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  • Authentication Problem in Silverlight - Cannot connect to SQL Server

    - by Johann
    Hi All, At the moment, when I try to register a user using the default Business Template in Silverlight, I am getting an error. Basically I am following a tutorial found on Channel 9 on how to build a business app with Silverlight. "An error has occurred while establishing a connection to the server. (provider: Named Pipes Provider, error: 40 – Could not open a connection to SQL Server) (Microsoft SQL Server, Error: 5) An error has occurred while establishing a connection to the server. When connecting to SQL Server 2005, this failure may be caused by the fact that under the default settings SQL Server does not allow remote connections. (provider: Named Pipes Provider, error: 40 – Could not open a connection to SQL Server) (Microsoft SQL Server, Error: 1326)". I found a blog where it identifies the problem, and followed every step, however I am still getting the same problems. Here is my connection string:- <add name="SIEventManagerEntities" connectionString="metadata=res://*/EventManagerDBModel.csdl|res://*/EventManagerDBModel.ssdl|res://*/EventManagerDBModel.msl;provider=System.Data.SqlClient;provider connection string=&quot;Data Source=MONFU-PC;Initial Catalog=SIEventManager;Integrated Security=SSPI;MultipleActiveResultSets=True&quot;" providerName="System.Data.EntityClient" /> Any help would really be very much appreciated! Thanks

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  • How to pass a value from the Jquery validation

    - by user2963960
    How can i pass a value from the jquery validation. I have an input box named clubCardNumber it should validate the length of the inputted value. If the length is equal to 10 the value passes to the hidden field named else validated it if its null or empty if all validations are true then its a clubCard. Here is how i implemented it on Javascript function validateClubCardNumber() { var varClubCardNumber = $('#clubCardNumber').val(); $('#phoneNumber').val(""); var returnVal = true; if ((null == varClubCardNumber || '' == trim(varClubCardNumber)){ return false; } if( varClubCardNumber.length < 10 ){ return false; }else if( varClubCardNumber.length == 10 ) { //The Phone Number field should contains numbers only var pattern = /^[0-9 -]*$/ ; var flag = pattern.test(trim(varClubCardNumber)); if(flag == false){ return false; }else{ $('#phoneNumber').val(varClubCardNumber); returnVal = true; } } } return returnVal; } HTML <div > <label for="clubCardNumber" >Card or Phone Number:</label> <input id="clubCardNumber" name="clubCardNumber" type="text" placeholder="Card or Phone Number" value="" maxlength="20"/> </div> <input type="hidden" id="phoneNumber" name="phoneNumber" value=""/>

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  • Can somebody explain this remark in the MSDN CreateMutex() documentation about the bInitialOwner fla

    - by Tom Williams
    The MSDN CreatMutex() documentation (http://msdn.microsoft.com/en-us/library/ms682411%28VS.85%29.aspx) contains the following remark near the end: Two or more processes can call CreateMutex to create the same named mutex. The first process actually creates the mutex, and subsequent processes with sufficient access rights simply open a handle to the existing mutex. This enables multiple processes to get handles of the same mutex, while relieving the user of the responsibility of ensuring that the creating process is started first. When using this technique, you should set the bInitialOwner flag to FALSE; otherwise, it can be difficult to be certain which process has initial ownership. Can somebody explain the problem with using bInitialOwner = TRUE? Earlier in the same documentation it suggests a call to GetLastError() will allow you to determine whether a call to CreateMutext() created the mutex or just returned a new handle to an existing mutex: Return Value If the function succeeds, the return value is a handle to the newly created mutex object. If the function fails, the return value is NULL. To get extended error information, call GetLastError. If the mutex is a named mutex and the object existed before this function call, the return value is a handle to the existing object, GetLastError returns ERROR_ALREADY_EXISTS, bInitialOwner is ignored, and the calling thread is not granted ownership. However, if the caller has limited access rights, the function will fail with ERROR_ACCESS_DENIED and the caller should use the OpenMutex function.

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  • Problem: Movie Clip contains just one frame

    - by Doug
    I'm a newbie at Flash, so started playing with a pretty standard code sample: one layer contains a movie clip with a flying rectangle, another layer has a button to control it. All script code is in Main.as file. The rectangle was named square1 through the Property window. Here is the problem: the constructor for Main has a line: square1.stop(); to prevent clip from playing, but it doesn't help - it plays. I know the constructor fires, because it has trace("stuff") in it. The code does check that the stage has been created. What strange is that square1.currentFrame always returns 1, and square1.totalFrames returns 1 as well. The layer has 24 frames on the timeline. I tried a tween with just 2 keyframes, then converted whole tween into frames - same result. I mean, the thing is flying before my eyes, how can it be 1 frame??? I even added a listener: square1.addEventListener(Event.ENTER_FRAME, onFrameChange); The event fires all the time, i.e. the frames change, but currentFrame is still 1. Also, tried to name individual frames and use square1.gotoAndStop("begin") and stuff like that. Nothing helps. I am really stuck with this stupid problem.

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  • Replace without the replace function

    - by Molly Potter
    Assignment: Let X and Y be two words. Find/Replace is a common word processing operation that finds each occurrence of word X and replaces it with word Y in a given document. Your task is to write a program that performs the Find/Replace operation. Your program will prompt the user for the word to be replaced (X), then the substitute word (Y ). Assume that the input document is named input.txt. You must write the result of this Find/Replace operation to a file named output.txt. Lastly, you cannot use the replace() string function built into Python (it would make the assignment much too easy). To test your code, you should modify input.txt using a text editor such as Notepad or IDLE to contain different lines of text. Again, the output of your code must look exactly like the sample output. This is my code: input_data = open('input.txt','r') #this opens the file to read it. output_data = open('output.txt','w') #this opens a file to write to. userStr= (raw_input('Enter the word to be replaced:')) #this prompts the user for a word userReplace =(raw_input('What should I replace all occurences of ' + userStr + ' with?')) #this prompts the user for the replacement word for line in input_data: words = line.split() if userStr in words: output_data.write(line + userReplace) else: output_data.write(line) print 'All occurences of '+userStr+' in input.txt have been replaced by '+userReplace+' in output.txt' #this tells the user that we have replaced the words they gave us input_data.close() #this closes the documents we opened before output_data.close() It won't replace anything in the output file. Help!

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  • How to reference var from frame on timeline in an object class

    - by brybam
    I'm using Flash Professional cs5/AS3 I'll try and describe this the best I can. I'm new to ActionScript. So, in my timeline I have a var on a frame that represents "lives" and i have some code in the timeline that takes down the number of lives depending on certain events, which all works great. so, now i wanted to make a constructor class that I could reuse for a bunch of movie clip objects and I only want these objects to be able to move if the lives variable is greater than certain number. So now, building my constructor class for these objects i just wanted put an if statement that is looking to see if the lives are greater than a certain number, which if it is then should make these objects do what i want...But, when i run the project I get "1120: Access of undefined property lives." lives is the var I made obviously like I said, and it works fine being referenced everyone else except when I make a new .as file for these objects then try and reference it. I get the same error when I try and establish "lives" in the main project class too. I'm not sure where I should put this var or how I can make it so i can reference it from an object class. I'm not really sure how to word or describe my issue which has made it hard to search for a tutorial. Any suggestions i'm sure this has to be a simple task.

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  • Strongly typed dynamic Linq sorting

    - by David
    I'm trying to build some code for dynamically sorting a Linq IQueryable<. The obvious way is here, which sorts a list using a string for the field name http://dvanderboom.wordpress.com/2008/12/19/dynamically-composing-linq-orderby-clauses/ However I want one change - compile time checking of field names, and the ability to use refactoring/Find All References to support later maintenance. That means I want to define the fields as f=f.Name, instead of as strings. For my specific use I want to encapsulate some code that would decide which of a list of named "OrderBy" expressions should be used based on user input, without writing different code every time. Here is the gist of what I've written: var list = from m Movies select m; // Get our list var sorter = list.GetSorter(...); // Pass in some global user settings object sorter.AddSort("NAME", m=m.Name); sorter.AddSort("YEAR", m=m.Year).ThenBy(m=m.Year); list = sorter.GetSortedList(); ... public class Sorter ... public static Sorter GetSorter(this IQueryable source, ...) The GetSortedList function determines which of the named sorts to use, which results in a List object, where each FieldData contains the MethodInfo and Type values of the fields passed in AddSort: public SorterItem AddSort(Func field) { MethodInfo ... = field.Method; Type ... = TypeOf(TKey); // Create item, add item to diction, add fields to item's List // The item has the ThenBy method, which just adds another field to the List } I'm not sure if there is a way to store the entire field object in a way that would allow it be returned later (it would be impossible to cast, since it is a generic type) Is there a way I could adapt the sample code, or come up with entirely new code, in order to sort using strongly typed field names after they have been stored in some container and retrieved (losing any generic type casting)

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  • Get top 2 rows from each unique field in a column

    - by Sai
    I have a table named tblItemResources in which I want to get the only 2 rows from each unique field in a column named effectiveDate (order by: ascending): tblItemResources Table |   empID   |   effectiveDate    |    Company   |    Description |   0-123    |    2014-01-23     |   DFD Comp  |   Analyst |   0-234    |    2014-01-23     |   ABC Comp   |  Manager |   0-222    |    2012-02-19     |   CDC Comp  |  Janitor |   0-213    |    2012-03-13     |   CBB Comp  |  Teller and so on. Any help would be much appreciated.

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  • Can I detect whether an object has called GC.SuppressFinalize?

    - by Joe White
    Is there a way to detect whether or not an object has called GC.SuppressFinalize? I have an object that looks something like this (full-blown Dispose pattern elided for clarity): public class ResourceWrapper { private readonly bool _ownsResource; private readonly UnmanagedResource _resource; public ResourceWrapper(UnmanagedResource resource, bool ownsResource) { _resource = resource; _ownsResource = ownsResource; if (!ownsResource) GC.SuppressFinalize(this); } ~ResourceWrapper() { if (_ownsResource) // clean up the unmanaged resource } } If the ownsResource constructor parameter is false, then the finalizer will have nothing to do -- so it seems reasonable (if a bit quirky) to call GC.SuppressFinalize right from the constructor. However, because this behavior is quirky, I'm very tempted to note it in an XML doc comment... and if I'm tempted to comment it, then I ought to write a unit test for it. But while System.GC has methods to set an object's finalizability (SuppressFinalize, ReRegisterForFinalize), I don't see any methods to get an object's finalizability. Is there any way to query whether GC.SuppressFinalize has been called on a given instance, short of buying Typemock or writing my own CLR host?

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  • Defining multiple possibilities for the same element

    - by moggi
    Hello, is it possible in XML Schema to define the same element with several different definitions depending on one attribute. As Example: <xsd:element name="Element"> <xsd:complexType> <xsd:sequence> <xsd:attribute name="type" fixed="type1"/> <xsd:seqeuence> </xsd:complexType> </xsd:element> <xsd:element name="Element"> <xsd:complexType> <xsd:sequence> <xsd:attribute name="type" fixed="type2"/> <xsd:attribute name="value" type="xsd:integer"/> <xsd:seqeuence> </xsd:complexType> </xsd:element> <xsd:element name="RootElement"> <xsd:complexType> <xsd:sequence> <xsd:element ref="Element"/> </xsd:sequence> </xsd:complexType> </xsd:element> Or is there any other way to solve this problem. It is important that both definitions are named "Element", because I have an application needing that both elements are named the same way. But there is a second application that needs the additional information for type2.

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  • Query distinct list of choices for Django form with App Engine Datastore

    - by Brian
    I've been trying to figure this out for hours across a couple of days, and can not get it to work. I've been everywhere. I'll continue trying to figure it out, but was hoping for a quicker solution. I'm using App Engine datastore + Django. Using a query in a view and custom forms, I was able to get a list to the form but then I was not able to post. I have been trying to figure out how to dynamically add the choices as part of the Django form... I've tried various ways with no success. Help! Below are the two models. I'd like to get a distinct list of address_id to show in the location field in InfoForm. This fields could (and maybe should) be named the same, but I thought it'd be easier if they were named different. class Info(db.Model): user = db.UserProperty() location = db.StringProperty() info = db.StringProperty() created = db.DateTimeProperty(auto_now_add=True) modified = db.DateTimeProperty(auto_now=True) class Locations(db.Model): user = db.UserProperty() address_id = db.StringProperty() address = db.StringProperty() class InfoForm(djangoforms.ModelForm): info = forms.ChoiceField(choices=INFO_CHOICES) location = forms.ChoiceField() class Meta: model = Info exclude = ['user','created','modified']

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  • Robotlegs: Warning: Injector already has a rule for type

    - by MikeW
    I have a bunch of warning messages like this appear when using Robotlegs/Signals. Everytime this command class executes, which is every 2-3 seconds ..this message displays below If you have overwritten this mapping intentionally you can use "injector.unmap()" prior to your replacement mapping in order to avoid seeing this message. Warning: Injector already has a rule for type "mx.messaging.messages::IMessage", named "". The command functions fine otherwise but I think I'm doing something wrong anyhow. public class MessageReceivedCommand extends SignalCommand { [Inject] public var message:IMessage; ...etc.. do something with message.. } the application context doesnt map IMessage to this command, as I only see an option to mapSignalClass , besides the payload is received fine. Wonder if anyone knows how I might either fix or suppress this message. I've tried calling this as the warning suggests injector.unmap(IMessage, "") but I receive an error - no mapping found for ::IMessage named "". Thanks Edit: A bit more info about the error Here is the signal that I dispatch to the command public class GameMessageSignal extends Signal { public function GameMessageSignal() { super(IMessage); } } which is dispatched from a IPushDataService class gameMessage.dispatch(message.message); and the implementation is wired up in the app context via injector.mapClass(IPushDataService, PushDataService); along with the signal signalCommandMap.mapSignalClass(GameMessageSignal, MessageReceivedCommand); Edit #2: Probably good to point out also I inject an instance of GameMessageSignal into IPushDataService public class PushDataService extends BaseDataService implements IPushDataService { [Inject] public var gameMessage:GameMessageSignal; //then private function processMessage(message:MessageEvent):void { gameMessage.dispatch(message.message); } } Edit:3 The mappings i set up in the SignalContext: injector.mapSingleton(IPushDataService); injector.mapClass(IPushDataService, PushDataService);

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  • clang does not compile but g++ does

    - by user1095108
    Can someone help me with this code: #include <type_traits> #include <vector> struct nonsense { }; template <struct nonsense const* ptr, typename R> typename std::enable_if<!std::is_void<R>::value, int>::type fo(void* const) { return 0; } template <struct nonsense const* ptr, typename R> typename std::enable_if<std::is_void<R>::value, int>::type fo(void* const) { return 1; } typedef int (*func_type)(void*); template <std::size_t O> void run_me() { static struct nonsense data; typedef std::pair<char const* const, func_type> pair_type; std::vector<pair_type> v; v.push_back(pair_type{ "a", fo<&data, int> }); v.push_back(pair_type{ "b", fo<&data, void> }); } int main(int, char*[]) { run_me<2>(); return 0; } clang-3.3 does not compile this code, but g++-4.8.1 does, which of the two compiler is right? Is something wrong with the code, as I suspect? The error reads: a.cpp:32:15: error: no matching constructor for initialization of 'pair_type' (aka 'pair<const char *const, func_type>') v.push_back(pair_type{ "a", fo<&data, int> }); ^ ~~~~~~~~~~~~~~~~~~~~~~~ a.cpp:33:15: error: no matching constructor for initialization of 'pair_type' (aka 'pair<const char *const, func_type>') v.push_back(pair_type{ "b", fo<&data, void> }); ^ ~~~~~~~~~~~~~~~~~~~~~~~~

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  • pass a pointer of a class

    - by small_potato
    Say I have Class1 and Class2 and I want a shallow copy constructor for Class1. Class1 has a member variable, which is a pointer pointing to a Class2 instance. Also I have to be able to change the Class2 ptr is pointing at. in header file: class Class1 { Class2* ptr; ... } in source file: Class1::Class1() { ptr = new Class2(); } ...... Class2* Class1::Exchange(Class2* newClass2) { Class2* temp; ptr = newClass2; return temp; } ...... Now say Class1 original; Class1 shallowCopy(original); Class2* newClass2 = new Class2(); Class2* oldClass2; oldClass2 = orignal.Exchange(newClass2); delete oldClass2; now I want is associate original.ptr with shallowCopy.ptr, when I implement the shallow copy constructor, how do I make sure these two pointer always point at the same Class2? I mean in the class above, the oldClass2 is deleted, so ptr of shallowCopy is pointing at nothing. If I don't delete oldClass2, ptrs of original and shallowCopy are pointing at different Class2 instance.

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  • JavaCC: How can I specify which token(s) are expected in certain context?

    - by java.is.for.desktop
    Hello, everyone! I need to make JavaCC aware of a context (current parent token), and depending on that context, expect different token(s) to occur. Consider the following pseudo-code: TOKEN <abc> { "abc*" } // recognizes "abc", "abcd", "abcde", ... TOKEN <abcd> { "abcd*" } // recognizes "abcd", "abcde", "abcdef", ... TOKEN <element1> { "element1" "[" expectOnly(<abc>) "]" } TOKEN <element2> { "element2" "[" expectOnly(<abcd>) "]" } ... So when the generated parser is "inside" a token named "element1" and it encounter "abcdef" it recognizes it as <abc>, but when its "inside" a token named "element2" it recognizes the same string as <abcd>. element1 [ abcdef ] // aha! it can only be <abc> element2 [ abcdef ] // aha! it can only be <abcd> If I'm not wrong, it would behave similar to more complex DTD definitions of an XML file. So, how can one specify, in which "context" which token(s) are valid/expected? NOTE: It would be not enough for my real case to define a kind of "hierarchy" of tokens, so that "abcdef" is always first matched against <abcd> and than <abc>. I really need context-aware tokens.

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  • C++ Dynamic Allocation Mismatch: Is this problematic?

    - by acanaday
    I have been assigned to work on some legacy C++ code in MFC. One of the things I am finding all over the place are allocations like the following: struct Point { float x,y,z; }; ... void someFunc( void ) { int numPoints = ...; Point* pArray = (Point*)new BYTE[ numPoints * sizeof(Point) ]; ... //do some stuff with points ... delete [] pArray; } I realize that this code is atrociously wrong on so many levels (C-style cast, using new like malloc, confusing, etc). I also realize that if Point had defined a constructor it would not be called and weird things would happen at delete [] if a destructor had been defined. Question: I am in the process of fixing these occurrences wherever they appear as a matter of course. However, I have never seen anything like this before and it has got me wondering. Does this code have the potential to cause memory leaks/corruption as it stands currently (no constructor/destructor, but with pointer type mismatch) or is it safe as long as the array just contains structs/primitive types?

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  • What are your Programming Falacies/Myths?

    - by pms1969
    I recently started a new job and as is typical of all jobs, if you've left, you get blamed for everything. Not long after I started there was a change required for an app (web based) that we maintain, and it was quickly pointed out that the actual code for this site had been lost a long time ago, and the only changes we could make to the it were ones that required changes to mark-up [it was a pre-compiled site]. Being new, I needed a little help finding my way around the code, and enlisted the services of one of my colleagues. Made my changes, and then re-enlisted his help to deploy it. While prepping for the deployment (getting the app on the QA server) we discovered that there were actually 2 different, very similarly named, folders in our source repository. It transpired that for the last year or so, mark-up changes had been made to the site directly, and these were the only differences with the code in the slightly incorrectly named folder in source control. So we did have all the code, and can now properly support the site. This put me in mind of a trick we played on a junior programmer once in a previous job, where we told him he couldn't/shouldn't do a certain thing in code as this would likely bring the server to it's knees and cost the company thousands of pounds (a gag that last months :-). And another one in the first programming job I took on - the batch commission run was just going to crash once a month and there was nothing to be done about it, causing a call out, and call out compensation for the on-call guy (a bug I fixed as soon as I became the on-call guy - 2am call outs don't work for me). So I was wondering... What other programming fallacies/myths are out there that are worth sharing?

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  • How to make "int" parse blank strings?

    - by Alex B
    I have a parsing system for fixed-length text records based on a layout table: parse_table = [\ ('name', type, length), .... ('numeric_field', int, 10), # int example ('textc_field', str, 100), # string example ... ] The idea is that given a table for a message type, I just go through the string, and reconstruct a dictionary out of it, according to entries in the table. Now, I can handle strings and proper integers, but int() will not parse all-spaces fields (for a good reason, of course). I wanted to handle it by defining a subclass of int that handles blank strings. This way I could go and change the type of appropriate table entries without introducing additional kludges in the parsing code (like filters), and it would "just work". But I can't figure out how to override the constructor of a build-in type in a sub-type, as defining constructor in the subclass does not seem to help. I feel I'm missing something fundamental here about how Python built-in types work. How should I approach this? I'm also open to alternatives that don't add too much complexity.

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  • C#: Thread.CurrentThread.CurrentUICulture not working consistently

    - by xTRUMANx
    I've been working on a pet project on the weekends to learn more about C# and have encountered an odd problem when working with localization. To be more specific, the problem I have is with System.Threading.Thread.CurrentThread.CurrentUICulture. I've set up my app so that the user can quickly change the language of the app by clicking a menu item. The menu item in turn, saves the two-letter code for the language (e.g. "en", "fr", etc.) in a user setting called 'Language' and then restarts the application. Properties.Settings.Default.Language = "en"; Properties.Settings.Default.Save(); Application.Restart(); When the application is started up, the first line of code in the Form's constructor (even before InitializeComponent()) fetches the Language string from the settings and sets the CurrentUICulture like so: public Form1() { Thread.CurrentThread.CurrentUICulture = new CultureInfo(Properties.Settings.Default.Language); InitializeComponent(); } The thing is, this doesn't work consistently. Sometimes, all works well and the application loads the correct language based on the string saved in the settings file. Other times, it doesn't, and the language remains the same after the application is restarted. At first I thought that I didn't save the language before restarting the application but that is definitely not the case. When the correct language fails to load, if I were to close the application and run it again, the correct language would come up correctly. So this implies that the Language string has been saved but the CurrentUICulture assignment in my form constructor is having no effect sometimes. Any help? Is there something I'm missing of how threading works in C#? This could be machine-specific, so if it makes any difference I'm using Pentium Dual-Core CPU.

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  • problem with "select new Object ... join ... where"

    - by jacob
    Hi, I'm having a problem with an HQL query Three classes ClassOne is my BusinessObject public class ClassOne { private int id; private int status; private Set<ClassTwo> classTwos; + other fields/getters/setters/constructor etc } ClassTwo is referenced in a set of ClassOne and is kind of the history of an object of ClassOne public class ClassTwo { private int id; private int oldStatus; private int newStatus; private String message; //+ getters/setters/constructor etc } ClassThree is my DTO/VO with just one classTwo (not the whole history) public class ClassThree { private int id; private int status; private ClassTwo classTwo; public ClassThree(int pId, int pStatus, ClassTwo pClassTwo) { id=pId; status=pStatus; classTwo=pClassTwo; } //+ getters/setters etc } Now I'd like to create an HQL query like this: I'd like to get all objects of ClassThree with a certain status and if it exists the newest ClassTwo with a certain newStatus. For example: I'd like to get all the DTOs (ClassThree) of ClassOne whose status is now 1, but earlier in their history it has been 2 and I'd like to have the latest ClassTwo object which has 2 as newStatus. SELECT new ClassThree(c1.id, c1.status, c2) FROM ClassOne c1 LEFT JOIN c1.classtwos c2 (...) and (...) is where I don't know what to do, I'm not even sure if it's a join / join fetch Looked around and tried quite a lot already, but no clue. Especially with the join fetch I get some Hibernate errors like org.hibernate.QueryException: query specified join fetching, but the owner of the fetched association was not present in the select list. Fetching the BusinessObject like that is no problem SELECT distinct(c1) FROM ClassOne c1 LEFT OUTER JOIN FETCH c1.classtwos c2 and I get the ClassTwos as my field. Thanks in advance, Jacob P.S.: One thing might be important, ClassTwo has no reference to ClassOne!!

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  • variables in abstract classes C++

    - by wyatt
    I have an abstract class CommandPath, and a number of derived classes as below: class CommandPath { public: virtual CommandResponse handleCommand(std::string) = 0; virtual CommandResponse execute() = 0; virtual ~CommandPath() {} }; class GetTimeCommandPath : public CommandPath { int stage; public: GetTimeCommandPath() : stage(0) {} CommandResponse handleCommand(std::string); CommandResponse execute(); }; All of the derived classes have the member variable 'stage'. I want to build a function into all of them which manipulates 'stage' in the same way, so rather than defining it many times I thought I'd build it into the parent class. I moved 'stage' from the private sections of all of the derived classes into the protected section of CommandPath, and added the function as follows: class CommandPath { protected: int stage; public: virtual CommandResponse handleCommand(std::string) = 0; virtual CommandResponse execute() = 0; std::string confirmCommand(std::string, int, int, std::string, std::string); virtual ~CommandPath() {} }; class GetTimeCommandPath : public CommandPath { public: GetTimeCommandPath() : stage(0) {} CommandResponse handleCommand(std::string); CommandResponse execute(); }; Now my compiler tells me for the constructor lines that none of the derived classes have a member 'stage'. I was under the impression that protected members are visible to derived classes? The constructor is the same in all classes, so I suppose I could move it to the parent class, but I'm more concerned about finding out why the derived classes aren't able to access the variable. Also, since previously I've only used the parent class for pure virtual functions, I wanted to confirm that this is the way to go about adding a function to be inherited by all derived classes.

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  • Unable to Get values from Web Form to a PHP Class to Display

    - by kentrenholm
    I am having troubles getting the value from my variables submitted via a web form using a PHP class file. Here is my structure of the web page: Order Form Page Process.php Page Book.php Page I can easily get the user data entered (on Order Form Page), process, and display it on the Process.php page. The issue is that I must create a Book class and print the details of the data using the Book class. I have an empty constructor printing out "created" so I know my constructor is being called. I also am able to print the word "title" so I know I can print to the screen by using the Book class. My issue is that I can't get values in my variables in the Book class. Here is my variable declaration: private $title; Here is my printDetails function: public function printDetails () { echo "Title: " . $this->title . "<br />"; } Here is my new instance of the book class: $bookNow = new book; Here are my get and set functions: function __getTitle($title) { return $this->$title; } function __setTitle($title,$value) { $this->$title = $value; } I do have four other variables that I'm looking to display as well. Each of those have their own variable declaration, a line in printDetails, and their own setter and getter. Lastly, I also have a call to the Book class in my process PHP. It looks like this: function __autoload($book) { include $book . '.php'; } $bookNow = new book(); Any help, much appreciated. It must be something so very small (I'm hoping).

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  • C++ OOP - Can you 'overload a cast' <- hard to explain in 1 sentence

    - by Brandon Miller
    Well, the WinAPI has a POINT struct, but I am trying to make an alternative class to this so you can set the values of x and y from a constructor. /** * X-Y coordinates */ class Point { public: int X, Y; Point(void) : X(0), Y(0) {} Point(int x, int y) : X(x), Y(y) {} Point(const POINT& pt) : X(pt.x), Y(pt.y) {} Point& operator= (const POINT& other) { X = other.x; Y = other.y; } }; // I have an assignment operator and copy constructor. Point myPtA(3,7); Point myPtB(8,5); POINT pt; pt.x = 9; pt.y = 2; // I can assign a 'POINT' to a 'Point' myPtA = pt; // But I also want to be able to assign a 'Point' to a 'POINT' pt = myPtB; Is it possible to overload operator= in a way so that I can assign a Point to a POINT? Or maybe some other method to achieve this? Thanks in advance.

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  • IList<T> vs IEnumerable<T>. What is more efficient IList<T> or IEnumerable<T>

    - by bigb
    What is more efficient way to make methods return IList<T> or IEnumerable<T>? IEnumerable<T> it is immutable collection but IList<T> mutable and contain a lot of useful methods and properties. To cast IList<T> to IEnumerable<T> it is just reference copy: IList<T> l = new List<T>(); IEnumerable<T> e = l; To cast IEnumerable<T> to List<T> we need to iterate each element or to call ToList() method: IEnumerable<T>.ToList(); or may pass IEnumerable<T> to List<T> constructor which doing the same iteration somewhere within its constructor. List<T> l = new List<T>(e); Which cases you think is more efficient? Which you prefer more in your practice?

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  • C++ class derivation and superconstructor confusion

    - by LukeN
    Hey, in a tutorial C++ code, I found this particular piece of confusion: PlasmaTutorial1::PlasmaTutorial1(QObject *parent, const QVariantList &args) : Plasma::Applet(parent, args), // <- Okay, Plasma = namespace, Applet = class m_svg(this), // <- A member function of class "Applet"? m_icon("document") // <- ditto? { m_svg.setImagePath("widgets/background"); // this will get us the standard applet background, for free! setBackgroundHints(DefaultBackground); resize(200, 200); } I'm not new to object oriented programming, so class derivation and super-classes are nothing complicated, but this syntax here got me confused. The header file defines the class like this: class PlasmaTutorial1 : public Plasma::Applet { Similar to above, namespace Plasma and class Applet. But what's the public doing there? I fear that I already know the concept but don't grasp the C++ syntax/way of doing it. In this question I picked up that these are called "superconstructors", at least that's what stuck in my memory, but I don't get this to the full extend. If we glance back at the first snippet, we see Constructor::Class(...) : NS::SuperClass(...), all fine 'till here. But what are m_svg(this), m_icon("document") doing there? Is this some kind of method to make these particular functions known to the derivated class? Is this part of C++ basics or more immediate? While I'm not completly lost in C++, I feel much more at home in C :) Most of the OOP I have done so far was done in D, Ruby or Python. For example in D I would just define class MyClass : MySuperClass, override what I needed to and call the super class' constructor if I'd need to.

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