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  • How facebook extracts the right thumbnail of a link?

    - by David
    Hi, I'm wondering how facebook extracts the right picture of the article from a link? they ignore any icons, ads images, or other not related images, & they gives you the right image? What technique/method they use? because i've tried to extract all images using a php regex but how to find the right one? Thanks

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  • Printing images in Flex

    - by TERACytE
    In s Flex 3 app, I have canvas with a PNG image for a background. The image is the same width & height as the canvas. I also have some other controls in the canvas: <mx:Canvas id="form" backgroundImage="@Embed(source='images/formBkg.png')" width="640" height="480" > <mx:label .../> <mx:label .../> I print the canvas using the following code: var printJob:FlexPrintJob = new FlexPrintJob(); if (printJob.start()) { printJob.addObject(form, FlexPrintJobScaleType.SHOW_ALL); printJob.send(); } On screen it looks great, but when I print it the quality of the png degrades. It is not terrible, but not as sharp as what is shown on screen. Is there anything I can do to improve the quality of the printed png?

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  • To make the drawn text clear

    - by user1758835
    I have written the code to draw text on the image and to save the image,But the text which I am drawing is looking blur on the image.What modifications need to do to make it clear,Or if there is any other way to draw text on image in android Canvas canvas = new Canvas(photo); Typeface tf = Typeface.create(topaste, Typeface.BOLD); Paint paint = new Paint(); paint.setStyle(Style.FILL); paint.setTypeface(tf); paint.setColor(Color.WHITE); paint.setStrokeWidth(12); canvas.drawBitmap(photo, 0, 0, paint); canvas.drawText(topaste, 15, 120, paint); image.setImageBitmap(photo);

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  • DataContext as Source for Converter Binding Within Resources

    - by loafofbread
    <Style TargetType="{x:Type local:SomeControl}"> <Canvas.DataContext> <ViewModels:VMSomeControl Model="{Binding RelativeSource={RelativeSource TemplatedParent}}" /> </Canvas.DataContext> <Canvas.Resources> <!-- is there a way to use a binding that points to the datacontext within the resources ? --> <Converters:SomeConverter x:Key="someConverter" SomeProperty="{Binding Path=Model.SomeProperty}" /> <!-- is there a way to point Directly to the TemplatedParent ? --> <Converters:SomeConverter x:Key="someConverter" SomeProperty="{TemplateBinding Path=SomeProperty}" /> </Canvas.Resources> <SomeFrameworkElement SomeProperty="{Binding Path=Model.SomeOtherProperty, Converter={StaticResource someConverter}}" /> </Canvas> is it possible to use bindings that use either the dataContext or the TemplatedParent Within a ControlTemplate's Root Visuals resourecs ?

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  • C++ Adding 2 arrays together quickly

    - by Tom Gullen
    Hello! Given the arrays: int canvas[10][10]; int addon[10][10]; Where all the values range from 0 - 100, what is the fastest way in C++ to add those two arrays so each cell in canvas equals itself plus the corresponding cell value in addon. IE, I want to achieve something like: canvas += another; So if canvas[0][0] =3 and addon[0][0] = 2 then canvas[0][0] = 5 Speed is essential here as I am writing a very simple program to brute force a knapsack type problem and there will be tens of millions of combinations.

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  • about the JOGL 2 problem

    - by Chuchinyi
    Please some help me about the JOGL 2 problem(Sorry for previous error format). I complied JOGL2Template.java ok. but execut it with following error. D:\java\java\jogl>javac JOGL2Template.java <== compile ok D:\java\java\jogl>java JOGL2Template <== execute error Exception in thread "main" java.lang.ExceptionInInitializerError at javax.media.opengl.GLProfile.<clinit>(GLProfile.java:1176) at JOGL2Template.<init>(JOGL2Template.java:24) at JOGL2Template.main(JOGL2Template.java:57) Caused by: java.lang.SecurityException: no certificate for gluegen-rt.dll in D:\ java\lib\gluegen-rt-natives-windows-i586.jar at com.jogamp.common.util.JarUtil.validateCertificate(JarUtil.java:350) at com.jogamp.common.util.JarUtil.validateCertificates(JarUtil.java:324) at com.jogamp.common.util.cache.TempJarCache.validateCertificates(TempJa rCache.java:328) at com.jogamp.common.util.cache.TempJarCache.bootstrapNativeLib(TempJarC ache.java:283) at com.jogamp.common.os.Platform$3.run(Platform.java:308) at java.security.AccessController.doPrivileged(Native Method) at com.jogamp.common.os.Platform.loadGlueGenRTImpl(Platform.java:298) at com.jogamp.common.os.Platform.<clinit>(Platform.java:207) ... 3 more there is JOGL2Template.java source code: import java.awt.Dimension; import java.awt.Frame; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLCapabilities; import javax.media.opengl.GLEventListener; import javax.media.opengl.GLProfile; import javax.media.opengl.awt.GLCanvas; import com.jogamp.opengl.util.FPSAnimator; import javax.swing.JFrame; /* * JOGL 2.0 Program Template For AWT applications */ public class JOGL2Template extends JFrame implements GLEventListener { private static final int CANVAS_WIDTH = 640; // Width of the drawable private static final int CANVAS_HEIGHT = 480; // Height of the drawable private static final int FPS = 60; // Animator's target frames per second // Constructor to create profile, caps, drawable, animator, and initialize Frame public JOGL2Template() { // Get the default OpenGL profile that best reflect your running platform. GLProfile glp = GLProfile.getDefault(); // Specifies a set of OpenGL capabilities, based on your profile. GLCapabilities caps = new GLCapabilities(glp); // Allocate a GLDrawable, based on your OpenGL capabilities. GLCanvas canvas = new GLCanvas(caps); canvas.setPreferredSize(new Dimension(CANVAS_WIDTH, CANVAS_HEIGHT)); canvas.addGLEventListener(this); // Create a animator that drives canvas' display() at 60 fps. final FPSAnimator animator = new FPSAnimator(canvas, FPS); addWindowListener(new WindowAdapter() { // For the close button @Override public void windowClosing(WindowEvent e) { // Use a dedicate thread to run the stop() to ensure that the // animator stops before program exits. new Thread() { @Override public void run() { animator.stop(); System.exit(0); } }.start(); } }); add(canvas); pack(); setTitle("OpenGL 2 Test"); setVisible(true); animator.start(); // Start the animator } public static void main(String[] args) { new JOGL2Template(); } @Override public void init(GLAutoDrawable drawable) { // Your OpenGL codes to perform one-time initialization tasks // such as setting up of lights and display lists. } @Override public void display(GLAutoDrawable drawable) { // Your OpenGL graphic rendering codes for each refresh. } @Override public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) { // Your OpenGL codes to set up the view port, projection mode and view volume. } @Override public void dispose(GLAutoDrawable drawable) { // Hardly used. } }

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  • Joystick example problem for android 2D

    - by iQue
    I've searched all over the web for an answer to this, and there are simular topics but nothing works for me, and I have no Idea why. I just want to move my sprite using a joystick, since I'm useless at math when it comes to angles etc I used an example, Ill post the code here: public float initx = 50; //og 425; public float inity = 300; //og 267; public Point _touchingPoint = new Point(50, 300); //og(425, 267); public Point _pointerPosition = new Point(100, 170); private Boolean _dragging = false; private MotionEvent lastEvent; @Override public boolean onTouchEvent(MotionEvent event) { if (event == null && lastEvent == null) { return _dragging; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } // drag drop if (event.getAction() == MotionEvent.ACTION_DOWN) { _dragging = true; } else if (event.getAction() == MotionEvent.ACTION_UP) { _dragging = false; } if (_dragging) { // get the pos _touchingPoint.x = (int) event.getX(); _touchingPoint.y = (int) event.getY(); // bound to a box if (_touchingPoint.x < 25) { _touchingPoint.x = 25; //og 400 } if (_touchingPoint.x > 75) { _touchingPoint.x = 75; //og 450 } if (_touchingPoint.y < 275) { _touchingPoint.y = 275; //og 240 } if (_touchingPoint.y > 325) { _touchingPoint.y = 325; //og 290 } // get the angle double angle = Math.atan2(_touchingPoint.y - inity, _touchingPoint.x - initx) / (Math.PI / 180); // Move the beetle in proportion to how far // the joystick is dragged from its center _pointerPosition.y += Math.sin(angle * (Math.PI / 180)) * (_touchingPoint.x / 70); _pointerPosition.x += Math.cos(angle * (Math.PI / 180)) * (_touchingPoint.x / 70); // stop the sprite from goin thru if (_pointerPosition.x + happy.getWidth() >= getWidth()) { _pointerPosition.x = getWidth() - happy.getWidth(); } if (_pointerPosition.x < 0) { _pointerPosition.x = 0; } if (_pointerPosition.y + happy.getHeight() >= getHeight()) { _pointerPosition.y = getHeight() - happy.getHeight(); } if (_pointerPosition.y < 0) { _pointerPosition.y = 0; } } public void render(Canvas canvas) { canvas.drawColor(Color.BLUE); canvas.drawBitmap(joystick.get_joystickBg(), initx-45, inity-45, null); canvas.drawBitmap(happy, _pointerPosition.x, _pointerPosition.y, null); canvas.drawBitmap(joystick.get_joystick(), _touchingPoint.x - 26, _touchingPoint.y - 26, null); } public void update() { this.onTouchEvent(null); } og= original position. as you can see Im trying to move the joystick, but when I do it stops working correctly, I mean it still works like a joystick but the sprite dosnt move accordingly, if I for example push the joystick down, the sprite moves up, and if I push it up it moves left. can anyone PLEASE help me, I've been stuck here for sooo long and its really frustrating.

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  • JOGL2 test compiles, but doesn't execute - help?

    - by Chuchinyi
    I have a problem with JOGL2. My JOGL2Template.java compiles fine, but executing it results in the following error: D:\java\java\jogl>javac JOGL2Template.java <== compile ok D:\java\java\jogl>java JOGL2Template <== execute error Exception in thread "main" java.lang.ExceptionInInitializerError at javax.media.opengl.GLProfile.<clinit>(GLProfile.java:1176) at JOGL2Template.<init>(JOGL2Template.java:24) at JOGL2Template.main(JOGL2Template.java:57) Caused by: java.lang.SecurityException: no certificate for gluegen-rt.dll in D:\ java\lib\gluegen-rt-natives-windows-i586.jar at com.jogamp.common.util.JarUtil.validateCertificate(JarUtil.java:350) at com.jogamp.common.util.JarUtil.validateCertificates(JarUtil.java:324) at com.jogamp.common.util.cache.TempJarCache.validateCertificates(TempJa rCache.java:328) at com.jogamp.common.util.cache.TempJarCache.bootstrapNativeLib(TempJarC ache.java:283) at com.jogamp.common.os.Platform$3.run(Platform.java:308) at java.security.AccessController.doPrivileged(Native Method) at com.jogamp.common.os.Platform.loadGlueGenRTImpl(Platform.java:298) at com.jogamp.common.os.Platform.<clinit>(Platform.java:207) ... 3 more Here is the JOGL2Template.java source code: import java.awt.Dimension; import java.awt.Frame; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLCapabilities; import javax.media.opengl.GLEventListener; import javax.media.opengl.GLProfile; import javax.media.opengl.awt.GLCanvas; import com.jogamp.opengl.util.FPSAnimator; import javax.swing.JFrame; /* * JOGL 2.0 Program Template For AWT applications */ public class JOGL2Template extends JFrame implements GLEventListener { private static final int CANVAS_WIDTH = 640; // Width of the drawable private static final int CANVAS_HEIGHT = 480; // Height of the drawable private static final int FPS = 60; // Animator's target frames per second // Constructor to create profile, caps, drawable, animator, and initialize Frame public JOGL2Template() { // Get the default OpenGL profile that best reflect your running platform. GLProfile glp = GLProfile.getDefault(); // Specifies a set of OpenGL capabilities, based on your profile. GLCapabilities caps = new GLCapabilities(glp); // Allocate a GLDrawable, based on your OpenGL capabilities. GLCanvas canvas = new GLCanvas(caps); canvas.setPreferredSize(new Dimension(CANVAS_WIDTH, CANVAS_HEIGHT)); canvas.addGLEventListener(this); // Create a animator that drives canvas' display() at 60 fps. final FPSAnimator animator = new FPSAnimator(canvas, FPS); addWindowListener(new WindowAdapter() { // For the close button @Override public void windowClosing(WindowEvent e) { // Use a dedicate thread to run the stop() to ensure that the // animator stops before program exits. new Thread() { @Override public void run() { animator.stop(); System.exit(0); } }.start(); } }); add(canvas); pack(); setTitle("OpenGL 2 Test"); setVisible(true); animator.start(); // Start the animator } public static void main(String[] args) { new JOGL2Template(); } @Override public void init(GLAutoDrawable drawable) { // Your OpenGL codes to perform one-time initialization tasks // such as setting up of lights and display lists. } @Override public void display(GLAutoDrawable drawable) { // Your OpenGL graphic rendering codes for each refresh. } @Override public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) { // Your OpenGL codes to set up the view port, projection mode and view volume. } @Override public void dispose(GLAutoDrawable drawable) { // Hardly used. } } Any ideas what might be the cause of these errors?

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  • HTTP Builder/Groovy - lost 302 (redirect) handling?

    - by Misha Koshelev
    Dear All: I am reading here http://groovy.codehaus.org/modules/http-builder/doc/handlers.html "In cases where a response sends a redirect status code, this is handled internally by Apache HttpClient, which by default will simply follow the redirect by re-sending the request to the new URL. You do not need to do anything special in order to follow 302 responses." This seems to work fine when I simply use the get() or post() methods without a closure. However, when I use a closure, I seem to lose 302 handling. Is there some way I can handle this myself? Thank you p.s. Here is my log output showing it is a 302 response [java] FINER: resp.statusLine: "HTTP/1.1 302 Found" Here is the relevant code: // Copyright (C) 2010 Misha Koshelev. All Rights Reserved. package com.mksoft.fbbday.main import groovyx.net.http.ContentType import java.util.logging.Level import java.util.logging.Logger class HTTPBuilder { def dataDirectory HTTPBuilder(dataDirectory) { this.dataDirectory=dataDirectory } // Main logic def logger=Logger.getLogger(this.class.name) def closure={resp,reader-> logger.finer("resp.statusLine: \"${resp.statusLine}\"") if (logger.isLoggable(Level.FINEST)) { def respHeadersString='Headers:'; resp.headers.each() { header->respHeadersString+="\n\t${header.name}=\"${header.value}\"" } logger.finest(respHeadersString) } def text=reader.text def lastHtml=new File("${dataDirectory}${File.separator}last.html") if (lastHtml.exists()) { lastHtml.delete() } lastHtml<<text new XmlSlurper(new org.cyberneko.html.parsers.SAXParser()).parseText(text) } def processArgs(args) { if (logger.isLoggable(Level.FINER)) { def argsString='Args:'; args.each() { arg->argsString+="\n\t${arg.key}=\"${arg.value}\"" } logger.finer(argsString) } args.contentType=groovyx.net.http.ContentType.TEXT args } // HTTPBuilder methods def httpBuilder=new groovyx.net.http.HTTPBuilder () def get(args) { httpBuilder.get(processArgs(args),closure) } def post(args) { args.contentType=groovyx.net.http.ContentType.TEXT httpBuilder.post(processArgs(args),closure) } } Here is a specific tester: #!/usr/bin/env groovy import groovyx.net.http.HTTPBuilder import groovyx.net.http.Method import static groovyx.net.http.ContentType.URLENC import java.util.logging.ConsoleHandler import java.util.logging.Level import java.util.logging.Logger // MUST ENTER VALID FACEBOOK EMAIL AND PASSWORD BELOW !!! def email='' def pass='' // Remove default loggers def logger=Logger.getLogger('') def handlers=logger.handlers handlers.each() { handler->logger.removeHandler(handler) } // Log ALL to Console logger.setLevel Level.ALL def consoleHandler=new ConsoleHandler() consoleHandler.setLevel Level.ALL logger.addHandler(consoleHandler) // Facebook - need to get main page to capture cookies def http = new HTTPBuilder() http.get(uri:'http://www.facebook.com') // Login def html=http.post(uri:'https://login.facebook.com/login.php?login_attempt=1',body:[email:email,pass:pass]) assert html==null // Why null? html=http.post(uri:'https://login.facebook.com/login.php?login_attempt=1',body:[email:email,pass:pass]) { resp,reader-> assert resp.statusLine.statusCode==302 // Shouldn't we be redirected??? // http://groovy.codehaus.org/modules/http-builder/doc/handlers.html // "In cases where a response sends a redirect status code, this is handled internally by Apache HttpClient, which by default will simply follow the redirect by re-sending the request to the new URL. You do not need to do anything special in order to follow 302 responses. " } Here are relevant logs: FINE: Receiving response: HTTP/1.1 302 Found Jun 4, 2010 4:37:22 PM org.apache.http.impl.conn.DefaultClientConnection receiveResponseHeader FINE: << HTTP/1.1 302 Found Jun 4, 2010 4:37:22 PM org.apache.http.impl.conn.DefaultClientConnection receiveResponseHeader FINE: << Cache-Control: private, no-store, no-cache, must-revalidate, post-check=0, pre-check=0 Jun 4, 2010 4:37:22 PM org.apache.http.impl.conn.DefaultClientConnection receiveResponseHeader FINE: << Expires: Sat, 01 Jan 2000 00:00:00 GMT Jun 4, 2010 4:37:22 PM org.apache.http.impl.conn.DefaultClientConnection receiveResponseHeader FINE: << Location: http://www.facebook.com/home.php? Jun 4, 2010 4:37:22 PM org.apache.http.impl.conn.DefaultClientConnection receiveResponseHeader FINE: << P3P: CP="DSP LAW" Jun 4, 2010 4:37:22 PM org.apache.http.impl.conn.DefaultClientConnection receiveResponseHeader FINE: << Pragma: no-cache Jun 4, 2010 4:37:22 PM org.apache.http.impl.conn.DefaultClientConnection receiveResponseHeader FINE: << Set-Cookie: datr=1275687438-9ff6ae60a89d444d0fd9917abf56e085d370277a6e9ed50c1ba79; expires=Sun, 03-Jun-2012 21:37:24 GMT; path=/; domain=.facebook.com Jun 4, 2010 4:37:22 PM org.apache.http.impl.conn.DefaultClientConnection receiveResponseHeader FINE: << Set-Cookie: lxe=koshelev%40post.harvard.edu; expires=Tue, 28-Sep-2010 15:24:04 GMT; path=/; domain=.facebook.com; httponly Jun 4, 2010 4:37:22 PM org.apache.http.impl.conn.DefaultClientConnection receiveResponseHeader FINE: << Set-Cookie: lxr=deleted; expires=Thu, 04-Jun-2009 21:37:23 GMT; path=/; domain=.facebook.com; httponly Jun 4, 2010 4:37:22 PM org.apache.http.impl.conn.DefaultClientConnection receiveResponseHeader FINE: << Set-Cookie: pk=183883c0a9afab1608e95d59164cc7dd; path=/; domain=.facebook.com; httponly Jun 4, 2010 4:37:22 PM org.apache.http.impl.conn.DefaultClientConnection receiveResponseHeader FINE: << Content-Type: text/html; charset=utf-8 Jun 4, 2010 4:37:22 PM org.apache.http.impl.conn.DefaultClientConnection receiveResponseHeader FINE: << X-Cnection: close Jun 4, 2010 4:37:22 PM org.apache.http.impl.conn.DefaultClientConnection receiveResponseHeader FINE: << Date: Fri, 04 Jun 2010 21:37:24 GMT Jun 4, 2010 4:37:22 PM org.apache.http.impl.conn.DefaultClientConnection receiveResponseHeader FINE: << Content-Length: 0 Jun 4, 2010 4:37:22 PM org.apache.http.client.protocol.ResponseProcessCookies processCookies FINE: Cookie accepted: "[version: 0][name: datr][value: 1275687438-9ff6ae60a89d444d0fd9917abf56e085d370277a6e9ed50c1ba79][domain: .facebook.com][path: /][expiry: Sun Jun 03 16:37:24 CDT 2012]". Jun 4, 2010 4:37:22 PM org.apache.http.client.protocol.ResponseProcessCookies processCookies FINE: Cookie accepted: "[version: 0][name: lxe][value: koshelev%40post.harvard.edu][domain: .facebook.com][path: /][expiry: Tue Sep 28 10:24:04 CDT 2010]". Jun 4, 2010 4:37:22 PM org.apache.http.client.protocol.ResponseProcessCookies processCookies FINE: Cookie accepted: "[version: 0][name: lxr][value: deleted][domain: .facebook.com][path: /][expiry: Thu Jun 04 16:37:23 CDT 2009]". Jun 4, 2010 4:37:22 PM org.apache.http.client.protocol.ResponseProcessCookies processCookies FINE: Cookie accepted: "[version: 0][name: pk][value: 183883c0a9afab1608e95d59164cc7dd][domain: .facebook.com][path: /][expiry: null]". Jun 4, 2010 4:37:22 PM org.apache.http.impl.client.DefaultRequestDirector execute FINE: Connection can be kept alive indefinitely Jun 4, 2010 4:37:22 PM groovyx.net.http.HTTPBuilder doRequest FINE: Response code: 302; found handler: post302$_run_closure2@7023d08b Jun 4, 2010 4:37:22 PM groovyx.net.http.HTTPBuilder doRequest FINEST: response handler result: null Jun 4, 2010 4:37:22 PM org.apache.http.impl.conn.SingleClientConnManager releaseConnection FINE: Releasing connection org.apache.http.impl.conn.SingleClientConnManager$ConnAdapter@605b28c9 You can see there is clearly a location argument. Thank you Misha

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  • Should I use OpenGL for chess with animations?

    - by fhucho
    At the moment I am experimenting with SurfaceView for my chess game with animations. I am getting only about 8 FPS in the emulator. I draw a chess board and 32 chess pieces and rotate everything (to see how smooth it is), I am using antialiasing. On the Droid I'm getting about 20FPS, so it's not very smooth. Is it possible to implement a game with very scarce and simple animations without having to use OpenGL? This is what I do every frame: // scale and rotate matrix.setScale(scale, scale); rotation += 3; matrix.postRotate(rotation, 152, 152); canvas = surfaceHolder.lockCanvas(); canvas.setDrawFilter(new PaintFlagsDrawFilter(0, Paint.FILTER_BITMAP_FLAG)); canvas.setMatrix(matrix); canvas.drawARGB(255, 255, 255, 255); // fill the canvas with white for (int i = 0; i < sprites.size(); i++) { sprites.get(i).draw(canvas); // draws chessboard and chess pieces }

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  • How to draw an overlay on a SurfaceView used by Camera on Android?

    - by Cristian Castiblanco
    I have a simple program that draws the preview of the Camera into a SurfaceView. What I'm trying to do is using the onPreviewFrame method, which is invoked each time a new frame is drawn into the SurfaceView, in order to execute the invalidate method which is supposed to invoke the onDraw method. In fact, the onDraw method is being invoked, but nothing there is being printed (I guess the camera preview is overwriting the text I'm trying to draw). This is a simplify version of the SurfaceView subclass I have: public class Superficie extends SurfaceView implements SurfaceHolder.Callback { SurfaceHolder mHolder; public Camera camera; Superficie(Context context) { super(context); mHolder = getHolder(); mHolder.addCallback(this); mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } public void surfaceCreated(final SurfaceHolder holder) { camera = Camera.open(); try { camera.setPreviewDisplay(holder); camera.setPreviewCallback(new PreviewCallback() { public void onPreviewFrame(byte[] data, Camera arg1) { invalidar(); } }); } catch (IOException e) {} } public void invalidar(){ invalidate(); } public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) { Camera.Parameters parameters = camera.getParameters(); parameters.setPreviewSize(w, h); camera.setParameters(parameters); camera.startPreview(); } @Override public void draw(Canvas canvas) { super.draw(canvas); // nothing gets drawn :( Paint p = new Paint(Color.RED); canvas.drawText("PREVIEW", canvas.getWidth() / 2, canvas.getHeight() / 2, p); } }

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  • How does Facebook chat avoid continuous polling of the server?

    - by Chad Johnson
    I am trying to understand how Facebook's chat feature receives messages without continuously poling the server. Firebug shows me a single GET XmlHttpRequest continuously sitting there, waiting for a response from the server. After 5 minutes, this never timed out. How are they preventing timeout? An AJAX request can just sit there like that indefinitely, waiting for a response? Can I do this with JSONRequest? I see this at json.org: JSONRequest is designed to support duplex connections. This permits applications in which the server can asynchronously initiate transmissions. This is done by using two simultaneous requests: one to send and the other to receive. By using the timeout parameter, a POST request can be left pending until the server determines that it has timely data to send. Or is there another way to let an AJAX call just sit there, waiting, besides using JSONRequest?

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  • Adding a font for use in ReportLab

    - by Jimmy McCarthy
    I'm trying to add a font to the python ReportLab so that I can use it for a function. The function is using canvas.Canvas to draw a bunch of text in a PDF, nothing complicated, but I need to add a fixed width font for layout issues. When I tried to register a font using what little info I could find, that seemed to work. But when I tried to call .addFont('fontname') from my Canvas object I keep getting "PDFDocument instance has no attribute 'addFont'" Is the function just not implemented? How do I get access to fonts other than the 10 or so default ones that are listed in .getAvailableFonts? Thanks. Some example code of what I'm trying to make happen: from reportlab.pdfgen import canvas c = canvas.Canvas('label.pdf') c.addFont('TestFont') #This throws the error listed above, regardless of what argument I use (whether it refers to a font or not). c.drawString(1,1,'test data here') c.showPage() c.save() To register the font, I tried from reportlab.lib.fonts import addMapping from reportlab.pdfbase import pdfmetrics pdfmetrics.registerFont(TTFont('TestFont', 'ghettomarquee.ttf')) addMapping('TestFont', 0, 0, 'TestFont') where 'ghettomarquee.ttf' was just a random font I had lying around.

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  • How to use RelativeLayout to make a custom component on Android

    - by Styggentorsken
    I'm trying to make a custom component based on buttons without having to deal with all the layout myself. The problem is that i can't find a way to make use of RelativeLayout to draw the thing. This is my latest attempt. A bitmap is returned by layoutManager.getDrawingCache(), but it does not show any buttons. canvas.drawColor(...) however works. public class MyView extends View { Button myButton; RelativeLayout layoutManager; public MyView(Context context) { super(context); initMyView(); } public MyView(Context context, AttributeSet attrs) { super(context); initMyView(); // ... } public void initMyView() { layoutManager = new RelativeLayout(getContext()); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { setMeasuredDimension( MeasureSpec.getSize(measureSpec), MeasureSpec.getSize(measureSpec) ); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); myButton = new Button(layoutManager.getContext()); myButton.setVisibility(VISIBLE); myButton.setDrawingCacheEnabled(true); layoutManager.addView(myButton); layoutManager.setDrawingCacheEnabled(true); layoutManager.layout(0, 0, 150, 150); layoutManager.setVisibility(VISIBLE); layoutManager.buildDrawingCache(); layoutManager.draw(canvas); canvas.drawBitmap(layoutManager.getDrawingCache(), 0.0f, 0.0f, null); } }

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  • iphone poll application to sync with myspace or facebook poll.

    - by Zach
    Hi, We are developing an iphone application, which requires us to add polling(survey) functionality in the app. We also have same poll in either MySpace or Facebook. We have to sync the polling data to our iphone application. How can we achieve this? We have found some third party polling service provider like Zoomerang, Poll Daddy polls, etc., but they don't have supporting API for iphone application or at least one we are not aware of. If anyone can shed light on this on how to proceed with this, it will be really very helpful. Thanks in advance. Zach.

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  • Why Shouldn't I Programmatically Submit Username/Password to Facebook/Twitter/Amazon/etc?

    - by viatropos
    I wish there was a central, fully customizable, open source, universal login system that allowed you to login and manage all of your online accounts (maybe there is?)... I just found RPXNow today after starting to build a Sinatra app to login to Google, Facebook, Twitter, Amazon, OpenID, and EventBrite, and it looks like it might save some time. But I keep wondering, not being an authentication guru, why couldn't I just have a sleek login page saying "Enter username and password, and check your login service", and then in the background either scrape the login page from say EventBrite and programmatically submit the form with Mechanize, or use an API if there was one? It would be so much cleaner and such a better user experience if they didn't have to go through popups and redirects and they could use any previously existing accounts. My question is: What are the reasons why I shouldn't do something like that? I don't know much about the serious details of cookies/sessions/security, so if you could be descriptive or point me to some helpful links that would be awesome. Thanks!

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  • Twitter and Facebook on iPhone - save sessions across app launches?

    - by lostInTransit
    Hi I am using OAuth for twitter and fb-connect for facebook authentication in my iPhone app. Is it possible to save the user sessions across app launches? i.e. if the user logs in once, the next time they launch the app, we log them in automatically from some state saved the last time the app closed? For Twitter would it work if I just save the auth_token and use it every time the user wants to use twitter from my app? Or do I need to do anything else? I could not get it to work like that so wondering if I was doing something wrong. Thanks.

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  • What data should I use to create an autofill "destination" field like Facebook or the Trip Advisor s

    - by sbar
    In order to create a “destination” auto filter input field on our website, I need a data source that provides a hierarchical data set of Region, Country, County/State, City and Town (plus an area like the Peak District National Park if at all possible) I know sites like Trip Advisor and Facebook seem to have very robust datasets for this. When you type, it brings up a match list with the hierarchy displayed (e.g. if you type Boston you get 6 results as there are multiply places called Boston – the hierarchy allows you to pick the correct option) There are many data sources out there but they either lack hierarchy or do not seem to be easily updatable or complete. I had expected this to be an easy task given the amount of site that have a destination or location autofill field. However, i cannot find a datasource or method that works. any help would be much appreciated. Tks,

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  • Custom button with property as StaticResource

    - by alin
    I am trying to achieve the following thing: use an svg image into a custom button. In order to do this I created a Custom button: public class MainButton : Button { static MainButton() { DefaultStyleKeyProperty.OverrideMetadata(typeof(MainButton), new FrameworkPropertyMetadata(typeof(MainButton))); } public string Text { get { return (string)GetValue(TextProperty); } set { SetValue(TextProperty, value); } } public static readonly DependencyProperty TextProperty = DependencyProperty.Register("Text", typeof(string), typeof(MainButton), new UIPropertyMetadata("")); public object Image { get { return (object)GetValue(ImageProperty); } set { SetValue(ImageProperty, value); } } public static readonly DependencyProperty ImageProperty = DependencyProperty.Register("Image", typeof(object), typeof(MainButton), new UIPropertyMetadata("")); } I took a svg file, opened it in inkscape and saved it as xaml file. I opened Themes.xaml and added the created xaml image as a ControlTemplate And the button style is: Style TargetType="{x:Type local:MainButton}" <StackPanel Canvas.Top="12" Canvas.Left="0" Canvas.ZIndex="2" Width="80"> <ContentControl x:Name="Img" Template="{StaticResource Home}" /> </StackPanel> <StackPanel x:Name="spText" Canvas.Top="45" Canvas.Left="1" Canvas.ZIndex="1" Width="80"> <TextBlock x:Name="Txt" Text="{Binding Path=(local:MainButton.Text), RelativeSource ={RelativeSource FindAncestor, AncestorType ={x:Type Button}}}" VerticalAlignment="Center" HorizontalAlignment="Center" Foreground="White" FontSize="14"/> </StackPanel> ... As you can see I have hardcoded the StaticResource name I want to be able to have a binding with property Image on this Template, something like So that I can set the Image property of the button with the name of the StaticResource I want. For example, having beside "Home" image, another one "Back" I would have two buttons in MainWindow declared like this: Any advice is kindly taken. Thank you for your time.

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  • How to implement partial refresh like facebook like/comments?

    - by shillong
    We have java web application. Summary page will display list of rows. For each row, user can vote and add comments. Vote or add comments will commit immediately and refresh total vote number and comments count. We want to refresh current row instead of whole table just like Facebook does. If need, we can show the list of data with form format (iterator List of data) instead of table format. How to implement this feature base on JSF?

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  • Am I fundamentally misunderstanding how Silverlight runs? (debugging issues)

    - by SP
    I've got a vs2010 solution containing an ASP.Net 4 website, and a Silverlight 4 project. The website is linked to the Silverlight project ('Map') and the ClientBin folder contains a Map.xap file. The Map project is very simple. It contains the default App.xaml and App.xaml.cs files. The MainPage.xaml file looks like this <UserControl x:Class="Map.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="380" d:DesignWidth="800"> <Canvas x:Name="MainCanvas" Width="800" Height="380"> <Canvas.Background> <ImageBrush ImageSource="map.png" Stretch="None"/> </Canvas.Background> </Canvas> The code behind for that looks like this: public partial class MainPage : UserControl { public MainPage() { InitializeComponent(); throw new Exception(); } } Inside one of the website pages I have the default object pointing to my Silverlight xap When I run the website, I see my background image on the Canvas in the Silverlight window, so I know it's working in that sense. However, I cannot break on any breakpoints set in the MainPage.xaml.cs file (in IE). I have checked the correct settings for Silverlight debugging. And see that Exception I'm throwing in the MainPage constructor? I'm not seeing that either. In fact, nothing I put in there seems to be run at all, but I know the xaml is rendering because I can see my canvas background. What am I not getting here?

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  • Binding ComboBox Item with a text property of different DataContext

    - by Jhelumi786
    Hi Everyone, I have a comboBox as below. What I want is to bind the selectedItem value to a Text property of a datacontext so that another DataTemplate can show the Image. Please note that the Combobox and Target Image elements are on two different DataTemplates so that's why I need to update the Text Property (ImageName) ofDataContext at backend. <ComboBox x:Name="cboOverlay" Grid.Row="0" Grid.Column="1" SelectedIndex="0" > <ComboBoxItem Name="BC_OL" IsSelected="True"> <StackPanel Orientation="Horizontal"> <Image Source="Images\BC_OL.jpg" Width="100" Height="25" Canvas.Top="0" Canvas.Left="0" /> <TextBlock Width="100" VerticalAlignment="Center" TextAlignment="Center"><Bold>Image1</Bold></TextBlock> </StackPanel> </ComboBoxItem> <ComboBoxItem Name="Indian_OL"> <StackPanel Orientation="Horizontal"> <Image Source="Images\Indian_OL.jpg" Width="100" Height="25" Canvas.Top="0" Canvas.Left="0" /> <TextBlock Width="100" VerticalAlignment="Center" TextAlignment="Center"><Bold>Image2</Bold></TextBlock> </StackPanel> </ComboBoxItem> </ComboBox> <Image Source="{Binding Path=Image}" Width="81" Height="25" Canvas.Top="0" Canvas.Left="0" />

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  • How to do comments in Activity Stream? (like Facebook)

    - by fesja
    Hi, I'm starting to develop an activity stream. I've read both How to implement the activity stream in a social network and What’s the best manner of implementing a social activity stream?. What I haven't found is the best way to add comments to the activities. As in facebook, each comment can be commented by another person. If each activity comment is saved as another activity, then I would not be able to get the activity of that comment without doing a query. So the solution I'm thinking is to save the comments inside the serialize data field of each activity. If the user wants to delete his comment, I would have to update that activity. Is this the correct solution? Is there a better approach? Thanks!

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  • How to let specific subdomain through Squid Proxy?

    - by armani
    I need to allow Facebook.com/MyOrganization, but nothing else from Facebook.com. I tried: acl local_c src 192.168.0.0/16 acl fb_ok urlpath_regex ^/MyOrganization acl fb dstdomain .facebook.com http_access allow local_c fb_ok http_access deny local_c fb But that simply brings down all of Facebook, including the page I want. Anybody have experience in this? Lots of Googling got me nowhere, and Regular Expressions confuse me...

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  • Silverlight animation not smooth

    - by Andrej
    Hi, When trying to animate objects time/frame based in Silverlight (in contrast to using something like DoubleAnimation or Storyboard, which is not suitable e.g. for fast paced games), for example moving a spaceship in a particular direction every frame, the movement is jumpy and not really smooth. The screen even seems to tear. There seems to be no difference between CompositionTarget and DistpatcherTimer. I use the following approach (in pseudocode): Register Handler to Tick-Event of a DispatcherTimer In each Tick: Compute the elapsed time from the last frame in milliseconds Object.X += movementSpeed * ellapsedMilliseconds This should result in a smooth movement, right? But it doesn't. Here is an example (Controls: WASD and Mouse): Silverlight Game. Although the effect I described is not too prevalent in this sample, I can assure you that even moving a single rectangle over a canvas produces a jumpy animation. Does someone have an idea how to minimize this. Are there other approaches to to frame based animation exept using Storyboards/DoubleAnimations which could solve this? Edit: Here a quick and dirty approach, animating a rectangle with minimum code (Controls: A and D) Animation Sample Xaml: <Grid x:Name="LayoutRoot" Background="Black"> <Canvas Width="1000" Height="400" Background="Blue"> <Rectangle x:Name="rect" Width="48" Height="48" Fill="White" Canvas.Top="200" Canvas.Left="0"/> </Canvas> </Grid> C#: private bool isLeft = false; private bool isRight = false; private DispatcherTimer timer = new DispatcherTimer(); private double lastUpdate; public Page() { InitializeComponent(); timer.Interval = TimeSpan.FromMilliseconds(1); timer.Tick += OnTick; lastUpdate = Environment.TickCount; timer.Start(); } private void OnTick(object sender, EventArgs e) { double diff = Environment.TickCount - lastUpdate; double x = Canvas.GetLeft(rect); if (isRight) x += 1 * diff; else if (isLeft) x -= 1 * diff; Canvas.SetLeft(rect, x); lastUpdate = Environment.TickCount; } private void UserControl_KeyDown(object sender, KeyEventArgs e) { if (e.Key == Key.D) isRight = true; if (e.Key == Key.A) isLeft = true; } private void UserControl_KeyUp(object sender, KeyEventArgs e) { if (e.Key == Key.D) isRight = false; if (e.Key == Key.A) isLeft = false; } Thanks! Andrej

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