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  • Difference between screen.availHeight and window.height

    - by akshayexp
    Hi, I am executing the following javascript on my browser(firefox) 1.console.debug("Screen height = "+ screen.availHeight); //output 770 2.console.debug("Window Height ="+ $(window).height()); //output 210 (i am using jQuery as well) What is the difference between the two? Are units of 770 is pixels and 210 is mm ? Similarly, when I write $(document).height() and $(window).height() , there is a difference . What is the reason ?

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  • Getting screen height before first display?

    - by Mark
    Hi, I have a ListView. I populate it with 8 items, that's all that fits vertically on the G1. Some of my users are saying the Droid has a taller screen height, and so I can probably add one or two more items to the ListView to take up the additional space provided. How could I measure the available height the screen offers at startup, before the UI is displayed? If I see the height can fit more than 8 items, I'd like to add one or two more rows, Thanks

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  • Disable Clipboard & Print Screen on webpage

    - by air
    i search online but can't get satisfactory result i want to protect images on my website, i know i can disable save as, right click. the real question is can we Disable Clipboard & Print Screen with JQUERY or java script. so no image copy from print screen. thanks

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  • Android: ImageView scales up source image

    - by legr3c
    I can't seem to get my ImageView to display its source image in its original size. The ImageView looks like this: <ImageView android:id="@+id/Logo" android:src="@drawable/logo" android:layout_width="wrap_content" android:layout_height="wrap_content" > </ImageView> The source image is 140 pixels wide, yet on the Nexus One's screen, which is 480 pixels wide it uses up half of the width. Using absolute values in px or dp for the width and height changes nothing. The image also looks very antialiased from the upscaling. Why is this happening and how can I prevent it?

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  • iPhone 3.1 Black Screen

    - by churnd
    Since I've updated my 3G iPhone to 3.1, it will become unresponsive after ~4-5 hours. It looks like it's off, but it's not. None of the buttons do anything that I can see. The only way I can get a screen back is to do a hard reset (Power + Home). Has anyone else had this problem? What can I do to fix it? I've had it 3 happen 3 times already. Very annoying. Apparently, the Discussions forum on Apple.com also shows lots of people are having the same problem. One guy said he did a restore and that fixed it for him, which I haven't tried yet because many others also tried that and it didn't help. A few others have said turning off WIFI fixes it for them, so I'm going to try that today. Another thing I've noticed is that now, when I plug in my iPhone to my Macbook Pro, iTunes 9 does not launch. It used to before the update. ** Further update and possible solution ** I left my iPhone plugged into my Macbook Pro yesterday while at work, and didn't use it much throughout the day. I noticed it didn't lock up once. I suspect this was because it was connected to a power source. I continued to use my iPhone with no problem yesterday and today. Still no lockups as of now. I personally think this was Spotlight and/or Genius "doing it's thing" from a new install. Kinda like an OS upgrade on your Mac... Spotlight has to rebuild itself and those first couple of hours can be kinda sluggish. This would be even more so on the iPhone where processing power is limited, and I'm sure the processor is clocked down a bit while on battery power, which would further amplify the problem. Again, just my guess. My iPhone is working fine now. ** Final Solution ** Update to 3.1.2. Problem solved.

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  • Logitech Optical Mouse Frozen In Middle of Windows XP Pro Screen

    - by Code Sherpa
    I have a Logitech Optical Mouse/Keyboard. I have been using them just fine with the system drivers for almost a year now. I recently updated my Kaspersky software and rebooted. Now the mouse is frozen in the middle of my screen. I am not able to login to the Windows XP Pro box that has the frozen mouse (because i can't work the mouse) but am able to remote desktop to this computer. Things I know / have tried: When I boot on the problem computer, I am able to use the keyboard, but not the mouse. I have installed the latest version of Logitech's SetPoint (with the updated drivers) on the problem computer (via remote desktop) and that didn't seem to matter. I bought new batteries for the mouse and that didn't matter. I have tried the mouse/keyboard on another computer and the mouse works just fine there. My suspicion is that the Kaspersky install has overwritten a driver of some sort. Things I have not done (and would appreciate detailed steps if you feel this is the way to go): 1) Uninstalled all the mouse drivers on the machine and reboot. Then, reinstall. Note: When I get to the Device Manager I don't see an option for Human Interface Devices (where the mouse device is). Here are my options: Computer, Disk Drives, DVD/CD-Rom drives, Floppy controllers, IDE ATA/ATAPI, Imaging devices, Network Adapters, Other devices, Ports, Processors, Sound, video, and gaming, System devices, USB controllers. Also, I should point out that Video Controller is the only thing under Other devices and it has a yellow exclamation mark. The same is true for all the items under Universal Serial Bus controllers. I think this means I have to update my BIOS but, since my mouse was working just fine without doing that, I don't think that is my problem. So, how do I get to my Mouse Device? 2) Update my BIOS. Note: As pointed out above, I don't think this matters as my mouse was working just fine under my computer's current BIOS version. Thanks for your help.

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  • Logitech Optical Mouse Frozen In Middle of Windows XP Pro Screen

    - by Code Sherpa
    Hi. I have a Logitech Optical Mouse/Keyboard. I have been using them just fine with the system drivers for almost a year now. I recently updated my Kaspersky software and rebooted. Now the mouse is frozen in the middle of my screen. I am not able to login to the Windows XP Pro box that has the frozen mouse (because i can't work the mouse) but am able to remote desktop to this computer. Things I know / have tried: When I boot on the problem computer, I am able to use the keyboard, but not the mouse. I have installed the latest version of Logitech's SetPoint (with the updated drivers) on the problem computer (via remote desktop) and that didn't seem to matter. I bought new batteries for the mouse and that didn't matter. I have tried the mouse/keyboard on another computer and the mouse works just fine there. My suspicion is that the Kaspersky install has overwritten a driver of some sort. Things I have not done (and would appreciate detailed steps if you feel this is the way to go): 1) Uninstalled all the mouse drivers on the machine and reboot. Then, reinstall. Note: When I get to the Device Manager I don't see an option for Human Interface Devices (where the mouse device is). Here are my options: Computer, Disk Drives, DVD/CD-Rom drives, Floppy controllers, IDE ATA/ATAPI, Imaging devices, Network Adapters, Other devices, Ports, Processors, Sound, video, and gaming, System devices, USB controllers. Also, I should point out that Video Controller is the only thing under Other devices and it has a yellow exclamation mark. The same is true for all the items under Universal Serial Bus controllers. I think this means I have to update my BIOS but, since my mouse was working just fine without doing that, I don't think that is my problem. So, how do I get to my Mouse Device? 2) Update my BIOS. Note: As pointed out above, I don't think this matters as my mouse was working just fine under my computer's current BIOS version. Thanks for your help.

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  • How to stretch the image from one screen to two screens

    - by wxiiir
    I want to be able to stretch the image from one monitor to a second monitor even if i have to use some software to do it. For example i want the top half of the image that is now shown on my first monitor to occupy the whole second monitor and i want the bottom half to occupy the whole first monitor, or the other way around i don't really care as long as it works. I would be cool to know how to do the same stuff but to the left half and right half. I know that image pixels would have twice the lenght or height this way but i don't really care about it as long as it works so basically i want the stuff to show on both monitors but with the same pixels as before. I have a hd4870 and windows7 and hd4000 family doesnt support having two monitors behaving like a large one, only hd5000 upwards, this would solve my problems without any of the drawbacks but it just can't be done (or maybe it can via software but i'm just too tired of searching). A solution to make almost any graphic card have two monitors behaving like a large one is matrox dualhead2go but that's just as expensive as a good hd5000 card so it's not worth it. thanks in advance EDIT I guess that nobody so far was able to fully comprehend my problem that was very explicitly written but i will elaborate some more. My hd4870 can have 2 monitors working with it but some stuff like games won't run on both monitors, which sucks. There are some ways to circumvent this problem and two of them are perfect or almost perfect but expensive and the third would be a software solution that would make it possible. The first one is to have and hd5000 family video card which will work just fine with both monitors. The second is to have a matrox dualhead2go that will make my hd4870 detect my two monitors as a large monitor. The third is to have a software that makes my two displays be detected as a large display and then captures the output of the video card, splits the images and renders them as 2d images to both monitors OR a simpler one but that would make outputted pixels double the width or height would be to capture the output of the graphics card to one screen, split it in two and enlarge it to fit both monitors and then output it to the monitors. p.s. By capturing the output of the video card i mean just make the video card process the stuff in a certain way. Making the video card detect two monitors as a large one via software may be a bit impossible or impracticable but stretching the output as a 2d image from one to both monitors for some coders should be a walk in the park so it would be likely that such program would exist or that some widespread softwares for dual monitor would have such function in them.

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  • How can I make full-screen desktop applications only cover the snapped desktop?

    - by nhinkle
    In Windows 8, you can "snap" two apps next to each other, and one of those apps can be the legacy Windows desktop environment. A convenient application for this (or so I thought) would be to snap a chat client, small browser, or other app while watching content in full-screen on the desktop. The problem with this is that full screen desktop applications will take over the entire screen, even if the desktop is snapped to only occupy 3/4th of the display. What I would like is some way to force "full screen" desktop apps to only cover the snapped desktop area, and to truly go full screen if the desktop is snapped to full-width. Is there some way to configure this? If that didn't make sense, let me illustrate with pictures: Desktop in snapped view with SU chat in mini-browser: What happens when you click "full screen": What I want to happen when I click "full screen" (note this is digitally altered, not a real screenshot)

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  • Can IE Developer Tools be configured to 'see' a window that is less than full screen in size?

    - by user2795930
    I have used Developer Tools for IE for over 2 years, so I have some good experience with the tool. But the window that I need to debug now is less than a full screen in size and cannot be made larger. (Just imagine a large window that is approximately 2/3's of your full screen, but cannot be enlarged so that it is full screen). So when I try to utilize Developer Tools to debug the window, it doesn't work. It is as if Developer Tools tries to look at the full screen which is displayed behind my window that is displayed on the screen. Is there any way to make Developer Tools 'see' a window that is less than full screen in size and sits on top of another screen / web page?

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  • Splash screen moves up before closing

    - by rturney
    In C# I am having a problem with the splash screen. When it is time to close and the main Form1 appears, it moves over to the upper right corner of Form1. It then disappears. I have never had this occur before and have just about run out of ideas to fix it. I want the splash screen to disappear in the center screen and not move over to the upper corner of the opening Form1. Here is the code: public Form1() { Splash mySplash = new Splash(); mySplash.TotalValue = 7; //or however many steps you must complete mySplash.Show(); mySplash.Update(); InitializeComponent(); //--<begin>-------------- this.Hide(); this.WindowState = FormWindowState.Normal; mySplash.Progress++; printDoc.PrintPage += new PrintPageEventHandler(printDoc_PrintPage); printBOM.PrintPage += new PrintPageEventHandler(printBOM_PrintPage); printList.PrintPage += new PrintPageEventHandler(printList_PrintPage); mySplash.Progress++; // using old Kodak Imaging OCX ! axImgEdit1.Image = "\\\\Netstore\\eng_share\\EView\\BOB-eView9.tif"; axImgEdit1.DisplayScaleAlgorithm = ImgeditLibCtl.DisplayScaleConstants.wiScaleOptimize; axImgEdit1.FitTo(0); axImgEdit1.Display(); mySplash.Progress++; //~~~~~~~~~~~~~~~~~~~~Getting printer info~~~~~~~~~~~~~~~~~~~~~~~~~ List<Win32_Printer> printerList = Win32_Printer.GetList(); int i = 0; foreach (Win32_Printer printer in printerList) { prnName = printer.Name; prnPort = printer.PortName; prnDriver = printer.DriverName; if (i == 0) { prnNameString = prnName; prnDriverString = prnDriver; prnPortString = prnPort; } else { prnNameString += "," + prnName; prnDriverString += "," + prnDriver; prnPortString += "," + prnPort; } i++; } mySplash.Progress++; EViewMethods.defaultPrn[0] = Settings.Default.DefaultPrinter; //defaultPrn[] is string array holding the default printer name, driver and port EViewMethods.defaultPrn[1] = Settings.Default.DefaultPrinterDriver; EViewMethods.defaultPrn[2] = Settings.Default.DefaultPrinterPort; //making this printer the system default printer object printerName = Settings.Default.DefaultPrinter; ManagementObjectSearcher searcher = new ManagementObjectSearcher("SELECT * FROM Win32_Printer"); ManagementObjectCollection collection = searcher.Get(); foreach (ManagementObject currentObject in collection) { if (currentObject["name"].ToString() == printerName.ToString()) { currentObject.InvokeMethod("SetDefaultPrinter", new object[] { printerName }); } } mySplash.Progress++; EViewMethods.reCenterEVafterDwgClose = Settings.Default.ReCenterEVafterDwgClose; if (Settings.Default.ReCenterEVafterDwgClose == true) recenterEViewAfterDrawingViewerClosesToolStripMenuItem.Checked = true; else recenterEViewAfterDrawingViewerClosesToolStripMenuItem.Checked = false; //------------------------------------------------------- EViewMethods.screenBehavior = Settings.Default.ViewStyle; normalToolStripMenuItem.Checked = false; clearViewToolStripMenuItem.Checked = false; clearviewDULevLRToolStripMenuItem.Checked = false; clearviewdULevLLToolStripMenuItem.Checked = false; clearviewdURevULToolStripMenuItem.Checked = false; clearviewdURevLLToolStripMenuItem.Checked = false; clearviewdURevLRToolStripMenuItem.Checked = false; smallScreenToolStripMenuItem.Checked = false; //Form1.ActiveForm.SetDesktopLocation(588, 312); //all screen behavior mode will begin centered on the screen EViewMethods.eviewUserPrefLocation = Settings.Default.FormEviewLocation; //------------------------------------------------------- EViewMethods.syncListToDwgNum = Settings.Default.SyncListDwgNum; if (EViewMethods.syncListToDwgNum == true) synchronizeListToActiveDwgToolStripMenuItem.Checked = true; else synchronizeListToActiveDwgToolStripMenuItem.Checked = false; toolStripStatusLabel1.Text = ""; toolStripStatusLabel2.Text = Settings.Default.ViewStyle; toolStripStatusLabel3.Text = Settings.Default.DefaultPrinter; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Assembly asm = Assembly.GetExecutingAssembly(); AssemblyName asmName = asm.GetName(); EViewMethods.eviewVersion = asmName.Version.ToString(); radioPartInfo.Checked = true; disableAllSearch(); EViewMethods.userName = Environment.UserName; EViewMethods.openConnection(); mySplash.Progress++; EViewMethods.loadFavorites(listFavorites); mySplash.Close(); mySplash.Dispose(); this.Show(); this.ActiveControl = comboEntry; }

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  • Should SQL Server tools target wide screen formats instead of portrait formats?

    - by Greg Low
    There was a short discussion on the SQL Down Under mailing list this morning about screen resolutions for working with the SQL Server tools. In particular, the issue was about how unusable the tools are on the 1366x768 resolution notebooks that now seem to be the most common. While finding a notebook with an appropriate resolution is obviously the answer at this time, I started thinking that the product itself needs to address this. SQL Server tools currently target a portrait 4:3 shape for minimum...(read more)

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  • What's wrong with this answer? [migrated]

    - by MikeLJ
    I wrote an answer to this question, but I can't post it even though it's not opinion based. which tile size to choice for 16-bits What's wrong with my answer? The Answer: I'll use these classic 16-bit consoles as reference: http://en.wikipedia.org/wiki/History_of_video_game_consoles_(fourth_generation) Super Nintendo: Max Resolution: 512x478 Sprites On Screen: 128 Max Sprite Size: 8×8. TurboGrafx-16: Max Resolution: 565x242 "Normal" resolution: 256×239 Sprites On Screen: 64 Max Sprite Sizes: 32×64 Neo Geo: Display resolution: 320×224 "Normal" Resolution: 304x224 Sprites on screen: 380 Max Sprite Size: 16x512

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  • Android Home Screen Widget (icon, label - style)

    - by dmulligan
    I'm trying to create an icon/widget (1 cell x 1 cell) that can be placed on the home screen of android. The widget will look and act exactly like the other standard shortcuts in android. It will have an icon and under that a label, it will be selectable with the trackball (highlight able) it will be highlighted when it is selected/clicked. How do I go about creating this home screen widget? Do I have to create the widget myself using code/xml or is there some standard xml, style, theme, code that I can use to ensure that the widget will have the same style/theme as the other home screen widgets? I currently have the following res/drawable/corners.xml <?xml version="1.0" encoding="utf-8"?> <shape xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/Corners"> <stroke android:width="4dp" android:color="#CC222222" /> <padding android:left="4dp" android:top="1dp" android:right="4dp" android:bottom="1dp" /> <corners android:radius="4dp" /> </shape> res/layout/widget.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/Widget" android:layout_width="72dip" android:layout_height="72dip" android:orientation="vertical" android:focusable="true" android:gravity="center_horizontal" style="@android:style/Widget" > <ImageView android:id="@+id/WidgetIcon" android:src="@drawable/icon" android:layout_width="fill_parent" android:layout_height="50dip" android:paddingTop="3dip" android:gravity="center" /> <TextView android:id="@+id/WidgetLabel" android:layout_width="wrap_content" android:layout_height="fill_parent" android:text="@string/app_name" android:textSize="15dip" android:background="@drawable/corners" /> </LinearLayout> The resulting widget looks some what close, but its not selectable, it doesn't get highlighted when clicked and the label isn't exactly in the correct location or the correct style. Any ideas, if there is a correct way to do this, or should I just keep working away on the above until I am closer?

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  • Android Activity is displayed after user unlocks the screen

    - by Dave
    Hi, I was wondering if anyone understood how to make your application be displayed when you unlock the screen. I have an application where the user turns on a Bluetooth device, it connects to the phone, and the user should be presented with a UI. Having them hunt for the app or using the notification menu is not a workable option (too much work and not the obvious behavior). The problem is that: When the screen is unlocked: - you can popup the activity from the background service when Bluetooth connects to a device - User is happy because the UI is right there When the screen is locked: - The application gets started but is destroyed - User unlocks the phone and nothing is there but the homescreen One work around would be to disable the keyguard when the application gets woken up but the nuclear option is a pretty bad option. PS: I know the standard Android assumption is that you shouldn't do this. In the normal case this behavior is fine, but in this case I explicitly did something I want the phone to respond without adding more work for the user to do. As per Google's guidelines if you don't like this behavior there can be an option for you to turn this off or you can not use the application.

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  • Android -- How to position View off-screen?

    - by borg17of20
    Hello all, I'm trying to animate a simple ImageView in my application and I want it to slide in from the bottom of the screen and come to a resting position where the top 50px of the view is off the top of the screen (e.g. the final position of the ImageView should be -50px in X). I've tried to use the AbsoluteLayout to do this, but this actually cuts off the top 50px of the ImageView such that the top 50px is never rendered. I need to have the top 50px of the ImageView visible/rendered while it's animating and then simply have it come to a rest slightly off-screen. I hope I've explained that well enough. Here is what I'm currently using as a layout and the slide-in animation (this currently doesn't render the top 50px of the ImageView): Layout: <?xml version="1.0" encoding="utf-8"?> <AbsoluteLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_height="fill_parent" android:layout_width="fill_parent" android:id="@+id/QuickPlayClipLayout"> <ImageView android:id="@+id/Clip" android:background="@drawable/clip" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_y="-50dp"> </ImageView> </AbsoluteLayout> Animation: <?xml version="1.0" encoding="utf-8"?> <set xmlns:android="http://schemas.android.com/apk/res/android"> <translate android:fromYDelta="100%p" android:toYDelta="0" android:duration="1000"/> <alpha android:fromAlpha="0.0" android:toAlpha="1.0" android:duration="1000" /> </set> Thanks in advance.

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  • Xserver that I can reconnect to

    - by depesz
    I'm looking for something like screen but for X? I imagine situation when I do something like "X --reconnect remote_server:11", and I am reconnected to pre-existing X session, with all programs that were running on it previously are still there. Is there anything like this? Platform: Linux.

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  • Adding a Layout to bottom of the screen inside a ScrollView in Landscape mode

    - by andreea
    I have the following layout which works in Portrait mode: the Layout with the id LinearLayout02 is placed at the bottom of the screen. The problem appears when flipping to Lanscape mode, when the #LinearLayout02 is placed at the top of the screen. The question is how do I position #LinearLayout02 at the bottom of the screen in both Portrait and Landscape mode? (This happens on G1 and Xperia) Thank you The following code is placed inside a ScrollView android:layout_height="fill_parent" android:layout_width="fill_parent" android:fillViewport="true" <LinearLayout android:id="@+id/sLayout" android:layout_height="wrap_content" android:layout_width="fill_parent" android:orientation="vertical" android:paddingTop="2dip" android:layout_alignParentTop="true" android:gravity="top" > ..... </LinearLayout> <LinearLayout android:id="@+id/LinearLayout02" android:background="@drawable/bottombar_bg" android:layout_width="fill_parent" android:paddingTop="10dip" android:layout_height="56dip" android:layout_alignParentBottom="true" android:gravity="bottom" > <Button android:id="@+id/navigate" style="@style/mainBottomTabsButtonNormal" android:drawableLeft="@drawable/icon_navigation" android:text="@string/navigationSettings" android:layout_gravity="left"> </Button> <Button android:id="@+id/search" style="@style/mainBottomTabsButtonActive" android:drawableLeft="@drawable/icon_search" android:text="@string/search.label" android:layout_gravity="right"> </Button> </LinearLayout> </RelativeLayout>

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  • Starting/Stopping Custom PHP Chat Server Linux Service (CentOS)

    - by chad
    I have been trying all night to get this service working properly. I created this script from a template and am very new to bash coding. I wrote a fully functioning chat server in php which runs endlessly, but now want to make it a dedicated service. I want to do this so that it starts on server boot and boots back up if possible when there are any down-times with the server. The issue is that I need this thing to run in a detached screen so that I can monitor packet data or send server commands via SSH when need-be. The main problem that i'm having is that it needs to have its own PID when it starts so that I can stop/restart it when needed. I am the type who grinds on coding until I figure it out, but this is so new to me that it seems the learning curve here is very steep and frustrating. Below is my code if anybody can please help me with this one, i've gotten so tired I can't even concentrate any more :( #!/bin/sh # # chatserver # # chkconfig: 345 20 90 # description: chatServer Linux Service Daemon \ # for general server handling ### BEGIN INIT INFO # Provides: chatserver # Required-Start: $local_fs $network $named $syslog # Required-Stop: $local_fs $syslog # Default-Start: 3 4 5 # Default-Stop: 0 1 2 6 # Short-Description: This service maintains the chatServer # Description: chatServer Linux Service Daemon # for general server handling ### END INIT INFO # Source function library. . /etc/rc.d/init.d/functions exec="screen php -q /var/www/html/chatServer.php" prog="chatserver" config="/etc/sysconfig/$prog" pidfile="/var/run/chatserver.pid" [ -e /etc/sysconfig/$prog ] && . /etc/sysconfig/$prog lockfile=/var/lock/subsys/$prog start() { #$exec || exit 5 echo -n $"Starting $prog: " daemon $exec --name=$exec --pidfile=$pidfile retval=$? echo [ $retval -eq 0 ] && touch $lockfile return $retval } stop() { echo -n $"Stopping $prog: " killproc -p $pidfile rm -f $pidfile retval=$? echo [ $retval -eq 0 ] && rm -f $lockfile return $retval } restart() { stop start } reload() { restart } force_reload() { restart } rh_status() { # run checks to determine if the service is running or use generic status status $prog } rh_status_q() { rh_status >/dev/null 2>&1 } case "$1" in start) rh_status_q && exit 0 $1 ;; stop) rh_status_q || exit 0 $1 ;; restart) $1 ;; reload) rh_status_q || exit 7 $1 ;; force-reload) force_reload ;; status) rh_status ;; condrestart|try-restart) rh_status_q || exit 0 restart ;; *) echo $"Usage: $0 {start|stop|status|restart|condrestart|try-restart|reload|force-reload}" exit 2 esac exit $?

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  • Margin animate problem with Monitor display settings

    - by Jake
    I have an issue with an animation on a webpage. I have this div with text inside of it that I set the margin using css and when the page is loaded I use jquery to animate the div to a certain part of the page. The problem is it works with my concrete pixel settings, but if I change the properties of the monitor display settings in screen resolution(pixels), the div does not animate to the appropriate spot and it doesn't even start off at the appropriate spot from the css. Sample code: #div{ position:absolute; top:20px; left:50px } $("#div").animate({marginLeft: "250px"},2000); Is there a way to have the settings of the animation margin end at the approriate position no matter what the screen resolution is?

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  • iPhone - ModalViewController not raising to top of the screen

    - by Oliver
    Hello, I have a UIImagePickerController that is shown [self presentModalViewController:self.picker animated:NO]; Then later on the code, I allow the user to display a preference panel : PreferencesController *nextWindow = [[[PreferencesController alloc] initWithNibName:@"Preferences" bundle:nil] autorelease]; UINavigationController* navController = [[[UINavigationController alloc] initWithRootViewController:nextWindow] autorelease]; [self presentModalViewController:navController animated:YES]; At this point, the new controller raises on the screen, but don't go to the top. Some space is left "transparent" at the top (I can see the camera view behind), and the bottom of the view is hidden out of the screen. The space I am talking about is about a status bar height. The status bar is not present on the screen. The navigation controller is hidden : self.navigationController.navigationBarHidden = YES; There is a toolbar at the top of the view. Nothing special into the view. The height of the view is defined at 480. All simulated element are set off in IB. The autoresize properties are all set on. I had a previous xib (I rebuilt it from scratch) that worked very well. I don't see what I missed on this one (I have only changed the xib, that replaces the previous one). I've cleaned the cache to be sure there was nothing left. No change... I've deleted everything in the new view to prevent some conflicts. No change... What did I miss ? How could I remove this empty space ?

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