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  • Eclipse Kepler apporte le support de Java EE 7, sortie simultanée entre la spécification et l'environnement de développement de la fondation Eclipse

    Une nouvelle version d'Eclipse est disponible. Elle porte le nom de Kepler. Cette version marque la fin officielle du support de la branche 3.x d'Eclipse par la Fondation. Elle continue donc sur la lancée de Juno.Des informations supplémentaires sur les nouveautés de cette version sont disponibles à cette adresse : notes pour la version 4.3.Le projet Kepler se compose de 72 projets (114 en comptant les sous-projets), pour un total d'environ 58 millions de lignes de code par 428 committers. 5 projets ont rejoint le « simulatenous release train » : EMF Diff/merge, Sphinx, Stardust, Hudson et Maven integration pour WTP (Web Tools P...

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  • Developing gnome shell extensions with eclipse as a IDE

    - by GAP
    I would like to know whether any body has used Eclipse JavaScript support for developing gnome-exensions. Actually aiming here for the context support which is available in eclipse. And i though if i could add all the java scripts that a extension is inheriting (base scrips) in to a user library, then i could included it as a dependency in my extension project. Have any once done this already ? Does all the methods that are used in a exentions exist in the base scripts ? In what directories does the base scripts exist ? So far i tried adding the scripts in the following directory but still i have error when i try to look at the journal gnome extension code. /usr/share/gnome-shell/js /usr/share/gjs-1.0 Thanks

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  • Eclipse plugin using actionset which will prompt a window for selection,how to do??

    - by Rahul
    *In eclipse plugin using actionSet *Here blue icon for some code(using actionset) ,when i click on that it should prompt a window(some popup) which contains two or more link like web links, when i click 1st link it should perform the 1st action and window should disappear so on...Can anyone help me in this how to do that???* See the picture below for reference ..like this with ok button ok should perform the selected action plz help me to do this...??

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  • Eclipse plugin using actionset which will prompt a window for selection,how to do??

    - by Rahul
    *In eclipse plugin using actionSet Here blue icon for some code(using actionset) ,when i click on that it should prompt a window(some popup) which contains two or more link like web links, when i click 1st link it should perform the 1st action and window should disappear so on...Can anyone help me in this how to do that??? See the picture below for reference ..like this with ok button ok should perform the selected action plz help me to do this...??

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  • Maven 2 checkstyle plugin version 2.5 - Problem with configLocation

    - by Nils Schmidt
    Hi there, I am using checkstyle plugin in maven 2. I now want to switch my config file, from the default one to a) an online file, or b) a local file. I tried the following two things, which both didnt work. Any suggestions? A) Local file, which is directly in my project folder next to the pom.xml <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-checkstyle-plugin</artifactId> <configuration> <configLocation>checkstyle.xml</configLocation> </configuration> </plugin> B) Remote file, that is stored on a server <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-checkstyle-plugin</artifactId> <configuration> <configLocation>http://stud.hs-heilbronn.de/~nischmid/development/checkstyle-config.xml</configLocation> </configuration> </plugin> Both cases result in an error like this: [INFO] An error has occurred in Checkstyle report generation. Embedded error: Failed during checkstyle execution Could not find resource 'file:checkstyle.xml'. Any help would be appreciated!

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  • create app that has plugin which contains PyQt widget

    - by brian
    I'm writing an application that will use plugins. In the plugin I want to include a widget that allows the options for that plugin to be setup. The plugin will also include methods to operate on the data. What is is the best way to include a widget in a plugin? Below is pseudo code for what I've tried to do. My original plan was to make the options widget: class myOptionsWidget(QWidget): “”” create widget for plug in options “”” …. Next I planned on including the widget in my plugin: class myPlugin def __init__(self): self.optionWidget = myOptionsWidget() self.pluginNum = 1 …. def getOptionWidget(self): return(self.optionWidget) Then at the top level I'd do something like a = myPlugin() form = createForm(option=a.getOptionWidget()) … where createForm would create the form and include my plugin options widget. But when I try "a = myPlugin()" I get the error "QWidget: Must construct a QApplication before a QpaintDevice" so this method won't work. I know I would store the widget as a string and call eval on it but I'd rather not do that in case later on I want to convert the program to C++. What is the best way to write a plugin that includes a widget that has the options? Brian

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  • javascript plugin - singleton pattern?

    - by Adam Kiss
    intro Hello, I'm trying to develop some plugin or/*and* object in javascript, which will control some properties over some object. It will also use jQuery, to ease development. idea This is in pseudocode to give you an idea, since I can't really describe it in english with the right words, it's impossible to go and use google to find out what I want to use (and learn). I will have plugin (maybe object?) with some variables and methods: plugin hideshow(startupconfig){ var c, //collection add: function(what){ c += what; }, do: function(){ c.show().hide().stop(); //example code } } and I will use it this way (or sort-of): var p = new Plugin(); p .add($('p#simple')) .add($('p#simple2')) .do(); note I'm not really looking for jQuery plugin tutorials - it's more like usage of singleton pattern in document in javascript, jQuery is mentione only because it will be used to modify dom and simplify selectors, jQuery plugin maybe just for that one little function add. I'm looking for something, that will sit on top of my document and call functions from itselft based on timer, or user actions, or whatever. problems I don't really know where to start with construction of this object/plugin I'm not really sure how to maintain one variable, which is collection of jQuery objects (something like $('#simple, #simple2');) I would maybe like to extedn jQuery with $.fn.addToPlugin to use chaining of objects, but that should be simple (really just each( p.add($(this)); )) I hope I make any sense, ideas, links or advices appreciated.

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  • How do I build latest Tycho

    - by hedefalk
    I've tried to build Tycho now for a couple of hours and just can't get it to work. I've followed these instructions: https://docs.sonatype.org/display/TYCHO/BuildingTycho So, I've downloaded Eclipse 3.6RC2 and Delta-packs linked from this instruction (is it for 3.5 only?): http:// (remove space) aniefer.blogspot.com/2009/06/using-deltapack-in-eclipse-35.html I've added the DeltaPack to the TargetPlatform inside of the Eclipse-installation. I've installed Maven: Apache Maven 3.0-beta-1 (r935667; 2010-04-19 19:00:39+0200) I can run the first bootstrap of the build, but the second fails: mvn clean install -e -V -Pbootstrap-2 -Dtycho.targetPlatform=$TYCHO_TARGET_PLATFORM ERROR] Internal error: java.lang.RuntimeException: Could not resolve plugin org.eclipse.core.net.linux.x86_null -> [Help 1] I've tried different stuff, I built an older revision against 3.5 as in this blogpost: http:// (remove space) divby0.blogspot.com/2010/03/im-in-love-with-tycho-08-and-maven-3.html and that actually built a running maven, but that version then can't find the tycho plugin: org.apache.maven.plugin.version.PluginVersionResolutionException: Error resolving version for plugin 'org.codehaus.tycho:maven-tycho-plugin' from the repositories [local (/Users/viktor/.m2/repository), central (http://repo1.maven.org/maven2)]: Plugin not found in any plugin repository I thought that the point was that the plugin was going to build in when I had built a Tycho-dist…? Sorry about the links, stackoverflows spam-protection doesn't let me post more than url yet

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  • Unity Plugin DLLNotFoundException

    - by Dewayne
    I am using a plugin DLL that I created in Visual C++ Express 2010 on windows 7 64 bit Ultimate Edition. The DLL functions properly on the machine that it was originally created on. The problem is that the DLL is not functioning in the Unity3d Editor on another machine and giving an error that basically states that the DLL is missing some of its dependencies. The target machine is running Windows 7 Home 64 bit (if this is relevant) Results from the error log of Dependency Walker: Error: The Side-by-Side configuration information for "c:\users\dewayne\desktop\shared\vrpnplugin\unityplugin\build\release\OPTITRACKPLUGIN.DLL" contains errors. The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail (14001). Error: At least one module has an unresolved import due to a missing export function in an implicitly dependent module. Error: Modules with different CPU types were found. Warning: At least one delay-load dependency module was not found. Warning: At least one module has an unresolved import due to a missing export function in a delay-load dependent module. The Visual C++ Express 2010 project and solution file can be found here: https://docs.google.com/leaf?id=0B1F4pP7mRSiYMGU2YTJiNTUtOWJiMS00YTYzLThhYWQtMzNiOWJhZDU5M2M0&hl=en&authkey=CJSXhqgH The zip is 79MB and also contains its dependencies. The DLL in question is OptiTrackPlugin.dll

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  • After update, flash plugin playing video too fast or too slow

    - by John H
    Last night I did an update and reboot. After that, I couldn't reliably play any flash videos. They would either go too fast or stutter (as if they were buffering every 2 seconds). This occurs in both Firefox and Chrome, however I'll troubleshoot in Chrome because it's easier to enable/disable plugins at will. With PPAPI enabled (and npapi disabled), flash videos play at 1.5x speeds and audio is scrambled. With NPAPI enabled (and ppapi disabled), flash videos stutter and skip, despite showing a decent buffer. From one old thread, I went into pavucontrol and tried disabling the high def audio controller. I also tried disabling Totem plugin to no affect. Version other details: Linux freshdesk 3.2.0-29-generic #46-Ubuntu SMP Fri Jul 27 17:03:23 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux $ cat /etc/*-release DISTRIB_ID=Ubuntu DISTRIB_RELEASE=12.04 DISTRIB_CODENAME=precise DISTRIB_DESCRIPTION="Ubuntu 12.04.1 LTS" Shockwave Flash 11.3 r31 /opt/google/chrome/PepperFlash/libpepflashplayer.so 11.3.31.331 PPAPI (out-of-process) Shockwave Flash Version: 11.2 r202 Location: /usr/lib/adobe-flashplugin/libflashplayer.so Type: NPAP 01:00.0 VGA compatible controller: NVIDIA Corporation GT218 [GeForce 8400 GS] (rev a2) 01:00.1 Audio device: NVIDIA Corporation High Definition Audio Controller (rev a1)

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  • Sources of NetBeans Gradle Plugin

    - by Geertjan
    Here is where you can find the sources of the latest and greatest NetBeans Gradle plugin: http://java.net/projects/nb-api-samples/sources/api-samples/show/versions/7.1/misc/GradleSupport To use it, download the sources above, open the sources into the IDE (which must be 7.1.1 or above), then you'll have a NetBeans module. Right-click it to run the module into a new instance of NetBeans IDE. In the Options window's Miscellaneous tab, there's a Gradle subtab for setting the Gradle location. In the New File dialog, in the Other category, you'll find a template named "Empty Gradle file". Make sure to name it "build" and to put it in the root directory of the application (by leaving the Folder field empty, you're specifying it should be created in the root directory). You'll then be able to expand the build.gradle file: Double-click a task to run it. When you open the file, it opens in the Groovy editor, if the Groovy editor is installed. When you make changes in the file, the list of tasks, shown above, is automatically recreated. It's at a really early stage of development and it would be great if developers out there would be interested in adding more features to it.

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  • How to make a iOS plugin for Unity3d

    - by DannoEterno
    I've passed last 2 days reading articles and book for understand how can i make a plugin for iOS in Unity. Basically i need just a demo for understand how it work. For now i've tried to make this process (with really poor luck): I've started a new project in Unity and writed a simple script using UnityEngine; using System.Collections; using System; using System.Runtime.InteropServices; public class CallPlugin : MonoBehaviour { [DllImport ("__Internal")] private static extern int test(); void Start () { Debug.Log(test()); } } Then i've created a project in Xcode with this simple script: extern "C"{ int test() { int che = 5; return che; } } Then i've tried: to put the .mm and .h in the Assets/Plugins/iOS = nothing to build the unity project and than add the .h and .mm in the Xcode project = nothing In Unity i will always get the EntryPointNotFoundException, so unity see the file but is unable to reach the method. The problem is... how?! :) Maybe i miss something or i've done something wrong? Thanks a lot for every help that you can give me :)

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  • How to make C/C++ Refactoring with Eclipse

    - by egebilmuh
    Hi guys i want to eclipse for *C++* like *java* ,that is,i like eclipse for java(maybe it is caused that i dont use any ide for java...).Eclipse have CDT plug in for C++ but i need eclipse's refactoring property for *C++*,Any plug-in u know for refactoring in C/C++?{extract interface, extract class,pull up, pull down , change method signature.}plz help me at least give me advice such as use this tool etc etc.( and i looked some links in overflow like this http://stackoverflow.com/questions/1194709/refactoring-c-in-eclipse-cdt but i cant reach this project...)

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  • Creating a new plugin for mpld3

    - by sjp14051
    Toward learning how to create a new mpld3 plugin, I took an existing example, LinkedDataPlugin (http://mpld3.github.io/examples/heart_path.html), and modified it slightly by deleting references to lines object. That is, I created the following: class DragPlugin(plugins.PluginBase): JAVASCRIPT = r""" mpld3.register_plugin("drag", DragPlugin); DragPlugin.prototype = Object.create(mpld3.Plugin.prototype); DragPlugin.prototype.constructor = DragPlugin; DragPlugin.prototype.requiredProps = ["idpts", "idpatch"]; DragPlugin.prototype.defaultProps = {} function DragPlugin(fig, props){ mpld3.Plugin.call(this, fig, props); }; DragPlugin.prototype.draw = function(){ var patchobj = mpld3.get_element(this.props.idpatch, this.fig); var ptsobj = mpld3.get_element(this.props.idpts, this.fig); var drag = d3.behavior.drag() .origin(function(d) { return {x:ptsobj.ax.x(d[0]), y:ptsobj.ax.y(d[1])}; }) .on("dragstart", dragstarted) .on("drag", dragged) .on("dragend", dragended); patchobj.path.attr("d", patchobj.datafunc(ptsobj.offsets, patchobj.pathcodes)); patchobj.data = ptsobj.offsets; ptsobj.elements() .data(ptsobj.offsets) .style("cursor", "default") .call(drag); function dragstarted(d) { d3.event.sourceEvent.stopPropagation(); d3.select(this).classed("dragging", true); } function dragged(d, i) { d[0] = ptsobj.ax.x.invert(d3.event.x); d[1] = ptsobj.ax.y.invert(d3.event.y); d3.select(this) .attr("transform", "translate(" + [d3.event.x,d3.event.y] + ")"); patchobj.path.attr("d", patchobj.datafunc(ptsobj.offsets, patchobj.pathcodes)); } function dragended(d, i) { d3.select(this).classed("dragging", false); } } mpld3.register_plugin("drag", DragPlugin); """ def __init__(self, points, patch): print "Points ID : ", utils.get_id(points) self.dict_ = {"type": "drag", "idpts": utils.get_id(points), "idpatch": utils.get_id(patch)} However, when I try to link the plugin to a figure, as in plugins.connect(fig, DragPlugin(points[0], patch)) I get an error, 'module' is not callable, pointing to this line. What does this mean and why doesn't it work? Thanks. I'm adding additional code to show that linking more than one Plugin might be problematic. But this may be entirely due to some silly mistake on my part, or there is a way around it. The following code based on LinkedViewPlugin generates three panels, in which the top and the bottom panel are supposed to be identical. Mouseover in the middle panel was expected to control the display in the top and bottom panels, but updates occur in the bottom panel only. It would be nice to be able to figure out how to reflect the changes in multiple panels. Thanks. import matplotlib import matplotlib.pyplot as plt import numpy as np import mpld3 from mpld3 import plugins, utils class LinkedView(plugins.PluginBase): """A simple plugin showing how multiple axes can be linked""" JAVASCRIPT = """ mpld3.register_plugin("linkedview", LinkedViewPlugin); LinkedViewPlugin.prototype = Object.create(mpld3.Plugin.prototype); LinkedViewPlugin.prototype.constructor = LinkedViewPlugin; LinkedViewPlugin.prototype.requiredProps = ["idpts", "idline", "data"]; LinkedViewPlugin.prototype.defaultProps = {} function LinkedViewPlugin(fig, props){ mpld3.Plugin.call(this, fig, props); }; LinkedViewPlugin.prototype.draw = function(){ var pts = mpld3.get_element(this.props.idpts); var line = mpld3.get_element(this.props.idline); var data = this.props.data; function mouseover(d, i){ line.data = data[i]; line.elements().transition() .attr("d", line.datafunc(line.data)) .style("stroke", this.style.fill); } pts.elements().on("mouseover", mouseover); }; """ def __init__(self, points, line, linedata): if isinstance(points, matplotlib.lines.Line2D): suffix = "pts" else: suffix = None self.dict_ = {"type": "linkedview", "idpts": utils.get_id(points, suffix), "idline": utils.get_id(line), "data": linedata} class LinkedView2(plugins.PluginBase): """A simple plugin showing how multiple axes can be linked""" JAVASCRIPT = """ mpld3.register_plugin("linkedview", LinkedViewPlugin2); LinkedViewPlugin2.prototype = Object.create(mpld3.Plugin.prototype); LinkedViewPlugin2.prototype.constructor = LinkedViewPlugin2; LinkedViewPlugin2.prototype.requiredProps = ["idpts", "idline", "data"]; LinkedViewPlugin2.prototype.defaultProps = {} function LinkedViewPlugin2(fig, props){ mpld3.Plugin.call(this, fig, props); }; LinkedViewPlugin2.prototype.draw = function(){ var pts = mpld3.get_element(this.props.idpts); var line = mpld3.get_element(this.props.idline); var data = this.props.data; function mouseover(d, i){ line.data = data[i]; line.elements().transition() .attr("d", line.datafunc(line.data)) .style("stroke", this.style.fill); } pts.elements().on("mouseover", mouseover); }; """ def __init__(self, points, line, linedata): if isinstance(points, matplotlib.lines.Line2D): suffix = "pts" else: suffix = None self.dict_ = {"type": "linkedview", "idpts": utils.get_id(points, suffix), "idline": utils.get_id(line), "data": linedata} fig, ax = plt.subplots(3) # scatter periods and amplitudes np.random.seed(0) P = 0.2 + np.random.random(size=20) A = np.random.random(size=20) x = np.linspace(0, 10, 100) data = np.array([[x, Ai * np.sin(x / Pi)] for (Ai, Pi) in zip(A, P)]) points = ax[1].scatter(P, A, c=P + A, s=200, alpha=0.5) ax[1].set_xlabel('Period') ax[1].set_ylabel('Amplitude') # create the line object lines = ax[0].plot(x, 0 * x, '-w', lw=3, alpha=0.5) ax[0].set_ylim(-1, 1) ax[0].set_title("Hover over points to see lines") linedata = data.transpose(0, 2, 1).tolist() plugins.connect(fig, LinkedView(points, lines[0], linedata)) # second set of lines exactly the same but in a different panel lines2 = ax[2].plot(x, 0 * x, '-w', lw=3, alpha=0.5) ax[2].set_ylim(-1, 1) ax[2].set_title("Hover over points to see lines #2") plugins.connect(fig, LinkedView2(points, lines2[0], linedata)) mpld3.show()

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  • What is the "standard" JQuery treeview that most people use? It seems the most popular plugin isn't

    - by Pete Alvin
    I've chosen JQuery as my JavaScript library but now I'm a bit frustrated by the JQuery plugin site... the site kinda sucks... the plugin area isn't designed very well and I can only find a few treeviews. The one with the most votes (link text) isn't supported anymore. Can someone please point me to an industrial strength treeview? Desired Features: 1. stable 2. async / ajax would be nice 3. drag and drop nodes would be nice I've been delighted so far with JQueryUI--nice design. But, how come it doesn't come with a standard tree view? Pete

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  • Android SDK having trouble with ADB

    - by MowDownJoe
    So, I installed the Android SDK, Eclipse, and the ADT. Upon firing up Eclipse the first time after setting up the ADT, this error popped up: [2012-05-29 12:11:06 - adb] /home/drsmith/Downloads/android-sdk-linux/platform-tools/adb: error while loading shared libraries: libncurses.so.5: cannot open shared object file: No such file or directory [2012-05-29 12:11:06 - adb] 'adb version' failed! /home/drsmith/Downloads/android-sdk-linux/platform-tools/adb: error while loading shared libraries: libncurses.so.5: cannot open shared object file: No such file or directory [2012-05-29 12:11:06 - adb] Failed to parse the output of 'adb version': Standard Output was: Error Output was: /home/drsmith/Downloads/android-sdk-linux/platform-tools/adb: error while loading shared libraries: libncurses.so.5: cannot open shared object file: No such file or directory [2012-05-29 12:11:06 - adb] /home/drsmith/Downloads/android-sdk-linux/platform-tools/adb: error while loading shared libraries: libncurses.so.5: cannot open shared object file: No such file or directory [2012-05-29 12:11:06 - adb] 'adb version' failed! /home/drsmith/Downloads/android-sdk-linux/platform-tools/adb: error while loading shared libraries: libncurses.so.5: cannot open shared object file: No such file or directory [2012-05-29 12:11:06 - adb] Failed to parse the output of 'adb version': Standard Output was: Error Output was: /home/drsmith/Downloads/android-sdk-linux/platform-tools/adb: error while loading shared libraries: libncurses.so.5: cannot open shared object file: No such file or directory I'm not quite sure how this is. Feels weird that there's a missing library there. I'm using Ubuntu 12.04. No adb is a pretty big blow as an Android developer. How do I fix?

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  • is appassembler plugin broken for java service wrapper on windows 64bit?

    - by Paul McKenzie
    Hi I'm developing on 32bit windows and am using appassembler to create a java service wrapper assembly, and it works ok. But I need to also create a 64bit assembly for deployment to a dev server. In the following config I have substituted the 32bit platform with the 64bit, see the <includes> section. But it no longer places the wrapper jar and dll in the lib folder. If I omit the includes completely, I get linux, solaris, Mac OSX and Win32 libraries, but no win64. Anyone got this working? <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>appassembler-maven-plugin</artifactId> <version>1.1-SNAPSHOT</version> <configuration> <target>${project.build.directory}/appassembler</target> <repositoryLayout>flat</repositoryLayout> <defaultJvmSettings> <initialMemorySize>256M</initialMemorySize> <maxMemorySize>1024M</maxMemorySize> </defaultJvmSettings> <daemons> <daemon> <id>MyApp</id> <mainClass>com.foo.AppMain</mainClass> <platforms> <platform>jsw</platform> </platforms> <generatorConfigurations> <generatorConfiguration> <generator>jsw</generator> <includes> <include>windows-x86-64</include> </includes> <configuration> <property> <name>set.default.REPO_DIR</name> <value>../../repo</value> </property> </configuration> </generatorConfiguration> </generatorConfigurations> </daemon> </daemons> </configuration> <executions> <execution> <goals> <goal>generate-daemons</goal> <goal>create-repository</goal> </goals> </execution> </executions> </plugin>

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  • Implementing MVC pattern in SWT application

    - by Pradeep Simha
    I am developing an SWT application (it's basically an Eclipse plugin, so I need to use SWT). Currently my design is as follows: Model: In model, I have POJOs which represents the actual fields in views. View: It is a dumb layer, it contains just UI and contains no logic (not even event handlers) Controller: It acts as a mediator b/w those two layers. Also it is responsible for creating view layer, handling events etc. Basically I have created all of the controls in view as a static like this public static Button btnLogin and in controller I have a code like this: public void createLoginView(Composite comp) { LoginFormView.createView(comp); //This createView method is in view layer ie LoginFormView LoginFormView.btnLogin.addSelectionListener(new SelectionListener() { //Code goes here }); } Similalrly I have done for other views and controls. So that in main class and other classes I am calling just createLoginView of controller. I am doing similar thing for other views. So my question, is what I am doing is correct? Is this design good? Or I should have followed any other approach. Since I am new to SWT and Eclipse plugin development (basically I am Java EE developer having 4+ years of exp). Any tips/pointers would be appreciated.

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  • Struggling to get set up with JOGL2.0

    - by thecoshman
    I guess that Game Dev' is a more sensible place for my problem then SO. I did have JOGL1.1 set up and working, but I soon discovered that it did not support the latest OpenGL, so I started work on upgrading to JOGL2.0 it's not gone too well. Firstly, is it worth me trying to get JOGL to work, or should I just move over to LWJGL? I am fairly comfortable with OpenGL (via C++) and from what I did get working with JOGL1.1, I seem to be OK adapting to it. Assuming that I stick with JOGL, am I foolish for trying to use JOGL2.0? From what I can gather, JOGL2.0 is still in beta, but I am willing to go with it as I want to make use of the latest OpenGL I can. I have been using the Eclipse IDE and have set up a user library for JOGL, here is a screen shot of the configuration and I have added this user library to my own Eclipse project. the system variable %JOGL_HOME% points to "C:\Users\edacosh\Downloads\JOGL2.0" so that should work fine. Now, the problem I actually having, when I try to run my code, on the line GLProfile glp = GLProfile.getDefault(); The code stops with the following message... Exception in thread "main" java.lang.NoClassDefFoundError: com/jogamp/common/jvm/JVMUtil at javax.media.opengl.GLProfile.<clinit>(GLProfile.java:1145) at DiCE.DiCE.<init>(DiCE.java:33) at App.<init>(App.java:17) at App.main(App.java:12) Caused by: java.lang.ClassNotFoundException: com.jogamp.common.jvm.JVMUtil at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 4 more I have also set my project to ensure that it is using jre6 along with jdk6, as I was having some issues. I hope I have given you enough information to be able to help me. It probably doesn't help that I am rather new to Java, been developing in C++ for ages. Thanks

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  • Can I use UIPerformance grails plugin and host my static resources in another domain?

    - by fabien7474
    The UIPerfomance plugin is an easy way to speed up your web pages by applying some of the best practices rules from Yahoo performance team (like minifying, setting a far-future expires header, versioned images...) Unfortunately I didn't find a way to store the static resources in a location outside of the webapplication which has his own advantages ( smaller WAR sizes, better optimize cookieless server, static resources served faster by a highly optimized native httpd, no need to redeploy WAR when updating static resources..). So my question is: is it possible to use this great plugin with static resoures stored outside the web application? And if yes, how?

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