Search Results

Search found 2740 results on 110 pages for 'blue river'.

Page 100/110 | < Previous Page | 96 97 98 99 100 101 102 103 104 105 106 107  | Next Page >

  • How to draw a filled envelop like a cone on OpenGL (using GLUT)?

    - by ashishsony
    Hi, I am relatively new to OpenGL programming...currently involved in a project that uses freeglut for opengl rendering... I need to draw an envelop looking like a cone (2D) that has to be filled with some color and some transparency applied. Is the freeglut toolkit equipped with such an inbuilt functionality to draw filled geometries(or some trick)?? or is there some other api that has an inbuilt support for filled up geometries.. Thanks. Best Regards. Edit1: just to clarify the 2D cone thing... the envelop is the graphical interpretation of the coverage area of an aircraft during interception(of an enemy aircraft)...that resembles a sector of a circle..i should have mentioned sector instead.. and glutSolidCone doesnot help me as i want to draw a filled sector of a circle...which i have already done...what remains to do is to fill it with some color... how to fill geometries with color in opengl?? Thanks. Edit2: Ok thanks for replying...all the answers posted to this questions can work for my problem in a way.. But i would definitely would want to know a way how to fill a geometry with some color. Say if i want to draw an envelop which is a parabola...in that case there would be no default glut function to actually draw a filled parabola(or is there any??).. So to generalise this question...how to draw a custom geometry in some solid color?? Thanks. Edit3: The answer that mstrobl posted works for GL_TRIANGLES but for such a code: glBegin(GL_LINE_STRIP); glColor3f(0.0, 0.0, 1.0); glVertex3f(0.0, 0.0, 0.0); glColor3f(0.0, 0.0, 1.0); glVertex3f(200.0, 0.0, 0.0); glColor3f(0.0, 0.0, 1.0); glVertex3f(200.0, 200.0, 0.0); glColor3f(0.0, 0.0, 1.0); glVertex3f(0.0, 200.0, 0.0); glColor3f(0.0, 0.0, 1.0); glVertex3f(0.0, 0.0, 0.0); glEnd(); which draws a square...only a wired square is drawn...i need to fill it with blue color. anyway to do it? if i put some drawing commands for a closed curve..like a pie..and i need to fill it with a color is there a way to make it possible... i dont know how its possible for GL_TRIANGLES... but how to do it for any closed curve?? Thanks.

    Read the article

  • how to refactor user-permission system?

    - by John
    Sorry for lengthy question. I can't tell if this should be a programming question or a project management question. Any advice will help. I inherited a reasonably large web project (1 year old) from a solo freelancer who architected it then abandoned it. The project was a mess, but I cleaned up what I could, and now the system is more maintainable. I need suggestions on how to extend the user-permission system. As it is now, the database has a t_user table with the column t_user.membership_type. Currently, there are 4 membership types with the following properties: 3 of the membership types are almost functionally the same, except for the different monthly fees each must pay 1 of the membership type is a "fake-user" type which has limited access ( different business logic also applies) With regards to the fake-user type, if you look in the system's business logic files, you will see a lot of hard-coded IF statements that do something like if (fake-user) { // do something } else { // a paid member of type 1,2 or 3 // proceed normally } My client asked me to add 3 more membership types to the system, each of them with unique features to be implemented this month, and substantive "to-be-determined" features next month. My first reaction is that I need to refactor the user-permission system. But it concerns me that I don't have enough information on the "to-be-determined" membership type features for next month. Refactoring the user-permission system will take a substantive amount of time. I don't want to refactor something and throw it out the following month. I get substantive feature requests on a monthly basis that come out of the blue. There is no project road map. I've asked my client to provide me with a roadmap of what they intend to do with the new membership types, but their answer is along the lines of "We just want to do [feature here] this month. We'll think of something new next month." So questions that come to mind are: 1) Is it dangerous for me to refactor the user permission system not knowing what membership type features exist beyond a month from now? 2) Should I refactor the user permission system regardless? Or just continue adding IF statements as needed in all my controller files? Or can you recommend a different approach to user permission systems? Maybe role-based ? 3) Should this project have a road map? For a 1 year old project like mine, how far into the future should this roadmap project? 4) Any general advice on the best way to add 3 new membership types?

    Read the article

  • Displaying a notification when bluetooth is disconnected - Android

    - by Ryan T
    I am trying to create a program that will display a notification to the user if a Blue tooth device suddenly comes out of range from my Android device. I currently have the following code but no notification is displayed. I was wondering if it was possible I shouldn't use ACTION_ACL_DISCONNECTED because I believe the bluetooth stack would be expecting packets that state a disconnect is requested. My requirements state that the bluetooth device will disconnect without warning. Thank you for any assistance! BluetoothNotification.java: //This is where the notification is created. import android.app.Activity; import android.app.Notification; import android.app.NotificationManager; import android.app.PendingIntent; import android.content.Context; import android.content.Intent; import android.os.Bundle; import android.app.Activity; import android.app.Notification; import android.app.NotificationManager; import android.app.PendingIntent; import android.content.Context; import android.content.Intent; import android.os.Bundle; public class BluetoothNotification extends Activity { public static final int NOTIFICATION_ID = 1; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); /** Define configuration for our notification */ int icon = R.drawable.logo; CharSequence tickerText = "This is a sample notification"; long when = System.currentTimeMillis(); Context context = getApplicationContext(); CharSequence contentTitle = "Sample notification"; CharSequence contentText = "This notification has been generated as a result of BT Disconnecting"; Intent notificationIntent = new Intent(this, BluetoothNotification.class); PendingIntent contentIntent = PendingIntent.getActivity(this, 0, notificationIntent, 0); /** Initialize the Notification using the above configuration */ final Notification notification = new Notification(icon, tickerText, when); notification.setLatestEventInfo(context, contentTitle, contentText, contentIntent); /** Retrieve reference from NotificationManager */ String ns = Context.NOTIFICATION_SERVICE; final NotificationManager mNotificationManager = (NotificationManager) getSystemService(ns); mNotificationManager.notify(NOTIFICATION_ID, notification); finish(); } } Snippet from OnCreate: //Located in Controls.java IntentFilter filter1 = new IntentFilter(BluetoothDevice.ACTION_ACL_DISCONNECTED); this.registerReceiver(mReceiver, filter1); Snippet from Controls.java: private final BroadcastReceiver mReceiver = new BroadcastReceiver() { @Override public void onReceive(Context context, Intent intent) { String action = intent.getAction(); BluetoothDevice device = intent.getParcelableExtra(BluetoothDevice.EXTRA_DEVICE); if (BluetoothDevice.ACTION_ACL_DISCONNECTED.equals(action)) { //Device has disconnected NotificationManager nm = (NotificationManager) getSystemService(NOTIFICATION_SERVICE); } } };

    Read the article

  • Why the vertical scroll bar moves automatically ?

    - by Misha Moroshko
    I don't understand why the vertical scroll bar moves automatically to the most top position when "Line 9" clicked, for example. Further clicks does not move the scroll bar. Could anyone explain why, and how to fix this ? I work with Firefox 3.6.3. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <body> <div> <table> <tr row='0'><td class='column1'>Line 0</td></tr> <tr row='1'><td class='column1'>Line 1</td></tr> <tr row='2'><td class='column1'>Line 2</td></tr> <tr row='3'><td class='column1'>Line 3</td></tr> <tr row='4'><td class='column1'>Line 4</td></tr> <tr row='5'><td class='column1'>Line 5</td></tr> <tr row='6'><td class='column1'>Line 6</td></tr> <tr row='7'><td class='column1'>Line 7</td></tr> <tr row='8'><td class='column1'>Line 8</td></tr> <tr row='9'><td class='column1'>Line 9</td></tr> </table> </div> </body> $(document).ready(function() { $(".column1").each(function(index) { $(this).after("<td class='column2'>Details " + index + "</td>"); $(this).toggle(function() { $("[row='" + index + "'] .column2").fadeIn("fast") }, function() { $("[row='" + index + "'] .column2").fadeOut("fast") }); }); }); div { overflow: auto; height: 100px; width: 300px; border: 1px solid blue; } .column1 { cursor: pointer; } .column2 { display: none; }

    Read the article

  • Change user control appearance based on state

    - by John
    I have a user control that consists of four overlapping items: 2 rectangles, an ellipse and a lable <UserControl x:Class="UserControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="50.1" Height="45.424" Background="Transparent" FontSize="24"> <Grid> <Grid.RowDefinitions> <RowDefinition Height="3.303*" /> <RowDefinition Height="40*" /> <RowDefinition Height="2.121*" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="5.344*" /> <ColumnDefinition Width="40.075*" /> <ColumnDefinition Width="4.663*" /> </Grid.ColumnDefinitions> <Rectangle Name="Rectangle1" RadiusX="5" RadiusY="5" Fill="DarkGray" Grid.ColumnSpan="3" Grid.RowSpan="3" /> <Ellipse Name="ellipse1" Fill="{Binding State}" Margin="0.016,0.001,4.663,0" Grid.Row="1" Grid.Column="1" Grid.ColumnSpan="2" Stroke="Black" IsEnabled="True" Panel.ZIndex="2" /> <Label Name="lblNumber" HorizontalContentAlignment="Center" VerticalContentAlignment="Center" Foreground="White" FontWeight="Bold" FontSize="24" Grid.Column="1" Grid.Row="1" Padding="0" Panel.ZIndex="3">9</Label> <Rectangle Grid.Column="1" Grid.Row="1" Margin="0.091,0,4.663,0" Fill="Blue" Name="rectangle2" Stroke="Black" Grid.ColumnSpan="2" Panel.ZIndex="1" /> </Grid> Here is my business object that I want to control the state of my user control: Imports System.Data Imports System.ComponentModel Public Class BusinessObject Implements INotifyPropertyChanged 'Public logger As log4net.ILog Public Event PropertyChanged As PropertyChangedEventHandler Implements INotifyPropertyChanged.PropertyChanged Private _state As States Public Enum States State1 State2 State3 End Enum Public Property State() As States Get Return _state End Get Set(ByVal value As States) If (value <> _state) Then _state = value RaiseEvent PropertyChanged(Me, New PropertyChangedEventArgs("State")) End If End Set End Property Protected Sub OnPropertyChanged(ByVal name As String) RaiseEvent PropertyChanged(Me, New PropertyChangedEventArgs(name)) End Sub I want to be able to change the state of a business object in the code behind and have that change the colors of multiple shapes in my usercontrol. I'm not sure about how to do the binding. I set the datacontext of the user control in the code behind but not sure if that's right. I'm new to WPF and programming in general and I'm stuck on where to go from here. Any recommendations would be greatly appreciated!!

    Read the article

  • CSS Z-Index with Gradient Background

    - by Jona
    I'm making a small webpage where the I would like the top banner with some text to remain on top, as such: HTML: <div id = "topBanner"> <h1>Some Text</h1> </div> CSS: #topBanner{ position:fixed; background-color: #CCCCCC; width: 100%; height:200px; top:0; left:0; z-index:900; background: -moz-linear-gradient(top, rgba(204,204,204,0.65) 0%, rgba(204,204,204,0.44) 32%, rgba(204,204,204,0.12) 82%, rgba(204,204,204,0) 100%); /* FF3.6+ */ background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,rgba(204,204,204,0.65)), color-stop(32%,rgba(204,204,204,0.44)), color-stop(82%,rgba(204,204,204,0.12)), color-stop(100%,rgba(204,204,204,0))); /* Chrome,Safari4+ */ background: -webkit-linear-gradient(top, rgba(204,204,204,0.65) 0%,rgba(204,204,204,0.44) 32%,rgba(204,204,204,0.12) 82%,rgba(204,204,204,0) 100%); /* Chrome10+,Safari5.1+ */ background: -o-linear-gradient(top, rgba(204,204,204,0.65) 0%,rgba(204,204,204,0.44) 32%,rgba(204,204,204,0.12) 82%,rgba(204,204,204,0) 100%); /* Opera 11.10+ */ background: -ms-linear-gradient(top, rgba(204,204,204,0.65) 0%,rgba(204,204,204,0.44) 32%,rgba(204,204,204,0.12) 82%,rgba(204,204,204,0) 100%); /* IE10+ */ background: linear-gradient(to bottom, rgba(204,204,204,0.65) 0%,rgba(204,204,204,0.44) 32%,rgba(204,204,204,0.12) 82%,rgba(204,204,204,0) 100%); /* W3C */ filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#a6cccccc', endColorstr='#00cccccc',GradientType=0 ); /* IE6-9 */ } /*WebPage Header*/ h1{ font-size:3em; color:blue; text-shadow:#CCCCCC 2px 2px 2px, #000 0 -1px 2px; position: absolute; width: 570px; left:50%; right:50%; line-height:20px; margin-left: -285px; z-index:999; } The z-index works fine, except that because I'm using a gradient any time I scroll down the elements behind the banner are still visible, albeit somewhat transparent. Is there any way to make them total invisible? i.e., what I'm trying to do is make it as though the banner is a solid color, even though it's a gradient. Thanks in advance for any help!

    Read the article

  • How can I stop Flash from changing indent when user Clicks on hyperlink in TextField?

    - by Paul Chernoch
    I have a TextField which I initialize by setting htmlText. The text has anchor tags (hyperlinks). When a user clicks on the hyperlink, the indentation of the second and subsequent lines in the paragraph changes. Why? How do I stop it? My html has an image at the beginning of the line, followed by the tag, followed by more text. To style the hyper links to look blue always and underlined when the mouse is over them, I do this: var css:StyleSheet = new StyleSheet(); css.parseCSS("a {color: #0000FF;} a:hover {text-decoration: underline;}"); stepText.styleSheet = css; stepText.htmlText = textToUse; stepText.visible = true; Here is a fragment of the html text (with newlines and exrta whitespace added to improve readability - originally it was one long line): <textformat indent="-37" blockindent="37" > <img src="media/interface/level-1-bullets/solid-circle.png" align="left" hspace="8" vspace="1"/> American Dental Association. (n.d.). <i>Cleaning your teeth and gums (oral hygiene)</i>. Retrieved 11/24/08, from <a href="http://www.ada.org/public/topics/cleaning_faq.asp" target="_blank">http://www.ada.org/public/topics/cleaning_faq.asp </a> </textformat> <br/> As it turns out, the text field is of a width such that it wraps and the second line starts with "Retrieved 11/24/08". Clicking on the hyper link causes this particular line to be indented. Subsequent paragraphs are not affected. ASIDE: The image is a list bullet about 37 pixels wide. (I used images instead of li tags because Flash does not allow nested lists, so I faked it using a series of images with varying amounts of whitespace to simulate three levels of indentation.) IDEA: I was thinking of changing all hyperlinks to use "event:" as the URL protocol, which causes a TextEvent.LINK event to be triggered instead of following the link. Then I would have to open the browser in a second call. I could use this event handler to set the html text to itself, which might clear the problem. (When I switch pages in my application and then come back to the page, everything is OKAY again.) PROBLEM: If I use the "event:" protocol and user tries the right-mouse button click, they will get an error, or so I am told. (See http://www.blog.lessrain.com/as3-texteventlink-and-contextmenu-incompatibilities/ ) I do not like this trade-off.

    Read the article

  • How to make html image clickable inside a TextView

    - by Gonan
    I have the following text in a string in the resources file: <a href="mailto:[email protected]">&lt;img src="mail_big" /&gt;</a> It shows the image fine (I implemented ImageGetter) but it is not clickable. I have tried adding the Linkify thingy but I don't think it's meant for this case, and so it doesn't work. The setMovementMethod doesn't work either. I have tried different combinations of the above: <a href="mailto:[email protected]">&lt;img src="mail_big" /&gt;hello</a> Here, even the "hello" part is not clickable (neither blue nor underlined). <a href="mailto:[email protected]"><img src="mail_big" /></a> This doesn't even show the image. &lt;a href="mailto:[email protected]"&gt;&lt;img src="mail_big" /&gt;&lt;/a&gt; If I just write the email, without the <a> tag it works perfectly, but I would like to use the image of an envelope that the user can click on. It's not possible to use an imagebutton because this text is in the middle of a string and so I can't split it. Any ideas? Thanks! EDIT: I found a solution or rather found how to do it correctly. All I had to do was adding the setMovementMethod call before the call to setText in the TextView and ALSO, and COMPLETELY NECESSARY, remove the attribute "android:autoLink="all" from the layout. Apparently, parsing mails and urls in a string is mutually exclusive to interpreting the link tags in a string. So one or the other but not both. Finally my layout is just a TextView with nothing special, just width and height. The activity is like this: TextView tv = (TextView)findViewById(R.id.about_text); tv.setMovementMethod(LinkMovementMethod.getInstance()); tv.setText(Html.fromHtml(getString(R.string.about_content), new ImageGetter(), null)); And the string is like this: <string name="about_content"><a href="mailto:[email protected]"><img src="mail" /></a></string>

    Read the article

  • jquery function call with parameters

    - by Kaushik Gopal
    Hi a newb question: I have a table with a bunch of buttons like so: <tr class="hr-table-cell" > <td>REcord 1</td> <td> <INPUT type="button" value="Approve" onclick="" /> <INPUT type="button" value="Reject" onclick="" /> <INPUT type="button" value="Delete" onclick="fnDeletePpAppl(222445,704);" /> </td> </tr> <tr class="hr-table-cell" > <td>REcord 1</td> <td align="center" class="hr-table-bottom-blue-border" valign="middle"> <INPUT type="button" value="Approve" onclick="" /> <INPUT type="button" value="Reject" onclick="" /> <INPUT type="button" value="Delete" onclick="fnDeletePpAppl(237760,776);" /> </td> </tr> I have my jquery like so: <script type="text/javascript"> // JQUERY stuff $(document).ready(function(){ function fnDeletePpAppl(empno, applno) { alert('Entering here'); $("form").get(0).empno.value = empno; $("form").get(0).applNo.value = applno; $("form").get(0).listPageAction.value = "delete"; $("form").get(0).action.value = "pprelreqlist.do"; $("form").get(0).submit(); } }); This doesn't seem to work.I thought this means, the function is ready only after the dom is ready. After the dom is ready and i click the button, why is not recognizing the function declaration within the .ready() function? However if i use the function directly: <script type="text/javascript"> function fnDeletePpAppl(empno, applno) { alert('Entering here'); $("form").get(0).empno.value = empno; $("form").get(0).applNo.value = applno; $("form").get(0).listPageAction.value = "delete"; $("form").get(0).action.value = "pprelreqlist.do"; $("form").get(0).submit(); } This works. I want to get my fundamentals straight here... If i do the declaration without the .ready() , does that mean i'm using plain vanilla jscript? If i were to do this with the document.ready - the usual jquery declaration way, what would i have to change to make it work? I understand there are much better ways to do this like binding with buttons etc, but I want to know why this particular way doesn't seem to be working. Thanks. Cheers. K

    Read the article

  • What block is not being tested in my test method? (VS08 Test Framework)

    - by daft
    I have the following code: private void SetControlNumbers() { string controlString = ""; int numberLength = PersonNummer.Length; switch (numberLength) { case (10) : controlString = PersonNummer.Substring(6, 4); break; case (11) : controlString = PersonNummer.Substring(7, 4); break; case (12) : controlString = PersonNummer.Substring(8, 4); break; case (13) : controlString = PersonNummer.Substring(9, 4); break; } ControlNumbers = Convert.ToInt32(controlString); } Which is tested using the following test methods: [TestMethod()] public void SetControlNumbers_Length10() { string pNummer = "9999999999"; Personnummer target = new Personnummer(pNummer); Assert.AreEqual(9999, target.ControlNumbers); } [TestMethod()] public void SetControlNumbers_Length11() { string pNummer = "999999-9999"; Personnummer target = new Personnummer(pNummer); Assert.AreEqual(9999, target.ControlNumbers); } [TestMethod()] public void SetControlNumbers_Length12() { string pNummer = "199999999999"; Personnummer target = new Personnummer(pNummer); Assert.AreEqual(9999, target.ControlNumbers); } [TestMethod()] public void SetControlNumbers_Length13() { string pNummer = "1999999-9999"; Personnummer target = new Personnummer(pNummer); Assert.AreEqual(9999, target.ControlNumbers); } For some reason Visual Studio says that I have 1 block that is not tested despite showing all code in the method under test in blue (ie. the code is covered in my unit tests). Is this because of the fact that I don't have a default value defined in the switch? When the SetControlNumbers() method is called, the string on which it operates have already been validated and checked to see that it conforms to the specification and that the various Substring calls in the switch will generate a string containing 4 chars. I'm just curious as to why it says there is 1 untested block. I'm no unit test guru at all, so I'd love some feedback on this. Also, how can I improve on the conversion after the switch to make it safer other than adding a try-catch block and check for FormatExceptions and OverflowExceptions?

    Read the article

  • Issues with subnavigation menus changing positions when using CSS in IE7

    - by Jacinda Littlefield
    The subnavigation menus (located just below the blue tabbed navigation) are showing up in a different position in IE7--they display correctly in Firefox and IE8: https://www.diservio.com/newsite/vehicle/auto-insurance.html I created a separate IE7 CSS file and added conditional comments in the HTML. Here are the properties I modified: topnav {padding-bottom: 10px;} subnavbg h3 {margin: -663px 0 0 -340px;} subnavmenu ul {margin: -663px 0 0 -340px;} leftsubnav {MARGIN: -601px 0 0 -550px;} Here's a portion of what the HTML looks like--all of the divs are nested inside the main div #container (not displayed): <div id="subplacement"> <div id="maincontent"> ... <h1>Auto Insurance</h1> <p>At Tony DiServio Insurance we know how important it is for you to protect yourself and your loved ones when you get behind the wheel.</p> </div> </div> ... <div id="subnavmenu"> <ul> <li><a href="auto-insurance.html" id="autolink" title="Auto Insurance Link"><span>Auto</span></a></li> <li><a href="motorcycle-insurance.html" id="cyclelink" title="Motorcycle Insurance Link"><span>Motorcycle</span></a></li> <li><a href="boat-insurance.html" id="boatlink" title="Boat Insurance Link"><span>Boat</span></a></li> </ul> </div> <div id="leftsubnav"> <ul> <li><a href="auto-coverage.html" id="coverlink" title="Coverage Link"><span>Coverage</span></a></li> </ul> </div> </div> The submenus are also bounced into different positions on the Home Vehicle page and Vehicle Auto Insurance Auto Coverage page. I can't figure out why. Any suggestions on what I need to fix for IE7?

    Read the article

  • UITableViewCell separator line disappears on scroll

    - by iconso
    I'm trying to have a separator cell with a custom image. I did try something like that: In my cellForRowAtIndexPath: NSString *cellIdentifier = [NSString stringWithFormat:@"identifier"]; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:cellIdentifier]; } cell.textLabel.font = [UIFont fontWithName:@"Helvetica" size:19]; cell.textLabel.text = [self.menuItems objectAtIndex:indexPath.row]; cell.textLabel.textColor = [UIColor colorWithRed:128/255.0f green:129/255.0f blue:132/255.0f alpha:1.0f]; cell.backgroundColor = [UIColor whiteColor]; UIImageView *imagView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"reaL.png"]]; imagView.frame = CGRectMake(0, cellHeight, cellWidth, 1); [cell.contentView addSubview:imagView]; switch (indexPath.row) { case 0: cell.imageView.image = [self imageWithImage:[UIImage imageNamed:@"img1.png"] scaledToSize:CGSizeMake(27, 27)]; cell.imageView.highlightedImage = [self imageWithImage:[UIImage imageNamed:@"route.png"] scaledToSize:CGSizeMake(27, 27)]; break; case 1: cell.imageView.image = [self imageWithImage:[UIImage imageNamed:@"img.png"] scaledToSize:CGSizeMake(27, 27)]; cell.imageView.highlightedImage = [self imageWithImage:[UIImage imageNamed:@"money.png"] scaledToSize:CGSizeMake(27, 27)]; break; case 2: cell.imageView.image = [self imageWithImage:[UIImage imageNamed:@"auto.png"] scaledToSize:CGSizeMake(27, 27)]; cell.imageView.highlightedImage = [self imageWithImage:[UIImage imageNamed:@"cars.png"] scaledToSize:CGSizeMake(27, 27)]; break; case 3: cell.imageView.image = [self imageWithImage:[UIImage imageNamed:@"impostazioni.png"] scaledToSize:CGSizeMake(27, 27)]; cell.imageView.highlightedImage = [self imageWithImage:[UIImage imageNamed:@"impostazioni.png"] scaledToSize:CGSizeMake(27, 27)]; // cell.imageView.contentMode = UIViewContentModeScaleAspectFill; break; case 4: cell.imageView.image = [self imageWithImage:[UIImage imageNamed:@"info.png"] scaledToSize:CGSizeMake(27, 27)]; cell.imageView.highlightedImage = [self imageWithImage:[UIImage imageNamed:@"info.png"] scaledToSize:CGSizeMake(27, 27)]; break; default: break; } return cell; When I lunch the app everything is good, but when I scroll the the table, or when I select a cell the separator lines disappear. How I can have a permanent custom line separator?

    Read the article

  • jQuery multiple class selection

    - by morpheous
    I am a bit confused with this: I have a page with a set of buttons (i.e. elements with class attribute 'button'. The buttons belong to one of two classes (grp1 and grp2). These are my requirements For buttons with class enabled, when the mouse hovers over them, a 'button-hover' class is added to them (i.e. the element the mouse is hovering over). Otherwise, the hover event is ignored When one of the buttons with class grp2 is clicked on (it has to be 'enabled' first), then I disable (i.e. remove the 'enabled' class for all elements with class 'enabled' (should probably selecting for elements with class 'button' AND 'enabled' - but I am having enough problems as it is, so I need to keep things simple for now). This is what my page looks like: <html> <head> <title>Demo</title> <style type="text/css" .button {border: 1px solid gray; color: gray} .enabled {border: 1px solid red; color: red} .button-hover {background-color: blue; } </style> <script type="text/javascript" src="jquery.js"></script> </head> <body> <div class="btn-cntnr"> <span class="grp1 button enabled">button 1</span> <span class="grp2 button enabled">button 2</span> <span class="grp2 button enabled">button 3</span> <span class="grp2 button enabled">button 4</span> </div> <script type="text/javascript"> /* <![CDATA[ */ $(document).ready(function(){ $(".button.enabled").hover(function(){ $(this).toggleClass('button-hover'); }, function() { $(this).toggleClass('button-hover'); }); $('.grp2.enabled').click(function(){ $(".grp2").removeClass('enabled');} }); /* ]]> */ </script> </body> </html> Currently, when a button with class 'grp2' is clicked on, the other elements with class 'grp2' have the 'enabled' class removed (works correctly). HOWEVER, I notice that even though the class no longer have a 'enabled' class, SOMEHOW, the hover behaviour is still applied to these elemets (WRONG). Once an element has been 'disabled', I no longer want it to respond to the hover() event. How may I implement this behavior, and what is wrong with the code above (i.e. why is it not working? (I am still learning jQuery)

    Read the article

  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

    Read the article

  • IE7 and 8 Hangs Randomly on CSS Images

    - by BJ Safdie
    We have an ASP.NET 3.5 application that has been in production for over a year. Our last release was a couple of months ago. We use CSS for styling and application of background images to divs and such. The server is Windows 2003 with IIS. Suddenly, this week, we have had reports from some users that the page seems to hang up while loading. The status bar was showing the name of a background image used in the page main area (assigned in CSS). At our office, some of us could recreate the problem, while others could not. IE6 and Firefox do not seem to be affected, only IE7/8. Running Fiddler on an affected machine and trying to see what was happening with the requests seemed to make the problem go away (while running through Fiddler, it returned when not). Hitting Refresh on a hung load often made the page load just fine. I checked the background image, and even replaced it with an archived copy. No joy. We re-deployed the app from our production source. No Joy. We restarted IIS and eventually rebooted the whole server. There are no unusual entries in the event logs, the app logs or the IIS logs. Finally, I removed the image entirely and re-styled the page not to use a background image. That solved the problem at least for now. However, we have reports of other images "hanging." The images are PNGs, but I have heard some rumors that sometimes a GIF hangs, but I have no screenshot to confirm. This just started happening "out of the blue." There have been no releases or updates applied to the server recently. We even checked updates on clients to see if a recent Windows Update might have caused this on the client, but there was nothing updated within the last couple of weeks. If you have any information about this problem, I would love to hear from you. I would also greatly appreciate any recommendations on additional diagnostics we can try.

    Read the article

  • How to Integrate C++ compiler in Visual Studio 2008

    - by Kasun
    Hi Can someone help me with this issue? I currently working on my project for final year of my honors degree. And we are developing a application to evaluate programming assignments of student ( for 1st year student level) I just want to know how to integrate C++ compiler using C# code to compile C++ code. In our case we are loading a student C++ code into text area, then with a click on button we want to compile the code. And if there any compilation errors it will be displayed on text area nearby. (Interface is attached herewith.) And finally it able to execute the code if there aren't any compilation errors. And results will be displayed in console. We were able to do this with a C#(C# code will be loaded to text area intead of C++ code) code using inbuilt compiler. But still not able to do for C# code. Can anyone suggest a method to do this? It is possible to integrate external compiler to VS C# code? If possible how to achieve it? Very grateful if anyone will contributing to solve this matter? This is code for Build button which we proceed with C# code compiling CodeDomProvider codeProvider = CodeDomProvider.CreateProvider("csharp"); string Output = "Out.exe"; Button ButtonObject = (Button)sender; rtbresult.Text = ""; System.CodeDom.Compiler.CompilerParameters parameters = new CompilerParameters(); //Make sure we generate an EXE, not a DLL parameters.GenerateExecutable = true; parameters.OutputAssembly = Output; CompilerResults results = codeProvider.CompileAssemblyFromSource(parameters, rtbcode.Text); if (results.Errors.Count > 0) { rtbresult.ForeColor = Color.Red; foreach (CompilerError CompErr in results.Errors) { rtbresult.Text = rtbresult.Text + "Line number " + CompErr.Line + ", Error Number: " + CompErr.ErrorNumber + ", '" + CompErr.ErrorText + ";" + Environment.NewLine + Environment.NewLine; } } else { //Successful Compile rtbresult.ForeColor = Color.Blue; rtbresult.Text = "Success!"; //If we clicked run then launch our EXE if (ButtonObject.Text == "Run") Process.Start(Output); // Run button }

    Read the article

  • how to use method in AsyncTask in android?

    - by J.R.P
    In my application use JASON webservice to get data from Google Navigarion api. I use the Code is below. i got Exception android.os.NetworkOnMainThreadException. how to use AsyncTask? here is my code. Thanks.`public class MainActivity extends MapActivity { MapView mapView ; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); System.out.println("*************1**************1"); setContentView(R.layout.activity_main); System.out.println("*************2**************"); mapView = (MapView) findViewById(R.id.mapv); System.out.println("*************3**************"); Route route = directions(new GeoPoint((int)(26.2*1E6),(int)(50.6*1E6)), new GeoPoint((int)(26.3*1E6),(int)(50.7*1E6))); RouteOverlay routeOverlay = new RouteOverlay(route, Color.BLUE); mapView.getOverlays().add(routeOverlay); mapView.invalidate(); System.out.println("*************4**************"); } @SuppressLint("ParserError") private Route directions(final GeoPoint start, final GeoPoint dest) { //https://developers.google.com/maps/documentation/directions/#JSON <- get api String jsonURL = "http://maps.googleapis.com/maps/api/directions/json?"; final StringBuffer sBuf = new StringBuffer(jsonURL); sBuf.append("origin="); sBuf.append(start.getLatitudeE6()/1E6); sBuf.append(','); sBuf.append(start.getLongitudeE6()/1E6); sBuf.append("&destination="); sBuf.append(dest.getLatitudeE6()/1E6); sBuf.append(','); sBuf.append(dest.getLongitudeE6()/1E6); sBuf.append("&sensor=true&mode=driving"); Parser parser = new GoogleParser(sBuf.toString()); Route r = parser.parse(); System.out.println("********r in thread*****" +r); return r; } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_main, menu); return true; } @Override protected boolean isRouteDisplayed() { // TODO Auto-generated method stub return false; } } `

    Read the article

  • remove/ignore float from outer div

    - by acidzombie24
    This may sound weird but i have some css which aligns mys divs. In one place i also use http://www.brunildo.org/test/img_center.html which centers images. Now i want my divs inside a larger div to go to another line if this one gets full. float: left seems to be the answer. The problem is it ruins my formatting. Including solution in the above link. I have this test code. If i remove the width and float it looks fine except it may take up too much space and not go to another line. I was thinking i could use float on an outerdiv and center the image within. However float: left is still breaking it. I am hoping there is a way to remove the float so each div does go left but the div inside centers correctly not breaking my formatting. <style type="text/css"> .wraptocenter { display: table-cell; text-align: center; vertical-align: middle; width: 200px; height: 200px; background: blue; } .wraptocenter * { vertical-align: middle; } /*\*//*/ .wraptocenter { display: block; } .wraptocenter span { display: inline-block; height: 100%; width: 1px; } /**/ div.c { background: red; overflow: hidden; min-width: 400px; max-width: 400px; } div.c div { float: left; } </style> <!--[if lt IE 8]><style> .wraptocenter span { display: inline-block; height: 100%; } </style><![endif]--> <div class="c"> <div> <div> <div class="wraptocenter"><span></span><img src="a.jpg" alt="/a.jpg"></div> <div class="wraptocenter"><span></span><img src="a.jpg" alt="/a.jpg"></div> <div class="wraptocenter"><span></span><img src="a.jpg" alt="/a.jpg"></div> </div></div></div>

    Read the article

  • NullPointerException on TextView

    - by Stephen Adipradhana
    i get a null pointer exception and the program crash on each time i want to update the highscore text using setText(). what causes this problem? this code is when i set my layout, the layout is a part of the gameView using opengl, and i put the highscore textview on the upper left corner public void onCreate(Bundle savedInstanceState) { SFEngine.display = ((WindowManager)getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();//ambl ukuran width height layar super.onCreate(savedInstanceState); gameView = new SFGameView(this); gameView.setLayoutParams(new RelativeLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT)); RelativeLayout layout = new RelativeLayout(this); layout.setLayoutParams(new FrameLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT)); TextView textBox = new TextView(this); textBox.setId(1); textBox.setText("HIGH SCORE"); textBox.setBackgroundColor(Color.BLUE); textBox.setWidth(SFEngine.display.getWidth()/2); textBox.setHeight(50); Button pauseButton = new Button(this); pauseButton.setText("PAUSE"); pauseButton.setHeight(50); pauseButton.setWidth(SFEngine.display.getWidth()/2); pauseButton.setOnTouchListener(new OnTouchListener(){ public boolean onTouch(View v, MotionEvent e) { //pause game SFEngine.isPlaying = false; Intent i1 = new Intent(SFGames.this, pause.class); gameView.onPause(); startActivityForResult(i1,0);//hrs pk result soalny mw blk lg return true; } }); RelativeLayout.LayoutParams lp_pause = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT); RelativeLayout.LayoutParams lp_hs = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT); lp_hs.addRule(RelativeLayout.ALIGN_PARENT_LEFT); lp_pause.addRule(RelativeLayout.ALIGN_PARENT_TOP); lp_pause.addRule(RelativeLayout.ALIGN_PARENT_RIGHT); textBox.setLayoutParams(lp_hs); pauseButton.setLayoutParams(lp_pause); layout.addView(gameView); layout.addView(textBox); layout.addView(pauseButton); setContentView(layout); and here is the setText code public boolean onTouchEvent (MotionEvent event){//buat nerima input user if(!SFEngine.isPlaying){ finish(); } textBox.setText("High Score :" + SFEngine.score);//here is the source of the prob .....

    Read the article

  • Returning the Name of a column header

    - by Jason Kelly
    I need your help, Given the html table below, how can I create a javascript function that will, at the click of a mouse, alert me the name of the column header? Ie. if I click on the COLORS header, a javascript box will popup and alert("COLORS")? <html> <head> </head> <body> <table border="1" cellspacing="1" width="500"> <tr> <td>FRUITS</td> <td>COLORS</td> <td>VEGGIES</td> <td>NUMBERS</td> </tr> <tr> <td>apples</td> <td>red</td> <td>carrots</td> <td>123</td> </tr> <tr> <td>oranges</td> <td>blue</td> <td>celery</td> <td>456</td> </tr> <tr> <td>pears</td> <td>green</td> <td>brocoli</td> <td>789</td> </tr> <tr> <td>mangos</td> <td>yellow</td> <td>lettuce</td> <td>098</td> </tr> </table> </body> </html>

    Read the article

  • CSS: right wrapper dropping off the end of the page

    - by user310606
    I have an issue with a site I am working on where the right wrapper keeps dropping down below the site. Obviously I want it to stay on the right hand side. I've coded up a test case which shows my issue (I think) and I'm wondering if there is a better way to do things. The website url is http://www.musicworkshop.co.nz/ Below is the test case which (I think) is the cause of my issue, however it may not be. The pink box drops down if it does not fit within the page width. Is there a better way to do this? John <html> <head> <title> Test page </title> <link rel="stylesheet" href="test.css" type="text/css" /> </head> <body> <div id="superbox"> <div id="box1"> </div> <div id="box2"> </div> <div id="box3"> </div> <div id="box4"> </div> <div id="box5"> </div> <div id="box6"> </div> </div> </body> </html> #outsidebox{ width: 100%; } #superbox{ width: 1000px; height: 100px; margin: 0 auto; } #box1{ height: 100px; width: 200px; background: red; float: left; } #box2{ height: 100px; width: 200px; background: yellow; float: left; } #box3{ height: 100px; width: 200px; background: blue; float: left; } #box4{ height: 100px; width: 200px; background: green; float: left; } #box5{ height: 100px; width: 200px; background: grey; float: left; } #box6{ height: 100px; width: 200px; background: pink; float: left; }

    Read the article

  • java nested for() loop throws ArrayIndexOutOfBoundsException

    - by Mike
    I'm working through a JPanel exercise in a Java book. I'm tasked with creating a 5x4 grid using GridLayout. When I loop through the container to add panels and buttons, the first add() throws the OOB exception. What am I doing wrong? package mineField; import java.awt.*; import javax.swing.*; @SuppressWarnings("serial") public class MineField extends JFrame { private final int WIDTH = 250; private final int HEIGHT = 120; private final int MAX_ROWS = 5; private final int MAX_COLUMNS = 4; public MineField() { super("Minefield"); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); Container mineFieldGrid = getContentPane(); mineFieldGrid.setLayout(new GridLayout(MAX_ROWS, MAX_COLUMNS)); // loop through arrays, add panels, then add buttons to panels. for (int i = 0; i < MAX_ROWS; i++) { JPanel[] rows = new JPanel[i]; mineFieldGrid.add(rows[i], rows[i].getName()); rows[i].setBackground(Color.blue); for (int j = 0; j < MAX_COLUMNS; j++) { JButton[] buttons = new JButton[i]; rows[i].add(buttons[j], buttons[j].getName()); } } mineFieldGrid.setSize(WIDTH, HEIGHT); mineFieldGrid.setVisible(true); } public int setRandomBomb(Container con) { int bombID; bombID = (int) (Math.random() * con.getComponentCount()); return bombID; } /** * @param args */ public static void main(String[] args) { //int randomBomb; //JButton bombLocation; MineField minePanel = new MineField(); //minePanel[randomBomb] = minePanel.setRandomBomb(minePanel); } } I'm sure I'm over-engineering a simple nested for loop. Since I'm new to Java, please be kind. I'm sure I'll return the favor some day.

    Read the article

  • Adding different data to different jquery tabs

    - by Sarah
    i have 2 functions 1- addMessage(): save data into database and is called only on click . 2-updateMessage():get data with ajax from database, called when document is ready ,called every 3 seconds for new data, and called on success of addMessage(). function updateMessage() { $.ajax({ url:"db.php", type:"post", dataType:"text/xml", success:function(data) { $(data).find("message").each(function() { var msg_id = $(this).find("msg_id").text(); var date_time = $(this).find("date_time").text(); var from_user = $(this).find("from_user").text(); var from_group = $(this).find("from_group").text(); var to_user = $(this).find("to_user").text(); var to_group = $(this).find("to_group").text(); var msg_type = $(this).find("msg_type").text(); var msg = $(this).find("msg").text(); var grp_abr = $(this).find("grp_abr").text(); var html = "<tr class='blue'>"; html += "<td><a href='#' class='bullet' onclick='changeStatus(\""+msg_id+"\")'><\/a><\/td>"; html += "<td><a href='#' class='reply' onclick='reply(\""+from_user+"\");'><\/a><\/td>"; html += "<td>"+date_time+"<\/td>"; html += "<td>"+from_user+"["+from_group+"]"+"<\/td>"; html += "<td>"+to_user+"["+to_group+"]"+"<\/td>"; html += "<td><a href='#' class="+msg_type+"><\/a><\/td>"; html += "<td><a href='#' class='flag_msg' onclick='flagMsg("+msg_id+")'><\/a><\/td>"; html += "<td>"+msg_id+msg+"<\/td>"; html += "<td>"+grp_abr+"<\/td><\/tr>"; }); } }); setTimeout('updateMessage()',3000); } Now the data retrieved i want to add to different tabs with different names and different containers, how would i do that. My question isn't a matter of code, it is more about logic or sequence of steps. Any help please.

    Read the article

  • Flickering Image in Java?

    - by Noah Cagle
    OK so I am coding a game right now to prepair for Ludum Dare SharkJam, and I am using a new method for programming, because the last method I had crashes my PC, so this one should work. Well it does work and all, better too, but the images that I put in it flicker. Here is the whole main class (where the images are drawn) package me.NoahCagle.watermaze; import java.awt.Color; import java.awt.Graphics; import java.awt.Image; import java.awt.image.BufferedImage; import javax.swing.JFrame; import me.NoahCagle.watermaze.entity.EntityShark; import me.NoahCagle.watermaze.entity.Player; import me.NoahCagle.watermaze.input.Keys; import me.NoahCagle.watermaze.map.Map; public class Game extends JFrame { private static final long serialVersionUID = 1L; Map map = new Map(0, 0); Player player = new Player(50, 30); static EntityShark shark = new EntityShark(400, 400); public Image dbImage; public Game() { setSize(800, 600); setDefaultCloseOperation(EXIT_ON_CLOSE); setLocationRelativeTo(null); setVisible(true); setTitle("Water Maze"); setResizable(false); setBackground(Color.blue); addKeyListener(new Keys()); } public static void main(String[] args) { new Game(); Thread s = new Thread(shark); s.start(); } public void paint(Graphics g) { dbImage = new BufferedImage(getWidth(), getHeight(), BufferedImage.TYPE_INT_RGB); g.drawImage(dbImage, map.x, map.y, null); g.drawImage(player.player, player.x, player.y, this); g.drawImage(shark.shark, shark.x, shark.y, this); repaint(); } } What this code does for me is makes the Images work correctly, just flickering, alot. Can anyone help me with my issue? EDIT: I think it has something to do with where I call the repaint method in the paint method, so look there.

    Read the article

  • How to get ImageButton size within Android GridView?

    - by wufoo
    I'm subclassing ImageButton in order to draw lines on it and trying to figure out where the actual button coordinates are within my gridview. I am using onGlobalLayout to setup Top, Bottom, Right and Left, but these seem to be for the actual "square" within the grid, and not the actual button (see image). The purple lines are drawn in myImageButton.onDraw() using coords gathered from myImageButton.onGlobalLayout(). I thought these would be for the button, but they seem to be from something else. Not sure what. I'd like the purple lines to match the outline of the button so the lines I draw appear on the button and not just floating out in the LinearLayout somewhere. The light blue is the background color of the vertical LinearLayout holding the Textview (for the number) and myImageButton. Any way to get the actual button size? XML Layout: <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/lay_cellframe" android:layout_width="fill_parent" android:layout_height="fill_parent" > <LinearLayout android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="fill_vertical|fill_horizontal" android:orientation="vertical" > <TextView android:id="@+id/tv_cell" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_margin="2dp" android:gravity="center" android:text="TextView" android:textSize="10sp" /> <com.example.icaltest2.myImageButton android:id="@+id/imageButton1" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_gravity="center" android:layout_margin="0dp" android:adjustViewBounds="false" android:background="@android:drawable/btn_default" android:scaleType="fitXY" android:src="@android:color/transparent" /> </LinearLayout> </FrameLayout> myImageButton.java public myImageButton (Context context, AttributeSet attrs) { super (context, attrs); mBounds = new Rect(); ViewTreeObserver vto = this.getViewTreeObserver (); vto.addOnGlobalLayoutListener (ogl); Log.d (TAG, "myImageButton"); } ... OnGlobalLayoutListener ogl = new OnGlobalLayoutListener() { @Override public void onGlobalLayout () { Rect b = getDrawable ().getBounds (); mBtnTop = b.centerY () - (b.height () / 2); mBtnBot = b.centerY () + (b.height () / 2); mBtnLeft = b.centerX () - (b.width () / 2); mBtnRight = b.centerX () + (b.width () / 2); } }; ... @Override protected void onDraw (Canvas canvas) { super.onDraw (canvas); Paint p = new Paint (); p.setStyle (Paint.Style.STROKE); p.setStrokeWidth (1); p.setColor (Color.MAGENTA); canvas.drawCircle (mBtnLeft, mBtnTop, 2, p); canvas.drawCircle (mBtnLeft, mBtnBot, 2, p); canvas.drawCircle (mBtnRight, mBtnTop, 2, p); canvas.drawCircle (mBtnRight, mBtnBot, 2, p); canvas.drawRect (mBtnLeft, mBtnTop, mBtnRight, mBtnBot, p); }

    Read the article

< Previous Page | 96 97 98 99 100 101 102 103 104 105 106 107  | Next Page >