Search Results

Search found 4946 results on 198 pages for 'proper benchmarking'.

Page 100/198 | < Previous Page | 96 97 98 99 100 101 102 103 104 105 106 107  | Next Page >

  • Site experiencing low traffic volume between 8AM and 4PM BST

    - by BizNuge
    There may be no definitive answer to this question but I thought peer review of the problem might stimulate some ideas on the topic. We have a boutique sales site that is experiencing low volumes of traffic (both UK and international) between 8AM and 4PM BST. This seems sort of strange since our target audience for the site is UK based, and this would seem to be when people are awake and online. We are in contact with another boutique site in the same sector who don't experience this issue, so it seems kinda strange. Later on in the day we are getting traffic from the UK, as well as a fair amount of international traffic, so I'm at a loss to figure this one out. The site is fairly well optimised including:- sitemap.xml Proper caching policies across the board google merchant dublin core microdata html5 pretty urls meta and content are reviewed as an ongoing concern we have decent sitelinks for direct queries thru google on the site name a decent amount of inbound links FB, Twitter, Google +1 Google maps listing [verified] site has been selling for ~4 months and is getting ~250 users per day. So I'm not entirely sure how to explain the mid day dip in our figures.... Any ideas at all would be useful. Cheers all!

    Read the article

  • Documents stored on separate internal drive, Ubuntu doesn't notice on startup

    - by PlanoAlto
    My machine has Windows 7 Ultimate x64 and Ubuntu 12.04 LTS running side-by-side on a single hard drive with GRUB bootloader, each with 500 GB storage. I keep my personal documents on a separate 1TB hard drive so they remain isolated from any changes I make to the OS drive, but when Ubuntu starts it does not seem to notice my documents drive. While I've installed and worked with Ubuntu 12.04 Server x32 before, using it as a desktop OS is new to me. I use my documents drive for all of my personal data, including wallpapers and music, so it is imperative that Ubuntu recognize it on startup. Concerning the two specific examples: Ubuntu loads with the default blue-colored desktop instead of my desired picture of the spectacular Carina galaxy. When I right-click the desktop and select "Change Desktop Background", it wakes up from its amnesia and loads the proper background. As for my music, Rhythmbox defaults to an empty library upon reboot, forcing me to reload the settings manually each time. This gets quite tedious because I certainly can't work to my full potential without my music. The second thing I would like to address is making Ubuntu point the documents directories in ~ to their appropriate counterparts on the 1TB documents drive. I realize that this question is not new, but when I create the symbolical links, they established themselves inside the directories and did not convert the directories themselves into symbolical links. I also prefer not to move the files themselves from their current location on the 1TB drive. I believe this would also help the Rhythmbox library problem as well considering it's a default directory for the music player. Excerpt from fstab: proc /proc proc nodev,noexec,nosuid 0 0 # / was on /dev/sdb6 during installation UUID=057ac83e-76ad-460d-86e5-b6d46e9b1d80 / ext4 errors=remount-ro 0 1 # swap was on /dev/sdb7 during installation #UUID=1183df90-23fc-44e4-aa17-4e7c9865d5cb none swap sw 0 0 /dev/mapper/cryptswap1 none swap sw 0 0 That's enough content for one question. I really like the Ubuntu experience so far since it doesn't treat me like an idiot out of the box (can't say the same for Windows) so I can't wait to hear from the community! Thanks for your help in advance.

    Read the article

  • Programming During a Crisis

    - by Duracell
    Hello, I'm having difficulty turning this into a proper question, but here goes... Some of you may have heard about the flooding happening in Queensland, Australia. Well, I'm in the inner suburbs of Brisbane right now; the river has been slowly creeping toward my house since Tuesday. When I left for work this morning it was twenty meters down the road when it is normally kilometers away. Within hours of the distater striking, the government already had some pretty good web applications available for people to get information about what was happening and where the flood was predicted to rise. They also set up a database for people to search for the whereabouts of relatives or could register their location for others to see. Has anyone been involved in the development of these kinds of projects before? It's interesting that they could churn out this software in what appeared to be less than a day when the average development house could take weeks at best. In what ways did it differ from a 'normal' project? Any other thoughts?

    Read the article

  • How do 2D physics engines solve the problem of resolving collisions along tiled walls/floors in non-grid-based worlds?

    - by ssb
    I've been working on implementing my SAT algorithm which has been coming along well, but I've found that I'm at a wall when it comes to its actual use. There are plenty of questions regarding this issue on this site, but most of them either have no clear, good answer or have a solution based on checking grid positions. To restate the problem that I and many others are having, if you have a tiled surface, like a wall or a floor, consisting of several smaller component rectangles, and you traverse along them with another rectangle with force being applied into that structure, there are cases where the object gets caught on a false collision on an edge that faces the inside of the shape. I have spent a lot of time thinking about how I could possibly solve this without having to resort to a grid-based system, and I realized that physics engines do this properly. What I want to know is how they do this. What do physics engines do beyond basic SAT that allows this kind of proper collision resolution in complex environments? I've been looking through the source code to Box2D trying to find out how they do it but it's not quite as easy as looking at a Collision() method. I think I'm not good enough at physics to know what they're doing mathematically and not good enough at programming to know what they're doing programmatically. This is what I aim to fix.

    Read the article

  • How to setup users for desktop app with SQL Azure as backend?

    - by Manuel
    I'm considering SQL Azure as DB for a new application I'm developing. The reason I want to go with Azure is because I don't want to have to maintain yet another database(s) and I want my users to be able to access the data from anywhere. The problem is that I'm not clear regarding how to users will connect. The application is a basic CRUD type of windows app. I've read that you need to add your IP to SQL Azure's firewall to connect to it, but I don't know if it's only for administration purposes only. Can anyone clarify if anyone (anywhere) can access the data with the proper credentials? Which of the following scenarios would work best (if at all)? A) Add each user to SQL Azure and have the app connect directly to Azure as if it was connecting to SQL Server B) Add an anonymous user SQL Azure and pass the real user's password/hash with every call so the Azure database can service the requests accordingly. C) Put a WCF service in between so that it handles the authentication stuff. The service will only serve the appropriate information to the user given his/her authentication and SQL Azure would be open to the service exclusively. D) - ideas are welcomed - This is confusing because all Azure examples I see are for websites. I have a hard time believing SQL Azure wouldn't handle the case of desktop apps connecting to it. So what's the best practice?

    Read the article

  • How to avoid the GameManager god object?

    - by lorancou
    I just read an answer to a question about structuring game code. It made me wonder about the ubiquitous GameManager class, and how it often becomes an issue in a production environment. Let me describe this. First, there's prototyping. Nobody cares about writing great code, we just try to get something running to see if the gameplay adds up. Then there's a greenlight, and in an effort to clean things up, somebody writes a GameManager. Probably to hold a bunch of GameStates, maybe to store a few GameObjects, nothing big, really. A cute, little, manager. In the peaceful realm of pre-production, the game is shaping up nicely. Coders have proper nights of sleep and plenty of ideas to architecture the thing with Great Design Patterns. Then production starts and soon, of course, there is crunch time. Balanced diet is long gone, the bug tracker is cracking with issues, people are stressed and the game has to be released yesterday. At that point, usually, the GameManager is a real big mess (to stay polite). The reason for that is simple. After all, when writing a game, well... all the source code is actually here to manage the game. It's easy to just add this little extra feature or bugfix in the GameManager, where everything else is already stored anyway. When time becomes an issue, no way to write a separate class, or to split this giant manager into sub-managers. Of course this is a classical anti-pattern: the god object. It's a bad thing, a pain to merge, a pain to maintain, a pain to understand, a pain to transform. What would you suggest to prevent this from happening?

    Read the article

  • Windows partition UNKNOWN after Ubuntu installation attempt at dual boot - How to fix?

    - by user285645
    The idea was to install Win 7 and Ubuntu with dual boot. However, after installation, Gparted shows a /dev/sda1 as an 'unknown' filesystem and its size is 278 GB. All my windows files, data are in this partition. THen, there's /dev/sda2 with 'EXT4' filesystem (size-9.54 GB) - created during Ubuntu install. Then, there's /dev/sda3 with 'extended' filesystem (size- 10.5 GB) - created during Ubuntu install. Then, there's /dev/sda5 with 'linux swap' filesystem (size- 2 GB) - created during Ubuntu install. Then, there's /dev/sda6 with 'ext4' filesystem (size- 8.5 GB) - created during Ubuntu install. MY questions are: What exactly does this Gparted output above mean? How to recover my previous Windows 7 installation that's in /dev/sda1 (NTFS). I have some important files I need. Also, I had a PGP encryption on the disk before installing Ubuntu. Now, it just boots straight into Ubuntu... why? How to uninstall Ubuntu (the Try ubuntu and uninstall did not work. the boot-repair did not work) I have read other topics but noone has provided a proper step by step answer to how to recover my 278GB WIndows partition. The testdisk step by step procedure did not work. It says the NTFS disk is unrecognized.

    Read the article

  • Kubuntu never gets to the login screen

    - by searchfgold6789
    I am not sure if Xorg is using the right device... The system in question is an A4-1400 CPU with built-in Radeon Graphics. I added a PCIe Radeon HD 5750, and changed the BIOS so it would use that card automatically. Now it appears that I can see output from the TV plugged into the HDMI port, and boot into recovery mode, but cannot get to a desktop - X doesn't start. It just freezes at the Kubuntu splash screen. I have no idea how to get X to use the proper graphics card. I pasted the Xorg.log to http://paste.ubuntu.com/6261137/. And the Xorg.conf generated by aticonfig --initial is at http://paste.ubuntu.com/6261161/ Also, see lspci and lshw -c display outputs. I can provide more information, but something does tell me X is not using the right graphics card and I've no idea where to begin how to fix it... I faced a similar issue before with another distribution but found no information anywhere on how to make X use a specific graphics card. Or maybe it's not that simple.

    Read the article

  • Sort rectangles in a grid based on a comparison of the center point of each

    - by Mrwolfy
    If I have a grid of rectangles and I move one of the rectangles, say above and to the left of another rectangle, how would I resort the rectangles? Note the rectangles are in an array, so each rectangle has an index and a matching tag. All I really need to do is set the proper index based on the rectangles new center point position within the rectangle, as compared with the center point position of the other rectangles in the grid. Here is what I am doing now in pseudo code (works somewhat, but not accurate): -(void)sortViews:myView { int newIndex; // myView is the view that was moved. [viewsArray removeObject:myView]; [viewsArray enumerate:obj*view]{ if (myView.center.x > view.center.x) { if (myView.center.y > view.center.y) { newIndex = view.tag -1; *stop = YES; } else { newIndex = view.tag +1; *stop = YES; } } else if (myView.center.x < view.center.x) { if (myView.center.y > view.center.y) { newIndex = view.tag -1; *stop = YES; } else { newIndex = view.tag +1; *stop = YES; } } }]; if (newIndex < 0) { newIndex = 0; } else if (newIndex > 5) { newIndex = 5; } [viewsArray insertObject:myView atIndex:newIndex]; [self arrangeGrid]; }

    Read the article

  • Determining whether two fast moving objects should be submitted for a collision check

    - by dreta
    I have a basic 2D physics engine running. It's pretty much a particle engine, just uses basic shapes like AABBs and circles, so no rotation is possible. I have CCD implemented that can give accurate TOI for two fast moving objects and everything is working smoothly. My issue now is that i can't figure out how to determine whether two fast moving objects should even be checked against each other in the first place. I'm using a quad tree for spacial partitioning and for each fast moving object, i check it against objects in each cell that it passes. This works fine for determining collision with static geometry, but it means that any other fast moving object that could collide with it, but isn't in any of the cells that are checked, is never considered. The only solution to this i can think of is to either have the cells large enough and cross fingers that this is enough, or to implement some sort of a brute force algorithm. Is there a proper way of dealing with this, maybe somebody solved this issue in an efficient manner. Or maybe there's a better way of partitioning space that accounts for this?

    Read the article

  • How do I create an efficient long, pannable, sprite-animated scene in a Windows Store game?

    - by Groo
    I am creating my first Windows Store application in XAML, and I cannot seem to find a proper example for the requirements I have. The basic idea of the app is to have a large scrollable canvas which would lazily start animating visible parts of the view as soon as user stops panning over a certain content (with some audio played also): My original idea was to use a StackPanel to add a bunch of custom controls, each of which would then animate itself once visible (with a short delay), but I have a couple of concerns: If the entire canvas is ~50 screen widths wide, is it feasible to load all content at the beginning, or do I need to plan doing some lazy loading during scrolling? For example, when I select a certain region in the Bing Travel app, it seems to lazily load tiles as I scroll it towards the end. Since content is stretched 100% vertically, and these animations are vectorized to be resolution independent, I am not sure if XAML (CompositionTarget) will be able to handle this, or I have to go for DirectX (MonoGame or C++) to get rid of flicker. Even better, is there an example for Windows 8 which uses a 100% vertically sized GridView with custom animated controls inside?

    Read the article

  • How do I make cars on a one-dimensional track avoid collisions?

    - by user990827
    Using three.js, I use a simple spline to represent a road. Cars can only move forward on the spline. A car should be able to slow-down behind a slow moving car. I know how to calculate the distance between 2 cars, but how to calculate the proper speed in each game update? At the moment I simply do something like this: this.speed += (this.maxSpeed - this.speed) * 0.02; // linear interpolation to maxSpeed // the position on the spline (0.0 - 1.0) this.position += this.speed / this.road.spline.getLength(); This works. But how to implement the slow-down part? // transform from floats (0.0 - 1.0) into actual units var carInFrontPosition = carInFront.position * this.road.spline.getLength(); var myPosition = this.position * this.road.spline.getLength(); var distance = carInFrontPosition - myPosition; // WHAT TO DO HERE WITH THE DISTANCE? // HOW TO CALCULATE MY NEW SPEED? Obviously I have to somehow take current speed of the cars into account for calculation. Besides different maxSpeeds, I want each car to also have a different mass (causing it to accelerate slower/faster). But this mass has to be then also taken into account for braking (slowing down) so they don't crash into each other.

    Read the article

  • No text in working indicator-messages after enabling different icons depending on the status

    - by user106750
    My indicator-messages has some problems. As you can see in the image, there appears no text. The indicator is working correctly, if there is some income, a number will appear in its proper place or I will be able to see the minutes passed after I got an email, but still no information. As you can see in the picture, I changed the envelope icon for the status one. I configured it as is indicated in http://www.omgubuntu.co.uk/2012/08/ubuntu-add-new-message-indicator-icons, with the indicator changing depending on the status. But I modified it so I see the bubble. The bubble gets the arrow when I'm absent, for example, or an "X" of I'm disconnected, and also turns blue if there an income. I believe the problem is related with this new indicator. The first days, it was working fine, but then the text dissapeared. I've tried uninstalling and reinstalling the packet, with no success. I'm using ubuntu 12.10 64bits with Unity. Someone has an idea how to fix this? I would prefer conserving the characteristic of having different icons. Thanks a lot!!! Image here: http://i.stack.imgur.com/Ucgi4.png

    Read the article

  • Is the capability to overwrite functions in JavaScript strength or weakness?

    - by S.N
    I recently came across the following code (from liferay.js) when I was working with Liferay: .... if (!Liferay._ajaxOld) { Liferay._ajaxOld = jQuery.ajax; } if (Liferay._ajaxOld) { jQuery.ajax = function(options) { if (Liferay.Util) { options.url = Liferay.Util.getURLWithSessionId(options.url); } return Liferay._ajaxOld(options); }; } .... As you can see, the code above overwrites the function "jQuery.ajax" to modify "options.url". One may say this is a strength of the language since we can easily overwrite and customize existing functions. However, I would imagine this capability can easily lead to a problem. For instance, my code can overwrite the same function "jQuery.ajax" to modify "options.url" differently from the code above. As a result, any code that expect the behavior defined by "liferay.js" may no longer function as expected. I see this as a weakness of the language as it does not provide proper encapsulation. What are the consensus about this feature/capability of the language in the field?

    Read the article

  • Is it OK to introduce methods that are used only during unit tests?

    - by Mchl
    Recently I was TDDing a factory method. The method was to create either a plain object, or an object wrapped in a decorator. The decorated object could be of one of several types all extending StrategyClass. In my test I wanted to check, if the class of returned object is as expected. That's easy when plain object os returned, but what to do when it's wrapped within a decorator? I code in PHP so I could use ext/Reflection to find out a class of wrapped object, but it seemed to me to be overcomplicating things, and somewhat agains rules of TDD. Instead I decided to introduce getClassName() that would return object's class name when called from StrategyClass. When called from the decorator however, it would return the value returned by the same method in decorated object. Some code to make it more clear: interface StrategyInterface { public function getClassName(); } abstract class StrategyClass implements StrategyInterface { public function getClassName() { return \get_class($this); } } abstract class StrategyDecorator implements StrategyInterface { private $decorated; public function __construct(StrategyClass $decorated) { $this->decorated = $decorated; } public function getClassName() { return $this->decorated->getClassName(); } } And a PHPUnit test /** * @dataProvider providerForTestGetStrategy * @param array $arguments * @param string $expected */ public function testGetStrategy($arguments, $expected) { $this->assertEquals( __NAMESPACE__.'\\'.$expected, $this->object->getStrategy($arguments)->getClassName() ) } //below there's another test to check if proper decorator is being used My point here is: is it OK to introduce such methods, that have no other use than to make unit tests easier? Somehow it doesn't feel right to me.

    Read the article

  • Help with Abstract Factory Pattern

    - by brazc0re
    I need help with a abstract factory pattern design. This question is a continuation of: Design help with parallel process I am really confused where I should be initializing all of the settings for each type of medium (ex: RS232, TCP/IP, etc). Attached is the drawing on how I am setting up the pattern: As shown, when a medium is created, each medium imposes a ICreateMedium interface. I would assume that the Create() method also create the proper object, such as SerialPort serialPort = new SerialPort("COM1", baud); however, TCPIPMedium would have an issue with the interface because it wouldn't need to initialize a serial port object. I know I am doing something majorly wrong here. I just can't figure it out and have been stuck for a while. What I also get confused on show the interface IMedium will get access to the communication object once it is created so it can write out the appropriate byte[] packet. Any guidance would be greatly appreciated. My main goal is to have the Communicator class spit a packet out without caring which type of medium is active.

    Read the article

  • Warning and error information in stored procedures revisited

    - by user13334359
    Originally way to handle warnings and errors in MySQL stored routine was designed as follows: if warning was generated during stored routine execution which has a handler for such a warning/error, MySQL remembered the handler, ignored the warning and continued execution after routine is executed MySQL checked if there is a remembered handler and activated if any This logic was not ideal and causes several problems, particularly: it was not possible to choose right handler for an instruction which generated several warnings or errors, because only first one was chosen handling conditions in current scope messed with conditions in different there were no generated warning/errors in Diagnostic Area that is against SQL Standard. First try to fix this was done in version 5.5. Patch left Diagnostic Area intact after stored routine execution, but cleared it in the beginning of each statement which can generate warnings or to work with tables. Diagnostic Area checked after stored routine execution.This patch solved issue with order of condition handlers, but lead to new issues. Most popular was that outer stored routine could see warnings which should be already handled by handler inside inner stored routine, although latest has handler. I even had to wrote a blog post about it.And now I am happy to announce this behaviour changed third time.Since version 5.6 Diagnostic Area cleared after instruction leaves its handler.This lead to that only one handler will see condition it is supposed to proceed and in proper order. All past problems are solved.I am happy that my old blog post describing weird behaviour in version 5.5 is not true any more.

    Read the article

  • moving in the wrong direction

    - by Will
    Solution: To move a unit forward: forward = Quaternion(0,0,0,1) rotation.normalize() # ocassionally ... pos += ((rotation * forward) * rotation.conjugated()).xyz().normalized() * speed I think the trouble stemmed from how the Euclid math library was doing Quaternion*Vector3 multiplication, although I can't see it. I have a vec3 position, a quaternion for rotation and a speed. I compute the player position like this: rot *= Quaternion().rotate_euler(0.,roll_speed,pitch_speed) rot.normalize() pos += rot.conjugated() * Vector3(0.,0.,-speed) However, printing the pos to console, I can see that I only ever seem to travel on the x-axis. When I draw the scene using the rot quaternion to rotate my camera, it shows a proper orientation. What am I doing wrong? Here's an example: You start off with rotation being an identity quaternion: w=1,x=0,y=0,z=0 You move forward; the code correctly decrements the Z You then pitch right over to face the other way; if you spin only 175deg it'll go in right direction; you have to spin past 180deg. It doesn't matter which direction you spin in, up or down, though Your quaternion can then be something like: w=0.1,x=0.1,y=0,z=0 And moving forward, you actually move backward?! (I am using the euclid Python module, but its the same as every other conjulate) The code can be tried online at http://williame.github.com/ludum_dare_24_evolution/ The only key that adjusts the speed is W and S. The arrow keys only adjust the pitch/roll. At first you can fly ok, but after a bit of weaving around you end up getting sucked towards one of the sides. The code is https://github.com/williame/ludum_dare_24_evolution/blob/cbacf61a7159d2c83a2187af5f2015b2dde28687/tiny1web.py#L102

    Read the article

  • How to manage a lot of Action Listeners for multiple buttons

    - by Wumbo4Dayz
    I have this Tic Tac Toe game and I thought of this really cool way to draw out the grid of 9 little boxes. I was thinking of putting buttons in each of those boxes. How should I give each button (9 buttons in total) an ActionListener that draws either an X or O? Should they each have their own, or should I do some sort of code that detects turns in this? Could I even do a JButton Array and do some for loops to put 9 buttons. So many possibilities, but which one is the most proper? Code so far: import javax.swing.*; import java.awt.event.*; import java.awt.*; public class Board extends JPanel implements ActionListener{ public Board(){ Timer timer = new Timer(25,this); timer.start(); } @Override protected void paintComponent(Graphics g){ for(int y = 0; y < 3; y++){ for(int x = 0; x < 3; x++){ g.drawRect(x*64, y*64, 64, 64); } } } public void actionPerformed(ActionEvent e){ repaint(); } }

    Read the article

  • Release Notes for 5/31/2012

    Here are the notes for this week’s release: Pull Requests We’ve moved the pull request creation UI from a modal dialog to a full page to make room for more context on what you’re sending with your pull request. In this week’s changes, you’ll see the list of commits; look for diffs to appear in the coming weeks. Corrected several issues where the line that had comments associated was not being properly differentiated in the code snippet previews on pull request discussions. Corrected an issue where pull request line comments would not appear to be associated with the proper line of code. Fixed an issue where accepting pull requests was not working properly. Bug Fixes Fixed an issue where code snippets could not be inserted using Opera. Fixed an issue where Internet Explorer displayed an error message when browsing the site using https. Fixed an issue where the CAPTCHA was not displaying properly on the Contact User page. Fixed an issue where paging was not working properly in the “Recent Release in Followed Projects” sections for logged in users. Other Updated the activity stream to no longer auto-load new items when scrolling down. Added an explicit download link at the end of the download countdown in case certain browsers/scenarios don’t automatically start downloading. Have ideas on how to improve CodePlex? Visit our ideas page! Vote for your favorite ideas or submit a new one. Got Twitter? Follow us and keep apprised of the latest releases and service status at @codeplex.

    Read the article

  • how to deal with controller mutations

    - by Milovan Zogovic
    During development process, things are constantly changing (especially in early phases). Requirements change, UI changes, everything changes. Pages that clearly belonged to specific controller, mutated to something completely different in the future. For example. Lets say that we have website for managing Projects. One page of the website was dedicated to managing existing, and inviting new members of specific project. Naturally, I created members controller nested under projects which had proper responsibility. Later in the development, it turned out that it was the only page that was "configuring the project" in some way, so additional functionalities were added to it: editing project description setting project as a default ... In other words, this page changed its primary responsibility from managing project members to managing project itself. Ideally, this page should be moved to "edit" action of "projects" controller. That would mean that all request and controller specs need to refactored too. Is it worth the effort? Should it be done? Personally, I am really starting to dislike the 1-1 relationship between views and controllers. Its common situation that we have 1 page (view) that handles 2 or more different resources. I think we should have views completely decoupled from controllers, but rails is giving us hard time to achieve this. I know that AJAX can be used to solve this issue, but I consider it an improvisation. Is there some other kind of architecture (other than MVC) that decouples views from controllers?

    Read the article

  • Should developers do their own software releases (if there is a prod support team in place)?

    - by leora
    I know there are going to always be differences depending on the particular size, staff etc, but i wanted to get feedback in general around: In an environment where you have a production support team doing first line support and release management, is it better to simply have developers manage their own releases instead? In this case, its internal software at an insurance company but the question should be valid at any company, size, etc I think. Currently, we have our production team do releases but there is an argument that its inefficient and that if you allowed developers the ability to do it, they will focus more on making it simple and efficient and avoid basically passing on scripts, etc to run to another team. The counter argument is that if you don't have a check and balance, you could get a software team (or an individual) that doesn't a very hacky job about getting their software out there (making on the fly changes, not documenting the process, etc) and that by forcing the prod support team to do the actual release, it enforces consistency and proper checks and balances. I know this is not a black or white issue but I wanted to see what folks thought on this so the discipline and consistency is there but without the feeling that an inefficient process is in place.

    Read the article

  • Significant amount of the time, I can't think of a reason to have an object instead of a static class. Do objects have more benefits than I think?

    - by Prog
    I understand the concept of an object, and as a Java programmer I feel the OO paradigm comes rather naturally to me in practice. However recently I found myself thinking: Wait a second, what are actually the practical benefits of using an object over using a static class (with proper encapsulation and OO practices)? I could think of two benefits of using an object (both significant and powerful): Polymorphism: allows you to swap functionality dynamically and flexibly during runtime. Also allows to add new functionality 'parts' and alternatives to the system easily. For example if there's a Car class designed to work with Engine objects, and you want to add a new Engine to the system that the Car can use, you can create a new Engine subclass and simply pass an object of this class into the Car object, without having to change anything about Car. And you can decide to do so during runtime. Being able to 'pass functionality around': you can pass an object around the system dynamically. But are there any more advantages to objects over static classes? Often when I add new 'parts' to a system, I do so by creating a new class and instantiating objects from it. But recently when I stopped and thought about it, I realized that a static class would do just the same as an object, in a lot of the places where I normally use an object. For example, I'm working on adding a save/load-file mechanism to my app. With an object, the calling line of code will look like this: Thing thing = fileLoader.load(file); With a static class, it would look like this: Thing thing = FileLoader.load(file); What's the difference? Fairly often I just can't think of a reason to instantiate an object when a plain-old static-class would act just the same. But in OO systems, static classes are fairly rare. So I must be missing something. Are there any more advantages to objects other from the two that I listed? Please explain.

    Read the article

  • Can I install Ubuntu 13.10 without the internet?

    - by user1526570
    I'm new to Ubuntu and Linux in general. I'm currently out of town and the dorm I am living in has terrible internet connection. It won't be another 2-3 weeks before I can go home and have proper internet connection. So my question is whether or not I can install Ubuntu 13.10 in my laptop without the internet and then do the updates once I go home? Also, I'm attempting to do a dual boot with my Lenovo G505s which was pre-installed with Windows 8. Hopefully I can pull this off. I already did the necessary things (I think and hope so) prior to installation: Disable secure boot Enable legacy and boot UEFI first Create partition Put installer in my pen drive As I am quite new to this, any advice would be of great help. Thanks in advance! EDIT: I tried yesterday. The installation asked me to connect to the internet, so I used my crappy dorm internet. When it reached the downloading/installtion of Ubuntu One, it just stopped and went on forever. So I had to stop it.

    Read the article

  • Could Wordpress be used/extended as a medium-size ecommerce site? [migrated]

    - by Aphelion
    Is wordpress reliable enough and could it be used with a proper plugin as a medium sized ecommerce site? We are talking around 1500 products here, estimates say around 5 to 10 costumers per day, usually returning ones. Some days none. I have a client who wants to sell online. We are situated in a country where people dont see web as something serious enough. Still, they literally have a budget of pretty much none. And 1500 products to sell online. Magento, or any other open source ecommerce platform are out of the question, there is just no resources for starting something like that. Or any time. Only way is something free, small, absolutely not resource hungry as Wordpress. I have to fight with making it work with only what i have at disposal. Also, if you can recommend any wordpress plugin for the job(WP-ecommerce?), i will be very thankful. I guess something paid, up to maximum 50$ would work too.

    Read the article

< Previous Page | 96 97 98 99 100 101 102 103 104 105 106 107  | Next Page >