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  • Is there a good, free raw HTML editor with auto-complete, auto-formatting and syntax highlighting?

    - by joshcomley
    I'm used to Visual Studio, so in an ideal world I would like something that meets the following criteria: Lightweight CSS auto-complete HTML auto-complete CSS auto-formatting HTML auto-formatting Syntax highlighting Notepad2 has syntax highlighting, but no auto-complete and no auto-formatting. Any thoughts? Please don't answer with "Visual Studio"! I'm after something very lightweight (if it exists).

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  • Unable to find the cause of an annoying content gap in my HTML/CSS?

    - by user1472747
    I'm quite new to CSS / HTML, and can't find the cause of this little bugger. I want it gone, so that the banner and the nav bar touch each other. Any help is greatly appreciated!! Here is the code for the site. I took out some of the irrelevant code. <!DOCTYPE html> <html> <!-- *****CSS CODE START*****--> <style type="text/css"> #container { margin: 0 auto; width: 900px; background: #fff; } #header { margin-top: 0px; } #header h1 { margin: 0; } #navigation { float: left; width: 900px; background: #333; } #navigation ul { margin: 0; padding: 0; } #navigation ul li { list-style-type: none; display: inline; } #navigation li a { display: block; float: left; padding: 5px 10px; color: #fff; text-decoration: none; border-right: 1px solid #fff; } #navigation li a:hover { background: #383; } #content-container { float: left; width: 900px; background: #fff url(/wp-content/uploads/layout-two-fixed-background.gif) repeat-y 100% 0; } #content { clear: left; float: left; width: 619px; height: 720px; padding: 10px 0; margin: 0 0 0 0px; display: inline; overflow: auto; } #content h2 { margin: 0; color: #003D5D; padding:10px; } #contentBody { padding:10px; font-size:22px; } #aside { float: right; width: 280px; padding: 20px 0; margin: 0 0px 0 0; display: inline; background: #cccccc; height: 700px; border-left: 1px solid #333 ; } #aside h3 { margin: 0 20px; color: #003D5D; font-family: Times New Roman; } #asideText { margin: 0 20px; font-family: Times New Roman;} #footer { clear: both; background: #ccc; text-align: right; padding: 5px; height: 1%; border-top: 1px solid #333 ; } </style> <!-- *****CSS CODE END***** --> <!-- *****HTML CODE START***** --> <body> <div id="container"> <div id="header"> <img src = file:///Users/jduffy/Desktop/projectSite/banner1.jpg> </img> </div> <div id="navigation"> <ul> <li><a href="file:///Users/jduffy/Desktop/projectSite/home">Home</a></li> <li><a href="file:///Users/jduffy/Desktop/projectSite/theProject">The Project</a></li> <li><a href="file:///Users/jduffy/Desktop/projectSite/Pictures">Pictures</a></li> <li><a href="file:///Users/jduffy/Desktop/projectSite/Contact">Contact us</a></li> </ul> </div> <div id="content-container"> <div id="content"> <h2> Page heading </h2> <div id="contentBody"> <p> home pagehome pagehome pagehome pagehome pagehome pagehome pagehome pagehome pagehome pagehome pagehome page home pagehome pagehome pagehome pagehome pagehome pagehome pagehome pagehome pagehome pagehome pagehome page home pagehome pagehome pagehome pagehome pagehome pagehome pagehome pagehome pagehome pagehome pagehome page </p> <p> test2 </p> <p> test3 </p> </div> </div> <div id="aside"> <div id="asideHeading"> <h3> Aside Heading </h3> </div> <div id="asideText"> <p> test5 </p> </div> </div> <div id="footer"> <text id="footerDate">0</text> </div> </div> </div> </body> <!-- *****HTML CODE END***** --> </html> <!-- *****JavaScript CODE START***** --> <script type="text/javascript"> /*date*/ var today = new Date(); document.getElementById("footerDate").innerHTML = today; </script> <!-- *****JavaScript CODE END***** -->

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  • how to open HTML page stored on client machine from aspx page.

    - by shania
    Hi, I m developing asp.net application in which I m opening HTML page that is stored on client machine on that page I have a link which will open aspx page on server, On that aspx page I have a button that will open another html page stored on client machine. Since I m new to web development Plz help me and suggest me some solutions for this ASAP. Thanks....

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  • Finding which element is clicked in the DOM

    - by Bhupi
    The question was asked to me in an interview. How to find which element is clicked by the user in the DOM using JQuery or Javascript or Both? NOTE: User can click on any element in the DOM whether it is an img, div or even span. If you can suggest some example then it will be very much helpful. Thanks in advance

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  • How to detect whether an HTML page contains a video?

    - by userlite
    I would like to know whether it a possible to detect whether a HTML page contains a video. I know that one possible way is to look for ".swf" in the HTML source code. But most of the pages do not contain the file name. For example, given following URL and possibly its source code, is it possible to find out whether it contains a video: http://www.cnn.com/video/

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  • Skewed: a rotating camera in a simple CPU-based voxel raycaster/raytracer

    - by voxelizr
    TL;DR -- in my first simple software voxel raycaster, I cannot get camera rotations to work, seemingly correct matrices notwithstanding. The result is skewed: like a flat rendering, correctly rotated, however distorted and without depth. (While axis-aligned ie. unrotated, depth and parallax are as expected.) I'm trying to write a simple voxel raycaster as a learning exercise. This is purely CPU based for now until I figure out how things work exactly -- fow now, OpenGL is just (ab)used to blit the generated bitmap to the screen as often as possible. Now I have gotten to the point where a perspective-projection camera can move through the world and I can render (mostly, minus some artifacts that need investigation) perspective-correct 3-dimensional views of the "world", which is basically empty but contains a voxel cube of the Stanford Bunny. So I have a camera that I can move up and down, strafe left and right and "walk forward/backward" -- all axis-aligned so far, no camera rotations. Herein lies my problem. Screenshot #1: correct depth when the camera is still strictly axis-aligned, ie. un-rotated. Now I have for a few days been trying to get rotation to work. The basic logic and theory behind matrices and 3D rotations, in theory, is very clear to me. Yet I have only ever achieved a "2.5 rendering" when the camera rotates... fish-eyey, bit like in Google Streetview: even though I have a volumetric world representation, it seems --no matter what I try-- like I would first create a rendering from the "front view", then rotate that flat rendering according to camera rotation. Needless to say, I'm by now aware that rotating rays is not particularly necessary and error-prone. Still, in my most recent setup, with the most simplified raycast ray-position-and-direction algorithm possible, my rotation still produces the same fish-eyey flat-render-rotated style looks: Screenshot #2: camera "rotated to the right by 39 degrees" -- note how the blue-shaded left-hand side of the cube from screen #2 is not visible in this rotation, yet by now "it really should"! Now of course I'm aware of this: in a simple axis-aligned-no-rotation-setup like I had in the beginning, the ray simply traverses in small steps the positive z-direction, diverging to the left or right and top or bottom only depending on pixel position and projection matrix. As I "rotate the camera to the right or left" -- ie I rotate it around the Y-axis -- those very steps should be simply transformed by the proper rotation matrix, right? So for forward-traversal the Z-step gets a bit smaller the more the cam rotates, offset by an "increase" in the X-step. Yet for the pixel-position-based horizontal+vertical-divergence, increasing fractions of the x-step need to be "added" to the z-step. Somehow, none of my many matrices that I experimented with, nor my experiments with matrix-less hardcoded verbose sin/cos calculations really get this part right. Here's my basic per-ray pre-traversal algorithm -- syntax in Go, but take it as pseudocode: fx and fy: pixel positions x and y rayPos: vec3 for the ray starting position in world-space (calculated as below) rayDir: vec3 for the xyz-steps to be added to rayPos in each step during ray traversal rayStep: a temporary vec3 camPos: vec3 for the camera position in world space camRad: vec3 for camera rotation in radians pmat: typical perspective projection matrix The algorithm / pseudocode: // 1: rayPos is for now "this pixel, as a vector on the view plane in 3d, at The Origin" rayPos.X, rayPos.Y, rayPos.Z = ((fx / width) - 0.5), ((fy / height) - 0.5), 0 // 2: rotate around Y axis depending on cam rotation. No prob since view plane still at Origin 0,0,0 rayPos.MultMat(num.NewDmat4RotationY(camRad.Y)) // 3: a temp vec3. planeDist is -0.15 or some such -- fov-based dist of view plane from eye and also the non-normalized, "in axis-aligned world" traversal step size "forward into the screen" rayStep.X, rayStep.Y, rayStep.Z = 0, 0, planeDist // 4: rotate this too -- 0,zstep should become some meaningful xzstep,xzstep rayStep.MultMat(num.NewDmat4RotationY(CamRad.Y)) // set up direction vector from still-origin-based-ray-position-off-rotated-view-plane plus rotated-zstep-vector rayDir.X, rayDir.Y, rayDir.Z = -rayPos.X - me.rayStep.X, -rayPos.Y, rayPos.Z + rayStep.Z // perspective projection rayDir.Normalize() rayDir.MultMat(pmat) // before traversal, the ray starting position has to be transformed from origin-relative to campos-relative rayPos.Add(camPos) I'm skipping the traversal and sampling parts -- as per screens #1 through #3, those are "basically mostly correct" (though not pretty) -- when axis-aligned / unrotated.

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  • Custom HTML Helpers in ASP.NET MVC 2

    - by Interfector
    Hi, I want to create a pagination helper. The only parameters that it needs are currentpage, pagecount and routename. However, I do not know if it is possible to use the return value of another html helper inside the definition of my html helper. I am referring specifically to Html.RouteLink. How can I go about doing something like this in the class definition using System; using System.Web.Mvc; namespace MvcApplication1.Helpers { public static class LabelExtensions { public static string Label(this HtmlHelper helper, string routeName, int currentpage, int totalPages) { string html = ""; //Stuff I add to html //I'd like to generate a similar result as the helper bellow html .= Html.RouteLink( pageNo, routeName, new { page = pageNo - 1 } ); //Other stuff I do the html return html; } } } Thank you.

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  • Is there a better approach to minify html generated from aspx page

    - by Hoque
    I am using the following code to minify html generated from aspx page duuring runtime. protected override void Render(HtmlTextWriter writer) { TextWriter output = new StringWriter(); base.Render(new HtmlTextWriter(output)); String html = output.ToString(); html = Regex.Replace(html, @"\n|\t", " "); html = Regex.Replace(html, @">\s+<", "><").Trim(); html = Regex.Replace(html, @"\s{2,}", " "); writer.Write(html); } Is there more better approach to do the same. Thank you so much.

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  • Simple 2 player server

    - by Sourabh Lal
    I have recently started learning javascript and html and have developed simple 2 player games such as tick-tack-toe, battleship, and dots&boxes. However these 2 player games can only be played on one computer (i.e. the 2 players must sit together) However, I want to modify this so that one can play with a friend on a different computer. Any suggestions on how this is possible? Also since I am a beginner please do not assume that I know all the jargon.

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  • Creating a Simple ASP.NET Report with Export to Excel

    In this article you will learn how to create a simple ASP.NET report using Web Forms, C#, and a View Model class rather than drag and drop controls, resulting in very clean and understandable HTML. Then, you'll learn how to add Export to Excel functionality, allowing users to export the data in Excel format and save the file with a default filename of your choosing (as opposed to Report.aspx, for instance).

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