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  • How to remove cursor from text field on click of button?

    - by Miraaj
    Hi all, I am trying to do a simple task: I have an editable text field, two buttons (titles: make editable/ make un-editable) over a window. Idea is: when user clicks "make editable" button, text field should become editable and when he/she clicks "make un-editable", it should become un-editable. In action of "make un-editable" I am doing this: [myTextField setSelectable:NO]; [myTextField setEditable:NO]; and in action of "make editable" I am doing this: [myTextField setSelectable:YES]; [myTextField setEditable:YES]; Problem is: It works fine when myTextField does not have cursor within it and user clicks - "make un-editable", ie. myTextField becomes un-editable but when it has cursor and user clicks "make un-editable" he/she can still edit myTextField. For its solution I tried to remove cursor from myTextField as soon as user clicks "make un-editable" button, by adding these lines before selectable and editable statements: [someOtherTextField selectText:self]; [[NSRunLoop currentRunLoop] performSelector:@selector(selectText:) someOtherTextField argument:self order:9999 modes:[NSArray arrayWithObject:NSDefaultRunLoopMode]]; [someOtherTextField becomeFirstResponder]; but none is working for me :( Can anyone suggest some solution for it? Thanks, Miraaj

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  • Core Data - 'calculated' attributes

    - by nephilim
    I have two entities: A and B A has two properties from and to, both pointing to the B entity. B as a fetched property to A with predicate from == $FETCH_SOURCE or to = $FETCH_SOURCE -- (from) -> A -- (to) -> B <- (As) -- In my application I select a certain B instance, and then show all of its A instances. Now, in my table the columns are bound to an array controller containing the selected A instances. I want to 'merge' the from and to columns. I already know one of the columns will be equal to the selected B instance, so now I'm only interested in the second value. The options I see: create a custom class for the B entity and create a method that returns either value. It should somehow be able to retrieve which B instance is currently selected. create a custom DataSource. Most columns are still using bindings, so then we'd have to access the NSArrayController's array so we're sure we have the right object. create a custom DataSource, remove the NSArrayController and do all the Core Data stuff ourselves. Is there any 'right' way to solve this?

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  • Screen location of NSToolbarItem

    - by adib
    How can I get the on-screen location of a button in a toolbar? That is getting the rectangle frame of an NSToolbarItem? The [NSToolbarItem view] method seems to always return nil whenever the toolbar item is only a simple action button and thus I couldn't use the normal NSView methods to pinpoint the toolbar button's on-screen position. Background I'm trying to use Matt Gemmell's MAAttachedWindow component to point to a specific toolbar button. The component requires an NSPoint object to "point" the user to a location on the screen. Thanks in advance.

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  • Select no tabs in a UITabBar

    - by Tom
    Hi, I'm trying to select no tabs at all in my application. At first the first tab is selected, but I'd like to deselect it so no tabs at all would be selected. Don't ask me why, it's just that way the client wants it! hehe Thanks for your help! PS: I already tried: // rootController = UITabBarController rootController.tabBar.selectedItem = 0; rootController.tabBar.selectedItem = nil; [rootController setSelectedIndex:[rootController.items objectAtIndex:0]]; [rootController setSelectedIndex:nil]; [rootController setSelectedIndex:0]; // That one works : (but I can't select 0 or -1 for instance) [rootController setSelectedIndex:2]; Any ideas? Thanks again!

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  • How do I make an NSView move to the front of all NSViews

    - by Dhanaraj
    Hi, I have a super view, which has 2 subviews. These subviews are overlapped. Whenever i choose a view from a menu, corresponding view should become the front view. i.e., it should be the font most subview. acceptsFirswtResponder, resigns all work fine. But the mouse down events are sent to the topmost sub view which was set. Regards, Dhana

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  • Core Animation performance on iphone

    - by nico
    I'm trying to do some animations using Core Animation on the iphone. I'm using CABasicAnimation on CALayer. It's a straight forward animation from a random place at the top of the screen to the bottom of the screen at random speed, I have 30 elements that doing the same animation continuously until another action happens. But the performance on the iPhone 3G is very sluggish when the animations start. The image is only 8k. Is this the right approach? How should I change so it performs better. // image cached somewhere else. CGImageRef imageRef = [[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:name ofType:@"png"]] CGImage]; - (void)animate:(NSTimer *)timer { int startX = round(radom() % 320); float speed = 1 / round(random() % 100 + 2); CALayer *layer = [CALayer layer]; layer.name = @"layer"; layer.contents = imageRef; // cached image layer.frame = CGRectMake(0, 0, CGImageGetWidth(imageRef), CGImageGetHeight(imageRef)); int width = layer.frame.size.width; int height = layer.frame.size.height; layer.frame = CGRectMake(startX, self.view.frame.origin.y, width, height); [effectLayer addSublayer:layer]; CGPoint start = CGPointMake(startX, 0); CGPoint end = CGPointMake(startX, self.view.frame.size.height); float repeatCount = 1e100; CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"position"]; animation.delegate = self; animation.fromValue = [NSValue valueWithCGPoint:start]; animation.toValue = [NSValue valueWithCGPoint:end]; animation.duration = speed; animation.repeatCount = repeatCount; animation.autoreverses = NO; animation.removedOnCompletion = YES; animation.fillMode = kCAFillModeForwards; [layer addAnimation:animation forKey:@"position"]; } The animations are fired off using a NSTimer. animationTimer = [NSTimer timerWithTimeInterval:0.2 target:self selector:@selector(animate:) userInfo:nil repeats:YES]; [[NSRunLoop currentRunLoop] addTimer:animationTimer forMode:NSDefaultRunLoopMode];

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  • How to use generic (NSObject) controller with subviews of a UIViewController?

    - by wanderlust
    I have a UIViewController that is loading several subviews at different times based on user interaction. I originally built all of these subviews in code, with no nib files. Now I am moving to nib files with custom UIView subclasses. Some of these subviews display static data, and I am using loadNibNamed:owner:options: to load them into the view controller. Others contain controls that I need to access. I (sort of) understand the reasons Apple says to use one view controller per screen of content, using generic controller objects (NSObjects) to manage subsections of a screen. So I need a view controller, a generic controller, a view class and a nib. How do I put this all together? My working assumptions and subsequent questions: I will associate the view class with the nib in the 'class identity' drop down in IB. The view controller will coordinate overall screen interactions. When necessary, it will create an instance of the generic controller. Does the generic controller load the nib? How? Do I define the outlets and actions in that view class, or should they be in the generic controller? How do I pass messages between the view controller and the generic controller? If anyone can point me to some sample code using a controller in this way, it will go a long way to helping me understand. None of the books or stackoverflow posts I've read have quite hit the spot yet.

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  • How to Key-Value-Observe the rotation of a CALayer?

    - by HelloMoon
    I can access the value like this: NSNumber* rotationZ = [myLayer valueForKeyPath:@"transform.rotation.z"]; But for some reason, if I try to KV-observe that key path, I get a compiler error. First, this is how I try to do it: [myLayer addObserver:self forKeyPath:@"transform.rotation.z" options:0 context:nil]; The compiler tells me: *** Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[ addObserver: forKeyPath:@"rotation.z" options:0x0 context:0x528890] was sent to an object that is not KVC-compliant for the "rotation" property.' what I don't get is, why I can access that z value by KVC key path, but not add an observer to it. Does this make sense? How else could I observe the z value of that matrix? I don't care about the other values of the matrix. Only the z rotation. Any other way to access and observe it?

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  • CATransaction: Layer Changes But Does Not Animate

    - by macinjosh
    I'm trying to animate part of UI in an iPad app when the user taps a button. I have this code in my action method. It works in the sense that the UI changes how I expect but it does not animate the changes. It simply immediately changes. I must be missing something: - (IBAction)someAction:(id)sender { UIViewController *aViewController = <# Get an existing UIViewController #>; UIView *viewToAnimate = aViewController.view; CALayer *layerToAnimate = viewToAnimate.layer; [CATransaction begin]; [CATransaction setAnimationDuration:1.0f]; CATransform3D rotateTransform = CATransform3DMakeRotation(0.3, 0, 0, 1); CATransform3D scaleTransform = CATransform3DMakeScale(0.10, 0.10, 0.10); CATransform3D positionTransform = CATransform3DMakeTranslation(24, 423, 0); CATransform3D combinedTransform = CATransform3DConcat(rotateTransform, scaleTransform); combinedTransform = CATransform3DConcat(combinedTransform, positionTransform); layerToAnimate.transform = combinedTransform; [CATransaction commit]; // rest of method... } I've tried simplifying the animation to just change the opacity (for example) and it still will not animate. The opacity just changes instantly. That leads me to believe something is not setup properly. Any clues would be helpful!

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  • Whats the maximum key length in NSDictionary?

    - by x3ro
    Hey there, I'm currently working on an app which displays a bunch of files in a table, and you can add and remove them and whatsoever. To prevent duplicates in the table, I'd like to create a NSDictionary using the files full path as keys for another NSDictionary which contains all the file information, but I am a little concerned about the maximum key length of NSDictionary, and also whether this solution would be performance killer or not... Looking forward to your answers. Best regards, x3ro

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  • Invoking external shell application through RubyCocoa

    - by Shyam
    Hi, How would I invoke an external application through the RubyCocoa bridge? I read something about NSTask, yet I have no idea how this should be translated in RubyCocoa. My goal is to have an IB_action to trigger a method which will run a terminal application with some parameters, i.e. ls -p $mydir, where mydir comes from an IB_outlet such as an Textfield. Any directions or help would be greatly appreciated!

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  • Interface Builder Does Not Recognize Toolbar Buttons

    - by Sheehan Alam
    I created 4 UIButton's that are Custom and Plain in IB. I added a background image to them and then placed them onto my UIToolbar. I created IBActions and hooked up all of the buttons I did not create @property for the buttons, but 3/4 of them appear on my toolbar and they work. Why isnt my 4th button appearing? If I need to declare an @property for them, will it be a UIToolbarButtonItem or a UIButton?

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  • Changing UINavigationBar font in Swift

    - by dcgoss
    I have a UINavigationBar with a title in the middle. I have added a custom font ("Comic_Andy.ttf") to my app (I have checked info.plist to make sure it's listed, and I have checked the Copy Bundle Resources to make sure it has been added), and I would like the title of the UINavigationBar to be displayed in that font. From what I can gather it seems as though I'm supposed to use this in my ViewController: myNavigationBar.titleTextAttributes = [NSFontAttributeName: UIFont(name: "Comic_Andy", size: 22)] I placed that method in the viewDidLoad function of the ViewController. I have also tried this in the didFinishLaunchingWithOptions function of the AppDelegate: UINavigationBar.appearance().titleTextAttributes = [NSFontAttributeName: UIFont(name: "Comic_Andy", size: 22)] I am programming in Swift, in XCode 6 Beta 6. Many resources regarding this task have mentioned using a method called setTitleTextAttributes, which is nowhere to be seen. I can't figure it out for the life of me - I've probably spent close to 3 hours on it by now - I have checked every StackOverflow answer, every website, so please do not mark this as a duplicate. Many thanks in advance!

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  • UITableViewCell is transparent when not supposed to be

    - by David Liu
    My UITableViewCell is being transparent when it's not supposed to be. My table view has a background color and it shows through the table cell, even though they're supposed to be opaque. I'm not sure why this is. Relevant code: UITableViewCell *cell = [table dequeueReusableCellWithIdentifier:emptyIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:emptyIdentifier] autorelease]; } cell.textLabel.text = @"Empty"; cell.textLabel.textAlignment = UITextAlignmentCenter; cell.textLabel.backgroundColor = [UIColor whiteColor]; return cell;

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  • Get CALayers view

    - by eaigner
    Hi, is it somehow possible to get the nearest "container" NSView of a CALayer? My problem is I'm managing tracking areas in my "container" NSView, and those need to be updated if a layer is moved/added etc. and i would like to automate that somehow instead of calling my -updateTrackingAreas function manually. Regards, Erik

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  • iPhone View Switching basics.

    - by Daniel Granger
    I am just trying to get my head around simple view switching for the iPhone and have created a simple app to try and help me understand it. I have included the code from my root controller used to switch the views. My app has a single toolbar with three buttons on it each linking to one view. Here is my code to do this but I think there most be a more efficient way to achieve this? Is there a way to find out / remove the current displayed view instead of having to do the if statements to see if either has a superclass? I know I could use a tab bar to create a similar effect but I am just using this method to help me practice a few of the techniques. -(IBAction)switchToDataInput:(id)sender{ if (self.dataInputVC.view.superview == nil) { if (dataInputVC == nil) { dataInputVC = [[DataInputViewController alloc] initWithNibName:@"DataInput" bundle:nil]; } if (self.UIElementsVC.view.superview != nil) { [UIElementsVC.view removeFromSuperview]; } else if (self.totalsVC.view.superview != nil) { [totalsVC.view removeFromSuperview]; } [self.view insertSubview:dataInputVC.view atIndex:0]; } } -(IBAction)switchToUIElements:(id)sender{ if (self.UIElementsVC.view.superview == nil) { if (UIElementsVC == nil) { UIElementsVC = [[UIElementsViewController alloc] initWithNibName:@"UIElements" bundle:nil]; } if (self.dataInputVC.view.superview != nil) { [dataInputVC.view removeFromSuperview]; } else if (self.totalsVC.view.superview != nil) { [totalsVC.view removeFromSuperview]; } [self.view insertSubview:UIElementsVC.view atIndex:0]; } } -(IBAction)switchToTotals:(id)sender{ if (self.totalsVC.view.superview == nil) { if (totalsVC == nil) { totalsVC = [[TotalsViewController alloc] initWithNibName:@"Totals" bundle:nil]; } if (self.dataInputVC.view.superview != nil) { [dataInputVC.view removeFromSuperview]; } else if (self.UIElementsVC.view.superview != nil) { [UIElementsVC.view removeFromSuperview]; } [self.view insertSubview:totalsVC.view atIndex:0]; } }

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  • Preload *.wav with SystemSoundID?

    - by fuzzygoat
    I am playing a wav file to give a little audio feedback when a button in my UI is pressed. My question is when you first press the button there is a delay (about 1.5secs) whilst the sound file "sound.wav" is loaded and cached. Is there a way to pre-cache this file (maybe in my viewDidLoad)? I guess I could do it by just playing it a viewDidLoad, but would really need to disable the audio so it does not "beeb" each time the app starts. many thanks for and help. gary EDIT: Looks like my question is a duplicate of this post unless anyone has any new info? Maybe a way to turn the play volume down temporarily, unless the audio is cleared each time through the run loop.

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  • How to convert CFStringRef to NSString?

    - by papr
    NSString *aNSString; CFStringRef aCFString; aCFString = CFStringCreateWithCString(NULL, [aNSString UTF8String], NSUTF8StringEncoding); aCFString = CFXMLCreateStringByUnescapingEntities(NULL, aCFString, NULL); How can I get a new NSString from aCFString?

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  • Switching textstorage of NSTextViews back and forth

    - by Jakob Dam Jensen
    I'm trying to make a feature in a product which gives the user the ability to split a textview into two. The way this is done is by removing the textview from it's superview, making a NSSplitView and adding the textview as well as a new NSTextView instance to this splitview. Lastly I make these two textviews share the same textstorage in order to make them share the same content. It works great. But the problem is when I want to make one of the two textviews change textstorage. The replaceTextStorage method in NSLayoutManager causes both NSTextView to change textStorage. The API documentation states: replaceTextStorage: All NSLayoutManager objects sharing the original NSTextStorage object then share the new one. This method makes all the adjustments necessary to keep these relationships intact, unlike setTextStorage:. So it makes sense that it would do this. But the question is how do I make it possible to have two (or more) textviews first share the same storage and after that having them using their own? I've tried replacing the layoutManager and even making new instances of NSTextViews but no luck... Any suggestions?

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  • How can I add sprite image from a set of sprites which have different properties for each sprite?

    - by srikanth rongali
    In my application one player and 10 targets are there. Each target appears one after the other (from target1 to target10). It's a shooting game. If we hit the first target then second target will come. The targets have properties like name, speedOfGunDraw, probability to hit the player, speedOfFire. What should I do to make them appear one after the other with these properties. I am using CCMenuItem for the target. I am using a sprite for the player. Please give me idea to do this. Thank You.

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  • How to present the same modalView after dismissing it once

    - by David Casillas
    I'm having some problem trying to present a modal view controller after it has been presented the first time, so I just start a little test method, it presents, dismisses and presents again the same controller modally. // This is just test Code. MYViewController *vc = [[MYViewController alloc] init]; [self presentModalViewController:vc animated:YES]; [self dismissModalViewControllerAnimated:YES]; [self presentModalViewController:vc animated:YES]; I get the error: 2011-11-15 09:50:42.678 Proyecto3[1260:11603] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Application tried to present modally an active controller <RootViewController: 0x6d9d090>.' The documentation does not add any clue here.

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  • Changing the language for NSLocalizedString() in run time

    - by user117758
    I have an iPhone application which has a button to change display language in run time. I have looked at NSLocalizedString() which will return the appropriate strings according to system preference. What are my options rather than hard coding all the display strings and return according to user language selection in run time? Any pointers will be much appreciated.

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  • DTGridView losting content while scrolling

    - by Wim Haanstra
    I am using DTGridView from the DTKit by Daniel Tull. I implemented it in a very simple ViewController and the test I am doing is to place a button in the last row of the grid, which should add another row to the grid (and therefor moving the button to a row beneath it). The problem is, when I click the button a couple of times and then start scrolling, the grid seems to lose its content. As I am not completly sure this is a bug in the grid, but more in my code, I hope you guys can help me out and track down the bug. First I have my header file, which is quite simple, because this is a test: #import <UIKit/UIKit.h> #import "DTGridView.h" @interface TestController : UIViewController <DTGridViewDelegate, DTGridViewDataSource> { DTGridView* thumbGrid; } @end I declare a DTGridView, which will be my grid, where I want to put content in. Now, my code file: #import "TestController.h" @implementation TestController int rows = 1; - (NSInteger)numberOfRowsInGridView:(DTGridView *)gridView { return rows; } - (NSInteger)numberOfColumnsInGridView:(DTGridView *)gridView forRowWithIndex:(NSInteger)index { if (index == rows - 1) return 1; else return 3; } - (CGFloat)gridView:(DTGridView *)gridView heightForRow:(NSInteger)rowIndex { return 57.0f; } - (CGFloat)gridView:(DTGridView *)gridView widthForCellAtRow:(NSInteger)rowIndex column:(NSInteger)columnIndex { if (rowIndex == rows - 1) return 320.0f; else return 106.6f; } - (DTGridViewCell *)gridView:(DTGridView *)gridView viewForRow:(NSInteger)rowIndex column:(NSInteger)columnIndex { DTGridViewCell *view = [[gridView dequeueReusableCellWithIdentifier:@"thumbcell"] retain]; if (!view) view = [[DTGridViewCell alloc] initWithReuseIdentifier:@"thumbcell"]; if (rowIndex == rows - 1) { UIButton* btnLoadMoreItem = [[UIButton alloc] initWithFrame:CGRectMake(10, 0, 301, 57)]; [btnLoadMoreItem setTitle:[NSString stringWithFormat:@"Button %d", rowIndex] forState:UIControlStateNormal]; [btnLoadMoreItem.titleLabel setFont:[UIFont boldSystemFontOfSize:20]]; [btnLoadMoreItem setBackgroundImage:[[UIImage imageNamed:@"big-green-button.png"] stretchableImageWithLeftCapWidth:10.0 topCapHeight:0.0] forState:UIControlStateNormal]; [btnLoadMoreItem addTarget:self action:@selector(selectLoadMoreItems:) forControlEvents:UIControlEventTouchUpInside]; [view addSubview:btnLoadMoreItem]; [btnLoadMoreItem release]; } else { UILabel* label = [[UILabel alloc] initWithFrame:CGRectMake(10,0,100,57)]; label.text = [NSString stringWithFormat:@"%d x %d", rowIndex, columnIndex]; [view addSubview:label]; [label release]; } return [view autorelease]; } - (void) selectLoadMoreItems:(id) sender { rows++; [thumbGrid setNeedsDisplay]; } - (void)viewDidLoad { [super viewDidLoad]; thumbGrid = [[DTGridView alloc] initWithFrame:CGRectMake(0,0, 320, 320)]; thumbGrid.dataSource = self; thumbGrid.gridDelegate = self; [self.view addSubview:thumbGrid]; } - (void)viewDidUnload { [super viewDidUnload]; } - (void)dealloc { [super dealloc]; } @end I implement all the methods for the DataSource, which seem to work. The grid is filled with as many rows as my int 'rows' ( +1 ) has. The last row does NOT contain 3 columns, but just one. That cell contains a button which (when pressed) adds 1 to the 'rows' integer. The problem starts, when it starts reusing cells (I am guessing) and content start disappearing. When I scroll back up, the UILabels I am putting in the cells are gone. Is there some bug, code error, mistake, dumb-ass-move I am missing here? Hope anyone can help.

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