Search Results

Search found 7786 results on 312 pages for 'mobile platforms'.

Page 101/312 | < Previous Page | 97 98 99 100 101 102 103 104 105 106 107 108  | Next Page >

  • Multiple contacts with shared information

    - by Keith Thompson
    Background: I currently have several hundred contacts, synchronized between a Microsoft Exchange server and several mobile devices. I also save exported copies of the contacts in .vcf format. Is there a good way (application, file format, whatever) to maintain contacts with shared information? A very common scenario is that I have contacts for two or more people who live in the same house, for example: John Doe 123 Main Street, Anytown USA Home: 555-555-1111 Work: 555-555-2222 Mobile: 555-555-3333 E-mail: [email protected] Jane Doe 123 Main Street, Anytown USA Home: 555-555-1111 Work: 555-555-4444 Mobile: 555-555-5555 E-mail: [email protected] As you can see, both contacts have the same home address and phone number, but distinct names and work and mobile phone numbers. (Other information might also be either shared or distinct.) The applications and file formats I'm familiar with don't seem to have a good way to deal with this. If I use a single "John & Jane Doe" contact for both, it's difficult to distinguish the distinct information (if I want to call Jane's mobile phone rather than John's). If I use a separate contact for each, I have to remember to update both of them (or all of them for N 2) when they move or change their home phone number. An ideal solution would let me create a record containing information for their household, and have each of their contact records contain a reference to the household record, so that when I view John's contact record I see both shared and distinct information. Is there anything out there that has good support this kind of thing? (I would think there would be, since it's a very common scenario.) (I suppose I could roll my own system that generates merged .vcf files from some extended format, but that wouldn't play well with synchronizing across multiple devices.)

    Read the article

  • How do I break down MySQL query results into categories, each with a specific number of rows?

    - by Mel
    Hello, Problem: I want to list n number of games from each genre (order not important) The following MySQL query resides inside a ColdFusion function. It is meant to list all games under a platform (for example, list all PS3 games; list all Xbox 360 games; etc...). The variable for PlatformID is passed through the URL. I have 9 genres, and I would like to list 10 games from each genre. SELECT games.GameID AS GameID, games.GameReleaseDate AS rDate, titles.TitleName AS tName, titles.TitleShortDescription AS sDesc, genres.GenreName AS gName, platforms.PlatformID, platforms.PlatformName AS pName, platforms.PlatformAbbreviation AS pAbbr FROM (((games join titles on((games.TitleID = titles.TitleID))) join genres on((genres.GenreID = games.GenreID))) join platforms on((platforms.PlatformID = games.PlatformID))) WHERE (games.PlatformID = '#ARGUMENTS.PlatformID#') ORDER BY GenreName ASC, GameReleaseDate DESC Once the query results come back I group them in ColdFusion as follows: <cfoutput query="ListGames" group="gName"> (first loop which lists genres) #ListGames.gName# <cfoutput> (nested loop which lists games) #ListGames.tName# </cfoutput> </cfoutput> The problem is that I only want 10 games from each genre to be listed. If I place a "limit" of 50 in the SQL, I will get ~ 50 games of the same genre (depending on how much games of that genre there are). The second issue is I don't want the overload of querying the database for all games when each person will only look at a few. What is the correct way to do this? Many thanks!

    Read the article

  • Access denied error when building project in Xcode after fresh SVN checkout

    - by TheLearner
    I am seeing 2 strange access denied errors which I cant solve. This error occurs when a colleague checks out the project in SVN and it tries to find a file in my downloads folder - there is nothing in my download folder though: ProcessPCH /var/folders/f0/f01B78egHdyWY62v5MABJk+++TM/-Caches-/com.apple.Xcode.502/SharedPrecompiledHeaders/SplitView_Prefix-allviomrzhantlbahmhixtzhknpl/SplitView_Prefix.pch.gch SplitView_Prefix.pch normal armv7 objective-c com.apple.compilers.gcc.4_2 cd /SubVersion/SplitView/trunk/SplitView setenv LANG en_US.US-ASCII setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 -x objective-c-header -arch armv7 -fmessage-length=0 -pipe -std=c99 -Wno-trigraphs -fpascal-strings -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.2.sdk -fvisibility=hidden -gdwarf-2 -mno-thumb -miphoneos-version-min=4.2 -iquote /SubVersion/SplitView/trunk/SplitView/build/SplitView.build/Debug-iphoneos/Renovatio.build/SplitView-generated-files.hmap -I/SubVersion/SplitView/trunk/SplitView/build/SplitView.build/Debug-iphoneos/Renovatio.build/SplitView-own-target-headers.hmap -I/SubVersion/SplitView/trunk/SplitView/build/SplitView.build/Debug-iphoneos/Renovatio.build/SplitView-all-target-headers.hmap -iquote /SubVersion/SplitView/trunk/SplitView/build/SplitView.build/Debug-iphoneos/Renovatio.build/SplitView-project-headers.hmap -Wno-write-strings -F/SubVersion/SplitView/trunk/SplitView/build/Debug-iphoneos -F/SubVersion/SplitView/trunk/SplitView -F/Users//Downloads -I/SubVersion/SplitView/trunk/SplitView/build/Debug-iphoneos/include -I/SubVersion/SplitView/trunk/SplitView/build/SplitView.build/Debug-iphoneos/Renovatio.build/DerivedSources/armv7 -I/SubVersion/SplitView/trunk/SplitView/build/SplitView.build/Debug-iphoneos/Renovatio.build/DerivedSources -fno-regmove -falign-loops=16 -fvisibility=default -c /SubVersion/SplitView/trunk/SplitView/SplitView_Prefix.pch -o /var/folders/f0/f01B78egHdyWY62v5MABJk+++TM/-Caches-/com.apple.Xcode.502/SharedPrecompiledHeaders/SplitView_Prefix-allviomrzhantlbahmhixtzhknpl/SplitView_Prefix.pch.gch cc1objplus: error: /Users//Downloads: Permission denied ProcessPCH++ /var/folders/f0/f01B78egHdyWY62v5MABJk+++TM/-Caches-/com.apple.Xcode.502/SharedPrecompiledHeaders/SplitView_Prefix-fdhrznnmptbkzefjexcjfecmqxmq/SplitView_Prefix.pch.gch SplitView_Prefix.pch normal armv7 objective-c++ com.apple.compilers.gcc.4_2 cd /SubVersion/SplitView/trunk/SplitView setenv LANG en_US.US-ASCII setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 -x objective-c++-header -arch armv7 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.2.sdk -fvisibility=hidden -fvisibility-inlines-hidden -gdwarf-2 -mno-thumb -miphoneos-version-min=4.2 -iquote /SubVersion/SplitView/trunk/SplitView/build/SplitView.build/Debug-iphoneos/Renovatio.build/SplitView-generated-files.hmap -I/SubVersion/SplitView/trunk/SplitView/build/SplitView.build/Debug-iphoneos/Renovatio.build/SplitView-own-target-headers.hmap -I/SubVersion/SplitView/trunk/SplitView/build/SplitView.build/Debug-iphoneos/Renovatio.build/SplitView-all-target-headers.hmap -iquote /SubVersion/SplitView/trunk/SplitView/build/SplitView.build/Debug-iphoneos/Renovatio.build/SplitView-project-headers.hmap -Wno-write-strings -F/SubVersion/SplitView/trunk/SplitView/build/Debug-iphoneos -F/SubVersion/SplitView/trunk/SplitView -F/Users//Downloads -I/SubVersion/SplitView/trunk/SplitView/build/Debug-iphoneos/include -I/SubVersion/SplitView/trunk/SplitView/build/SplitView.build/Debug-iphoneos/Renovatio.build/DerivedSources/armv7 -I/SubVersion/SplitView/trunk/SplitView/build/SplitView.build/Debug-iphoneos/Renovatio.build/DerivedSources -c /SubVersion/SplitView/trunk/SplitView/SplitView_Prefix.pch -o /var/folders/f0/f01B78egHdyWY62v5MABJk+++TM/-Caches-/com.apple.Xcode.502/SharedPrecompiledHeaders/SplitView_Prefix-fdhrznnmptbkzefjexcjfecmqxmq/SplitView_Prefix.pch.gch cc1objplus: error: /Users//Downloads: Permission denied

    Read the article

  • rewrite rule if iphone? [closed]

    - by daniel Crabbe
    hello there. just need one url on my site to check if its a mobile device and then rerite the url accordingly. want to rewrite; /play-reel/miranda-bowen/playpeaches-and-cream to /mobile/play-reel/miranda-bowen/playpeaches-and-cream RewriteCond %{HTTP_USER_AGENT} ^.*iPhone.*$ [NC] RewriteRule ^play-reel(.*)\$ mobile/play-reel$1 [R=302,NC] RewriteRule ^mobile/play-reel/([a-zA-Z0-9\-]+)/([a-zA-Z0-9\-]+)$ play-reel-new-html5-02.php?director=$1&video=$2 [L] # the 3rd line works but cant get the url to change for it to be picked up can anyone see what's wrong? There's no erro best, Dan

    Read the article

  • Pesky compiler error on iPhone app

    - by RexOnRoids
    Trying to get MGTwitterEngine app to build. Getting one pesky error. The following ERROR. ld warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libxml2.dylib, missing required architecture i386 in file ld warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libobjc.A.dylib, missing required architecture i386 in file ld warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libSystem.dylib, missing required architecture i386 in file ld: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libobjc.A.dylib, missing required architecture i386 in file collect2: ld returned 1 exit status

    Read the article

  • What are the Open Source alternatives to WPF/XAML?

    - by Evan Plaice
    If we've learned anything from HTML/CSS it's that, declarative languages (like XML) work best to describe User Interfaces because: It's easy to build code preprocessors that can template the code effectively. The code is in a well defined well structured (ideally) format so it's easy to parse. The technology to effectively parse or crawl an XML based source file already exists. The UIs scripted code becomes much simpler and easier to understand. It simple enough that designers are able to design the interface themselves. Programmers suck at creating UIs so it should be made easy enough for designers. I recently took a look at the meat of a WPF application (ie. the XAML) and it looks surprisingly familiar to the declarative language style used in HTML. It's apparent to me that the current state of desktop UI development is largely fractionalized, otherwise there wouldn't be so much duplicated effort in the domain of graphical user interface design (IE. GTK, XUL, Qt, Winforms, WPF, etc). There are 45 GUI platforms for Python alone It's seems reasonable to me that there should be a general purpose, open source, standardized, platform independent, markup language for designing desktop GUIs. Much like what the W3C made HTML/CSS into. WPF, or more specifically XAML seems like a pretty likely step in the right direction. Now that the 'browser wars' are over should we look forward to a future of 'desktop gui wars?' Note: This topic is relatively subjective in the attempt to be 'future-thinking.' I think that desktop GUI development in its current state sucks ((really)hard) and, even though WPF is still in it's infancy, it presents a likely solution to the problem. Update: Thanks a lot for the info, keep it comin'. Here's are the options I've gathered from the comments and answers. GladeXML Editor: Glade Interface Designer OS Platforms: All GUI Platform: GTK+ Languages: C (libglade), C++, C# (Glade#), Python, Ada, Pike, Perl, PHP, Eiffel, Ruby XRC (XML Resource) Editors: wxGlade, XRCed, wxDesigner, DialogBlocks (non-free) OS Platforms: All GUI Platform: wxWidgets Languages: C++, Python (wxPython), Perl (wxPerl), .NET (wx.NET) XML based formats that are either not free, not cross-platform, or language specific XUL Editor: Any basic text editor OS Platforms: Any OS running a browser that supports XUL GUI Platform: Gecko Engine? Languages: C++, Python, Ruby as plugin languages not base languages Note: I'm not sure if XUL deserves mentioning in this list because it's less of a desktop GUI language and more of a make-webapps-run-on-the-desktop language. Plus, it requires a browser to run. IE, it's 'DHTML for the desktop.' CookSwing Editor: Eclipse via WindowBuilder, NetBeans 5.0 (non-free) via Swing GUI Builder aka Matisse OS Platforms: All GUI Platform: Java Languages: Java only XAML (Moonlight) Editor: MonoDevelop OS Platforms: Linux and other Unix/X11 based OSes only GUI Platforms: GTK+ Languages: .NET Note: XAML is not a pure Open Source format because Microsoft controls its terms of use including the right to change the terms at any time. Moonlight can not legally be made to run on Windows or Mac. In addition, the only platform that is exempt from legal action is Novell. See this for a full description of what I mean.

    Read the article

  • Unrecognized input filetype FFMPEG gas-preprocessor.pl

    - by Eyal
    Hi, I try to use FFMPEG in the iPhone, I follow by this link http://lists.mplayerhq.hu/pipermail/ffmpeg-devel/2009-October/076618.html When I running the ./configure --cc=/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin9-gcc-4.2.1 --as='gas-preprocessor.pl /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin9-gcc-4.2.1' --sysroot=/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.sdk --enable-cross-compile --target-os=darwin --arch=arm --cpu=arm1176jzf-s script I getting the error: “Unrecognized input filetype at /bin/sh line 23? Pls help me. Thanks, Eyal.

    Read the article

  • How do I break down MySQL query results into categories, each with a specific number of rows?

    - by Mel
    Hello, Problem: I want to list n number of games from each genre (order not important) The following MySQL query resides inside a ColdFusion function. It is meant to list all games under a platform (for example, list all PS3 games; list all Xbox 360 games; etc...). The variable for PlatformID is passed through the URL. I have 9 genres, and I would like to list 10 games from each genre. SELECT games.GameID AS GameID, games.GameReleaseDate AS rDate, titles.TitleName AS tName, titles.TitleShortDescription AS sDesc, genres.GenreName AS gName, platforms.PlatformID, platforms.PlatformName AS pName, platforms.PlatformAbbreviation AS pAbbr FROM (((games join titles on((games.TitleID = titles.TitleID))) join genres on((genres.GenreID = games.GenreID))) join platforms on((platforms.PlatformID = games.PlatformID))) WHERE (games.PlatformID = '#ARGUMENTS.PlatformID#') ORDER BY GenreName ASC, GameReleaseDate DESC Once the query results come back I group them in ColdFusion as follows: <cfoutput query="ListGames" group="gName"> (first loop which lists genres) #ListGames.gName# <cfoutput> (nested loop which lists games) #ListGames.tName# </cfoutput> </cfoutput> The problem is that I only want 10 games from each genre to be listed. If I place a "limit" of 50 in the SQL, I will get ~ 50 games of the same genre (depending on how much games of that genre there are). The second issue is I don't want the overload of querying the database for all games when each person will only look at a few. What is the correct way to do this? Many thanks!

    Read the article

  • Spoof user agent for GoGo Inflight Internet?

    - by AndyL
    Is it possible to trick the GoGo Inflight WiFi on airlines into thinking that you have a mobile device instead of a laptop? It seems like most airlines that offer in flight wireless these days use GoGo. They offer different pricing for mobile and laptops. It seems like they are checking the browser's user agent. Out of curiosity, is it possible to use a Firefox extension like this one to spoof the user-agent and allow a laptop to access the internet under a GoGo mobile plan? How would GoGo handle something like an IMAP email client, like Thunderbird. Do IMAP clients have a user-agent field as well that would normally identify whether the mail client is running on a laptop or mobile device?

    Read the article

  • stdexcept On Android

    - by David R.
    I'm trying to compile SoundTouch on Android. I started with this configure line: ./configure CPPFLAGS="-I/Volumes/android-build/mydroid/development/ndk/build/platforms/android-3/arch-arm/usr/include/" LDFLAGS="-Wl,-rpath-link=/Volumes/android-build/mydroid/development/ndk/build/platforms/android-3/arch-arm/usr/lib -L/Volumes/android-build/mydroid/development/ndk/build/platforms/android-3/arch-arm/usr/lib -nostdlib -lc" --host=arm-eabi --enable-shared=yes CFLAGS="-nostdlib -O3 -mandroid" host_alias=arm-eabi --no-create --no-recursion Because the Android NDK targets ARM, I also had to change the Makefile to remove the -msse2 flags to progress. When I run 'make', I get: /bin/sh ../../libtool --tag=CXX --mode=compile arm-eabi-g++ -DHAVE_CONFIG_H -I. -I../../include -I../../include -I/Volumes/android-build/mydroid/development/ndk/build/platforms/android-3/arch-arm/usr/include/ -O3 -fcheck-new -I../../include -g -O2 -MT FIRFilter.lo -MD -MP -MF .deps/FIRFilter.Tpo -c -o FIRFilter.lo FIRFilter.cpp libtool: compile: arm-eabi-g++ -DHAVE_CONFIG_H -I. -I../../include -I../../include -I/Volumes/android-build/mydroid/development/ndk/build/platforms/android-3/arch-arm/usr/include/ -O3 -fcheck-new -I../../include -g -O2 -MT FIRFilter.lo -MD -MP -MF .deps/FIRFilter.Tpo -c FIRFilter.cpp -o FIRFilter.o FIRFilter.cpp:46:21: error: stdexcept: No such file or directory FIRFilter.cpp: In member function 'virtual void soundtouch::FIRFilter::setCoefficients(const soundtouch::SAMPLETYPE*, uint, uint)': FIRFilter.cpp:177: error: 'runtime_error' is not a member of 'std' FIRFilter.cpp: In static member function 'static void* soundtouch::FIRFilter::operator new(size_t)': FIRFilter.cpp:225: error: 'runtime_error' is not a member of 'std' make[2]: *** [FIRFilter.lo] Error 1 make[1]: *** [all-recursive] Error 1 make: *** [all-recursive] Error 1 This isn't very surprising, since the -nostdlib flag was required. Android seems to have neither stdexcept nor stdlib. How can I get past this block of compiling SoundTouch? At a guess, there may be some flag I don't know about that I should use. I could refactor the code not to use stdexcept. There may be a way to pull in the original stdexcept source and reference that. I might be able to link to a precompiled stdexcept library.

    Read the article

  • Spoof user agent for GoGo Inflight Internet?

    - by AndyL
    Is it possible to trick the GoGo Inflight WiFi on airlines into thinking that you have a mobile device instead of a laptop? It seems like most airlines that offer in flight wireless these days use GoGo. They offer different pricing for mobile and laptops. It seems like they are checking the browser's user agent. Out of curiosity, is it possible to use a Firefox extension like this one to spoof the user-agent and allow a laptop to access the internet under a GoGo mobile plan? How would GoGo handle something like an IMAP email client, like Thunderbird. Do IMAP clients have a user-agent field as well that would normally identify whether the mail client is running on a laptop or mobile device?

    Read the article

  • cloud and existing enterprise applications technologies

    - by maxxxee
    What is the significance of new cloud platforms and databases like Microsoft Azure and Amazon EC2? Is it a replacement for enterprise application platforms like .net or JEE in a cloud environment? Is it neccessary to use these or other cloud specific platforms, or can we implement .net or JEE on a cloud based environment?

    Read the article

  • Android webbrowser returns code 500 for webpage on Nginx webserver

    - by Paxxil
    Hey! I've come to a very weird behavior of a web browser on android mobile phone (I've tried HTC Wildfire and HTC Desire phones). I have a web server with Nginx v0.8.54. When i try to open a web page on the phone it shows me error: The requested item could not be loaded! (Status code: 500) BUT it only happens when I am requesting page through Mobile network. On Wifi it works just fine .... but there is more .... if I stop Nginx and start Apache web server it works just fine on both Mobile network and wifi. I've also tried other mobile network and it is the same behavior. Some server stats: Firewall is OFF Selinux is OFF the web page (using Nginx web server) opens normally on any other browser (IE, FF, Opera, Chrome, Safari) on the laptop or PC Nothing in nginx error.log This is the only entry in access.log when the page is requested: xxx.xxx.xxx.xxx - - [17/Mar/2011:11:19:49 -0500] 200 "GET / HTTP/1.1" 27405 "-" "Mozilla/5.0 (Linux; U; Android 2.2; en-gb; Desire_A8181 Build/FRF91) AppleWebKit/533.1 (KHTML, like Gecko) Version/4.0 Mobile Safari/533.1" "-" index.html has only "Hello World" string in it. There is no fishy javascript or anything else. .... but there is even more.... if i open the same page on another server, with the same Nginx build, with the same server and web server configuration.... it opens just fine. if anyone has any idea on what may be going on, i would really appreciate it if you let me know. Thanks! EDIT: i forgot to mention that page opens OK on Iphone and Nokia

    Read the article

  • Warning in gdb,while run application in device mode

    - by dragon
    Warning in gdb, while run application in device mode... The warning message is warning: UUID mismatch detected with the loaded library - on disk is: /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/System/Library/PrivateFrameworks/MBX2D.framework/MBX2D =uuid-mismatch-with-loaded-file,file="/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/System/Library/PrivateFrameworks/MBX2D.framework/MBX2D" warning: UUID mismatch detected with the loaded library - on disk is: /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/usr/lib/libxml2.2.dylib =uuid-mismatch-with-loaded-file,file="/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/usr/lib/libxml2.2.dylib" The application not loaded in ipod ? the blackscreen shown for long time ... How can i fix this ? can any one help me? Thanks in advance.....

    Read the article

  • WPF data templates

    - by imekon
    I'm getting started with WPF and trying to get my head around connecting data to the UI. I've managed to connect to a class without any issues, but what I really want to do is connect to a property of the main window. Here's the XAML: <Window x:Class="test3.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:custom="clr-namespace:test3" Title="MainWindow" Height="350" Width="525"> <Window.Resources> <CollectionViewSource Source="{Binding Source={x:Static Application.Current}, Path=Platforms}" x:Key="platforms"/> <DataTemplate DataType="{x:Type custom:Platform}"> <StackPanel> <CheckBox IsChecked="{Binding Path=Selected}"/> <TextBlock Text="{Binding Path=Name}"/> </StackPanel> </DataTemplate> </Window.Resources> <Grid> <ListBox ItemsSource="{Binding Source={StaticResource platforms}}"/> </Grid> Here's the code for the main window: public partial class MainWindow : Window { ObservableCollection<Platform> m_platforms; public MainWindow() { m_platforms = new ObservableCollection<Platform>(); m_platforms.Add(new Platform("PC")); InitializeComponent(); } public ObservableCollection<Platform> Platforms { get { return m_platforms; } set { m_platforms = value; } } } Here's the Platform class: public class Platform { private string m_name; private bool m_selected; public Platform(string name) { m_name = name; m_selected = false; } public string Name { get { return m_name; } set { m_name = value; } } public bool Selected { get { return m_selected; } set { m_selected = value; } } } This all compiles and runs fine but the list box displays with nothing in it. If I put a breakpoint on the get method of Platforms, it doesn't get called. I don't understand as Platforms is what the XAML should be connecting to!

    Read the article

  • no more hitcollision at 1 life

    - by user1449547
    So I finally got my implementation of lives fixed, and it works. Now however when I collide with a ghost when I am at 1 life, nothing happens. I can fall to my death enough times for a game over. from what i can tell the problem is that hit collision is not longer working, because it does not detect a hit, I do not fall. the question is why? update if i kill myself fast enough it works, but if i play for like 30 seconds, it stops the hit collision detection on my ghosts. platforms and springs still work. public class World { public interface WorldListener { public void jump(); public void highJump(); public void hit(); public void coin(); public void dying(); } public static final float WORLD_WIDTH = 10; public static final float WORLD_HEIGHT = 15 * 20; public static final int WORLD_STATE_RUNNING = 0; public static final int WORLD_STATE_NEXT_LEVEL = 1; public static final int WORLD_STATE_GAME_OVER = 2; public static final Vector2 gravity = new Vector2(0, -12); public Hero hero; public final List<Platform> platforms; public final List<Spring> springs; public final List<Ghost> ghosts; public final List<Coin> coins; public Castle castle; public final WorldListener listener; public final Random rand; public float heightSoFar; public int score; public int state; public int lives=3; public World(WorldListener listener) { this.hero = new Hero(5, 1); this.platforms = new ArrayList<Platform>(); this.springs = new ArrayList<Spring>(); this.ghosts = new ArrayList<Ghost>(); this.coins = new ArrayList<Coin>(); this.listener = listener; rand = new Random(); generateLevel(); this.heightSoFar = 0; this.score = 0; this.state = WORLD_STATE_RUNNING; } private void generateLevel() { float y = Platform.PLATFORM_HEIGHT / 2; float maxJumpHeight = Hero.hero_JUMP_VELOCITY * Hero.hero_JUMP_VELOCITY / (2 * -gravity.y); while (y < WORLD_HEIGHT - WORLD_WIDTH / 2) { int type = rand.nextFloat() > 0.8f ? Platform.PLATFORM_TYPE_MOVING : Platform.PLATFORM_TYPE_STATIC; float x = rand.nextFloat() * (WORLD_WIDTH - Platform.PLATFORM_WIDTH) + Platform.PLATFORM_WIDTH / 2; Platform platform = new Platform(type, x, y); platforms.add(platform); if (rand.nextFloat() > 0.9f && type != Platform.PLATFORM_TYPE_MOVING) { Spring spring = new Spring(platform.position.x, platform.position.y + Platform.PLATFORM_HEIGHT / 2 + Spring.SPRING_HEIGHT / 2); springs.add(spring); } if (rand.nextFloat() > 0.7f) { Ghost ghost = new Ghost(platform.position.x + rand.nextFloat(), platform.position.y + Ghost.GHOST_HEIGHT + rand.nextFloat() * 3); ghosts.add(ghost); } if (rand.nextFloat() > 0.6f) { Coin coin = new Coin(platform.position.x + rand.nextFloat(), platform.position.y + Coin.COIN_HEIGHT + rand.nextFloat() * 3); coins.add(coin); } y += (maxJumpHeight - 0.5f); y -= rand.nextFloat() * (maxJumpHeight / 3); } castle = new Castle(WORLD_WIDTH / 2, y); } public void update(float deltaTime, float accelX) { updatehero(deltaTime, accelX); updatePlatforms(deltaTime); updateGhosts(deltaTime); updateCoins(deltaTime); if (hero.state != Hero.hero_STATE_HIT) checkCollisions(); checkGameOver(); checkFall(); } private void updatehero(float deltaTime, float accelX) { if (hero.state != Hero.hero_STATE_HIT && hero.position.y <= 0.5f) hero.hitPlatform(); if (hero.state != Hero.hero_STATE_HIT) hero.velocity.x = -accelX / 10 * Hero.hero_MOVE_VELOCITY; hero.update(deltaTime); heightSoFar = Math.max(hero.position.y, heightSoFar); } private void updatePlatforms(float deltaTime) { int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); platform.update(deltaTime); if (platform.state == Platform.PLATFORM_STATE_PULVERIZING && platform.stateTime > Platform.PLATFORM_PULVERIZE_TIME) { platforms.remove(platform); len = platforms.size(); } } } private void updateGhosts(float deltaTime) { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); ghost.update(deltaTime); if (ghost.state == Ghost.GHOST_STATE_DYING && ghost.stateTime > Ghost.GHOST_DYING_TIME) { ghosts.remove(ghost); len = ghosts.size(); } } } private void updateCoins(float deltaTime) { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); coin.update(deltaTime); } } private void checkCollisions() { checkPlatformCollisions(); checkGhostCollisions(); checkItemCollisions(); checkCastleCollisions(); } private void checkPlatformCollisions() { if (hero.velocity.y > 0) return; int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); if (hero.position.y > platform.position.y) { if (OverlapTester .overlapRectangles(hero.bounds, platform.bounds)) { hero.hitPlatform(); listener.jump(); if (rand.nextFloat() > 0.5f) { platform.pulverize(); } break; } } } } private void checkGhostCollisions() { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); if (hero.position.y < ghost.position.y) { if (OverlapTester.overlapRectangles(ghost.bounds, hero.bounds)){ hero.hitGhost(); listener.hit(); } break; } else { if(hero.position.y > ghost.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, ghost.bounds)){ hero.hitGhostJump(); listener.jump(); ghost.dying(); score += Ghost.GHOST_SCORE; } break; } } } } private void checkItemCollisions() { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); if (OverlapTester.overlapRectangles(hero.bounds, coin.bounds)) { coins.remove(coin); len = coins.size(); listener.coin(); score += Coin.COIN_SCORE; } } if (hero.velocity.y > 0) return; len = springs.size(); for (int i = 0; i < len; i++) { Spring spring = springs.get(i); if (hero.position.y > spring.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, spring.bounds)) { hero.hitSpring(); listener.highJump(); } } } } private void checkCastleCollisions() { if (OverlapTester.overlapRectangles(castle.bounds, hero.bounds)) { state = WORLD_STATE_NEXT_LEVEL; } } private void checkFall() { if (heightSoFar - 7.5f > hero.position.y) { --lives; hero.hitSpring(); listener.highJump(); } } private void checkGameOver() { if (lives<=0) { state = WORLD_STATE_GAME_OVER; } } }

    Read the article

  • nginx caching per user agent

    - by Tuinslak
    I'm currently using nginx as reverse proxy with caching enabled. However, the main site has two different layouts, depending on the user-agent (mobile or not). I've tried something similar to this: # mobile users if ($http_user_agent ~* '(iPhone|iPod|mobile|Android|2.0\ MMP|240x320|AvantGo|BlackBerry|Blazer|Cellphone|Danger|DoCoMo|Elaine/3.0|EudoraWeb|hiptop|IEMobile)') { set $iphone_request '1'; } if ($iphone_request = '1') { proxy_cache mobile; } if ($iphone_request = '') { proxy_cache site; } proxy_cache_key "$scheme://$host$request_uri"; proxy_pass http://real-site.tld; However, nginx gives an error, stating proxy_cache can't be used in an if-structure. Any other way to serve from a different cache depending on the browser? Thanks, Tuinslak

    Read the article

  • How to use JNI, but only when available for current platform?

    - by Mecki
    What is the common way (or best practice) to optionally use JNI? E.g. I have a Java class and this class is 100% pure Java, so it can run on all platforms. However, on some platforms I'd like to speed up some heavy calculations using JNI - which works fine. Unfortunately I cannot support any existing Java platform in the world. So I guess it is fine to initially only support the big three: Linux, Windows, Mac OS X. So what I'd like to do is to use JNI on those three platforms and use the 100% pure Java version on all other platforms. Now I can think of various ways how to do that (loading class dynamically for example and either loading the JNI class or the pure Java one), but thinking that this is a common issue that thousands of projects had to solve in the past for sure, I'm really surprised to not find any documentation or references to the question how to solve this most elegantly or effectively.

    Read the article

  • Bump the Bill

    - by David Dorf
    I'm writing this from 3,400 feet in the air somewhere between Chicago and Austin. GoGo In-flight strikes again. Is there anywhere I can't get a WiFi connection? While listening to Deacon Blues by Steely Dan and skimming the news, I just came across an interesting article on mobile payments. Remember when I wrote about the iPhone Bump application and its possible use in retail? Well it looks like PayPal updated their mobile payments application to include the bump technology. Now its possible to transfer money between individuals by bumping iPhones. According to the WSJ, Paypal did 24 million transactions in 2008 and 140 million in 2009 on mobile phones. As the technology gets easier to use, that number is bound to increase. Alternatives to Paypal include Google Checkout, Amazon Payments, wireless carriers ("put it on my phone bill"), smart cards (using your phone's SIM card), and iTunes. That last one comes courtesy of a story Joe Skorupa wrote on mobile payments. It looks like Apple allows iPhone apps to take micro-payments via iTunes accounts, so there may come a time when its possible to use your iPhone to make a purchase in a retail store and have your credit card charged via your iTunes account. There are still some improvements in usability to be made before using a phone will be easier than swiping a credit card, but its already better than fussing with cash.

    Read the article

  • Laptop with Intel Graphics: external VGA monitor only gets signal on boot (no "hot plugging")

    - by iveand
    I am able to get an external VGA monitor (or projector) to work if I start my laptop with it connected. However, if I start the laptop with it disconnected there is no signal on the external. The Displays screen shows the external, and thinks that it is active, but there is no signal being sent to it. This has been a persistent problem since 10.04 (I am now on 12.04.... each upgrade hoping something is improved). I should note that even when it works (starting with display connected), Displays still says the monitor is "unknown" (but it sends the signal). For the correct resolution to display, I have had to add a few xrandr lines for my monitor to my .xprofile file... otherwise resolution is limited to default 1024x768. So, resolution issues can be worked around, but the main issue is that the external doesn't get a signal without starting the machine with it connected. I have tried: adding i915.modeset=1 to grub (also i965.modeset=1 since someone posted that this helped even though lshw shows i915) adding following ppa and doing a dist-upgrade: sudo add-apt-repository ppa:xorg-edgers/ppa Here are the details: Laptop: Toshiba Tecra M10 lspci listings for video: 00:02.0 VGA compatible controller [0300]: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller [8086:2a42] (rev 07) sudo lshw -C video listing: *-display:0 description: VGA compatible controller product: Mobile 4 Series Chipset Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 07 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:46 memory:ff400000-ff7fffff memory:e0000000-efffffff ioport:cff8(size=8) *-display:1 UNCLAIMED description: Display controller product: Mobile 4 Series Chipset Integrated Graphics Controller vendor: Intel Corporation physical id: 2.1 bus info: pci@0000:00:02.1 version: 07 width: 64 bits clock: 33MHz capabilities: pm bus_master cap_list configuration: latency=0 resources: memory:ffc00000-ffcfffff "System Info" shows my graphics as the following Mobile Intel® GM45 Express Chipset x86/MMX/SSE2

    Read the article

  • Problems Running GTA San Anread under wine

    - by Samyon Sahnovitch
    Although I can actually run San Andreas under wine first of all this is the menu: Well when I press the first menu item, I can play but there are some weird "bugs" with the graphics. The sky turns black, some 3d figures appearing on the screen etc. + the game is very slow. Intel built in graphic card so drivers are built in as well. When I run it on Windows - same computer everything works fine. Output from lspci if it will help. 00:00.0 Host bridge: Intel Corporation Mobile 4 Series Chipset Memory Controller Hub (rev 07) 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:02.1 Display controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:1a.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #4 (rev 03) 00:1a.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #5 (rev 03) 00:1a.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #2 (rev 03) 00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 03) 00:1c.0 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 1 (rev 03) 00:1c.1 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 2 (rev 03) 00:1d.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #1 (rev 03) 00:1d.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #2 (rev 03) 00:1d.2 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #3 (rev 03) 00:1d.3 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #6 (rev 03) 00:1d.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #1 (rev 03) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev 93) 00:1f.0 ISA bridge: Intel Corporation ICH9M LPC Interface Controller (rev 03) 00:1f.2 SATA controller: Intel Corporation 82801IBM/IEM (ICH9M/ICH9M-E) 4 port SATA Controller [AHCI mode] (rev 03) 00:1f.3 SMBus: Intel Corporation 82801I (ICH9 Family) SMBus Controller (rev 03) 00:1f.6 Signal processing controller: Intel Corporation 82801I (ICH9 Family) Thermal Subsystem (rev 03) 02:00.0 Network controller: Atheros Communications Inc. AR9285 Wireless Network Adapter (PCI-Express) (rev 01) 03:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller (rev 02)

    Read the article

  • "Oracle Fusion Is Worth Your Consideration," States Mark Smith of Ventana Research

    - by Richard Lefebvre
    After attending OOW 2012, Mark Smith of Ventana Research has written a great blog post on Oct 4th, 2012 titled "Oracle Fusion for CRM and HCM Ready with a Mobile Tap." In this blog post, Mark goes on to say: "It was a great opportunity to get close to the Oracle Fusion Applications, which the company presented as proven and ready, with customers using them on-premises and in private and public cloud computing usage methods. In keynotes from executives Larry Ellison, Mark Hurd and Thomas Kurian and application-focused sessions with executives Steve Miranda and Chris Leone, Oracle repeated the message that Fusion Applications are not just for cloud computing and web services but are also accessible through mobile technology called Oracle Fusion Tap that operates natively on the Apple iPad. The company left no confusion about its applications' readiness for cloud and mobile computing, and provided insight into future advancements." Mark also states: " After two days of Oracle and customer sessions, along with a visit to the demonstration stands in the exposition area, it was clear that Oracle has made an important change in its approach to the market and its executive-level commitment to Fusion Applications. I saw more dialogue with partners to complement its applications, and many announcements, including Oracle's on partners in Fusion CRM, who were also visible during presentations and demonstrations." In closing, Mark makes the following proclamation: "Oracle Fusion is worth your consideration whether you are considering a move to cloud computing or still run applications on-premises or use a hybrid approach which provides more choices to customers than just a cloud computing only approach. We are now in a renaissance of business driving what it needs from business applications, and vendors that convince business they can be trusted will be at the center of a new world of cloud, mobile and social computing." This post is really worth a read. You can find the entire post here.

    Read the article

  • Weird Net Connection problem

    - by Sarthak
    hullo folks....this is my first thread here Ok,i first installed ubuntu 11.10 the day it released on my old laptop...internet worked fine without configuring anything so now,i installed ubuntu 11.10 on my newer laptop.But it says ,"device not ready(firmware missing". Windows 7 worked absolutely fine on it i also tried using a Netgear routed i use on my HDTV,but ubuntu doesnt detect it Any Help? Thanks in advance Peace Log of lspci command sarthak@sarthak:~$ lspci 00:00.0 Host bridge: Intel Corporation Mobile 4 Series Chipset Memory Controller Hub (rev 07) 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:02.1 Display controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:1a.0 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #4 (rev 03) 00:1a.1 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #5 (rev 03) 00:1a.2 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #6 (rev 03) 00:1a.7 USB Controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #2 (rev 03) 00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 03) 00:1c.0 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 1 (rev 03) 00:1c.1 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 2 (rev 03) 00:1c.2 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 3 (rev 03) 00:1c.3 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 4 (rev 03) 00:1c.5 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 6 (rev 03) 00:1d.0 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #1 (rev 03) 00:1d.1 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #2 (rev 03) 00:1d.2 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #3 (rev 03) 00:1d.7 USB Controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #1 (rev 03) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev 93) 00:1f.0 ISA bridge: Intel Corporation ICH9M LPC Interface Controller (rev 03) 00:1f.2 SATA controller: Intel Corporation ICH9M/M-E SATA AHCI Controller (rev 03) 00:1f.3 SMBus: Intel Corporation 82801I (ICH9 Family) SMBus Controller (rev 03) 00:1f.6 Signal processing controller: Intel Corporation 82801I (ICH9 Family) Thermal Subsystem (rev 03) 04:00.0 Network controller: Broadcom Corporation BCM4312 802.11b/g LP-PHY (rev 01) 07:00.0 Ethernet controller: Broadcom Corporation NetLink BCM5906M Fast Ethernet PCI Express (rev 02)

    Read the article

  • 1.5 million Windows 7 phone’s sold…

    - by Boonei
    Microsoft announced that it has sold over 1.5 million windows 7 phone devices. Windows 7 is a new generation of OS. Mobile operators/users/device programmers need to adopt the same. Its not going to be a easy transition because it’s not an advanced/next version of win 6.x for mobile. We have heard that development from Microsoft side for Win 6.x devices will not continue after sometime. Don’t know how long will get the support! Everything in it s quite new, like OS, User interface, XBox sync, and also requires mobile phone companies to run the OS on high end chips, meaning atleast 1GHz. So the user segment occupied by phones like HTC Wild Fire are not the ones targeted.   Hey ! There an is a catch with this magic number 1.5 million…. It depicts only the number of units sold to mobile operators and retailers. It’s not the number of actual units held in consumers hands and activated. The number could improve significantly in 2011 where Sprint and Verizon join the party in United States. Atleast dozen phone models are in line up now in the rest of the world running Win 7 OS. One good things that customers can rejoice is that Microsoft will direly push software updates to all its consumers. Operator will not interfere. We can expect strong sales going forward with just this important point where Google’s Android lacks the same. [Img Credit: Microsoft] This article titled,1.5 million Windows 7 phone’s sold…, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

    Read the article

< Previous Page | 97 98 99 100 101 102 103 104 105 106 107 108  | Next Page >