A8181 Build/FRF91) AppleWebKit/533.1 (KHTML, like Gecko) Version/4.0 Mobile Safari/533.1" "-" index.html has only "Hello World" string in it. There is no fishy javascript or anything else. .... but there is even more.... if i open the same page on another server, with the same Nginx build, with the same server and web server configuration.... it opens just fine. if anyone has any idea on what may be going on, i would really appreciate it if you let me know. Thanks! EDIT: i forgot to mention that page opens OK on Iphone and Nokia

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  • Exchange 2007 with Android activesync

    - by lbanz
    A few of our users noticed that it will stop working intermittently for them. I didn't believe it at first until I changed my android phone and it started occuring for me. It will just stop syncing completely, it looks like the server is blocking the device completely. This mainly occurs when they are using the wifi. I've done some testing. If I switch off the wifi and use the phone data plan it will work fine. When it's on the wifi network, I try and browse to the webmail/owa page and it says page not found! I did a dns lookup and they resolve correctly. If I use another device on the same wifi network, it can access the exchange servers fine. Sometimes the wifi network will just work without any issues. But when it fails, it looks like the phone constantly checks the server every second to see if it is online even though I've got it on manual sync. I was wondering whether it tries to sync too many times and exchange thinks its a denial service attack. My old android phone that works is Froyo and the new one is Icecream. People who have reported issues seems to be newer phones. They also tested their own wifi network at home and experience the same problem. We haven't patch our exchange recently before seeing this problem. Anyone has seen this issue?

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  • Correct use of setEmtpyView in AdapterView

    - by Sebi
    I'm really having trouble using the setEmptyView method. I tried it to implement it in GridView and ListView, but both of them didnt work. Here a sample codeblock: networkGames = (GridView) baseLayer.findViewById(R.id.all_game_grid_network); networkGames.setBackgroundResource(R.drawable.game_border); networkGames.setSelector(R.drawable.game_active_border); networkGames.setOnItemClickListener(new NetworkGameListener()); networkGames.setEmptyView(View.inflate(baseLayer, R.drawable.no_network_games, null)); networkGames.setAdapter(new NetworkAdapter()); The network adapter contains no items: private class NetworkAdapter extends BaseAdapter { /* (non-Javadoc) * @see android.widget.Adapter#getCount() */ @Override public int getCount() { return 0; } /* (non-Javadoc) * @see android.widget.Adapter#getItem(int) */ @Override public Object getItem(int position) { return null; } /* (non-Javadoc) * @see android.widget.Adapter#getItemId(int) */ @Override public long getItemId(int position) { return 0; } /* (non-Javadoc) * @see android.widget.Adapter#getView(int, android.view.View, android.view.ViewGroup) */ @Override public View getView(int position, View convertView, ViewGroup parent) { return null; } } I also tried to call networkGames.setAdapter(null), but this doesnt work either. My emtpyView looks like this: <LinearLayout android:id="@+id/LinearLayout01" android:layout_width="fill_parent" android:layout_height="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android"> <TextView android:text="There are currently no network games available. Start a new one." android:id="@+id/TextView01" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="center"> </TextView> </LinearLayout> I really don't know what I'm doing wrong. I also read various tutorials, but none of them metnioned any problems.

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  • xml vs java LinearLayout fills

    - by user293443
    the xml version below properly handles height and width and the java doesn't what is the java missing? xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_height="fill_parent" android:layout_width="fill_parent" android:orientation="horizontal"> <include android:id="@+id/cell1" layout="@layout/grid_text_view" /> <include android:id="@+id/cell2" layout="@layout/grid_text_view" /> </LinearLayout> java LinearLayout ll = new LinearLayout(this); ll.setOrientation(LinearLayout.HORIZONTAL); ll.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT)); ll.addView((TextView)this.getLayoutInflater().inflate(R.layout.grid_text_view, null)); ll.addView((TextView)this.getLayoutInflater().inflate(R.layout.grid_text_view, null)); setContentView(ll); grid_text_view <TextView xmlns:android="http://schemas.android.com/apk/res/android" android:layout_height="fill_parent" android:layout_width="0dip" android:text="1" android:textSize="20sp" android:gravity="center" android:layout_weight="1" /> I've tried a ll.invalidate() and it didn't work either? :( screenshots at http://www.flickr.com/photos/48409507@N06/sets/72157623618407586/

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  • How to align Button to the right, without being overlapped by TextView?

    - by Kilnr
    Hello, I'm trying to get something like this: http://img202.imageshack.us/img202/552/layoutoy.png. I'm using this as a list item (technically as the group view of an ExpandableListView). Here's the XML file: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="?android:attr/listPreferredItemHeight"> <TextView android:id="@+id/list_item_text" android:layout_width="wrap_content" android:layout_height="wrap_content" android:ellipsize="end" /> <Button android:id="@+id/list_item_button" android:text="Click me!" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentRight="true" android:layout_toRightOf="@id/list_item_text" /> </RelativeLayout> But this doesn't work. The Button doesn't wrap its contents, instead it uses all available horizontal space. The TextView does wrap its contents, but what I want it to do is to cut off when it overlaps the Button. In other words, I want all the buttons to be of the same width, regardless of the amount of text in the textviews. Is this at all possible?

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  • Errors when deleting SQlite row

    - by SagiLow
    When i call my func for deleting a row from my DB : public void deleteRow(int rowId) { getWritableDatabase().delete(DatabaseHelper.orderTable, "id="+rowId,null); i get a lot of error messages in the logcat : 06-02 16:32:14.356: E/WindowManager(2770): Activity com.Sagi.MyOrders.FindOrder has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView@44f50540 that was originally added here 06-02 16:32:14.356: E/WindowManager(2770): android.view.WindowLeaked: Activity com.Sagi.MyOrders.FindOrder has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView@44f50540 that was originally added here 06-02 16:32:14.356: E/WindowManager(2770): at android.view.ViewRoot.<init>(ViewRoot.java:247) 06-02 16:32:14.356: E/WindowManager(2770): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:148) 06-02 16:32:14.356: E/WindowManager(2770): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:91) 06-02 16:32:14.356: E/WindowManager(2770): at android.view.Window$LocalWindowManager.addView(Window.java:424) 06-02 16:32:14.356: E/WindowManager(2770): at android.app.Dialog.show(Dialog.java:241) 06-02 16:32:14.356: E/WindowManager(2770): at com.Sagi.MyOrders.FindOrder.alert_editlist(FindOrder.java:56) 06-02 16:32:14.356: E/WindowManager(2770): at com.Sagi.MyOrders.FindOrder.onItemLongClick(FindOrder.java:138) 06-02 16:32:14.356: E/WindowManager(2770): at android.widget.AbsListView.performLongPress(AbsListView.java:1753) 06-02 16:32:14.356: E/WindowManager(2770): at android.widget.AbsListView.access$600(AbsListView.java:72) 06-02 16:32:14.356: E/WindowManager(2770): at android.widget.AbsListView$CheckForLongPress.run(AbsListView.java:1711) 06-02 16:32:14.356: E/WindowManager(2770): at android.os.Handler.handleCallback(Handler.java:587) 06-02 16:32:14.356: E/WindowManager(2770): at android.os.Handler.dispatchMessage(Handler.java:92) 06-02 16:32:14.356: E/WindowManager(2770): at android.os.Looper.loop(Looper.java:123) 06-02 16:32:14.356: E/WindowManager(2770): at android.app.ActivityThread.main(ActivityThread.java:4627) 06-02 16:32:14.356: E/WindowManager(2770): at java.lang.reflect.Method.invokeNative(Native Method) 06-02 16:32:14.356: E/WindowManager(2770): at java.lang.reflect.Method.invoke(Method.java:521) 06-02 16:32:14.356: E/WindowManager(2770): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868) 06-02 16:32:14.356: E/WindowManager(2770): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626) 06-02 16:32:14.356: E/WindowManager(2770): at dalvik.system.NativeStart.main(Native Method) I looked for a cursor left open or a DB but there is nothing i could find. right after the function returns, there is : finish(); Thanks you !!!

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  • How to make the TextView invisible when there are items in listView?

    - by Raphael Thomas Liewl
    I like to display textView when there are no items in the listView whereas the textView will not display when there are items in the listView. My problem is even there are items in the listView, the textView still will be displayed in a short time and then load the items into listView. So, how to make the TextView invisible when there are items in listView? Here is the codes: public void onCreate(Bundle savedInstancesState){ super.onCreate(savedInstancesState); setContentView(R.layout.list_screen); user = getIntent().getExtras().getString("user"); Log.d("dg",user); getList(); lv = (ListView) findViewById(android.R.id.list); emptyText = (TextView)findViewById(android.R.id.empty); lv.setEmptyView(emptyText); } list_screen.xml <?xml version="1.0" encoding="UTF-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" > <ListView android:id="@+id/android:list" android:layout_width="fill_parent" android:layout_height="fill_parent"/> <TextView android:id="@+id/android:empty" android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="@string/no_friend" android:gravity="center_vertical|center_horizontal"/> </LinearLayout>

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  • Snap to object layout in SSIS

    - by simonsabin
    If you’ve ever used SSIS you will have found that getting a decent layout is a pain. It would be nice to have more features to help layout things nicely. Jamie has proposed such a suggestion to allow you to align objects to each other, a bit like what you get with reporting services. Have a look at Jamie’s suggestion and vote for it if you agree https://connect.microsoft.com/SQLServer/feedback/details/644668/ssis-snap-to...(read more)

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  • android.R.layout.simple_list_item_checked not toggling in ListView

    - by Mohit Deshpande
    Here is my custom adapter: ... @Override public View newView(Context context, Cursor cursor, ViewGroup parent) { LayoutInflater inflater = LayoutInflater.from(context); View v = inflater.inflate(android.R.layout.simple_list_item_checked, parent, false); return v; } ... Now this visually appears to be exactly what I needed. The problem is that I can't get toggle the checked state when I click on the listview item. Any solutions?

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  • I would like to edit the layout of my keyboard just a bit - what's the best way?

    - by Codemonkey
    I'm using an Apple keyboard which has some annoyances compared to other keyboards. Namely, the Alt_L and Super_L keys are swapped, and the bar and less keys are swapped ("|" and "<"). I've written an Xmodmap file to swap the keys back: keycode 49 = less greater less greater onehalf threequarters keycode 64 = Super_L NoSymbol Super_L keycode 94 = bar section bar section brokenbar paragraph keycode 108 = Super_R NoSymbol Super_R keycode 133 = Alt_L Meta_L Alt_L Meta_L keycode 134 = Alt_R Meta_R Alt_R Meta_R I did this by identifying the keys using xev and the default modmap xmodmap -pke and swapping the keycodes. xev now identifies all my keys as correct, which is awesome! I can also use the correct keys to type the bar and less than symbols. (I followed this answer on askubuntu: http://askubuntu.com/q/24916/52719) But it seems the change isn't very deep. For instance, the Super key is now broken in the Compiz Settings Manager. No shortcuts involving the Super key works (but the Alt key does). Also the settings dialog for Gnome Do doesn't heed the changes in xmodmap, and I can't open the Gnome Do window anymore if I use any of the remapped keys. So to summarize, everything broke. I would like a deeper way of telling Ubuntu (or any other Linux distro for that matter) which keys are which on the keyboard. Is there a way to edit the Keyboard Layout directly? I'm using the Norwegian Bokmål keyboard layout. Does it reside in a file somewhere I could edit? Any comments, previous experiences or relevant stray thoughts would be greatly appreciated - Thanks

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  • force close when assign onclick to button

    - by Lynnooi
    hi, i am very new in android development as well as in java. i had developed an application that gets an image url from a site and wanted to download it into the device and later on i would like to enable users to set it as wallpapers. however, i am met a problem when assigning onclick event to a button. Once i uncomment the line in red, it will pop up a box stating that the application was stopped unexpectedly. Can someone please help me with this? private ImageView imView = null; public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main); try { /* Create a URL we want to load some xml-data from. */ URL url = new URL(xmlURL); /* Get a SAXParser from the SAXPArserFactory. */ SAXParserFactory spf = SAXParserFactory.newInstance(); SAXParser sp = spf.newSAXParser(); /* Get the XMLReader of the SAXParser we created. */ XMLReader xr = sp.getXMLReader(); /* Create a new ContentHandler and apply it to the XML-Reader */ ExampleHandler myExampleHandler = new ExampleHandler(); xr.setContentHandler(myExampleHandler); /* Parse the xml-data from our URL. */ xr.parse(new InputSource(url.openStream())); /* Parsing has finished. */ /* Our ExampleHandler now provides the parsed data to us. */ ParsedExampleDataSet parsedExampleDataSet = myExampleHandler .getParsedData(); /* Set the result to be displayed in our GUI. */ if (myExampleHandler.filenames != null) { a = a + "\n" + myExampleHandler.filenames + ", by " + myExampleHandler.authors + "\nhits: " + myExampleHandler.hits + " downloads"; this.ed = myExampleHandler.thumbs; this.imageURL = myExampleHandler.mediafiles; } } catch (Exception e) { a = e.getMessage(); } // get thumbnail Context context = this.getBaseContext(); if (ed.length() != 0) { Drawable image = ImageOperations(context, this.ed, "image.jpg"); ImageView imgView = new ImageView(context); imgView = (ImageView) findViewById(R.id.image1); imgView.setImageDrawable(image); } TextView tv = (TextView) findViewById(R.id.txt_name); tv.setText(a); Button bt3 = (Button) findViewById(R.id.get_imagebt); //bt3.setOnClickListener(getImageBtnOnClick); } OnClickListener getImageBtnOnClick = new OnClickListener() { public void onClick(View view) { downloadFile(imageURL); } }; void downloadFile(String fileUrl) { URL myFileUrl = null; try { myFileUrl = new URL(fileUrl); } catch (MalformedURLException e) { // TODO Auto-generated catch block e.printStackTrace(); } try { HttpURLConnection conn = (HttpURLConnection) myFileUrl .openConnection(); conn.setDoInput(true); conn.connect(); int length = conn.getContentLength(); InputStream is = conn.getInputStream(); bmImg = BitmapFactory.decodeStream(is); // this.imView.setImageBitmap(bmImg); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } private Drawable ImageOperations(Context ctx, String url, String saveFilename) { try { InputStream is = (InputStream) this.fetch(url); Drawable d = Drawable.createFromStream(is, "src"); return d; } catch (MalformedURLException e) { e.printStackTrace(); return null; } catch (IOException e) { e.printStackTrace(); return null; } } public Object fetch(String address) throws MalformedURLException, IOException { URL url = new URL(address); Object content = url.getContent(); return content; } Main.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:id="@+id/viewgroup"> <ImageView android:id="@+id/image1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center" /> <ImageView android:id="@+id/image2" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center" /> <TextView android:id="@+id/txt_name" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center_horizontal" /> <Button id="@+id/get_imagebt" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="xxx Get an image" android:layout_gravity="center" /> <ImageView id="@+id/imview" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center" /> </LinearLayout>

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  • Tracking finger move in order to rotate a triangle : tracking is not perfect

    - by Laurent BERNABE
    I've written a custom view, with the OpenGL_1 technology, in order to let user rotate a red triangle just by dragging it along x axis. (Will give a rotation around Y axis). It works, but there is a bit of latency when dragging from one direction to the other (without releasing the mouse/finger). So it seems that my code is not yet "goal perfect". (I am convinced that no code is perfect in itself). I thought of using a quaternion, but maybe it won't be so usefull : must I really use a Quaternion (or a kind of Matrix) ? I've designed application for Android 4.0.3, but it could fit into Android api 3 (Android 1.5) as well (at least, I think it could). So here is my main layout : activity_main.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <com.laurent_bernabe.android.triangletournant3d.MyOpenGLView android:layout_width="match_parent" android:layout_height="match_parent" /> </LinearLayout> Here is my main activity : MainActivity.java package com.laurent_bernabe.android.triangletournant3d; import android.app.Activity; import android.os.Bundle; import android.support.v4.app.NavUtils; import android.view.Menu; import android.view.MenuItem; public class MainActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_main, menu); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case android.R.id.home: NavUtils.navigateUpFromSameTask(this); return true; } return super.onOptionsItemSelected(item); } } And finally, my OpenGL view MyOpenGLView.java package com.laurent_bernabe.android.triangletournant3d; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import android.content.Context; import android.graphics.Point; import android.opengl.GLSurfaceView; import android.opengl.GLSurfaceView.Renderer; import android.opengl.GLU; import android.util.AttributeSet; import android.view.MotionEvent; public class MyOpenGLView extends GLSurfaceView implements Renderer { public MyOpenGLView(Context context, AttributeSet attrs) { super(context, attrs); setRenderer(this); } public MyOpenGLView(Context context) { this(context, null); } @Override public boolean onTouchEvent(MotionEvent event) { int actionMasked = event.getActionMasked(); switch(actionMasked){ case MotionEvent.ACTION_DOWN: savedClickLocation = new Point((int) event.getX(), (int) event.getY()); break; case MotionEvent.ACTION_UP: savedClickLocation = null; break; case MotionEvent.ACTION_MOVE: Point newClickLocation = new Point((int) event.getX(), (int) event.getY()); int dx = newClickLocation.x - savedClickLocation.x; angle += Math.toRadians(dx); break; } return true; } @Override public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); GLU.gluLookAt(gl, 0f, 0f, 5f, 0f, 0f, 0f, 0f, 1f, 0f ); gl.glRotatef(angle, 0f, 1f, 0f); gl.glColor4f(1f, 0f, 0f, 0f); gl.glVertexPointer(2, GL10.GL_FLOAT, 0, triangleCoordsBuff); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, 3); } @Override public void onSurfaceChanged(GL10 gl, int width, int height) { gl.glViewport(0, 0, width, height); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); GLU.gluPerspective(gl, 60f, (float) width / height, 0.1f, 10f); gl.glMatrixMode(GL10.GL_MODELVIEW); } @Override public void onSurfaceCreated(GL10 gl, EGLConfig config) { gl.glEnable(GL10.GL_DEPTH_TEST); gl.glClearDepthf(1.0f); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); buildTriangleCoordsBuffer(); } private void buildTriangleCoordsBuffer() { ByteBuffer buffer = ByteBuffer.allocateDirect(4*triangleCoords.length); buffer.order(ByteOrder.nativeOrder()); triangleCoordsBuff = buffer.asFloatBuffer(); triangleCoordsBuff.put(triangleCoords); triangleCoordsBuff.rewind(); } private float [] triangleCoords = {-1f, -1f, +1f, -1f, +1f, +1f}; private FloatBuffer triangleCoordsBuff; private float angle = 0f; private Point savedClickLocation; } I don't think I really have to give you my manifest file. But I can if you think it is necessary. I've just tested on Emulator, not on real device. So, how can improve the reactivity ? Thanks in advance.

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  • As a C# developer, would you learn Java to develop for Android or use MonoDroid instead?

    - by Dan Tao
    I'd consider myself pretty well versed in C#. It's my language of choice at the moment, and it's where basically all my professional experience lies. Still, I'm puzzled by the existence of the MonoDroid project. My understanding has always been that C# and Java are very close. Like, if you know one, you can learn the other really quickly. So, as I've considered developing my first Android app, I just assumed I would familiarize myself with Java enough to get started and then just sort of learn as I go. Wouldn't this make more sense than using MonoDroid, which is likely to be less feature-rich than the Java Android SDK, and requires learning its own API (albeit a .NET API) anyway? I just feel like it would be better to learn a new language (and an extremely popular one at that) and get some experience in it—when it's so close to what you already know anyway—rather than stick with a technology you're experienced with, without gaining any more valuable skills. Maybe I'm grossly misrepresenting the average potential MonoDroid user. Maybe it's more for people who are experienced in Java and .NET and just prefer .NET. Or maybe (in fact it's likely) there are other factors I just haven't considered. I'm just wondering, why would you use MonoDroid instead of just developing for Android using Java?

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  • Acceptable sound quality: stereo needed for an Android game?

    - by Thomas Calc
    I have various simple short sound effects (damage sound, dying sound, thunderbolt, fanfare, breaking) for a game that is developed for Android currently. I use OGG files: 96kbps VBR, 44.1KHz, 2 channels (that means stereo, right?). I read the other stackexchange topics about "acceptable sound quality", but they're too general, address too many things. My experience is that even with 80kbps, my effects sound OK. But I tested it on a limited number of Android devices (including a Sony Ericsson Xperia Neo and a HTC Desire HD). My questions: For mobile phones and tablets, generally, what parameters are recommended? Won't my 80kbps sounds be bad on a newer device (such as a modern tablet)? I don't hear any difference between stereo and mono (2 channels vs. 1 channel, right?), is there any noticeable difference at all for mobile phones / tablets? (in terms of the player experience) May it worth it at all? I assume that stereo sounds take much more in memory (when they're decoded to PCM), despite of the fact that the compressed OGG size is practically the same. Reacting to Roy T.'s great comment: Actually, I couldn't measure the PCM size (Android decodes OGG internally), but I thought that stereo will take more space than mono when uncompressed After throwing out one of the WAV channels in Audacity, and re-exporting it: The new WAV file size is half than before The OGG file size is practically the same as before The sound effects and game music was recorded by my friend who is an experienced hobby musician/composer, but he knows little about computers & software so he just gave me some high-quality WAV files generated via his hardware.These were stereo, but if I check them in Audacity, both channels appear to be exactly the same.Can I consider them the same (= moving to mono), or might there be some unnoticeable differences to the human eye?

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  • How can I get the correct DisplayMetrics from an AppWidget in Android?

    - by Gary
    I need to determine the screen density at runtime in an Android AppWidget. I've set up an HDPI emulator device (avd). If set up a regular executable project, and insert this code into the onCreate method: DisplayMetrics dm = getResources().getDisplayMetrics(); Log.d("MyTag", "screen density " + dm.densityDpi); This outputs "screen density 240" as expected. However, if I set up an AppWidget project, and insert this code into the onUpdate method: DisplayMetrics dm = context.getResources().getDisplayMetrics(); Log.d("MyTag", "screen density " + dm.densityDpi); This outputs "screen density 160". I noticed, hooking up the debugger, that the mDefaultDisplay member of the Resources object here is null in the AppWidget case. Similarly, if I get a resource at runtime using the Resources object obtained from context.getResources() in the AppWidget, it returns the wrong resource based on screen density. For instance, I have a 60x60px drawable for mdpi, and an 80x80 drawable for hdpi. If I get this Drawable object using context.getResources().getDrawable(...), it returns the 60x60 version. Is there any way to correctly deal with resources at runtime from the context of an AppWidget? Thanks!

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  • Android 2.1 How to get Phone Numbers of contacts.

    - by Brandon Delany
    Hi, I am new to Android and have been working on an app that needs to get all of the user's contact's phone numbers. Apparently the code I have does not work with the 2.1 SDK. So far here is the code I am using: String[] projection = new String[] { Phone.NUMBER }; Cursor c = managedQuery( Phone.CONTENT_URI, projection, null, null, null ); int colIndex = -1; try { colIndex = c.getColumnIndexOrThrow( Phone.NUMBER ); } catch( Exception e ) { print( e.getMessage() ); } print( "Column Index = " + colIndex ); //count is equal to 3 for( int i = 0; i < count; i++ ){ try { print( c.getString( 2 ) ); //the 2 used to be colIndex } catch ( Exception e ) { print( e.getMessage() ); } } It seems that no matter what I pass into c.getString() it keeps telling me that I passed in -1. But I even hardcoded the 2, and it says the same thing. Any help would be much appreciated.

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  • Can I share code & resources between Android projects without using a library?

    - by Tom
    The standard advice for sharing code & resources between Android projects is to use a library. Personally I find this works poorly if (a) the shared code changes a lot, or (b) your computer isn't fast enough. I also don't want to get into deploying multiple APK's, which seems to be necessary when I use dependent projects (i.e. Java Build Path, Projects Tab). On the other hand, sharing a folder of source code by using the Eclipse linked source feature works great (Java Build Path, Source tab, Link Source button), but for these two issues: 1) I can't use the same technique to share resources. I can create the link to the resources parent folder but then things get wonky and the shared resources don't get compiled (I'm using ADT 21). 2) So then I settle for copying the shared resources into each project, but this doesn't work because either. The shared code can't import the copy of its resources because it doesn't know the package name of the project that uses it. The solution I've been using is to access the resources dynamically, but that has become cumbersome as the number of resources grows. So, I need a solution to either (1) or (2), or I'll have to go back to a library project. (Or maybe there is another option I haven't thought of?)

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  • Efficient batch SQL query execution on Android, for upgrade database.

    - by Pentium10
    As we Android developers know, the SQLiteDatabase execSQL method can execute only one statement. The doc says: Execute a single SQL statement that is not a query. For example, CREATE TABLE, DELETE, INSERT, etc. Multiple statements separated by ;s are not supported. I have to load in a batch of records, 1000 and counting. How do I insert these efficiently? And what's the easiest way to deliver these SQLs with your apk? I mention, there is already a system database and I will run this on the onUpdate event. I have this code so far: List<String[]> li = new ArrayList<String[]>(); li.add(new String[] { "-1", "Stop", "0" }); li.add(new String[] { "0", "Start", "0" }); /* the rest of the assign */ try { for (String[] elem : li) { getDb().execSQL( "INSERT INTO " + TABLENAME + " (" + _ID + "," + NAME + "," + PARSE_ORDER + ") VALUES (?,?,?)", elem); } } catch (Exception e) { e.printStackTrace(); }

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  • android service using SystemClock.elapsedRealTime() instead of SystemClock.uptimeMillis() works in emulator but not in samsung captivate ?

    - by Aleadam
    First question here in stackoverflow :) I'm running a little android 2.2 app to log cpu frequency usage. It is set up as a service that will write the data every 10 seconds using a new thread. The code for that part is very basic (see below). It works fine, except that it would not keep track of time while the phone is asleep (which, I know, is the expected behavior). Thus, I changed the code to use SystemClock.elapsedRealTime() instead. Problem is, in emulator both commands are equivalent, but in the phone the app will start the thread but it will never execute the mHandler.postAtTime command. Any advice regarding why this is happening or how to overcome the issue is greatly appreciated. PS: stopLog() is not being called. That's not the problem. mUpdateTimeTask = new Runnable() { public void run() { long millis = SystemClock.uptimeMillis() - mStartTime; int seconds = (int) (millis / 1000); int minutes = seconds / 60; seconds = seconds % 60; String freq = readCPU (); if (freq == null) Toast.makeText(CPU_log_Service.this, "CPU frequency is unreadable.\nPlease make sure the file has read rights.", Toast.LENGTH_LONG).show(); String str = new String ((minutes*60 + seconds) + ", " + freq + "\n"); if (!writeLog (str)) stopLog(); mHandler.postAtTime(this, mStartTime + (((minutes * 60) + seconds + 10) * 1000)); }}; mStartTime = SystemClock.uptimeMillis(); mHandler.removeCallbacks(mUpdateTimeTask); mHandler.postDelayed(mUpdateTimeTask, 100);

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  • Where are xmodmap settings saved?

    - by Jose Luis
    I created my own keyboard layout and loaded it with xmodmap .Xmodmap. Now I want to go back to a default layout, but after a reboot the layout defined with xmodmap are still present. What files is modifying xmodmap? By the way, I'm using Arch Linux, and I just want to have again the layout defined in /etc/vconsole.conf (which is the default place to define your keyboard layout with systemd, according to the Arch Wiki).

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  • Null reading in stream images? Unable to start activity ComponentInfo

    - by lasmith
    I have reviewed a lot of similar questions regarding not being able to launch an activity but they don't seem to quite match my problem. I am working on a simple black jack game but its force quitting. I suspect there is a problem with loading up the card png images I have. Stepping through the debugger it crashes right while in the resetGame() function. I'm sure I am doing something dumb. My Logcat: 10-15 20:21:43.309: E/AndroidRuntime(2863): FATAL EXCEPTION: main 10-15 20:21:43.309: E/AndroidRuntime(2863): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.smith.blackjack/com.smith.blackjack.Main}: java.lang.NullPointerException 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2059) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2084) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.ActivityThread.access$600(ActivityThread.java:130) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1195) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.os.Handler.dispatchMessage(Handler.java:99) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.os.Looper.loop(Looper.java:137) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.ActivityThread.main(ActivityThread.java:4745) 10-15 20:21:43.309: E/AndroidRuntime(2863): at java.lang.reflect.Method.invokeNative(Native Method) 10-15 20:21:43.309: E/AndroidRuntime(2863): at java.lang.reflect.Method.invoke(Method.java:511) 10-15 20:21:43.309: E/AndroidRuntime(2863): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:786) 10-15 20:21:43.309: E/AndroidRuntime(2863): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553) 10-15 20:21:43.309: E/AndroidRuntime(2863): at dalvik.system.NativeStart.main(Native Method) 10-15 20:21:43.309: E/AndroidRuntime(2863): Caused by: java.lang.NullPointerException 10-15 20:21:43.309: E/AndroidRuntime(2863): at com.smith.blackjack.DeckOfCards.<init>(DeckOfCards.java:17) 10-15 20:21:43.309: E/AndroidRuntime(2863): at com.smith.blackjack.Main.resetGame(Main.java:98) 10-15 20:21:43.309: E/AndroidRuntime(2863): at com.smith.blackjack.Main.onCreate(Main.java:67) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.Activity.performCreate(Activity.java:5008) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1079) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2023) 10-15 20:21:43.309: E/AndroidRuntime(2863): ... 11 more My androidmanifest: <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.smith.blackjack" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="11" android:targetSdkVersion="15" /> <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" android:theme="@style/AppTheme" > <activity android:name=".Main" android:label="@string/title_activity_main" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> Here is my Main.java package com.smith.blackjack; import android.os.Bundle; import android.app.Activity; import android.content.res.AssetManager; import android.graphics.drawable.Drawable; import java.io.IOException; import java.io.InputStream; import android.util.Log; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.ImageView; public class Main extends Activity { private ImageView dealerCard0; private ImageView dealerCard1; private ImageView dealerCard2; private ImageView dealerCard3; private ImageView playerCard0; private ImageView playerCard1; private ImageView playerCard2; private ImageView playerCard3; private ImageView imgResult; private Button btnDeal; private Button btnDraw; private Button btnHold; private DeckOfCards deckOfCards; private int[] dealerValues; private int dealerSum; private int dealerCardNumber; private int[] playerValues; private int playerSum; private int playerCardNumber; private InputStream dealerHiddenCard; private Card dealerCard; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); dealerCard0 = (ImageView) findViewById(R.id.dealerCard0); dealerCard1 = (ImageView) findViewById(R.id.dealerCard1); dealerCard2 = (ImageView) findViewById(R.id.dealerCard2); dealerCard3 = (ImageView) findViewById(R.id.dealerCard3); playerCard0 = (ImageView) findViewById(R.id.playerCard0); playerCard1 = (ImageView) findViewById(R.id.playerCard1); playerCard2 = (ImageView) findViewById(R.id.playerCard2); playerCard3 = (ImageView) findViewById(R.id.playerCard3); imgResult = (ImageView) findViewById(R.id.imgResult); btnDeal = (Button) findViewById(R.id.deal); btnDraw = (Button) findViewById(R.id.draw); btnHold = (Button) findViewById(R.id.hold); btnDeal.setOnClickListener(btnDealListener); btnDraw.setOnClickListener(btnDrawListener); btnHold.setOnClickListener(btnHoldListener); resetGame(); } private void resetGame(){ AssetManager assets = getAssets(); dealerValues = new int[4]; playerValues = new int[4]; dealerSum = 0; playerSum = 0; dealerCardNumber = 0; playerCardNumber = 0; for (int i = 0; i < 4; i++) { dealerValues[i] = 0; playerValues[i] = 0; } try { InputStream stream = assets.open("cardback.png"); // stream = assets.open("cardback.png"); Drawable cardImage = Drawable.createFromStream(stream, null); dealerCard0.setImageDrawable(cardImage); dealerCard1.setImageDrawable(cardImage); dealerCard2.setImageDrawable(cardImage); dealerCard3.setImageDrawable(cardImage); playerCard0.setImageDrawable(cardImage); playerCard1.setImageDrawable(cardImage); playerCard2.setImageDrawable(cardImage); playerCard3.setImageDrawable(cardImage); imgResult.setImageDrawable(cardImage); deckOfCards = new DeckOfCards(); deckOfCards.shuffle(); assets.close(); } catch (IOException e){ Log.e("Reset Game", "Error Loading", e); } } public OnClickListener btnDealListener = new OnClickListener() { // @Override public void onClick(View v) { try { AssetManager assets = getAssets(); InputStream stream; // first player card Card newCard; newCard = deckOfCards.dealCard(); playerValues[playerCardNumber] = newCard.faceValue; playerCardNumber++; stream = assets.open(newCard.File); Drawable cardImage = Drawable.createFromStream(stream, newCard.File); playerCard0.setImageDrawable(cardImage); assets.close(); // second player card newCard = deckOfCards.dealCard(); playerValues[playerCardNumber] = newCard.faceValue; playerCardNumber++; stream = assets.open(newCard.File); cardImage = Drawable.createFromStream(stream, newCard.File); playerCard1.setImageDrawable(cardImage); assets.close(); // first dealer card hidden newCard = deckOfCards.dealCard(); dealerCard = newCard; dealerValues[dealerCardNumber] = newCard.faceValue; dealerCardNumber++; dealerHiddenCard = assets.open(newCard.File); stream = assets.open("cardback.png"); cardImage = Drawable.createFromStream(stream, "cardback"); dealerCard0.setImageDrawable(cardImage); assets.close(); // second dealer card open newCard = deckOfCards.dealCard(); dealerValues[dealerCardNumber] = newCard.faceValue; dealerCardNumber++; stream = assets.open(newCard.File); cardImage = Drawable.createFromStream(stream, newCard.File); dealerCard1.setImageDrawable(cardImage); assets.close(); } catch (IOException e){ Log.e("Deal", "Error Loading", e); } }; }; public OnClickListener btnDrawListener = new OnClickListener() { // @Override public void onClick(View v) { try { AssetManager assets = getAssets(); InputStream stream; // get next player card Card newCard; newCard = deckOfCards.dealCard(); playerValues[playerCardNumber] = newCard.faceValue; playerCardNumber++; stream = assets.open(newCard.File); Drawable cardImage = Drawable.createFromStream(stream, newCard.File); switch (playerCardNumber){ case 3: playerCard2.setImageDrawable(cardImage); case 4: playerCard3.setImageDrawable(cardImage); } assets.close(); } catch (IOException e){ Log.e("Draw", "Error Loading", e); } }; }; public OnClickListener btnHoldListener = new OnClickListener() { // @Override public void onClick(View v) { Drawable cardImage; // evaluate player hand playerSum = evaluate(playerValues); if (playerSum > 21){ // player losses } // flip over the dealer hidden card cardImage = Drawable.createFromStream(dealerHiddenCard, dealerCard.File); Card newCard; InputStream stream; AssetManager assets = getAssets(); for (int i=2; i<4; i++){ dealerSum = evaluate(dealerValues); if (dealerSum < 16 ) { newCard = deckOfCards.dealCard(); dealerValues[dealerCardNumber] = newCard.faceValue; dealerCardNumber++; try { stream = assets.open(newCard.File); cardImage = Drawable.createFromStream(stream, newCard.File); switch (dealerCardNumber){ case 3: dealerCard2.setImageDrawable(cardImage); case 4: dealerCard3.setImageDrawable(cardImage); } assets.close(); } catch (IOException e){ Log.e("Draw", "Error Loading", e); } if (dealerSum < playerSum) { // player wins } if (dealerSum > playerSum){ // dealer wins } if (dealerSum == playerSum){ // it is a draw } } } }; }; public int evaluate (int[]values) { int sumCards = 0; for (int i = 0; i < 4; i++){ sumCards += values[i]; } if (sumCards > 21) { for (int i = 0; i < 4; i++){ if (values[i] == 11) { values[i] = 1; sumCards -= 10; continue; } } } return sumCards; } } My DeckOfCards class: package com.smith.blackjack; import java.util.Random; public class DeckOfCards { private Card [] deck; private int currentCard; private static final int NUMBER_OF_CARDS = 52; private static final Random randomNumbers = new Random(); public DeckOfCards () { deck = new Card[NUMBER_OF_CARDS]; currentCard = 0 ; for(int count = 0; count < deck.length; count++) { deck[count].faceValue = count + 1; } } public void shuffle () { currentCard = 0; for (int first = 0; first < deck.length; first ++){ int second = randomNumbers.nextInt(NUMBER_OF_CARDS); int temp = deck[first].faceValue; deck[first].faceValue=deck[second].faceValue; deck[second].faceValue = temp; } } public Card dealCard(){ Card temp = new Card(); temp.faceValue = 0; temp.File = ""; if(currentCard < deck.length) { temp.faceValue = deck[currentCard].faceValue / 4; int suit = deck[currentCard].faceValue % 4; String suitString = ""; switch (suit){ case 0: suitString = "c"; case 1: suitString = "d"; case 2: suitString = "h"; case 3: suitString = "s"; } Integer face = temp.faceValue / 4 ; String faceString = face.toString(); temp.File = faceString + suitString + ".png"; switch (temp.faceValue){ case 11: temp.faceValue = 10; case 12: temp.faceValue = 10; case 13: temp.faceValue = 10; } return temp; } else return temp; } }

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  • Play ASX/ASF stream on Android phone

    - by harlev
    I'm looking for an Android media player that will play ASX streams. Specifically I would like to play this radio station http://213.8.138.13/gglz UPDATE: Looks like the full stream path is mms://213.8.138.13/gglz?MSWMExt=.asf

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