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  • WebForms vs MVC (again)

    There's a new video up on www.asp.net which aims to help developers pick between ASP.NET WebForms and ASP.NET MVC. The video boils down to 5 benefits per technology which Microsoft thinks you should consider. Let's go over the points, shall we? First, ASP.NET WebForms: 1 - Familiar control and event base programming model The claim here is that the ASP.NET model is comfortable for WinForm programmers (thankfully this unbiased analysis left out who it's more familiar for). This is largely...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Fork bomb protection not working : Amount of processes not limited

    - by d_inevitable
    I just came to realize that my system is not limiting the amount of processes per user properly thus not preventing a user from dring a fork-bomb and crashing the entire system: user@thebe:~$ cat /etc/security/limits.conf | grep user user hard nproc 512 user@thebe:~$ ulimit -u 1024 user@thebe:~$ :(){ :|:& };: [1] 2559 user@thebe:~$ ht-bash: fork: Cannot allocate memory -bash: fork: Cannot allocate memory -bash: fork: Cannot allocate memory -bash: fork: Cannot allocate memory -bash: fork: Cannot allocate memory -bash: fork: Cannot allocate memory -bash: fork: Cannot allocate memory -bash: fork: Cannot allocate memory ... Connection to thebe closed by remote host. Is this a bug or why is it ignoring the limit in limits.conf and why is not applying the limit that ulimit -n claims it to be? PS: I really don't think the memory limit is hit before the process limit. This machine has 8GB ram and it was using only 4% of it at the time when I dropped the fork bomb.

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  • Registration is open - JD Edwards Summit in Dubai

    - by Hartmut Wiese
    Dear all, the registration is now open for the 2nd ECEMEA JD Edwards Summit in Dubai. The event is taking place from NOV 17-21. Please see Agenda details and registration links on those two pages:  Partner and Employee Registration Page:eventreg.oracle.com/profile/web/index.cfm?PKWebId=0x285012625 Customer Registration Page:http://eventreg.oracle.com/profile/web/index.cfm?PKWebId=0x285012625 Partner have to pay a fee and with the registration each partner confirms to do his/her payment. Only accepted method of payment is through PayPal. You will receive a separate email after registration with additional details. Prices are the following: - NOV 17-18: USD 100 per Partner registration - NOV 20-21: USD 100 per Partner and Customer registration (NOV 19 is free of charge, Partner Sponsors can register up to 4 people free of charge for the whole event) After the registration you receive an automatic workflow message which is not the registration confirmation. We first have to check the capacity and once you are approved you will receive a separate email with your registration confirmation. Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Speciality this year: An invitation letter can be created for Employees only. The fastest way for Customers/Partners to get a Visa is talking to your hotel or airline. This is an established process within this region Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} One workshop is pretty interesting for “JDE in a box” Partner. One standard training (Introduction to Oracle Solaris V.11) was used and we have added some specific content about how to create a “JDE in a box” solution for the X3-2 / T4-1 combination. A “JDE in a box” solution is a Partner Go-to-Market solution where Oracle is helping each partners in identifying the components to use and where we also want to leverage our experiences and help our Partner to successfully combine this to a Partner offering.Target audience are Partner with no or limited Solaris/Sparc knowledge.This is the first version of this training and we all will learn from this experiences. I hope to see a lot of JDEdwards interested people in Dubai during the five days of the event.

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  • How much should I charge an hour for freelance iOS development?

    - by Tyler Bell
    I am a fairly competent developer who already holds a job developing iOS applications. This job is through the university which I attend. The producer of the apps that I develop is always trying to set me up with some freelance opportunities to get my work out there and to get me some more work/experience. What is a reasonable price to charge (either hourly or per app)? I'd be working by myself, on my own equipment, from start to finish in the design process. Just wondering what a reasonable price was...I've heard up to $30? Thanks

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  • Is there any way to disable write-access to source code from within Xcode?

    - by Kapil Kapre
    Is there any easy solution to prevent Xcode from writing to source files in a project? I want to edit source files externally and only use Xcode for debugging and so I want to prevent any accidental modifications getting saved via xcode. (Obviously I want Xcode to pickup external changes to files when I build/debug) One possible solution that I thought of was to enable app sandbox entitlements on xcode and manually maintain a list of directories that it should not write to. Is this feasible? Any other ideas? On the sandboxing thing, I'm not sure if Xcode is disqualified as per Apple's Sandboxing Requirements.

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  • ASSIMP in my program is much slower to import than ASSIMP view program

    - by Marco
    The problem is really simple: if I try to load with the function aiImportFileExWithProperties a big model in my software (around 200.000 vertices), it takes more than one minute. If I try to load the very same model with ASSIMP view, it takes 2 seconds. For this comparison, both my software and Assimp view are using the dll version of the library at 64 bit, compiled by myself (Assimp64.dll). This is the relevant piece of code in my software // default pp steps unsigned int ppsteps = aiProcess_CalcTangentSpace | // calculate tangents and bitangents if possible aiProcess_JoinIdenticalVertices | // join identical vertices/ optimize indexing aiProcess_ValidateDataStructure | // perform a full validation of the loader's output aiProcess_ImproveCacheLocality | // improve the cache locality of the output vertices aiProcess_RemoveRedundantMaterials | // remove redundant materials aiProcess_FindDegenerates | // remove degenerated polygons from the import aiProcess_FindInvalidData | // detect invalid model data, such as invalid normal vectors aiProcess_GenUVCoords | // convert spherical, cylindrical, box and planar mapping to proper UVs aiProcess_TransformUVCoords | // preprocess UV transformations (scaling, translation ...) aiProcess_FindInstances | // search for instanced meshes and remove them by references to one master aiProcess_LimitBoneWeights | // limit bone weights to 4 per vertex aiProcess_OptimizeMeshes | // join small meshes, if possible; aiProcess_SplitByBoneCount | // split meshes with too many bones. Necessary for our (limited) hardware skinning shader 0; cout << "Loading " << pFile << "... "; aiPropertyStore* props = aiCreatePropertyStore(); aiSetImportPropertyInteger(props,AI_CONFIG_IMPORT_TER_MAKE_UVS,1); aiSetImportPropertyFloat(props,AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE,80.f); aiSetImportPropertyInteger(props,AI_CONFIG_PP_SBP_REMOVE, aiPrimitiveType_LINE | aiPrimitiveType_POINT); aiSetImportPropertyInteger(props,AI_CONFIG_GLOB_MEASURE_TIME,1); //aiSetImportPropertyInteger(props,AI_CONFIG_PP_PTV_KEEP_HIERARCHY,1); // Call ASSIMPs C-API to load the file scene = (aiScene*)aiImportFileExWithProperties(pFile.c_str(), ppsteps | /* default pp steps */ aiProcess_GenSmoothNormals | // generate smooth normal vectors if not existing aiProcess_SplitLargeMeshes | // split large, unrenderable meshes into submeshes aiProcess_Triangulate | // triangulate polygons with more than 3 edges //aiProcess_ConvertToLeftHanded | // convert everything to D3D left handed space aiProcess_SortByPType | // make 'clean' meshes which consist of a single typ of primitives 0, NULL, props); aiReleasePropertyStore(props); if(!scene){ cout << aiGetErrorString() << endl; return 0; } this is the relevant piece of code in assimp view code // default pp steps unsigned int ppsteps = aiProcess_CalcTangentSpace | // calculate tangents and bitangents if possible aiProcess_JoinIdenticalVertices | // join identical vertices/ optimize indexing aiProcess_ValidateDataStructure | // perform a full validation of the loader's output aiProcess_ImproveCacheLocality | // improve the cache locality of the output vertices aiProcess_RemoveRedundantMaterials | // remove redundant materials aiProcess_FindDegenerates | // remove degenerated polygons from the import aiProcess_FindInvalidData | // detect invalid model data, such as invalid normal vectors aiProcess_GenUVCoords | // convert spherical, cylindrical, box and planar mapping to proper UVs aiProcess_TransformUVCoords | // preprocess UV transformations (scaling, translation ...) aiProcess_FindInstances | // search for instanced meshes and remove them by references to one master aiProcess_LimitBoneWeights | // limit bone weights to 4 per vertex aiProcess_OptimizeMeshes | // join small meshes, if possible; aiProcess_SplitByBoneCount | // split meshes with too many bones. Necessary for our (limited) hardware skinning shader 0; aiPropertyStore* props = aiCreatePropertyStore(); aiSetImportPropertyInteger(props,AI_CONFIG_IMPORT_TER_MAKE_UVS,1); aiSetImportPropertyFloat(props,AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE,g_smoothAngle); aiSetImportPropertyInteger(props,AI_CONFIG_PP_SBP_REMOVE,nopointslines ? aiPrimitiveType_LINE | aiPrimitiveType_POINT : 0 ); aiSetImportPropertyInteger(props,AI_CONFIG_GLOB_MEASURE_TIME,1); //aiSetImportPropertyInteger(props,AI_CONFIG_PP_PTV_KEEP_HIERARCHY,1); // Call ASSIMPs C-API to load the file g_pcAsset->pcScene = (aiScene*)aiImportFileExWithProperties(g_szFileName, ppsteps | /* configurable pp steps */ aiProcess_GenSmoothNormals | // generate smooth normal vectors if not existing aiProcess_SplitLargeMeshes | // split large, unrenderable meshes into submeshes aiProcess_Triangulate | // triangulate polygons with more than 3 edges aiProcess_ConvertToLeftHanded | // convert everything to D3D left handed space aiProcess_SortByPType | // make 'clean' meshes which consist of a single typ of primitives 0, NULL, props); aiReleasePropertyStore(props); As you can see the code is nearly identical because I copied from assimp view. What could be the reason for such a difference in performance? The two software are using the same dll Assimp64.dll (compiled in my computer with vc++ 2010 express) and the same function aiImportFileExWithProperties to load the model, so I assume that the actual code employed is the same. How is it possible that the function aiImportFileExWithProperties is 100 times slower when called by my sotware than when called by assimp view? What am I missing? I am not good with dll, dynamic and static libraries so I might be missing something obvious. ------------------------------ UPDATE I found out the reason why the code is going slower. Basically I was running my software with "Start debugging" in VC++ 2010 Express. If I run the code outside VC++ 2010 I get same performance of assimp view. However now I have a new question. Why does the dll perform slower in VC++ debugging? I compiled it in release mode without debugging information. Is there any way to have the dll go fast in debugmode i.e. not debugging the dll? Because I am interested in debugging only my own code, not the dll that I assume is already working fine. I do not want to wait 2 minutes every time I want to load my software to debug. Does this request make sense?

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  • How can I make an object's hitbox rotate with its texture?

    - by Matthew Optional Meehan
    In XNA, when you have a rectangular sprite that doesnt rotate, it's easy to get its four corners to make a hitbox. However, when you do a rotation, the points get moved and I assume there is some kind of math that I can use to aquire them. I am using the four points to draw a rectangle that visually represents the hitboxes. I have seen some per-pixel collision examples, but I can forsee they would be hard to draw a box/'convex hull' around. I have also seen physics like farseer but I'm not sure if there is a quick tutorial to do what I want.

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  • Lost transparency in SDL surfaces drawn manually

    - by Christian Ivicevic
    I want to create SDL_Surface objects for each layer of my 2d tile-based map so that I have to render only one surface per layer rather than too many tiles. With normal tiles which do not have transparent areas this works well, however I am not able to create a SDL_Surface with transparent pixels everywhere to be able to draw some tiles on specific parts which should be visible (I do NOT want the whole surface to appear with a specific opacity - I want to create overlaying tiles where one can look through). Currently I am creating my layers like this to draw with SDL_BlitSurface on them: SDL_Surface* layer = SDL_CreateRGBSurface( SDL_HWSURFACE | SDL_SRCALPHA, layerWidth, layerHeight, 32, 0, 0, 0, 0); If you have a look at this screenshot I have provided here you can see that the bottom layer with no transparent parts gets rendered correctly. However the overlay with the tree tile (which is transparent in the top left corner) is drawn own its own surface which is black and not transparent as expected. The expected result (concerning the transparency) can be seen here Can anyone explain me how to handle surfaces which are actually transparent rather than drawing all my overlay tiles separately?

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  • Are 'edited by' inline comments the norm in shops which use revision control?

    - by Joshua Smith
    The senior dev in our shop insists that whenever code is modified, the programmer responsible should add an inline comment stating what he did. These comments usually look like // YYYY-MM-DD <User ID> Added this IF block per bug 1234. We use TFS for revision control, and it seems to me that comments of this sort are much more appropriate as check-in notes rather than inline noise. TFS even allows you to associate a check-in with one or more bugs. Some of our older, often-modified class files look like they have a comment-to-LOC ratio approaching 1:1. To my eyes, these comments make the code harder to read and add zero value. Is this a standard (or at least common) practice in other shops?

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  • Price comparison sites and its effect on Google ranking

    - by Jivago
    I am the webmaster of a website that contains roughly 10,000 products. I would be possibly interested to index those products in a price comparison site like PriceGrabber, Nextag, Shopbot, etc. The principle of price comparison sites is great for an actual user that want to compare prices but my main concern is the effect it could have on my actual ranking on Google... Since a site like Shopbot uses a CPC model (Cost-per-click), all the links on the website are builted to track clicks (IE: http://www.shopbot.ca/r.html?i=3&catc=2&refshop=5706&refshopcodeid=42587349), it uses redirection, no direct links (So no direct backlinking). In your opinion and/or experience, is this a smart, business wise, seo wise move or not? THANKS!

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  • How to find data usage of a user on my website?

    - by Dharmik
    I have a website (project) where users get logged in, do their work and then they log out. I need to build a report that displays how much each person has used of data. (bandwidth, how much was downloaded in Kb, etc) So the process may be like counting start of usage from user login to user logout. I have seen a little about Webalizer and AWStats for something like this, But I am not sure how they work. I have tried Content-Length but some pages don't send content-length.I have also seen mod_bandwidth but still I am little confused. This process is needed for my site because now, our company is thinking of charging per usage and also bandwidth allocation for each users (according to their membership). I haven't worked with this type of tools, I am newbie in this matter. I have done only simple websites not any setting like this in Apache or Linux. My project is in Codeigniter.

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  • Web standards or risk avoidance?

    - by Junior Dev
    My company is building an App Engine application. The app encounters a bug (possibly due to an issue with App Engine itself, as per our research) on IE9, but it cannot be reliably reproduced and is experienced by a small percentage of users. The workaround is to force IE9 to use IE8 mode. As a lazy front end developer (who doesn't like CSS hacks, shims and polyfills) I think it's OK to at least try going back to IE9 mode and see what happens, while we're still in private beta. The senior engineer (being more pragmatic) would rather that we continue forcing IE9 users to use the older IE8 mode. Who is right?

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  • Oracle Partner Store: Neuer Registrierungsprozess für Partner-Deals

    - by A&C Redaktion
    Vor kurzem wurden Sie per Email über die Neuerungen bei der Registrierung von Partner-Deals und -Opportunities informiert. Der Oracle Partner Store (OPS) soll nicht nur den Prozess vereinfachen und transparenter machen, sondern ein allumfassendes Tool für Sie werden: Von der Registrierung eines Deals (mit gleichzeitigem Projektschutz) über die tägliche Status-Anzeige bis zur abschließenden Bestellung können Sie ab 17. November 2012 alles im OPS verwalten. Nutzen Sie einfach eines der deutschen OPS-Trainings von Oracle University:  7. November 2012  10:00 CET Tel.: 069/22 22 16 106Conference Code: 4244390#Security Code: 008800# Webkonferenz-LinkPasswort: Partner1  14. November 2012  11:00 CET Tel.: 069/22 22 16 106Conference Code: 4244390#Security Code: 008800# Webkonferenz-LinkPasswort: Partner1  20. November 2012 10:00 CET Aufgezeichnetes Training von Oracle University Request ID: 10952(Link wird nachgereicht) Weitere Termine und Sprachen finden Sie hier.

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  • Oracle Partner Store: Neuer Registrierungsprozess für Partner-Deals

    - by A&C Redaktion
    Vor kurzem wurden Sie per Email über die Neuerungen bei der Registrierung von Partner-Deals und -Opportunities informiert. Der Oracle Partner Store (OPS) soll nicht nur den Prozess vereinfachen und transparenter machen, sondern ein allumfassendes Tool für Sie werden: Von der Registrierung eines Deals (mit gleichzeitigem Projektschutz) über die tägliche Status-Anzeige bis zur abschließenden Bestellung können Sie ab 17. November 2012 alles im OPS verwalten. Nutzen Sie einfach eines der deutschen OPS-Trainings von Oracle University:  7. November 2012  10:00 CET Tel.: 069/22 22 16 106Conference Code: 4244390#Security Code: 008800# Webkonferenz-LinkPasswort: Partner1  14. November 2012  11:00 CET Tel.: 069/22 22 16 106Conference Code: 4244390#Security Code: 008800# Webkonferenz-LinkPasswort: Partner1  20. November 2012 10:00 CET Aufgezeichnetes Training von Oracle University Request ID: 10952(Link wird nachgereicht) Weitere Termine und Sprachen finden Sie hier.

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  • Vertex Normals, Loading Mesh Data

    - by Ramon Johannessen
    My test FBX mesh is a cube. From what I surmise, it seems that the cube is on the extreme end of this issue, but I believe that the same issue would be able to occur in any mesh: Each vertex has 3 normals, each pointing a different direction. Of course loading in any type of mesh, potentially ones having thousands of vertices, I need to use indices and not duplicate shared verts. Currently, I'm just writing the normals to the vertex at the index that the FBX data tells me they go to, which has the effect of overwriting any previous normal data. But for lighting calculations I need more info, something that's equivalent to a normal per face, but I have no idea how this should be done. Do I average the 3 different verts' normals together or what?

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  • Efficient skeletal animation

    - by Will
    I am looking at adopting a skeletal animation format (as prompted here) for an RTS game. The individual representation of each model on-screen will be small but there will be lots of them! In skeletal animation e.g. MD5 files, each individual vertex can be attached to an arbitrary number of joints. How can you efficiently support this whilst doing the interpolation in GLSL? Or do engines do their animation on the CPU? Or do engines set arbitrary limits on maximum joints per vertex and invoke nop multiplies for those joints that don't use the maximum number? Are there games that use skeletal animation in an RTS-like setting thus proving that on integrated graphics cards I have nothing to worry about in going the bones route?

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  • Over a million COBOL programmers in the world?

    - by Lucas McCoy
    I think I heard on a previous StackOverflow podcast that COBOL was used as the programming language for traffic lights (or something like that), so this got me interested. I did a quick Google search and found this little article: Today, Cobol is everywhere, yet largely unheard of by millions of people who interact with it daily when using the ATM, stopping at traffic lights or buying a product online. The statistics on Cobol attest to its huge influence on the business world: There are over 220 billion lines of Cobol in existence, a figure which equates to about 80 per cent of the world’s actively used code. There over a million Cobol programmers in the world. There are 200 times as many Cobol transactions that take place each day than Google searches. I didn't really trust the source seeing as how it's on some random PHPBB forum. So how accurate are these figures? Are there really 220 billion lines of COBOL? I assume a few people/companies still use COBOL, but how many?

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  • How can I improve overall system performance?

    - by Decio Lira
    What are your tips for improving overall system performance on ubuntu? Inspired by this question I realized that some default settings may be rather conservative on Ubuntu and that it's possible to tweak it with little or no risk if you wish to make it faster. This is not meant to be application specific (e.g. make firefox load pages faster), but system wide. Preferably 1 tip per answer, with enough detail for people to implement it. A couple of mine would be: Install Preload (via Software Center or sudo apt-get install preload); Change Swappiness value - "which controls the degree to which the kernel prefers to swap when it tries to free memory"; What are yours? PS: Since this is not intended to have a unique answer but rather, several useful tips, I'm making this community wiki out-of-the-box.

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  • Game-oriented programming language features/objectives/paradigm?

    - by Klaim
    What are the features and language objectives (general problems to solves) or paradigms that a fictive programming language targetted at games (any kind of game) would require? For example, obviously we would have at least Performance (in speed and memory) (because a lot of games simply require that), but it have a price in the languages we currently use. Expressivity might be a common feature that is required for all languages. I guess some concepts from not-usually-used-for-games paradigms, like actor-based languages, or language-based message passing, might be useful too. So I ask you what would be ideal for games. (maybe one day someone will take those answers and build a language over it? :D ) Please set 1 feature/objective/paradigm per answer. Note: maybe that question don't make sense to you. In this case please explain why in an answer. It's a good thing to have answers to this question that might pop in your head sometimes.

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  • What free icons fonts are available? [closed]

    - by Paulocoghi
    With the possibility to embed fonts in websites using @font-face CSS, some creative webdesigners developed their way to display icons using fonts, instead of images. But most of the available icon fonts (or "font-face" kits) are paid, such as: Pictos Fico Tipogram KDN Media IconMoon *free version, with less icons So, what free icons pack in font format do you know? Please limit one "font-face" kit per answer - and include why you enjoy/recommend it. Edit: This question can be converted into a community wiki, if the moderators want, because there is no best answer, and each response is welcome as a knowledge that can be enjoyed by many.

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  • Useful code paste site tools

    - by acidzombie24
    I know there are site tools to check if your webpage is alive, has compression, etc but lets not get into that. What are useful sites to paste code in and to share links of? The three i know are http://codepad.org/ shows source and runs code online http://www.pastie.org/ share source with syntax highlighting http://jsfiddle.net/ great for JS help or for the occasional test. What else do you know of? One answer per question. I'll let lints and validators slide since you do paste code into them. Mention a weakness if you do know one so others wont be surprised or disappointed.

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  • What resources will help me understand the data model for QC 10.0 in order to write my SQL queries?

    - by srihari
    I am a fresher in Quality Center 10.0 HP software testing tool. As per my understanding in order to generate reports from QC and to troubleshoot the scenarios, we need to write SQL queries in the QC back end database. In my case it is SQL db. I downloaded the database reference help file but I could not understand from where I can start. It just gave the table name and its information. For a starter like me are there any online tutorials or helpful websites,hands on exercises,scenario's where I can better understand how to write queries for the QC data model? I am very confident about the SQL coding itself, what I want to know is how to query on the QC database tables based on the scenarios that occur in QC tool. Please suggest. Thanks, Srihari

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  • External Video Hosting - will it eat my bandwidth?

    - by user4524
    I hav asked this question before, on serverfault, but have been unable to get a clear answer or spammy ones. A client runs a website with limited bandwidth per month (10gb) but wants his users to be able to download hq videos. Now if he would rent hosting space on amazon, for example, the downloads would still go through his website right? So would this then still eat his bandwidth then, or not? It there a way to circumvent this? How do you do this, if you have limited bandwidth? If you are kind enough to answer, please don't spam me with what is good and not good hosting, I already know.

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  • Python or C server hosting for indie development

    - by Richard Fabian
    I've written a lot of the game, but it's singleplayer. Now we want to join up and play together. I want to host it like an MMO, but haven't got any personal ability to host (no static IPs or direct access to a reasonable router that will allow me to port forward) so I wondered if there were any free / very cheap hosting solutions for people developing games that need to develop their MMO side. In my case it's a world server for a 2D game where the world map can be changed by the players. So, GAE sounds expensive, as there would be quite a few updates per second (I heard they bill for data updates but not for download, but can't find refernce to billing anywhere on the FAQs) I'd prefer to be able to write the server in python as that's what the game is written in (with pygame), but C is fine, and maybe even better as it might prompt me to write some more performant world generator code ;)

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  • How do I install sensors-applet?

    - by honestann
    I want to install sensors-applet onto my Ubuntu 12.04 computer. The instructions on this (and other) webpages says to enter this command in a command terminal: sudo apt-get install sensors-applet This is a gnome applet and gnome isn't exactly obscure. Why can sensors-applet package not be found? Before you say "no", note that I was able to execute "gnome-panel" to add a bar/panel along the bottom of my desktop, add 8 cpu-frequency applets to the bar (one per CPU core), and add gnome-panel to my startup applications. So I've already done the basics, and believe all I need now is to be able to download and install the sensors-applet to have that temperature applet available on the panel too. See here.

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