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  • Google Python Class Day 1 Part 3

    Google Python Class Day 1 Part 3 Google Python Class Day 1 Part 3: Dicts and Files. By Nick Parlante. Support materials and exercises: code.google.com From: GoogleDevelopers Views: 7 0 ratings Time: 28:59 More in Science & Technology

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  • Google I/O 2012 - Best Practices for Maps API Developers

    Google I/O 2012 - Best Practices for Maps API Developers Susannah Raub, Jez Fletcher The Google Maps API makes it easy to add simple maps to your applications, but we want to take you to the next level. In this session we reveal our recommended best practices for Maps API developers, including developer tools, testing, and API features that will save you time, avoid a headache or two, and delight your users. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 400 8 ratings Time: 48:52 More in Science & Technology

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  • Google I/O 2010 - Real-time apps w/ App Engine and Feed API

    Google I/O 2010 - Real-time apps w/ App Engine and Feed API Google I/O 2010 - Building real-time web apps with App Engine and the Feed API Google APIs, App Engine 201 Brett Bavar, Moishe Lettvin We're introducing two new APIs which you can use to power real-time web apps: the App Engine Channel API and the Feed API v2 with push updates. Learn how the new Channel API allows you to push data from your App Engine app to an end user's browser. Also, learn how the new version of the Feed API allows you to subscribe to PubSubHubbub feeds and receive updates pushed to the browser. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 10 1 ratings Time: 38:50 More in Science & Technology

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  • Google Python Class Day 2 Part 2

    Google Python Class Day 2 Part 2 Google Python Class Day 2 Part 2: Utilities: OS and Commands. By Nick Parlante. Support materials and exercises: code.google.com From: GoogleDevelopers Views: 11 1 ratings Time: 20:20 More in Science & Technology

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  • Google I/O 2012 - Automating the Use of Affiliate Links to Monetize Your Web Site

    Google I/O 2012 - Automating the Use of Affiliate Links to Monetize Your Web Site Ali Pasha, Shaun Cox Some of the most profitable web sites on the web use affiliate links to both drive traffic and monetize their existing traffic. This talk will walk you through how to automate most of your existing processes using the Google Affiliate Network, similar to how other larger websites do this today. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 37 1 ratings Time: 47:12 More in Science & Technology

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  • New cloud development workflow using Github, Cloud9ide and CloudFoundry.

    - by weng
    So time is changing towards cloud development/computing. I'm trying to get the new "cloud" workflow based on the services I'm going to use: Github, Cloud9ide and CloudFoundry. Here is what is on my mind: Github acts like a central (main repo) just like yesterday's local filesystem. Every service will base it service upon this main repo. Workflow: Github: I create a new Github repo served as main repo for the project. Cloud9ide. I open my Github repo and write my tests and implementation (BDD/TDD). When I'm ready I save (commit) it to main repo on Github. X: A running instance of Jenkins detects someone has committed and fetches the latest commit, builds, deploys, tests (yeti and/or selenium) and reports if the tests were passed or not. If not, I make another commit til all tests are passing. X: I run the CloudFoundry commands to push the main Github repo to CloudFoundry's server and it will deploy my app automatically. What I'm still confused about is where this X environment will be. On a local server where I have to install Jenkins? Or could I install it on Cloud9ide (when java is supported) or will it be on another cloud service? Also, that X environment has to be able to fetch (clone) the Github repo and run the build scripts. And since the concept of Cloud9ide is very new and there haven't been any other predecessors I really wonder how the workflow will look like. We all know Github's workflow. We now know CloudFoundry's workflow (deploy/scale with a restful API/command line tool). But how Cloud9Ide will operate is still somewhat unclear to me. Someone on Cloud9ide mentioned that there will be buttons like deploy so I can deploy with one click. But that I guess will depend on what services that deploy process will hook up into etc. Could someone enlighten this cloud workflow topic and fill in the gaps. Thanks.

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  • Google Python Class Day 1 Part 1

    Google Python Class Day 1 Part 1 Google Python Class Day 1 Part 1: Introduction and Strings. By Nick Parlante. Support materials and exercises: code.google.com From: GoogleDevelopers Views: 137 1 ratings Time: 51:37 More in Science & Technology

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  • Generating a Google Drive Hosted Website with tools you have lying around in your kitchen

    Generating a Google Drive Hosted Website with tools you have lying around in your kitchen Now that you can host web content in Google Drive, Ali will take a look at writing some code to generate a website from files stored in Google Drive. This should be a fun session, and as will all live coding, totally able to fail in about a million ways. From: GoogleDevelopers Views: 0 0 ratings Time: 03:30:00 More in Science & Technology

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  • Google Wave Conversation Model

    Google Wave Conversation Model Pamela Fox explains the Google Wave Conversation - waves, wavelets, conversations, and blips. The Prezi shown is here: prezi.com The Google Wave conversation model spec is here: www.waveprotocol.org From: GoogleDevelopers Views: 2 0 ratings Time: 08:09 More in Science & Technology

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  • Need game development sandbox like Etoys to do 2D games prototyping

    - by Dimitry Tato
    I am new to game development, and currently working on development a mobile 2D game (for android). As the part of the development process, I need to build a prototype and playtest it, to see if the game mechanics and user interaction is ok For example: if I have a starship shooting at ememies, I need to see what's the best size for my starship. what trajectories should the enemy ships fly and what velocity. Should the enemy ships be coming only from left to right, or also from top Should the enemy ships form a 'flock' or just fly by themselves what's the best 'powerup' pickup mechanics: to shoot it, or to pick it with the ship etc Implementing these details directly in Java (Android) is time consuming and as many of the 'hypotheses' will be rejected, I also don't want to invest a lot of time to code thigs, majority of which gonna be rejected. I found 'tool' Etoys http://www.youtube.com/watch?v=34cWCnLC5nM&feature=related and official website http://www.squeakland.org/ which helps to build 'prototype' quickly, but Etoys is meant for children learning programming and is too basic. SO MY QUESTION IS: Is there any prototyping tool, as simple as Etoys and with better prototype quality?

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  • Google I/O 2010 - WebM Open Video Playback in HTML5

    Google I/O 2010 - WebM Open Video Playback in HTML5 Google I/O 2010 - WebM Open Video Playback in HTML5 Chrome 101 Kevin Carle, Jim Bankoski, David Mendels (Brightcove), Bob Mason (Brightcove) The new open VP8 codec and WebM file format present exciting opportunities for innovation in HTML5 video. In this session, you'll see WebM playback in action while YouTube and Brightcove engineers show you how to support the format in your own HTML5 site. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 4 0 ratings Time: 40:02 More in Science & Technology

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  • Google Python Class Day 1 Part 2

    Google Python Class Day 1 Part 2 Google Python Class Day 1 Part 2: Lists, Sorting, and Tuples. By Nick Parlante. Support materials and exercises: code.google.com From: GoogleDevelopers Views: 13 0 ratings Time: 35:12 More in Science & Technology

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  • Google I/O 2010 - Advanced Android audio techniques

    Google I/O 2010 - Advanced Android audio techniques Google I/O 2010 - Advanced Android audio techniques Android 301 Dave Sparks In this session, we will explore advanced techniques that you can employ in your apps when working with media. This includes using Android's low-level audio APIs, selecting the appropriate format for your media files, and what's now possible using new media framework APIs introduced in Android 2.2. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 3 0 ratings Time: 57:16 More in Science & Technology

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  • Google I/O 2010 - Porting v2 JavaScript Maps API apps to v3

    Google I/O 2010 - Porting v2 JavaScript Maps API apps to v3 Google I/O 2010 - Stepping up: Porting v2 JavaScript Maps API applications to v3 Geo 201 Daniels Lee The JavaScript Maps API v3 is the future of the Google Maps API. To take advantage of the many great features coming to the API you will need to migrate existing v2 applications to v3. This session will guide you through the process, illustrating how easy it is to start reaping the benefits in features and performance. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 10 0 ratings Time: 01:04:07 More in Science & Technology

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  • Google I/O 2010 - Connecting users w/ places

    Google I/O 2010 - Connecting users w/ places Google I/O 2010 - Where you at? Connecting your users with the places around them Geo 201 Marcelo Camelo, Chris Lambert, Dave Wang (Booyah) With the proliferation of GPS-enabled mobile devices, the locations of your users are now readily accessible to applications. This session will illustrate how to manage this location data and exploit the rich local information that Google offers to place your users in the context of their surroundings. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 65 0 ratings Time: 01:01:55 More in Science & Technology

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  • Google I/O 2010 - The SketchUp 3D API

    Google I/O 2010 - The SketchUp 3D API Google I/O 2010 - The SketchUp 3D API: Working with 3D geospatial data Geo 201 Matt Lowrie The world is a three dimensional space. Your geospatial applications should be showing it that way. This session will show how to create 3D data in Building Maker and then use the SketchUp API to customize that data to fit your needs. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 17 0 ratings Time: 58:28 More in Science & Technology

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  • Google I/O 2010 - BigQuery and Prediction APIs

    Google I/O 2010 - BigQuery and Prediction APIs Google I/O 2010 - BigQuery and Prediction APIs App Engine 101 Amit Agarwal, Max Lin, Gideon Mann, Siddartha Naidu Google relies heavily on data analysis and has developed many tools to understand large datasets. Two of these tools are now available on a limited sign-up basis to developers: (1) BigQuery: interactive analysis of very large data sets and (2) Prediction API: make informed predictions from your data. We will demonstrate their use and give instructions on how to get access. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 6 0 ratings Time: 57:48 More in Science & Technology

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  • Google I/O Sandbox Case Study: Angry Birds

    Google I/O Sandbox Case Study: Angry Birds We interviewed Rovio, the makers of Angry Birds, at the Google I/O Sandbox on May 11, 2011 and they explained to us the benefits of building on Chrome. Angry Birds, one of the most popular games for mobile devices, is now available on Chrome! For more information about developing on Chrome, visit: code.google.com For more information on Rovio, visit: www.rovio.com From: GoogleDevelopers Views: 19 0 ratings Time: 01:14 More in Science & Technology

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  • Web Development Environment: How to distribute edited hosts files over bunch of mac machines?

    - by Alex Reds
    I am doing some research to prepare some web development environment for our small(10ppl and growing) new office. User Case: For each new web project usually we create new alias on an Apache server someproject.companywebsite From my understanding in order to see this website locally for all the rest of our team(including mangers and directors) they will need to edit hosts file (e.g. "192.168.1.10 someproject.companywebsite"), and like that each time for a new project(can be 2-5 each week) Solution: And I looking for a solution how to edit this hosts file only once and distribute it over all mac machines in our network at once or much more flawlessly than poking around with each machine every time over and over again. Is that possible? Or that a very wrong way of doing that? Perhaps we better set up own local dns server and point to it our router? Though own dns server a bit concerns me because of might be some network interruption and others lags, if you know what I mean. Or perhaps there are another workflows for that? What's the best way for such things? So I'll be so grateful to hear some advices from experienced admins. I couldn't find that info on internet, so if you know where to read about it, point me in a right direction. Thank you in advance Alex

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  • Google I/O 2010 - Building push applications for Android

    Google I/O 2010 - Building push applications for Android Google I/O 2010 - Building push applications for Android Android 201 Debajit Ghosh Are you building cloud based apps for Android but are wondering how you can avoid polling and enable push functionality? This session will introduce the new Android Cloud to Device Messaging framework, showing you how you can integrate compelling mobile alert, send-to-phone, and two-way push sync functionality into your Android apps. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 3 0 ratings Time: 56:28 More in Science & Technology

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  • Google I/O 2012 - Advancing Accessibility for the Web

    Google I/O 2012 - Advancing Accessibility for the Web Rachel Shearer, Dominic Mazzoni, Charles Chen This session will help you learn through code samples and real world examples how to design and test your web apps for complete accessibility coverage. We will review APIs such as the Text-to-speech (TTS) API, tools like ChromeVox and ChromeShades and how Google products implement solutions today for users with disabilities. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 61 3 ratings Time: 55:25 More in Science & Technology

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  • Google Python Class Day 2 Part 3

    Google Python Class Day 2 Part 3 Google Python Class Day 2 Part 3: Utilities: urls and HTTP, Exceptions. By Nick Parlante. Support materials and exercises: code.google.com From: GoogleDevelopers Views: 29 1 ratings Time: 25:51 More in Science & Technology

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  • How does one rein in the complexities of web development ?

    - by Rahul
    I have been a server-side programmer for most of my career and have only recently started spending more time on web development. I am amazed at the number of things I need to master in order to write a decent web application. Just to list down a few tools/technologies I need to learn, Server side programming language (Java/JSP, ASP, PHP, Ruby or something else) A decent web framework (for any medium to big size application). HTML & CSS Javascript Javascript library (JQuery/ExtJS etc. primarily for AJAX). Good to know even if not necessary. At least a basic knowledge of web design - layouts, colors, fonts etc. A good understanding of web security. A good understanding of Performance/scalability issues. Testing, browser compatibility issues etc. The list goes on. So, my question to seasoned web developers is - How do you guys manage to learn and keep yourself updated on so many things? While developing a web application, how do you handle the complexities involved in these areas and yet manage to write an application that is well designed, user friendly, secure, performant and scalable. As a web developer, does one have to be a jack of all trades or should one specialize in one or two areas and leave the rest to other members of the team ?

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