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  • Endless terrain in jMonkey using TerrainGrid fails to render

    - by nightcrawler23
    I have started to learn game development using jMonkey engine. I am able to create single tile of terrain using TerrainQuad but as the next step I'm stuck at making it infinite. I have gone through the wiki and want to use the TerrainGrid class but my code does not seem to work. I have looked around on the web and searched other forums but cannot find any other code example to help. I believe in the below code, ImageTileLoader returns an image which is the heightmap for that tile. I have modified it to return the same image every time. But all I see is a black window. The Namer method is not even called. terrain = new TerrainGrid("terrain", patchSize, 513, new ImageTileLoader(assetManager, new Namer() { public String getName(int x, int y) { //return "Scenes/TerrainMountains/terrain_" + x + "_" + y + ".png"; System.out.println("X = " + x + ", Y = " + y); return "Textures/heightmap.png"; } })); These are my sources: jMonkeyEngine 3 Tutorial (10) - Hello Terrain TerrainGridTest.java ImageTileLoader This is the result when i use TerrainQuad: , My full code: // Sample 10 - How to create fast-rendering terrains from heightmaps, and how to // use texture splatting to make the terrain look good. public class HelloTerrain extends SimpleApplication { private TerrainQuad terrain; Material mat_terrain; private float grassScale = 64; private float dirtScale = 32; private float rockScale = 64; public static void main(String[] args) { HelloTerrain app = new HelloTerrain(); app.start(); } private FractalSum base; private PerturbFilter perturb; private OptimizedErode therm; private SmoothFilter smooth; private IterativeFilter iterate; @Override public void simpleInitApp() { flyCam.setMoveSpeed(200); initMaterial(); AbstractHeightMap heightmap = null; Texture heightMapImage = assetManager.loadTexture("Textures/heightmap.png"); heightmap = new ImageBasedHeightMap(heightMapImage.getImage()); heightmap.load(); int patchSize = 65; //terrain = new TerrainQuad("my terrain", patchSize, 513, heightmap.getHeightMap()); // * This Works but below doesnt work* terrain = new TerrainGrid("terrain", patchSize, 513, new ImageTileLoader(assetManager, new Namer() { public String getName(int x, int y) { //return "Scenes/TerrainMountains/terrain_" + x + "_" + y + ".png"; System.out.println("X = " + x + ", Y = " + y); return "Textures/heightmap.png"; // set to return the sme hieghtmap image. } })); terrain.setMaterial(mat_terrain); terrain.setLocalTranslation(0,-100, 0); terrain.setLocalScale(2f, 1f, 2f); rootNode.attachChild(terrain); TerrainLodControl control = new TerrainLodControl(terrain, getCamera()); terrain.addControl(control); } public void initMaterial() { // TERRAIN TEXTURE material this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md"); // GRASS texture Texture grass = this.assetManager.loadTexture("Textures/white.png"); grass.setWrap(WrapMode.Repeat); this.mat_terrain.setTexture("region1ColorMap", grass); this.mat_terrain.setVector3("region1", new Vector3f(-10, 0, this.grassScale)); // DIRT texture Texture dirt = this.assetManager.loadTexture("Textures/white.png"); dirt.setWrap(WrapMode.Repeat); this.mat_terrain.setTexture("region2ColorMap", dirt); this.mat_terrain.setVector3("region2", new Vector3f(0, 900, this.dirtScale)); Texture building = this.assetManager.loadTexture("Textures/building.png"); building.setWrap(WrapMode.Repeat); this.mat_terrain.setTexture("slopeColorMap", building); this.mat_terrain.setFloat("slopeTileFactor", 32); this.mat_terrain.setFloat("terrainSize", 513); } }

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  • Multiplayer / Networking options for a 2D game with physics

    - by lahmas
    Summary: My 50% finished 2D sidescroller with Box2D as physics engine should have multiplayer support in the final version. However, the current code is just a singleplayer game. What should I do now? And more important, how should I implement multiplayer and combine it with singleplayer? Is it a bad idea to code the singleplayer mode separated from multiplayer mode (like Notch did it with Minecraft)? The performance in singleplayer should be as good as possible (Simulating physics with using a loopback server to implement singleplayer mode would be a problem there) Full background / questions: I'm working on a relatively large 2D game project in C++, with physics as a core element of it. (I use Box2D for that) The finished game should have full multiplayer support, however I made the mistake that I didn't plan the networking part properly and basically worked on a singleplayer game until now. I thought that multiplayer support could be added to the almost finished singleplayer game in a relatively easy and clear way, but apparently, from what I have read this is wrong. I even read that a multiplayer game should be programmed as one from the beginning, with the singleplayer mode actually just consisting of hosting an invisible local server and connecting to it via loopback. (I found out that most FPS game engines do it that way, an example would be Source) So here I am, with my half finished 2D sidescroller game, and I don't really know how to go on. Simply continueing to work on the singleplayer / client seems useless to me now, as I'd have to recode and refactor even more later. First, a general question to anybody who possibly found himself in a situation like this: How should I proceed? Then, the more specific one - I have been trying to find out how I can approach the networking part for my game: (Possible solutions:) Invisible / loopback server for singleplayer This would have the advantage that there basically is no difference between singleplayer and multiplayer mode. Not much additional code would be needed. A big disadvantage: Performance and other limitations in singleplayer. There would be two physics simulations running. One for the client and one for the loopback server. Even if you work around by providing a direct path for the data from the loopback server, through direct communcation by the threads for example, the singleplayer would be limited. This is a problem because people should be allowed to play around with masses of objects at once. Separated singleplayer / Multiplayer mode There would be no server involved in singleplayer mode. I'm not really sure how this would work. But at least I think that there would be a lot of additional work, because all of the singleplayer features would have to be re-implemented or glued to multiplayer mode. Multiplayer mode as a module for singleplayer This is merely a quick thought I had. Multiplayer could consist of a singleplayer game, with an additional networking module loaded and connected to a server, which sends and receives data and updates the singleplayer world. In the retrospective, I regret not having planned the multiplayer mode earlier. I'm really stuck at this point and I hope that somebody here is able to help me!

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  • How to make a stack stable? Need help for an explicit resting contact scheme (2-dimensional)

    - by Register Sole
    Previously, I struggle with the sequential impulse-based method I developed. Thanks to jedediah referring me to this paper, I managed to rebuild the codes and implement the simultaneous impulse based method with Projected-Gauss-Seidel (PGS) iterative solver as described by Erin Catto (mentioned in the reference of the paper as [Catt05]). So here's how it currently is: The simulation handles 2-dimensional rotating convex polygons. Detection is using separating-axis test, with a SKIN, meaning closest points between two polygons is detected and determined if their distance is less than SKIN. To resolve collision, simultaneous impulse-based method is used. It is solved using iterative solver (PGS-solver) as in Erin Catto's paper. Error-correction is implemented using Baumgarte's stabilization (you can refer to either paper for this) using J V = beta/dt*overlap, J is the Jacobian for the constraints, V the matrix containing the velocities of the bodies, beta an error-correction parameter that is better be < 1, dt the time-step taken by the engine, and overlap, the overlap between the bodies (true overlap, so SKIN is ignored). However, it is still less stable than I expected :s I tried to stack hexagons (or squares, doesn't really matter), and even with only 4 to 5 of them, they would swing! Also note that I am not looking for a sleeping scheme. But I would settle if you have any explicit scheme to handle resting contacts. That said, I would be more than happy if you have a way of treating it generally (as continuous collision, instead of explicitly as a special state). Ideas I have tried: Using simultaneous position based error correction as described in the paper in section 5.3.2, turned out to be worse than the current scheme. If you want to know the parameters I used: Hexagons, side 50 (pixels) gravity 2400 (pixels/sec^2) time-step 1/60 (sec) beta 0.1 restitution 0 to 0.2 coeff. of friction 0.2 PGS iteration 10 initial separation 10 (pixels) mass 1 (unit is irrelevant for now, i modified velocity directly<-impulse method) inertia 1/1000 Thanks in advance! I really appreciate any help from you guys!! :) EDIT In response to Cholesky's comment about warm starting the solver and Baumgarte: Oh right, I forgot to mention! I do save the contact history and the impulse determined in this time step to be used as initial guess in the next time step. As for the Baumgarte, here's what actually happens in the code. Collision is detected when the bodies' closest distance is less than SKIN, meaning they are actually still separated. If at this moment, I used the PGS solver without Baumgarte, restitution of 0 alone would be able to stop the bodies, separated by a distance of ~SKIN, in mid-air! So this isn't right, I want to have the bodies touching each other. So I turn on the Baumgarte, where its role is actually to pull the bodies together! Weird I know, a scheme intended to push the body apart becomes useful for the reverse. Also, I found that if I increase the number of iteration to 100, stacks become much more stable, though the program becomes so slow. UPDATE Since the stack swings left and right, could it be something is wrong with my friction model? Current friction constraint: relative_tangential_velocity = 0

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  • Appropriate design / technologies to handle dynamic string formatting?

    - by Mark W
    recently I was tasked with implementing a way of adding support for versioning of hardware packet specifications to one of our libraries. First a bit of information about the project. We have a hardware library which has classes for each of the various commands we support sending to our hardware. These hardware modules are essentially just lights with a few buttons, and a 2 or 4 digit display. The packets typically follow the format {SOH}AADD{ETX}, where AA is our sentinel action code, and DD is the device ID. These packet specs are different from one command to the next obviously, and the different firmware versions we have support different specifications. For example, on version 1 an action code of 14 may have a spec of {SOH}AADDTEXT{ETX} which would be AA = 14 literal, DD = device ID, TEXT = literal text to display on the device. Then we come out with a revision with adds an extended byte(s) onto the end of the packet like this {SOH}AADDTEXTE{ETX}. Assume the TEXT field is fixed width for this example. We have now added a new field onto the end which could be used to say specify the color or flash rate of the text/buttons. Currently this java library only supports one version of the commands, the latest. In our hardware library we would have a class for this command, say a DisplayTextArgs.java. That class would have fields for the device ID, the text, and the extended byte. The command class would expose a method which generates the string ("{SOH}AADDTEXTE{ETX}") using the value from the class. In practice we would create the Args class as needed, populate the fields, call the method to get our packet string, then ship that down across the CAN. Some of our other commands specification can vary for the same command, on the same version, depending on some runtime state. For example, another command for version 1 may be {SOH}AA{ETX}, where this action code clears all of the modules behind a specific controller device of their text. We may overload this packet to have option fields with multiple meanings like {SOH}AAOC{ETX} where OC is literal text, which tells the controller to only clear text on a specific module type, and to leave the others alone, or the spec could also have an option format of {SOH}AADD{ETX} to clear the text off a a specific device. Currently, in the method which generates the packet string, we would evaluate fields on the args class to determine which spec we will be using when formatting the packet. For this example, it would be along the lines of: if m_DeviceID != null then use {SOH}AADD{ETX} else if m_ClearOCs == true then use {SOH}AAOC{EXT} else use {SOH}AA{ETX} I had considered using XML, or a database to store String.format format strings, which were linked to firmware version numbers in some table. We would load them up at startup, and pass in the version number of the hardwares firmware we are currently using (I can query the devices for their firmware version, but the version is not included in all packets as part of the spec). This breaks down pretty quickly because of the dynamic nature of how we select which version of the command to use. I then considered using a rule engine to possibly build out expressions which could be interpreted at runtume, to evaluate the args class's state, and from that select the appropriate format string to use, but my brief look at rule engines for java scared me away with its complexity. While it seems like it might be a viable solution, it seems overly complex. So this is why I am here. I wouldn't say design is my strongest skill, and im having trouble figuring out the best way to approach this problem. I probably wont be able to radically change the args classes, but if the trade off was good enough, I may be able to convince my boss that the change is appropriate. What I would like from the community is some feedback on some best practices / design methodologies / API or other resources which I could use to accomplish: Logic to determine which set of commands to use for a given firmware version Of those command, which version of each command to use (based on the args classes state) Keep the rules logic decoupled from the application so as to avoid needing releases for every firmware version Be simple enough so I don't need weeks of study and trial and error to implement effectively.

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  • Installing Intel Rapid Storage Drivers makes my eSATA Drives act weird

    - by Filip Ekberg
    I have a HP 8530w Elitebook this Laptop got an eSATA port which I want to plug my LaCie d2 Quadra V2 1TB harddrive into. It all works well on a fresh install of Windows 7 without the Intel Chipset drivers installed. However when I install the Intel Rapid Storage drivers or the Intel Matrix software my drive seems to "disconnect" when I use it to much. I have a lot of Virtual PC's on the drive and when I start them the disk somewhat disconnects. What could cause this?

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  • Tape Storage - How do I setup a tape backup system for use with my NAS

    - by John Himmelman
    I currently have a QNAP NAS with a raid 5 config (~600gb storage) but don't have a reliable backup solution. I've heard great things about tape backup systems (reliability, durability, etc..). How can I go about setting up a tape backup system? The tape drives seem very expensive (1k+ for a decent one, more than the price of my NAS). What are the important specs to compare and features to take into consideration? Edit: Does anyone have links to some good resources? There is a ton of articles, guides, and sites on this subject, not sure where to start.

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  • Setting default version on Azure Blob Storage?

    - by Erik
    What is the easiest way, without having to create your own utility, to set the default service version to the latest in Azure Blob Storage ? http://msdn.microsoft.com/en-us/library/windowsazure/dd894041 There is basically nothing to be set in the Azure portal and I am having a difficult time finding working utilities to use for Azure. For some reason Azure is defaulting to the oldest version which does not send things like the http range header for example. Any utility that can do this ? Thank you.

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  • Windows Storage Server 2003 R2 RDP Disconnection

    - by Antitribu
    I am unable to remote desktop to our Windows Storage Server 2003 R2 machine. There are a few people about with similar issues but no answers around. Symantec End Point is installed but no network protection. Using rdesktop in Linux I receive: ERROR: send: Connection reset by peer NOT IMPLEMENTED: PDU 12 ERROR: Connection closed Where the "PDU XX" number changes on each connection. In windows using the latest mstsc I receive: The connection was lost due to a network error. Try connecting again. If the problem persists, contact your network Administrator. Any ideas?

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  • How does fail2ban 0.9 database storage actually works?

    - by Arantir
    Fail2ban 0.9 introduce database storage to save bans on restart. But I can't find out the actual mechanism of it work. There is dbpurgeage parameter which controls lifetime of old bans, defaults to 24 hours. As I see from code research, fail2ban saves a ban to the db with timeofban equals to the moment of ban being saved. Then every dbpurgeage period it removes all bans with timeofban < MyTime.time() - self._purgeAge, in other words removes all bans have been stored more than 24 hours ago. But what if an IP was banned for the month? Does all this mean that with dbpurgeage = 86400 after restart in 24 hours I will lost all bans longer than 24 hours? I just want that all my permanent bans will be preserved in any case.

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  • Sharing external storage between different operating systems?

    - by CT
    I just received a Lacie 1TB external usb/firewire/esata drive. I have 2 machines. A macbook running osx 10.6 and a desktop running windows 7. I would like to rip my dvd collection to iso and store on my external. Right now I use my macbook's disk utility to rip dvds to iso. However my desktop is what is connected to my hdtv. I mainly just use the desktop for media. I'd like to format the external with a 200 GB partition for time machine backups and have the rest for storage. DVD iso are often above 8GB so that sort of eliminates FAT file systems correct? Do I have any options to be able to have my mac and pc both see the drive?

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  • VMWare esxi 4.1 storage errors with MD3200

    - by Karl Katzke
    We're seeing some storage errors from the esxi logs relating to our MD3200. I'm sort of a VMWare noob and am not sure where to go from here because I couldn't find a lot of documentation on the VMWare website, and the forums didn't seem to have any posts about it with actual answers. Everything is working, but I'm trying to proactively troubleshoot this. sfcb-vmware_base|StoragePool Cannot get logical disk data from controller 0 sfcb-vmware_base|Volume Cannot get logical disk data from controller 0 sfcb-vmware_base|storelib-GetLDList-ProcessLibCommandCall failed; rval = 0x800E The ESXi boxes are connected directly via SAS to the controller on the MD3200. What do these errors actually mean, and what's a good path to start troubleshooting or solving them?

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  • What is the easiest way to get MySQL's Archive Storage Engine working on CentOS 5.4

    - by tronda
    The Archive Storage Engine is not enabled by the default build of MySQL in CentOS/RHEL. I would like to enable it on our CentOS 5.4 server. My initial reaction was to modify the SPEC file for the SRPMS file, but this indicates that this might not be that easy. There's always the option to build from MySQL source, but I would prefer if possible to stay within the RPMS/Yum world. Does anybody have a successful approach to this by using RPMS/SRPMS/Yum? Some patches which makes this work flawless with SRPMS?

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  • Triple Boot - With storage partition

    - by art
    I'm new to the multi-boot world, as i used to rely on virtualizing for running linux. Recently i moved to Dual booting Windows 7 and Ubuntu, with a storage partition for all my files where both operating systems could access them. Is it possible, to have 1 partition for 7, another for XP, another for Ubuntu, and a separate partition where the OS's can access my files? so 4 partitions on my hdd. and if there's a better way to go about this (or if its not possible), please let me know! thanks

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  • HALEVT troubleshooting: VFAT usb storage device gets mounted with root:root user:group

    - by Nova deViator
    Hi, i'm banging my head for number of days around this problem. using Halevt for automounting, everything mostly works, but the only thing is that Halevt mounts external USB storage devices as root. So, as user i cannot write to files on them. Halevt gets run as halevt user on boot through /etc/init.d script. This is Ubuntu Lucid with Awesome WM. No GDM. Running halevt as user seem to not work (halevt runs but doesn't respond on Insert) I know HAL is deprecated and removed and i should probably write my own UDEV rules, but until then it seems there must a be simple hack that enables mounting VFAT/NTFS devices with specific uid/gid. this question/answer helps a lot, but not specifically to the above.

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  • NetFlow Storage Calculator

    - by javano
    I am planning to deploy a NetFlow server (using NfSen/NfDump) for harvesting data from Cisco devices; Are there standard calculations or guidelines I can use to calculate my server requirements, specifically I need to plan for storage. Is there a way of knowing how much data I will collect per day for example, given N flows? Lets say one device has 10k flows per day, this is typically XYZ MBs, so I can scale this up? If not, how many flows are you guys and girls recording per day, and how much data is this generating? Hopefully we can generate an estimate from everyone else's figures! P.S. If it makes a difference, I'll be collecting from <= 50 devices max (non more than 50Mbps each).

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  • How does the data storage work? [closed]

    - by Andres Adhi
    I am really new to the whole concept of Data storage, Domain, Server and everything else related to this. Can someone pleases explain what a Domain is? How are server part of the Domain and How are Database stored in the Server or Domain? How does a new server be able to connect to existing database server to get all the data needed. I tried to find this information in the web but I am not really finding a good resource. It may be because these is really basic information. I will really appreciate if someone can explain these concept in plain terms. Thanks in advance.

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  • MySQL Server - Got error -1 from storage engine

    - by Bobby
    I am currently trying to restore a MySQL table from the .ibd file. I have been following the instructions on the MySQL reference manual on how to use DISCARD and IMPORT TABLESPACE to replace the .idb files. Discarding the tablespace returns no error and the file is deleted however IMPORTING the replacement .ibd file yields a "Got error -1 from storage engine" error. There doesn't seem to be too much information about what exactly an error -1 is. Does anybody have any further insight as to why an import table space isn't working?

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  • How to present shared storage for MS Cluster Services running on vSphere 5

    - by MDMarra
    I've seen two approaches to handling the presentation of shared storage to Windows Server 2008 R2 cluster VMs on VMWare vSphere. One is the traditional method of carving out a LUN on your SAN and presenting it to both hosts through the Microsoft ISCSI software initiator. The other method is to make a vmdk on an existing LUN and attach it to both hosts and made it an independent disk so that it isn't affected by snapshots. Is one way the "correct" way, or are both viable? Is there any advantage or disadvantage to doing either?

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  • VMWARE V2V migration without shared storage

    - by TheCleaner
    I would like to do the following: Take Physical box running w2k8r2 and Sql2008R2 and do a P2V on it to a 4.1 Enterprise licensed cluster. --no worries here, I can do that part-- Take the existing physical box that is freed up and install vmware hypervisor 5.0 on it. --again I can do this part-- Do a v2v migration of the VM created in step #1 above from the Enterprise 4.1 Cluster to the standalone host. They are NOT using shared storage. Step #3 is where I'm confused as to what my best option is. I found an article online talking about using Veeam FastSCP and just shutting down the vm on the cluster, removing it from inventory, copying the files over to the new host and then adding it to inventory. Is that the best way to accomplish this?

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  • Unknown/unsupported storage engine: InnoDB | Mysql Ubuntu

    - by Kayle
    I recently upgraded from the previous LTS Ubuntu to Precise and now mysql refuses to start. It complains of the following when I attempt to start it: ?$ sudo service mysql restart stop: Unknown instance: start: Job failed to start And this shows in "/var/log/mysql/error.log": 120415 23:01:09 [Note] Plugin 'InnoDB' is disabled. 120415 23:01:09 [Note] Plugin 'FEDERATED' is disabled. 120415 23:01:09 [ERROR] Unknown/unsupported storage engine: InnoDB 120415 23:01:09 [ERROR] Aborting 120415 23:01:09 [Note] /usr/sbin/mysqld: Shutdown complete I've checked permissions on all the mysql directories to make sure it had ownership and I also renamed the previou ib_logs so that it could remake them. I'm just getting no where with this issue right now, after looking at google results for 2 hours.

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  • Windows Storage Server 2003: Shadow Copy (VSS) enabled for volume, but Previous Version not visible

    - by Jaap
    Windows Storage Server 2003 We have Shadow Copy (VSS) enabled for one volume. However Previous Version tab is not visible on the server on properties dialogs on any file or folder on that volume. We don't want this tab to be visible on the clients, just on the server. I've checked the VSS settings and they're definitly enabled for the volume. I'm stuck! Do I have to install the client-software on the server? The folder \%systemroot%\system32\clients\twclient contains 3 empty subdirs (location copies from docs)...

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  • Routers with USB plug to connect external storage

    - by sixtyfootersdude
    I am just about to buy a new wireless router. I want to be able to hook up a harddrive to it and let the harddrive serve the entire network. I will mostly be storing media and some backups on the drive. I know I could get some kind of NAS but I would prefer to just hook up one of my many unused hard drives directly to my router. It looks like d-link has several products that do this using shareport. If you were wanting to have network storage how would you do it? With a NAS? Using a router with a USB port. Are these systems robust? What router would you buy?

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  • "System volume folder" always appearing in USB storage stick

    - by ?????? Oyewole
    Whenever I move or copy video files from the PC (Windows 8.1) to my USB storage device and plug it into my TV, I always see a system volume folder on the USB device. This folder can be seen on the PC also, if I choose "view protected system files". My flash drive is formatted with a FAT32 file system. The question is, why is this happening on Windows 8.1, since I never had this problem on Windows 8 before upgrading, and how can I disable this feature?    OK, that's two questions.

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  • Storage drives is causting system crash

    - by Chad
    I'm running Centos 5.4 with 750GB(ntfs) and 2TB drives for storage. Originally I installed the 750, everything seemed fine and then I installed the 2TB drive with NTFS already partitioned. I noticed when I would copy a lot of videos it would crash (no mouse or response from server) about 20min into it. After doing some troubleshooting I noticed the 750 would also crash when doing the same task so I decided that NTFS may be the problem. I unmounted the 2TB drive and tried to partition and format it using ext2 but when using parted it would crash at this point "writing inode tables". Looking at the dmesg logs I believe this is the error "mtrr: type mismatch for e0000000,10000000 old: write-back new: write-combining". Any idea as to what could be causing this?

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  • Using Windows Azure storage for backup

    - by Bruno
    I am currently looking at Windows Azure blobs as an option for backing up archive data. I want to be able to upload files from an external windows machine via the internet but I don't know enough about Windows Azure storage to make a decision. Some of the questions I have are How do I upload the files. Is there a client application, can I use robocopy? Would it be fast enough? i.e. Could I download or upload 1TB of data in a week? Is it secure? Hopefully someone smarter than me can help me :-)

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