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  • NetBeans Podcast #58

    - by TinuA
    Download mp3: 52 minutes – 44.1 MB Subscribe to the NetBeans Podcast on iTunes NetBeans Community News with Geertjan and Tinu NetBeans IDE 7.1 Release Candidate 1 Download the release candidate build Is NetBeans IDE 7.1 release ready? Give your feedback in the NetBeans Community Acceptance Survey. (Survey deadline is Wednesday, December 7th.) NetBeans Governance Board: Term 19 Sven Reimers is voted in for a second term; Zoran Sevarac is the newbie on the board; and John Jullion Ceccarelli continues as the Oracle representative.  NetBeans Calendar Community Interview: Sven Reimers Software architect and NetBeans Dream Team member Sven Reimers joins Geertjan for a recap of highlights and hot topics from Devoxx 2011. Also covered: His re-election to the NetBeans Governance Board. NetCAT 7.1 Report with Jirka Kovalsky The NetCAT program (NetBeans Community Acceptance Testing) is a customary part of the NetBeans release cycle, giving users the opportunity to help test and get the NetBeans IDE release ready. Program manager Jirka Kovalsky reports back on how the team for 7.1 fared. API Design with Jarda Tulach Jarda has a new API Design book coming out! Visit his API Design site for details. Community Interview: Zoran SevaracZoran Sevarac has an impressive profile: Founder of the open-source project Neuroph, a Java frameworks for neural network development; software engineering teaching assistant; founder of the first NetBeans User Group in Serbia; artificial intelligence researcher; NetBeans Platform Certified trainer; new member of the NetBeans Governance Board. Zoran takes a break from his busy(!) schedule to chat about his experience using NetBeans technology, his efforts to educate the local developer community about Java and NetBeans, as well as his newest role in the NetBeans Community. Neuroph: Smart Java Apps with Neural Networks (Dzone article) More DZone articles about Neuroph and NUG Serbia Have ideas for NetBeans Podcast topics? Send them to nbpodcast at netbeans dot org.

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  • Problems after bumblebee installation

    - by Samuel
    I tried to install bumblebee on Ubuntu 12.04 LTS by following steps on ubuntuwiki site. But when i used this code: sudo add-apt-repository ppa:bumblebee/stable && sudo apt-get update this output came out: Executing: gpg --ignore-time-conflict --no-options --no-default-keyring --secret-keyring /tmp/tmp.q0zzLiXVT3 --trustdb-name /etc/apt/trustdb.gpg --keyring /etc/apt/trusted.gpg --primary-keyring /etc/apt/trusted.gpg --keyserver hkp://keyserver.ubuntu.com:80/ --recv 46C0364A882F14F899448FFCB22A95F88110A93A gpg: requesting key 8110A93A from hkp server keyserver.ubuntu.com gpg: key 8110A93A: "Launchpad PPA for Bumlebee Project" not changed gpg: Total number processed: 1 gpg: unchanged: 1 E: Type 'ain' is not known on line 3 in source list /etc/apt/sources.list.d/bumblebee-stable-precise.list E: The list of sources could not be read. There´s also the same problem message when I try to run the update center. ´E:Type´ain´ is not known on line 3 in source list /etc/apt/sources.list.d/bumblebee-stable-precise.list, E:The list of sources could not be read., E:The package lists or status file could not be parsed or opened.´ I don´t know what to do since I´m a newbie at Linux. Thanks in advance, Samuel.

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  • Delete eth0 avahi from the ifconfig list

    - by sai
    Hello this is the response I get from ifconfig. Now I have two eth0 things being showed up. I need to delete the second one which says eth0:avahi. I posted my ifconfig's response on a site as I has problem using wired internet, and they suggested to remove the eth0 avahi, to get internet. But I am a newbie to linux networking and have no idea how to delete this. response for ifconfig eth0 Link encap:Ethernet HWaddr 18:a9:05:22:cd:f9 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) Interrupt:28 Base address:0x4000 eth0:avahi Link encap:Ethernet HWaddr 18:a9:05:22:cd:f9 inet addr:169.254.10.43 Bcast:169.254.255.255 Mask:255.255.0.0 UP BROADCAST MULTICAST MTU:1500 Metric:1 Interrupt:28 Base address:0x4000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:796 errors:0 dropped:0 overruns:0 frame:0 TX packets:796 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:64016 (64.0 KB) TX bytes:64016 (64.0 KB) wlan0 Link encap:Ethernet HWaddr 00:26:82:3c:ac:27 inet6 addr: fe80::226:82ff:fe3c:ac27/64 Scope:Link UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:52142 errors:0 dropped:0 overruns:0 frame:0 TX packets:30404 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:60816983 (60.8 MB) TX bytes:4160159 (4.1 MB)

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  • Not Happy With the Monochrome Visual Studio 11 Beta UI

    - by Ken Cox [MVP]
    I can’t wait for a third-party to come out with tools to return some colour to the flat, monochrome look of Visual Studio 11 (beta). What bugs me most are the icons. I feel like a newbie when I have to squint and analyze the shape of icons on the debugging toolbar just to get the one I want. (Fortunately, the meddlers didn’t mess with the keyboard commands so I’m not totally lost.) Not sure what usability studies told MS that bland is better. Maybe it is for most people, but not for me.  Gray, shades of gray and black. Ugh. And don’t get me started on the stupidity of using all-caps for window titles. Who approved that? I see that there’s a UserVoice poll on the topic (http://visualstudio.uservoice.com/forums/121579-visual-studio/suggestions/2623017-add-some-color-to-visual-studio-11-beta) but I doubt that anything will change Microsoft’s opinion in time for the release. Once a product gets to a stable beta, most non-crashing stuff gets pushed to the next version. I hope I’m proved wrong. Fortunately, Visual Studio is quite customizable. Unless ‘Bland’ is hard-coded, some registry tweaks and a collection of replacement icons should allow dissenters like me back to productivity. BTW, other than hating the UI, VS 11 beta is working quite well for me on a .NET 4 project.Note: Although my username for the ASP.NET domain includes the letters "[MVP]", I'm no longer an MVP. Apparently it's nearly impossible to change a username in the system. My apologies for the misleading identifier but I tried to have it changed without success.

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  • ParticleSystem in Slick2d (with MarteEngine)

    - by Bro Kevin D.
    First of all, sorry if this sounds very newbie-ish. I'm stuck at making a ParticleSystem I made using Pedigree to work in my game. It's basically an explosion that I want to display whenever an enemy dies. The ParticleSystem has two emitters, smoke and explosion I tried putting it in my Enemy (extends Entity) class Enemy extends Entity class @Override public void update(GameContainer gc, int delta) throws SlickException { super.update(gc, delta); /** bunch of codes */ explosionSystem.update(delta); } @Override public void render(GameContainer gc, Graphics gfx) throws SlickException { super.render(gc, gfx); if(isDestroyed) { explosionSystem.render(x,y); if(explosionSystem.getEmitter(1).completed()) { this.destroy(); } } } And it does not render. I'm not sure if this is the proper way of implementing it, as I've considered creating an Entity to serve as controller for all the Enemies. Right now, I'm just adding enemies every second. So how do I render the ParticleSystem when the enemy dies? If anyone can point me to the right direction. Thank you for your time.

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  • So, whats the best book on C#?

    - by mbcrump
    I see this question several times a day from newbie’s to professionals. I have listed the best C# books that I have read so far.   ECMA-334 C# Language Specification. – FREE book. This is probably the best place to start. Read it backwards and forwards and you can even request a hard copy. Absolute Beginners Guide to C Sharp 2nd Edition – Used this early on and found it very useful even if its game programming. C-Sharp 2.0 - The Complete Reference, 2nd Edition (McGraw-Hill, 2006) – One of the most useful books that is always with me. It contains short example code and is very well written. Dot Net Zero - Charles Petzold  - FREE book and you should definately give it a read. C Sharp in Depth by Jon Skeet -  Probably one of the most in depth books on C Sharp and definitely not for beginners. Jon Skeet knows C# like no other. I would consider this book the Bible of C#. If you understand 50% of this book, you have a good understanding of the language.  CLR via C Sharp 3rd Edition – I just started reading this book and it is another book thats not for beginners. If you really want to understand the CLR then give this book a try. Well, thats it. I hope you enjoy the books as I have spent a lot of time researching different C# books.

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  • Input handling between game loops

    - by user48023
    This may be obvious and trivial for you but as I am a newbie in programming I come with a specific question. I have three loops in my game engine which are input-loop, update-loop and render-loop. Update-loop is set to 10 ticks per second with a fixed timestep, render-loop is capped at around 60 fps and the input-loop runs as fast as possible. I am using one of the Javascript frameworks which provide such things but it doesn't really matter. Let's say I am rendering a tile map and the view of which elements are rendered depends on camera-like movement variables which are modified during key pressing. This is only about camera/viewport and rendering, no game physics involved here. And now, how can I handle input events among these loops to keep consistent engine reaction? Am I supposed to read the current variable modified with input and do some needed calculations in a update-loop and share the result so it could be interpolated in a render-loop? Or read the input effect directly inside the render-loop and put needed calculations inside? I thought interpreting user input inside an update-loop with a low tick rate would be inaccurate and kind of unresponsive while rendering with interpolation in the final view. How it is done properly in games overall?

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  • pdflatex reads .eps files saved in OS/X, but not in Ubuntu

    - by David B Borenstein
    Sorry if this is a stupid question; I'm a newbie. I am preparing a manuscript in LaTeX. The journal (Physical Biology, an IOP publication) requires that figures be saved in .eps format, so I am trying to do that. However, I cannot get my LaTeX file to build when I have generated the .eps files on my Ubuntu computer. If I save the images on my Mac, the file build just fine. So far, I have tried saving images in ImageJ, FIJI and Inkscape. The same problem occurs in all three. When using kile, I get the following error: /usr/share/texmf-texlive/tex/latex/oberdiek/epstopdf-base.sty:0: Shell escape feature is not enabled. In TexWorks, the error is different, but still there: Package pdftex.def Error: File `./figures4/figure4a-eps-converted-to.pdf' not found. Now, if I fire up Inkscape, FIJI or ImageJ on OS/X, everything works fine. The Mac also can't build with the Ubuntu-saved images. The images generated on the Ubuntu machine open fine using Document Viewer. I am building the same LaTeX file on both computers, with the exact same results. The header of my LaTeX file is: \documentclass[12pt]{iopart} \usepackage{graphicx} \usepackage{epstopdf} \usepackage{parskip} \usepackage{color} \usepackage{iopams} And then the code for the figure is: \begin{figure} \center{\includegraphics[width=4in] {./figures4/figure4a.eps}} \footnotesize{\caption{ \label{fig:4a} (4a) lorem ipsum dolor sic amet.}} \end{figure} I'd be happy to send an example of both .eps files. Again, sorry if this is a dumb question. I tried everything I could think of before posting here. Thanks, David

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  • Change from Bullet/OgreAnim to Havok?

    - by Brett Powell
    I have been working on a game in Ogre for the last 6 months or so. It started as a learning project, and after a few rewrites it actually turned into a real game project. Physics scared me, and using Bullet with its lack of documentation was a nightmare, but I was able to atleast get some basics added and learned a lot. So as of now I am using Ogre with its default animation system (fairly basic) and Bullet Physics. I had always wanted to use Havok when I started out, but due to lack of integration information on the Ogre forums, and lack of tutorials on the net, I decided against it. Now that I am actually at the point where Bullet is just too much of a headache to proceed with (staring at forum threads praying someone answers) and the Ogre animation system is so basic, I am considering switching to Havok for Physics and Animation. The Physics system looks extremely polished and easy to use. The animation system looks incredible with the retargeting/blending/etc. The documentation is incredibly detailed as well (I guess when you come from Bullet, any documentation looks amazing) So my question is, as I am still somewhat of a 'newbie' to game development, should I just stick with what I am using now or should I make the switch over to Havok? The physics looks like I could get my project back to where it is now with minimal effort, and be able to expand much faster. The animation aspect looks extremely daunting as far as integrating it with Ogre.

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  • How best to deal with the frustration that you encounter at the beginning of learning to code [closed]

    - by coderboy
    I am right now a newbie on the job learning to code in Cocoa . In the beginning I decided that I would try and understand everything I was doing . But right now I just feel like a clueless wizard chanting some spells . Its all just a matter of googling the right incantation . Frequently getting stuck and having to google for answers is proving to be a major demotivator for me . I know that this will get better over time but still I feel that somewhere , somehow I'm just approaching things the wrong way . I sit there stumped and then finally just look at sample code from Apple and I go Wow ! This is so logical and well structured ! . But just reading it is not going to get me to that level . So I would like to know , how do you guys approach learning something new . Do you read the whole documentation first , or do you read sample code or maybe its just about making lots of small programs first ?

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  • Need database selection advise

    - by jacknad
    I know this is considered a bad question since there is no correct answer, but I need to decide on a database for embedded linux (DaVinci 368 based) hardware and I've never had to produce a design with a database before. Each record will probably contain less than 1000 images with associated alpha-numeric data and the mass storage will be some kind of flash drive. Only one user needs access to the data at a time. MySQL claims to be "The world's most popular open source database" but SQLite claims to be "the most widely deployed SQL database engine in the world." Perhaps there is another that is also the best in the world? Which is easiest to use for a database newbie? Should I just flip a coin? Does it really matter which one I pick? Do I even need to use a database software package or should I roll my own? I won't need bells and whistles like sorting, but I'll probably need to delete the oldest records to make room for new ones if the storage fills up.

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  • Which open source PHP project has the 'perfect' OOP design I can learn from?

    - by aditya menon
    I am a newbie to OOP, and I learn best by example. You could say this question is similar to Which Scala open source projects should I study to learn best coding practices - but in PHP. I have heard-tell that Symfony has the best 'architecture' (I will not pretend I know what that exactly means), as well as Doctrine ORM. Is it worth it to spend many months reading the source code of these projects, trying to deduce the patterns used and learning new tricks? I have seen equal number of web pages dissing and liking Zend's codebase (will provide links if deemed necessary). Do you know of any other project that would make any veteran OOP developer shed tears of joy? Please let me add that practicality and scope of use is not a concern at all here - I just want to do: Pick a project that has a codebase deemed awesome by devs way better and greater than me. Write code that achieves what the project does. Compare results and try to learn what I don't know. Basically, an academic interest codebase. Any recommendations please?

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  • Using USB to Ethernet with Linux Ubuntu 12.04

    - by Sriram
    Being a newbie, Please excuse if the technical Jargon used is not an universally accepted one :) I have a particular device (say device A) whose USB2.0 driver is available from Linux community. Linux UBUNTU12.04 based PC is able to detect that device via the available driver. My requirement is to ensure that PC can exchange the command as well as data with the device A over TCP/IP packets (In other words, instead of just a USB Based driver, there should be a TCP/IP wrapper over the device USB driver and still does the same job as the USB driver was doing before) Bought an USB (Female) to RJ-45 adapter,connected Device A (male) USB to the USB Female end of the adapter and the Ethernet end connected to the router. PC also is connected to the same router so that both Device A and the PC have the IP address in the same subnet range. So the packets produced by the device A can be routed to the PC via some binding( not sure how I can achieve this, but conceptual idea) Here are the issues I can see as of now 1) USB to RJ-45 is just a hardware signal conversion and not a NIC in itself and hence no MAC/IP ADDRESS assigned. Can we bind a virtual NIC created in PC with this connector? 2) Any available USB TO IP command as well as data translation wrappers available? e.g. command for the device A on Ethernet converted to command for the device A on USB which is then acted upon the device as a command from the USB driver There is some missing link in my understanding and hence it would be of great help if you can bounce off some ideas on how I can take this forward so that Device A and PC exchange data over IP. Thanks and Regards, Sriram

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  • best way to compute vertex normals from a Triangle's list

    - by nkint
    hi i'm a complete newbie in computergraphics so sorry if it's a stupid answer. i'm trying to make a simple 3d engine from scratch, more for educational purpose than for real use. i have a Surface object with inside a Triangle's list. For now i compute normals inside Triangle class, in this way: triangle.computeFaceNormals() { Vec3D u = v1.sub(v3) Vec3D v = v1.sub(v2) Vec3D normal = Vec3D.cross(u,v) normal.normalized() this.n1 = this.n2 = this.n3 = normal } and when building surface: t = new Triangle(v1,v2,v3).computeFaceNormals() surface.addTriangle(t) and i think this is the best way to do that.. isn't it? now.. what about for vertex normals? i've found this simple algorithm: flipcode vertex normal but.. hei this algorithm has.. exponential complexity? (if my memory doesn't fail my computer science background..) (bytheway.. it has 3 nested loops.. i don't think it's the best way to do it..) any suggestion?

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  • Ubuntu 12.04 LTS: Error message "Failed to execute child process"

    - by Ron
    I am an Ubuntu-newbie and just started working with Ubuntu (version 12.04 LTS) a couple of days ago. I wanted to add a launcher icon to desktop for launching an application I previously installed. Up to now I can only launch it by typing setsid matlab -desktop into my terminal. Now there is the following problem with the execution via the desktop icon: Whenever I click the desktop icon, I get the following error message: "Failed to execute child process" I would like to add a screenshot, but unfortunately as a new user, I am not allowed to... In the main menu from where I added the icon via drag'n'drop to desktop there is also a permission to execute the .desktop file. I also tried to look for advice on the error message "Failed to execute child process..." but could not find anything useful. Now does anybody have an idea what I am missing? Sorry if this is a stupid question ;) ...but as I just said: I just started with Ubuntu... Thanks to everybody in advance for their help! :) And let me know if you should need any more information... Regards, Ron

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  • Moving my sprite in XNA using classes

    - by Tom
    Hey, im a newbie at this programming lark and its really frustrating me. I'm trying to move a snake in all directions while using classes. Ive created a vector2 for speed and ive attempted creating a method which moves the snake within the snake class. Now I'm confused and not sure what to do next. Appreciate any help. Thanks :D This is what i've done in terms of the method... public Vector2 direction() { Vector2 inputDirection = Vector2.Zero; if (Keyboard.GetState().IsKeyDown(Keys.Left)) inputDirection.X -= -1; if (Keyboard.GetState().IsKeyDown(Keys.Right)) inputDirection.X += 1; if (Keyboard.GetState().IsKeyDown(Keys.Up)) inputDirection.Y -= -1; if (Keyboard.GetState().IsKeyDown(Keys.Down)) inputDirection.Y += 1; return inputDirection * snakeSpeed; } Appreciate any help. Thanks :D EDIT: Well let me make everything clear. Im making a small basic game for an assignment. The game is similar to the old snake game on the old Nokia phones. I've created a snake class (even though I'm not sure whether this is needed because im only going to be having one moving sprite within the game). After I written the code above (in the snake class), the game ran with no errors but I couldn't actually move the image :( EDIT2: Thanks so much for everyones responses!!

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  • SQL Saturday Atlanta: Intro To Performance Tuning

    - by Mike Femenella
    I'm looking forward to speaking in Atlanta on the 24th, will be fun to get back down that way to visit with some friends and present two topics that I really enjoy. First, an introduction to performance tuning. Performance tuning is a very wide and deep topic and we're staying close to the surface. I direct this class for newbie sql users who have less than 2 years of experience. It's all the things I wish someone would have told me in my first 2 years about what to look for when the database was slow...or allegedly slow I should say. We'll cover using profiler to find slow performing queries and how to save the data off to a table as well as a tour of other features. The difference between clustered, non clustered and covering indexes. How to look at and understand an execution plan (at a high level) and finally the difference between a temp table and a table variable and what the implications are of using either one in your code. That pretty much takes up a full hour. Second presentation, Loading Data in Real Time. It's really a presentation about partitioning but with a twist that we used at work recently to solve a need to load some data quickly and put it into production with minimal downtime. We'll cover partition functions, schemes,$partition, merge, sys.partitions and show some examples of building a set of partitioned tables and using the switch statement to move it from one table to another. Finally we'll cover the differences in partitioning between 2005 and 2008. Hope to see you there! And if you read my blog please introduce yourself!

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  • still about perl vs python but (to me) slightly different from what has been asked [closed]

    - by B Chen
    Being a newbie to coding, I read from this site that Perl is still as viable as it has been, while Python, quoted from someone else's post, is good but just "snake oil" (not sure what this refers to exactly though). So from the responses in that post, I got the gist that Perl is good and worthy to learn. My question is - pardon me for phrasing it in this "non-programmer's" way - Which one should I learn FIRST? (I am actually currently learning R) Here below is the background info - (a) I will be using it mostly for data mining and statistics analysis (b) Will there be this "first" and "later" issue with learning either Perl or Python? That is, after I become competent with one language, would there be a need to learn the second one (for a similar task??) (c) If there should be circumstances where I must learn the second one, would learning Perl FIRST be better than learning Python? I hope to learn as much from exchanging info here, so please help provide with more than just "it depends" type of info. Great many thanks to all who choose to respond to my query.

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  • Looking for 2D Cross platform suggestions based on requirements specified

    - by MannyG
    I am an intermediate developer with minor experience on enterprise mobile applications for iphone, android and blackberry looking to build my first ever mobile game. I did a google search for some game dev forums and this popped up so I thought I would try posting here as I lack luck elsewhere. If you have ever heard of the game for the iphone and android platform entitled avatar fight then you will have an idea of the graphic capabilities I require. Basically the battles which are automated one sprite attacking another doing cool animations but all in 2d. My buddy and I have two motivations, one is to jump into mobile Dev as my experience is limited as is his so we would like some trending knowledge (html5 would be nice to learn) . The other is to make some money on the side, don't expect much but polishing the game and putting our all will hopefully reward us a bit. We have looked into corona engine, however a lot of people are saying it is limited in the graphics department, we are open to learning new languages like lua, c++, python etc. Others we have looked at include phonegap, rhomobile, unity, and the list goes on. I really have no idea what the pros and cons of these are but for a basic battle sequence and some mini games we want to chose the right one. Some more things that we will be doing include things like card games, side scrolling flying object based games, maybe fishing stuff. We want to start small with these minigames and work our way up to the idea we would like to implement in the future. We only want to work in 2D. So with these requirements please help me chose a platform to work on (cross platform is what we are ideally leaning towards). Please feel free to throw in some pieces of advice you may have for newbie game developers like myself too. Thank you for reading!

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  • How do I install Postgres Graphical Installer?

    - by Tusar Das
    I am a newbie in using Ubuntu (more precisely never used linux except the production deployment ). Now I choose to hold a grip on the system and intalled a latest 11.10 Ubuntu in my 32 bit Intel** desktop. In this machine **I have a 'administrator' user 'tusar'. I want to install the PostgreSQL graphical version so downloaded this file postgresql-8.4.9-1-linux.bin from here Now If run the file with ./filename command (refuses if I am not root), it opens up the graphical interface and completes the installation (creates user postgres and ask for password, wont complete if I dont give valid password). I checked with /etc/inint.d/postgresql-8.4 status , that postgres is running. But the problem is I am unable to open the GUI (I installed it in /opt/Postgresql ), its telling permission denied even if I am logged in as 'tusar'. Then I tried using the su postgres command and it directly changed the user without password. Now if I run the psql , createdb , its prompting me to install the postgres-client-package but this utilies are already installed and I can view them in my /opt/Postgresql/8.4/bin folder. I can run query through my JDBC utility programs but unable to use neither terminal nor the graphical interface (although I can see pgAdmin3 is there ). Urgent help needed. I have used this guide for the installation.

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  • Clear edged sprite

    - by Ananth
    I am a newbie to cocos2d. I would like make user to draw similar to what a painting brush would do. I am using CCSprite for that. I almost implemented the velocity, color and opacity factors for that tool, but I couldn't get the Sprite to be as clear as it should be. I can draw only in the below image http://i.imgur.com/KBe0L.png which has blunt edges. But I want it to be harder / clear outside edges as in http://i.stack.imgur.com/GrFlv.png. I am getting no idea to make it clear edged. The piece of code Im using is glEnable(GL_BLEND); [brush.texture setAliasTexParameters]; [brush setBlendFunc:(ccBlendFunc){GL_ONE, GL_ONE_MINUS_SRC_ALPHA}]; [brush visit]; I suspect the problem would be on blending mode. I tried some blending modes, but with no expected results. I am trying this for the past five days and so confused. Can some one help me sort this out? Thanks in advance.

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  • Which language meets my needs? [closed]

    - by Gerald Goward
    I am a junior C# developer, working for half a year now. In my company I am working on some enterprise projects and after doing it for quite some time I understood that I dont like enterprise projects. I have my own browser-game written in PHP+MySql with some simple HTML+CSS and I have 300 active (those, who entered the game at least once per 5 days) players currently :) After thinking quite some time I understood that I am interested in: 1). Web-development AND 2). standalone programs (but not enterprise ones). 3). Development for mobile platforms is also nice, Android/iOs. 1st and 2nd categories are what I want the most. Android/iOs is good too. I am NOT interested in big systems which are hard to integrate, I am not interested in enterprise systems. In future I would like to start my own business/projects. I would like to create my own projects or/and create a small programmers company to create and release own products. Please tell me what programming language(s)/technologies would you advice me for it? Thanks alot! UPD: It's NOT a "which language is better" or any flame/holywar generating topic since I ask for language that suits my EXACT needs better. I believe C++ is better for low-level coding, while PHP is good for web-development and Object-C being made for iOs. I am still newbie at programming so dont hate me please.

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  • Removed Java replaced with newest "Sun Java", disc won't boot, and won't let me re-install grub using boot repair disc

    - by Al Rowe
    Had a minor problem with my Stock market platform. Set-up screen would freeze program. Called their tech support, got their "Linux guy", who advised remove all Java and replace, not with synaptic version, but newest Sun Java. After removing, computer auto rebooted, and went to blue mem-test screen. Showed no errors, but couldn't get back in. Tried two versions of boot repair disc from iso (checked md5sum, showed good.), but fix aborted, giving apt-error detected. Opened a terminal and typed (or copy/paste): sudo chroot "/mnt/boot-sav/sda1" apt-get -f install. My system is Ubuntu 12.04. Had a few very minor issues from install, all fixed. Also added some of my favorite gnome tricks just to make life easier, but none that could have caused this. Added script to add shortcuts to desktop, open terminal in any menu from inside it, access root terminal, etc. System was firewalled and using avast antivirus (o.k., I'm paranoid. Used to do Windows sys-op and security.) But relative newbie to Linux.

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  • Radeon 9200 Driver?

    - by usuhh86
    I've been using Linux for a while, but haven't really done more than installed programs. I have Ubuntu 12.04 with an ATI Radeon 9200 graphics card. Ubuntu didn't recognize it during the install. All I want is a driver. Preferably the proprietary driver, but I'll settle for an open-source one if I need to. I went to the AMD support website, and whenever I click on the download link for "ATI Proprietary Linux x86 Display Driver 8.28.8" I get redirected to the main AMD website. I tried this on Firefox, Chrome, even booted up my netbook and tried it on IE9. Does anybody have a download link? And if not, a link to download an open-source alternative? Any help will be greatly appreciated. I'm pretty much still a newbie at this. OpenGL vendor string: Tungsten Graphics, Inc. OpenGL renderer string: Mesa DRI R200 (RV280 5961) x86/MMX/SSE2 TCL DRI2 OpenGL version string: 1.3 Mesa 8.0.2 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: no GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: no Unity 3D supported: no

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  • Novice prototyping a massive multiplayer webpage based gaming system

    - by Sean Hendlin
    I'm trying to build a website based game in which various pages of the site act as different areas of the game. I am wondering what you would recommended as a design structure. Which languages would be best if building what will hopefully becomes a massive system able to scale to massive amounts of users. I am wondering if and how various elements from differing languages could be meshed to interact with each other. For example could I use html5, javascript, and PHP? What about asp.net how might that factor in? I'm a newbie programmer but I've been working on this idea for years and I want to build it to reality. Your comments and suggestions are appreciated. P.S.: The game is not all graphics and animation (though flash like appearance and some animation would be nice). What I am thinking of is essentially a heavily gamified system of forms. And LOTS of data in many different categories cross referencing each-other. I'm not sure how to go about structuring the collection of data. Also while I know javascript can be used to process some functions, I'm wondering what sort of base system I would need to handle the server side processing of what I am expecting to be some pretty significant algorithm processing. That is to say I expect to have many many many functions and I'm not sure how to mange this using javascript. I feel like they would be forgotten, mixed up, disorganizes as they essentially only exist where they are coded. I guess I need to learn something of libraries? OK, Thank you! Is enough from me for now.

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