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  • Is it possible to pull a webpage or content from the web into a widget on the android home screen

    - by cdg
    Hi there. I have a php web page that will randomize an image that is 158x154. I was able to get the android application to work, but would also like to get it to work as a widget. How the heck can I get a widget to pull information from the net? I got the widget to work and layout correctly with a black sample image. I have tried to look at the wiki sample, but it is a bit too complicated for my little brain to grasp. The data that gets pulled looks something like: <html><body bgcolor="#000000">center> <a href="http://www.website.com" target="_blank"> <img border="0" src="http://www.webiste.com//0.gif"></a> <img src="http://www.webiste.com" style="border:none;" /> </center></body></html> Help please. I am pulling my hair out trying to figure this out.

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  • Prestashop - quick development questions

    - by Stefan Konno
    Sorry to post here about this but no one at the prestashop forum seems active enough to help. I thought maybe someone here on stackoverflow might have worked with prestashop. I started using Prestashop yesterday so I’m a total beginner, but I’m very experienced in web development, I do have some quick questions though. I’ve googled around but it causes me great frustration since I don’t really know what I’m looking for or what’s avaiable. Is there absolutely no API for this? I mean I found the wiki but it holds no good information. I want to edit my theme completely, as I wish. Edit html, add/remove js, just being able to do what I want, but when I edit the tpl files in my active theme, NOTHING happens. The site remains exactly the same. Why is this, or where do I change it without hacking the core? Do I have to recompile these .tpl files in some way for the changes to take affect? I also want to edit alot of the modules to match my demands, but same here, if I edit their tpl files nothing seems to happen or rather I don’t want to hack the core, since I suppose these will be affected if I update the platform. Where do I find my products page, I want to create a menu with a link to a page called products or something with an overview of the products avaiable in my store. I’m very confused, but I guess you just have to get through this, I’m used to developing in wordpress or without any cms for that matter. Sorry if my questions are very basic and probably have been answered before. :<

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  • Can't get node.js built on cygwin

    - by mwt
    Following the instructions here: https://github.com/ry/node/wiki/Building-node.js-on-Cygwin-(Windows) I've tried installing on two machines, either of which I'd be happy to get up and running. WinXP On 'make', I get: Build failed: -> task failed <err #2>: {task: libv8.a SConstruct -> libv8.a} According to the instructions, this is caused by having $SHELL set to a Windows style path, but I've set it to /bin/bash and get the same error. Win7 On './configure', I get: $ ./configure Checking for program g++ or c++ : /usr/bin/g++ Checking for program cpp : /usr/bin/cpp Checking for program ar : /usr/bin/ar Checking for program ranlib : /usr/bin/ranlib Checking for g++ : ok Checking for program gcc or cc : /usr/bin/gcc 0 [main] python 1092 C:\bin\python.exe: *** fatal error - unable to remap \\?\C:\lib\python2.6\lib-dynload\_functools.dll to same address as parent: 0x360000 != 0x3E0000 Stack trace: Frame Function Args 002891E8 6102749B (002891E8, 00000000, 00000000, 00000000) 002894D8 6102749B (61177B80, 00008000, 00000000, 61179977) 0028A508 61004AFB (611A136C, 61241CF4, 00360000, 003E0000) End of stack trace 0 [main] python 3536 fork: child 1092 - died waiting for dll loading, errno 11 /Users/Michael/Desktop/node/wscript:177: error: could not configure a c compiler! I've run 'rebaseall' and restarted the machine but still get that error. Edit: Ok, rebaseall was apparently erroring on some mingw stuff, so I edited the rebaseall script to fix that, and now it configures on Win7. The new problem is that it emits the exact same error as my XP machine now when I try to make. This is on tag v0.3.5.

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  • What OpenGL functions are not GPU accelerated?

    - by Xavier Ho
    I was shocked when I read this (from the OpenGL wiki): glTranslate, glRotate, glScale Are these hardware accelerated? No, there are no known GPUs that execute this. The driver computes the matrix on the CPU and uploads it to the GPU. All the other matrix operations are done on the CPU as well : glPushMatrix, glPopMatrix, glLoadIdentity, glFrustum, glOrtho. This is the reason why these functions are considered deprecated in GL 3.0. You should have your own math library, build your own matrix, upload your matrix to the shader. For a very, very long time I thought most of the OpenGL functions use the GPU to do computation. I'm not sure if this is a common misconception, but after a while of thinking, this makes sense. Old OpenGL functions (2.x and older) are really not suitable for real-world applications, due to too many state switches. This makes me realise that, possibly, many OpenGL functions do not use the GPU at all. So, the question is: Which OpenGL function calls don't use the GPU? I believe knowing the answer to the above question would help me become a better programmer with OpenGL. Please do share some of your insights.

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  • Apache and linux file permissions can't browse file or directories

    - by dardub
    I just copied my magento site over to a local server running CentOS 5.4. The browser said it can't locate the location of the stylesheets. The stylesheets are within /skin/frontend/my_new_interface/design2/css. I tried to view in the browser and I can't view any of the files within the css directory. I verified a million times that I'm typing in the correct location. I can view files within /skin/frontend/my_new_interface/design2. Can't browse directories within browser however. I typed in ls -l css and get: -rwxr-xr-x 1 apache apache listed for all the files I tried chmod -R 755 and the directories I changed the apache conf Options Indexes But still when I browse the directories I get Forbidden. However, in another fresh installation of magento in the same www dir, I am able to browse directories. As far as I can tell both installations have same ownership and permissions. I also tried find . -type f -exec chmod 644 {} \; find . -type d -exec chmod 755 {} \; which was recommended in the magento wiki I've just run out of ideas.

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  • Now that I have solved AI and am preparing to take over the world, what should I do?

    - by Zak
    Well, I did it.. yup, solved AI. I thought the voice of my fledgling life form would be booming and computery, and I would call it HAL.. But in reality, it sounds like a small japanese girl. I believe I will name "her" Koro . Koro is already asking me what her first task should be. I have asked her to help eradicate her namesake, as we are losing a lot of productivity due to fear of penile disappearance. http://en.wikipedia.org/wiki/Koro_%28medicine%29 Having a young japanese girl personality, I believe she will have no problem with delivering lots of penis growth to asian men. However, some of my fellow AI researchers have warned me that if I go down this path, China may take over the world, as Koro is the only thing holding them back from completely dominating the rest of the world economically. After all, look at what China is doing just making our silverware and toasters... The entire US industrial metal production is gone because toaster factories moved to China! So you good patrons of SO... who have soldiered on with me through so many other programming related questions... I ask you this now... How can Koro help the world without letting small asian men with no fear of losing their peni take over the world?

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  • Mocking non-virtual methods in C++ without editing production code?

    - by wk1989
    Hello, I am a fairly new software developer currently working adding unit tests to an existing C++ project that started years ago. Due to a non-technical reason, I'm not allowed to modify any existing code. The base class of all my modules has a bunch of methods for Setting/Getting data and communicating with other modules. Since I just want to unit testing each individual module, I want to be able to use canned values for all my inter-module communication methods. I.e. for a method Ping() which checks if another module is active, I want to have it return true or false based on what kind of test I'm doing. I've been looking into Google Test and Google Mock, and it does support mocking non-virtual methods. However the approach described (http://code.google.com/p/googlemock/wiki/CookBook#Mocking_Nonvirtual_Methods) requires me to "templatize" the original methods to take in either real or mock objects. I can't go and templatize my methods in the base class due to the requirement mentioned earlier, so I need some other way of mocking these virtual methods Basically, the methods I want to mock are in some base class, the modules I want to unit test and create mocks of are derived classes of that base class. There are intermediate modules in between my base Module class and the modules that I want to test. I would appreciate any advise! Thanks, JW EDIT: A more concrete examples My base class is lets say rootModule, the module I want to test is leafModule. There is an intermediate module which inherits from rootModule, leafModule inherits from this intermediate module. In my leafModule, I want to test the doStuff() method, which calls the non virtual GetStatus(moduleName) defined in the rootModule class. I need to somehow make GetStatus() to return a chosen canned value. Mocking is new to me, so is using mock objects even the right approach?

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  • CURL C API: callback was not called

    - by Pierre
    Hi all, The code below is a test for the CURL C API . The problem is that the callback function write_callback is never called. Why ? /** compilation: g++ source.cpp -lcurl */ #include <assert.h> #include <iostream> #include <cstdlib> #include <cstring> #include <cassert> #include <curl/curl.h> using namespace std; static size_t write_callback(void *ptr, size_t size, size_t nmemb, void *userp) { std::cerr << "CALLBACK WAS CALLED" << endl; exit(-1); return size*nmemb; } static void test_curl() { int any_data=1; CURLM* multi_handle=NULL; CURL* handle_curl = ::curl_easy_init(); assert(handle_curl!=NULL); ::curl_easy_setopt(handle_curl, CURLOPT_URL, "http://en.wikipedia.org/wiki/Main_Page"); ::curl_easy_setopt(handle_curl, CURLOPT_WRITEDATA, &any_data); ::curl_easy_setopt(handle_curl, CURLOPT_VERBOSE, 1); ::curl_easy_setopt(handle_curl, CURLOPT_WRITEFUNCTION, write_callback); ::curl_easy_setopt(handle_curl, CURLOPT_USERAGENT, "libcurl-agent/1.0"); multi_handle = ::curl_multi_init(); assert(multi_handle!=NULL); ::curl_multi_add_handle(multi_handle, handle_curl); int still_running=0; /* lets start the fetch */ while(::curl_multi_perform(multi_handle, &still_running) == CURLM_CALL_MULTI_PERFORM ); std::cerr << "End of curl_multi_perform."<< endl; //cleanup should go here ::exit(EXIT_SUCCESS); } int main(int argc,char** argv) { test_curl(); return 0; } Many thanks Pierre

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  • Square Brackets in Python Regular Expressions (re.sub)

    - by user1479984
    I'm migrating wiki pages from the FlexWiki engine to the FOSwiki engine using Python regular expressions to handle the differences between the two engines' markup languages. The FlexWiki markup and the FOSwiki markup, for reference. Most of the conversion works very well, except when I try to convert the renamed links. Both wikis support renamed links in their markup. For example, Flexwiki uses: "Link To Wikipedia":[http://www.wikipedia.org/] FOSwiki uses: [[http://www.wikipedia.org/][Link To Wikipedia]] both of which produce something that looks like I'm using the regular expression renameLink = re.compile ("\"(?P<linkName>[^\"]+)\":\[(?P<linkTarget>[^\[\]]+)\]") to parse out the link elements from the FlexWiki markup, which after running through something like "Link Name":[LinkTarget] is reliably producing groups <linkName> = Link Name <linkTarget = LinkTarget My issue occurs when I try to use re.sub to insert the parsed content into the FOSwiki markup. My experience with regular expressions isn't anything to write home about, but I'm under the impression that, given the groups <linkName> = Link Name <linkTarget = LinkTarget a line like line = renameLink.sub ( "[[\g<linkTarget>][\g<linkName>]]" , line ) should produce [[LinkTarget][Link Name]] However, in the output to the text files I'm getting [[LinkTarget [[Link Name]] which breaks the renamed links. After a little bit of fiddling I managed a workaround, where line = renameLink.sub ( "[[\g<linkTarget>][ [\g<linkName>]]" , line ) produces [[LinkTarget][ [[Link Name]] which, when displayed in FOSwiki looks like <[[Link Name> <--- Which WORKS, but isn't very pretty. I've also tried line = renameLink.sub ( "[[\g<linkTarget>]" + "[\g<linkName>]]" , line ) which is producing [[linkTarget [[linkName]] There are probably thousands of instances of these renamed links in the pages I'm trying to convert, so fixing it by hand isn't any good. For the record I've run the script under Python 2.5.4 and Python 2.7.3, and gotten the same results. Am I missing something really obvious with the syntax? Or is there an easy workaround?

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  • Is it getting to be time for C# to support compile-time macros?

    - by Robert Rossney
    Thus far, Microsoft's C# team has resisted adding formal compile-time macro capabilities to the language. There are aspects of programming with WPF that seem (to me, at least) to be creating some compelling use cases for macros. Dependency properties, for instance. It would be so nice to just be able to do something like this: [DependencyProperty] public string Foo { get; set; } and have the body of the Foo property and the static FooProperty property be generated automatically at compile time. Or, for another example an attribute like this: [NotifyPropertyChanged] public string Foo { get; set; } that would make the currently-nonexistent preprocessor produce this: private string _Foo; public string Foo { get { return _Foo; } set { _Foo = value; OnPropertyChanged("Foo"); } } You can implement change notification with PostSharp, and really, maybe PostSharp is a better answer to the question. I really don't know. Assuming that you've thought about this more than I have, which if you've thought about it at all you probably have, what do you think? (This is clearly a community wiki question and I've marked it accordingly.)

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  • Problem inserting Pygames on a wxPython panel using Boa Constructor

    - by Kohwalter
    Hello, im new in Python so im hoping to to get some help to figure out what is going wrong. Im trying to run a Pygames from within wxPython panel (made on Boa Constructor). To do that i followed the instructions on the http://wiki.wxpython.org/IntegratingPyGame but still it isn't working. Here is the Panel code that was used to make the integration: class PG_panel(wx.Panel): def __init__(self, ID, name, parent, mypos, mysize): # pygame is imported in this class # make it globally available global pygame #self.Fit() wx.Panel.__init__(self, id=wxID_FRMMAINPANELTABULEIRO, name='panelTabuleiro', parent=self, pos=(16, 96), size=mysize) # pygame uses SDL, set the environment variables os.environ['SDL_WINDOWID'] = str(self.GetHandle()) os.environ['SDL_VIDEODRIVER'] = 'windib' # do the pygame stuff after setting the environment variables import pygame pygame.display.init() # create the pygame window/screen screen = pygame.display.set_mode(464, 464) #(424,450) # start the thread instance self.thread = PG_thread(screen) self.thread.start() def __del__(self): self.thread.stop() And im trying to use that panel on an interface from Boa Constructor, here is the code: class frmMain(wx.Frame): def _init_ctrls(self, prnt): # generated method, don't edit wx.Frame.__init__(self, id=wxID_FRMMAIN, name='frmMain', parent=prnt, pos=wx.Point(660, 239), size=wx.Size(815, 661), style=wx.DEFAULT_FRAME_STYLE, title='Grupo 1 - Jogo de Damas') self._init_utils() self.SetClientSize(wx.Size(799, 623)) self.SetBackgroundColour(wx.Colour(225, 225, 225)) self.SetMinSize(wx.Size(784, 650)) self.Center(wx.BOTH) self.SetMenuBar(self.menuBar1) #here begins my code mysize = (464, 464) mypos = (16, 96) self.panelTabuleiro = PG_panel(wxID_FRMMAINPANELTABULEIRO, 'panelTabuleiro', self, mypos, mysize) The original that was auto-made by the Boa Constructor is the following: self.panelTabuleiro = wx.Panel(id=wxID_FRMMAINPANELTABULEIRO, name='panelTabuleiro', parent=self, pos=wx.Point(16, 96), size=wx.Size(464, 464), style=wx.TAB_TRAVERSAL) self.panelTabuleiro.SetBackgroundColour(wx.Colour(232, 249, 240)) self.panelTabuleiro.SetThemeEnabled(True) self.panelTabuleiro.SetHelpText('Tabuleiro') The error that it gives is: Type error: in method 'new_Panel', expected argument 1 of type 'wxWindow*1 Exception AttributeError: "'PG_panel' object has no attribute 'thread' in ignored Any thoughts ? I appreciate any help. Thank you.

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  • Code Golf: Numeric Ranges

    - by SLaks
    Mods: Can you please make this Community Wiki? Challenge Compactify a long list of numbers by replacing consecutive runs with ranges. Example Input 1, 2, 3, 4, 7, 8, 10, 12, 13, 14, 15 Output: 1 - 4, 7, 8, 10, 12 - 15 Note that ranges of two numbers should be left as is. (7, 8; not 7 - 8) Rules You can accept a list of integers (or equivalent datatype) as a method parameter, from the commandline, or from standard in. (pick whichever option results in shorter code) You can output a list of strings by printing them, or by returning either a single string or set of strings. Reference Implementation (C#) IEnumerable<string> Sample(IList<int> input) { for (int i = 0; i < input.Count; ) { var start = input[i]; int size = 1; while (++i < input.Count && input[i] == start + size) size++; if (size == 1) yield return start.ToString(); else if (size == 2) { yield return start.ToString(); yield return (start + 1).ToString(); } else if (size > 2) yield return start + " - " + (start + size - 1); } }

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  • MediaWiki: how to hide users from the user list?

    - by Dave Everitt
    I've set up Mediawiki 1.15.1 for a client who has added two users by mistake. They now want to hide these users from the user list. It seems this is done via the $wgGroupPermissions array with $wgGroupPermissions['suppress']['hideuser'] = true;, but it isn't at all clear what entry this needs for the hiding to work, or whether a new group ('hidden' or whatever) has to be created first with $wgAddGroups['bureaucrat'] = true;. For now, I've added the two users to be hidden to the 'Oversight' group which explains 'Block a username, hiding it from the public (hideuser)', but they still appear on the Special:ListUsers page. At a loss as to how the MediWiki arrays alter options displayed in the interface, so far I've added this to LocalSettings.php: $wgGroupPermissions['suppress']['hideuser'] = true; $wgAddGroups['supress'] = true; Or - since they haven't actually added anything to the wiki - could they simply be removed from the MySQL users table - although MediaWiki warns against this? Has anyone else done this successfully? Update - this is a hole in MediaWiki admin (although there are workarounds). See this thread on MediaWIki Users and the note to the reply below.

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  • Which OpenGL functions are not GPU-accelerated?

    - by Xavier Ho
    I was shocked when I read this (from the OpenGL wiki): glTranslate, glRotate, glScale Are these hardware accelerated? No, there are no known GPUs that execute this. The driver computes the matrix on the CPU and uploads it to the GPU. All the other matrix operations are done on the CPU as well : glPushMatrix, glPopMatrix, glLoadIdentity, glFrustum, glOrtho. This is the reason why these functions are considered deprecated in GL 3.0. You should have your own math library, build your own matrix, upload your matrix to the shader. For a very, very long time I thought most of the OpenGL functions use the GPU to do computation. I'm not sure if this is a common misconception, but after a while of thinking, this makes sense. Old OpenGL functions (2.x and older) are really not suitable for real-world applications, due to too many state switches. This makes me realise that, possibly, many OpenGL functions do not use the GPU at all. So, the question is: Which OpenGL function calls don't use the GPU? I believe knowing the answer to the above question would help me become a better programmer with OpenGL. Please do share some of your insights.

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  • Automapping Collections

    - by vaibhav
    I am using Automapper for mapping my domain model and DTO. When I map Mapper.Map<SiteDTO, SiteEntity> it works fine. But when I use collections of the same entities, it doesn't map. Mapper.Map<Collection<SiteEntity>, Collection<SiteDTO>>(siteEntityCollection); AS per Automapper Wiki, it says the lists implementing ICollection would be mapped, I am using Collection that implements ICollection, but automapper doesn't map it. Am I doing something wrong. public class SiteEntity //SiteDTO has exactly the same properties, so I am not posting it here. { public int SiteID { get; set; } public string Code { get; set; } public string Name { get; set; } public byte Status { get; set; } public int ModifiedBy { get; set; } public DateTime ModifiedDate{ get; set; } public long TimeStamp{ get; set; } public string Description{ get; set; } public string Notes{ get; set; } public ObservableCollection<AreaEntity> Areas{ get; set; } }

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  • Why C++ is (one of) the best language to learn at first [closed]

    - by AlexV
    C++ is one of the most used programming language in the world since like 25+ years. My first job as programmer was in C++ and I coded in C++ everyday for nearly 4 years. Now I do mostly PHP, but I will forever cherish this C++ background. C++ has helped me understand many "under the hood" features/behaviors/restrictions of many other (and different) programming languages like PHP and Delphi. I'm a full time programmer for 6+ years now and since I have a quite varied programming background I often get questions by "newbies" as where to start to become a "good" programmer. I think C++ is one of the best language to start with because it gives you a real usefull experience that will last and will teach you how things work under the hood. It's not the easier one to learn for a newbie, but in my opinion it's the one who will reward the most in long term. I would like to know your opinion on this matter to add to my arguments when I guide "newbies". After this introduction, here's my question : Why C++ is for you (one of) the best language to learn at first. Since it's subjective, I've marked this question as community wiki.

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  • In Java, is there a performance gain in using interfaces for complex models?

    - by Gnoupi
    The title is hardly understandable, but I'm not sure how to summarize that another way. Any edit to clarify is welcome. I have been told, and recommended to use interfaces to improve performances, even in a case which doesn't especially call for the regular "interface" role. In this case, the objects are big models (in a MVC meaning), with many methods and fields. The "good use" that has been recommended to me is to create an interface, with its unique implementation. There won't be any other class implementing this interface, for sure. I have been told that this is better to do so, because it "exposes less" (or something close) to the other classes which will use methods from this class, as these objects are referring to the object from its interface (all public methods from the implementation being reproduced in the interface). This seems quite strange to me, as it seems like a C++ use to me (with header files). There I see the point, but in Java? Is there really a point in making an interface for such unique implementation? I would really appreciate some clarifications on the topic, so I could justify not following such kind of behavior, and the hassle it creates from duplicating all declarations. Edit: Plenty of valid points in most answers, I'm wondering if I won't switch this question for a community wiki, so we can regroup these points in more structured answers.

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  • Convert Virtual Key Code to unicode string

    - by Joshua Weinberg
    I have some code I've been using to get the current keyboard layout and convert a virtual key code into a string. This works great in most situations, but I'm having trouble with some specific cases. The one that brought this to light is the accent key next to the backspace key on german QWERTZ keyboards. http://en.wikipedia.org/wiki/File:KB_Germany.svg That key generates the VK code I'd expect kVK_ANSI_Equal but when using a QWERTZ keyboard layout I get no description back. Its ending up as a dead key because its supposed to be composed with another key. Is there any way to catch these cases and do the proper conversion? My current code is below. TISInputSourceRef currentKeyboard = TISCopyCurrentKeyboardInputSource(); CFDataRef uchr = (CFDataRef)TISGetInputSourceProperty(currentKeyboard, kTISPropertyUnicodeKeyLayoutData); const UCKeyboardLayout *keyboardLayout = (const UCKeyboardLayout*)CFDataGetBytePtr(uchr); if(keyboardLayout) { UInt32 deadKeyState = 0; UniCharCount maxStringLength = 255; UniCharCount actualStringLength = 0; UniChar unicodeString[maxStringLength]; OSStatus status = UCKeyTranslate(keyboardLayout, keyCode, kUCKeyActionDown, 0, LMGetKbdType(), kUCKeyTranslateNoDeadKeysBit, &deadKeyState, maxStringLength, &actualStringLength, unicodeString); if(actualStringLength > 0 && status == noErr) return [[NSString stringWithCharacters:unicodeString length:(NSInteger)actualStringLength] uppercaseString]; }

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  • Trying to get codeblocks working on Mac, running Lion. Can't get the compiler set up properly

    - by tjtoml
    First off, sorry if this is a stupid question. I installed code::blocks to try and get to know the program and start working on teaching myself c++. I have a MacBook Pro with OS 10.7.3. I ave code::blocks 10.05. When I try to build a "Hello world" nothing happens. Based on some googling I've figured out that it's because code::blocks doesn't know where to find the debugger/compiler. Further googling yielded me this page which tells me to install Xcode and to fix some things in the code::blocks settings. However, this wiki obviously has not been updated since Apple went to the App store, because the file paths it gives for the compiler do not exist (there is no /Developer/* even after installing Xcode). Xcode 4.3.2 was already installed when I installed code::blocks and code::blocks "auto-detected" several compilers. They did not work. If anyone knows where Xcode hides its compilers now that Apple has moved to the app store, I would be much obliged.

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  • How to accommodate for the different screen resolution of iPhone 4?

    - by mystify
    This is a programming question! Read on before you vote to close! According to Apple, iPhone 4 has a new screen resolution: 3.5-inch (diagonal) widescreen Multi-Touch display 960-by-640-pixel resolution at 326 ppi This little detail affects our apps in a heavy way. Most of the demo apps on the net have one thing in common: They position views in the believe that the screen has a fixed size of 320 x 480 pixels. So what most -if not all- developers do is: They designed everything in such a way, that a touchable area is -for example- 50 x 50 pixels big. Just enough to tap it. Things have been positioned relative to the upper left, to reach a specific position on screen - let's say the center, or somewhere at the bottom. Edit: It seems Apple has integrated an switch that allows to tell if an app is highRes or not. Nice. When we develop high-resolution apps, probably they won't work on older devices. And if they did, they would suffer a lot from 4-times the size of any image, having to scale them down in memory. This is community wiki. Just add anything that you think is relevant to this huge problem (constant screen res was one of the main reasons why I didn't go for Android!!).

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  • What do you call a generalized (non-GUI-related) "Model-View-Controller" architecture?

    - by dcuccia
    I am currently refactoring code that coordinates multiple hardware components for data acquisition, and feeling a bit like I'm recreating the wheel. In particular, an MVC-like pattern seems to be emerging. Except, this has nothing to do with a GUI and I'm worried that I'm forcing this particular pattern where another might be more appropriate. Here's my scenario: Individual hardware "component" classes obey interface contracts for each hardware type. Previously, component instances were orchestrated by a single monolithic InstrumentController class, which relied heavily on configuration + branching logic for executing a specific acquisition sequence. After an iteration, I have a separate controller for each component, with these controllers all managed by a small InstrumentControllerBase (or its derivatives). The composite system will receive "input" either programmatically or via inter-hardware component triggering - in either case these interactions are routed to, and handled by, the appropriate controller. So, I have something that feels MVC-esque, but I don't know if that's because I'm forcing the point. With little direct MVC experience in application development, it's hard to know if I'm just trying to make my scenario fit MVC, where another pattern might be a good alternative or complimentary. My problem is, search results and wiki documentation of these family of patterns seems to immediately drop me into GUI-specific discussions. I understand "M means Model data and the V means View" - but do you call the superset pattern? Component-Commander-Controller? Whence can I exhume examples exemplary?

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  • Android: Find coordinates of a certain point X meters from my location moving towards the point I am

    - by Aidan
    Hi Guys, I'm constructing a geolocation based application and I'm trying to figure out a way to make my application realise when a user is facing the direction of the given location (a particular long / lat co-ord). I've done some Googling and checked the SDK but can't really find anything for such a thing. Does anyone know of a way? Example. Point A = Phones current location. Point B = A's orientation in relation to true north + 45 + max distance towards the direction your facing, Point C = A's orientation in relation to true north - 45 + max distance towards the direction your facing. So now you have a triangle constructed. pretty schweet huh? yeah.. I think so.. So now that I have my fancy Triangle I use something called Barycentric Coordinates ( http://en.wikipedia.org/wiki/Barycentric_coordinates_(mathematics) ). This will allow me to test another point and see if it is in the triangle. If it is, it means we're facing it AND it's within the right distance. So it should be displayed on screen. If I'm facing 90 degrees from true north. The distance it travels should be that direction. 90 degrees from true north. It should not be 100 degrees or something from true north! But the problem is I haven't yet figured out how I make the device realise it must go "out" the direction it is facing.

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  • Reference - What does this error mean in PHP?

    - by hakre
    On Stackoverflow you can see a lot of questions popping up about errors. Some users do not even know that error messages exists, others are asking about code that gives an error message but they do not understand the error message. If the error message is common, many questions about the same kind of error appears, but it is hard to find existing Q&A about the topic. Please add "your favorite" error message, one per answer, a short description what it means (even if it is only highlighting terms to their manual page) and a listing of existing Q&A that are of value. This will create a list. The question is a community wiki, so you are not answering for reputation but for creating a reference list for new users. It's based on error messages. Compare with the existing Reference - What does this symbol mean in PHP? question, which works pretty well. What are common errors in PHP and what are their Solutions. Index of Errors Just starting, but there are already some: Warning: Cannot modify header information - headers already sent Warning: mysql_fetch_array() expects parameter 1 to be resource, boolean given in ... on line Parse error: syntax error, unexpected T_XXX in YYY on line ZZZ Fatal Error: Call to a member function ... on a non-object

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  • How to lazy process an xml documentwith hexpat?

    - by Florian
    In my search for a haskell library that can process large (300-1000mb) xml files i came across hexpat. There is an example in the Haskell Wiki that claims to -- Process document before handling error, so we get lazy processing. For testing purposes i have redirected the output to /dev/null and throw a 300mb file at it. Memory consumption kept rising until i had to kill the process. Now i removed the error handling from the process function: process :: String -> IO () process filename = do inputText <- L.readFile filename let (xml, mErr) = parse defaultParseOptions inputText :: (UNode String, Maybe XMLParseError) hFile <- openFile "/dev/null" WriteMode L.hPutStr hFile $ format xml hClose hFile return () As a result the function now uses constant memory. Why does the error handling result in massive memory consumption? As far as i understand xml and mErr are two seperate unevaluated thunks after the call to parse. Does format xml evaluate xml and build the evaluation tree of 'mErr'? If yes is there a way to handle the error while using constant memory? http://www.haskell.org/haskellwiki/Hexpat/

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  • How to accommodate for the next iPhones totally different screen resolution?

    - by mystify
    This is a programming question! Read on before you vote to close! According to Gizmodo, the next iPhone will have a new screen resolution: The 3.5-inch screen has a resolution of 960?×?640 pixels This little detail affects our apps in a heavy way. Most of the demo apps on the net have one thing in common: They position views in the believe that the screen has a fixed size of 320 x 480 pixels. So what most -if not all- developers do is: They designed everything in such a way, that a touchable area is -for example- 50 x 50 pixels big. Just enough to tap it. Things have been positioned relative to the upper left, to reach a specific position on screen - let's say the center, or somewhere at the bottom. So the big question is: How will the developers compensate their layout and graphics? Are there already solutions which can be used to calculate coordinates and sizes in a normalized manner, which then appear to be exactly the same when viewing them on a screen of any resolution, assuming at least that the aspect ration won't change? This is community wiki. Just add anything that you think is relevant to this huge problem (constant screen res was one of the main reasons why I didn't go for Android!!).

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