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  • How do I adjust the origin of rotation for a group of sprites?

    - by Jon
    I am currently grouping sprites together, then applying a rotation transformation on draw: private void UpdateMatrix(ref Vector2 origin, float radians) { Vector3 matrixorigin = new Vector3(origin, 0); _rotationMatrix = Matrix.CreateTranslation(-matrixorigin) * Matrix.CreateRotationZ(radians) * Matrix.CreateTranslation(matrixorigin); } Where the origin is the Centermost point of my group of sprites. I apply this transformation to each sprite in the group. My problem is that when I adjust the point of origin, my entire sprite group will re-position itself on screen. How could I differentiate the point of rotation used in the transformation, from the position of the sprite group? Is there a better way of creating this transformation matrix? EDIT Here is the relevant part of the Draw() function: Matrix allTransforms = _rotationMatrix * camera.GetTransformation(); spriteBatch.Begin(SpriteSortMode.BackToFront, null, null, null, null, null, allTransforms); for (int i = 0; i < _map.AllParts.Count; i++) { for (int j = 0; j < _map.AllParts[0].Count; j++) { spriteBatch.Draw(_map.AllParts[i][j].Texture, _map.AllParts[i][j].Position, null, Color.White, 0, _map.AllParts[i][j].Origin, 1.0f, SpriteEffects.None, 0f); } } This all works fine, again, the problem is that when a rotation is set and the point of origin is changed, the sprite group's position is offset on screen. I am trying to figure out a way to adjust the point of origin without causing a shift in position. EDIT 2 At this point, I'm looking for workarounds as this is not working. Does anyone know of a better way to rotate a group of sprites in XNA? I need a method that will allow me to modify the point of rotation (origin) without affecting the position of the sprite group on screen.

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  • Error: The conversion of a nvarchar data type to a datetime data type resulted in an out-of-range value

    - by CPM
    I know that there are simmilar questions like this on the forum, however I am still having problems to update a datetime field o the database. I dont get any problems when inserting but I get problems when updating and I am formating the same way , like this: e.Values.Item("SelectionStartDate") = Format(startdate, "yyyy-MM-dd") + " " + startTime1 + ".000" startTime is of type string. I have tried different solution that I came across on the internet but still get this error. Please help. Thanks in advance

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  • g++ linker can't find const member function

    - by Max
    I have a Point class (with integer members x and y) that has a member function withinBounds that is declared like so: bool withinBounds(const Point&, const Point&) const; and defined like this: bool Point::withinBounds(const Point& TL, const Point& BR) const { if(x < TL.getX()) return false; if(x > BR.getX()) return false; if(y < TL.getY()) return false; if(y > BR.getY()) return false; // Success return true; } and then in another file, I call withinBounds like this: Point pos = currentPlayer->getPosition(); if(pos.withinBounds(topleft, bottomright)) { // code block } This compiles fine, but it fails to link. g++ gives me this error: /home/max/Desktop/Development/YARL/yarl/src/GameData.cpp:61: undefined reference to 'yarl::utility::Point::withinBounds(yarl::utility::Point const&, yarl::utility::Point const&)' When I make the function not const, it links fine. Anyone know the reason why? The linker error looks like it's looking for a non-const version of the function, but I don't know why it would.

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  • Help needed with Flash AS2 to AS3 conversion, having major problems...

    - by Mat
    Hi all, I have a project i need to update form AS2 to AS3 as i need some of the new functions available for vertical centering of text. My current AS2 code on the time line is as follows. var dataField = _root.dataField; var dataType = _root.dataType; var dataPage = _root.dataPage; var dataVar = _root.dataVar; _root.mc.onRelease = function() { getURL("index.php?page="+dataPage+"&num="+dataNum+"&"+dataType+"="+dataVar, "_self"); }; And my external AS file is as follows. import mx.transitions.Tween; /** * * StandardKey is attached to a movieclip in the library. * It handles the basic button behavior of the keyboard keys. * When each button is placed on the stage, it's instance name * will be the unique ID of the key. * */ class StandardKey extends MovieClip { /////////////////////////////////////// //Stage Elements var highlight:MovieClip; //End Stage Elements var highlightTween:Tween; function StandardKey(Void) { //Repaint the key with 0 alpha highlight._alpha = 0; } function onPress(Void):Void { //Do the highlight animation highlightTween.stop(); highlightTween = new Tween(highlight, "_alpha", mx.transitions.easing.Regular.easeInOut, 100, 0, 10, false); } } Here is my attempt at moving timeline and external AS2 to AS3 Timeline i now have : var dataField = this.dataField; var dataType = this.dataType; var dataPage = this.dataPage; var dataVar = this.dataVar; var dataNum = this.dataNum; _root.mc.onRelease = function() { navigateToURL(new URLRequest("index.php?page="+dataPage+"&num="+dataNum+"&"+dataType+"="+dataVar, "_self")); }; External AS3 i have package { import fl.transitions.Tween; import fl.transitions.easing.*; import flash.display.MovieClip; /** * * StandardKey is attached to a movieclip in the library. * It handles the basic button behavior of the keyboard keys. * When each button is placed on the stage, it's instance name * will be the unique ID of the key. * */ public class StandardKey extends MovieClip { /////////////////////////////////////// //Stage Elements var highlight:MovieClip; //End Stage Elements var highlightTween:Tween; public function StandardKey(Void) { //Repaint the key with 0 alpha highlight._alpha = 0; } public function onPress(Void):void { //Do the highlight animation highlightTween.stop(); highlightTween = new Tween(highlight, "_alpha", fl.transitions.easing.Regular.easeInOut, 100, 0, 10, false); } } } The errors i am currently getting are : Scene 1, Layer 'Label', Frame 1, Line 6 1120: Access of undefined property _root. Scene 1, Layer 'Label', Frame 1, Line 7 1137: Incorrect number of arguments. Expected no more than 1. If any one could help me work this out i would appreciate it very much. Kind regards Mat.

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  • What most efficient method to find a that triangle which contains the given point?

    - by Christo
    Given the triangle with vertices (a,b,c): c / \ / \ / \ a - - - b Which is then subdivided into four triangles by halving each of the edges: c / \ / \ ca / \ bc /\ - - - /\ / \ / \ / \ / \ a- - - - ab - - - -b Wich results in four triangles (a, ab, ca), (b, bc, ab), (c, ca, bc), (ab, bc, ca). Now given a point p. How do I determine in which triangle p lies, given that p is within the outer triangle (a, b, c)? Currently I intend to use ab as the origin. Check whether it is to the left of right of the line "ca - ab" using the perp of "ca - ab" and checking the sign against the dot product of "ab - a" and the perp vector and the vector "p - ab". If it is the same or the dot product is zero then it must be in (a, ab, ca)... Continue with this procedure with the other outer triangles (b, ba, ab) & (c, ca, ba). In the end if it didn't match with these it must be contained within the inner triangle (ab, bc, ca). Is there a better way to do it?

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  • zsh completion will not work in emacs shell

    - by benhsu
    I'm learning about the more powerful tab-completion and expansion capabilities of zsh, and they don't seem to work when I run zsh under emacs with M-x shell: cat $PATH<TAB> expands the tab variable in Terminal, but in shell-mode it just beeps. I poked around the emacs environment and here's what I found: TAB (translated from ) runs the command completion-at-point, which is an interactive compiled Lisp function in `minibuffer.el'. It is bound to TAB, . (completion-at-point) Perform completion on the text around point. The completion method is determined by `completion-at-point-functions'. completion-at-point-functions is a variable defined in `minibuffer.el'. Its value is (tags-completion-at-point-function) So I'm surmising I need to add a function to completion-at-point-functions, but which one?

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  • With the advent of HTML 5, is there a point in using COMET anymore?

    - by h2g2java
    I am very tempted to use long wait http or periodic polling by the client to set up pseudo-sockets on the browser side, for an application that would be used publicly. But then on the 2nd thought, I am thinking HTML 5 is here. But on the 3rd thought, what is the percentage of browsers out there that remain non-HTML5 within 12 months, 24 months, 36 months? If there are at least 20% of browsers still incapable of HTML5, then I cannot depend on HTML5 because 20% of users not being able to access an application is a significant amount. What do you think, how would your advice be (to me and to developers in general)? Q1. Is there any point in rigging in COMET into an application anymore? I am thinking of gwt comet - http://code.google.com/p/gwt-comet/. Q2. Should we release a new public application within the next 2 months that is dependent on HTML5 sockets and tell non-HTML5 browser users "sorry, your browser version cannot access this application"? Or should we architect the apps to use communication like GWT RPC? Q3. I am also very distrustful of long wait http request. I have never used it before but I have a horrible feeling about it. I have been using 10 to 20 second client-side polling. Is long wait http request risky (risk of hanging a browser session)? Does long wait request present any additional security risk?

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  • Cannot get temperatures in Dell Studio 1558

    - by Athul Iddya
    I could never get proper temperatures on my Dell Studio 1558. lm-sensors and acpi give wrong readings. The output of sensors is, $ sensors acpitz-virtual-0 Adapter: Virtual device temp1: +26.8°C (crit = +100.0°C) temp2: +0.0°C (crit = +100.0°C) acpi -V gives me, $ acpi -V Battery 0: Full, 100% Battery 0: design capacity 414 mAh, last full capacity 369 mAh = 89% Adapter 0: on-line Thermal 0: ok, 0.0 degrees C Thermal 0: trip point 0 switches to mode critical at temperature 100.0 degrees C Thermal 0: trip point 1 switches to mode passive at temperature 95.0 degrees C Thermal 0: trip point 2 switches to mode active at temperature 71.0 degrees C Thermal 0: trip point 3 switches to mode active at temperature 55.0 degrees C Thermal 1: ok, 26.8 degrees C Thermal 1: trip point 0 switches to mode critical at temperature 100.0 degrees C Thermal 1: trip point 1 switches to mode active at temperature 71.0 degrees C Thermal 1: trip point 2 switches to mode active at temperature 55.0 degrees C Cooling 0: LCD 0 of 15 Cooling 1: Processor 0 of 10 Cooling 2: Processor 0 of 10 Cooling 3: Processor 0 of 10 Cooling 4: Processor 0 of 10 Cooling 5: Fan 0 of 1 Cooling 6: Fan 0 of 1 I suspect even hddtemp gives bogus readings as its always at 46 $ sudo hddtemp /dev/sda /dev/sda: ST9500420AS: 46°C I have gone through some bug reports and some used to have the same problem after resuming from suspend. But I always have this problem. I had updated to the latest BIOS from Windows a couple of weeks ago, will updating from Ubuntu change anything? CORRECTION: hddtemp's readings do change. Its now at 45.

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  • Get variable value from XML to JavaScript. Pure way.

    - by kalininew
    I have XML: <point> ... <longitude>34.123123</longitude> </point> <point> ... <longitude>11.12534534</longitude> </point> <point> ... <longitude>32.567653</longitude> </point> <point> ... <longitude>33.345345</longitude> </point> ... Task: get values of <longitude> in javascript (in variable). Which is purest way? It is possible to do it without XSLT (without making dummy elements)?

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  • Can't draw to a pictureBox in a loop

    - by Jason94
    I have a List<Point> where Point contains X and Y. What i want is to loop a list like that and draw a line point to point, i do so by: foreach (List<Point> wps in map.waypoints) { System.Drawing.Pen myPen; myPen = new System.Drawing.Pen(System.Drawing.Color.Black); System.Drawing.Graphics formGraphics = this.pictureBox1.CreateGraphics(); Point startPos = new Point(wps[0].X, wps[0].Y); foreach (Point p in wps) { formGraphics.DrawLine(myPen, startPos.X, startPos.Y, p.X, p.Y); startPos = p; } myPen.Dispose(); formGraphics.Dispose(); } BUT nothing gets drawn! I did the same with the on_click event to the pictureBox but instead if a looping some Points ive just used mouse X and Y. I have verified the lists of points that they dont contain rubish :D

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  • Is it possible to guarantee a unique id for multiple items using the same id variable at a point in

    - by Scarface
    First of all, do not be overwhelmed by the long code, I just put it for reference...I have a function that preg_replaces content and puts it in a jquery dialog box with a matching open-link. For example, if there is a paragraph with two matches, they will be put inside two divs, and a jquery dialog function will be echoed twice; one for each div. While this works for one match, if there are multiple matches, it does not. I am not sure how to distribute unique ids at a point in time for each of the divs and matching dialog open-scripts. Keep in mind, I removed the preg replace function since it kind of complicates the problem. If anyone has any ideas, they will be greatly appreciated. <?php $id=uniqid(); $id2=uniqid(); echo "<div id=\"$id2\"> </div>"; ?> $.ui.dialog.defaults.bgiframe = true; $(function() { $("<?php echo"#$id2"; ?>").dialog({hide: 'clip', modal: true ,width: 600,height: 350,position: 'center', show: 'clip',stack: true,title: 'title', minHeight: 25, minWidth: 100, autoOpen: false}); $('<?php echo"#$id"; ?>').click(function() { $('<?php echo"#$id2"; ?>').dialog('open'); }) .hover( function(){ $(this).addClass("ui-state-hover"); }, function(){ $(this).removeClass("ui-state-hover"); } ).mousedown(function(){ $(this).addClass("ui-state-active"); }) .mouseup(function(){ $(this).removeClass("ui-state-active"); }); });

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  • Why is conversion from UTF-8 to ISO-8859-1 not the same in Windows and Linux?

    - by user1895307
    I have the following in code to convert from UTF-8 to ISO-8859-1 in a jar file and when I execute this jar in Windows I get one result and in CentOS I get another. Might anyone know why? public static void main(String[] args) { try { String x = "Ä, ä, É, é, Ö, ö, Ãœ, ü, ß, «, »"; Charset utf8charset = Charset.forName("UTF-8"); Charset iso88591charset = Charset.forName("ISO-8859-1"); ByteBuffer inputBuffer = ByteBuffer.wrap(x.getBytes()); CharBuffer data = utf8charset.decode(inputBuffer); ByteBuffer outputBuffer = iso88591charset.encode(data); byte[] outputData = outputBuffer.array(); String z = new String(outputData); System.out.println(z); } catch(Exception e) { System.out.println(e.getMessage()); } } In Windows, java -jar test.jar test.txt creates a file containing: Ä, ä, É, é, Ö, ö, Ü, ü, ß, «, » but in CentOS I get: ??, ä, ??, é, ??, ö, ??, ü, ??, «, » Help please!

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  • Could I do this blind relative to absolute path conversion (for perforce depot paths) better?

    - by wonderfulthunk
    I need to "blindly" (i.e. without access to the filesystem, in this case the source control server) convert some relative paths to absolute paths. So I'm playing with dotdots and indices. For those that are curious I have a log file produced by someone else's tool that sometimes outputs relative paths, and for performance reasons I don't want to access the source control server where the paths are located to check if they're valid and more easily convert them to their absolute path equivalents. I've gone through a number of (probably foolish) iterations trying to get it to work - mostly a few variations of iterating over the array of folders and trying delete_at(index) and delete_at(index-1) but my index kept incrementing while I was deleting elements of the array out from under myself, which didn't work for cases with multiple dotdots. Any tips on improving it in general or specifically the lack of non-consecutive dotdot support would be welcome. Currently this is working with my limited examples, but I think it could be improved. It can't handle non-consecutive '..' directories, and I am probably doing a lot of wasteful (and error-prone) things that I probably don't need to do because I'm a bit of a hack. I've found a lot of examples of converting other types of relative paths using other languages, but none of them seemed to fit my situation. These are my example paths that I need to convert, from: //depot/foo/../bar/single.c //depot/foo/docs/../../other/double.c //depot/foo/usr/bin/../../../else/more/triple.c to: //depot/bar/single.c //depot/other/double.c //depot/else/more/triple.c And my script: begin paths = File.open(ARGV[0]).readlines puts(paths) new_paths = Array.new paths.each { |path| folders = path.split('/') if ( folders.include?('..') ) num_dotdots = 0 first_dotdot = folders.index('..') last_dotdot = folders.rindex('..') folders.each { |item| if ( item == '..' ) num_dotdots += 1 end } if ( first_dotdot and ( num_dotdots > 0 ) ) # this might be redundant? folders.slice!(first_dotdot - num_dotdots..last_dotdot) # dependent on consecutive dotdots only end end folders.map! { |elem| if ( elem !~ /\n/ ) elem = elem + '/' else elem = elem end } new_paths << folders.to_s } puts(new_paths) end

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  • How can I split a LINESTRING into two LINESTRINGs at a given point?

    - by sabbour
    Hello, I'm trying to write a function that will split a LINESTRING into two LINESTRINGs given the split point. What I'm trying to achieve is a function that given a LINESTRING and a distance, it will return N LINESTRINGS for the original linestring splitted at multiples of that distance. This is what I have so far (I'm using SQL Server Spatial Tools from CodePlex): DECLARE @testLine geography; DECLARE @slicePoint geography; SET @testLine = geography::STGeomFromText('LINESTRING (34.5157942 28.5039665, 34.5157079 28.504725, 34.5156881 28.5049565, 34.5156773 28.505082, 34.5155642 28.5054437, 34.5155498 28.5054899, 34.5154937 28.5058826, 34.5154643 28.5060218, 34.5153968 28.5063415, 34.5153322 28.5065338, 34.5152031 28.5069178, 34.5150603 28.5072288, 34.5148716 28.5075501, 34.5146106 28.5079974, 34.5143617 28.5083813, 34.5141373 28.5086414, 34.5139954 28.5088441, 34.5138874 28.5089983, 34.5138311 28.5091054, 34.5136783 28.5093961, 34.5134336 28.5097531, 34.51325 28.5100794, 34.5130256 28.5105078, 34.5128754 28.5107957, 34.5126258 28.5113222, 34.5123984 28.5117673)', 4326) DECLARE @pointOne geography; declare @result table (segment geography) DECLARE @sliceDistance float DECLARE @nextSliceAt float SET @sliceDistance = 100 -- slice every 100 meters SET @nextSliceAt = @sliceDistance SELECT @pointOne = @testLine.STStartPoint() WHILE(@nextSliceAt < @testLine.STLength()) BEGIN SELECT @slicePoint = dbo.LocateAlongGeog(@testLine,@nextSliceAt) DECLARE @subLineString geography; SET @subLineString = geography::STGeomFromText('LINESTRING (' + dbo.FloatToVarchar(@pointOne.Long) + ' ' + dbo.FloatToVarchar(@pointOne.Lat) + ',' + dbo.FloatToVarchar(@slicePoint.Long) + ' ' + dbo.FloatToVarchar(@slicePoint.Lat) +')', 4326) insert into @result SELECT @subLineString SET @pointOne = @slicePoint set @nextSliceAt = @nextSliceAt + @sliceDistance END SET @subLineString = geography::STGeomFromText('LINESTRING (' + dbo.FloatToVarchar(@pointOne.Long) + ' ' + dbo.FloatToVarchar(@pointOne.Lat) + ',' + dbo.FloatToVarchar(@testLine.STEndPoint().Long) + ' ' + dbo.FloatToVarchar(@testLine.STEndPoint().Lat) +')', 4326) insert into @result SELECT @subLineString select * from @result I know it is not the best looking code, but there is another problem. The above code approximates the resulting LINESTRING because it does not follow the curvature of the original LINESTRING as it only takes into consideration the start and end points when creating the new segment. Is there a way take a substring out of the original LINESTRING given the start and end points?

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  • C# to Java Conversion: What is a [DefaultProperty("value")]?

    - by Shiftbit
    I do not understand how the DefaultProperty Metadata tag work or what it signifies. I've read the MSDN and went through the sample but I find it confusing. DefaultPropertyAttribute Class I've read a few blogs and they seem to refer to the indexers. I'm not sure why you would want metadata for your properties? I am coming from a Java background, perhaps a Java analogy would help. [DefaultProperty("Value")] public abstract class FOO<T> : ANY, IBAR<T> { public FOO() { } public FOO(T value) { this.Value = value; } public virtual T Value { get; set; } }

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  • Recursive templates: compilation error under g++

    - by Johannes
    Hi, I am trying to use templates recursively to define (at compile-time) a d-tuple of doubles. The code below compiles fine with Visual Studio 2010, but g++ fails and complains that it "cannot call constructor 'point<1::point' directly". Could anyone please shed some light on what is going on here? Many thanks, Jo #include <iostream> #include <utility> using namespace std; template <const int N> class point { private: pair<double, point<N-1> > coordPointPair; public: point() { coordPointPair.first = 0; coordPointPair.second.point<N-1>::point(); } }; template<> class point<1> { private: double coord; public: point() { coord= 0; } }; int main() { point<5> myPoint; return 0; }

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  • Storing and retrieving CGPoints inside NSMutableArray

    - by Matt Dice
    I've looked through countless questions on here and elsewhere and cannot for the life of me figure out what I'm doing wrong. I'm trying to store an array of CGPoints as NSValues inside of an NSMutableArray named points like so on the iPhone: NSValue *point = [NSValue valueWithCGPoint:firstTouch]; NSLog(@"NSValue *point = %@", point); [points addObject:point]; NSLOG OUTPUT NSValue *point = NSPoint: {120, 221} Everything is going smooth converting from the CGPoint to NSValue. But when I try to retrieve the point I get nothing. NSValue *getPoint = [points objectAtIndex:0]; CGPoint thePoint = [getPoint CGPointValue]; NSLog(@"Point = %@", NSStringFromCGPoint(thePoint)); NSLOG OUTPUT Point = {0, 0} The points should be the same but I'm getting a null result. For testing purposes this is happening in the touchesBegan method. Does anyone have any idea where I'm going wrong? Thanks in advance.

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  • Is there any point in using a volatile long?

    - by Adamski
    I occasionally use a volatile instance variable in cases where I have two threads reading from / writing to it and don't want the overhead (or potential deadlock risk) of taking out a lock; for example a timer thread periodically updating an int ID that is exposed as a getter on some class: public class MyClass { private volatile int id; public MyClass() { ScheduledExecutorService execService = Executors.newScheduledThreadPool(1); execService.scheduleAtFixedRate(new Runnable() { public void run() { ++id; } }, 0L, 30L, TimeUnit.SECONDS); } public int getId() { return id; } } My question: Given that the JLS only guarantees that 32-bit reads will be atomic is there any point in ever using a volatile long? (i.e. 64-bit). Caveat: Please do not reply saying that using volatile over synchronized is a case of pre-optimisation; I am well aware of how / when to use synchronized but there are cases where volatile is preferable. For example, when defining a Spring bean for use in a single-threaded application I tend to favour volatile instance variables, as there is no guarantee that the Spring context will initialise each bean's properties in the main thread.

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  • Proper QUuid usage in Qt ? (7-Zip DLL usage problems (QLibrary, QUuid GUID conversion, interfaces))

    - by whipsnap
    Hi, I'm trying to write a program that would use 7-Zip DLL for reading files from inside archive files (7z, zip etc). Here's where I'm so far: #include QtCore/QCoreApplication #include QLibrary #include QUuid #include iostream using namespace std; #include "7z910/CPP/7zip/Archive/IArchive.h" #include "7z910/CPP/7zip/IStream.h" #include "MyCom.h" // {23170F69-40C1-278A-1000-000110070000} QUuid CLSID_CFormat7z(0x23170F69, 0x40C1, 0x278A, 0x10, 0x00, 0x00, 0x01, 0x10, 0x07, 0x00, 0x00); typedef int (*CreateObjectFunc)( const GUID *clsID, const GUID *interfaceID, void **outObject); void readFileInArchive() { QLibrary myLib("7z.dll"); CreateObjectFunc myFunction = (CreateObjectFunc)myLib.resolve("CreateObject"); if (myFunction == 0) { cout outArchive; myFunction(&CLSID_CFormat7z, &IID_IOutArchive, (void **)&outArchive); } int main(int argc, char *argv[]) { QCoreApplication a(argc, argv); readFileInArchive(); return a.exec(); } Trying to build that in Qt Creator will lead to following error: cannot convert 'QUuid*' to 'const GUID*' in argument passing How should QUuid be correctly used in this context? Also, being a C++ and Qt newbie I haven't yet quite grasped templates or interfaces, so overall I'm having trouble getting through these first steps. If someone could give tips or even example code on how for example an image file could be extracted from ZIP file (to be shown in Qt GUI later on*), I would highly appreciate that. My main goal at the moment is to write a program with GUI for selecting archive files containing image files (PNG, JPG etc) and displaying those files one at a time in the GUI. A Qt based CDisplayEx in short.

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  • Nonstatic conversion functions; Casting different types, e.g. DirectX vector to OpenGL vector

    - by Markus
    I am currently working on a game "engine" that needs to move values between a 3D engine, a physics engine and a scripting language. Since I need to apply vectors from the physics engine to 3D objects very often and want to be able to control both the 3D, as well as the physics objects through the scripting system, I need a mechanism to convert a vector of one type (e.g. vector3d<float>) to a vector of the other type (e.g. btVector3). Unfortunately I can make no assumptions on how the classes/structs are laid out, so a simple reinterpret_cast probably won't do. So the question is: Is there some sort of 'static'/non-member casting method to achieve basically this: vector3d<float> operator vector3d<float>(btVector3 vector) { // convert and return } btVector3 operator btVector3(vector3d<float> vector) { // convert and return } Right now this won't compile since casting operators need to be member methods. (error C2801: 'operator foo' must be a non-static member)

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  • Why does Perl's Devel::LeakTrace::Fast point to blank files and evals?

    - by kt
    I am using Devel::LeakTrace::Fast to debug a memory leak in a perl script designed as a daemon which runs an infinite loop with sleeps until interrupted. I am having some trouble both reading the output and finding documentation to help me understand the output. The perldoc doesn't contain much information on the output. Most of it makes sense, such as pointing to globals in DBI. Intermingled with the output, however, are several leaked SV(<LOCATION>) from (eval #) line # Where the numbers are numbers and <LOCATION> is a location in memory. The script itself is not using eval at any point - I have not investigated each used module to see if evals are present. Mostly what I want to know is how to find these evals (if possible). I also find the following entries repeated over and over again leaked SV(<LOCATION>) from line # Where line # is always the same #. Not very helpful in tracking down what file that line is in.

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  • Reverse-projection 2D points into 3D

    - by ehsan baghaki
    Suppose we have a 3d Space with a plane on it with an arbitary equation : ax+by+cz+d=0 now suppose that we pick 3 random points on that plane: (x0,y0,z0) (x1,y1,z1) (x1,y1,z1) now i have a different point of view(camera) for this plane. i mean i have a different camera that will look at this plane from a different point of view. From that camera point of view these points have different locations. for example (x0,y0,z0) will be (x0',y0') and (x1,y1,z1) will be (x1',y1') and (x2,y2,z2) will be (x2',y2') from the new camera point of view. So here is my a little hard question! I want to pick a point for example (X,Y) from the new camera point of view and tell where it will be on that plane. All i know is that 3 points and their locations on 3d space and their projection locations on the new camera view. Do you know the coefficients of the plane-equation and the camera positions (along with the projection), or do you only have the six points? - Nils i know the location of first 3 points. therefore we can calculate the coefficients of the plane. so we know exactly where the plane is from (0,0,0) point of view. and then we have the camera that can only see the points! So the only thing that camera sees is 3 points and also it knows their locations in 3d space (and for sure their locations on 2d camera view plane). and after all i want to look at camera view, pick a point (for example (x1,y1)) and tell where is that point on that plane. (for sure this (X,Y,Z) point should fit on the plane equation). Also i know nothing about the camera location.

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