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  • Abnormally disconnected TCP sockets and write timeout

    - by James
    Hello I will try to explain the problem in shortest possible words. I am using c++ builder 2010. I am using TIdTCPServer and sending voice packets to a list of connected clients. Everything works ok untill any client is disconnected abnormally, For example power failure etc. I can reproduce similar disconnect by cutting the ethernet connection of a connected client. So now we have a disconnected socket but as you know it is not yet detected at server side so server will continue to try to send data to that client too. But when server try to write data to that disconnected client ...... Write() or WriteLn() HANGS there in trying to write, It is like it is wating for somekind of Write timeout. This hangs the hole packet distribution process as a result creating a lag in data transmission to all other clients. After few seconds "Socket Connection Closed" Exception is raised and data flow continues. Here is the code try { EnterCriticalSection(&SlotListenersCriticalSection); for(int i=0;i<SlotListeners->Count;i++) { try { //Here the process will HANG for several seconds on a disconnected socket ((TIdContext*) SlotListeners->Objects[i])->Connection->IOHandler->WriteLn("Some DATA"); }catch(Exception &e) { SlotListeners->Delete(i); } } }__finally { LeaveCriticalSection(&SlotListenersCriticalSection); } Ok i already have a keep alive mechanism which disconnect the socket after n seconds of inactivity. But as you can imagine, still this mechnism cant sync exactly with this braodcasting loop because this braodcasting loop is running almost all the time. So is there any Write timeouts i can specify may be through iohandler or something ? I have seen many many threads about "Detecting disconnected tcp socket" but my problem is little different, i need to avoid that hangup for few seconds during the write attempt. So is there any solution ? Or should i consider using some different mechanism for such data broadcasting for example the broadcasting loop put the data packet in some kind of FIFO buffer and client threads continuously check for available data and pick and deliver it to themselves ? This way if one thread hangs it will not stop/delay the over all distribution thread. Any ideas please ? Thanks for your time and help. Regards Jams

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  • Windows Workflows - While Activity for creating multiple tasks not working

    - by Georgil Mathew
    I am using a while activity for creating multiple tasks for a workflow. The code is executed fine and the task is created when the loop runs only once. But when the loop runs twice or more, only one task is getting created. Also the WF status shows as Error Occured. All I want to do here is create multiple tasks (no of tasks depends on an entered column value) for the same user. Is it posible to use 'while' in this scenario? Or is there any other way to go ahead? NB: I am using state machine workflow.

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  • what is the wrong in this code(openAl in vc++)

    - by maiajam
    hi how are you all? i need your help i have this code #include <conio.h> #include <stdlib.h> #include <stdio.h> #include <al.h> #include <alc.h> #include <alut.h> #pragma comment(lib, "openal32.lib") #pragma comment(lib, "alut.lib") /* * These are OpenAL "names" (or "objects"). They store and id of a buffer * or a source object. Generally you would expect to see the implementation * use values that scale up from '1', but don't count on it. The spec does * not make this mandatory (as it is OpenGL). The id's can easily be memory * pointers as well. It will depend on the implementation. */ // Buffers to hold sound data. ALuint Buffer; // Sources are points of emitting sound. ALuint Source; /* * These are 3D cartesian vector coordinates. A structure or class would be * a more flexible of handling these, but for the sake of simplicity we will * just leave it as is. */ // Position of the source sound. ALfloat SourcePos[] = { 0.0, 0.0, 0.0 }; // Velocity of the source sound. ALfloat SourceVel[] = { 0.0, 0.0, 0.0 }; // Position of the Listener. ALfloat ListenerPos[] = { 0.0, 0.0, 0.0 }; // Velocity of the Listener. ALfloat ListenerVel[] = { 0.0, 0.0, 0.0 }; // Orientation of the Listener. (first 3 elements are "at", second 3 are "up") // Also note that these should be units of '1'. ALfloat ListenerOri[] = { 0.0, 0.0, -1.0, 0.0, 1.0, 0.0 }; /* * ALboolean LoadALData() * * This function will load our sample data from the disk using the Alut * utility and send the data into OpenAL as a buffer. A source is then * also created to play that buffer. */ ALboolean LoadALData() { // Variables to load into. ALenum format; ALsizei size; ALvoid* data; ALsizei freq; ALboolean loop; // Load wav data into a buffer. alGenBuffers(1, &Buffer); if(alGetError() != AL_NO_ERROR) return AL_FALSE; alutLoadWAVFile((ALbyte *)"C:\Users\Toshiba\Desktop\Graduation Project\OpenAL\open AL test\wavdata\FancyPants.wav", &format, &data, &size, &freq, &loop); alBufferData(Buffer, format, data, size, freq); alutUnloadWAV(format, data, size, freq); // Bind the buffer with the source. alGenSources(1, &Source); if(alGetError() != AL_NO_ERROR) return AL_FALSE; alSourcei (Source, AL_BUFFER, Buffer ); alSourcef (Source, AL_PITCH, 1.0 ); alSourcef (Source, AL_GAIN, 1.0 ); alSourcefv(Source, AL_POSITION, SourcePos); alSourcefv(Source, AL_VELOCITY, SourceVel); alSourcei (Source, AL_LOOPING, loop ); // Do another error check and return. if(alGetError() == AL_NO_ERROR) return AL_TRUE; return AL_FALSE; } /* * void SetListenerValues() * * We already defined certain values for the Listener, but we need * to tell OpenAL to use that data. This function does just that. */ void SetListenerValues() { alListenerfv(AL_POSITION, ListenerPos); alListenerfv(AL_VELOCITY, ListenerVel); alListenerfv(AL_ORIENTATION, ListenerOri); } /* * void KillALData() * * We have allocated memory for our buffers and sources which needs * to be returned to the system. This function frees that memory. */ void KillALData() { alDeleteBuffers(1, &Buffer); alDeleteSources(1, &Source); alutExit(); } int main(int argc, char *argv[]) { printf("MindCode's OpenAL Lesson 1: Single Static Source\n\n"); printf("Controls:\n"); printf("p) Play\n"); printf("s) Stop\n"); printf("h) Hold (pause)\n"); printf("q) Quit\n\n"); // Initialize OpenAL and clear the error bit. alutInit(NULL, 0); alGetError(); // Load the wav data. if(LoadALData() == AL_FALSE) { printf("Error loading data."); return 0; } SetListenerValues(); // Setup an exit procedure. atexit(KillALData); // Loop. ALubyte c = ' '; while(c != 'q') { c = getche(); switch(c) { // Pressing 'p' will begin playing the sample. case 'p': alSourcePlay(Source); break; // Pressing 's' will stop the sample from playing. case 's': alSourceStop(Source); break; // Pressing 'h' will pause the sample. case 'h': alSourcePause(Source); break; }; } return 0; } and it is run willbut i cant here any thing also i am new in programong and wont to program a virtual reality sound in my graduation project and start to learn opeal and vc++ but i dont how to start and from where i must begin and i want to ask if i need to learn about API win ?? and if i need how i can learn that thank you alote and i am sorry coz of my english

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  • In MAYA 2009, is it possible to capture the cube rotate event?

    - by Rahul2047
    I need to call a function ( Maya-Python ) based on cube rotationX. For that I have to capture the event, programmatically. I tried using while loop but It stucks in the loop, Nothing can be done in that time. I tried theading (python), still same. Can it be done this or other way? If yes, How? Maya 2009 in Windows XP Some failed code references: import maya.cmds as cmds while (count < 90): lock = cmds.getAttr('pCube1.rotateX',lock=False) print lock count = count + 1 Here Python wise: #!/usr/bin/python import thread import time # Define a function for the thread def cubeRotateX( threadName, delay): count = 0 while count < 5: time.sleep(delay) count += 1 try: thread.start_new_thread( cubeRotateX, ("Thread-1", 2, ) ) except: print "Error: unable to start thread" while 1: pass

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  • Initialize a Variable Again.

    - by SoulBeaver
    That may sound a little confusing. Basically, I have a function CCard newCard() { /* Used to store the string variables intermittantly */ std::stringstream ssPIN, ssBN; int picker1, picker2; int pin, bankNum; /* Choose 5 random variables, store them in stream */ for( int loop = 0; loop < 5; ++loop ) { picker1 = rand() % 8 + 1; picker2 = rand() % 8 + 1; ssPIN << picker1; ssBN << picker2; } /* Convert them */ ssPIN >> pin; ssBN >> bankNum; CCard card( pin, bankNum ); return card; } that creates a new CCard variable and returns it to the caller CCard card = newCard(); My teacher advised me that doing this is a violation of OOP principles and has to be put in the class. He told me to use this method as a constructor. Which I did: CCard::CCard() { m_Sperre = false; m_Guthaben = rand() % 1000; /* Work */ /* Convert them */ ssPIN >> m_Geheimzahl; ssBN >> m_Nummer; } All variables with m_ are member variables. However, the constructor works when I initialize the card normally CCard card(); at the start of the program. However, I also have a function, that is supposed to create a new card and return it to the user, this function is now broken. The original command: card = newCard(); isn't available anymore, and card = new CCard(); doesn't work. What other options do I have? I have a feeling using the constructor won't work, and that I probably should just create a class method newCard, but I want to see if it is somehow at all possible to do it the way the teacher wanted. This is creating a lot of headaches for me. I told the teacher that this is a stupid idea and not everything has to be classed in OOP. He has since told me that Java or C# don't allow code outside of classes, which sounds a little incredible. Not sure that you can do this in C++, especially when templated functions exist, or generic algorithms. Is it true that this would be bad code for OOP in C++ if I didn't force it into a class?

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  • Different results coming out of an init method than those expected. Why does this happen and how can

    - by Mark Reid
    When I run this method the two properties I have are set to (NULL) when I try and access them outside of the if statement. But they are set to 0 and NO if I check them inside the for loop. -(id) init { NSLog(@"Jumping into the init method!"); if (self = [super init]) { NSLog(@"Running the init method extras"); accumulator = 0; NSLog(@"self.accumulator is %g", accumulator); decimal = NO; } NSLog(@"Calc after init is: %@ and %@", self.accumulator, self.decimal); return self; } Any suggestions as to why what comes out is different from what's done in the for loop?

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  • One blank line in list item

    - by rima
    Hi there. I try to write a code to fill my list item in oracle form builder. I do it by write a function to handle this. list_index number(10) := 1; clear_list(list_item1); FOR I IN (Select id,desc FORM table1) LOOP ADD_LIST_ELEMENT('list_item1',list_index,desc,id); list_index := list_index + 1; END LOOP list_item1 := get_list_element_value('list_item1',1); my result in output is like this: x1 x2 x3 x4 <a blank field> but in my database table I just have x1 x2 x3 x4 would you help me please to how find what's my problem that I have one more space in my list item.

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  • Update access table rst with named cell values from excel

    - by uZI
    I have got a table in access that I loop through using a DAO recordset. For every recordset I take a bunch of data to an excel spreadsheet and run it through a model in excel. This produces a bunch of results in excel which are calculated in named cells. I want to be able to update the current recordset in access with these results but am having a tough time doing it. I have the following code code to create a DAO recordset code to move to first record code to parse data to excel code to run a bunch of stuff in excel including a goal seek to calculate results next I use the follwoing code without success With MyXL strSQL = "UPDATE ProductPricing SET Profit = " & .Names("Profit") & ";" End With Code to move to next record and loop until EOF any help is appreciated thanks

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  • For-Each and Pointers in Java

    - by John
    Ok, so I'm tyring to iterate through an ArrayList and remove a specefic element. However, I am having some trouble using the For-Each like structure. When I run the following code: ArrayList<String> arr = new ArrayList<String>(); //... fill with some values (doesn't really matter) for(String t : arr) { t = " some other value "; //hoping this would change the actual array } for(String t : arr) { System.out.println(t); //however, I still get the same array here } My question in, how can I make 't' a pointer to 'arr' so that I am able to change the values in a for-each loop? I know I could loop through the ArrayList using a different structure, but this one looks so clean and readable, it would just be nice to be able to make 't' a pointer. All comments are appreciated! Even if you say I should just suck it up and use a different construct.

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  • How do I return the rows from an Oracle Stored Procedure using SELECT?

    - by Calanus
    I have a stored procedure which returns a ref cursor as follows: CREATE OR REPLACE PROCEDURE AIRS.GET_LAB_REPORT (ReportCurTyp OUT sys_refcursor) AS v_report_cursor sys_refcursor; report_record v_lab_report%ROWTYPE; l_sql VARCHAR2 (2000); BEGIN l_sql := 'SELECT * FROM V_LAB_REPORT'; OPEN v_report_cursor FOR l_sql; LOOP FETCH v_report_cursor INTO report_record; EXIT WHEN v_report_cursor%NOTFOUND; END LOOP; CLOSE v_report_cursor; END; I want to use the output from this stored procedure in another select statement like: SELECT * FROM GET_LAB_REPORT() but I can't seem to get my head around the syntax. Any ideas?

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  • C++ Detecting ENTER key pressed by user

    - by user69514
    I have a loop where I ask the user to enter a name. I need to stop when the user presses the ENTER key..... or when 20 names have been entered. However my method doesn't stop when the user presses the ENTER key //loop until ENTER key is entered or 20 elements have been added bool stop = false; int ind = 0; while( !stop || ind >= 20 ){ cout << "Enter name #" << (ind+1) << ":"; string temp; getline(cin, temp); int enterKey = atoi(temp.c_str()); if(enterKey == '\n'){ stop = true; } else{ names[ind] = temp; } ind++; }

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  • Problem in suspending 2 threads at the same time in MFC!

    - by kiddo
    I am learning about threading and multithreading..so i just created a small application in which i will update the progressbar and a static text using threading.I vl get two inputs from the user, start and end values for how long the loop should rotate.I have 2threads in my application. Thread1- to update the progressbar(according to the loop) the static text which will show the count(loop count). Thread2 - to update the another static text which will just diplay a name Basically if the user clicks start, the progressbar steps up and at the same time filecount and the name are displayed parallely. There's is another operation where if the user clicks pause it(thread) has to suspend until the user clicks resume. The problem is,the above will not work(will not suspend and resume) for both thread..but works for a singlw thread. Please check the code to get an idea and reply me what can done! on button click start void CThreadingEx3Dlg::OnBnClickedStart() { m_ProgressBar.SetRange(start,end); myThread1 = AfxBeginThread((AFX_THREADPROC)MyThreadFunction1,this); myThread2 = AfxBeginThread((AFX_THREADPROC)MyThreadFunction2,this); } thread1 UINT MyThreadFunction1(LPARAM lparam) { CThreadingEx3Dlg* pthis = (CThreadingEx3Dlg*)lparam; for(int intvalue =pthis->start;intvalue<=pthis->end; ++intvalue) { pthis->SendMessage(WM_MY_THREAD_MESSAGE1,intvalue); } return 0; } thread1 function LRESULT CThreadingEx3Dlg::OnThreadMessage1(WPARAM wparam,LPARAM lparam) { int nProgress= (int)wparam; m_ProgressBar.SetPos(nProgress); CString strStatus; strStatus.Format(L"Thread1:Processing item: %d", nProgress); m_Static.SetWindowText(strStatus); Sleep(100); return 0; } thread2 UINT MyThreadFunction2(LPARAM lparam) { CThreadingEx3Dlg* pthis = (CThreadingEx3Dlg*)lparam; for(int i =pthis->start;i<=pthis->end;i++) { pthis->SendMessage(WM_MY_THREAD_MESSAGE2,i); } return 0; } thread2 function LRESULT CThreadingEx3Dlg::OnThreadMessage2(WPARAM wparam,LPARAM lparam) { m_Static1.GetDlgItem(IDC_STATIC6); m_Static1.SetWindowTextW(L"Thread2 Running"); Sleep(100); m_Static1.SetWindowTextW(L""); Sleep(100); return TRUE; } void CThreadingEx3Dlg::OnBnClickedPause() { // TODO: Add your control notification handler code here if(!m_Track) { m_Track = TRUE; GetDlgItem(IDCANCEL)->SetWindowTextW(L"Resume"); myThread1->SuspendThread(); WaitForSingleObject(myThread1->m_hThread,INFINITE); myThread2->SuspendThread(); m_Static.SetWindowTextW(L"Paused.."); } else { m_Track = FALSE; GetDlgItem(IDCANCEL)->SetWindowTextW(L"Pause"); myThread1->ResumeThread(); myThread2->ResumeThread(); /*myEventHandler.SetEvent(); WaitForSingleObject(myThread1->m_hThread,INFINITE);*/ } }

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  • close file with fclose() but file still in use

    - by Marco
    Hi all, I've got a problem with deleting/overwriting a file using my program which is also being used(read) by my program. The problem seems to be that because of the fact my program is reading data from the file (output.txt) it puts the file in a 'in use' state which makes it impossible to delete or overwrite the file. I don't understand why the file stays 'in use' because I close the file after use with fclose(); this is my code: bool bBool = true while(bBool){ //Run myprogram.exe tot generate (a new) output.txt //Create file pointer and open file FILE* pInputFile = NULL; pInputFile = fopen("output.txt", "r"); // //then I do some reading using fscanf() // //And when I'm done reading I close the file using fclose() fclose(pInputFile); //The next step is deleting the output.txt if( remove( "output.txt" ) == -1 ){ //ERROR }else{ //Succesfull } } I use fclose() to close the file but the file remains in use by my program until my program is totally shut down. What is the solution to free the file so it can be deleted/overwrited? In reality my code isn't a loop without an end ; ) Thanks in advance! Marco Update Like ask a part of my code which also generates the file 'in use'. This is not a loop and this function is being called from the main(); Here is a piece of code: int iShapeNr = 0; void firstRun() { //Run program that generates output.txt runProgram(); //Open Shape data file FILE* pInputFile = NULL; int iNumber = 0; pInputFile = fopen("output.txt", "r"); //Put all orientations of al detected shapes in an array int iShapeNr = 0; int iRotationBuffer[1024];//1024 is maximum detectable shapes, can be changed in RoboRealm int iXMinBuffer[1024]; int iXMaxBuffer[1024]; int iYMinBuffer[1024]; int iYMaxBuffer[1024]; while(feof(pInputFile) == 0){ for(int i=0;i<9;i++){ fscanf(pInputFile, "%d", &iNumber); fscanf(pInputFile, ","); if(i == 1) { iRotationBuffer[iShapeNr] = iNumber; } if(i == 3){//xmin iXMinBuffer[iShapeNr] = iNumber; } if(i == 4){//xmax iXMaxBuffer[iShapeNr] = iNumber; } if(i == 5){//ymin iYMinBuffer[iShapeNr] = iNumber; } if(i == 6){//ymax iYMaxBuffer[iShapeNr] = iNumber; } } iShapeNr++; } fflush(pInputFile); fclose(pInputFile); } The while loop parses the file. The output.txt contains sets of 9 variables, the number of sets is unknown but always in sets of 9. output.txt could contain for example: 0,1,2,3,4,5,6,7,8,8,7,6,5,4,1,2,3,0

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  • Adjusting for compass wrap around in a navigation application

    - by chris12892
    I have a application where I am guiding a vehicle on compass headings and I am having an issue when the vehicle is crossing from 360 degrees to 0 degrees. In this case, there are no smarts in the control loop to compute that the nearest way to turn to follow a heading. For example, if the vehicle is instructed to follow a heading of 360 degrees, it will inevitably drifts a few degrees to ether side. If it drifts over to 0+ degrees, the control loop will go nuts and try to steer the vehicle all the way around to get it to 360 degrees again. Is there a graceful way to deal with this? The way the navigate function is written, I use an external PID controller class and I calculate the heading like this: lock (steering) { if (!Engaged) { return; } double mv = 90 + Trim + pidController.CalculateCorrection(flyHeading, currentHeading); steering.Degree = mv; } Thanks!

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  • Thread sleep and thread join.

    - by Dhruv Gairola
    hi guys, if i put a thread to sleep in a loop, netbeans gives me a caution saying Invoking Thread.sleep in loop can cause performance problems. However, if i were to replace the sleep with join, no such caution is given. Both versions compile and work fine tho. My code is below (check the last few lines for "Thread.sleep() vs t.join()"). public class Test{ //Display a message, preceded by the name of the current thread static void threadMessage(String message) { String threadName = Thread.currentThread().getName(); System.out.format("%s: %s%n", threadName, message); } private static class MessageLoop implements Runnable { public void run() { String importantInfo[] = { "Mares eat oats", "Does eat oats", "Little lambs eat ivy", "A kid will eat ivy too" }; try { for (int i = 0; i < importantInfo.length; i++) { //Pause for 4 seconds Thread.sleep(4000); //Print a message threadMessage(importantInfo[i]); } } catch (InterruptedException e) { threadMessage("I wasn't done!"); } } } public static void main(String args[]) throws InterruptedException { //Delay, in milliseconds before we interrupt MessageLoop //thread (default one hour). long patience = 1000 * 60 * 60; //If command line argument present, gives patience in seconds. if (args.length > 0) { try { patience = Long.parseLong(args[0]) * 1000; } catch (NumberFormatException e) { System.err.println("Argument must be an integer."); System.exit(1); } } threadMessage("Starting MessageLoop thread"); long startTime = System.currentTimeMillis(); Thread t = new Thread(new MessageLoop()); t.start(); threadMessage("Waiting for MessageLoop thread to finish"); //loop until MessageLoop thread exits while (t.isAlive()) { threadMessage("Still waiting..."); //Wait maximum of 1 second for MessageLoop thread to //finish. /*******LOOK HERE**********************/ Thread.sleep(1000);//issues caution unlike t.join(1000) /**************************************/ if (((System.currentTimeMillis() - startTime) > patience) && t.isAlive()) { threadMessage("Tired of waiting!"); t.interrupt(); //Shouldn't be long now -- wait indefinitely t.join(); } } threadMessage("Finally!"); } } As i understand it, join waits for the other thread to complete, but in this case, arent both sleep and join doing the same thing? Then why does netbeans throw the caution?

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  • Is it possible to exit a for before time in C++, if an ending condition is reached?

    - by tunnuz
    Hello, I want to know if it is possible to end a for loop in C++ when an ending condition (different from the reacheing right number of iterations) is verified. For instance: for (int i = 0; i < maxi; ++i) for (int j = 0; j < maxj; ++j) // But if i == 4 < maxi AND j == 3 < maxj, // then jump out of the two nested loops. I know that this is possible in Perl with the next LABEL or last LABEL calls and labeled blocks, is it possible to do it in C++ or I should use a while loop? Thank you.

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  • Organize array in PHP from mysql

    - by Matthew Carter
    Hi i have a social networking website. what i want it to do is pull out my friends status updates. basically what it does is i have a mysql query that pulls out all of my friends and in that while loop there is another mysql query that pulls out the status's from my friends. i want it to be in order of date but since its one while loop in another what it does is pull out all status's from friend 1 then 2 then 3 and not in order by date. i even tried ORDER BY DATE but that just ordered it by date within the friend.. my thought is that i could putt it all in an array and friends is one thing and the values is the stats. then just sort by values would this work and how could i do it. THANKS SO MUCH

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  • Parallelize Bash Script

    - by thelsdj
    Lets say I have a loop in bash: for foo in `some-command` do do-something $foo done do-something is cpu bound and I have a nice shiny 4 core processor. I'd like to be able to run up to 4 do-something's at once. The naive approach seems to be: for foo in `some-command` do do-something $foo & done This will run all do-somethings at once, but there are a couple downsides, mainly that do-something may also have some significant I/O which performing all at once might slow down a bit. The other problem is that this code block returns immediately, so no way to do other work when all the do-somethings are finished. How would you write this loop so there are always X do-somethings running at once?

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  • breaking out from socket select

    - by kamziro
    I have a loop which basically calls this every few seconds (after the timeout): while(true){ if(finished) return; switch(select(FD_SETSIZE, &readfds, 0, 0, &tv)){ case SOCKET_ERROR : report bad stuff etc; return; default : break; } // do stuff with the incoming connection } So basically for every few seconds (which is specified by tv), it reactivates the listening. This is run on thread B (not a main thread). There are times when I want to end this acceptor loop immediately from thread A (main thread), but seems like I have to wait until the time interval finishes.. Is there a way to disrupt the select function from another thread so thread B can quit instantly?

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  • Duplicate ID/indexes and looping

    - by Justin Alexander
    I realize having two elements in the same html doc with the same ID is wrong, bad, immoral, and will lead to global warming. But... I'm trying to write an XSS widgit, so I really have no control over the quality of the parent web page. I loop through document.images to retrieve a list of images on the page. I perform an action on each one. for(img in document.images){ ... } i've also tried for(var i=0;i<document.images.length;i++){ ... } in both cases it allows me to loop through all of the elements, BUT when trying trying to reference an object with a duplicate ID, I always get the first (in order of the html). When using debugger in IE8 i'm able to see that both elements ARE listed, but that they both have the same index (in IE the index of the document.images is either sequential or matches the image ID) Does anyone have a better solution?

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  • convert string to dict using list comprehension in python

    - by Pavel
    I have came across this problem a few times and can't seem to figure out a simple solution. Say I have a string string = "a=0 b=1 c=3" I want to convert that into a dictionary with a, b and c being the key and 0, 1, and 3 being their respective values (converted to int). Obviously I can do this: list = string.split() dic = {} for entry in list: key, val = entry.split('=') dic[key] = int(val) But I don't really like that for loop, It seems so simple that you should be able to convert it to some sort of list comprehension expression. And that works for slightly simpler cases where the val can be a string. dic = dict([entry.split('=') for entry in list]) However, I need to convert val to an int on the fly and doing something like this is syntactically incorrect. dic = dict([[entry[0], int(entry[1])] for entry.split('=') in list]) So my question is: is there a way to eliminate the for loop using list comprehension? If not, is there some built in python method that will do that for me?

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  • Problem with variable inside gsp

    - by xain
    Hi, I have a loop inside a gsp page, and I want to do a calculation on the fly, so I set a variable: <g:set var="total" value="0" /> And in the loop: <g:each in="${mob}" var="m"> ... <g:set var="total" value="${total+(m.q*m.sts.uf)}"/> ... </g:each> The "total" value does not correspond to the expected calculation. m.q is an integer, and m.sts.uf is a float. Any hints ? Thanks.

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  • Shift operator in Java bizarre program output

    - by Umesh Kacha
    I came across the following program and it behaving in unexpected manner. public class ShiftProgram { public static void main(String[] args) { int i = 0; while(-1 << i != 0) i++; System.out.println(i); } } If we think about this program output, when it reaches 32 while loop condition should return false and terminate and it should print 32. If you ran this program, it does not print anything but goes into an infinite loop. Any idea whats going on? Thank you in advance.

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  • callin' c from lua crashs while reallocating

    - by mkind
    hi folks, i got a crazy error within that for-loop matr=realloc(matr, newmax*sizeof(matr*)); for (i=0; i<newmax; i++){ matr[i]=realloc(matr[i], newmax*sizeof(int)); } matr is a multi-dimension array: int **matr. i need to resize column and row. first line resizes column and the for-loop resizes every row. it worked fine in c. now im working on a library for lua and it crashs here. compilin' works fine as well. but calling from lua crashs with lua: malloc.c:3552: mremap_chunk: Assertion `((size + offset) & (mp_.pagesize-1)) == 0' failed. i have no damn idea since it's working fine using it in c.

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  • Best way to remove from NSMutableArray while iterating?

    - by Andrew Grant
    In Cocoa, if I want to loop through an NSMutableArray and remove multiple objects that fit a certain criteria, what's the best way to do this without restarting the loop each time I remove an object? Thanks, Edit: Just to clarify - I was looking for the best way, e.g. something more elegant than manually updating the index I'm at. For example in C++ I can do; iterator it = someList.begin(); while (it != someList.end()) { if (shouldRemove(it)) it = someList.erase(it); }

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