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  • Is there a theory for "transactional" sequences of failing and no-fail actions?

    - by Ross Bencina
    My question is about writing transaction-like functions that execute sequences of actions, some of which may fail. It is related to the general C++ principle "destructors can't throw," no-fail property, and maybe also with multi-phase transactions or exception safety. However, I'm thinking about it in language-neutral terms. My concern is with correctly designing error handling in C++ functions that must be reliable. I would like to know what the concepts below are called so that I can learn more about them. I'm sorry that I can't ask the question more directly. Since I don't know this area I have provided an example to explain my question. The question is at the end. Here goes: Consider a sequence of steps or actions executed sequentially, where actions belong to one of two classes: those that always succeed, and those that may fail. In the examples below: S stands for an action that always succeeds (called "no-fail" in some settings). F stands for an action that may fail (for example, it might fail to allocate memory or do I/O that could fail). Consider a sequences of actions (executed sequentially from left to right): S->S->S->S Since each action in the sequence above succeeds, the whole sequence succeeds. On the other hand, the following sequence may fail because the last action may fail: S->S->S->F So, claim: a sequence has the no-fail (S) property if and only if all of its actions are no-fail. Now, I'm interested in action sequences that form "atomic transactions", with "failure atomicity," i.e. where either the whole sequence completes successfully, or there is no effect. I.e. if some action fails, the earlier ones must be rolled back. This requires that any successfully executed actions prior to a failing action must always be able to be rolled back. Consider the sequence: S->S->S->F S<-S<-S In the example above, the first row is the forward path of the transaction, and the second row are inverse actions (executed from right to left) that can be used to roll back if the final top row actions fails. It seems to me that for a transaction to support failure atomicity, the following invariant must hold: Claim: To support failure atomicity (either completion or complete roll-back on failure) all actions preceding the latest failable (F) action on the forward path (marked * in the example below) must have no-fail (S) inverses. The following is an example of a sequence that supports failure atomicity: * S->F->F->F S<-S<-S Further, if we want the transaction to be able to attempt cancellation mid-way through, but still guarantee either full completion or full rollback then we need the following property: Claim: To support failure atomicity and cancellation mid-way through execution, in the face of errors in the inverse (cancellation) path, all actions following the earliest failable (F) inverse on the reverse path (marked *) must be no-fail (S). F->F->F->S->S S<-S<-F<-F * I believe that these two conditions guarantee that an abortable/cancelable transaction will never get "stuck". My questions are: What is the study and theory of these properties called? are my claims correct? and what else is there to know? UPDATE 1: Updated terminology: what I previously called "robustness" is called atomicity in the database literature. UPDATE 2: Added explicit reference to failure atomicity, which seems to be a thing.

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  • How should I plan the inheritance structure for my game?

    - by Eric Thoma
    I am trying to write a platform shooter in C++ with a really good class structure for robustness. The game itself is secondary; it is the learning process of writing it that is primary. I am implementing an inheritance tree for all of the objects in my game, but I find myself unsure on some decisions. One specific issue that it bugging me is this: I have an Actor that is simply defined as anything in the game world. Under Actor is Character. Both of these classes are abstract. Under Character is the Philosopher, who is the main character that the user commands. Also under Character is NPC, which uses an AI module with stock routines for friendly, enemy and (maybe) neutral alignments. So under NPC I want to have three subclasses: FriendlyNPC, EnemyNPC and NeutralNPC. These classes are not abstract, and will often be subclassed in order to make different types of NPC's, like Engineer, Scientist and the most evil Programmer. Still, if I want to implement a generic NPC named Kevin, it would nice to be able to put him in without making a new class for him. I could just instantiate a FriendlyNPC and pass some values for the AI machine and for the dialogue; that would be ideal. But what if Kevin is the one benevolent Programmer in the whole world? Now we must make a class for him (but what should it be called?). Now we have a character that should inherit from Programmer (as Kevin has all the same abilities but just uses the friendly AI functions) but also should inherit from FriendlyNPC. Programmer and FriendlyNPC branched away from each other on the inheritance tree, so inheriting from both of them would have conflicts, because some of the same functions have been implemented in different ways on the two of them. 1) Is there a better way to order these classes to avoid these conflicts? Having three subclasses; Friendly, Enemy and Neutral; from each type of NPC; Engineer, Scientist, and Programmer; would amount to a huge number of classes. I would share specific implementation details, but I am writing the game slowly, piece by piece, and so I haven't implemented past Character yet. 2) Is there a place where I can learn these programming paradigms? I am already trying to take advantage of some good design patterns, like MVC architecture and Mediator objects. The whole point of this project is to write something in good style. It is difficult to tell what should become a subclass and what should become a state (i.e. Friendly boolean v. Friendly class). Having many states slows down code with if statements and makes classes long and unwieldy. On the other hand, having a class for everything isn't practical. 3) Are there good rules of thumb or resources to learn more about this? 4) Finally, where does templating come in to this? How should I coordinate templates into my class structure? I have never actually taken advantage of templating honestly, but I hear that it increases modularity, which means good code.

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  • How do you update live web sites with code changes?

    - by Aaron Anodide
    I know this is a very basic question. If someone could humor me and tell me how they would handle this, I'd be greatful. I decided to post this because I am about to install SynchToy to remedy the issue below, and I feel a bit unprofessional using a "Toy" but I can't think of a better way. Many times I find when I am in this situation, I am missing some painfully obvious way to do things - this comes from being the only developer in the company. ASP.NET web application developed on my computer at work Solution has 2 projects: Website (files) WebsiteLib (C#/dll) Using a Git repository Deployed on a GoGrid 2008R2 web server Deployment: Make code changes. Push to Git. Remote desktop to server. Pull from Git. Overwrite the live files by dragging/dropping with windows explorer. In Step 5 I delete all the files from the website root.. this can't be a good thing to do. That's why I am about to install SynchToy... UPDATE: THANKS for all the useful responses. I can't pick which one to mark answer - between using a web deployment - it looks like I have several useful suggesitons: Web Project = whole site packaged into a single DLL - downside for me I can't push simple updates - being a lone developer in a company of 50, this remains something that is simpler at times. Pulling straight from SCM into web root of site - i originally didn't do this out of fear that my SCM hidden directory might end up being exposed, but the answers here helped me get over that (although i still don't like having one more thing to worry about forgetting to make sure is still true over time) Using a web farm, and systematically deploying to nodes - this is the ideal solution for zero downtime, which is actually something I care about since the site is essentially a real time revenue source for my company - i might have a hard time convincing them to double the cost of the servers though. -- finally, the re-enforcement of the basic principal that there needs to be a single click deployment for the site OR ELSE THERE SOMETHING WRONG is probably the most useful thing I got out of the answers. UPDATE 2: I thought I come back to this and update with the actual solution that's been in place for many months now and is working perfectly (for my single web server solution). The process I use is: Make code changes Push to Git Remote desktop to server Pull from Git Run the following batch script: cd C:\Users\Administrator %systemroot%\system32\inetsrv\appcmd.exe stop site "/site.name:Default Web Site" robocopy Documents\code\da\1\work\Tree\LendingTreeWebSite1 c:\inetpub\wwwroot /E /XF connectionsconfig Web.config %systemroot%\system32\inetsrv\appcmd.exe start site "/site.name:Default Web Site" As you can see this brings the site down, uses robocopy to intelligently copy the files that have changed then brings the site back up. It typically runs in less than 2 seconds. Since peak traffic on this site is about 2 requests per second, missing 4 requests per site update is acceptable. Sine I've gotten more proficient with Git I've found that the first four steps above being a "manual process" is also acceptable, although I'm sure I could roll the whole thing into a single click if I wanted to. The documentation for AppCmd.exe is here. The documentation for Robocopy is here.

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  • Documentation and Test Assertions in Databases

    - by Phil Factor
    When I first worked with Sybase/SQL Server, we thought our databases were impressively large but they were, by today’s standards, pathetically small. We had one script to build the whole database. Every script I ever read was richly annotated; it was more like reading a document. Every table had a comment block, and every line would be commented too. At the end of each routine (e.g. procedure) was a quick integration test, or series of test assertions, to check that nothing in the build was broken. We simply ran the build script, stored in the Version Control System, and it pulled everything together in a logical sequence that not only created the database objects but pulled in the static data. This worked fine at the scale we had. The advantage was that one could, by reading the source code, reach a rapid understanding of how the database worked and how one could interface with it. The problem was that it was a system that meant that only one developer at the time could work on the database. It was very easy for a developer to execute accidentally the entire build script rather than the selected section on which he or she was working, thereby cleansing the database of everyone else’s work-in-progress and data. It soon became the fashion to work at the object level, so that programmers could check out individual views, tables, functions, constraints and rules and work on them independently. It was then that I noticed the trend to generate the source for the VCS retrospectively from the development server. Tables were worst affected. You can, of course, add or delete a table’s columns and constraints retrospectively, which means that the existing source no longer represents the current object. If, after your development work, you generate the source from the live table, then you get no block or line comments, and the source script is sprinkled with silly square-brackets and other confetti, thereby rendering it visually indigestible. Routines, too, were affected. In our system, every routine had a directly attached string of unit-tests. A retro-generated routine has no unit-tests or test assertions. Yes, one can still commit our test code to the VCS but it’s a separate module and teams end up running the whole suite of tests for every individual change, rather than just the tests for that routine, which doesn’t scale for database testing. With Extended properties, one can get the best of both worlds, and even use them to put blame, praise or annotations into your VCS. It requires a lot of work, though, particularly the script to generate the table. The problem is that there are no conventional names beyond ‘MS_Description’ for the special use of extended properties. This makes it difficult to do splendid things such ensuring the integrity of the build by running a suite of tests that are actually stored in extended properties within the database and therefore the VCS. We have lost the readability of database source code over the years, and largely jettisoned the use of test assertions as part of the database build. This is not unexpected in view of the increasing complexity of the structure of databases and number of programmers working on them. There must, surely, be a way of getting them back, but I sometimes wonder if I’m one of very few who miss them.

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  • How can a developer realize the full value of his work [closed]

    - by Jubbat
    I, honestly, don't want to work as a developer in a company anymore after all I have seen. I want to continue developing software, yes, but not in the way I see it all around me. And I'm in London, a city that congregates lots of great developers from the whole world, so it shouldn't be a problem of location. So, what are my concerns? First of all, best case scenario: you are paying managers salary out of yours. You are consistently underpaid by making up for the average manager negative net return plus his whole salary. Typical scenario. I am a reasonably good developer with common sense who cares for readable code with attention to basic principles. I have found way too often, overconfident and arrogant developers with a severe lack of common sense. Personally, I don't want to follow TDD or Agile practices like all the cool kids nowadays. I would read about them, form my own opinion and take what I feel is useful, but don't follow it sheepishly. I want to work with people who understand that you have to design good interfaces, you absolutely have to document your code, that readability is at the top of your priorities. Also people who don't have a cargo cult mentality too. For instance, the same person who asked me about design patterns in a job interview, later told me that something like a List of Map of Vector of Map of Set (in Java) is very readable. Why would someone ask me about design patterns if they can't even grasp encapsulation? These kind of things are the norm. I've seen many examples. I've seen worse than that too, from very well paid senior devs, by the way. Every second that you spend working with people with such lack of common sense and clear thinking, you are effectively losing money by being terribly inefficient with your time. Yet, with all these inefficiencies, the average developer earns a high salary. So I tried working on my own then, although I don't like the idea. I prefer healthy exchange of opinions and ideas and task division. I then did a bit of online freelancing for a while but I think working in a sweatshop might be more enjoyable. Also, I studied computer engineering and you are in an environment in which your client will presume you don't have any formal education because there is no way to prove it. Again, you are undervalued. You could try building a product, yes. But, of course, luck is a big factor. I wonder if there is a way to work in something you can do well, software development, and be valued for the quality of your work and be paid accordingly, and where you and only you get fairly paid for the value you generate. I know that what I have written seems somehow unlikely but I strongly feel this way. Hopefully someone will understand me and has already figured this out. I don't think I'm alone in this kind of feeling.

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  • Make the Time

    - by WonderOfItAll
    Took the little one to the pool tonight for swim lessons. Okay, Okay. They're not really lessons so much as they are "Hey, here's a few bucks, let me rent out a small section of your pool to swim around with my little one" Saw a dad at the pool. Bluetooth on, iPad in hand, and two year old somewhere around there. Saw a mom at the pool. Arguing with her five year old to NOT take a shower after swimming. Bluetooth on, iPad in hand, work laptop open on stadium seats. Her reasoning for not wanting the child to shower "Look, I have to get this stuff to the office by 6:30, we don't have time for you to shower. Let's go" Wait, isn't the whole point of this little experience called Mommy and Me (or, as in my case, Daddy and Me). Wherein Mommy/Daddy is supposed to spend time with little one. Not with the Bluetooth. Not with the work laptop. Dad (yeah, the same dad from earlier), in the pool. Bluetooth off (it's not waterproof or I'm sure he would've had it on), two year old in hand and iPad somewhere put away. Getting frustrated with kid because he won't 'perform' on command. Here's a little exchange Kid: "I don't wanna get in the water" Dad: "Well, we're here for 30 minutes, get in the water" Kid: "No, don't wanna" Dad: "Fine, I'm getting in" and, true to his word, in he goes, off to swim. Kid: Crying Dad: "Well, c'mon" Kid: Walking to stands Dad: Ignoring kid Kid: At stands Dad: Out of pool, drying off. Frustrated. Grabs bag, grabs kid, leaves How sad. It really seems like I am living in a generation of parents who view their children as one big scheduled distraction to another. It's almost like the dad was saying "Look, little 2 year old boy, I have a busy scheduled. Right now my Outlook Calendar tells me that I have 30 mins to spend with you, so, let's go kid: PERFORM because I have the time" Really? Can someone please tell me when the hell this happened? When did spending time with your kid, spending time with your family, spending time with your spouse, etc... become a distraction? I've seen people at work all day Tweeting throughout the day, checked in with Four Square, IM up and running constantly so they can 'stay in touch' only to see these same folks come home and be irritated because their kids or their spouse wants to connect with the. I've seen these very same people leave the house, go to the corner bar/store/you-name-the-place to be 'alone' only to find them there, plugged in, tweeting away, etc, etc, etc I LOVE technology. I love working with technology. But I also know that I am a human being. A person who, by very definition, is a social being. I needed social interactions and contact--and, no, I'm not talking about the Social Graph kind of connections, I'm talking about those interactions which, *GASP* involve eye to eye contact and human contact. A recent study found that the number one complaint of kids is that they feel they have to compete with technology for their parents time and attention. The number one wish from high school kids? That there parents would turn off the computer/tv/cell phone at dinner. This, coming from high school kids. Shouldn't that tell you a whole helluva lot? So, do yourself a favor tomorrow. Plug into technology all day. Throw yourself into it. Be passionate about what you do. When you walk through the door to your family, turn it all off for 30 mins and be there with your loved ones. If you can manage to play Angry Birds, I'm sure you can handle being disconnected for 30 minutes. Make the time

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  • Entity System with C++ templates

    - by tommaisey
    I've been getting interested in the Entity/Component style of game programming, and I've come up with a design in C++ which I'd like a critique of. I decided to go with a fairly pure Entity system, where entities are simply an ID number. Components are stored in a series of vectors - one for each Component type. However, I didn't want to have to add boilerplate code for every new Component type I added to the game. Nor did I want to use macros to do this, which frankly scare me. So I've come up with a system based on templates and type hinting. But there are some potential issues I'd like to check before I spend ages writing this (I'm a slow coder!) All Components derive from a Component base class. This base class has a protected constructor, that takes a string parameter. When you write a new derived Component class, you must initialise the base with the name of your new class in a string. When you first instantiate a new DerivedComponent, it adds the string to a static hashmap inside Component mapped to a unique integer id. When you subsequently instantiate more Components of the same type, no action is taken. The result (I think) should be a static hashmap with the name of each class derived from Component that you instantiate at least once, mapped to a unique id, which can by obtained with the static method Component::getTypeId ("DerivedComponent"). Phew. The next important part is TypedComponentList<typename PropertyType>. This is basically just a wrapper to an std::vector<typename PropertyType> with some useful methods. It also contains a hashmap of entity ID numbers to slots in the array so we can find Components by their entity owner. Crucially TypedComponentList<> is derived from the non-template class ComponentList. This allows me to maintain a list of pointers to ComponentList in my main ComponentManager, which actually point to TypedComponentLists with different template parameters (sneaky). The Component manager has template functions such as: template <typename ComponentType> void addProperty (ComponentType& component, int componentTypeId, int entityId) and: template <typename ComponentType> TypedComponentList<ComponentType>* getComponentList (int componentTypeId) which deal with casting from ComponentList to the correct TypedComponentList for you. So to get a list of a particular type of Component you call: TypedComponentList<MyComponent>* list = componentManager.getComponentList<MyComponent> (Component::getTypeId("MyComponent")); Which I'll admit looks pretty ugly. Bad points of the design: If a user of the code writes a new Component class but supplies the wrong string to the base constructor, the whole system will fail. Each time a new Component is instantiated, we must check a hashed string to see if that component type has bee instantiated before. Will probably generate a lot of assembly because of the extensive use of templates. I don't know how well the compiler will be able to minimise this. You could consider the whole system a bit complex - perhaps premature optimisation? But I want to use this code again and again, so I want it to be performant. Good points of the design: Components are stored in typed vectors but they can also be found by using their entity owner id as a hash. This means we can iterate them fast, and minimise cache misses, but also skip straight to the component we need if necessary. We can freely add Components of different types to the system without having to add and manage new Component vectors by hand. What do you think? Do the good points outweigh the bad?

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  • Making user input/math on data fast, unlike excel type programs

    - by proGrammar
    I'm creating a research platform solely for myself to do some research on data. Programs like excel are terribly slow for me so I'm trying to come up with another solution. Originally I used excel. A1 was the cell that contained the data and all other cells in use calculated something on A1, or on other cells, that all could be in the end traced to A1. A1 was like an element of an array, I then I incremented it to go through all my data. This was way too slow. So the only other option I found originally was to hand code in c# the calculations inside a loop. Then I simply recompiled each time I changed my math. This was terribly slow to do and I had to order everything correctly so things would update correctly (dependencies). I could have also used events, but hand coding events for each cell like calculation would also be very slow. Next I created an application to read Excel and to perfectly imitate it. Which is what I now use. Basically I write formulas onto a fraction of my data to get live results inside excel. Then my program reads excel, writes another c# program, compiles it, and runs that program which runs my excel created formulas through a lot more data a whole lot faster. The advantage being my application dependency sorts everything (or I could use events) so I don't have to (like excel does) And of course the speed. But now its not a single application anymore. Instead its 2 applications, one which only reads my formulas and writes another program. The other one being the result which only lives for a short while before I do other runs through my data with different formulas / settings. So I can't see multiple results at one time without introducing even more programs like a database or at least having the 2 applications talking to each other. My idea was to have a dll that would be written, compiled, loaded, and unloaded again and again. So a self-updating program, sort of. But apparently that's not possible without another appdomain which means data has to be marshaled to be moved between the appdomains. Which would slow things down, not for summaries, but for other stuff I need to do with all my data. I'm also forgetting to mention a huge problem with restarting an application again and again which is having to reload ALL my data into memory again and again. But its still a whole lot faster than excel. I'm really super puzzled as to what people do when they want to research data fast. I'm completely unable to have a program accept user input and having it fast. My understanding is that it would have to do things like excel which is to evaluate strings again and again. So my only option is to repeatedly compile applications. Do I have a correct understanding on computer science? I've only just began programming, and didn't think I would have to learn much to do some simple math on data. My understanding is its either compiling my user defined stuff to a program or evaluating them from a string or something stupid again and again. And my only option is to probably switch operating systems or something to be able to have a program compile and run itself without stopping (writing/compiling dll, loading dll to program, unloading, and repeating). Can someone give me some idea on how computers work? Is anything better possible? Like a running program, that can accept user input and compile it and then unload it later? I mean heck operating systems dont need to be RESTARTED with every change to user input. What is this the cave man days? Sorry, it's just so super frustrating not knowing what one can do, and can't do. If only I could understand and learn this stuff fast enough.

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  • ValueProvider.GetValue Extension Method

    - by griegs
    I have a model like this; public class QuickQuote { [Required] public Enumerations.AUSTRALIA_STATES state { get; set; } [Required] public Enumerations.FAMILY_TYPE familyType { get; set; } As you can see the two proerties are enumerations. Now I want to employ my own model binder for reasons that I won't bother getting into at the moment. So I have; public class QuickQuoteBinder : DefaultModelBinder { public object BindModel(ControllerContext controllerContext, ModelBindingContext bindingContext) { quickQuote = new QuickQuote(); try { quickQuote.state = (Enumerations.AUSTRALIA_STATES) Enum.Parse(typeof(Enumerations.AUSTRALIA_STATES), bindingContext.ValueProvider.GetValue(bindingContext.ModelName + ".state").AttemptedValue); } catch { ModelState modelState = new ModelState(); ModelError err = new ModelError("Required"); modelState.Errors.Add(err); bindingContext.ModelState.Add(bindingContext.ModelName + ".state", modelState); } The problem is that for each property, and there are heaps, I need to do the whole try catch block. What I thought I might do is create an extension method which would do the whole block for me and all i'd need to pass in is the model property and the enumeration. So I could do something like; quickQuote.state = bindingContext.ValueProvider.GetModelValue("state", ...) etc. Is this possible?

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  • .NET converting simple arrays to List Generics

    - by Manish Sinha
    This question might seem trivial and also stupid at the first glance, but it is much more than this. I have an array of any type T (T[]) and I want to convert it into a List generic (List<T>). Is there any other way apart from creating a Generic list, traversing the whole array and adding the element in the List? Present Situation: string[] strList = {'foo','bar','meh'}; List<string> listOfStr = new List<string>(); foreach(string s in strList) { listOfStr.Add(s); } My ideal situation: string[] strList = {'foo','bar','meh'}; List<string> listOfStr = strList.ToList<string>(); Or: string[] strList = {'foo','bar','meh'}; List<string> listOfStr = new List<string>(strList); I am suggesting the last 2 method names as I think compiler or CLR can perform some optimizations on the whole operations if It want inbuilt. P.S.: I am not talking about the Array or ArrayList Type

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  • How to best transfer large payloads of data using wsHttp with WCF with message security

    - by jpierson
    I have a case where I need to transfer large amounts of serialized object graphs (via NetDataContractSerializer) using WCF using wsHttp. I'm using message security and would like to continue to do so. Using this setup I would like to transfer serialized object graph which can sometimes approach around 300MB or so but when I try to do so I've started seeing a exception of type System.InsufficientMemoryException appear. After a little research it appears that by default in WCF that a result to a service call is contained within a single message by default which contains the serialized data and this data is buffered by default on the server until the whole message is completely written. Thus the memory exception is being caused by the fact that the server is running out of memory resources that it is allowed to allocate because that buffer is full. The two main recommendations that I've come across are to use streaming or chunking to solve this problem however it is not clear to me what that involves and whether either solution is possible with my current setup (wsHttp/NetDataContractSerializer/Message Security). So far I understand that to use streaming message security would not work because message encryption and decryption need to work on the whole set of data and not a partial message. Chunking however sounds like it might be possible however it is not clear to me how it would be done with the other constraints that I've listed. If anybody could offer some guidance on what solutions are available and how to go about implementing it I would greatly appreciate it. Related resources: Chunking Channel How to: Enable Streaming Large attachments over WCF Custom Message Encoder Another spotting of InsufficientMemoryException I'm also interested in any type of compression that could be done on this data but it looks like I would probably be best off doing this at the transport level once I can transition into .NET 4.0 so that the client will automatically support the gzip headers if I understand this properly.

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  • UIPageControl in a ITableViewCell gets shoved to the top left corner

    - by Danny Tuppeny
    I'm trying to put a UIPageControl inside a cell (there's nothing else in the cell), but I have two problems: The dots are aligned at the top-left of the cell, so you only see the bottom-right quarter of the first dot, and the bottom half of the other dots (like the first dots center is 0, 0). Unless you tab the cell to select it (goes blue), you can't see the dots at all. Other controls I've put into a cell have filled the whole area as wanted. How do I tell the UIPageControl to fill the whole cell (and align in the middle) How do I change the colours so the dots can be seen? I tried calling [pageControl setBackgroundColor] but it didn't seem to do anything. Here's the code I'm using: // Create a page control UIPageControl *pageControl = [[[UIPageControl alloc] init] autorelease]; // Set the number of pages to match the images [pageControl setNumberOfPages:[imageFilenames count]]; [pageControl setCurrentPage:1]; // Create the cell and add the paging control UITableViewCell *cell = [self getCell:tableView withIdentifier:@"ImagePager"]; [cell addSubview:pageControl]; //[[cell textLabel] setText:@"ADD PAGING CONTROL"]; return cell;

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  • Still about SSD potentials...write and read speed

    - by Macroideal
    HI Gurus, I have been working on SSD(solid state disk) for several months..Problems and Questions hit my head unexpectedly..Coz i am a virgin in ssd... Esp these days i was testing the write-read speed of ssd, which I was always caring.... however result turned out not good as I expected, or even worse Three kinds of read-write were implemented in my test 1. read and write directly from and into ssd, with openning ssd as a whole device. in windows: _open("\\:g", ***).. It can be very tricky and hairy that you'd write a data with size of folds of 512, at the disk position of folds of 512bytes... So, If you wanto write just a byte or 4 bytes, you'v to write at least a whole sector one time. 2. Read and write data from and into files located in SSD... 3. Read and Write data from and into files in mechanical Disk I compared the pratices below...I found ssd sucks...the ssd performs worse than mechanical disk... so i am wondering where i can get the potential performance of ssd, since ssd is said to a substitute for mechanical disk in the future.. Nevertheless, I test ssd with a pro-hard-disk tools..ssd is like twice speedier than mechanical disk. So, why? Thanx very much...If you know tips of ssd...follow me

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  • Is there a way to receive receive data as unsugned char over UDP on QT

    - by user269037
    I need to send floating point numbers using UDP connection to a QT application. Now in QT the only function available is qint64 readDatagram ( char * data, qint64 maxSize, QHostAddress * address = 0, quint16 * port = 0 ) which accepts data in the form of signed character buffer. I can convert my float into a string and send it but it will obviously not be very efficient converting a 4 byte float into a much longer sized character buffer. I got hold of these 2 functions to convert a 4 byte float into an unsinged 32 bit integer to transfer over network which works fine for a simple c++ udp program but for QT I need to receive the data as unsigned char. Is it possible to avoid converting the floatinf point data into a string and then sending it ?? uint32_t htonf(float f) { uint32_t p; uint32_t sign; if (f < 0) { sign = 1; f = -f; } else { sign = 0; } p = ((((uint32_t)f)&0x7fff)<<16) | (sign<<31); // whole part and sign p |= (uint32_t)(((f - (int)f) * 65536.0f))&0xffff; // fraction return p; } float ntohf(uint32_t p) { float f = ((p16)&0x7fff); // whole part f += (p&0xffff) / 65536.0f; // fraction if (((p>>31)&0x1) == 0x1) { f = -f; } // sign bit set return f; }

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  • ASP.NET MVC pagination problem????

    - by MD_Oppenheimer
    OK, This is starting to get mildly irritating. I tried to implement Twitter style paging using ASP.NET MVC and JQuery my problem is that when not using Request.IsAjaxRequest() (for users with javascript turned off) it works fine, obviously posting back the whole page. when I run the code for Request.IsAjaxRequest(), it skips entries, and does not return result in order. this is the code I have: public ActionResult Index(int? startRow) { StatusUpdatesRepository statusUpdatesRepository = new StatusUpdatesRepository(); if (!startRow.HasValue) startRow = Globals.Settings.StatusUpdatesSection.StatusUpdateCount;//5 Default starting row //Retrieve the first page with a page size of entryCount int totalItems; if (Request.IsAjaxRequest()) { IEnumerable<StatusUpdate> PagedEntries = statusUpdatesRepository.GetLastStatusUpdates(startRow.Value,Globals.Settings.StatusUpdatesSection.StatusUpdateCount, out totalItems); if (startRow < totalItems) AddMoreUrlToViewData(startRow.Value); return View("StatusUpdates", PagedEntries); } //Retrieve the first page with a page size of global setting // First run skip 0 take 5 IEnumerable<StatusUpdate> entries = statusUpdatesRepository.GetLastStatusUpdates(0,startRow.Value, out totalItems); if (startRow < totalItems) AddMoreUrlToViewData(startRow.Value); return View(entries); } private void AddMoreUrlToViewData(int entryCount) { ViewData["moreUrl"] = Url.Action("Index", "Home", new { startRow = entryCount + Globals.Settings.StatusUpdatesSection.StatusUpdateCount }); } My GetLastStatusUpdates function: public IQueryable GetLastStatusUpdates(int startRowIndex, int maximumRows,out int statusUpdatesCount ) { statusUpdatesCount = db.StatusUpdates.Count(); return db.StatusUpdates .Skip(startRowIndex) .Take(maximumRows) .OrderByDescending(s = s.AddedDate); } Really fresh out out of ideas as to why this is not working properly when responding to a Request.IsAjaxRequest(), ie when I turn of javascript in the browser, the code works perfectly, except I don't want to repost the whole page????

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  • Paypal subscriptions IPN - problem with users subscribing multiple times

    - by Brian Armstrong
    I'm using paypal subscriptions and the instant payment notification (IPN) to handle subscribers on my site. For the most part it works well but there is one occasional problem I've encountered. Usually if a user cancels their subscription, I wait for the "end of term" (subscr_eot) notification before disabling access to my site. So if they prepay for the whole month, and then cancel right away, they still have access for the rest of the month (as it should be). But some users are having this problem where they: Cancel their subscription Before the "end of term" is reached they decide to re-subscribe When the "end of term" is reached for their first subscription, my app receives the notification and fires off an email to the user with something like "your account has been disabled, if you ever want to sign up again, you can re-subscribe by clicking here". This confuses them because they are thinking...that's weird, I thought I subscribed like a week ago (and they did). So they go subscribe AGAIN. Now they have two concurrent running subscriptions to my site and I get a support email in a month or two ("wtf you billed me twice this month jerk!!") So I haven't found a good way to fix this. I guess the best solution would be to do an additional API call when the "end of term" notification is received which asks paypal "hey did this person already re-subscribe?". If so then no need to fire off that email. But I haven't seen any way to do this API call yet. Another solution is to disable their account immediately when they cancel (the "subscr_cancel" notification) but then I get different angry support emails "hey I prepaid for the whole month why was my account disabled already!!". Anyone else solved this?

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  • Make Iframe to fit 100% of container's remaining height

    - by Darkthread
    I want to design a web page with a banner and a iframe. I hope the iframe can fill all the remaining page height and be resized automatically as browser resizing. Is it possible to get it done without writing Javascript code, only with CSS? I tried set height:100% on iframe, the result is quite close but the iframe tried to fill the whole page height, including the 30px height of banner div element, so I got unneccessary vertical scrollbar. It's not perfect. Update Notes: Excute me for not describing the question well, I tried CSS margin, padding attribute on DIV to occupy the whole remining height of a web page successfully, but the trick didn't work on iframe. <body> <div style="width:100%; height:30px; background-color:#cccccc;">Banner</div> <iframe src="http: //www.google.com.tw" style="width:100%; height:100%;"></iframe> </body> Any idea is appreciated.

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  • Raytracing (LoS) on 3D hex-like tile maps

    - by herenvardo
    Greetings, I'm working on a game project that uses a 3D variant of hexagonal tile maps. Tiles are actually cubes, not hexes, but are laid out just like hexes (because a square can be turned to a cube to extrapolate from 2D to 3D, but there is no 3D version of a hex). Rather than a verbose description, here goes an example of a 4x4x4 map: (I have highlighted an arbitrary tile (green) and its adjacent tiles (yellow) to help describe how the whole thing is supposed to work; but the adjacency functions are not the issue, that's already solved.) I have a struct type to represent tiles, and maps are represented as a 3D array of tiles (wrapped in a Map class to add some utility methods, but that's not very relevant). Each tile is supposed to represent a perfectly cubic space, and they are all exactly the same size. Also, the offset between adjacent "rows" is exactly half the size of a tile. That's enough context; my question is: Given the coordinates of two points A and B, how can I generate a list of the tiles (or, rather, their coordinates) that a straight line between A and B would cross? That would later be used for a variety of purposes, such as determining Line-of-sight, charge path legality, and so on. BTW, this may be useful: my maps use the (0,0,0) as a reference position. The 'jagging' of the map can be defined as offsetting each tile ((y+z) mod 2) * tileSize/2.0 to the right from the position it'd have on a "sane" cartesian system. For the non-jagged rows, that yields 0; for rows where (y+z) mod 2 is 1, it yields 0.5 tiles. I'm working on C#4 targeting the .Net Framework 4.0; but I don't really need specific code, just the algorithm to solve the weird geometric/mathematical problem. I have been trying for several days to solve this at no avail; and trying to draw the whole thing on paper to "visualize" it didn't help either :( . Thanks in advance for any answer

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  • Classes, methods, and polymorphism in Python

    - by Morlock
    I made a module prototype for building complex timer schedules in python. The classe prototypes permit to have Timer objects, each with their waiting times, Repeat objects that group Timer and other Repeat objects, and a Schedule class, just for holding a whole construction or Timers and Repeat instances. The construction can be as complex as needed and needs to be flexible. Each of these three classes has a .run() method, permitting to go through the whole schedule. Whatever the Class, the .run() method either runs a timer, a repeat group for a certain number of iterations, or a schedule. Is this polymorphism-oriented approach sound or silly? What are other appropriate approaches I should consider to build such a versatile utility that permits to put all building blocks together in as complex a way as desired with simplicity? Thanks! Here is the module code: ##################### ## Importing modules from time import time, sleep ##################### ## Class definitions class Timer: """ Timer object with duration. """ def __init__(self, duration): self.duration = duration def run(self): print "Waiting for %i seconds" % self.duration wait(self.duration) chime() class Repeat: """ Repeat grouped objects for a certain number of repetitions. """ def __init__(self, objects=[], rep=1): self.rep = rep self.objects = objects def run(self): print "Repeating group for %i times" % self.rep for i in xrange(self.rep): for group in self.objects: group.run() class Schedule: """ Groups of timers and repetitions. Maybe redundant with class Repeat. """ def __init__(self, schedule=[]): self.schedule = schedule def run(self): for group in self.schedule: group.run() ######################## ## Function definitions def wait(duration): """ Wait a certain number of seconds. """ time_end = time() + float(duration) #uncoment for minutes# * 60 time_diff = time_end - time() while time_diff > 0: sleep(1) time_diff = time_end - time() def chime(): print "Ding!"

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  • Reloading Sinatra app on every request on Windows

    - by Darth
    I've set up Rack::Reload according to this thread # config.ru require 'rubygems' require 'sinatra' set :environment, :development require 'app' run Sinatra::Application # app.rb class Sinatra::Reloader < Rack::Reloader def safe_load(file, mtime, stderr = $stderr) if file == Sinatra::Application.app_file ::Sinatra::Application.reset! stderr.puts "#{self.class}: reseting routes" end super end end configure(:development) { use Sinatra::Reloader } get '/' do 'foo' end Running with thin via thin start -R config.ru, but it only reloads newly added routes. When I change already existing route, it still runs the old code. When I add new route, it correctly reloads it, so it is accessible, but it doesn't reload anything else. For example, if I changed routes to get '/' do 'bar' end get '/foo' do 'baz' end Than / would still serve foo, even though it has changed, but /foo would correctly reload and serve baz. Is this normal behavior, or am I missing something? I'd expect whole source file to be reloaded. The only way around I can think of right now is restarting whole webserver when filesystem changes. I'm running on Windows Vista x64, so I can't use shotgun because of fork().

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  • How to express inter project dependencies in Eclipse PDE

    - by Roland Tepp
    I am looking for the best practice of handling inter project dependencies between mixed project types where some of the projects are eclipse plug-in/OSGI bundle projects (an RCP application) and others are just plain old java projects (web services modules). Few of the eclipse plug-ins have dependencies on Java projects. My problem is that at least as far as I've looked, there is no way of cleanly expressing such a dependency in Eclipse PDE environment. I can have plug-in projects depend on other plug-in projects (via Import-Package or Require-Bundle manifest headers), but not of the plain java projects. I seem to be able to have project declare a dependency on a jar from another project in a workspace, but these jar files do not get picked up by neither export nor launch configuration (although, java code editing sees the libraries just fine). The "Java projects" are used for building services to be deployed on an J2EE container (JBoss 4.2.2 for the moment) and produce in some cases multiple jar's - one for deploying to the JBoss ear and another for use by client code (an RCP application). The way we've "solved" this problem for now is that we have 2 more external tools launcher configurations - one for building all the jar's and another for copying these jar's to the plug-in projects. This works (sort of), but the "whole build" and "copy jars" targets incur quite a large build step, bypassing the whole eclipse incremental build feature and by copying the jars instead of just referencing the projects I am decoupling the dependency information and requesting quite a massive workspace refresh that eats up the development time like it was candy. What I would like to have is a much more "natural" workspace setup that would manage dependencies between projects and request incremental rebuilds only as they are needed, be able to use client code from service libraries in an RCP application plug-ins and be able to launch the RCP application with all the necessary classes where they are needed. So can I have my cake and eat it too ;) NOTE To be clear, this is not so much about dependency management and module management at the moment as it is about Eclipse PDE configuration. I am well aware of products like [Maven], [Ivy] and [Buckminster] and they solve a quite different problem (once I've solved the workspace configuration issue, these products can actually come in handy for materializing the workspace and building the product)

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  • ASP.NET MVC OutputCache with POST Controller Actions

    - by Maxim Z.
    I'm fairly new to using the OutputCache attribute in ASP.NET MVC. Static Pages I've enabled it on static pages on my site with code such as the following: [OutputCache(Duration = 7200, VaryByParam = "None")] public class HomeController : Controller { public ActionResult Index() { //... If I understand correctly, I made the whole controller cache for 7200 seconds (2 hours). Dynamic Pages However, how does it work with dynamic pages? By dynamic, I mean where the user has to submit a form. As an example, I have a page with an email form. Here's what that code looks like: public class ContactController : Controller { // // GET: /Contact/ public ActionResult Index() { return RedirectToAction("SubmitEmail"); } public ActionResult SubmitEmail() { //In view for CAPTCHA: <%= Html.GenerateCaptcha() %> return View(); } [CaptchaValidator] [AcceptVerbs(HttpVerbs.Post)] public ActionResult SubmitEmail(FormCollection formValues, bool captchaValid) { //Validate form fields, send email if everything's good... if (isError) { return View(); } else { return RedirectToAction("Index", "Home"); } } public void SendEmail(string title, string name, string email, string message) { //Send an email... } } What would happen if I applied OutputCache to the whole controller here? Would the HTTP POST form submission work? Also, my form has a CAPTCHA; would that change anything in the equation? In other words, what's the best way to approach caching with dynamic pages? Thanks in advance.

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  • [SOLVED] How to create a FBO with stencil buffer in OpenGL ES 2.0?

    - by Alphones
    I need stencil buffer on 3GS to render planar shadow, and polygon offset won't work prefect, still has z-fighting problem. So I use stencil buffer to make the shadow correct, it works on win32 gles2 emulator, but not on iPhone. After I added a post effect to the whole scene. The stencil buffer won't work even on win32 gles2 emulator. And I tried to attach a stencil buffer to FBO, buf the screen turns to black. Here's my code, glGenRenderbuffers(1, &dbo); // depth buffer glBindRenderbuffer(GL_RENDERBUFFER, dbo); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24_OES, widthGL, heightGL); glGenRenderbuffers(1, &sbo); // stencil buffer glBindRenderbuffer(GL_RENDERBUFFER, sbo); glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, widthGL, heightGL); glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, dbo); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, sbo); // this make the whole screen black. The eglContext is created with STENCIL_SIZE=8, it works without a RTT. I tried to change the RenderbufferStorage for both depth buffer and stencil buffer, but none of them works. Is there anything I have missed? Does the stencil buffer pack with depth buffer? (I cannot find things like GL_DEPTH24_STENCIL8 ...)

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  • Android: How to get a custom view to redraw partially?

    - by Peterdk
    I have a custom view that fills my entire screen. (A piano keyboard) When a user touches the key, it would cause a invalidate() to be called and the whole keyboard gets redrawn to show the new state with a touched key. Currently the view is very simple, but I plan to add a bit more nice graphics. Since the whole keyboard is dynamically rendered this would make redrawing the entire keyboard more expensive. So I thought, let's look into partial redrawing. Now I call invalidate(Rect dirty) with the correct dirty region. I set my onDraw(Canvas canvas) method to only draw the keys in the dirty region if I do indeed want a partial redraw. This results in those keys being drawn, but the rest of the keyboard is totally black/not drawn at all. Am I wrong in expecting that calling invalidate(Rect dirty) would "cache" the current canvas, and only "allows" drawing in the dirty region? Is there any way I can achieve what I want? (A way to "cache" the canvas and only redraw the dirty area?"

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  • In-document schema declarations and lxml

    - by shylent
    As per the official documentation of lxml, if one wants to validate a xml document against a xml schema document, one has to construct the XMLSchema object (basically, parse the schema document) construct the XMLParser, passing the XMLSchema object as its schema argument parse the actual xml document (instance document) using the constructed parser There can be variations, but the essense is pretty much the same no matter how you do it, - the schema is specified 'externally' (as opposed to specifying it inside the actual xml document). If you follow this procedure, the validation occurs, sure enough, but if I understand it correctly, that completely ignores the whole idea of the schemaLocation and noNamespaceSchemaLocation attributes from xsi. This introduces a whole bunch of limitations, starting with the fact, that you have to deal with instance<-schema relation all by yourself (either store it externally or write some hack to retrieve the schema location from the root element of the instance document), you can not validate the document using multiple schemata (say, when each schema governs its own namespace) and so on. So the question is: maybe I am missing something completely trivial or doing it wrong? Or are my statements about lxml's limitations regarding schema validation true? To recap, I'd like to be able to: have the parser use the schema location declarations in the instance document at parse/validation time use multiple schemata to validate a xml document declare schema locations on non-root elements (not of extreme importance) Maybe I should look for a different library? Although, that'd be a real shame, - lxml is a de-facto xml processing library for python and is regarded by everyone as the best one in terms of performace/features/convenience (and rightfully so, to a certain extent)

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