Objective-C: how to allocate array of GLuint
- by sashaeve
I have an array of GLuint with fixed size:
GLuint textures[10];
Now I need to set a size of array dynamically. I wrote something like this:
*.h:
GLuint *textures;
*.m:
textures = malloc(N * sizeof(GLuint));
where N - needed size.
Then it used like this:
glGenTextures(N, &textures[0]);
// load texture from image
-(GLuint)getTexture:(int)index{
return textures[index];
}
I used the answer from here, but program fell in runtime. How to fix this?
Program is written on Objective-C and uses OpenGL ES.