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  • How do IOS know which viewController is being viewed and hence need viewWillAppear to be called

    - by Jim Thio
    How does iOs know? Does each view has a pointer to it's controller? What happened? When we pop a viewController from navigation, does the navigationController arrange which view should be called? For example: If I added: [[BNUtilitiesQuick window] addSubview:[BNUtilitiesQuick searchController].view]; viewWillAppear will be called. However, window doesn't know the viewController. I am passing the view outlet of the controller not the controller. How can iOs 5 knows that it has to call [[BNUtilitiesQuick searchController] viewWillAppear:YES]

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  • Is it possible to change the border color of the strip wrapper from the jQuery plugin GalleryView?

    - by janoChen
    I found a very nice jquery plugin: http://spaceforaname.com/gallery-light.html I want to change the border color of the strip wrapper (default is white) position: absolute; z-index: 1000; cursor: pointer; top: 304px; left: 74px; height: 98px; width: 98px; border: 2px solid white; The problem is that the border color seems to be generated via javascript any suggestions?

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  • How is inheritance implemented at the memory level?

    - by cambr
    Suppose I have class A { public: void print(){cout<<"A"; }}; class B: public A { public: void print(){cout<<"B"; }}; class C: public C { }; How is inheritance implemented at the memory level? Does C copy print() code to itself or does it have a pointer to the it that points somewhere in A part of the code? How does the same thing happen when we override the previous definition, for example in B (at the memory level)?

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  • Examples of both beautiful and ugly java code?

    - by tputkonen
    I would like to demonstrate how difficult it is for a layman to identify high quality code from flawed code. I'm thinking of doing this with the help of two java methods. Both of the methods should look like they do the same, pretty simple thing. However one of them should have several kind of flaws, for example: iteration with array off by one error string concatenations causing lots of objects to be created (as opposed to StringBuffer in the "good" code, which looks more complicated) possibly null pointer exception (but it should not be trivial to spot) Those are just some examples, all kinds of other issues including bugs and performance related structures are highly appreciated. Methods should be around 10-20 lines of length, and the task they do should be something simple - preferably printing something in an iteration.

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  • What is on the 68000 stack when classic MacOS enters a program?

    - by John Källén
    I'm trying to understand an old classic Mac application's entry point. I've disassembled the first CODE resource (not CODE#0, which is the jump table). The code refers to some variables off the stack: a word at 0004(A7), an array of long words of starting at 000C(A7) whose length is the value at 0004(A7), and a final long word beyond that array that seems to be a pointer to a character string. The array of long words looks like strings at first glance, so it looks superficially like we're dealing with an (int argc, char ** argv) situation, except the "argv" array is inline in the stack frame. What should a program be expecting on its stack / registers when it first gets called by the Mac OS?

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  • Printf ubuntu Segmentation fault (core dumped)

    - by Someone
    I have this code: int a; printf("&a = %u\n",(unsigned)&a); printf("a\n"); printf("b\n"); printf("c\n"); printf("d\n"); I tried to print the pointer of a variable. But it fail on the row printf("a\n"); and says Segmentation fault (core dumped) Output: &a = 134525024 Segmentation fault (core dumped) When I remove the row printf("&a = %u\n",(unsigned)&a); from the code, its success. Output: a b c d What worng in my code?

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  • UML binary association aggregatee has access to aggregator

    - by user314172
    Firstly, I'd like to thank those who answered my previous question ages ago. Currently I'm engaging more in the design phase UMLs, as this is my first medium scale deployment I'm entrusted with. This is extremely simple, but it bugs me so. If (Component) owns (Manager of Component), and (Manager of Component) has a reference to (Component) through which it manages it; how do you fully describe the relationship? I know it is aggregative, but how do you describe (Manager of Component) possessing a reference/pointer to the (Component) that physically owns the (Manager of Component) ? Example: Lidar owns a LidarManager

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  • NULL In a Class Destructor

    - by Hyper-DarkStar
    Simple question; Is it pointless to set a pointer( which allocates heap memory ) to NULL in the destructor? class SampleClass { public: SampleClass( int Init = 0 ) { Value = new int( Init ); } ~SampleClass( void ) { delete Value; Value = NULL; // Is this pointless? } int *Value; }; While on the subject of classes, when should I use the explicit keyword? Thanks.

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  • Shell script exiting the loop after calling another script

    - by Johnyy
    Hi Guys, I have a shell script s1 calling another script s2 in a loop. However s1 can not seem to continue the loop after s2 returns. Commenting out the line that calls s2 will enable the loop to continue. s2 does copy of one file, s1 checks conditions and copy several files using s2. Can anyone give a pointer what is going on here? ... while read line s2 param1 param2 param3 echo "copy done" done < $tempfile echo "out of loop" ... "copy done" is printed, so is "out of loop"

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  • Passing around objects to network packet handlers ?

    - by xeross
    Hey, I've been writing a networking server for a while now in C++ and have come to the stage to start looking for a way to properly and easily handle all packets. I am so far that I can figure out what kind of packet it is, but now I need to figure out how to get the needed data to the handler functions. I had the following in mind: Have a map of function pointers with the opcode as key and the function pointer as value Have all these functions have 2 arguments, packet and ObjectAccessor ObjectAccessor class contains various functions to fetch various items such as users and alike Perhaps pass the user's guid too so we can fetch it from the objectaccessor I'd like to know the various implementations others have come up with, so please comment on this idea and reply with your own implementations. Thanks, Xeross

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  • Is there any reason for a blocking call to winsock send() function on Vista to return immediately ?

    - by ivymike
    Hi All, Is there any reason for a blocking call to winsock's send() function on Vista to return immediately ? It works with expected delay on XP and below. I'm wondering if this has got anything to do with auto-tuning feature of Vista. Code: char *pBuffer; // pointer to data int bytes; // total size int i = 0, j=0; while (i < bytes) { j = send(m_sock, pBuffer+i, bytes-i, 0); i+=j; } Thanks, Pavan

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  • c++ Array passing dilemma

    - by Thomas
    Hi, I am writing a function that takes a string, string pointer and an int. The function splits the string based on a set of rules and puts each token into an array. I need to return the array out of the function with the number of elements in the int variable etc. I am stuck as to how I return the array as I can not use auto other wise it is destroyed and I am reluctant to use new as I feel this is patchy. I have other ideas on how to go about this but would like to see how other people go about this first. I could also be wrong and it could be possible to pass an auto out of an array. I can also not use vectors so there goes a copy constructor.

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  • How to name variables which are structs

    - by evilpie
    Hello, i often work on private projects using the WinApi, and as you might know, it has thousands of named and typedefed structs like MEMORY_BASIC_INFORMATION. I will stick to this one in my question, what still is preferred, or better when you want to name a variable of this type. Is there some kind of style guide for this case? For example if i need that variable for the VirtualQueryEx function. Some ideas: MEMORY_BASIC_INFORMATION memoryBasicInformation; MEMORY_BASIC_INFORMATION memory_basic_information; Just use the name of the struct non capitalized and with or without the underlines. MEMORY_BASIC_INFORMATION basicInformation; MEMORY_BASIC_INFORMATION information; Short form? MEMORY_BASIC_INFORMATION mbi; I often see this style, using the abbreviation of the struct name. MEMORY_BASIC_INFORMATION buffer; VirtualQueryEx defines the third parameter lpBuffer (where you pass the pointer to the struct), so using this name might be an idea, too. Cheers

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  • overflow technique in stack

    - by metashockwave
    int main(void) { problem2(); } void doit2(void) { int overflowme[16]; //overflowme[37] =0; } void problem2(void) { int x = 42; doit2(); printf("x is %d\n", x); printf("the address of x is 0x%x\n", &x); } Would someone help me understand why overflowme[37] =0; from the doit2 function will overwrite the value of x? (please include Program Counter and Frame Pointer of the function doit2 in your explanation) Thank you! It works every time with Project properties-Configuration properties-C/C++ -Code Generation-Basic Runtime Checks set to "Default". so it's not an undefined behavior.

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  • basename() returning int?

    - by EB
    Probably something stupid I'm missing but, why am I getting this warning? static void foo(char *path) { char *bname; char *path2 = strdup(path); bname = basename(path2); (line with basename() call): warning: assignment makes pointer from integer without a cast Indeed, if I change to this, the warning goes away: bname = (char *)basename(path2); man 3 basename tells me: char *basename(char *path); Both dirname() and basename() return pointers to null-terminated strings. What gives?

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  • AS2: How do I swapDepth of a Shape and a TextField?

    - by Alex Jordan
    AS2 this.createTextField("lbl_txt", this.getNextHighestDepth(), 70, 5, 150, 30) lbl_txt.autoSize = true; lbl_txt.text = "Hello"; var fmt:TextFormat = new TextFormat(); fmt.bold = true; fmt.color = 0x000000; fmt.underline = true; fmt.font = "Arial"; lbl_txt.setTextFormat(fmt); Timeline Layers action button_layer (button_layer is a animation on rollOver) arrow background Desired Result button_layer and action to be topmost layers and cursor to remain a pointer and not switch to text cursor on rollOver. action button_layer arrow lbl_txt (TextField created by AS) background

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  • memset on array of structures in C++

    - by garry
    I have another memset question. It appears as if the code I am editing may have some issues (or it's not done the same way in different files) A::LRM las[9]; //A and LRM are both structures with BOOLS and INTS memset(&las, 0, sizeof(las)); typedef Sec SecArray[16]; SecArray rad_array; memset(rad_array, 0, sizeof(SecArray)); The second example appears to be correct because rad_array is the same as the first position in the array. Then the sizeof(SecArray)) would make sense. The first one doesn't seem correct to me. All structs are just BOOLs and INTS nothing dynamic in them. My understanding from my other post about memset was that it followed this format. memset("pointer to object", "what to set it to", "size of object") Can anyone tell me what exactly is going on here if I am incorrect with my theory.

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  • What is the best way to expose a callback API - C++

    - by rursw1
    Hi, I have a C++ library that should expose some system\ resource calls as callbacks from the linked application. For example: the interfacing application (which uses this library) can send socket management callback functions - send, receive, open, close etc., and the library will use this implementation in stead of the library's implementation. (This way enables the application to manage the sockets by itself, can be useful). This library has to expose also more callbacks, like, for example, a password validation, so I wonder if there is a preferred method to expose the callback sending option in one API. Something like: int AddCallbackFunc (int functionCallbackType, <generic function prototype>, <generic way to pass some additional arguments>) Then within my library I will assign the callback to the appropriate function pointer according to the functionCallbackType parameter. Is there any way to implement it in a generic way which will fit ANY function prototype and ANY additional arguments? Your help will be more than appreciated... Thanks!

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  • Simple C++ container class that is thread-safe for writing

    - by conradlee
    I am writing a multi-threaded program using OpenMP in C++. At one point my program forks into many threads, each of which need to add "jobs" to some container that keeps track of all added jobs. Each job can just be a pointer to some object. Basically, I just need the add pointers to some container from several threads at the same time. Is there a simple solution that performs well? After some googling, I found that STL containers are not thread-safe. Some stackoverflow threads address this question, but none that forms a consensus on a simple solution.

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  • Pointers in For loops

    - by Bobby
    Quick question: I am a C# guy debugging a C++ app so I am not used to memory management. In the following code: for(int i = 0; i < TlmMsgDB.CMTGetTelemMsgDBCount(); i++) { CMTTelemetryMsgCls* telm = TlmMsgDB.CMTGetTelemetryMsg(i); CMT_SINT32_Tdef id = telm->CMTGetPackingMapID(); ManualScheduleTables.SetManualMsg(i,id); ManualScheduleTables.SetManExec(i,false); } Am I leaking memory every iteration b/c of CMTTelemetryMsgCls* telm = TlmMsgDB.CMTGetTelemetryMsg(i);? The "CMTGetTelemetryMsg(int)" method returns a pointer. Do I have to "delete telm;" at the end of each iteration?

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  • C++ inheritance question

    - by user233973
    Hi guys, I have a C++ inheritance related question. I have a set of classes like this (I have not given the complete class structure coz I am lazy :) ). I want to access chiComponent class public methods using com pointer. How should I go about it? Note that I am having to change the object which "com" is pointing to in a lot of places. So I do not think I can have another chiComponent *ccom = <some_cast> com; ccom.chiComponentMethod() How should I go about it? class Component{ }; class chiComponent : public Component { public: void chiComponentMethod() { cout << "Hi! Chi component function called!!"; } } class parent { protected: Component *com; }; class child : public parent{ public: child() { com = new chiComponent(); } } Regards Arun

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  • Why do virtual memory addresses for linux binaries start at 0x8048000?

    - by muteW
    Disassembling an ELF binary on a Ubuntu x86 system I couldn't help but notice that the code(.text) section starts from the virtual address 0x8048000 and all lower memory addresses seem to be unused. This seems to be rather wasteful and all Google turns up is either folklore involving STACK_TOP or protection against null-pointer dereferences. The latter case looks like it can be fixed by using a single page instead of leaving a 128MB gap. So my question is this - is there a definitive answer to why the layout has been fixed to these values or is it just an arbitrary choice?

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  • What is the logic behind defining macros inside a struct?

    - by systemsfault
    As apparent in the title, I'm questioning the reason behind defining the macros inside a struct. I frequently see this approach in network programming for instance following snippet: struct sniff_tcp { u_short th_sport; /* source port */ u_short th_dport; /* destination port */ tcp_seq th_seq; /* sequence number */ tcp_seq th_ack; /* acknowledgement number */ u_char th_offx2; /* data offset, rsvd */ #define TH_OFF(th) (((th)->th_offx2 & 0xf0) >> 4) u_char th_flags; #define TH_FIN 0x01 #define TH_SYN 0x02 #define TH_RST 0x04 #define TH_PUSH 0x08 #define TH_ACK 0x10 #define TH_URG 0x20 #define TH_ECE 0x40 #define TH_CWR 0x80 #define TH_FLAGS (TH_FIN|TH_SYN|TH_RST|TH_ACK|TH_URG|TH_ECE|TH_CWR) u_short th_win; /* window */ u_short th_sum; /* checksum */ u_short th_urp; /* urgent pointer */ }; This example is from sniffex.c code in tcpdump's web site. Is this for enhancing readability and making code clearer.

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  • What exactly does a self-describing type in .Net mean?

    - by tzup
    Given this MSDN article, we learn that the Common Type System in .Net has this classification of reference types: "Reference types can be self-describing types, pointer types, or interface types. The type of a reference type can be determined from values of self-describing types. Self-describing types are further split into arrays and class types." So an array, for instance, is a self-describing type because we can determine it's type from its values? How? Is that it, or is there more to this definition?

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  • c# marshaling dynamic-length string

    - by mitsky
    i have a struct with dynamic length [StructLayout(LayoutKind.Sequential, Pack = 1)] struct PktAck { public Int32 code; [MarshalAs(UnmanagedType.LPStr)] public string text; } when i'm converting bytes[] to struct by: GCHandle handle = GCHandle.Alloc(value, GCHandleType.Pinned); stru = (T)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(T)); handle.Free(); i have a error, because size of struct less than size of bytes[] and "string text" is pointer to string... how can i use dynamic strings? or i can use only this: [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]

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