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  • How to convert CFStringRef to NSString?

    - by papr
    NSString *aNSString; CFStringRef aCFString; aCFString = CFStringCreateWithCString(NULL, [aNSString UTF8String], NSUTF8StringEncoding); aCFString = CFXMLCreateStringByUnescapingEntities(NULL, aCFString, NULL); How can I get a new NSString from aCFString?

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  • How to get the current eventNumber for creating an event with NSEvent

    - by Chris
    Hello I'm creating an os x application for which I try to add a remote interface. For this I need to be able to send mouse down and mouse up commands to the window of my application. I found code with which I can successfully do this, it looks as follows: int mask = 0x100; NSEvent* eventMouseDown = [NSEvent mouseEventWithType:NSLeftMouseDown location:p modifierFlags:mask timestamp:[NSDate timeIntervalSinceSystemStartup] windowNumber:[w windowNumber] context:[NSGraphicsContext graphicsContextWithWindow:w] eventNumber:++eventCounter +42599 clickCount:1 pressure:0]; NSLog(@"Mouse down event: %@", eventMouseDown); [[NSApplication sharedApplication] sendEvent:eventMouseDown]; I have only one problem with this code thought and this is the eventNumer parameter. As far as I found out it is a number which get increased with each event. But I cannot find a way to find the current number from where on I need to increase. The number I use there currently is just try and error and also does not seam to work always.

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  • Consecutive 'if' statements

    - by Ben Packard
    How can I check one thing AND THEN another, if the first is true? For example, say I have a shopping basket object, and I only want to do something if the basket has been created AND it isn't empty. I've tried: if (basket && [basket numberOfItems >0])... But the second condition is evaluated even if the first fails, resulting in a crash (presumably because i'm calling numberOfItems on an object that doesn't exist). I can nest them, but this seems a bit ugly, and more to the point is problematic. Say I want to do one thing if the basket exists AND isn't empty, but another if either isn't true. That doesn't really work well in nested if statements.

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  • Statusbar overlaps ViewController

    - by Stefan
    Hi, I in my AppDelegate, I use: ActivitiesViewController *acController = [[ActivitiesViewController alloc] initWithNibName:@"ActivitiesView" bundle:[NSBundle mainBundle]]; UINavigationController *acNavController = [[UINavigationController alloc] initWithRootViewController:acController]; [self.tabBarController setSelectedIndex:0]; [self.tabBarController setSelectedViewController:acNavController]; To switch the views in my TabBarController. The result is to close to the window top: How do I get my view to correct position? Regards

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  • Whats the maximum key length in NSDictionary?

    - by x3ro
    Hey there, I'm currently working on an app which displays a bunch of files in a table, and you can add and remove them and whatsoever. To prevent duplicates in the table, I'd like to create a NSDictionary using the files full path as keys for another NSDictionary which contains all the file information, but I am a little concerned about the maximum key length of NSDictionary, and also whether this solution would be performance killer or not... Looking forward to your answers. Best regards, x3ro

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  • Switching textstorage of NSTextViews back and forth

    - by Jakob Dam Jensen
    I'm trying to make a feature in a product which gives the user the ability to split a textview into two. The way this is done is by removing the textview from it's superview, making a NSSplitView and adding the textview as well as a new NSTextView instance to this splitview. Lastly I make these two textviews share the same textstorage in order to make them share the same content. It works great. But the problem is when I want to make one of the two textviews change textstorage. The replaceTextStorage method in NSLayoutManager causes both NSTextView to change textStorage. The API documentation states: replaceTextStorage: All NSLayoutManager objects sharing the original NSTextStorage object then share the new one. This method makes all the adjustments necessary to keep these relationships intact, unlike setTextStorage:. So it makes sense that it would do this. But the question is how do I make it possible to have two (or more) textviews first share the same storage and after that having them using their own? I've tried replacing the layoutManager and even making new instances of NSTextViews but no luck... Any suggestions?

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  • Is there an easy way to make a horizontally paged UIScrollView wrap around?

    - by rustyshelf
    I notice that in the stocks application, the small graph wraps around, eg: when you get to the end of the scroll view and swipe right again, you go back to the beginning. Before I go ahead and code this myself is there an easy way to do this in the SDK? I can't find any properties or methods that would enable that? I have a paged UIScrollView that scrolls horizontally, pretty much exactly like the stocks application one does.

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  • Core Animation performance on iphone

    - by nico
    I'm trying to do some animations using Core Animation on the iphone. I'm using CABasicAnimation on CALayer. It's a straight forward animation from a random place at the top of the screen to the bottom of the screen at random speed, I have 30 elements that doing the same animation continuously until another action happens. But the performance on the iPhone 3G is very sluggish when the animations start. The image is only 8k. Is this the right approach? How should I change so it performs better. // image cached somewhere else. CGImageRef imageRef = [[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:name ofType:@"png"]] CGImage]; - (void)animate:(NSTimer *)timer { int startX = round(radom() % 320); float speed = 1 / round(random() % 100 + 2); CALayer *layer = [CALayer layer]; layer.name = @"layer"; layer.contents = imageRef; // cached image layer.frame = CGRectMake(0, 0, CGImageGetWidth(imageRef), CGImageGetHeight(imageRef)); int width = layer.frame.size.width; int height = layer.frame.size.height; layer.frame = CGRectMake(startX, self.view.frame.origin.y, width, height); [effectLayer addSublayer:layer]; CGPoint start = CGPointMake(startX, 0); CGPoint end = CGPointMake(startX, self.view.frame.size.height); float repeatCount = 1e100; CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"position"]; animation.delegate = self; animation.fromValue = [NSValue valueWithCGPoint:start]; animation.toValue = [NSValue valueWithCGPoint:end]; animation.duration = speed; animation.repeatCount = repeatCount; animation.autoreverses = NO; animation.removedOnCompletion = YES; animation.fillMode = kCAFillModeForwards; [layer addAnimation:animation forKey:@"position"]; } The animations are fired off using a NSTimer. animationTimer = [NSTimer timerWithTimeInterval:0.2 target:self selector:@selector(animate:) userInfo:nil repeats:YES]; [[NSRunLoop currentRunLoop] addTimer:animationTimer forMode:NSDefaultRunLoopMode];

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  • Force redraw as resizing NSTableColumn in NSTableView?

    - by Dov
    I've implemented - (CGFloat)tableView:(NSTableView *)tableView heightOfRow:(NSInteger)row in my NSTableView's delegate to resize the height of my table's rows as the width of the leftmost column changes. The problem is that only that column redraws during the resizing (and any column that slide into view during the resize). This results in the funky visual below after resizing. What I'd like is a way to tell the table view to completely redraw while the user is resizing a column. Right now the most I've been able to figure out is calling setNeedsDisplay after it that column finishes resizing.

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  • Objective-C "if" statements not retaining

    - by seanny94
    I know the title of this question is a bit confusing, but here it goes anyway: I'm creating an NSString after an if statement but it just doesn't seem to want to retain outside of the statement. My conditional looks like this: if ([[password stringValue] isEqualToString:@""]) { NSString *pwd = [[NSString alloc]initWithString:@"password"]; } else { NSString *pwd = [[NSString alloc]initWithFormat:@"%@", [password stringValue]]; } ... and I call pwd later in the script like this: NSArray *arguments; arguments = [NSArray arrayWithObjects: ip, pwd, nil]; [task setArguments: arguments]; But when I do so in this way, the first snippet returns a warning of Unused variable 'pwd' and the latter call ends up in an error of 'pwd' undeclared. What am I doing wrong here? Thanks in advance. ;)

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  • NSDictionary, NSArray, NSSet and efficiency

    - by ryyst
    Hi, I've got a text file, with about 200,000 lines. Each line represents an object with multiple properties. I only search through one of the properties (the unique ID) of the objects. If the unique ID I'm looking for is the same as the current object's unique ID, I'm gonna read the rest of the object's values. Right now, each time I search for an object, I just read the whole text file line by line, create an object for each line and see if it's the object I'm looking for - which is basically the most inefficient way to do the search. I would like to read all those objects into memory, so I can later search through them more efficiently. The question is, what's the most efficient way to perform such a search? Is a 200,000-entries NSArray a good way to do this (I doubt it)? How about an NSSet? With an NSSet, is it possible to only search for one property of the objects? Thanks for any help! -- Ry

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  • Mac CoreLocation Services does not ask for permissions

    - by Ryan Nichols
    I'm writing a Mac App that needs to use CoreLocation services. The code and location works fine, as long as I manually authenticate the service inside the security preference pane. However the framework is not automatically popping up with a permission dialog. The documentation states: Important The user has the option of denying an application’s access to the location service data. During its initial uses by an application, the Core Location framework prompts the user to confirm that using the location service is acceptable. If the user denies the request, the CLLocationManager object reports an appropriate error to its delegate during future requests. I do get an error to my delegate, and the value of +locationServicesEnabled is correct on CLLocationManager. The only part missing is the prompt to the user about permissions. This occurs on my development MPB and a friends MBP. Neither of us can figure out whats wrong. Has anyone run into this? Relevant code: _locationManager = [CLLocationManager new]; [_locationManager setDelegate:self]; [_locationManager setDesiredAccuracy:kCLLocationAccuracyKilometer]; ... [_locationManager startUpdatingLocation]; UPDATE: Answer It seems there is a problem with Sandboxing in which the CoreLocation framework is not allowed to talk to com.apple.CoreLocation.agent. I suspect this agent is responsible for prompting the user for permissions. If you add the Location Services Entitlement (com.apple.security.personal-information.location) it only gives your app the ability to use the CL framework. However you also need access to the CoreLocation agent to ask the user for permissions. You can give your app access by adding the entitlement 'com.apple.security.temporary-exception.mach-lookup.global-name' with a value of 'com.apple.CoreLocation.agent'. Users will be prompted for access automatically like you would expect. I've filed a bug to apple on this already.

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  • Enable access for assistive device programmatically

    - by Dheeraj
    Hi All, I want to enable Access for assistive devices in System Preferences programmatically. But Problem is that my application is not running as root user and i do not want my application to be as root user and also should not ask for any authentication in between. I want to tap all keyboard events globally. I am using CGEventTapCreate() for the same.In the documentation of CGEventTapCreate() API it is mentioned that, Event taps receive key up and key down events if one of the following conditions is true: The current process is running as the root user. Access for assistive devices is enabled. In Mac OS X v10.4 & later, you can enable this feature using System Preferences, Universal Access panel, Keyboard view. I tried manually by checking the Enable Access for assistive devices from System Preference and it gives me expected output. So is there any way to do the same via program without asking for authentication and also application is not running as root user? Thanks, Dheeraj.

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  • NSTask executed only once

    - by Eimantas
    I'm having trouble executing different NSTask's. Same launchPath, different arguments. I have a class who's instances administer own NSTask objects and depending on arguments those instances were initialized with - dependent NSTask object is being created. I have two initializers: // Method for finished task - (void)taskFinished:(NSNotification *)aNotification { [myTask release]; myTask = nil; [self createTask]; } // Designated initializer - (id) init { self = [super init]; if (self != nil) { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(taskFinished:) name:NSTaskDidTerminateNotification object:nil]; [self createTask]; } return self; } // Convenience initializer - (id)initWithCommand:(NSString *)subCommand { self = [self init]; if (self) { [self setCommand:subCommand]; } return self; } And here 's the createTask method: - (void)createTask { // myTask is a property defined as NSTask* myTask = [[NSTask alloc] init]; [myTask setLaunchPath:@"/usr/bin/executable"]; } Say I have 3 buttons. Each one creates different class instance with different NSTask objects. But problem is that only first one gets executed. The second ones does not even triger "click" event (via target-action). I think it could be cause of launchPath I'm trying to use, 'cause simple /bin/ls works fine. The same command in terminal has 0 return value (i.e. all is fine). Any guides or gotchas are much appreciated.

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  • Detecting/Repairing NSConnection failure

    - by anthony
    I would like to use NSConnection/NSDistributedObject for interprocess communication. I would like the client to be able to handle the case where the server is only occasionally reachable. How can I determine if sending a message to the NSConnection will fail or has failed? Currently if my server (the process that has vended the remote object) dies, the client will crash if it sends a selector to the remote object. Ideally I'd like to have a wrapper for the remote object that can lazily instantiate (or reinstantiate) the connection, and return a default value in the case where the connection could not be instantiated, or the connection has failed. I don't really know the correct way to do this using objective c. Here's some pseudocode representing this logic: if myConnection is null: instantiate myConnection if MyConnection is null: return defaultValue try return [myConnection someMethod] catch myConnection = null return defaultValue

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  • objective-c over-releasing in dealloc

    - by Dude Man
    Is mystring over-released? -(void)dealloc { [mystring release]; [mystring release]; [super dealloc]; } I assume this will not based on [nil release] does nothing: -(void)dealloc { [mystring release]; mystring = nil; [mystring release]; [super dealloc]; }

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  • Using images and css file for a generated HTML UIWebView

    - by Tom
    Hi! I'm generating an HTML file for an app, and in this HTML file there's a link to a stylesheet and one to an image. Here's what I tried so far: NSMutableString *toReturn = [NSMutableString stringWithCapacity:100]; NSString *cssPath = [[NSBundle mainBundle] pathForResource:@"etapes.css" ofType:nil]; [toReturn appendFormat:@"<html><head><title></title><link href=\"%@\" media=\"all\" rel=\"stylesheet\" type=\"text/css\" /></head><body>", cssPath]; It generates the right full path to the right file, this is okay if I want to access it on my mac, but on the simulator or my iPhone it doesn't point to the right place at all... Do you have any idea of how could I make this? Thanks

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  • Crash in OS X Core Data Utility Tutorial

    - by vinogradov
    I'm trying to follow Apple's Core Data utility Tutorial. It was all going nicely, until... The tutorial uses a custom sub-class of NSManagedObject, called 'Run'. Run.h looks like this: #import <Foundation/Foundation.h> #import <CoreData/CoreData.h> @interface Run : NSManagedObject { NSInteger processID; } @property (retain) NSDate *date; @property (retain) NSDate *primitiveDate; @property NSInteger processID; @end Now, in Run.m we have an accessor method for the processID variable: - (void)setProcessID:(int)newProcessID { [self willChangeValueForKey:@"processID"]; processID = newProcessID; [self didChangeValueForKey:@"processID"]; } In main.m, we use functions to set up a managed object model and context, instantiate an entity called run, and add it to the context. We then get the current NSprocessInfo, in preparation for setting the processID of the run object. NSManagedObjectContext *moc = managedObjectContext(); NSEntityDescription *runEntity = [[mom entitiesByName] objectForKey:@"Run"]; Run *run = [[Run alloc] initWithEntity:runEntity insertIntoManagedObjectContext:moc]; NSProcessInfo *processInfo = [NSProcessInfo processInfo]; Next, we try to call the accessor method defined in Run.m to set the value of processID: [run setProcessID:[processInfo processIdentifier]]; And that's where it's crashing. The object run seems to exist (I can see it in the debugger), so I don't think I'm messaging nil; on the other hand, it doesn't look like the setProcessID: message is actually being received. I'm obviously still learning this stuff (that's what tutorials are for, right?), and I'm probably doing something really stupid. However, any help or suggestions would be gratefully received! ===MORE INFORMATION=== Following up on Jeremy's suggestions: The processID attribute in the model is set up like this: NSAttributeDescription *idAttribute = [[NSAttributeDescription alloc]init]; [idAttribute setName:@"processID"]; [idAttribute setAttributeType:NSInteger32AttributeType]; [idAttribute setOptional:NO]; [idAttribute setDefaultValue:[NSNumber numberWithInteger:-1]]; which seems a little odd; we are defining it as a scalar type, and then giving it an NSNumber object as its default value. In the associated class, Run, processID is defined as an NSInteger. Still, this should be OK - it's all copied directly from the tutorial. It seems to me that the problem is probably in there somewhere. By the way, the getter method for processID is defined like this: - (int)processID { [self willAccessValueForKey:@"processID"]; NSInteger pid = processID; [self didAccessValueForKey:@"processID"]; return pid; } and this method works fine; it accesses and unpacks the default int value of processID (-1). Thanks for the help so far!

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  • How are binding specified for Interface Builder plugins?

    - by Benedict Cohen
    I'm creating an Interface Builder plugin for an NSView subclass. I've been following the Interface Builder Plug-in Programming Guide but it's not answer all my questions. My class has one NSString property and 4 NSColor properties which I want to create bindings for at design time. I can't figure out where the bindings are specified in the plugin project. The documentation states that the Inspector Object is only for creating the Attribute Inspector. The class description file (.classdescription) lists outlets and actions but not bindings. Where do I specify the bindings for my class?

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  • iPhone: Use a view as a transparent overlay with closing button

    - by axooh
    I've got a map with three bar buttons for different markers to show up in the map. If I click on a bar button, the specific markers are shown in the map, which already works great. Now I would like to show a transparent overlay (popup window) with the description of the markers after I clicked on a bar button with a button to close the overlay again and show the markers (which are set in the background). The function of the bar button: - (IBAction)routeTwo:(id)sender { // The code for the overlay // ... // remove any annotations that exist [map removeAnnotations:map.annotations]; // Add any annotations which belongs to route 2 [map addAnnotation:[self.mapAnnotations objectAtIndex:2]]; [map addAnnotation:[self.mapAnnotations objectAtIndex:3]]; [map addAnnotation:[self.mapAnnotations objectAtIndex:4]]; [map addAnnotation:[self.mapAnnotations objectAtIndex:5]]; } I tried the following possibilities: 1. Using a modal view controller RouteDescriptionViewController *routeDescriptionView = [[RouteDescriptionViewController alloc] init]; [self presentModalViewController:routeDescriptionView animated:YES]; [routeDescriptionView release]; Works great, but the problem is: The map view in the background is not visible anymore (configuring alpha values of the modal view doesn't change anything). 2. Add RouteDescriptionView as a subview RouteDescriptionViewController *routeDescriptionView = [[RouteDescriptionViewController alloc] init]; [self.view addSubview:routeDescriptionView.view]; [routeDescriptionView release]; Works great as well, but the problem here is: I can't configure a close button on the subview to close/remove the subview (RouteDescriptionView). 3. Using UIAlertView Would work as expected, but the UIAlert is not really customizable and therefore not suitable for my needs. Any ideas how to achieve this?

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  • why retain of delegate is wrong what are all alternatives...?

    - by jeeva
    Hi, I have one problem let assume A and B are 2 view controller from A user push to B view controller,In B user starts some download by creating object C(which is NSObject class) and sets B as delegate to C(assign),now user want go back to A then dealloc of B calls object releases, C delegate fails to give call back(crashes).I want to get call and allow user to move to other view controller thats way i am retain the delegate in C class but retain of delegate is wrong ... what are all solutions ... Thanks in Advance.

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  • Why is there no autorelease pool when I do performSelectorInBackground: ?

    - by Thanks
    I am calling a method that goes in a background thread: [self performSelectorInBackground:@selector(loadViewControllerWithIndex:) withObject:[NSNumber numberWithInt:viewControllerIndex]]; then, I have this method implementation that gets called by the selector: - (void) loadViewControllerWithIndex:(NSNumber *)indexNumberObj { NSAutoreleasePool *arPool = [[NSAutoreleasePool alloc] init]; NSInteger vcIndex = [indexNumberObj intValue]; Class c; UIViewController *controller = [viewControllers objectAtIndex:vcIndex]; switch (vcIndex) { case 0: c = [MyFirstViewController class]; break; case 1: c = [MySecondViewController class]; break; default: NSLog(@"unknown index for loading view controller: %d", vcIndex); // error break; } if ((NSNull *)controller == [NSNull null]) { controller = [[c alloc] initWithNib]; [viewControllers replaceObjectAtIndex:vcIndex withObject:controller]; [controller release]; } if (controller.view.superview == nil) { UIView *placeholderView = [viewControllerPlaceholderViews objectAtIndex:vcIndex]; [placeholderView addSubview:controller.view]; } [arPool release]; } Althoug I do create an autorelease pool there for that thread, I always get this error: 2009-05-30 12:03:09.910 Demo[1827:3f03] *** _NSAutoreleaseNoPool(): Object 0x523e50 of class NSCFNumber autoreleased with no pool in place - just leaking Stack: (0x95c83f0f 0x95b90442 0x28d3 0x2d42 0x95b96e0d 0x95b969b4 0x93a00155 0x93a00012) If I take away the autorelease pool, I get a whole bunch of messages like these. I also tried to create an autorelease pool around the call of the performSelectorInBackground:, but that doesn't help. I suspect the parameter, but I don't know why the compiler complains about an NSCFNumber. Am I missing something? My Instance variables are all "nonatomic". Can that be a problem? UPDATE: I may also suspect that some variable has been added to an autorelease pool of the main thread (maybe an ivar), and now it trys to release that one inside the wrong autorelease pool? If so, how could I fix that? (damn, this threading stuff is complex ;) )

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  • How can I initialize a QTMovie object with certain attributes using writable data?

    - by c-had
    I'm trying to create an empty QTMovie object that I can add segments to, and then play. This is easy to do with something like: movie = [[QTMovie alloc] initToWritableData:[NSMutableData dataWithCapacity:1048576] error:&error]; I can then use -insertSegmentOfMovie to insert segments from other movies into this one so I can play it back. The problem is that I also need to set a certain attribute when creating the QTMovie object. In particular, I need to set the QTMovieRateChangesPreservePitchAttribute attribute, so that I can alter playback speed during playback without changing pitch. This attribute cannot be written after the movie is initialized. So, I can create the QTMovie object like this: movie = [[QTMovie alloc] initWithAttributes:[NSDictionary dictionaryWithObjectsAndKeys:[NSNumber numberWithBool:YES], QTMovieRateChangesPreservePitchAttribute, nil] error:&error]; Unfortunately, this is not editable. I've tried setting the QTMovieEditableAttribute as well on creation, but it does not help. I still get an exception when I try to insert anything into this movie. I presume this is because there is no writable file or data reference associated with the QTMovie. Any ideas on how to solve this?

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