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  • (Rails) How do I reference resources from non-restful views...?

    - by humble_coder
    Hi All, How do you ensure that your javascript includes get included properly for all files everywhere using a particular layout? Basically I have some non-restful actions that I've added. I haven't added any ROUTES for them, however, using normal text rendering works fine. It's when I start requiring different "swf" and "js" files (files which are properly placed in PUBLIC) that things get hairy. I start receiving "406 Not Acceptable" errors telling me that it's looking for the files in a subdirectory of the current controller. As it stands I'm in including the JS in "application" layout file. It works for the INDEX action, but doesn't seem to work for any of the non-restful actions. Thoughts?

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  • How to efficiently render different things at different times in a game?

    - by Baqjohanson
    Sorry for the ambiguous title. What I am wondering is what is an efficient way to alternate rendering between lets say a main menu, options menu, and "in the game." The only two ways I've come up with so far are to have 1 render function, with code for each part (menu, ...) and a variable to control what gets drawn, or to have multiple render functions, and use a function pointer to point to the appropriate one, and then just call the function pointer. I always wonder how more professional games do it.

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  • Setting language/culture for reporting services report rendered through C#

    - by Chris Latta
    I have written a report renderer in C# that runs and attaches reports to an email. This is all working great, except the date format of the parameters are incorrect when listed in the report title. All the reports have their language set to =User!Language and the parameters are output using the FormatDateTime function to format according to the user's regional settings. I am basically using the rendering method described here on MSDN. This all works great when the reports are run through the browser. However, when I render the report from C# it uses en-US date format. The report server's regional settings are set appropriately to the correct region as are the regional settings of the computer the C# progam is running on.. What property do I need to set in my C# program for the report to be rendered using my appropriate language/culture?

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  • Cannot install mysql-server (5.5.22) on clean ubuntu 12.04 LTS server

    - by Christian
    I have a clean minimal install of Ubuntu 12.04 LTS server 64-bit (just a root user and nothing alse installed). I tried to install the mysql-server with the following command: apt-get install mysql-server The installation aborts with the following error: The following NEW packages will be installed: libdbd-mysql-perl{a} libmysqlclient18{a} mysql-client mysql-client-5.5{a} mysql-client-core-5.5{a} mysql-common{a} mysql-server mysql-server-5.5{a} mysql-server-core-5.5{a} 0 packages upgraded, 9 newly installed, 0 to remove and 0 not upgraded. Need to get 11.7 kB/26.2 MB of archives. After unpacking 94.5 MB will be used. Do you want to continue? [Y/n/?] y Get: 1 http://mirror.eu.oneandone.net/ubuntu/ubuntu/ precise/main mysql-client all 5.5.22-0ubuntu1 [11.7 kB] Fetched 11.7 kB in 0s (567 kB/s) Preconfiguring packages ... Selecting previously unselected package mysql-common. (Reading database ... 54008 files and directories currently installed.) Unpacking mysql-common (from .../mysql-common_5.5.22-0ubuntu1_all.deb) ... Selecting previously unselected package libmysqlclient18. Unpacking libmysqlclient18 (from .../libmysqlclient18_5.5.22-0ubuntu1_amd64.deb) ... Selecting previously unselected package libdbd-mysql-perl. Unpacking libdbd-mysql-perl (from .../libdbd-mysql-perl_4.020-1build2_amd64.deb) ... Selecting previously unselected package mysql-client-core-5.5. Unpacking mysql-client-core-5.5 (from .../mysql-client-core-5.5_5.5.22-0ubuntu1_amd64.deb) ... Selecting previously unselected package mysql-client-5.5. Unpacking mysql-client-5.5 (from .../mysql-client-5.5_5.5.22-0ubuntu1_amd64.deb) ... Selecting previously unselected package mysql-server-core-5.5. Unpacking mysql-server-core-5.5 (from .../mysql-server-core-5.5_5.5.22-0ubuntu1_amd64.deb) ... Processing triggers for man-db ... Setting up mysql-common (5.5.22-0ubuntu1) ... Selecting previously unselected package mysql-server-5.5. (Reading database ... 54189 files and directories currently installed.) Unpacking mysql-server-5.5 (from .../mysql-server-5.5_5.5.22-0ubuntu1_amd64.deb) ... Selecting previously unselected package mysql-client. Unpacking mysql-client (from .../mysql-client_5.5.22-0ubuntu1_all.deb) ... Selecting previously unselected package mysql-server. Unpacking mysql-server (from .../mysql-server_5.5.22-0ubuntu1_all.deb) ... Processing triggers for ureadahead ... Processing triggers for man-db ... Setting up libmysqlclient18 (5.5.22-0ubuntu1) ... Setting up libdbd-mysql-perl (4.020-1build2) ... Setting up mysql-client-core-5.5 (5.5.22-0ubuntu1) ... Setting up mysql-client-5.5 (5.5.22-0ubuntu1) ... Setting up mysql-server-core-5.5 (5.5.22-0ubuntu1) ... Setting up mysql-server-5.5 (5.5.22-0ubuntu1) ... 120502 10:17:41 [Note] Plugin 'FEDERATED' is disabled. 120502 10:17:41 InnoDB: The InnoDB memory heap is disabled 120502 10:17:41 InnoDB: Mutexes and rw_locks use GCC atomic builtins 120502 10:17:41 InnoDB: Compressed tables use zlib 1.2.3.4 120502 10:17:41 InnoDB: Initializing buffer pool, size = 128.0M 120502 10:17:41 InnoDB: Completed initialization of buffer pool 120502 10:17:41 InnoDB: highest supported file format is Barracuda. 120502 10:17:41 InnoDB: Waiting for the background threads to start 120502 10:17:42 InnoDB: 1.1.8 started; log sequence number 1595675 120502 10:17:42 InnoDB: Starting shutdown... 120502 10:17:42 InnoDB: Shutdown completed; log sequence number 1595675 start: Job failed to start invoke-rc.d: initscript mysql, action "start" failed. dpkg: error processing mysql-server-5.5 (--configure): subprocess installed post-installation script returned error exit status 1 No apport report written because MaxReports is reached already Setting up mysql-client (5.5.22-0ubuntu1) ... dpkg: dependency problems prevent configuration of mysql-server: mysql-server depends on mysql-server-5.5; however: Package mysql-server-5.5 is not configured yet. dpkg: error processing mysql-server (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already Processing triggers for libc-bin ... ldconfig deferred processing now taking place Errors were encountered while processing: mysql-server-5.5 mysql-server E: Sub-process /usr/bin/dpkg returned an error code (1) A package failed to install. Trying to recover: Setting up mysql-server-5.5 (5.5.22-0ubuntu1) ... start: Job failed to start invoke-rc.d: initscript mysql, action "start" failed. dpkg: error processing mysql-server-5.5 (--configure): subprocess installed post-installation script returned error exit status 1 dpkg: dependency problems prevent configuration of mysql-server: mysql-server depends on mysql-server-5.5; however: Package mysql-server-5.5 is not configured yet. dpkg: error processing mysql-server (--configure): dependency problems - leaving unconfigured Errors were encountered while processing: mysql-server-5.5 mysql-server I am completely lost because I have tried everything on the web to solve my problem (clearning the install, reconfiguring with dpkg, manually editing the my.cnf). I also set up a new clean install but nothing helped. What am I doing wrong? New information: The file /var/log/upstart/mysql.log contains the following error after the installation: AppArmor parser error for /etc/apparmor.d/usr.sbin.mysqld in /etc/apparmor.d/tunables/global at line 17: Could not open 'tunables/proc'

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  • C# 4.0: Dynamic Programming

    - by Paulo Morgado
    The major feature of C# 4.0 is dynamic programming. Not just dynamic typing, but dynamic in broader sense, which means talking to anything that is not statically typed to be a .NET object. Dynamic Language Runtime The Dynamic Language Runtime (DLR) is piece of technology that unifies dynamic programming on the .NET platform, the same way the Common Language Runtime (CLR) has been a common platform for statically typed languages. The CLR always had dynamic capabilities. You could always use reflection, but its main goal was never to be a dynamic programming environment and there were some features missing. The DLR is built on top of the CLR and adds those missing features to the .NET platform. The Dynamic Language Runtime is the core infrastructure that consists of: Expression Trees The same expression trees used in LINQ, now improved to support statements. Dynamic Dispatch Dispatches invocations to the appropriate binder. Call Site Caching For improved efficiency. Dynamic languages and languages with dynamic capabilities are built on top of the DLR. IronPython and IronRuby were already built on top of the DLR, and now, the support for using the DLR is being added to C# and Visual Basic. Other languages built on top of the CLR are expected to also use the DLR in the future. Underneath the DLR there are binders that talk to a variety of different technologies: .NET Binder Allows to talk to .NET objects. JavaScript Binder Allows to talk to JavaScript in SilverLight. IronPython Binder Allows to talk to IronPython. IronRuby Binder Allows to talk to IronRuby. COM Binder Allows to talk to COM. Whit all these binders it is possible to have a single programming experience to talk to all these environments that are not statically typed .NET objects. The dynamic Static Type Let’s take this traditional statically typed code: Calculator calculator = GetCalculator(); int sum = calculator.Sum(10, 20); Because the variable that receives the return value of the GetCalulator method is statically typed to be of type Calculator and, because the Calculator type has an Add method that receives two integers and returns an integer, it is possible to call that Sum method and assign its return value to a variable statically typed as integer. Now lets suppose the calculator was not a statically typed .NET class, but, instead, a COM object or some .NET code we don’t know he type of. All of the sudden it gets very painful to call the Add method: object calculator = GetCalculator(); Type calculatorType = calculator.GetType(); object res = calculatorType.InvokeMember("Add", BindingFlags.InvokeMethod, null, calculator, new object[] { 10, 20 }); int sum = Convert.ToInt32(res); And what if the calculator was a JavaScript object? ScriptObject calculator = GetCalculator(); object res = calculator.Invoke("Add", 10, 20); int sum = Convert.ToInt32(res); For each dynamic domain we have a different programming experience and that makes it very hard to unify the code. With C# 4.0 it becomes possible to write code this way: dynamic calculator = GetCalculator(); int sum = calculator.Add(10, 20); You simply declare a variable who’s static type is dynamic. dynamic is a pseudo-keyword (like var) that indicates to the compiler that operations on the calculator object will be done dynamically. The way you should look at dynamic is that it’s just like object (System.Object) with dynamic semantics associated. Anything can be assigned to a dynamic. dynamic x = 1; dynamic y = "Hello"; dynamic z = new List<int> { 1, 2, 3 }; At run-time, all object will have a type. In the above example x is of type System.Int32. When one or more operands in an operation are typed dynamic, member selection is deferred to run-time instead of compile-time. Then the run-time type is substituted in all variables and normal overload resolution is done, just like it would happen at compile-time. The result of any dynamic operation is always dynamic and, when a dynamic object is assigned to something else, a dynamic conversion will occur. Code Resolution Method double x = 1.75; double y = Math.Abs(x); compile-time double Abs(double x) dynamic x = 1.75; dynamic y = Math.Abs(x); run-time double Abs(double x) dynamic x = 2; dynamic y = Math.Abs(x); run-time int Abs(int x) The above code will always be strongly typed. The difference is that, in the first case the method resolution is done at compile-time, and the others it’s done ate run-time. IDynamicMetaObjectObject The DLR is pre-wired to know .NET objects, COM objects and so forth but any dynamic language can implement their own objects or you can implement your own objects in C# through the implementation of the IDynamicMetaObjectProvider interface. When an object implements IDynamicMetaObjectProvider, it can participate in the resolution of how method calls and property access is done. The .NET Framework already provides two implementations of IDynamicMetaObjectProvider: DynamicObject : IDynamicMetaObjectProvider The DynamicObject class enables you to define which operations can be performed on dynamic objects and how to perform those operations. For example, you can define what happens when you try to get or set an object property, call a method, or perform standard mathematical operations such as addition and multiplication. ExpandoObject : IDynamicMetaObjectProvider The ExpandoObject class enables you to add and delete members of its instances at run time and also to set and get values of these members. This class supports dynamic binding, which enables you to use standard syntax like sampleObject.sampleMember, instead of more complex syntax like sampleObject.GetAttribute("sampleMember").

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  • concurrency::accelerator

    - by Daniel Moth
    Overview An accelerator represents a "target" on which C++ AMP code can execute and where data can reside. Typically (but not necessarily) an accelerator is a GPU device. Accelerators are represented in C++ AMP as objects of the accelerator class. For many scenarios, you do not need to obtain an accelerator object, since the runtime has a notion of a default accelerator, which is what it thinks is the best one in the system. Examples where you need to deal with accelerator objects are if you need to pick your own accelerator (based on your specific criteria), or if you need to use more than one accelerators from your app. Construction and operator usage You can query and obtain a std::vector of all the accelerators on your system, which the runtime discovers on startup. Beyond enumerating accelerators, you can also create one directly by passing to the constructor a system-wide unique path to a device if you know it (i.e. the “Device Instance Path” property for the device in Device Manager), e.g. accelerator acc(L"PCI\\VEN_1002&DEV_6898&SUBSYS_0B001002etc"); There are some predefined strings (for predefined accelerators) that you can pass to the accelerator constructor (and there are corresponding constants for those on the accelerator class itself, so you don’t have to hardcode them every time). Examples are the following: accelerator::default_accelerator represents the default accelerator that the C++ AMP runtime picks for you if you don’t pick one (the heuristics of how it picks one will be covered in a future post). Example: accelerator acc; accelerator::direct3d_ref represents the reference rasterizer emulator that simulates a direct3d device on the CPU (in a very slow manner). This emulator is available on systems with Visual Studio installed and is useful for debugging. More on debugging in general in future posts. Example: accelerator acc(accelerator::direct3d_ref); accelerator::direct3d_warp represents a target that I will cover in future blog posts. Example: accelerator acc(accelerator::direct3d_warp); accelerator::cpu_accelerator represents the CPU. In this first release the only use of this accelerator is for using the staging arrays technique that I'll cover separately. Example: accelerator acc(accelerator::cpu_accelerator); You can also create an accelerator by shallow copying another accelerator instance (via the corresponding constructor) or simply assigning it to another accelerator instance (via the operator overloading of =). Speaking of operator overloading, you can also compare (for equality and inequality) two accelerator objects between them to determine if they refer to the same underlying device. Querying accelerator characteristics Given an accelerator object, you can access its description, version, device path, size of dedicated memory in KB, whether it is some kind of emulator, whether it has a display attached, whether it supports double precision, and whether it was created with the debugging layer enabled for extensive error reporting. Below is example code that accesses some of the properties; in your real code you'd probably be checking one or more of them in order to pick an accelerator (or check that the default one is good enough for your specific workload): void inspect_accelerator(concurrency::accelerator acc) { std::wcout << "New accelerator: " << acc.description << std::endl; std::wcout << "is_debug = " << acc.is_debug << std::endl; std::wcout << "is_emulated = " << acc.is_emulated << std::endl; std::wcout << "dedicated_memory = " << acc.dedicated_memory << std::endl; std::wcout << "device_path = " << acc.device_path << std::endl; std::wcout << "has_display = " << acc.has_display << std::endl; std::wcout << "version = " << (acc.version >> 16) << '.' << (acc.version & 0xFFFF) << std::endl; } accelerator_view In my next blog post I'll cover a related class: accelerator_view. Suffice to say here that each accelerator may have from 1..n related accelerator_view objects. You can get the accelerator_view from an accelerator via the default_view property, or create new ones by invoking the create_view method that creates an accelerator_view object for you (by also accepting a queuing_mode enum value of deferred or immediate that we'll also explore in the next blog post). Comments about this post by Daniel Moth welcome at the original blog.

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  • XNA - Use Mouse To Rotate & Arrow Keys To Scroll A Linearly Wrapped Texture:

    - by The Thing
    Using XNA I'm working on my first, relatively simple, videogame for the PC. At the moment my game window is 1024 X 768 and I have a 'Starfield' linearly wrapped background texture 1280 X 1280 in size whose origin has been set to its center point (width / 2, height / 2). This texture is drawn onscreen using (graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 2) to place the origin in the center of the window. I want to be able to use the horizontal movement of the mouse to rotate my texture left or right and use the arrow keys to scroll the texture in four directions. From my own related coding experiments I have found that once I rotate the texture it no longer scrolls in the direction I want, it's as if somehow the XNA framework's 'sense of direction' has been 'rotated' along with the texture. As an example of what I've described above lets say I rotate the texture 45 degrees to the right, then pressing the up arrow key results in the texture scrolling diagonally from top-right to bottom-left. This is not what I want, regardless of the degree or direction of rotation I want my texture to scroll straight up, straight down, or to the left or right depending on which arrow key was pressed. How do I go about accomplishing this? Any help or guidance is appreciated. To finish up there are two points I'd like to clarify: [1] The reason I'm using linear wrapping on my starfield texture is that it gives a nice impression of an endless starfield. [2] Using a texture at least 1280 X 1280 in conjunction with a game window of 1024 X 768 means that at no point in it's rotation will the edges of the texture become visible. Thanks for reading..... Update # 1 - as requested by RCIX: The code below is what I was referring to earlier when I mentioned 'related coding experiments'. As you can see I am scrolling a linearly wrapped texture in the direction I've moved the mouse relative to the center of the screen. This works perfectly if I don't rotate the texture, but once I do rotate it the direction of the scrolling gets messed up for some reason. public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; int x; int y; float z = 250f; Texture2D Overlay; Texture2D RotatingBackground; Rectangle? sourceRectangle; Color color; float rotation; Vector2 ScreenCenter; Vector2 Origin; Vector2 scale; Vector2 Direction; SpriteEffects effects; float layerDepth; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { graphics.PreferredBackBufferWidth = 1024; graphics.PreferredBackBufferHeight = 768; graphics.ApplyChanges(); Direction = Vector2.Zero; IsMouseVisible = true; ScreenCenter = new Vector2(graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 2); Mouse.SetPosition((int)graphics.PreferredBackBufferWidth / 2, (int)graphics.PreferredBackBufferHeight / 2); sourceRectangle = null; color = Color.White; rotation = 0.0f; scale = new Vector2(1.0f, 1.0f); effects = SpriteEffects.None; layerDepth = 1.0f; base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); Overlay = Content.Load<Texture2D>("Overlay"); RotatingBackground = Content.Load<Texture2D>("Background"); Origin = new Vector2((int)RotatingBackground.Width / 2, (int)RotatingBackground.Height / 2); } protected override void UnloadContent() { } protected override void Update(GameTime gameTime) { float timePassed = (float)gameTime.ElapsedGameTime.TotalSeconds; MouseState ms = Mouse.GetState(); Vector2 MousePosition = new Vector2(ms.X, ms.Y); Direction = ScreenCenter - MousePosition; if (Direction != Vector2.Zero) { Direction.Normalize(); } x += (int)(Direction.X * z * timePassed); y += (int)(Direction.Y * z * timePassed); //No rotation = texture scrolls as intended, With rotation = texture no longer scrolls in the direction of the mouse. My update method needs to somehow compensate for this. //rotation += 0.01f; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.LinearWrap, null, null); spriteBatch.Draw(RotatingBackground, ScreenCenter, new Rectangle(x, y, RotatingBackground.Width, RotatingBackground.Height), color, rotation, Origin, scale, effects, layerDepth); spriteBatch.Draw(Overlay, Vector2.Zero, Color.White); spriteBatch.End(); base.Draw(gameTime); } }

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  • LINQ and ArcObjects

    - by Marko Apfel
    Motivation LINQ (language integrated query) is a component of the Microsoft. NET Framework since version 3.5. It allows a SQL-like query to various data sources such as SQL, XML etc. Like SQL also LINQ to SQL provides a declarative notation of problem solving – i.e. you don’t need describe in detail how a task could be solved, you describe what to be solved at all. This frees the developer from error-prone iterator constructs. Ideally, of course, would be to access features with this way. Then this construct is conceivable: var largeFeatures = from feature in features where (feature.GetValue("SHAPE_Area").ToDouble() > 3000) select feature; or its equivalent as a lambda expression: var largeFeatures = features.Where(feature => (feature.GetValue("SHAPE_Area").ToDouble() > 3000)); This requires an appropriate provider, which manages the corresponding iterator logic. This is easier than you might think at first sight - you have to deliver only the desired entities as IEnumerable<IFeature>. LINQ automatically establishes a state machine in the background, whose execution is delayed (deferred execution) - when you are really request entities (foreach, Count (), ToList (), ..) an instantiation processing takes place, although it was already created at a completely different place. Especially in multiple iteration through entities in the first debuggings you are rubbing your eyes when the execution pointer jumps magically back in the iterator logic. Realization A very concise logic for constructing IEnumerable<IFeature> can be achieved by running through a IFeatureCursor. You return each feature via yield. For an easier usage I have put the logic in an extension method Getfeatures() for IFeatureClass: public static IEnumerable<IFeature> GetFeatures(this IFeatureClass featureClass, IQueryFilter queryFilter, RecyclingPolicy policy) { IFeatureCursor featureCursor = featureClass.Search(queryFilter, RecyclingPolicy.Recycle == policy); IFeature feature; while (null != (feature = featureCursor.NextFeature())) { yield return feature; } //this is skipped in unit tests with cursor-mock if (Marshal.IsComObject(featureCursor)) { Marshal.ReleaseComObject(featureCursor); } } So you can now easily generate the IEnumerable<IFeature>: IEnumerable<IFeature> features = _featureClass.GetFeatures(RecyclingPolicy.DoNotRecycle); You have to be careful with the recycling cursor. After a delayed execution in the same context it is not a good idea to re-iterated on the features. In this case only the content of the last (recycled) features is provided and all the features are the same in the second set. Therefore, this expression would be critical: largeFeatures.ToList(). ForEach(feature => Debug.WriteLine(feature.OID)); because ToList() iterates once through the list and so the the cursor was once moved through the features. So the extension method ForEach() always delivers the same feature. In such situations, you must not use a recycling cursor. Repeated executions of ForEach() is not a problem, because for every time the state machine is re-instantiated and thus the cursor runs again - that's the magic already mentioned above. Perspective Now you can also go one step further and realize your own implementation for the interface IEnumerable<IFeature>. This requires that only the method and property to access the enumerator have to be programmed. In the enumerator himself in the Reset() method you organize the re-executing of the search. This could be archived with an appropriate delegate in the constructor: new FeatureEnumerator<IFeatureclass>(_featureClass, featureClass => featureClass.Search(_filter, isRecyclingCursor)); which is called in Reset(): public void Reset() { _featureCursor = _resetCursor(_t); } In this manner, enumerators for completely different scenarios could be implemented, which are used on the client side completely identical like described above. Thus cursors, selection sets, etc. merge into a single matter and the reusability of code is increasing immensely. On top of that in automated unit tests an IEnumerable could be mocked very easily - a major step towards better software quality. Conclusion Nevertheless, caution should be exercised with these constructs in performance-relevant queries. Because of managing a state machine in the background, a lot of overhead is created. The processing costs additional time - about 20 to 100 percent. In addition, working without a recycling cursor is fast a performance gap. However declarative LINQ code is much more elegant, flawless and easy to maintain than manually iterating, compare and establish a list of results. The code size is reduced according to experience an average of 75 to 90 percent! So I like to wait a few milliseconds longer. As so often it has to be balanced between maintainability and performance - which for me is gaining in priority maintainability. In times of multi-core processors, the processing time of most business processes is anyway not dominated by code execution but by waiting for user input. Demo source code The source code for this prototype with several unit tests, you can download here: https://github.com/esride-apf/Linq2ArcObjects. .

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  • Adaptive Connections For ADFBC

    - by Duncan Mills
    Some time ago I wrote an article on Adaptive Bindings showing how the pageDef for a an ADF UI does not have to be wedded to a fixed data control or collection / View Object. This article has proved pretty popular, so as a follow up I wanted to cover another "Adaptive" feature of your ADF applications, the ability to make multiple different connections from an Application Module, at runtime. Now, I'm sure you'll be aware that if you define your application to use a data-source rather than a hard-coded JDBC connection string, then you have the ability to change the target of that data-source after deployment to point to a different database. So that's great, but the reality of that is that this single connection is effectively fixed within the application right?  Well no, this it turns out is a common misconception. To be clear, yes a single instance of an ADF Application Module is associated with a single connection but there is nothing to stop you from creating multiple instances of the same Application Module within the application, all pointing at different connections.  If fact this has been possible for a long time using a custom extension point with code that which extends oracle.jbo.http.HttpSessionCookieFactory. This approach, however, involves writing code and no-one likes to write any more code than they need to, so, is there an easier way? Yes indeed.  It is in fact  a little publicized feature that's available in all versions of 11g, the ELEnvInfoProvider. What Does it Do?  The ELEnvInfoProvider  is  a pre-existing class (the full path is  oracle.jbo.client.ELEnvInfoProvider) which you can plug into your ApplicationModule configuration using the jbo.envinfoprovider property. Visuallty you can set this in the editor, or you can also set it directly in the bc4j.xcfg (see below for an example) . Once you have plugged in this envinfoprovider, here's the fun bit, rather than defining the hard-coded name of a datasource instead you can plug in a EL expression for the connection to use.  So what's the benefit of that? Well it allows you to defer the selection of a connection until the point in time that you instantiate the AM. To define the expression itself you'll need to do a couple of things: First of all you'll need a managed bean of some sort – e.g. a sessionScoped bean defined in your ViewController project. This will need a getter method that returns the name of the connection. Now this connection itself needs to be defined in your Application Server, and can be managed through Enterprise Manager, WLST or through MBeans. (You may need to read the documentation [http://docs.oracle.com/cd/E28280_01/web.1111/b31974/deployment_topics.htm#CHDJGBDD] here on how to configure connections at runtime if you're not familiar with this)   The EL expression (e.g. ${connectionManager.connection} is then defined in the configuration by editing the bc4j.xcfg file (there is a hyperlink directly to this file on the configuration editing screen in the Application Module editor). You simply replace the hardcoded JDBCName value with the expression.  So your cfg file would end up looking something like this (notice the reference to the ELEnvInfoProvider that I talked about earlier) <BC4JConfig version="11.1" xmlns="http://xmlns.oracle.com/bc4j/configuration">   <AppModuleConfigBag ApplicationName="oracle.demo.model.TargetAppModule">   <AppModuleConfig DeployPlatform="LOCAL"  JDBCName="${connectionManager.connection}" jbo.project="oracle.demo.model.Model" name="TargetAppModuleLocal" ApplicationName="oracle.demo.model.TargetAppModule"> <AM-Pooling jbo.doconnectionpooling="true"/> <Database jbo.locking.mode="optimistic">       <Security AppModuleJndiName="oracle.demo.model.TargetAppModule"/>    <Custom jbo.envinfoprovider="oracle.jbo.client.ELEnvInfoProvider"/> </AppModuleConfig> </AppModuleConfigBag> </BC4JConfig> Still Don't Quite Get It? So far you might be thinking, well that's fine but what difference does it make if the connection is resolved "just in time" rather than up front and changed as required through Enterprise Manager? Well a trivial example would be where you have a single application deployed to your application server, but for different users you want to connect to different databases. Because, the evaluation of the connection is deferred until you first reference the AM you have a decision point that can take the user identity into account. However, think about it for a second.  Under what circumstances does a new AM get instantiated? Well at the first reference of the AM within the application yes, but also whenever a Task Flow is entered -  if the data control scope for the Task Flow is ISOLATED.  So the reality is, that on a single screen you can embed multiple Task Flows, all of which are pointing at different database connections concurrently. Hopefully you'll find this feature useful, let me know... 

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  • ASP.NET MVC 2 Released

    - by ScottGu
    I’m happy to announce that the final release of ASP.NET MVC 2 is now available for VS 2008/Visual Web Developer 2008 Express with ASP.NET 3.5.  You can download and install it from the following locations: Download ASP.NET MVC 2 using the Microsoft Web Platform Installer Download ASP.NET MVC 2 from the Download Center The final release of VS 2010 and Visual Web Developer 2010 will have ASP.NET MVC 2 built-in – so you won’t need an additional install in order to use ASP.NET MVC 2 with them.  ASP.NET MVC 2 We shipped ASP.NET MVC 1 a little less than a year ago.  Since then, almost 1 million developers have downloaded and used the final release, and its popularity has steadily grown month over month. ASP.NET MVC 2 is the next significant update of ASP.NET MVC. It is a compatible update to ASP.NET MVC 1 – so all the knowledge, skills, code, and extensions you already have with ASP.NET MVC continue to work and apply going forward. Like the first release, we are also shipping the source code for ASP.NET MVC 2 under an OSI-compliant open-source license. ASP.NET MVC 2 can be installed side-by-side with ASP.NET MVC 1 (meaning you can have some apps built with V1 and others built with V2 on the same machine).  We have instructions on how to update your existing ASP.NET MVC 1 apps to use ASP.NET MVC 2 using VS 2008 here.  Note that VS 2010 has an automated upgrade wizard that can automatically migrate your existing ASP.NET MVC 1 applications to ASP.NET MVC 2 for you. ASP.NET MVC 2 Features ASP.NET MVC 2 adds a bunch of new capabilities and features.  I’ve started a blog series about some of the new features, and will be covering them in more depth in the weeks ahead.  Some of the new features and capabilities include: New Strongly Typed HTML Helpers Enhanced Model Validation support across both server and client Auto-Scaffold UI Helpers with Template Customization Support for splitting up large applications into “Areas” Asynchronous Controllers support that enables long running tasks in parallel Support for rendering sub-sections of a page/site using Html.RenderAction Lots of new helper functions, utilities, and API enhancements Improved Visual Studio tooling support You can learn more about these features in the “What’s New in ASP.NET MVC 2” document on the www.asp.net/mvc web-site.  We are going to be posting a lot of new tutorials and videos shortly on www.asp.net/mvc that cover all the features in ASP.NET MVC 2 release.  We will also post an updated end-to-end tutorial built entirely with ASP.NET MVC 2 (much like the NerdDinner tutorial that I wrote that covers ASP.NET MVC 1).  Summary The ASP.NET MVC team delivered regular V2 preview releases over the last year to get feedback on the feature set.  I’d like to say a big thank you to everyone who tried out the previews and sent us suggestions/feedback/bug reports.  We hope you like the final release! Scott

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  • URL Routing in ASP.NET 4.0

    In the .NET Framework 3.5 SP1, Microsoft introduced ASP.NET Routing, which decouples the URL of a resource from the physical file on the web server. With ASP.NET Routing you, the developer, define routing rules map route patterns to a class that generates the content. For example, you might indicate that the URL Categories/CategoryName maps to a class that takes the CategoryName and generates HTML that lists that category's products in a grid. With such a mapping, users could view products for the Beverages category by visiting www.yoursite.com/Categories/Beverages. In .NET 3.5 SP1, ASP.NET Routing was primarily designed for ASP.NET MVC applications, although as discussed in Using ASP.NET Routing Without ASP.NET MVC it is possible to implement ASP.NET Routing in a Web Forms application, as well. However, implementing ASP.NET Routing in a Web Forms application involves a bit of seemingly excessive legwork. In a Web Forms scenario we typically want to map a routing pattern to an actual ASP.NET page. To do so we need to create a route handler class that is invoked when the routing URL is requested and, in a sense, dispatches the request to the appropriate ASP.NET page. For instance, to map a route to a physical file, such as mapping Categories/CategoryName to ShowProductsByCategory.aspx - requires three steps: (1) Define the mapping in Global.asax, which maps a route pattern to a route handler class; (2) Create the route handler class, which is responsible for parsing the URL, storing any route parameters into some location that is accessible to the target page (such as HttpContext.Items), and returning an instance of the target page or HTTP Handler that handles the requested route; and (3) writing code in the target page to grab the route parameters and use them in rendering its content. Given how much effort it took to just read the preceding sentence (let alone write it) you can imagine that implementing ASP.NET Routing in a Web Forms application is not necessarily the most straightforward task. The good news is that ASP.NET 4.0 has greatly simplified ASP.NET Routing for Web Form applications by adding a number of classes and helper methods that can be used to encapsulate the aforementioned complexity. With ASP.NET 4.0 it's easier to define the routing rules and there's no need to create a custom route handling class. This article details these enhancements. Read on to learn more! Read More >

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  • Welcome to my geeks blog

    - by bconlon
    Hi and welcome! I'm Bazza and this is my geeks blog. I have 20 years Visual Studio mainly C++, MFC,  ATL and now, thankfully, C# and I am embarking on the new world (well new to me) of WPF, so I thought I would try and capture my successful...and not so successful...WPF experiences with the geek world. So where to start? WPF? What I know so far... From wiki..."Windows Presentation Foundation (or WPF) is a graphical subsystem for rendering user interfaces in Windows-based applications." Hmm, great but didn't MFC, ATL (my head hurt with that one), and .Net all have APIs to allow me to code against the Windows Graphical Device Interface (GDI)? "Rather than relying on the older GDI subsystem, WPF utilizes DirectX. WPF attempts to provide a consistent programming model for building applications and provides a separation between the user interface and the business logic." OK, different drawing code, same Windows and weren't we always taught to separate our UI, Business Layer and Data Access Layer? "WPF employs XAML, a derivative of XML, to define and link various UI elements. WPF applications can be deployed as standalone desktop programs, or hosted as an embedded object in a website." Cool, now we're getting somewhere. So when they say separation they really mean separation. The crux of this appears to be that you can have creative people writing the UI and making it attractive and intuitive to use, whist the geeks concentrate on writing the Business and Data Access stuff. XAML (eXtensible Application Markup Language) maps XML elements and attributes directly to Common Language Runtime (CLR) object instances, properties and events. True separation of the View and Model. WPF also provides logical separation of a control from its appearance. In a traditional Windows system, all Controls have a base class containing a Windows handle and each Control knows how to render itself. In WPF, the controls are more like those in a Web Browser using Cascading Style Sheet, they are not wrappers for standard Windows Controls. Instead, they have a default 'template' that defines a visual theme which can easily be replaced by a custom template. But it gets better. WPF concentrates heavily on Data Binding where the client can bind directly to data on the server. I think this concept was first introduced in 'Classic' Visual Basic, where you could bind a list directly to a data from an Access database, and you could do similar in ASP .Net. However, the WPF implementation is far superior than it's predecessors. There are also other technologies that I want to look at like LINQ and the Entity Framework, but that's all for now. #

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  • ViewStateMode in ASP.Net 4.0

    - by sreejukg
    When asp.net introduced the concept of viewstate, it changed the way how developers maintain the state for the controls in a web page. Until then to keep the track of the control(in classic asp), it was the developer responsibility to manually assign the posted content before rendering the control again. Viewstate made allowed the developer to do it with ease. The developers are not bothered about how controls keep there state on post back. Viewstate is rendered to the browser as a hidden variable __viewstate. Since viewstate stores the values of all controls, as the number of controls in the page increases, the content of viewstate grows large. It causes some websites to load slowly. As developers we need viewstate, but actually we do not want this for all the controls in the page. Till asp.net 3.5, if viewstate is disabled from web.config (using <pages viewstate=”false”/> ..</pages>), then you can not enable it from the control level/page level. Both <%@ Page EnableViewState=”true”…. and <asp:textbox EnableViewState=”true” will not work in this case. Lot of developers demands for more control over viewstate. It will be useful if the developers are able to disable it for the entire page and enable it for only those controls that needed viewstate. With ASP.NET 4.0, this is possible, a happy news for the developers. This is achieved by introducing a new property called ViewStateMode. Let us see, What is ViewStateMode – Is a new property in asp.net 4.0, that allows developers to enable viewstate for individual control even if the parent has disabled it. This ViewStateMode property can contain either of three values Enabled- Enable view state for the control even if the parent control has view state disabled. Disabled - Disable view state for this control even if the parent control has view state enabled Inherit - Inherit the value of ViewStateMode from the parent, this is the default value. To disable view state for a page and to enable it for a specific control on the page, you can set the EnableViewState property of the page to true, then set the ViewStateMode property of the page to Disabled, and then set the ViewStateMode property of the control to Enabled. Find the example below. Page directive - <%@ Page Language="C#"  EnableViewState="True" ViewStateMode="Disabled" .......... %> Code for the control  - <asp:TextBox runat="server" ViewStateMode="Enabled" ............../> Now the viewstate will be disabled for the whole page, but enabled for the TextBox. ViewStateMode gives developers more control over the viewstate.

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  • Adding an expression based image in a client report definition file (RDLC)

    - by rajbk
    In previous posts, I showed you how to create a report using Visual Studio 2010 and how to add a hyperlink to the report.  In this post, I show you how to add an expression based image to each row of the report. This similar to displaying a checkbox column for Boolean values.  A sample project is attached to the bottom of this post. To start off, download the project we created earlier from here.  The report we created had a “Discontinued” column of type Boolean. We are going to change it to display an “available” icon or “unavailable” icon based on the “Discontinued” row value.    Load the project and double click on Products.rdlc. With the report design surface active, you will see the “Report Data” tool window. Right click on the Images folder and select “Add Image..”   Add the available_icon.png and discontinued_icon.png images (the sample project at the end of this post has the icon png files)    You can see the images we added in the “Report Data” tool window.   Drag and drop the available_icon into the “Discontinued” column row (not the header) We get a dialog box which allows us to set the image properties. We will add an expression that specifies the image to display based the “Discontinued” value from the Product table. Click on the expression (fx) button.   Add the following expression : = IIf(Fields!Discontinued.Value = True, “discontinued_icon”, “available_icon”)   Save and exit all dialog boxes. In the report design surface, resize the column header and change the text from “Discontinued” to “In Production”.   (Optional) Right click on the image cell (not header) , go to “Image Properties..” and offset it by 5pt from the left. (Optional) Change the border color since it is not set by default for image columns. We are done adding our image column! Compile the application and run it. You will see that the “In Production” column has red ‘x’ icons for discontinued products. Download the VS 2010 sample project NorthwindReportsImage.zip Other Posts Adding a hyperlink in a client report definition file (RDLC) Rendering an RDLC directly to the Response stream in ASP.NET MVC ASP.NET MVC Paging/Sorting/Filtering using the MVCContrib Grid and Pager Localization in ASP.NET MVC 2 using ModelMetadata Setting up Visual Studio 2010 to step into Microsoft .NET Source Code Running ASP.NET Webforms and ASP.NET MVC side by side Pre-filtering and shaping OData feeds using WCF Data Services and the Entity Framework

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  • Metro: Using Templates

    - by Stephen.Walther
    The goal of this blog post is to describe how templates work in the WinJS library. In particular, you learn how to use a template to display both a single item and an array of items. You also learn how to load a template from an external file. Why use Templates? Imagine that you want to display a list of products in a page. The following code is bad: var products = [ { name: "Tesla", price: 80000 }, { name: "VW Rabbit", price: 200 }, { name: "BMW", price: 60000 } ]; var productsHTML = ""; for (var i = 0; i < products.length; i++) { productsHTML += "<h1>Product Details</h1>" + "<div>Product Name: " + products[i].name + "</div>" + "<div>Product Price: " + products[i].price + "</div>"; } document.getElementById("productContainer").innerHTML = productsHTML; In the code above, an array of products is displayed by creating a for..next loop which loops through each element in the array. A string which represents a list of products is built through concatenation. The code above is a designer’s nightmare. You cannot modify the appearance of the list of products without modifying the JavaScript code. A much better approach is to use a template like this: <div id="productTemplate"> <h1>Product Details</h1> <div> Product Name: <span data-win-bind="innerText:name"></span> </div> <div> Product Price: <span data-win-bind="innerText:price"></span> </div> </div> A template is simply a fragment of HTML that contains placeholders. Instead of displaying a list of products by concatenating together a string, you can render a template for each product. Creating a Simple Template Let’s start by using a template to render a single product. The following HTML page contains a template and a placeholder for rendering the template: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <!-- Product Template --> <div id="productTemplate"> <h1>Product Details</h1> <div> Product Name: <span data-win-bind="innerText:name"></span> </div> <div> Product Price: <span data-win-bind="innerText:price"></span> </div> </div> <!-- Place where Product Template is Rendered --> <div id="productContainer"></div> </body> </html> In the page above, the template is defined in a DIV element with the id productTemplate. The contents of the productTemplate are not displayed when the page is opened in the browser. The contents of a template are automatically hidden when you convert the productTemplate into a template in your JavaScript code. Notice that the template uses data-win-bind attributes to display the product name and price properties. You can use both data-win-bind and data-win-bindsource attributes within a template. To learn more about these attributes, see my earlier blog post on WinJS data binding: http://stephenwalther.com/blog/archive/2012/02/26/windows-web-applications-declarative-data-binding.aspx The page above also includes a DIV element named productContainer. The rendered template is added to this element. Here’s the code for the default.js script which creates and renders the template: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var product = { name: "Tesla", price: 80000 }; var productTemplate = new WinJS.Binding.Template(document.getElementById("productTemplate")); productTemplate.render(product, document.getElementById("productContainer")); } }; app.start(); })(); In the code above, a single product object is created with the following line of code: var product = { name: "Tesla", price: 80000 }; Next, the productTemplate element from the page is converted into an actual WinJS template with the following line of code: var productTemplate = new WinJS.Binding.Template(document.getElementById("productTemplate")); The template is rendered to the templateContainer element with the following line of code: productTemplate.render(product, document.getElementById("productContainer")); The result of this work is that the product details are displayed: Notice that you do not need to call WinJS.Binding.processAll(). The Template render() method takes care of the binding for you. Displaying an Array in a Template If you want to display an array of products using a template then you simply need to create a for..next loop and iterate through the array calling the Template render() method for each element. (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var products = [ { name: "Tesla", price: 80000 }, { name: "VW Rabbit", price: 200 }, { name: "BMW", price: 60000 } ]; var productTemplate = new WinJS.Binding.Template(document.getElementById("productTemplate")); var productContainer = document.getElementById("productContainer"); var i, product; for (i = 0; i < products.length; i++) { product = products[i]; productTemplate.render(product, productContainer); } } }; app.start(); })(); After each product in the array is rendered with the template, the result is appended to the productContainer element. No changes need to be made to the HTML page discussed in the previous section to display an array of products instead of a single product. The same product template can be used in both scenarios. Rendering an HTML TABLE with a Template When using the WinJS library, you create a template by creating an HTML element in your page. One drawback to this approach of creating templates is that your templates are part of your HTML page. In order for your HTML page to validate, the HTML within your templates must also validate. This means, for example, that you cannot enclose a single HTML table row within a template. The following HTML is invalid because you cannot place a TR element directly within the body of an HTML document:   <!-- Product Template --> <tr> <td data-win-bind="innerText:name"></td> <td data-win-bind="innerText:price"></td> </tr> This template won’t validate because, in a valid HTML5 document, a TR element must appear within a THEAD or TBODY element. Instead, you must create the entire TABLE element in the template. The following HTML page illustrates how you can create a template which contains a TR element: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <!-- Product Template --> <div id="productTemplate"> <table> <tbody> <tr> <td data-win-bind="innerText:name"></td> <td data-win-bind="innerText:price"></td> </tr> </tbody> </table> </div> <!-- Place where Product Template is Rendered --> <table> <thead> <tr> <th>Name</th><th>Price</th> </tr> </thead> <tbody id="productContainer"> </tbody> </table> </body> </html>   In the HTML page above, the product template includes TABLE and TBODY elements: <!-- Product Template --> <div id="productTemplate"> <table> <tbody> <tr> <td data-win-bind="innerText:name"></td> <td data-win-bind="innerText:price"></td> </tr> </tbody> </table> </div> We discard these elements when we render the template. The only reason that we include the TABLE and THEAD elements in the template is to make the HTML page validate as valid HTML5 markup. Notice that the productContainer (the target of the template) in the page above is a TBODY element. We want to add the rows rendered by the template to the TBODY element in the page. The productTemplate is rendered in the default.js file: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var products = [ { name: "Tesla", price: 80000 }, { name: "VW Rabbit", price: 200 }, { name: "BMW", price: 60000 } ]; var productTemplate = new WinJS.Binding.Template(document.getElementById("productTemplate")); var productContainer = document.getElementById("productContainer"); var i, product, row; for (i = 0; i < products.length; i++) { product = products[i]; productTemplate.render(product).then(function (result) { row = WinJS.Utilities.query("tr", result).get(0); productContainer.appendChild(row); }); } } }; app.start(); })(); When the product template is rendered, the TR element is extracted from the rendered template by using the WinJS.Utilities.query() method. Next, only the TR element is added to the productContainer: productTemplate.render(product).then(function (result) { row = WinJS.Utilities.query("tr", result).get(0); productContainer.appendChild(row); }); I discuss the WinJS.Utilities.query() method in depth in a previous blog entry: http://stephenwalther.com/blog/archive/2012/02/23/windows-web-applications-query-selectors.aspx When everything gets rendered, the products are displayed in an HTML table: You can see the actual HTML rendered by looking at the Visual Studio DOM Explorer window:   Loading an External Template Instead of embedding a template in an HTML page, you can place your template in an external HTML file. It makes sense to create a template in an external file when you need to use the same template in multiple pages. For example, you might need to use the same product template in multiple pages in your application. The following HTML page does not contain a template. It only contains a container that will act as a target for the rendered template: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <!-- Place where Product Template is Rendered --> <div id="productContainer"></div> </body> </html> The template is contained in a separate file located at the path /templates/productTemplate.html:   Here’s the contents of the productTemplate.html file: <!-- Product Template --> <div id="productTemplate"> <h1>Product Details</h1> <div> Product Name: <span data-win-bind="innerText:name"></span> </div> <div> Product Price: <span data-win-bind="innerText:price"></span> </div> </div> Notice that the template file only contains the template and not the standard opening and closing HTML elements. It is an HTML fragment. If you prefer, you can include all of the standard opening and closing HTML elements in your external template – these elements get stripped away automatically: <html> <head><title>product template</title></head> <body> <!-- Product Template --> <div id="productTemplate"> <h1>Product Details</h1> <div> Product Name: <span data-win-bind="innerText:name"></span> </div> <div> Product Price: <span data-win-bind="innerText:price"></span> </div> </div> </body> </html> Either approach – using a fragment or using a full HTML document  — works fine. Finally, the following default.js file loads the external template, renders the template for each product, and appends the result to the product container: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var products = [ { name: "Tesla", price: 80000 }, { name: "VW Rabbit", price: 200 }, { name: "BMW", price: 60000 } ]; var productTemplate = new WinJS.Binding.Template(null, { href: "/templates/productTemplate.html" }); var productContainer = document.getElementById("productContainer"); var i, product, row; for (i = 0; i < products.length; i++) { product = products[i]; productTemplate.render(product, productContainer); } } }; app.start(); })(); The path to the external template is passed to the constructor for the Template class as one of the options: var productTemplate = new WinJS.Binding.Template(null, {href:"/templates/productTemplate.html"}); When a template is contained in a page then you use the first parameter of the WinJS.Binding.Template constructor to represent the template – instead of null, you pass the element which contains the template. When a template is located in an external file, you pass the href for the file as part of the second parameter for the WinJS.Binding.Template constructor. Summary The goal of this blog entry was to describe how you can use WinJS templates to render either a single item or an array of items to a page. We also explored two advanced topics. You learned how to render an HTML table by extracting the TR element from a template. You also learned how to place a template in an external file.

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  • Java Spotlight Episode 58: Peter Korn and Ofir Leitner on ME Accessibility

    - by Roger Brinkley
    Tweet Interview with Peter Korn and Ofir Leitner on Mobile and Embedded Accessibility. Joining us this week on the Java All Star Developer Panel are Dalibor Topic, Java Free and Open Source Software Ambassador and Alexis Moussine-Pouchkine, Java EE Developer Advocate. Right-click or Control-click to download this MP3 file. You can also subscribe to the Java Spotlight Podcast Feed to get the latest podcast automatically. If you use iTunes you can open iTunes and subscribe with this link: Java Spotlight Podcast in iTunes. Show Notes News Announcing Oracle WebLogic 12c Geronimo 3 beta - Another Apache project now compatible with Java EE 6 NetBeans 7.1 RC1 is out JavaFX links of the weeks JavaFX videos on Parleys: Nicolas Lorain's Introduction to JavaFX 2.0 from JavaOne 2011 & Richard Bair on JavaFX Architecture and Programming Model Events Dec 4, SOUJava Geek Bike Ride 2011, Sao Paulo  Dec 5-7, UKOUG, Birmingham, UK Dec 6-8, Java One Brazil, Sao Paulo Dec 9 UAIJUG, Uberlandia Dec 9 CEJUG, Fortaleza/CE Dec 10 GUJAVA, Florianopolis Dec 10 ALJUG, Maceio/AL Dec 11 Javaneiros, Campo Grande/MS Dec 12 GOJAVA, Goiania/GO Dec 13 RioJUG, Rio de Janeiro Feature interview Peter Korn is Oracle's Accessibility Principal – their senior individual contributor on accessibility. He is also Technical Manager of the AEGIS project, leading an EC-funded €12.6m investment building accessibility into future mainstream ICT (FP7-ICT224348). Mr. Korn co-developed and co-implemented the Java Accessibility API, and developed the Java Access Bridge for Windows. He helped design the open source GNOME Accessibility architecture found on most modern UNIX and GNU/Linux systems, and consulted on accessibility support for OpenOffice.org, Firefox, Thunderbird, and other applications. Prior to Sun/Oracle, Peter co-developed the outSPOKEN for Windows screen reader. Mr. Korn represented Sun/Oracle on TEITAC for the Section 508/255 refresh, co-led the OASIS ODF Accessibility subcommittee, and sits on INCITS V2 where he is contributing to ISO 13066: defining AT-IT interoperability standards including specifically the Java Accessibility API. Ofir Leitner is the architect of one of LWUIT's key features - the HTMLComponent which allows rendering HTML within LWUIT applications and to embed web-flows inside apps. Ofir is also responsible for LWUIT's bidirectional and RTL support and for the accessibility work that is being done these days in LWUIT. Mail Bag What's Cool Devoxx 2011 (Alexis) Eclipsecon Europe Talk by Andrew Overholt: IcedTea & IcedTea-Web Geek bike ride & Rio 500 Twitter followers @JavaSpotlight Show Transcripts Transcript for this show is available here when available.

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  • HTML5/JS - Choppy Game Loop

    - by Rikonator
    I have been experimenting with HTML5/JS, trying to create a simple game when I hit a wall. My choice of game loop is too choppy to be actually of any use in a game. I'm trying for a fixed time step loop, rendering only when required. I simply use a requestAnimationFrame to run Game.update which finds the elapsed time since the last update, and calls State.update to update and render the current state. State.prototype.update = function(ms) { this.ticks += ms; var updates = 0; while(this.ticks >= State.DELTA_TIME && updates < State.MAX_UPDATES) { this.updateState(); this.updateFrameTicks += State.DELTA_TIME; this.updateFrames++; if(this.updateFrameTicks >= 1000) { this.ups = this.updateFrames; this.updateFrames = 0; this.updateFrameTicks -= 1000; } this.ticks -= State.DELTA_TIME; updates++; } if(updates > 0) { this.renderFrameTicks += updates*State.DELTA_TIME; this.renderFrames++; if(this.renderFrameTicks >= 1000) { this.rps = this.renderFrames; this.renderFrames = 0; this.renderFrameTicks -= 1000; } this.renderState(updates*State.DELTA_TIME); } }; But this strategy does not work very well. This is the result: http://jsbin.com/ukosuc/1 (Edit). As it is apparent, the 'game' has fits of lag, and when you tab out for a long period and come back, the 'game' behaves unexpectedly - updates faster than intended. This is either a problem due to something about game loops that I don't quite understand yet, or a problem due to implementation which I can't pinpoint. I haven't been able to solve this problem despite attempting several variations using setTimeout and requestAnimationFrame. (One such example is http://jsbin.com/eyarod/1/edit). Some help and insight would really be appreciated!

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  • URL Routing in ASP.NET 4.0

    In the .NET Framework 3.5 SP1, Microsoft introduced ASP.NET Routing, which decouples the URL of a resource from the physical file on the web server. With ASP.NET Routing you, the developer, define routing rules map route patterns to a class that generates the content. For example, you might indicate that the URL Categories/CategoryName maps to a class that takes the CategoryName and generates HTML that lists that category's products in a grid. With such a mapping, users could view products for the Beverages category by visiting www.yoursite.com/Categories/Beverages. In .NET 3.5 SP1, ASP.NET Routing was primarily designed for ASP.NET MVC applications, although as discussed in Using ASP.NET Routing Without ASP.NET MVC it is possible to implement ASP.NET Routing in a Web Forms application, as well. However, implementing ASP.NET Routing in a Web Forms application involves a bit of seemingly excessive legwork. In a Web Forms scenario we typically want to map a routing pattern to an actual ASP.NET page. To do so we need to create a route handler class that is invoked when the routing URL is requested and, in a sense, dispatches the request to the appropriate ASP.NET page. For instance, to map a route to a physical file, such as mapping Categories/CategoryName to ShowProductsByCategory.aspx - requires three steps: (1) Define the mapping in Global.asax, which maps a route pattern to a route handler class; (2) Create the route handler class, which is responsible for parsing the URL, storing any route parameters into some location that is accessible to the target page (such as HttpContext.Items), and returning an instance of the target page or HTTP Handler that handles the requested route; and (3) writing code in the target page to grab the route parameters and use them in rendering its content. Given how much effort it took to just read the preceding sentence (let alone write it) you can imagine that implementing ASP.NET Routing in a Web Forms application is not necessarily the most straightforward task. The good news is that ASP.NET 4.0 has greatly simplified ASP.NET Routing for Web Form applications by adding a number of classes and helper methods that can be used to encapsulate the aforementioned complexity. With ASP.NET 4.0 it's easier to define the routing rules and there's no need to create a custom route handling class. This article details these enhancements. Read on to learn more! Read More >

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  • MVC's Html.DropDownList and "There is no ViewData item of type 'IEnumerable<SelectListItem>' that has the key '...'

    - by pjohnson
    ASP.NET MVC's HtmlHelper extension methods take out a lot of the HTML-by-hand drudgery to which MVC re-introduced us former WebForms programmers. Another thing to which MVC re-introduced us is poor documentation, after the excellent documentation for most of the rest of ASP.NET and the .NET Framework which I now realize I'd taken for granted. I'd come to regard using HtmlHelper methods instead of writing HTML by hand as a best practice. When I upgraded a project from MVC 3 to MVC 4, several hidden fields with boolean values broke, because MVC 3 called ToString() on those values implicitly, and MVC 4 threw an exception until you called ToString() explicitly. Fields that used HtmlHelper weren't affected. I then went through dozens of views and manually replaced hidden inputs that had been coded by hand with Html.Hidden calls. So for a dropdown list I was rendering on the initial page as empty, then populating via JavaScript after an AJAX call, I tried to use a HtmlHelper method: @Html.DropDownList("myDropdown") which threw an exception: System.InvalidOperationException: There is no ViewData item of type 'IEnumerable<SelectListItem>' that has the key 'myDropdown'. That's funny--I made no indication I wanted to use ViewData. Why was it looking there? Just render an empty select list for me. When I populated the list with items, it worked, but I didn't want to do that: @Html.DropDownList("myDropdown", new List<SelectListItem>() { new SelectListItem() { Text = "", Value = "" } }) I removed this dummy item in JavaScript after the AJAX call, so this worked fine, but I shouldn't have to give it a list with a dummy item when what I really want is an empty select. A bit of research with JetBrains dotPeek (helpfully recommended by Scott Hanselman) revealed the problem. Html.DropDownList requires some sort of data to render or it throws an error. The documentation hints at this but doesn't make it very clear. Behind the scenes, it checks if you've provided the DropDownList method any data. If you haven't, it looks in ViewData. If it's not there, you get the exception above. In my case, the helper wasn't doing much for me anyway, so I reverted to writing the HTML by hand (I ain't scared), and amended my best practice: When an HTML control has an associated HtmlHelper method and you're populating that control with data on the initial view, use the HtmlHelper method instead of writing by hand.

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  • Best advice for setting up Ubuntu on my mother's computer

    - by idealmachine
    Intended use My mother had an old Compaq desktop computer running Windows 98, which she used for occasional Web browsing and playing cards. The name of her card game is Hoyle Card Games 3. Although I had to repair it several times over the last 10 years, it worked fine until it finally died at the end of last year. Hardware specifications A relative brought up a newer computer soon afterward: Operating system: Windows XP Asus K8N motherboard (with broken on-board sound; getting a sound card) Athlon 64? processor (don't remember the clock speed) 512 MB RAM Hope the graphics card works... Replacement sound card will be one of: Ensoniq ES1370 AudioPCI Diamond Monster Sound MX300 (Aureal chipset) Sound Blaster Audigy 2 SE Peripherals HP Scanjet 3400c scanner (USB connected) HP LaserJet multi-function printer (parallel port connected, and printing works with a PCL driver) Same serial mouse as old computer Question I had set up an SSH/VNC connection to allow for remotely working out problems. Or so I thought. A month later, the computer would not boot, rendering the SSH connection useless and an OS reinstall necessary. Unfortunately, I have neither the original Windows disc nor the product key. Unless I were to pay $200 for a full Windows 7 Home Premium license for my computer, I would not be able to re-install Windows XP on hers. I consider myself an advanced Linux user, having used Debian for years. So here are my questions. I have only one day to decide whether to use Ubuntu or buy Windows: A quick search leads me to believe all the hardware listed above is supposed to work with Linux, but am I mistaken? Would Ubuntu/Xubuntu suffice (specify which one if it matters), or would I be better off paying the $200 necessary for Windows XP? Is the card game likely to run on Wine? I believe the minimum system requirement is Windows 95. Failing Wine compatibility, will VirtualBox run fast enough on such a computer (Windows 98 as the guest OS)? Are there any free card games just as good? She plays mainly Bridge, Poker, and Solitaire. Is there any "Large Fonts" option for those with poor vision? The lack of it would be a big disadvantage. BONUS: Although I would probably replace the old mouse upon a move to Ubuntu, is it even possible to get a serial mouse working?

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  • BoundingBox created from mesh to origin, making it bigger

    - by Gunnar Södergren
    I'm working on a level-based survival game and I want to design my scenes in Maya and export them as a single model (with multiple meshes) into XNA. My problem is that when I try to create Bounding Boxes(for Collision purposes) for each of the meshes, the are calculated from origin to the far-end of the current mesh, so to speak. I'm thinking that it might have something to do with the position each mesh brings from Maya and that it's interpreted wrongly... or something. Here's the code for when I create the boxes: private static BoundingBox CreateBoundingBox(Model model, ModelMesh mesh) { Matrix[] boneTransforms = new Matrix[model.Bones.Count]; model.CopyAbsoluteBoneTransformsTo(boneTransforms); BoundingBox result = new BoundingBox(); foreach (ModelMeshPart meshPart in mesh.MeshParts) { BoundingBox? meshPartBoundingBox = GetBoundingBox(meshPart, boneTransforms[mesh.ParentBone.Index]); if (meshPartBoundingBox != null) result = BoundingBox.CreateMerged(result, meshPartBoundingBox.Value); } result = new BoundingBox(result.Min, result.Max); return result; } private static BoundingBox? GetBoundingBox(ModelMeshPart meshPart, Matrix transform) { if (meshPart.VertexBuffer == null) return null; Vector3[] positions = VertexElementExtractor.GetVertexElement(meshPart, VertexElementUsage.Position); if (positions == null) return null; Vector3[] transformedPositions = new Vector3[positions.Length]; Vector3.Transform(positions, ref transform, transformedPositions); for (int i = 0; i < transformedPositions.Length; i++) { Console.WriteLine(" " + transformedPositions[i]); } return BoundingBox.CreateFromPoints(transformedPositions); } public static class VertexElementExtractor { public static Vector3[] GetVertexElement(ModelMeshPart meshPart, VertexElementUsage usage) { VertexDeclaration vd = meshPart.VertexBuffer.VertexDeclaration; VertexElement[] elements = vd.GetVertexElements(); Func<VertexElement, bool> elementPredicate = ve => ve.VertexElementUsage == usage && ve.VertexElementFormat == VertexElementFormat.Vector3; if (!elements.Any(elementPredicate)) return null; VertexElement element = elements.First(elementPredicate); Vector3[] vertexData = new Vector3[meshPart.NumVertices]; meshPart.VertexBuffer.GetData((meshPart.VertexOffset * vd.VertexStride) + element.Offset, vertexData, 0, vertexData.Length, vd.VertexStride); return vertexData; } } Here's a link to the picture of the mesh(The model holds six meshes, but I'm only rendering one and it's bounding box to make it clearer: http://www.gsodergren.se/portfolio/wp-content/uploads/2011/10/Screen-shot-2011-10-24-at-1.16.37-AM.png The mesh that I'm refering to is the Cubelike one. The cylinder is a completely different model and not part of any bounding box calculation. I've double- (and tripple-)-checked that this mesh corresponds to this bounding box. Any thoughts on what I'm doing wrong?

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  • BAM design pointers

    - by Kavitha Srinivasan
    In working recently with a large Oracle customer on SOA and BAM, I discovered that some BAM best practices are not quite well known as I had always assumed ! There is a doc bug out to formally incorporate those learnings but here are a few notes..  EMS-DO parity When using EMS (Enterprise Message Source) as a BAM feed, the best practice is to use one EMS to write to one Data Object. There is a possibility of collisions and duplicates when multiple EMS write to the same row of a DO at the same time. This customer had 17 EMS writing to one DO at the same time. Every sensor in their BPEL process writes to one topic but the Topic was read by 1 EMS corresponding to one sensor. They then used XSL within BAM to transform the payload into the BAM DO format. And hence for a given BPEL instance, 17 sensors fired, populated 1 JMS topic, was consumed by 17 EMS which in turn wrote to 1 DataObject.(You can image what would happen for later versions of the application that needs to send more information to BAM !).  We modified their design to use one Master XSL based on sensorname for all sensors relating to a DO- say Data Object 'Orders' and were able to thus reduce the 17 EMS to 1 with a master XSL. For those of you wondering about how squeaky clean this design is, you are right ! This is indeed not squeaky clean and that brings us to yet another 'inferred' best practice. (I try very hard not to state the obvious in my blogs with the hope that everytime I blog, it is very useful but this one is an exception.) Transformations and Calculations It is optimal to do transformations within an engine like BPEL. Not only does this provide modelling ease with a nice GUI XSL mapper in JDeveloper, the XSL engine in BPEL is quite efficient at runtime as well. And so, doing XSL transformations in BAM is not quite prudent.  The same is true for any non-trivial calculations as well. It is best to do all transformations,calcuations and sanitize the data in a BPEL or like layer and then send this to BAM (via JMS, WS etc.) This then delegates simply the function of report rendering and mechanics of real-time reporting to the Oracle BAM reporting tool which it is most suited to do. All nulls are not created equal Here is yet another possibly known fact but reiterated here. For an EMS with an Upsert operation: a) If Empty tags or tags with no value are sent like <Tag1/> or <Tag1></Tag1>, the DO will be overwritten with --null-- b) If Empty tags are suppressed ie not generated at all, the corresponding DO field will NOT be overwritten. The field will have whatever value existed previously.  For an EMS with an Insert operation, both tags with an empty value and no tags result in –null-- being written to the DO. Hope this helps .. Happy 4th!

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  • Using SurfaceFormat.Single and HLSL for GPGPU with XNA

    - by giancarlo todone
    I'm trying to implement a so-called ping-pong technique in XNA; you basically have two RenderTarget2D A and B and at each iteration you use one as texture and the other as target - and vice versa - for a quad rendered through an HLSL pixel shader. step1: A--PS--B step2: B--PS--A step3: A--PS--B ... In my setup, both RenderTargets are SurfaceFormat.Single. In my .fx file, I have a tachnique to do the update, and another to render the "current buffer" to the screen. Before starting the "ping-pong", buffer A is filled with test data with SetData<float>(float[]) function: this seems to work properly, because if I render a quad on the screen through the "Draw" pixel shader, i do see the test data being correctly rendered. However, if i do update buffer B, something does not function proerly and the next rendering to screen will be all black. For debug purposes, i replaced the "Update" HLSL pixel shader with one that should simply copy buffer A into B (or B into A depending on which among "ping" and "pong" phases we are...). From some examples i found on the net, i see that in order to correctly fetch a float value from a texture sampler from HLSL code, i should only need to care for the red channel. So, basically the debug "Update" HLSL function is: float4 ComputePS(float2 inPos : TEXCOORD0) : COLOR0 { float v1 = tex2D(bufSampler, inPos.xy).r; return float4(v1,0,0,1); } which still doesn't work and results in a all-zeroes ouput. Here's the "Draw" function that seems to properly display initial data: float4 DrawPS(float2 inPos : TEXCOORD0) : COLOR0 { float v1 = tex2D(bufSampler, inPos.xy).r; return float4(v1,v1,v1,1); } Now: playing around with HLSL doesn't change anything, so maybe I'm missing something on the c# side of this, so here's the infamous Update() function: _effect.Parameters["bufTexture"].SetValue(buf[_currentBuf]); _graphicsDevice.SetRenderTarget(buf[1 - _currentBuf]); _graphicsDevice.Clear(Color.Black); // probably not needed since RenderTargetUsage is DiscardContents _effect.CurrentTechnique = _computeTechnique; _computeTechnique.Passes[0].Apply(); _quadRender.Render(); _graphicsDevice.SetRenderTarget(null); _currentBuf = 1 - _currentBuf; Any clue?

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  • org.apache.sling.scripting.jsp.jasper.JasperException: Unable to load tag handler class [migrated]

    - by Babak Behzadi
    I'm developing an Apache Sling WCMS and using java tag libs to rendering some data. I defined a jsp tag lib with following descriptor and handler class: TLD file contains: <?xml version="1.0" encoding="UTF-8"?> <taglib version="2.1" xmlns="http://java.sun.com/xml/ns/javaee" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/javaee http://java.sun.com/xml/ns/javaee/web-jsptaglibrary_2_1.xsd"> <tlib-version>1.0</tlib-version> <short-name>taglibdescriptor</short-name> <uri>http://bob/taglibs</uri> <tag> <name>testTag</name> <body-content>tagdependent</body-content> <tag-class>org.bob.taglibs.test.TestTagHandler</tag-class> </tag> </taglib> Tag handler class: package org.bob.taglibs.test; import javax.servlet.jsp.tagext.TagSupport; public class TestTagHandler extends TagSupport{ @Override public int doStartTag(){ try { pageContext.getOut().print("<h1>Helloooooooo</h1>"); } catch(Exception e) { return SKIP_BODY; } return EVAL_BODY_INCLUDE; } } I packaged the tag lib as BobTagLib.jar and deployed it as a bundle using Sling Web Console. I used this tag lib in a jsp page deployed in my Sling repository: index.jsp: <%@ page contentType="text/html;charset=UTF-8" language="java" %> <%@ taglib prefix="bob" uri="http://bob/taglibs" %> <html> <head><title>Simple jsp page</title></head> <body> <bob:testTag/> </body> </html> Calling the page cause the following exception: org.apache.sling.scripting.jsp.jasper.JasperException: /apps/TagTest/index.jsp(7,5) Unable to load tag handler class "org.bob.taglibs.test.TestTagHandler" for tag "bob:testTag" ... Can any one get me a solution? In advance, any help is apreciated.

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  • Getting Ramped for Silverlight 4

    - by GeekAgilistMercenary
    Here is a quick walk through of setting up your Silverlight 4 development environment.  The first assumed step is that you have Visual Studio 2010 already installed and any appropriate patches.  Then download the following in order and install each. Silverlight 4 Tools RC2 for Visual Studio and Silverlight 4 RTW Expression Blend 4 Release Candidate Silverlight Toolkit - Not necessary, but lots of good bits in this download. WCF RIA Services - This is also not necessary, but you should grab it just in case anyway. Once each of these are installed jump into Visual Studio 2010.  Start a new Silverlight 4 Project by going to File -> New -> Project -> and select the Silverlight Project Templates.  Here you'll see a new list of projects that are specific to the above listed downloads. Silverlight Business Application WCF RIA Service Class Library Silverlight Unit Test Application One way to confirm (and what I am going to display here in this entry) Silverlight 4 is installed ok is to select the Silverlight Application Template and start a new project. On the next screen you will see some of the standard options.  I always go with the ASP.NET MVC Option and with these new installations I am going to select Silverlight 4 (should be selected already) from the drop down and check the Enable WCF RIA Services check box. I also, for good measure, always create a unit test project for the ASP.NET MVC Project that will host the Silverlight Application Project.  When all is setup, the Solutions Explorer should look like what is shown below. Add the following code to the XAML of the MainPage.xaml of the Silverlight Project. <UserControl x:Class="Silverlight4.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="400">   <Grid x:Name="LayoutRoot" Background="White"> <TextBlock x:Name="textBlockTest" Text="Hello World!" /> </Grid> </UserControl> Now execute the project, if all runs well you have installed Silverlight 4 successfully. Bam!  Silverlight 4 ready to go!  I will have more on Silverlight 4 very soon, as I will be starting a project (personal) and blogging it as I work through it.  Also, if you run into any issues I would like to read about them, so please comment.  I had a few issues and also had some design time rendering issues in the VS 2010 IDE when I installed these bits at first. Check out the original entry here.

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