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  • Why Does the iPad Toolbar Refuse to Reappear When Orientation Changes?

    - by dugla
    I have a fullscreen OpenGL iPad app that behaves correctly for all orientation changes. I now want to add a UIToolbar programmatically and while it appears correctly in launch orientation - portrait in the Xcode simulator - it dissapears when the orientation changes to landscape. Change the orientation back to portrait and the Toolbar reapppears. Huh? - (void)loadView { NSLog(@"EAGL ViewController - load View"); CGRect frame = [[UIScreen mainScreen] applicationFrame]; EAGLView *eaglView = [[[EAGLView alloc] initWithFrame:frame] autorelease]; self.view = eaglView; [[NSBundle mainBundle] loadNibNamed:@"Toolbar" owner:self options:nil]; NSLog(@"%@", [[self.toolbar class] description]); [self.view addSubview:self.toolbar]; [self.view bringSubviewToFront:self.toolbar]; } What have I failed to do here? Thanks, Doug

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  • Ubuntu: What gcc to use when crosscompiling for the STM32 (Cortex-M3)?

    - by Johan
    Hi I'm trying to get started with the STM32 (Cortex-M3) and my plan is get this working from Ubuntu (9.04 / AMD64). To start with I got the Olimex stm32-h103 header board and the Olimex ARM-USB-OCD jtag, and on to of that I will probably use OpenOCD, gcc and Eclipse. But right now I'm looking into what version of gcc to use and how to setup that to be able to crosscompile the code. There seem to be some arm projects out there but I don't know what to start with, can somebody push me in the right direction? Thanks Johan Update: There seems almost to be what I want from codesourcery, but they seem to focus on IA32 and not AMD64. However in the supported devices I find the Cortex-M3 ARM EABI, ARM M-profile Simulator -mcpu=cortex-m3 -mthumb Update: There is a possibility to install IA32 on AMD64, so maybe the marked answer is obsolete already. Update: Found this link about crosscompile for the Cortex-M3. http://www.eluaproject.net/en_tc_cortex.html http://fanplastic.org/gcc-for-arm-eabi/

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  • how to make a universal iphone/ipad app programmatically, navigation controller for iphone and spli

    - by arash13
    I couldn't find a good answer anywhere. I am using a UINavigationController for my iphone app and everything is done 100% programmatically no xibs. So i am trying to port my app to ipad, i tried to use a UISplitViewController and link my existing tableView and etc.. Now, i am not sure where should i have the logic of my program separating the viewcontroller for iphone or ipad.. do i setup my main file to use a different appdelegate or i use a same appdelegae and have the condition set up there ? now beside this, whenever i try to complile my app on the simulator it does not recognize the uisplitview and even the condition in which i check if the class exists. can please someone put me in the right direction.. and remember i am not using xibs?

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  • Add a delay to OnContactDown events for Surface controls

    - by RTigger
    We're using the Controls.PreviewContactDown, PreviewContactUp, and PreviewContactChanged events to capture tagged items being placed, removed, and moved on the Surface, which works great in the Simulator application that comes with the surface. On an actual Surface if you moved a tagged item too quickly the cameras actually lose focus of the tag, assume it was removed, and then re-capture it when it stops moving. That provides a pretty poor experience for our clients. What I'm proposing is a way to override or create a new event that would respond to tagged item events, but not fire the event handler until after a delay... i.e. if "ContactUp" is fired, wait 100ms and THEN execute the event handler. Ideally we'd just be able to use an alternate attached property to define these event handlers, i.e. <Panel local:TagDown="TagDownEventHandler" /> And if we could get it to use ICommand objects instead of event handlers that'd be even better.

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  • xcode build to iphone chooses old invalid provisioning profile

    - by sapatos
    I've just gone through some pain with iphone and xcode upgrades and keychain failures etc and decided to uninstall xcode completely and re-install. This fixed my keychain issues however the project I am working on appears to be linked to an old invalid provisioning profile. I've deleted the profile from "Provisioning Profiles" in organiser, and removed it from Provisioning on the Iphone section of Organiser. However when I build an go with the iphone sdk rather than simulator i get the pop up "codesign wants to sign using key "OldKey" in your keychain". It appears the actual app is associated with the old key and I can't seem to find how to point it to the new valid one. Crazy thing is at some point I managed to get it to work and install but the application crashed and won't open. I've not managed to get it to install again. Any ideas?

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  • Why is AudioOutputUnitStart freezing my app in iOS 4?

    - by Luke
    Hi guys, I have an audio app which uses the RemoteIO AudioUnit. It works fine on iPhone, iPad, and any flavor of the simulator on 3.2, but when it hits AudioOutputUnitStart (), it freezes. I get the message "AddRunningClient starting device on non-zero client count" in the console, which I'm not sure how to resolve. I stop the unit and dispose of the AudioComponent every time the app closes. The app works fine the first time I run after restarting everything, but freezes every time after that. What's strange is there are no error messages - just an unresponsive interface and a frozen line of code. Thanks for your help. Luke

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  • avaudioplayer interferes with mpmovieplayer on ipad

    - by user175826
    my app plays video and audio. however, i have a problem where once i play an audio file using avaudioplayer, the video refuses to play. when i play the video first, everything is fine. but if the audio is played first, any time i try to play the video it simply pops up the video player but will not play the actual video (you can use the scroller to go to any point in the video, but no playback will happen). this issue does not come up on the iphone, nor on the ipad simulator. clearly there is some resource conflict here, probably related to the audio, and i'd welcome some input on how to address it.

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  • AT91SAM7X512's SPI peripheral gets disabled on write to SPI_TDR

    - by Dor
    My AT91SAM7X512's SPI peripheral gets disabled on the X time (X varies) that I write to SPI_TDR. As a result, the processor hangs on the while loop that checks the TDRE flag in SPI_SR. This while loop is located in the function SPI_Write() that belongs to the software package/library provided by ATMEL. The problem occurs arbitrarily - sometimes everything works OK and sometimes it fails on repeated attempts (attemp = downloading the same binary to the MCU and running the program). Configurations are (defined in the order of writing): SPI_MR: MSTR = 1 PS = 0 PCSDEC = 0 PCS = 0111 DLYBCS = 0 SPI_CSR[3]: CPOL = 0 NCPHA = 1 CSAAT = 0 BITS = 0000 SCBR = 20 DLYBS = 0 DLYBCT = 0 SPI_CR: SPIEN = 1 After setting the configurations, the code verifies that the SPI is enabled, by checking the SPIENS flag. I perform a transmission of bytes as follows: const short int dataSize = 5; // Filling array with random data unsigned char data[dataSize] = {0xA5, 0x34, 0x12, 0x00, 0xFF}; short int i = 0; volatile unsigned short dummyRead; SetCS3(); // NPCS3 == PIOA15 while(i-- < dataSize) { mySPI_Write(data[i]); while((AT91C_BASE_SPI0->SPI_SR & AT91C_SPI_TXEMPTY) == 0); dummyRead = SPI_Read(); // SPI_Read() from Atmel's library } ClearCS3(); /**********************************/ void mySPI_Write(unsigned char data) { while ((AT91C_BASE_SPI0->SPI_SR & AT91C_SPI_TXEMPTY) == 0); AT91C_BASE_SPI0->SPI_TDR = data; while ((AT91C_BASE_SPI0->SPI_SR & AT91C_SPI_TDRE) == 0); // <-- This is where // the processor hangs, because that the SPI peripheral is disabled // (SPIENS equals 0), which makes TDRE equal to 0 forever. } Questions: What's causing the SPI peripheral to become disabled on the write to SPI_TDR? Should I un-comment the line in SPI_Write() that reads the SPI_RDR register? Means, the 4th line in the following code: (The 4th line is originally marked as a comment) void SPI_Write(AT91S_SPI *spi, unsigned int npcs, unsigned short data) { // Discard contents of RDR register //volatile unsigned int discard = spi->SPI_RDR; /* Send data */ while ((spi->SPI_SR & AT91C_SPI_TXEMPTY) == 0); spi->SPI_TDR = data | SPI_PCS(npcs); while ((spi->SPI_SR & AT91C_SPI_TDRE) == 0); } Is there something wrong with the code above that transmits 5 bytes of data? Please note: The NPCS line num. 3 is a GPIO line (means, in PIO mode), and is not controlled by the SPI controller. I'm controlling this line by myself in the code, by de/asserting the ChipSelect#3 (NPCS3) pin when needed. The reason that I'm doing so is because that problems occurred while trying to let the SPI controller to control this pin. I didn't reset the SPI peripheral twice, because that the errata tells to reset it twice only if I perform a reset - which I don't do. Quoting the errata: If a software reset (SWRST in the SPI Control Register) is performed, the SPI may not work properly (the clock is enabled before the chip select.) Problem Fix/Workaround The SPI Control Register field, SWRST (Software Reset) needs to be written twice to be cor- rectly set. I noticed that sometimes, if I put a delay before the write to the SPI_TDR register (in SPI_Write()), then the code works perfectly and the communications succeeds. Useful links: AT91SAM7X Series Preliminary.pdf ATMEL software package/library spi.c from Atmel's library spi.h from Atmel's library An example of initializing the SPI and performing a transfer of 5 bytes is highly appreciated and helpful.

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  • NSNumberFormatter crashing iPhone SDK 4.0b2

    - by Ward
    Hey there, I've got an app that's been in the app store for a while and functions perfectly on OS 3.1 - 3.13. However, when tested on 4.0b2 I noticed that it crashes in the same place every time, but only on the device, never on the simulator. I'm using a 3GS to test. On loadView I initialize an NSNumberFormatter object which is declared and retained in the interface so I have access to it everywhere. In my method I call it several times to convert string values into nsnumbers to be stored in a mutable dictionary. Here's an example: [myDictionary setObject:[myStyleFormatter numberFromString:@"1"] forKey:@"hours"]; [myDictionary setObject:[myStyleFormatter numberFromString:@"30"] forKey:@"minutes"]; [myDictionary setObject:[myStyleFormatter numberFromString:@"10"] forKey:@"seconds"]; For some reason it crashes as soon as it tries to set hours. The error is "attempt to insert nil value (key: hours)" Have I been doing something wrong all along? Has the api changed for 4.0b2? Thanks, Howie

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  • Python: Getting INVALID response from PayPal's Sandbox IPN, slowly going insane...

    - by thepeanut
    Hi All I am trying to implement a simple online payment system using PayPal, however I have tried everything I know and am still getting an INVALID response. I know it's nothing too simple, because I get a VERIFIED response when using the IPN simulator. I have tried putting the items into a dict first, I have tried fixing the encoding, and still nothing. PayPal says the reasons for an INVALID response could be: Sending wrong items or in wrong order (pretty sure it's not this) Sending to the wrong address (definitely not this) Encoding items incorrectly (I dont think it's this, set encoding to UTF-8 on both paypal and my script) The following is the snippet concerned: f = cgi.FieldStorage() newparams = 'cmd=_notify-validate' for key in f.keys(): val = f[key].value newparams += '&' + urlencode({key: val.encode('utf-8')}) req = urllib2.Request(PP_URL, newparams) req.add_header("Content-type", "application/x-www-form-urlencoded") http = urllib2.urlopen(req) ret = http.read() fi.write(ret + '\n') if ret == 'VERIFIED': #*do stuff* Can anyone suggest anything I can do to fix this?! Cheers Sam

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  • Can I push a modal view controller from within another modal view controller?

    - by Andy
    I've got a rootViewController that, at one point, displays a peoplePickerNavigationController. I'm trying to push a second view controller when my user selects a specific contact property, like so: -(BOOL)peoplePickerNavigationController:(ABPeoplePickerNavigationController *)picker shouldContinueAfterSelectingPerson:(ABPersonRef)person property:(ABPropertyID)property identifier:(ABMultiValueIdentifier)identifier { RuleBuilder *ruleBuilder = [[RuleBuilder alloc] initWithNibName:@"RuleBuilder" bundle:nil]; [self pushModalViewController:ruleBuilder animated:YES]; [ruleBuilder release]; return NO; } This compiles just fine, but when I run the code in the simulator and run through the peoplePicker, nothing happens when I select a contact property. On a whim, I added a [self dismissModalViewControllerAnimated:YES]; just before [ruleBuilder release]; and that dismisses the peoplePicker, but otherwise has no effect on my missing ruleBuilder. Any ideas?

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  • View controllers inside tab bar controller not auto-resizing on rotation

    - by Padawan
    (Correction: the view controllers are not auto-resizing instead of not auto-rotating.) In an iPad app, I have five regular view controllers (not navigation controllers or anything like that) inside a tab bar controller. The tab bar controller is just a plain UITabBarController declared in the app delegate. All the view controllers return YES in the shouldAutorotateToInterfaceOrientation method. On both the simulator and device, on rotation, the tab bar and the current view controller rotate but the currently selected view controller (call it A) does not resize properly. It keeps its portrait width and height (but it is rotated). If I switch to another view controller B and then back to A (without rotating the device again), A appears correctly resized. This happens with any of the five view controllers Why doesn't the currently selected view controller resize immediately on rotation and how do I fix it? Thanks.

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  • UITableview titleForHeaderInSection not displaying correctly

    - by mjdth
    I have some VERY simple code to return the title for a section header: - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if (section==0) { return @""; } else if (section==1) { return @"Actions"; } else if (section==2) { return @"Attached To"; } return @""; } For some reason when the headers are actually displayed on the simulator, half of the time they're simply the first letter and then ellipses. Scrolling up and down (to refresh the header view most likely) will result in the title showing correctly roughly half the time and showing incorrectly the other half of the time. Do anyone have any idea what could be causing this? I think this is more of a recent development, but it seems to happen in almost all UITableViews in my application. I don't want to say this is a 3.2 issue, but it might have started happening around then, but either way it must be related to the code somehow. Thank you.

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  • saving the videos and photos in iPhone Simultor 4.0

    - by Mohammed Sadiq
    Hi All, From 4.0 apple has extended their api support to access the videos and photos from the phone. I am using only iPhone 4.0 simulator to test my application. When I try to save the video as apple has mentioned in their api docs, its giving the error something like "Error Saving the Asset". The way I try to store the video is as follows : ALAssetsLibraryWriteVideoCompletionBlock _videoCompblock = ^(NSURL *assetURL, NSError *error){ if(assetURL) { NSLog(@"Video AssetUrl : %@", [assetURL absoluteString]); } else if(error) { NSLog(@"The Error occured : %@", [error localizedDescription]); } }; BOOL isSupported = [library deoAtPathIsCompatibleWithSavedPhotosAlbum:videoFileUrl]; if(isSupported) { [library writeVideoAtPathToSavedPhotosAlbum:videoFileUrl completionBlock:_videoCompblock]; } The above methods should print the url of the video on successful saving of the video file. But its printing the error message as "ERROR SAVING THE ASSET". Any idea or help on this topic will be greatly appreciated. Best Regards, Mohammed Sadiq.

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  • 2 fundamental questions for the Androgurus ...Can someone guide me

    - by Saul Carpenter
    I have'nt plunged into Android Development as yet though Java Classes C++ all that is not new to me. Here are the questions folks. Appreciated any help on these : - If I need to develop test and deploy Android Apps do I NEED AN ANDROID Hardware device or is there a software Android Simulator like VMWARE or Virtual PC , where I can emulate the results.If there is such can you point me more info I have a Netbook ( the Chinese Ipad Clone ) running Android that has only Wi-Fi for the present. Is it possible to add the following features via the spare USB Port --- a USB Based 56K Modem : Are there Android platform H/W Drivers. --- a USB based RJ45 ( Ethernet LAN LandLine connection ) Adapter :Are there Android platform H/W Drivers. Please advise Thanks Saul

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  • Porting iPhone app to iPad fails to sign?

    - by mobibob
    I am able to create a new application profile targeted for my iPad, however, when I convert from iPhone to "Universal" device, I am getting an error in signing. [BEROR]Code Sign error: a valid provisioning profile matching the application's Identifier 'rfc1034identifier' could not be found Also note: I am able to run it in the simulator (which does not require signing). It is a very old application ~OS version 2.x or 3.1 that had SDK problems which required more manual process to get the signing code into the build settings, so I would not be surprised if there is some residual foo in the build settings.

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  • Does UIWebView support javascript-based double-click events?

    - by Eric
    As usual, I'm trying to do something the easiest way possible, in this case implement a double-tap handler on a UIWebView like so: <div id="foo" ondblclick="clickHandler(this);" ... > It works fine in Safari and Firefox, and I know the code containing clickHandler is loading on the iPhone thanks to a now-annoying alert stmt at the end of loading. If I change ondblclick to onclick it works on both the device and the simulator. From reading similar queries it would seem that I need to intercept the taps in ... and then run my JavaScript code with the stringByEvaluatingJavaScriptFromString method, but then how do I know the JS id of the target? I no like that, would rather write a pure HTML/DOM/JS solution. Or since my app is about 80% web content, should I be using phonegap instead?

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  • How to write a linter?

    - by jbdavid
    In my day job I, and others on my team write a lot of hardware models in Verilog-AMS, a language supported primarily by commercial vendors and a few opensource simulator projects. One thing that would make supporting each others code more helpful would be a LINTER that would check our code for common problems and assist with enforcing a shared code formatting style. I of course want to be able to add my own rules and, after I prove their utility to myself, promote them to the rest of the team.. I don't mind doing the work that has to be done, but of course also want to leverage the work of other existing projects. Does having the allowed language syntax in a yacc or bison format give me a leg up? or should I just suck each language statement into a perl string, and use pattern matching to find the things I don't like? (most syntax and compilation errors are easily caught by the commercial tools.. but we have some of our own extentions.)

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  • Why is my app running

    - by John Smith
    I have compiled my iPhone app with setting (Device, Release). I install it on the test machine and it runs with no problem. Here's the problem. The app is linked to a C++ library. The compilation on the simulator has no errors. However the device compilation produces 568 errors, mostly about different visibilities w.r.t AppDelegate.o. They all look like: QL::Error::~Error()has different visibility (default) in /QL/build/Release-iphoneos/libQLLibrary.a(abcd.o) and (hidden) in /Programming/ObjC/Second/build/Second.build/Release-iphoneos/FG.build/Objects-normal/armv6/AppDelegate.o Why is this, and how can I stop the errors anyway?

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  • Is it possible to have AVFramework and AudioToolbox framework in one app?

    - by Satyam
    I'm trying to write develop audio related application. In that, I'm using AudioToolBox framework for recording the sound. And I'm using AVFramework to play soudns. When app is stared, it will play some mp3 file using AVFramework. And also initializes Audiotoolbox. In simulator, I'm able to record and play. But when I'm testing it on iPhone, I'm getting following error for initializing AudioToolBox. 2009-12-11 22:25:51.599 StoryBook[807:207] AudioRecorder init AudioSessionInitialize failed with error: 1768843636 Can some one tell me whether we can use both AV as well as Audio Toolbox frame works in one application? Why I'm getting that error?

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  • Are these AVAudioSettings right?

    - by Dyldo42
    self.recordSettings = [NSMutableDictionary dictionary]; [recordSettings setValue:[NSNumber numberWithInt:kAudioFormatAppleIMA4] forKey:AVFormatIDKey]; [recordSettings setValue:[NSNumber numberWithFloat:44100.0] forKey:AVSampleRateKey]; [recordSettings setValue:[NSNumber numberWithInt:1] forKey:AVNumberOfChannelsKey]; recordSettings is declared in my view's header file and initialised in its viewDidLoad method. For some reason, everything is working in the simulator, but on a device, the [recorder record] method is returning NO. The only theory I have is that something in the recordSettings isn't compatible with an actual device. Any ideas?

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  • OpenGL on the iPad

    - by Joe Cannatti
    I have an OpenGL project that is a universal project for iPhone/iPad. Basically it is just rendering simple models to the screen. It works great with no OpenGL errors on the iPhone device and iPad simulator. On the iPad device however, i get an OpenGL error and nothing renders. 1282 GL_INVALID_OPERATION immediately after calling [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; I can't seem to come up with any reason for this. Any help?

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  • iOS 5 Hanging on ASIHTTPRequests

    - by Tareq
    So I have an app that runs on iOS 3.2 - 4.x. It uses ASIHTTPRequest to make all the REST API calls. Ever since my team and I upgraded three of our iPhone 4's to iOS 5, The app will hang and show the ActivityIndicator indefinitely. I looked at the server logs and the requests aren't hitting the server. However, if I press the iPhone home button then open the app again, the request will go through and I will receive the data, business as normal. For some reason the requests are never triggered until I reopen the app. Another weird tidbit, the app works in Xcode 4.2 and the iPhone simulator. The app also works on an iPad2 with iOS 5 (the app is iPhone only). Would this be an ASIHTTPRequest issue? Not too sure how to pinpoint the issue since there is no crash and only happens on the phone. Any insight would be much appreciated! Thanks.

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  • Developing for the iPhone outside Xcode

    - by Federico Builes
    I'd like to develop and run my iPhone applications from the command line and my personal editor instead of having to use Xcode. So far I've been able to edit all the files in Emacs and run xcodebuild in the project to compile/link/etc. The next step would be to create a Makefile task to launch the iPhone Simulator with my current application. Any ideas of how can I do that? Update: I'm not interested in XCode calling my editor, I just want to forget about the IDE as much as I can.

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  • I-Phone: Trying to check an Array for an item based on a string produced

    - by MB
    Hello! I'm writing a program that will concatenate a string based on letters, and then check an array to see if that string exists. If it does, then it will print a line in IB saying so. I've got all the ins-and-outs worked out, save for the fact that the simulator keeps crashing on me! Here's the code: -(IBAction)checkWord:(id)sender { NSMutableArray *wordList = [NSMutableArray arrayWithObjects:@"BIKE", @"BUS", @"BILL", nil]; if([wordList containsObject:theWord]) { NSString *dummyText = [[NSString alloc] initWithFormat:@"%@ is a real word.", theWord]; checkText.text = dummyText; [dummyText release]; } } "theWord" is the string that is being referenced against the Array to see if it matches an item contained within it. In this case "BIKE" is 'theWord'. Thank you for your help in advance! -MB

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