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  • error prepareForSegue between a viewController and a tableViewController

    - by beta
    -(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender { if ([segue.identifier isEqualToString:@"My_TableView"]) { MyTableViewController *destViewController = segue.destinationViewController; destViewController.data = data; } } Hi, I have a problem doing a segue (modal) between a ViewController to a TableViewController. The name of the segue between the ViewController and the NavigationController is "My_TableView". Compiler gives me this error: unrecognized selector sent to instance 0x9275b50 what's the problem?

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  • Code blocks not linking extension SDL Libraries

    - by Code Learner
    CodeBlocks is not linking extension SDL Libraries like SDL_mixer and SDL_image? I followed Lazy Foo's tutorial for SDL 1.2 but I am compiling my program in SDL 2.0. The compiler is showing an error with the linking of the libraries though without the mixer library it is working. My linker setting look like this. //This is working -lmingw32 -lSDL2main -lSDL2 //But with the additional mixer library it is not working -lmingw32 -lSDL2main -lSDL2 -lSDL_mixer Please help!

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  • getting started with Google Closure if you don't compare about minifying/compiling?

    - by Tim
    If you don't care about minifying your code, is there a way to get started using the Google Closure library without having to set up a subversion client and use the compiler? The Notepad sample program on Google's website refers to <script src="closure-library/base.js" > </script > Can you simply download closure-library/base.js somewhere and start playing with the UI examples? The Closure Lite quick-start version doesn't appear to include goog.ui

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  • How can I write a "Hello World" app in assembly language?

    - by SLC
    I've often heard of applications written using the language of the gods, assembly language. I've never tried though, and I don't even have a clue how to do it. If I wanted to dabble, how would I go about doing it? I know absolutely nothing about what is required, although presumably some kind of compiler and Notepad. Just purely out of curiousity, what would I need to write a "Hello World!" application?

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  • Where can I download an SBT 0.13 snapshot package?

    - by Ivan
    Being stuck with a scala 2.9 compiler bug I've decided to try moving to Scala 2.10 RC. As a part of the switch I was trying to install SBT 0.13 snapshot. The official web page lists a broken link: http://scalasbt.artifactoryonline.com/scalasbt/sbt-native-packages/org/scala-sbt/sbt//0.13.0-SNAPSHOT/sbt.tgz There is nothing about 0.13 in the directory, the link gives Error 404. Any ideas about where to get the file?

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  • A few questions about char pointers.

    - by m4design
    1- How does this work: char *ptr = "hi"; Now the compiler will put this string in the memory (I'm guessing the stack), and create a pointer to it? Is this is how it works? 2- Also if it is created locally in a function, when the function returns will the memory occupied by the string be freed? 3- Last but not least, why is this not allowed: ptr[0] = 'H'; ?

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  • What happens in memory when calling a function with literal values?

    - by Drise
    Suppose I have an arbitrary function: void someFunc(int, double, char); and I call someFunc(8, 2.4, 'a');, what actually happens? How does 8, 2.4, and 'a' get memory, moved into that memory, and passed into the function? What type of optimizations does the compiler have for situations like these? What if I mix and match parameters, such like someFunc(myIntVar, 2.4, someChar);? What happens if the function is declared as inline?

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  • Design a mini script language

    - by radi
    hi , my project this year is to develop a text mining tool (with new features) so we need a mini script language in this tool to add annotation to texts this language should be simple and like lisp grammars (left and right side) . what i need is how to design this language ,i know how to constract the compiler , but how to write language grammars ? , and i want to use some mini open source language or any language bnf please advice me and if there is a language i can use and customize to meet my needs ? thanks

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  • Scala return type for tuple-functions

    - by Felix
    Hello Guys, I want to make a scala function which returns a scala tuple. I can do a function like this: def foo = (1,"hello","world") and this will work fine, but now I want to tell the compiler what I expect to be returned from the function instead of using the built in type inference (after all, I have no idea what a (1,"hello","world") is) I thought I remembered the classname being something like Tuple3[Int,String,String] but that doesnt work for me. Suggestions? :D (ps: I love stack overflow!)

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  • C struct memory layout?

    - by Eonil
    I have C# background. Very newbie to low level language like C. In C#, memory layout by compiler by default, and I have to specify some special attribute to override this behavior for exact layout. As I know, C does not re-align by default. But I heard there's a little re-aligning behavior which very hard to find. Can I know about C's memory layout behavior? (what should be re-aligned and not)

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  • in vb.net an error is coming

    - by user275111
    Compiler Error Message: ASPNET: Make sure that the class defined in this code file matches the 'inherits' attribute, and that it extends the correct base class (e.g. Page or UserControl). in vb code-i used namespace and a class.

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  • Warning produced by f#: value has been copied to ensure the original is not mutated

    - by user1878761
    The first definition below produces the warning in the title when compiled with f# 3.0 and the warning level set to 5. The second definition compiles cleanly. I wondered if someone could please explain just what the compiler worries I might accidentally mutate, or how would splitting the expression with a let clause help avoid that. Many thanks. let ticks_with_warning () : int64 = System.DateTime.Now.Ticks let ticks_clean () : int64 = let t = System.DateTime.Now t.Ticks

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  • Why am I getting ClassNotFoundExpection when I have properly imported said class and am looking at it in its directory?

    - by Strider
    This is my Javac compiling statement: javac -cp "C:\java\code\j3D\j3dcore.jar;C:\java\code\j3D\j3dutils.jar;C:\java\code\j3D\vecmath.jar" Simple.java compiles with no problems. The three jar files (j3dcore, j3dutils, and vecmath) are the essential jar's for my program (or at least I am led to believe according to this official tutorial on J3D For the record I ripped this code almost line from line from this pdf file. jar files are correctly located in referenced locations When I run my Simple program, (java Simple) I am greeted with Exception in thread "main" java.lang.NoClassDefFoundError: javax/media/j3d/Cavas3d Caused by: java.lang.ClassNotFoundExpection: javax.media.j3d.Canvas3D Currently I am staring directly at this Canvas3D.class that is located within j3dcore.jar\javax\media\j3d\ wtfisthis.jpg Here is the source code: //First java3D Program import java.applet.Applet; import java.awt.BorderLayout; import java.awt.Frame; import java.awt.event.*; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.universe.*; import com.sun.j3d.utils.geometry.ColorCube; import javax.media.j3d.*; import javax.vecmath.*; import java.awt.GraphicsConfiguration; public class Simple extends Applet { public Simple() { setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); Canvas3D canvas3D = new Canvas3D(config); add("Center", canvas3D); BranchGroup scene = createSceneGraph(); scene.compile(); // SimpleUniverse is a Convenience Utility class SimpleUniverse simpleU = new SimpleUniverse(canvas3D); // This moves the ViewPlatform back a bit so the // objects in the scene can be viewed. simpleU.getViewingPlatform().setNominalViewingTransform(); simpleU.addBranchGraph(scene); } // end of HelloJava3Da (constructor) public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a simple shape leaf node, add it to the scene graph. // ColorCube is a Convenience Utility class objRoot.addChild(new ColorCube(0.4)); return objRoot; } public static void main(String args[]){ Simple world = new Simple(); } }` Did I import correctly? Did I incorrectly reference my jar files in my Javac statement? If I clearly see Canvas3D within its correct directory why cant java find it? The first folder in both j3dcore.jar and vecmath.jar is "javax". Is the compiler getting confused? If the compiler is getting confused how do I specify where to find that exact class when referencing it within my source code?

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  • What the reasons for/against returning 0 from main in ISO C++?

    - by Maulrus
    I know that the C++ standard says that return 0 is inserted at the end of main() if no return statement is given; however, I often see recently-written, standard-conforming C++ code that explicitly returns 0 at the end of main(). For what reasons would somebody want to explicitly return 0 if it's automatically done by the compiler?

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  • Make sure bad patterns don't come back after refactoring

    - by Let_Me_Be
    I'm refactoring an old C code. The code has absolutely no layered architecture (everything is being accessed by everything) and I'm trying to change that. I would like to cut direct access to structure members (at least write for now) and only allow access through access functions. Is there some tool (or perhaps directly the compiler) that could check this rule for me? I need this since I'm maintaining a fork and the upstream isn't very concerned with code quality.

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  • What does "Contract can't be in try block" mean?

    - by MatthewMartin
    I'm using the 3.5 library for microsoft code contracts public object RetrieveById(int Id) { Contract.Ensures(newObject != null, "object must not be null"); return newProject; //No error message if I move the Contract.Ensures to here //But it isn't asserting/throwing a contract exception here either } I get the compiler message: "Error 18 Contract section within try block in method 'Controller.RetrieveById(System.Int32)'

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  • Declare a Dictionary inside a static class

    - by Ngu Soon Hui
    How to declare a static dictionary object inside a static class? I tried public static class ErrorCode { public const IDictionary<string , string > ErrorCodeDic =new Dictionary<string, string>() { {"1","User name or password problem"} }; } But the compiler complains that "A const field of a reference type other than string can only be initialized with null".

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  • Is it OK to put a standard, pure C header #include directive inside a namespace?

    - by mic_e
    I've got a project with a class log in the global namespace (::log). So, naturally, after #include <cmath>, the compiler gives an error message each time I try to instantiate an object of my log class, because <cmath> pollutes the global namespace with lots of three-letter methods, one of them being the logarithm function log(). So there are three possible solutions, each having their unique ugly side-effects. Move the log class to it's own namespace and always access it with it's fully qualified name. I really want to avoid this because the logger should be as convenient as possible to use. Write a mathwrapper.cpp file which is the only file in the project that includes <cmath>, and makes all the required <cmath> functions available through wrappers in a namespace math. I don't want to use this approach because I have to write a wrapper for every single required math function, and it would add additional call penalty (cancelled out partially by the -flto compiler flag) The solution I'm currently considering: Replace #include <cmath> by namespace math { #include "math.h" } and then calculating the logarithm function via math::log(). I have tried it out and it does, indeed, compile, link and run as expected. It does, however, have multiple downsides: It's (obviously) impossible to use <cmath>, because the <cmath> code accesses the functions by their fully qualified names, and it's deprecated to use in C++. I've got a really, really bad feeling about it, like I'm gonna get attacked and eaten alive by raptors. So my question is: Is there any recommendation/convention/etc that forbid putting include directives in namespaces? Could anything go wrong with diferent C standard library implementations (I use glibc), different compilers (I use g++ 4.7, -std=c++11), linking? Have you ever tried doing this? Are there any alternate ways to banish the math functions from the global namespace? I've found several similar questions on stackoverflow, but most were about including other C++ headers, which obviously is a bad idea, and those that weren't made contradictory statements about linking behaviour for C libraries. Also, would it be beneficial to additionally put the #include <math.h> inside extern "C" {}?

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