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  • WPF FlowDocument: force calculation of height etc. "off screen"

    - by Lars
    My target: a DocumentPaginator which takes a FlowDocument with a table, which splits the table to fit the pagesize and repeat the header/footer (special tagged TableRowGroups) on every page. For splitting the table I have to know the heights of its rows. While building the FlowDocument-table by code, the height/width of the TableRows are 0 (of course). If I assign this document to a FlowDocumentScrollViewer (PageSize is set), the heights etc. are calculated. Is this possible without using an UI-bound object? Instantiating a FlowDocumentScrollViewer which is not bound to a window doesn't force the pagination/calculation of the heights. This is how I determine the height of a TableRow (which works perfectly for documents shown by a FlowDocumentScrollViewer): FlowDocument doc = BuildNewDocument(); // what is the scrollviewer doing with the FlowDocument? FlowDocumentScrollViewer dv = new FlowDocumentScrollViewer(); dv.Document = doc; dv.Arrange(new Rect(0, 0, 0, 0)); TableRowGroup dataRows = null; foreach (Block b in doc.Blocks) { if (b is Table) { Table t = b as Table; foreach (TableRowGroup g in t.RowGroups) { if ((g.Tag is String) && ((String)g.Tag == "dataRows")) { dataRows = g; break; } } } if (dataRows != null) break; } if (dataRows != null) { foreach (TableRow r in dataRows.Rows) { double maxCellHeight = 0.0; foreach (TableCell c in r.Cells) { Rect start = c.ElementStart.GetCharacterRect(LogicalDirection.Forward); Rect end = c.ElementEnd.GetNextInsertionPosition(LogicalDirection.Backward).GetCharacterRect(LogicalDirection.Forward); double cellHeight = end.Bottom - start.Top; if (cellHeight > maxCellHeight) maxCellHeight = cellHeight; } System.Diagnostics.Trace.WriteLine("row " + dataRows.Rows.IndexOf(r) + " = " + maxCellHeight); } } Edit: I added the FlowDocumentScrollViewer to my example. The call of "Arrange" forces the FlowDocument to calculate its heights etc. I would like to know, what the FlowDocumentScrollViewer is doing with the FlowDocument, so I can do it without the UIElement. Is it possible?

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  • Windows Azure : Server Error , 404 - File or directory not found.

    - by veda
    I want to upload some files of size 35MB on to the blob container. I have coded for splitting the data into blocks and upload it on to the blob container and form a blob using PUT. I tested the code for some files of Size 2MB or something... It worked well. But When I tried it for a large MB file, its giving me this error Server Error 404 - File or directory not found. The resource you are looking for might have been removed, had its name changed, or is temporarily unavailable. when I tried it for files of size 6MB, it gives me this error.. Server Error in '/' Application. Runtime Error Description: An application error occurred on the server. The current custom error settings for this application prevent the details of the application error from being viewed remotely (for security reasons). It could, however, be viewed by browsers running on the local server machine. Details: To enable the details of this specific error message to be viewable on remote machines, please create a <customErrors> tag within a "web.config" configuration file located in the root directory of the current web application. This <customErrors> tag should then have its "mode" attribute set to "Off". <!-- Web.Config Configuration File --> <configuration> <system.web> <customErrors mode="Off"/> </system.web> </configuration> Notes: The current error page you are seeing can be replaced by a custom error page by modifying the "defaultRedirect" attribute of the application's <customErrors> configuration tag to point to a custom error page URL. <!-- Web.Config Configuration File --> <configuration> <system.web> <customErrors mode="RemoteOnly" defaultRedirect="mycustompage.htm"/> </system.web> </configuration> Can anyone tell me, How to solve this...

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  • Fluid CSS: floating column with max-width and overflow

    - by Ates Goral
    I'm using a fluid layout in the new theme that I'm working on for my blog. I often blog about code and include <pre> blocks within the posts. The float: left column for the content area has a max-width so that the column stops at a certain maximum width and can also be shrunk: +----------+ +------+ | text | | text | | | | | | | | | | | | | | | | | | | | | +----------+ +------+ max shrunk What I want is for the <pre> elements to be wider than the text column so that I can fit 80-character-wrapped code without horizontal scroll bars. But I want the <pre> elements to overflow from the content area, without affecting its fluidity: +----------+ +------+ | text | | text | | | | | +----------+--+ +------+------+ | code | | code | +----------+--+ +------+------+ | | | | +----------+ +------+ max shrunk But, max-width stops being fluid once I insert the overhanging <pre> in there: the width of the column remains at the specified max-width even when I shrink the browser beyond that width. I've reproduced the issue with this bare-minimum scenario: <div style="float: left; max-width: 460px; border: 1px solid red"> <p>Lorem ipsum dolor sit amet, consectetur adipisicing elit</p> <pre style="max-width: 700px; border: 1px solid blue"> function foo() { // Lorem ipsum dolor sit amet, consectetur adipisicing elit } </pre> <p>Lorem ipsum dolor sit amet, consectetur adipisicing elit</p> </div> I noticed that doing either of the following brings back the fluidity: Remove the <pre> (doh...) Remove the float: left The workaround I'm currently using is to insert the <pre> elements into "breaks" in the post column, so that the widths of the post segments and the <pre> segments are managed mutually exclusively: +----------+ +------+ | text | | text | +----------+ +------+ +-------------+ +-------------+ | code | | code | +-------------+ +-------------+ +----------+ +------+ +----------+ +------+ max shrunk But this forces me to insert additional closing and opening <div> elements into the post markup which I'd rather keep semantically pristine. Admittedly, I don't have a full grasp of how the box model works with floats with overflowing content, so I don't understand why the combination of float: left on the container and the <pre> inside it cripple the max-width of the container. I'm observing the same problem on Firefox/Chrome/Safari/Opera. IE6 (the crazy one) seems happy all the time. This also doesn't seem dependent on quirks/standards mode. Update I've done further testing to observe that max-width seems to get ignored when the element has a float: left. I glanced at the W3C box model chapter but couldn't immediately see an explicit mention of this behaviour. Any pointers?

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  • Bazaar newbie question about repository structures

    - by esc1729
    I want to use Bazaar on Windows XP for web-development and related tasks. Most of the files are edited locally and then transferred via FTP to the server. Just now the repository sits on my local workstation. Later on it should be shared locally with some co-workers. Perhaps we will use a local Linux server as a centralized repository, but this structure is not decided for now. But first I need to understand the impacts of the different repository setups, which I do not at all. Using Bazaar-Explorer on Windows XP I’ve created a ‘shared tree repository’ from the option list of the init-dialogue in some location dev-filter/. Bazaar Explorer tells me: Created repository with treeless branches at F:/bzr.local/dev-filter Created branch at F:/bzr.local/dev-filter/trunk Created working tree at F:/bzr.local/dev-filter/work OK so far. Now I move a bunch of files into the work directory and add and commit them as Rev 1 ‘Start Revision’. Then I work on some of these files and commit them again as Rev 2. Here my confusion starts. Shouldn’t both revisions go into the trunk? The trunk is still empty, beside the .bzr directory which only holds some management information. If I delete my working directory, which I have tried during these first experiments, everything is gone. There’s obviously no hidden storage of those files. OK. Perhaps I need to push it into the trunk? This does not work either. Entering the work/ directory and initializing the ‘push’ to the trunk, Bazaar-Explorer tells me No new revisions to push. So what? This looks like a severe conceptual misunderstanding about what should happen on my side. Edit, 2010-02-03: Some conclusions What I learned meanwhile is this: I think I should switch to the command line until I really understand what’s going on, at least for creating the repositories and branches. Bazaar Explorer introduces a new level of abstraction which I only can handle if I understand the level beneath One of the secrets of working with Bazaar at least for me is to understand those .bzr directories, their particular properties and states when created with ‘bzr init’, ‘bzr init-repository’, ‘bzr branch’ etc. in all their variants and how they are plumped together. While there’s a whole chapter of ‘Organizing your workspace’ in the Bazaar User Guide, it’s more or less workflow oriented. The manual contains a lot of directory structures for the given examples. What I would prefer beside this and have not (or only rudimentary) found so far is some graphical representation of those ‘Lego like’ .bzr building blocks which create the linking of all the parts. So I started to invent some simple notation while working through the examples and looking into the .bzr directories to document what information is stored there, where does it come from, how and to what is it linked, is it complete or shared, etc. Erich Schreiber

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  • SerialPort ReadLine() after Thread.Sleep() goes crazy

    - by Mat
    Hi everybody, I've been fighting with this issue for a day and I can't find answer for it. I am trying to read data from GPS device trough COM port in Compact Framework C#. I am using SerialPort class (actually my own ComPort class boxing SerialPort, but it adds only two fields I need, nothing special). Anyway.. I am running while loop in a separate thread which reads line from the port, analyze NMEA data, print them, catch all exceptions and then I Sleep(200) the thread, cause I need CPU for other threads... Without Sleep it works fine, but uses 100% CPU.. When I dont use Sleep after few minutes the output from COM port looks like this: GPGSA,A,3,09,12,22,17,15,27,,,,,,,2.6,1.6,2.1*3F GSA,A,3,09,12,22,17,15,27,,,,,,,2.6,1.6,2.1*3F A,A,3,09,12,22,17,15,27,,,,,,,2.6,1.6,2.1*3F ,18,12,271,24,24,05,020,24,14,04,326,25,11,03,023,*76 A,3,09,12,22,17,15,27,,,,,,,2.6,1.6,2.1*3F 3,09,12,22,17,15,27,,,,,,,2.6,1.6,2.1*3F 09,12,22,17,15,27,,,,,,,2.6,1.6,2.1*3F ,12,22,17,15,27,,,,,,,2.6,1.6,2.1*3F as you can see the same message is read few times but cut. I wonder what I'm doing wrong... My port configuration: port.ReadBufferSize = 4096; port.BaudRate = 4800; port.DataBits = 8; port.Parity = Parity.None; port.StopBits = StopBits.One; port.NewLine = "\r\n"; port.ReadTimeout = 1000; port.ReceivedBytesThreshold = 100000; And my reading function: private void processGps(){ while (!closing) { //reconnect if needed try { string sentence = port.ReadLine(); //here print the sentence //analyze the sentence (this takes some time 50-100ms) } catch (TimeoutException) { Thread.Sleep(0); } catch (IOException ioex) { //handling IO exception (some info on the screen) } Thread.Sleep(200); } } There is some more stuff in this function like reconnection if the device is lost etc.. but it is not called when the GPS is connected properly.. I was trying port.DiscardInBuffer(); after some blocks of code (in TimeoutException, after read..) Did anyone had similar problem? I really dont know what I'm doing wrong.. The only way to get rig of it is removing the last Sleep... Thanks in advance! Best Regards, Mat

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  • Running a Java daemon with a GWT front-end served by embedded Jetty

    - by BinaryMuse
    Greetings, coders, Background Info and Code I am trying to create a daemon-type program (e.g., it runs constantly, polling for things to do) that is managed by a GWT application (servlets in a WAR) which is in turn served by an embedded Jetty server (using a WebAppContext). I'm having problems making the GWT application aware of the daemon object. For testing things, I currently have two projects: The daemon and embedded Jetty server in one (EmbJetTest), and the GWT application in another (DefaultApp). This is the current state of the code: First, EmbJetTest creates an embedded Jetty server like so, using a ServletContextListener to inject the daemon object into the web application context: EmbJetTest.server = new Server(8080); // Create and start the daemon Daemon daemon = new Daemon(); Thread thread = new Thread(daemon); thread.start(); // war handler WebAppContext waContext = new WebAppContext(); waContext.setContextPath("/webapp"); waContext.setWar("./apps/DefaultApp.war"); waContext.addEventListener(new DaemonLoader(daemon)); // Add it to the server EmbJetTest.server.setHandler(waContext); EmbJetTest.server.setThreadPool(new QueuedThreadPool(10)); // Start the server; join() blocks until we shut down EmbJetTest.server.start(); EmbJetTest.server.join(); // Stop the daemon thread daemon.stopLoop(); Daemon is a very simple object with a couple properties, at the moment. DaemonLoader is the following ServletContextListener implementation: private Daemon daemon; public DaemonLoader(Daemon daemon) { this.daemon = daemon; } @Override public void contextDestroyed(ServletContextEvent arg0) { } @Override public void contextInitialized(ServletContextEvent arg0) { arg0.getServletContext().setAttribute("daemon", this.daemon); } Then, in one of my servlets in the GWT application, I have the following code: Daemon daemon = (Daemon) this.getServletContext().getAttribute("daemon"); However, when I visit localhost:8080/webapp/* and invoke the servlet, this code throws a ClassCastException, even though the classes are of the same type. This StackOverflow answer indicates that this is because the two classes are loaded with different classloaders. Question My question is twofold. Am I even on the right track here? Am I going about this completely the wrong way? Something tells me I am, but I can't think of another way to make the daemon available to both applications. Is there a better way to communicate with the daemon from the GWT application? Should the GWT app own the daemon and somehow start the daemon itself? The daemon needs to run even if no one visits the one of the GWT app's servlets--how could I do this? If I am on the right track, how can I get around the classloader issue? Thanks in advance.

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  • Strategy pattern and "action" classes explosion

    - by devoured elysium
    Is it bad policy to have lots of "work" classes(such as Strategy classes), that only do one thing? Let's assume I want to make a Monster class. Instead of just defining everything I want about the monster in one class, I will try to identify what are its main features, so I can define them in interfaces. That will allow to: Seal the class if I want. Later, other users can just create a new class and still have polymorphism by means of the interfaces I've defined. I don't have to worry how people (or myself) might want to change/add features to the base class in the future. All classes inherit from Object and they implement inheritance through interfaces, not from mother classes. Reuse the strategies I'm using with this monster for other members of my game world. Con: This model is rigid. Sometimes we would like to define something that is not easily achieved by just trying to put together this "building blocks". public class AlienMonster : IWalk, IRun, ISwim, IGrowl { IWalkStrategy _walkStrategy; IRunStrategy _runStrategy; ISwimStrategy _swimStrategy; IGrowlStrategy _growlStrategy; public Monster() { _walkStrategy = new FourFootWalkStrategy(); ...etc } public void Walk() { _walkStrategy.Walk(); } ...etc } My idea would be next to make a series of different Strategies that could be used by different monsters. On the other side, some of them could also be used for totally different purposes (i.e., I could have a tank that also "swims"). The only problem I see with this approach is that it could lead to a explosion of pure "method" classes, i.e., Strategy classes that have as only purpose make this or that other action. In the other hand, this kind of "modularity" would allow for high reuse of stratagies, sometimes even in totally different contexts. What is your opinion on this matter? Is this a valid reasoning? Is this over-engineering? Also, assuming we'd make the proper adjustments to the example I gave above, would it be better to define IWalk as: interface IWalk { void Walk(); } or interface IWalk { IWalkStrategy WalkStrategy { get; set; } //or something that ressembles this } being that doing this I wouldn't need to define the methods on Monster itself, I'd just have public getters for IWalkStrategy (this seems to go against the idea that you should encapsulate everything as much as you can!) Why? Thanks

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  • Eclipselink read complex object model in an ordered way

    - by Raven
    Hi, I need to read a complex model in an ordered way with eclipselink. The order is mandantory because it is a huge database and I want to have an output of a small portion of the database in a jface tableview. Trying to reorder it in the loading/quering thread takes too long and ordering it in the LabelProvider blocks the UI thread too much time, so I thought if Eclipselink could be used that way, that the database will order it, it might give me the performance I need. Unfortunately the object model can not be changed :-( The model is something like: @SuppressWarnings("serial") @Entity public class Thing implements Serializable { @Id @GeneratedValue(strategy = GenerationType.TABLE) private int id; private String name; @OneToMany(cascade=CascadeType.ALL) @PrivateOwned private List<Property> properties = new ArrayList<Property>(); ... // getter and setter following here } public class Property implements Serializable { @Id @GeneratedValue(strategy = GenerationType.TABLE) private int id; @OneToOne private Item item; private String value; ... // getter and setter following here } public class Item implements Serializable { @Id @GeneratedValue(strategy = GenerationType.TABLE) private int id; private String name; .... // getter and setter following here } // Code end In the table view the y-axis is more or less created with the query Query q = em.createQuery("SELECT m FROM Thing m ORDER BY m.name ASC"); using the "name" attribute from the Thing objects as label. In the table view the x-axis is more or less created with the query Query q = em.createQuery("SELECT m FROM Item m ORDER BY m.name ASC"); using the "name" attribute from the Item objects as label. Each cell has the value Things.getProperties().get[x].getValue() Unfortunately the list "properties" is not ordered, so the combination of cell value and x-axis column number (x) is not necessarily correct. Therefore I need to order the list "properties" in the same way as I ordered the labeling of the x-axis. And exactly this is the thing I dont know how it is done. So querying for the Thing objects should return the list "properties" "ORDER BY name ASC" but of the "Item"s objects. My ideas are something like having a query with two JOINs. Joing Things with Property and with Item but somehow I was unable to get it to work yet. Thank you for your help and your ideas to solve this riddle.

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  • timeIntervalSinceDate Accuracy

    - by mmccomb
    I've been working on a game with an engine that updates 20 times per seconds. I've got to point now where I want to start getting some performance figures and tweak the rendering and logic updates. In order to do so I started to add some timing code to my game loop, implemented as follows... NSDate* startTime = [NSDate date]; // Game update logic here.... // Also timing of smaller internal events NSDate* endTime = [NSDate date]; [endTime timeIntervalSinceDate:startTime]; I noticed however that when I timed blocks within the outer timing logic that the time they took to execute did not sum up to match the overall time taken. So I wrote a small unit test to demonstrate the problem in which I time the overall time taken to complete the test and then 10 smaller events, here it is... - (void)testThatSumOfTimingsMatchesOverallTiming { NSDate* startOfOverallTime = [NSDate date]; // Variable to hold summation of smaller timing events in the upcoming loop... float sumOfIndividualTimes = 0.0; NSTimeInterval times[10] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}; for (int i = 0; i < 10; i++) { NSDate* startOfIndividualTime = [NSDate date]; // Kill some time... sleep(1); NSDate* endOfIndividualTime = [NSDate date]; times[i] = [endOfIndividualTime timeIntervalSinceDate:startOfIndividualTime]; sumOfIndividualTimes += times[i]; } NSDate* endOfOverallTime = [NSDate date]; NSTimeInterval overallTimeTaken = [endOfOverallTime timeIntervalSinceDate:startOfOverallTime]; NSLog(@"Sum of individual times: %fms", sumOfIndividualTimes); NSLog(@"Overall time: %fms", overallTimeTaken); STAssertFalse(TRUE, @""); } And here's the output... Sum of individual times: 10.001377ms Overall time: 10.016834ms Which illustrates my problem quite clearly. The overall time was 0.000012ms but the smaller events took only 0.000001ms. So what happened to the other 0.000011ms? Is there anything that looks particularly wrong with my code? Or is there an alternative timing mechanism I should use?

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  • IOS - Performance Issues with SVProgressHUD

    - by ScottOBot
    I have a section of code that is producing pour performance and not working as expected. it utilizes the SVProgressHUD from the following github repository at https://github.com/samvermette/SVProgressHUD. I have an area of code where I need to use [NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&error]. I want to have a progress hud displayed before the synchronous request and then dismissed after the request has finished. Here is the code in question: //Display the progress HUB [SVProgressHUD showWithStatus:@"Signing Up..." maskType:SVProgressHUDMaskTypeClear]; NSError* error; NSURLResponse *response = nil; [self setUserCredentials]; // create json object for a users session NSDictionary* session = [NSDictionary dictionaryWithObjectsAndKeys: firstName, @"first_name", lastName, @"last_name", email, @"email", password, @"password", nil]; NSData *jsonSession = [NSJSONSerialization dataWithJSONObject:session options:NSJSONWritingPrettyPrinted error:&error]; NSString *url = [NSString stringWithFormat:@"%@api/v1/users.json", CoffeeURL]; NSURL *URL = [NSURL URLWithString:url]; NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:URL cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:30.0]; [request setHTTPMethod:@"POST"]; [request setValue:@"application/json" forHTTPHeaderField:@"Accept"]; [request setValue:@"application/json" forHTTPHeaderField:@"Content-Type"]; [request setValue:[NSString stringWithFormat:@"%d", [jsonSession length]] forHTTPHeaderField:@"Content-Length"]; [request setHTTPBody:jsonSession]; NSData *data = [NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&error]; NSString *dataString = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]; NSDictionary *JSONResponse = [NSJSONSerialization JSONObjectWithData:[dataString dataUsingEncoding:NSUTF8StringEncoding] options:NSJSONReadingMutableContainers error:&error]; NSHTTPURLResponse *httpResponse = (NSHTTPURLResponse *)response; NSInteger statusCode = httpResponse.statusCode; NSLog(@"Status: %d", statusCode); if (JSONResponse != nil && statusCode == 200) { //Dismiss progress HUB here [SVProgressHUD dismiss]; return YES; } else { [SVProgressHUD dismiss]; return NO; } For some reason the synchronous request blocks the HUB from being displayed. It displays immediately after the synchronous request happens, unfortunatly this is also when it is dismissed. The behaviour displayed to the user is that the app hangs, waits for the synchronous request to finish, quickly flashes the HUB and then becomes responsive again. How can I fix this issue? I want the SVProgressHUB to be displayed during this hang time, how can I do this?

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  • I need help with this ogre dependent header (Qgears)

    - by commodore
    I'm 2 errors away from compiling Qgears. (Hacked Version of the Final Fantasy VII Engine) I've messed with the preprocessors to load the actual location of the ogre header files. Here are the errors: ||=== qgears, Debug ===| /home/cj/Desktop/qgears/trunk/project/linux/src/core/TextManager.h|48|error: invalid use of ‘::’| /home/cj/Desktop/qgears/trunk/project/linux/src/core/TextManager.h|48|error: expected ‘;’ before ‘m_LanguageRoot’| ||=== Build finished: 2 errors, 0 warnings ===| Here's the header file: // $Id$ #ifndef TEXT_MANAGER_h #define TEXT_MANAGER_h #include <OGRE/OgreString.h> #include <OGRE/OgreUTFString.h> #include <map> struct TextData { TextData(): text(""), width(0), height(0) { } Ogre::String name; Ogre::UTFString text; int width; int height; }; typedef std::vector<TextData> TextDataVector; class TextManager { public: TextManager(void); virtual ~TextManager(void); void SetLanguageRoot(const Ogre::String& root); void LoadTexts(const Ogre::String& file_name); void UnloadTexts(const Ogre::String& file_name); const TextData GetText(const Ogre::String& name); private: struct TextBlock { Ogre::String block_name; std::vector<TextData> text; } Ogre::String m_LanguageRoot; // Line #48 std::list<TextBlock> m_Texts; }; extern TextManager* g_TextManager; #endif // TEXT_MANAGER_h The only header file that's in include that's not a ogre header file is "map". If it helps, I'm using the Code::Blocks IDE/GCC Compiler in GNU/Linux. (Arch) I'm not sure even if I get this header fixed, I think I'll have build errors latter, but it's worth a shot. Edit: I added the semicolon and I have one more error in the header file: error: expected unqualified-id before ‘{’ token

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  • Sockets server design advice

    - by Rob
    We are writing a socket server in c# and need some advice on the design. Background: Clients (from mobile devices) connect to our server app and we leave their socket open so we can send data back down to them whenever we need to. The amount of data varies but we generally send/receive data from each client every few seconds, so it's quite intensive. The amount of simultaneous connections can range from 50-500 (and more in the future). We have already written a server app using async sockets and it works, however we've come across some stumbling blocks and we need to make sure that what we're doing is correct. We have a collection which holds our client states (we have no socket/connection pool at the moment, should we?). Each time a client connects we create a socket and then wait for them to send us some data and in receiveCallBack we add their clientstate object to our connections dictionary (once we have verified who they are). When a client object then signs off we shutdown their socket and then close it as well as remove them from our collection of clients dictionary. Presumably everything happens in the right order, everything works as expected. However, almost everyday it stops accepting connections, or so we think, either that or it connects but doesn't actually do anything past that and we can't work out why it's just stopping. There are few things that we'r'e unsure about 1) Should we be creating some kind of connection pool as opposed to just a dictionary of client sockets 2) What happens to the sockets that connect but then don't get added to our dictionary, they just linger around in memory doing nothing, should we create ANOTHER dictionary that holds the sockets as soon as they are created? 3) What's the best way of finding if clients are no longer connected? We've read some many methods but we're not sure of the best one to use, send data or read data, if so how? 4) If we loop through the connections dictonary to check for disposed clients, should we be locking the dictionary, if so how does this affect other clients objects trying to use it at the same time, will it throw an error or just wait? 5) We often get disposedSocketException within ReceiveCallBack method at random times, does this mean we are safe to remove that socket from the collection? We can't seem to find any production type examples which show any of this working. Any advice would be greatly received

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  • Does oneway declaration in Android .aidl guarantee that method will be called in a separate thread?

    - by Dan Menes
    I am designing a framework for a client/server application for Android phones. I am fairly new to both Java and Android (but not new to programming in general, or threaded programming in particular). Sometimes my server and client will be in the same process, and sometimes they will be in different processes, depending on the exact use case. The client and server interfaces look something like the following: IServer.aidl: package com.my.application; interface IServer { /** * Register client callback object */ void registerCallback( in IClient callbackObject ); /** * Do something and report back */ void doSomething( in String what ); . . . } IClient.aidl: package com.my.application; oneway interface IClient { /** * Receive an answer */ void reportBack( in String answer ); . . . } Now here is where it gets interesting. I can foresee use cases where the client calls IServer.doSomething(), which in turn calls IClient.reportBack(), and on the basis of what is reported back, IClient.reportBack() needs to issue another call to IClient.doSomething(). The issue here is that IServer.doSomething() will not, in general, be reentrant. That's OK, as long as IClient.reportBack() is always invoked in a new thread. In that case, I can make sure that the implementation of IServer.doSomething() is always synchronized appropriately so that the call from the new thread blocks until the first call returns. If everything works the way I think it does, then by declaring the IClient interface as oneway, I guarantee this to be the case. At least, I can't think of any way that the call from IServer.doSomething() to IClient.reportBack() can return immediately (what oneway is supposed to ensure), yet IClient.reportBack still be able to reinvoke IServer.doSomething recursively in the same thread. Either a new thread in IServer must be started, or else the old IServer thread can be re-used for the inner call to IServer.doSomething(), but only after the outer call to IServer.doSomething() has returned. So my question is, does everything work the way I think it does? The Android documentation hardly mentions oneway interfaces.

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  • Global Entity Framework Context in WPF Application

    - by OffApps Cory
    Good day, I am in the middle of development of a WPF application that is using Entity Framework (.NET 3.5). It accesses the entities in several places throughout. I am worried about consistency throughout the application in regard to the entities. Should I be instancing separate contexts in my different views, or should I (and is a a good way to do this) instance a single context that can be accessed globally? For instance, my entity model has three sections, Shipments (with child packages and further child contents), Companies/Contacts (with child addresses and telephones), and disk specs. The Shipments and EditShipment views access the DiskSpecs, and the OptionsView manages the DiskSpecs (Create, Edit, Delete). If I edit a DiskSpec, I have to have something in the ShipmentsView to retrieve the latest specs if I have separate contexts right? If it is safe to have one overall context from which the rest of the app retrieves it's objects, then I imagine that is the way to go. If so, where would that instance be put? I am using VB.NET, but I can translate from C# pretty good. Any help would be appreciated. I just don't want one of those applications where the user has to hit reload a dozen times in different parts of the app to get the new data. Update: OK so I have changed my app as follows: All contexts are created in Using Blocks to dispose of them after they are no longer needed. When loaded, all entities are detatched from context before it is disposed. A new property in the MainViewModel (ContextUpdated) raises an event that all of the other ViewModels subscribe to which runs that ViewModels RefreshEntities method. After implementing this, I started getting errors saying that an entity can only be referenced by one ChangeTracker at a time. Since I could not figure out which context was still referencing the entity (shouldn't be any context right?) I cast the object as IEntityWithChangeTracker, and set SetChangeTracker to nothing (Null). This has let to the current problem: When I Null the changeTracker on the Entity, and then attach it to a context, it loses it's changed state and does not get updated to the database. However if I do not null the change tracker, I can't attach. I have my own change tracking code, so that is not a problem. My new question is, how are you supposed to do this. A good example Entity query and entity save code snipped would go a long way, cause I am beating my head in trying to get what I once thought was a simple transaction to work. Any help would elevate you to near god-hood.

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  • Problems related to showing MessageBox from non-GUI threads

    - by Hans Løken
    I'm working on a heavily data-bound Win.Forms application where I've found some strange behavior. The app has separate I/O threads receiving updates through asynchronous web-requests which it then sends to the main/GUI thread for processing and updating of application-wide data-stores (which in turn may be data-bound to various GUI-elements, etc.). The server at the other end of the web-requests requires periodic requests or the session times out. I've gone through several attempted solutions of dealing with thread-issues etc. and I've observed the following behavior: If I use Control.Invoke for sending updates from I/O-thread(s) to main-thread and this update causes a MessageBox to be shown the main form's message pump stops until the user clicks the ok-button. This also blocks the I/O-thread from continuing eventually leading to timeouts on the server. If I use Control.BeginInvoke for sending updates from I/O-thread(s) to main-thread the main form's message pump does not stop, but if the processing of an update leads to a messagebox being shown, the processing of the rest of that update is halted until the user clicks ok. Since the I/O-threads keep running and the message pump keeps processing messages several BeginInvoke's for updates may be called before the one with the message box is finished. This leads to out-of-sequence updates which is unacceptable. I/O-threads add updates to a blocking queue (very similar to http://stackoverflow.com/questions/530211/creating-a-blocking-queuet-in-net/530228#530228). GUI-thread uses a Forms.Timer that periodically applies all updates in the blocking queue. This solution solves both the problem of blocking I/O threads and sequentiality of updates i.e. next update will be never be started until previous is finished. However, there is a small performance cost as well as introducing a latency in showing updates that is unacceptable in the long run. I would like update-processing in the main-thread to be event-driven rather than polling. So to my question. How should I do this to: avoid blocking the I/O-threads guarantee that updates are finished in-sequence keep the main message pump running while showing a message box as a result of an update.

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  • Need help manipulating WAV (RIFF) Files at a byte level

    - by Eric
    I'm writing an an application in C# that will record audio files (*.wav) and automatically tag and name them. Wave files are RIFF files (like AVI) which can contain meta data chunks in addition to the waveform data chunks. So now I'm trying to figure out how to read and write the RIFF meta data to and from recorded wave files. I'm using NAudio for recording the files, and asked on their forums as well on SO for way to read and write RIFF tags. While I received a number of good answers, none of the solutions allowed for reading and writing RIFF chunks as easily as I would like. But more importantly I have very little experience dealing with files at a byte level, and think this could be a good opportunity to learn. So now I want to try writing my own class(es) that can read in a RIFF file and allow meta data to be read, and written from the file. I've used streams in C#, but always with the entire stream at once. So now I'm little lost that I have to consider a file byte by byte. Specifically how would I go about removing or inserting bytes to and from the middle of a file? I've tried reading a file through a FileStream into a byte array (byte[]) as shown in the code below. System.IO.FileStream waveFileStream = System.IO.File.OpenRead(@"C:\sound.wav"); byte[] waveBytes = new byte[waveFileStream.Length]; waveFileStream.Read(waveBytes, 0, waveBytes.Length); And I could see through the Visual Studio debugger that the first four byte are the RIFF header of the file. But arrays are a pain to deal with when performing actions that change their size like inserting or removing values. So I was thinking I could then to the byte[] into a List like this. List<byte> list = waveBytes.ToList<byte>(); Which would make any manipulation of the file byte by byte a whole lot easier, but I'm worried I might be missing something like a class in the System.IO name-space that would make all this even easier. Am I on the right track, or is there a better way to do this? I should also mention that I'm not hugely concerned with performance, and would prefer not to deal with pointers or unsafe code blocks like this guy. If it helps at all here is a good article on the RIFF/WAV file format.

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  • Complex error handling

    - by Caspin
    I've got a particularly ornery piece of network code. I'm using asio but that really doesn't matter for this question. I assume there is no way to unbind a socket other than closing it. The problem is that open(), bind(), and listen() can all throw a system_error. So I handled the code with a simple try/catch. The code as written in broken. using namespace boost::asio; class Thing { public: ip::tcp::endpoint m_address; ip::tcp::acceptor m_acceptor; /// connect should handle all of its exceptions internally. bool connect() { try { m_acceptor.open( m_address.protocol() ); m_acceptor.set_option( tcp::acceptor::reuse_address(true) ); m_acceptor.bind( m_address ); m_acceptor.listen(); m_acceptor.async_accept( /*stuff*/ ); } catch( const boost::system::system_error& error ) { assert(acceptor.is_open()); m_acceptor.close(); return false; } return true; } /// don't call disconnect unless connect previously succeeded. void disconnect() { // other stuff needed to disconnect is ommited m_acceptor.close(); } }; The error is if the socket fails to connect it will try to close it in the catch block and throw another system_error about closing an acceptor that has never been opened. One solution is to add an if( acceptor.is_open() ) in the catch block but that tastes wrong. Kinda like mixing C-style error checking with c++ exceptions. If I where to go that route, I may as well use the non-throwing version of open(). boost::system::error_code error; acceptor.open( address.protocol, error ); if( ! error ) { try { acceptor.set_option( tcp::acceptor::reuse_address(true) ); acceptor.bind( address ); acceptor.listen(); acceptor.async_accept( /*stuff*/ ); } catch( const boost::system::system_error& error ) { assert(acceptor.is_open()); acceptor.close(); return false; } } return !error; Is there an elegant way to handle these possible exceptions using RAII and try/catch blocks? Am I just wrong headed in trying to avoid if( error condition ) style error handling when using exceptions?

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  • Is Ogre's use of Exceptions a good way of using them?

    - by identitycrisisuk
    I've managed to get through my C++ game programming career so far virtually never touching exceptions but recently I've been working on a project with the Ogre engine and I'm trying to learn properly. I've found a lot of good questions and answers here on the general usage of C++ exceptions but I'd like to get some outside opinions from here on whether Ogre's usage is good and how best to work with them. To start with, quoting from Ogre's documentation of it's own Exception class: OGRE never uses return values to indicate errors. Instead, if an error occurs, an exception is thrown, and this is the object that encapsulates the detail of the problem. The application using OGRE should always ensure that the exceptions are caught, so all OGRE engine functions should occur within a try{} catch(Ogre::Exception& e) {} block. Really? Every single Ogre function could throw an exception and be wrapped in a try/catch block? At present this is handled in our usage of it by a try/catch in main that will show a message box with the exception description before exiting. This can be a bit awkward for debugging though as you don't get a stack trace, just the function that threw the error - more important is the function from our code that called the Ogre function. If it was an assert in Ogre code then it would go straight to the code in the debugger and I'd be able to find out what's going on much easier - I don't know if I'm missing something that would allow me to debug exceptions already? I'm starting to add a few more try/catch blocks in our code now, generally thinking about whether it matters if the Ogre function throws an exception. If it's something that will stop everything working then let the main try/catch handle it and exit the program. If it's not of great importance then catch it just after the function call and let the program continue. One recent example of this was building up a vector of the vertex/fragment program parameters for materials applied to an entity - if a material didn't have any parameters then it would throw an exception, which I caught and then ignored as it didn't need to add to my list of parameters. Does this seem like a reasonable way of dealing with things? Any specific advice for working with Ogre is much appreciated.

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  • Looking for efficient scaling patterns for Silverlight application with distributed text-file data s

    - by Edward Tanguay
    I'm designing a Silverlight software solution for students and teachers to record flashcards, e.g. words and phrases that students find while reading and errors that teachers notice while teaching. Requirements are: each person publishes his own flashcards in a file on a web server, e.g. http://:www.mywebserver.com/flashcards.txt other people subscribe to that person's flashcards by using a Silverlight flashcard reader that I have developed and entering the URLs of flashcard files they want to subscribe to, URLs and imported flashcards being saved in IsolatedStorage the flashcards.txt file has the following simple format: title, then blocks of question/answers: Jim Smith's flashcards from English class 53-222, winter semester 2009 ==fla Das kann nicht sein. That can't be. ==fla Es sei denn, er kommt nicht. Unless he doesn't come. The user then makes public the URL to his flashcard file and other readers begin reading in his flashcards. In order to lower the bar for non-technical users to contribute, it will even be possible for them to save this text in a Google Document, which they publish and distribute the URL. The flashcard readers will then recognize it is a google document and perform the necessary screen scraping to get at the raw text. I have two technical questions about this approach: What is a best way to plan now for scalability issues: e.g. if your reader is subscribed to 10 flashcard files that are each 200K, it will have to download 2MB of text just to find out if any new flashcards are available. Or can I somehow accurately and consistently get at the last update date/time of text files on servers and published google docs? Each reader will have the ability to allow the person to test himself on imported flashcards and add meta information to them, e.g. categorize them, edit them, etc. This information will be stored in IsolatedStorage along with the important flashcards themselves. What is a good pattern to allow these readers to share and synchronize this meta data, e.g. so when you are looking at a flashcard you can see that 5 other people have made corrections to it. The best solution I can think of now is that the Silverlight readers will have to republish their data to a central database, but then there is the problem of uniquely identifying each flashcard, the best approach seems to be URL + position-in-file, or even better URL + original text of both question and answer fields, but both of these have their obvious drawbacks. The main requirement is that the bar for participation is kept as low as possible, i.e. type text in a google document, publish it, distribute the URL, and you're publishing within the flashcard community. So I want to come up with the most efficient technical solutions in order to compensate for the lack of database, lack of unique ids, etc. For those who have designed or developed similar non-traditional, distributed database projects like this, what advice, experience or best-practice tips you can share on the above two points?

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  • Django conditional template inheritance

    - by Ed
    I have template that displays object elements with hyperlinks to other parts of my site. I have another function that displays past versions of the same object. In this display, I don't want the hyperlinks. I'm under the assumption that I can't dynamically switch off the hyperlinks, so I've included both versions in the same template. I use an if statement to either display the hyperlinked version or the plain text version. I prefer to keep them in the same template because if I need to change the format of one, it will be easy to apply it to the other right there. The template extends framework.html. Framework has a breadcrumb system and it extends base.html. Base has a simple top menu system. So here's my dilemma. When viewing the standard hyperlink data, I want to see the top menu and the breadcrumbs. But when viewing the past version plain text data, I only want the data, no menu, no breadcrumbs. I'm unsure if this is possible given my current design. I tried having framework inherit the primary template so that I could choose to call either framework (and display the breadcrumbs), or the template itself, thus skipping the breadcrumbs, but I want framework.html available for other templates as well. If framework.html extends a specific template, I lose the ability to display it in other templates. I tried writing an if statement that would display a the top_menu block and the nav_menu block from base.html and framework.html respectively. This would overwrite their blocks and allow me to turn off those elements conditional on the if. Unfortunately, it doesn't appear to be conditional; if the block elements are in the template at all, surrounded by an if or not, I lose the menus. I thought about using {% include %} to pick up the breadcrumbs and a split out top menu. In that case though, I'll have to include it all the time. No more inheritance. Is this the best option given my requirement?

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  • C# Begin/EndReceive - how do I read large data?

    - by ryeguy
    When reading data in chunks of say, 1024, how do I continue to read from a socket that receives a message bigger than 1024 bytes until there is no data left? Should I just use BeginReceive to read a packet's length prefix only, and then once that is retrieved, use Receive() (in the async thread) to read the rest of the packet? Or is there another way? edit: I thought Jon Skeet's link had the solution, but there is a bit of a speedbump with that code. The code I used is: public class StateObject { public Socket workSocket = null; public const int BUFFER_SIZE = 1024; public byte[] buffer = new byte[BUFFER_SIZE]; public StringBuilder sb = new StringBuilder(); } public static void Read_Callback(IAsyncResult ar) { StateObject so = (StateObject) ar.AsyncState; Socket s = so.workSocket; int read = s.EndReceive(ar); if (read > 0) { so.sb.Append(Encoding.ASCII.GetString(so.buffer, 0, read)); if (read == StateObject.BUFFER_SIZE) { s.BeginReceive(so.buffer, 0, StateObject.BUFFER_SIZE, 0, new AyncCallback(Async_Send_Receive.Read_Callback), so); return; } } if (so.sb.Length > 0) { //All of the data has been read, so displays it to the console string strContent; strContent = so.sb.ToString(); Console.WriteLine(String.Format("Read {0} byte from socket" + "data = {1} ", strContent.Length, strContent)); } s.Close(); } Now this corrected works fine most of the time, but it fails when the packet's size is a multiple of the buffer. The reason for this is if the buffer gets filled on a read it is assumed there is more data; but the same problem happens as before. A 2 byte buffer, for exmaple, gets filled twice on a 4 byte packet, and assumes there is more data. It then blocks because there is nothing left to read. The problem is that the receive function doesn't know when the end of the packet is. This got me thinking to two possible solutions: I could either have an end-of-packet delimiter or I could read the packet header to find the length and then receive exactly that amount (as I originally suggested). There's problems with each of these, though. I don't like the idea of using a delimiter, as a user could somehow work that into a packet in an input string from the app and screw it up. It also just seems kinda sloppy to me. The length header sounds ok, but I'm planning on using protocol buffers - I don't know the format of the data. Is there a length header? How many bytes is it? Would this be something I implement myself? Etc.. What should I do?

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  • Learning Treetop

    - by cmartin
    I'm trying to teach myself Ruby's Treetop grammar generator. I am finding that not only is the documentation woefully sparse for the "best" one out there, but that it doesn't seem to work as intuitively as I'd hoped. On a high level, I'd really love a better tutorial than the on-site docs or the video, if there is one. On a lower level, here's a grammar I cannot get to work at all: grammar SimpleTest rule num (float / integer) end rule float ( (( '+' / '-')? plain_digits '.' plain_digits) / (( '+' / '-')? plain_digits ('E' / 'e') plain_digits ) / (( '+' / '-')? plain_digits '.') / (( '+' / '-')? '.' plain_digits) ) { def eval text_value.to_f end } end rule integer (( '+' / '-' )? plain_digits) { def eval text_value.to_i end } end rule plain_digits [0-9] [0-9]* end end When I load it and run some assertions in a very simple test object, I find: assert_equal @parser.parse('3.14').eval,3.14 Works fine, while assert_equal @parser.parse('3').eval,3 raises the error: NoMethodError: private method `eval' called for # If I reverse integer and float on the description, both integers and floats give me this error. I think this may be related to limited lookahead, but I cannot find any information in any of the docs to even cover the idea of evaluating in the "or" context A bit more info that may help. Here's pp information for both those parse() blocks. The float: SyntaxNode+Float4+Float0 offset=0, "3.14" (eval,plain_digits): SyntaxNode offset=0, "" SyntaxNode+PlainDigits0 offset=0, "3": SyntaxNode offset=0, "3" SyntaxNode offset=1, "" SyntaxNode offset=1, "." SyntaxNode+PlainDigits0 offset=2, "14": SyntaxNode offset=2, "1" SyntaxNode offset=3, "4": SyntaxNode offset=3, "4" The Integer... note that it seems to have been defined to follow the integer rule, but not caught the eval() method: SyntaxNode+Integer0 offset=0, "3" (plain_digits): SyntaxNode offset=0, "" SyntaxNode+PlainDigits0 offset=0, "3": SyntaxNode offset=0, "3" SyntaxNode offset=1, "" Update: I got my particular problem working, but I have no clue why: rule integer ( '+' / '-' )? plain_digits { def eval text_value.to_i end } end This makes no sense with the docs that are present, but just removing the extra parentheses made the match include the Integer1 class as well as Integer0. Integer1 is apparently the class holding the eval() method. I have no idea why this is the case. I'm still looking for more info about treetop.

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  • How to efficiently save changes made in UI/main thread with Core Data?

    - by Jaanus
    So, there have been several posts here about importing and saving data from an external data source into Core Data. Apple documents a reasonable pattern for this: "import and save on background thread, merge saved objects to main thread." All fine and good. I have a related but different problem: the user is modifying data in the UI and main thread, and thus modifies state of some objects in the managed object context (MOC). I would like to save these changes from time to time. What is a good way to do that? Now, you could say that I could do the same: create a background thread with its own MOC and pass the changed objectID-s there. The catch-22 for me with this is that an object's ID changes when it is saved, and I cannot guarantee the order of things happening. I may end up passing a different objectID into the background thread for the same object, based on whether the object has been previously saved or not, and I don't know if Core Data can resolve this and see that different objectID-s are pointing to the same object and not create duplicates for me. (I could test this, but I'm lazywebbing with this question first.) One thought I had: I could always do MOC saves on a background thread, and queue them up with operationqueue, so that there is always only one save in progress. I would not create a new MOC, I would just use the same MOC as in main thread. Now, this is not thread safe and when someone modifies the MOC in main thread while it is being saved in background thread, the results will probably be catastrophic. But, minus the thread safety, you can see what kind of solution I'd wish for. To be clear, the problem I need to fix is that if I just do the save in main thread, it blocks the UI for an unacceptably long period of time, I want to move the save to background thread. So, questions: what about the reasoning of an object ID changing during saving, and Core Data being able to resolve them to the same object? Would this be the right way of addressing this problem? any other good ways of doing this?

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  • Eclipselink read complex oject model in an ordered way

    - by Raven
    Hi, I need to read a complex model in an ordered way with eclipselink. The order is mandantory because it is a huge database and I want to have an output of a small portion of the database in a jface tableview. Trying to reorder it in the loading/quering thread takes too long and ordering it in the LabelProvider blocks the UI thread too much time, so I thought if Eclipselink could be used that way, that the database will order it, it might give me the performance I need. Unfortunately the object model can not be changed :-( The model is something like: @SuppressWarnings("serial") @Entity public class Thing implements Serializable { @Id @GeneratedValue(strategy = GenerationType.TABLE) private int id; private String name; @OneToMany(cascade=CascadeType.ALL) @PrivateOwned private List<Property> properties = new ArrayList<Property>(); ... // getter and setter following here } public class Property implements Serializable { @Id @GeneratedValue(strategy = GenerationType.TABLE) private int id; @OneToOne private Item item; private String value; ... // getter and setter following here } public class Item implements Serializable { @Id @GeneratedValue(strategy = GenerationType.TABLE) private int id; private String name; .... // getter and setter following here } // Code end In the table view the y-axis is more or less created with the query Query q = em.createQuery("SELECT m FROM Thing m ORDER BY m.name ASC"); using the "name" attribute from the Thing objects as label. In the table view the x-axis is more or less created with the query Query q = em.createQuery("SELECT m FROM Item m ORDER BY m.name ASC"); using the "name" attribute from the Item objects as label. Each cell has the value Things.getProperties().get[x].getValue() Unfortunately the list "properties" is not ordered, so the combination of cell value and x-axis column number (x) is not necessarily correct. Therefore I need to order the list "properties" in the same way as I ordered the labeling of the x-axis. And exactly this is the thing I dont know how it is done. So querying for the Thing objects should return the list "properties" "ORDER BY name ASC" but of the "Item"s objects. My ideas are something like having a query with two JOINs. Joing Things with Property and with Item but somehow I was unable to get it to work yet. Thank you for your help and your ideas to solve this riddle.

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  • Best practices for developing simple ASP.NET sites (built in controls or JQuery + scripts)

    - by Nix
    I was recently reviewing some code written by two different contractors, both were basic ASP.NET management sites. The sites allowed the user to view and edit data. Pretty much simple CRUD gateways. One group did their best to use built in ASP + AJAX Toolkit controls and did their best to use as many built in controls as possible. I found the code much easier to read and maintain. The other used jQuery and the code is heavily marked up with script blocks which are then used to build pages from javascript files. Which one is more common? The one that basically leveraged embedded HTML markup in scripts controled by javascript files screams readability and maintenance issues? Is this just the way of doing asp dev with jQuery? Assuming the second example happens a lot, are there tools that help facilitate jQuery development with visual studio? Do you think they generated the html somewhere else and just copied it in? Example Script block: <script id="HRPanel" type="text/html"> <table cellpadding='0' cellspacing='0' class="atable"><thead class="mHeader"><tr><th>Name</th><th>Description</th><th>Other</th></thead><tbody> <# for(var i=0; i < hrRows.length; i++) { var r = HRRows[i]; #> <tr><td><#=r.Name#></td><td><#=r.Description#></td><td class="taRight"><#=r.Other#></td></tr> <#}#> </tbody><tfoot><th></th><th></th><th></th></tfoot></table> </script> Then in a separate location (js file) you would see something like this. $("#HRPanel").html($("#HRPanel").parseTemplate({ HRRows: response.something.bah.bah }));

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