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  • Am I right in thinking there is no way to put an if statement and an else statement on line in Python?

    - by Louise
    Am I right in thinking I can't put an if-statement and the corresponding else-statement on one line in Python? NB: variable = value1 if condition else value2 is NOT two statements. It's one statement which can take the value of one of two expressions. I want to do something like if condition a=value else b=value Am I right in thinking this requires a full if-else in Python? Like if condition: a=value else: b=value Thanks, Louise

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  • #include in C# (conditional compilation)

    - by HeavyWave
    Is it possible in C# to set such a condition that if the condition is true - compile one file;If condition is false - compile another file? Sort of like #ifdef DEBUG #include Class1.cs #else #include Class2.cs #endif Or possibly set it up in project properties.

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  • Sorting and Pagination does not work after I build a custom keyword search that is build using relat

    - by Roland
    I recently started to build a custom keyword search using Yii 1.1.x The search works 100%. But as soon as I sort the columns and use pagination in the admin view the search gets lost and all results are shown. So with otherwords it's not filtering so that only the search results show. Somehow it resets it. In my controller my code looks as follows $builder=Messages::model()->getCommandBuilder(); //Table1 Columns $columns1=array('0'=>'id','1'=>'to','2'=>'from','3'=>'message','4'=>'error_code','5'=>'date_send'); //Table 2 Columns $columns2=array('0'=>'username'); //building the Keywords $keywords = explode(' ',$_REQUEST['search']); $count=0; foreach($keywords as $key){ $kw[$count]=$key; ++$count; } $keywords=$kw; $condition1=$builder->createSearchCondition(Messages::model()->tableName(),$columns1,$keywords,$prefix='t.'); $condition2=$builder->createSearchCondition(Users::model()->tableName(),$columns2,$keywords); $condition = substr($condition1,0,-1) . " OR ".substr($condition2,1); $condition = str_replace('AND','OR',$condition); $dataProvider=new CActiveDataProvider('Messages', array( 'pagination'=>array( 'pageSize'=>self::PAGE_SIZE, ), 'criteria'=>array( 'with'=>'users', 'together'=>true, 'joinType'=>'LEFT JOIN', 'condition'=>$condition, ), 'sort'=>$sort, )); $this->render('admin',array( 'dataProvider'=>$dataProvider,'keywords'=>implode(' ',$keywords),'sort'=>$sort )); and my view looks like this $this->widget('zii.widgets.grid.CGridView', array( 'dataProvider'=>$dataProvider, 'columns'=>array( 'id', array( 'name'=>'user_id', 'value'=>'CHtml::encode(Users::model()->getReseller($data->user_id))', 'visible'=>Yii::app()->user->checkAccess('poweradministrator') ), 'to', 'from', 'message', /* 'date_send', */ array( 'name'=>'error_code', 'value'=>'CHtml::encode($data->status($data->error_code))', ), array( 'class'=>'CButtonColumn', 'template'=>'{view} {delete}', ), ), )); I really do not know what do do anymore since I'm terribly lost, any help will be hihsly appreciated

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  • Java ternary operator and boxing Integer/int?

    - by Markus
    I tripped across a really strange NullPointerException the other day caused by an unexpected type-cast in the ternary operator. Given this (useless exemplary) function: Integer getNumber() { return null; } I was expecting the following two code segments to be exactly identical after compilation: Integer number; if (condition) { number = getNumber(); } else { number = 0; } vs. Integer number = (condition) ? getNumber() : 0; . Turns out, if condition is true, the if-statement works fine, while the ternary opration in the second code segment throws a NullPointerException. It seems as though the ternary operation has decided to type-cast both choices to int before auto-boxing the result back into an Integer!?! In fact, if I explicitly cast the 0 to Integer, the exception goes away. In other words: Integer number = (condition) ? getNumber() : 0; is not the same as: Integer number = (condition) ? getNumber() : (Integer) 0; . So, it seems that there is a byte-code difference between the ternary operator and an equivalent if-else-statement (something I didn't expect). Which raises three questions: Why is there a difference? Is this a bug in the ternary implementation or is there a reason for the type cast? Given there is a difference, is the ternary operation more or less performant than an equivalent if-statement (I know, the difference can't be huge, but still)?

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  • Parameterise Service start option in WiX installer

    - by Jamiec
    I have a ServiceInstall component in a WiX installer where I have a requirement to either start auto or demand depending on parameters passed into the MSI. So the Xml element in question is <ServiceInstall Vital="yes" Name="My Windows Service" Type="ownProcess" Account="[SERVICEUSERDOMAIN]\[SERVICEUSERNAME]" DisplayName="My Service" Password="[SERVICEUSERPASSWORD]" Start="demand" Interactive="no" Description="Something interesting here" Id="Service" ErrorControl="ignore"></ServiceInstall> WiX will not allow using a PArameter for the Start attribute, so Im stuck with completely suplicating the component with a condition, eg/ <Component Id="ServiceDemand" Guid="{E204A71D-B0EB-4af0-96DB-9823605050C7}" > <Condition>SERVICESTART="demand"</Condition> ... and completely duplicating the whole component, with a different setting for Start and a different Condition. Anyone know of a more elegant solution? One where I don;t have to maintain 2 COmponents whjich do exactly the same thing except the Attribute for Start?

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  • MSI install sequence - run DB scripts before services start

    - by marc_s
    Folks, we're running into some sequencing troubles with our MSI install. As part of our app, we install a bunch of services and allow the user to pick whether to start them right away or later. When they start right away, they seem to start too early in the install sequence - before our database manager had a chance to update the database. Right now, our custom action to run the database updater looks like this - it's being run after "InstallFinalize" - very late in the process. <InstallExecuteSequence> <RemoveExistingProducts After='InstallInitialize' /> <Custom Action='RunDbUpdateManagerAction' After='InstallFinalize'> DbUpdateManager=3</Custom> </InstallExecuteSequence> What would be the more appropriate step to run after or before, to make sure the DB scripts are executed before any of the installed services start up? Is there a "BeforeServiceStart" step? EDIT: Just defining the "Before='StartServices'" attribute on the tag didn't solve my problem. I am assuming the issue is this: the custom action has an "inner text", which represents a condition, and this condition is: "&DbUpdateManager=3". From what I can deduce from trial & error, this probably means "the DbUpdateManager feature must be published". Now, trouble is: "PublishFeature" comes way at the end in the install sequence, just before "InstallFinalize", and definitely AFTER InstallServices / StartServices. So when I specify the "Before=StartServices" requirement, the condition "DbUpdateManager feature must be published" isn't true yet, so the DbUpdateManager doesn't get executed :-( I tried removing the condition - in that case, my DbUpdateManager sometimes doesn't execute at all, sometimes more than once - no real clear pattern as to what happens when..... Any more ideas?? Is there a way I could check for a condition "the DbUpdateManager feature is installed" which would be true after the "InstallFiles" step?? Marc

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  • convert string to double

    - by James123
    I have string value in that I need to convert to double in VB.Net. Conditions are like below string = "12345.00232232" if condition is 3 (2 digits after decimal and comma) display = 12,345.00 if condition is 5 (5 digits after decimal and comma) display = 12,345.00232 If Condition is 7 ( 5 digits after decimal and no comma) display = 12345.00232 How can I do that in VB.Net?

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  • UrlRewriteFilter Direct to https

    - by adi
    I am using UrlRewriteFilter to redirect to SSL. I am running Glassfishv2. My rule looks something like this now. It's in my urlrewrite.xml in WEB-INF of my war folder. Is there any other glassfish setting that needs to be set? <rule> <condition name="host" operator="notequal">https://abc.def.com</condition> <condition name="host" operator="notequal">^$</condition> <from>^/(.*)</from> <to type="permanent-redirect" last="true">https://abc.def.com/ghi/$1</to> </rule> But FF keeps saying that the URL redirect rule is in a way that it will never complete. I am not exactly sure whats happening here. any ideas?

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  • When I try to redefine a variable, I get an index out of bounds error

    - by user2770254
    I'm building a program to act as a calculator with memory, so you can give variables and their values. Whenever I'm trying to redefine a variable, a = 5, to a = 6, I get an index out of bounds error. public static void main(String args[]) { LinkedHashMap<String,Integer> map = new LinkedHashMap<String,Integer>(); Scanner scan = new Scanner(System.in); ArrayList<Integer> values = new ArrayList<>(); ArrayList<String> variables = new ArrayList<>(); while(scan.hasNextLine()) { String line = scan.nextLine(); String[] tokens = line.split(" "); if(!Character.isDigit(tokens[0].charAt(0)) && !line.equals("clear") && !line.equals("var")) { int value = 0; for(int i=0; i<tokens.length; i++) { if(tokens.length==3) { value = Integer.parseInt(tokens[2]); System.out.printf("%5d\n",value); if(map.containsKey(tokens[0])) { values.set(values.indexOf(tokens[0]), value); variables.set(variables.indexOf(tokens[0]), tokens[0]); } else { values.add(value); } break; } else if(tokens[i].charAt(0) == '+') { value = addition(tokens, value); System.out.printf("%5d\n",value); variables.add(tokens[0]); if(map.containsKey(tokens[0])) { values.set(values.indexOf(tokens[0]), value); variables.set(variables.indexOf(tokens[0]), tokens[0]); } else { values.add(value); } break; } else if(i==tokens.length-1 && tokens.length != 3) { System.out.println("No operation"); break; } } map.put(tokens[0], value); } if(Character.isDigit(tokens[0].charAt(0))) { int value = 0; if(tokens.length==1) { System.out.printf("%5s\n", tokens[0]); } else { value = addition(tokens, value); System.out.printf("%5d\n", value); } } if(line.equals("clear")) { clear(map); } if(line.equals("var")) { variableList(variables, values); } } } public static int addition(String[] a, int b) { for(String item : a) { if(Character.isDigit(item.charAt(0))) { int add = Integer.parseInt(item); b = b + add; } } return b; } public static void clear(LinkedHashMap<String,Integer> b) { b.clear(); } public static void variableList(ArrayList<String> a, ArrayList<Integer> b) { for(int i=0; i<a.size(); i++) { System.out.printf("%5s: %d\n", a.get(i), b.get(i)); } } I included the whole code because I'm not sure where the error is arising from.

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  • move data from one table to another, postgresql edition

    - by IggShaman
    Hi All, I'd like to move some data from one table to another (with a possibly different schema). Straightforward solution that comes into mind is - start a transaction with serializable isolation level; INSERT INTO dest_table SELECT data FROM orig_table,other-tables WHERE <condition>; DELETE FROM orig_table USING other-tables WHERE <condition>; COMMIT; Now what if the amount of data is rather big, and the <condition> is expensive to compute? In PostgreSQL, a RULE or a stored procedure can be used to delete data on the fly, evaluating condition only once. Which solution is better? Are there other options?

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  • Get the sum by comparing between two tables

    - by Ismail Gunes
    I have to tables ProdBiscuit As tb and StockData As sd , I have to get the sum of the quantity in StockData (quantite) with the condition of if (sd.status0 AND sd.prodid = tb.id AND sd.matcuisine = 3) Here is my sql query SELECT tb.id, tb.nom, tb.proddate, tb.qty, tb.stockrecno FROM ProdBiscuit AS tb JOIN (SELECT id, prodid, matcuisine, status, SUM(quantite) AS rq FROM StockData) AS sd ON (tb.id = sd.prodid AND sd.status > 0 AND sd.matcuisine = 3) LIMIT 25 OFFSET @Myid This gives me no rows at all ? There is only 3 rows in ProdBiscuit and 11 rows in Stockdata and there is only 2 rows in StockData good with the condition. And as shown in the picture there is only two rows which give the condition. What is wrong in my query ? PS: The green lines on the image shows the condition in my query.

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  • Initialise a wix CheckBox's check state based on a property?

    - by MauriceL
    How does one initalise a Wix check box based on the value of a property? So far, I've done the following: <Control Id="Checkbox" Type="CheckBox" X="0" Y="0" Width="100" Height="15" Property="CHECKBOX_SELECTION" Text="I want this feature" CheckBoxValue="1" TabSkip="no"> <Condition Action="hide">HIDE_CHECKBOX</Condition> <Condition Action="show">NOT HIDE_CHECKBOX</Condition> </Control> Currently I have two custom actions to set HIDE_CHECKBOX and CHECKBOX_SELECTION. The CHECKBOX_SELECTION custom action occurs immediately after the HIDE_CHECKBOX action. What I'm seeing is that HIDE_CHECKBOX is behaving correctly (ie. the checkbox is hidden) which suggests that I've got the ordering of custom actions correct, but CHECKBOX_SELECTION is not changing the check state of the check box. Is this a safe assumption? Also, I've confirmed that SELECTION is being set to '1' in the logs.

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  • How do I pass a conditional expression as a parameter in Ruby?

    - by srayhan
    For example this what I am trying to do, def method_a(condition, params={}, &block) if condition method_b(params, &block) else yield end end and I am trying to call the method like this, method_a(#{@date > Date.today}, {:param1 => 'value1', :param2 => 'value2'}) do end The result is the condition is always evaluated to true. How do I make it work?

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  • So…is it a Seek or a Scan?

    - by Paul White
    You’re probably most familiar with the terms ‘Seek’ and ‘Scan’ from the graphical plans produced by SQL Server Management Studio (SSMS).  The image to the left shows the most common ones, with the three types of scan at the top, followed by four types of seek.  You might look to the SSMS tool-tip descriptions to explain the differences between them: Not hugely helpful are they?  Both mention scans and ranges (nothing about seeks) and the Index Seek description implies that it will not scan the index entirely (which isn’t necessarily true). Recall also yesterday’s post where we saw two Clustered Index Seek operations doing very different things.  The first Seek performed 63 single-row seeking operations; and the second performed a ‘Range Scan’ (more on those later in this post).  I hope you agree that those were two very different operations, and perhaps you are wondering why there aren’t different graphical plan icons for Range Scans and Seeks?  I have often wondered about that, and the first person to mention it after yesterday’s post was Erin Stellato (twitter | blog): Before we go on to make sense of all this, let’s look at another example of how SQL Server confusingly mixes the terms ‘Scan’ and ‘Seek’ in different contexts.  The diagram below shows a very simple heap table with two columns, one of which is the non-clustered Primary Key, and the other has a non-unique non-clustered index defined on it.  The right hand side of the diagram shows a simple query, it’s associated query plan, and a couple of extracts from the SSMS tool-tip and Properties windows. Notice the ‘scan direction’ entry in the Properties window snippet.  Is this a seek or a scan?  The different references to Scans and Seeks are even more pronounced in the XML plan output that the graphical plan is based on.  This fragment is what lies behind the single Index Seek icon shown above: You’ll find the same confusing references to Seeks and Scans throughout the product and its documentation. Making Sense of Seeks Let’s forget all about scans for a moment, and think purely about seeks.  Loosely speaking, a seek is the process of navigating an index B-tree to find a particular index record, most often at the leaf level.  A seek starts at the root and navigates down through the levels of the index to find the point of interest: Singleton Lookups The simplest sort of seek predicate performs this traversal to find (at most) a single record.  This is the case when we search for a single value using a unique index and an equality predicate.  It should be readily apparent that this type of search will either find one record, or none at all.  This operation is known as a singleton lookup.  Given the example table from before, the following query is an example of a singleton lookup seek: Sadly, there’s nothing in the graphical plan or XML output to show that this is a singleton lookup – you have to infer it from the fact that this is a single-value equality seek on a unique index.  The other common examples of a singleton lookup are bookmark lookups – both the RID and Key Lookup forms are singleton lookups (an RID lookup finds a single record in a heap from the unique row locator, and a Key Lookup does much the same thing on a clustered table).  If you happen to run your query with STATISTICS IO ON, you will notice that ‘Scan Count’ is always zero for a singleton lookup. Range Scans The other type of seek predicate is a ‘seek plus range scan’, which I will refer to simply as a range scan.  The seek operation makes an initial descent into the index structure to find the first leaf row that qualifies, and then performs a range scan (either backwards or forwards in the index) until it reaches the end of the scan range. The ability of a range scan to proceed in either direction comes about because index pages at the same level are connected by a doubly-linked list – each page has a pointer to the previous page (in logical key order) as well as a pointer to the following page.  The doubly-linked list is represented by the green and red dotted arrows in the index diagram presented earlier.  One subtle (but important) point is that the notion of a ‘forward’ or ‘backward’ scan applies to the logical key order defined when the index was built.  In the present case, the non-clustered primary key index was created as follows: CREATE TABLE dbo.Example ( key_col INTEGER NOT NULL, data INTEGER NOT NULL, CONSTRAINT [PK dbo.Example key_col] PRIMARY KEY NONCLUSTERED (key_col ASC) ) ; Notice that the primary key index specifies an ascending sort order for the single key column.  This means that a forward scan of the index will retrieve keys in ascending order, while a backward scan would retrieve keys in descending key order.  If the index had been created instead on key_col DESC, a forward scan would retrieve keys in descending order, and a backward scan would return keys in ascending order. A range scan seek predicate may have a Start condition, an End condition, or both.  Where one is missing, the scan starts (or ends) at one extreme end of the index, depending on the scan direction.  Some examples might help clarify that: the following diagram shows four queries, each of which performs a single seek against a column holding every integer from 1 to 100 inclusive.  The results from each query are shown in the blue columns, and relevant attributes from the Properties window appear on the right: Query 1 specifies that all key_col values less than 5 should be returned in ascending order.  The query plan achieves this by seeking to the start of the index leaf (there is no explicit starting value) and scanning forward until the End condition (key_col < 5) is no longer satisfied (SQL Server knows it can stop looking as soon as it finds a key_col value that isn’t less than 5 because all later index entries are guaranteed to sort higher). Query 2 asks for key_col values greater than 95, in descending order.  SQL Server returns these results by seeking to the end of the index, and scanning backwards (in descending key order) until it comes across a row that isn’t greater than 95.  Sharp-eyed readers may notice that the end-of-scan condition is shown as a Start range value.  This is a bug in the XML show plan which bubbles up to the Properties window – when a backward scan is performed, the roles of the Start and End values are reversed, but the plan does not reflect that.  Oh well. Query 3 looks for key_col values that are greater than or equal to 10, and less than 15, in ascending order.  This time, SQL Server seeks to the first index record that matches the Start condition (key_col >= 10) and then scans forward through the leaf pages until the End condition (key_col < 15) is no longer met. Query 4 performs much the same sort of operation as Query 3, but requests the output in descending order.  Again, we have to mentally reverse the Start and End conditions because of the bug, but otherwise the process is the same as always: SQL Server finds the highest-sorting record that meets the condition ‘key_col < 25’ and scans backward until ‘key_col >= 20’ is no longer true. One final point to note: seek operations always have the Ordered: True attribute.  This means that the operator always produces rows in a sorted order, either ascending or descending depending on how the index was defined, and whether the scan part of the operation is forward or backward.  You cannot rely on this sort order in your queries of course (you must always specify an ORDER BY clause if order is important) but SQL Server can make use of the sort order internally.  In the four queries above, the query optimizer was able to avoid an explicit Sort operator to honour the ORDER BY clause, for example. Multiple Seek Predicates As we saw yesterday, a single index seek plan operator can contain one or more seek predicates.  These seek predicates can either be all singleton seeks or all range scans – SQL Server does not mix them.  For example, you might expect the following query to contain two seek predicates, a singleton seek to find the single record in the unique index where key_col = 10, and a range scan to find the key_col values between 15 and 20: SELECT key_col FROM dbo.Example WHERE key_col = 10 OR key_col BETWEEN 15 AND 20 ORDER BY key_col ASC ; In fact, SQL Server transforms the singleton seek (key_col = 10) to the equivalent range scan, Start:[key_col >= 10], End:[key_col <= 10].  This allows both range scans to be evaluated by a single seek operator.  To be clear, this query results in two range scans: one from 10 to 10, and one from 15 to 20. Final Thoughts That’s it for today – tomorrow we’ll look at monitoring singleton lookups and range scans, and I’ll show you a seek on a heap table. Yes, a seek.  On a heap.  Not an index! If you would like to run the queries in this post for yourself, there’s a script below.  Thanks for reading! IF OBJECT_ID(N'dbo.Example', N'U') IS NOT NULL BEGIN DROP TABLE dbo.Example; END ; -- Test table is a heap -- Non-clustered primary key on 'key_col' CREATE TABLE dbo.Example ( key_col INTEGER NOT NULL, data INTEGER NOT NULL, CONSTRAINT [PK dbo.Example key_col] PRIMARY KEY NONCLUSTERED (key_col) ) ; -- Non-unique non-clustered index on the 'data' column CREATE NONCLUSTERED INDEX [IX dbo.Example data] ON dbo.Example (data) ; -- Add 100 rows INSERT dbo.Example WITH (TABLOCKX) ( key_col, data ) SELECT key_col = V.number, data = V.number FROM master.dbo.spt_values AS V WHERE V.[type] = N'P' AND V.number BETWEEN 1 AND 100 ; -- ================ -- Singleton lookup -- ================ ; -- Single value equality seek in a unique index -- Scan count = 0 when STATISTIS IO is ON -- Check the XML SHOWPLAN SELECT E.key_col FROM dbo.Example AS E WHERE E.key_col = 32 ; -- =========== -- Range Scans -- =========== ; -- Query 1 SELECT E.key_col FROM dbo.Example AS E WHERE E.key_col <= 5 ORDER BY E.key_col ASC ; -- Query 2 SELECT E.key_col FROM dbo.Example AS E WHERE E.key_col > 95 ORDER BY E.key_col DESC ; -- Query 3 SELECT E.key_col FROM dbo.Example AS E WHERE E.key_col >= 10 AND E.key_col < 15 ORDER BY E.key_col ASC ; -- Query 4 SELECT E.key_col FROM dbo.Example AS E WHERE E.key_col >= 20 AND E.key_col < 25 ORDER BY E.key_col DESC ; -- Final query (singleton + range = 2 range scans) SELECT E.key_col FROM dbo.Example AS E WHERE E.key_col = 10 OR E.key_col BETWEEN 15 AND 20 ORDER BY E.key_col ASC ; -- === TIDY UP === DROP TABLE dbo.Example; © 2011 Paul White email: [email protected] twitter: @SQL_Kiwi

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  • Thoughts on my new template language?

    - by Ralph
    Let's start with an example: using "html5" using "extratags" html { head { title "Ordering Notice" jsinclude "jquery.js" } body { h1 "Ordering Notice" p "Dear @name," p "Thanks for placing your order with @company. It's scheduled to ship on {@ship_date|dateformat}." p "Here are the items you've ordered:" table { tr { th "name" th "price" } for(@item in @item_list) { tr { td @item.name td @item.price } } } if(@ordered_warranty) p "Your warranty information will be included in the packaging." p(class="footer") { "Sincerely," br @company } } } The "using" keyword indicates which tags to use. "html5" might include all the html5 standard tags, but your tags names wouldn't have to be based on their HTML counter-parts at all if you didn't want to. The "extratags" library for example might add an extra tag, called "jsinclude" which gets replaced with something like <script type="text/javascript" src="@content"></script> Tags can be optionally be followed by an opening brace. They will automatically be closed as the closing brace. If no brace is used, they will be closed after taking on element. Variables are prefixed with the @ symbol. They may be used inside double-quoted strings. I think I'll use single-quotes to indicate "no variable substitution" like PHP does. Filter functions can be applied to variables like @variable|filter. Arguments can be passed to the filter @variable|filter:@arg1,arg2="y" Attributes can be passed to tags by including them in (), like p(class="classname"). Some questions: Which symbol should I use to prefix variables? @ (like Razor), $ (like PHP), or something else? Should the @ symbol be necessary in "for" and "if" statements? It's kind of implied that those are variables. Tags and controls (like if,for) presently have the exact same syntax. Should I do something to differentiate the two? If so, what? Do you like the attribute syntax? (round brackets) I'll add more questions in a few minutes, once I get some feedback.

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  • Types of quotes for an HTML templating language

    - by Ralph
    I'm developing a templating language, and now I'm trying to decide on what I should do with quotes. I'm thinking about having 3 different types of quotes which are all handled differently: backtick ` double quote " single quote ' expand variables ? yes no escape sequences no yes ? escape html no yes yes Backticks Backticks are meant to be used for outputting JavaScript or unescaped HTML. It's often handy to be able to pass variables into JS, but it could also cause issues with things being treated as variables that shouldn't. My variables are PHP-style ($var) so I'm thinking that might mess with jQuery pretty bad... but if I disable variable expansion w/ backticks then, I'm not sure how would insert a variable into a JS code block? Single Quotes Not sure if escape sequences like \n should be treated as literals or converted. I find it pretty rare that I want to disable escape sequences, but if you do, you could use backticks. So I'm leaning towards "yes" for this one, but that would be contrary to how PHP does it. Double Quotes Pretty certain I want everything enabled for this one. Modifiers I'm also thinking about adding modifiers like @ or r in front of the string that would change some of these options to enable a few more combinations. I would need 9 different quotes or 3 quotes and 2 modifiers to get every combination wouldn't I? My language also supports "filters" which can be applied against any "term" (number, variable, string) so you could always write something like "blah blah $var blah"|expandvars Or "my string"|escapehtml Thoughts? What would you prefer? What would be least confusing/most intuitive?

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  • JavaScript Class Patterns Revisited: Endgame

    - by Liam McLennan
    I recently described some of the patterns used to simulate classes (types) in JavaScript. But I missed the best pattern of them all. I described a pattern I called constructor function with a prototype that looks like this: function Person(name, age) { this.name = name; this.age = age; } Person.prototype = { toString: function() { return this.name + " is " + this.age + " years old."; } }; var john = new Person("John Galt", 50); console.log(john.toString()); and I mentioned that the problem with this pattern is that it does not provide any encapsulation, that is, it does not allow private variables. Jan Van Ryswyck recently posted the solution, obvious in hindsight, of wrapping the constructor function in another function, thereby allowing private variables through closure. The above example becomes: var Person = (function() { // private variables go here var name,age; function constructor(n, a) { name = n; age = a; } constructor.prototype = { toString: function() { return name + " is " + age + " years old."; } }; return constructor; })(); var john = new Person("John Galt", 50); console.log(john.toString()); Now we have prototypal inheritance and encapsulation. The important thing to understand is that the constructor, and the toString function both have access to the name and age private variables because they are in an outer scope and they become part of the closure.

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  • Using Google App Engine to Perform World Updates vs an Authoritative Server

    - by Error 454
    I am considering different game server architectures that use GAE. The types of games I am considering are turn-based where the world status would need to be updated about once per minute. I am looking for an answer that persuades me to either perform the world update on the google servers OR an authoritative server that syncs with the datastore. The main goal here would be to minimize GAE daily quotas. For some rough numbers, I am assuming 10,000 entities requiring updates. Each entity update would require: Reading 5 private entity variables (fetched from datastore) Fetching as many as 20 static variables (from datastore or persisted in server memory) Writing 5 entity variables Clients of the game would authenticate and set state directly against GAE as well as pull the latest world state from GAE. Running the update on GAE would consist of a cron job launched every minute. This would update all of the entities and save the results to the datastore. This would be more CPU intensive for GAE. Running the update on an authoritative server would consist of fetching entity data from the GAE datastore, calculating the new entity states and pushing the new state variables back to the datastore. This would be more bandwidth intensive for the datastore.

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  • Data classes: getters and setters or different method design

    - by Frog
    I've been trying to design an interface for a data class I'm writing. This class stores styles for characters, for example whether the character is bold, italic or underlined. But also the font-size and the font-family. So it has different types of member variables. The easiest way to implement this would be to add getters and setters for every member variable, but this just feels wrong to me. It feels way more logical (and more OOP) to call style.format(BOLD, true) instead of style.setBold(true). So to use logical methods insteads of getters/setters. But I am facing two problems while implementing these methods: I would need a big switch statement with all member variables, since you can't access a variable by the contents of a string in C++. Moreover, you can't overload by return type, which means you can't write one getter like style.getFormatting(BOLD) (I know there are some tricks to do this, but these don't allow for parameters, which I would obviously need). However, if I would implement getters and setters, there are also issues. I would have to duplicate quite some code because styles can also have a parent styles, which means the getters have to look not only at the member variables of this style, but also at the variables of the parent styles. Because I wasn't able to figure out how to do this, I decided to ask a question a couple of weeks ago. See Object Oriented Programming: getters/setters or logical names. But in that question I didn't stress it would be just a data object and that I'm not making a text rendering engine, which was the reason one of the people that answered suggested I ask another question while making that clear (because his solution, the decorator pattern, isn't suitable for my problem). So please note that I'm not creating my own text rendering engine, I just use these classes to store data. Because I still haven't been able to find a solution to this problem I'd like to ask this question again: how would you design a styles class like this? And why would you do that? Thanks on forehand!

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  • Writing an optimised and efficient search engine with mySQL and ColdFusion

    - by Mel
    I have a search page with the following scenarios listed below. I was told there was a better way to do it, but not how, and that I am using too many if statements, and that it's prone to causing an error through url manipulation: Search.cfm will processes a search made from a search bar present on all pages, with one search input (titleName). If search.cfm is accessed manually (through URL not through using the simple search bar on all pages) it displays an advanced search form with three inputs (titleName, genreID, platformID) or it evaluates searchResponse variable and decides what to do. If simple search query is blank, has no results, or less than 3 characters it displays an error If advanced search query is blank, has no results, or less than 3 characters it displays an error If any successful search returns results, they come back normally. The top-of-page logic is as follows: <!---SET DEFAULT VARIABLE---> <cfparam name="variables.searchResponse" default=""> <!---CHECK TO SEE IF SIMPLE SEARCH A FORM WAS SUBMITTED AND EXECUTE SEARCH IF IT WAS---> <cfif IsDefined("Form.simpleSearch") AND Len(Trim(Form.titleName)) LTE 2> <cfset variables.searchResponse = "invalidString"> <cfelseif IsDefined("Form.simpleSearch") AND Len(Trim(Form.titleName)) GTE 3> <!---EXECUTE METHOD AND GET DATA---> <cfinvoke component="myComponent" method="simpleSearch" searchString="#Form.titleName#" returnvariable="simpleSearchResult"> <cfset variables.searchResponse = "simpleSearchResult"> </cfif> <!---CHECK IF ANY RECORDS WERE FOUND---> <cfif IsDefined("variables.simpleSearchResult") AND simpleSearchResult.RecordCount IS 0> <cfset variables.searchResponse = "noResult"> </cfif> <!---CHECK IF ADVANCED SEARCH FORM WAS SUBMITTED---> <cfif IsDefined("Form.AdvancedSearch") AND Len(Trim(Form.titleName)) LTE 2> <cfset variables.searchResponse = "invalidString"> <cfelseif IsDefined("Form.advancedSearch") AND Len(Trim(Form.titleName)) GTE 2> <!---EXECUTE METHOD AND GET DATA---> <cfinvoke component="myComponent" method="advancedSearch" returnvariable="advancedSearchResult" titleName="#Form.titleName#" genreID="#Form.genreID#" platformID="#Form.platformID#"> <cfset variables.searchResponse = "advancedSearchResult"> </cfif> <!---CHECK IF ANY RECORDS WERE FOUND---> <cfif IsDefined("variables.advancedSearchResult") AND advancedSearchResult.RecordCount IS 0> <cfset variables.searchResponse = "noResult"> </cfif> I'm using the searchResponse variable to decide what the the page displays, based on the following scenarios: <!---ALWAYS DISPLAY SIMPLE SEARCH BAR AS IT'S PART OF THE HEADER---> <form name="simpleSearch" action="search.cfm" method="post"> <input type="hidden" name="simpleSearch" /> <input type="text" name="titleName" /> <input type="button" value="Search" onclick="form.submit()" /> </form> <!---IF NO SEARCH WAS SUBMITTED DISPLAY DEFAULT FORM---> <cfif searchResponse IS ""> <h1>Advanced Search</h1> <!---DISPLAY FORM---> <form name="advancedSearch" action="search.cfm" method="post"> <input type="hidden" name="advancedSearch" /> <input type="text" name="titleName" /> <input type="text" name="genreID" /> <input type="text" name="platformID" /> <input type="button" value="Search" onclick="form.submit()" /> </form> </cfif> <!---IF SEARCH IS BLANK OR LESS THAN 3 CHARACTERS DISPLAY ERROR MESSAGE---> <cfif searchResponse IS "invalidString"> <cfoutput> <h1>INVALID SEARCH</h1> </cfoutput> </cfif> <!---IF SEARCH WAS MADE BUT NO RESULTS WERE FOUND---> <cfif searchResponse IS "noResult"> <cfoutput> <h1>NO RESULT FOUND</h1> </cfoutput> </cfif> <!---IF SIMPLE SEARCH WAS MADE A RESULT WAS FOUND---> <cfif searchResponse IS "simpleSearchResult"> <cfoutput> <h1>Search Results</h1> </cfoutput> <cfoutput query="simpleSearchResult"> <!---DISPLAY QUERY DATA---> </cfoutput> </cfif> <!---IF ADVANCED SEARCH WAS MADE A RESULT WAS FOUND---> <cfif searchResponse IS "advancedSearchResult"> <cfoutput> <h1>Search Results</h1> <p>Your search for "#Form.titleName#" returned #advancedSearchResult.RecordCount# result(s).</p> </cfoutput> <cfoutput query="advancedSearchResult"> <!---DISPLAY QUERY DATA---> </cfoutput> </cfif> Is my logic a) not efficient because my if statements/is there a better way to do this? And b) Can you see any scenarios where my code can break? I've tested it but I have not been able to find any issues with it. And I have no way of measuring performance. Any thoughts and ideas would be greatly appreciated. Many thanks

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  • tile_static, tile_barrier, and tiled matrix multiplication with C++ AMP

    - by Daniel Moth
    We ended the previous post with a mechanical transformation of the C++ AMP matrix multiplication example to the tiled model and in the process introduced tiled_index and tiled_grid. This is part 2. tile_static memory You all know that in regular CPU code, static variables have the same value regardless of which thread accesses the static variable. This is in contrast with non-static local variables, where each thread has its own copy. Back to C++ AMP, the same rules apply and each thread has its own value for local variables in your lambda, whereas all threads see the same global memory, which is the data they have access to via the array and array_view. In addition, on an accelerator like the GPU, there is a programmable cache, a third kind of memory type if you'd like to think of it that way (some call it shared memory, others call it scratchpad memory). Variables stored in that memory share the same value for every thread in the same tile. So, when you use the tiled model, you can have variables where each thread in the same tile sees the same value for that variable, that threads from other tiles do not. The new storage class for local variables introduced for this purpose is called tile_static. You can only use tile_static in restrict(direct3d) functions, and only when explicitly using the tiled model. What this looks like in code should be no surprise, but here is a snippet to confirm your mental image, using a good old regular C array // each tile of threads has its own copy of locA, // shared among the threads of the tile tile_static float locA[16][16]; Note that tile_static variables are scoped and have the lifetime of the tile, and they cannot have constructors or destructors. tile_barrier In amp.h one of the types introduced is tile_barrier. You cannot construct this object yourself (although if you had one, you could use a copy constructor to create another one). So how do you get one of these? You get it, from a tiled_index object. Beyond the 4 properties returning index objects, tiled_index has another property, barrier, that returns a tile_barrier object. The tile_barrier class exposes a single member, the method wait. 15: // Given a tiled_index object named t_idx 16: t_idx.barrier.wait(); 17: // more code …in the code above, all threads in the tile will reach line 16 before a single one progresses to line 17. Note that all threads must be able to reach the barrier, i.e. if you had branchy code in such a way which meant that there is a chance that not all threads could reach line 16, then the code above would be illegal. Tiled Matrix Multiplication Example – part 2 So now that we added to our understanding the concepts of tile_static and tile_barrier, let me obfuscate rewrite the matrix multiplication code so that it takes advantage of tiling. Before you start reading this, I suggest you get a cup of your favorite non-alcoholic beverage to enjoy while you try to fully understand the code. 01: void MatrixMultiplyTiled(vector<float>& vC, const vector<float>& vA, const vector<float>& vB, int M, int N, int W) 02: { 03: static const int TS = 16; 04: array_view<const float,2> a(M, W, vA); 05: array_view<const float,2> b(W, N, vB); 06: array_view<writeonly<float>,2> c(M,N,vC); 07: parallel_for_each(c.grid.tile< TS, TS >(), 08: [=] (tiled_index< TS, TS> t_idx) restrict(direct3d) 09: { 10: int row = t_idx.local[0]; int col = t_idx.local[1]; 11: float sum = 0.0f; 12: for (int i = 0; i < W; i += TS) { 13: tile_static float locA[TS][TS], locB[TS][TS]; 14: locA[row][col] = a(t_idx.global[0], col + i); 15: locB[row][col] = b(row + i, t_idx.global[1]); 16: t_idx.barrier.wait(); 17: for (int k = 0; k < TS; k++) 18: sum += locA[row][k] * locB[k][col]; 19: t_idx.barrier.wait(); 20: } 21: c[t_idx.global] = sum; 22: }); 23: } Notice that all the code up to line 9 is the same as per the changes we made in part 1 of tiling introduction. If you squint, the body of the lambda itself preserves the original algorithm on lines 10, 11, and 17, 18, and 21. The difference being that those lines use new indexing and the tile_static arrays; the tile_static arrays are declared and initialized on the brand new lines 13-15. On those lines we copy from the global memory represented by the array_view objects (a and b), to the tile_static vanilla arrays (locA and locB) – we are copying enough to fit a tile. Because in the code that follows on line 18 we expect the data for this tile to be in the tile_static storage, we need to synchronize the threads within each tile with a barrier, which we do on line 16 (to avoid accessing uninitialized memory on line 18). We also need to synchronize the threads within a tile on line 19, again to avoid the race between lines 14, 15 (retrieving the next set of data for each tile and overwriting the previous set) and line 18 (not being done processing the previous set of data). Luckily, as part of the awesome C++ AMP debugger in Visual Studio there is an option that helps you find such races, but that is a story for another blog post another time. May I suggest reading the next section, and then coming back to re-read and walk through this code with pen and paper to really grok what is going on, if you haven't already? Cool. Why would I introduce this tiling complexity into my code? Funny you should ask that, I was just about to tell you. There is only one reason we tiled our extent, had to deal with finding a good tile size, ensure the number of threads we schedule are correctly divisible with the tile size, had to use a tiled_index instead of a normal index, and had to understand tile_barrier and to figure out where we need to use it, and double the size of our lambda in terms of lines of code: the reason is to be able to use tile_static memory. Why do we want to use tile_static memory? Because accessing tile_static memory is around 10 times faster than accessing the global memory on an accelerator like the GPU, e.g. in the code above, if you can get 150GB/second accessing data from the array_view a, you can get 1500GB/second accessing the tile_static array locA. And since by definition you are dealing with really large data sets, the savings really pay off. We have seen tiled implementations being twice as fast as their non-tiled counterparts. Now, some algorithms will not have performance benefits from tiling (and in fact may deteriorate), e.g. algorithms that require you to go only once to global memory will not benefit from tiling, since with tiling you already have to fetch the data once from global memory! Other algorithms may benefit, but you may decide that you are happy with your code being 150 times faster than the serial-version you had, and you do not need to invest to make it 250 times faster. Also algorithms with more than 3 dimensions, which C++ AMP supports in the non-tiled model, cannot be tiled. Also note that in future releases, we may invest in making the non-tiled model, which already uses tiling under the covers, go the extra step and use tile_static memory on your behalf, but it is obviously way to early to commit to anything like that, and we certainly don't do any of that today. Comments about this post by Daniel Moth welcome at the original blog.

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  • parallel_for_each from amp.h – part 1

    - by Daniel Moth
    This posts assumes that you've read my other C++ AMP posts on index<N> and extent<N>, as well as about the restrict modifier. It also assumes you are familiar with C++ lambdas (if not, follow my links to C++ documentation). Basic structure and parameters Now we are ready for part 1 of the description of the new overload for the concurrency::parallel_for_each function. The basic new parallel_for_each method signature returns void and accepts two parameters: a grid<N> (think of it as an alias to extent) a restrict(direct3d) lambda, whose signature is such that it returns void and accepts an index of the same rank as the grid So it looks something like this (with generous returns for more palatable formatting) assuming we are dealing with a 2-dimensional space: // some_code_A parallel_for_each( g, // g is of type grid<2> [ ](index<2> idx) restrict(direct3d) { // kernel code } ); // some_code_B The parallel_for_each will execute the body of the lambda (which must have the restrict modifier), on the GPU. We also call the lambda body the "kernel". The kernel will be executed multiple times, once per scheduled GPU thread. The only difference in each execution is the value of the index object (aka as the GPU thread ID in this context) that gets passed to your kernel code. The number of GPU threads (and the values of each index) is determined by the grid object you pass, as described next. You know that grid is simply a wrapper on extent. In this context, one way to think about it is that the extent generates a number of index objects. So for the example above, if your grid was setup by some_code_A as follows: extent<2> e(2,3); grid<2> g(e); ...then given that: e.size()==6, e[0]==2, and e[1]=3 ...the six index<2> objects it generates (and hence the values that your lambda would receive) are:    (0,0) (1,0) (0,1) (1,1) (0,2) (1,2) So what the above means is that the lambda body with the algorithm that you wrote will get executed 6 times and the index<2> object you receive each time will have one of the values just listed above (of course, each one will only appear once, the order is indeterminate, and they are likely to call your code at the same exact time). Obviously, in real GPU programming, you'd typically be scheduling thousands if not millions of threads, not just 6. If you've been following along you should be thinking: "that is all fine and makes sense, but what can I do in the kernel since I passed nothing else meaningful to it, and it is not returning any values out to me?" Passing data in and out It is a good question, and in data parallel algorithms indeed you typically want to pass some data in, perform some operation, and then typically return some results out. The way you pass data into the kernel, is by capturing variables in the lambda (again, if you are not familiar with them, follow the links about C++ lambdas), and the way you use data after the kernel is done executing is simply by using those same variables. In the example above, the lambda was written in a fairly useless way with an empty capture list: [ ](index<2> idx) restrict(direct3d), where the empty square brackets means that no variables were captured. If instead I write it like this [&](index<2> idx) restrict(direct3d), then all variables in the some_code_A region are made available to the lambda by reference, but as soon as I try to use any of those variables in the lambda, I will receive a compiler error. This has to do with one of the direct3d restrictions, where only one type can be capture by reference: objects of the new concurrency::array class that I'll introduce in the next post (suffice for now to think of it as a container of data). If I write the lambda line like this [=](index<2> idx) restrict(direct3d), all variables in the some_code_A region are made available to the lambda by value. This works for some types (e.g. an integer), but not for all, as per the restrictions for direct3d. In particular, no useful data classes work except for one new type we introduce with C++ AMP: objects of the new concurrency::array_view class, that I'll introduce in the post after next. Also note that if you capture some variable by value, you could use it as input to your algorithm, but you wouldn’t be able to observe changes to it after the parallel_for_each call (e.g. in some_code_B region since it was passed by value) – the exception to this rule is the array_view since (as we'll see in a future post) it is a wrapper for data, not a container. Finally, for completeness, you can write your lambda, e.g. like this [av, &ar](index<2> idx) restrict(direct3d) where av is a variable of type array_view and ar is a variable of type array - the point being you can be very specific about what variables you capture and how. So it looks like from a large data perspective you can only capture array and array_view objects in the lambda (that is how you pass data to your kernel) and then use the many threads that call your code (each with a unique index) to perform some operation. You can also capture some limited types by value, as input only. When the last thread completes execution of your lambda, the data in the array_view or array are ready to be used in the some_code_B region. We'll talk more about all this in future posts… (a)synchronous Please note that the parallel_for_each executes as if synchronous to the calling code, but in reality, it is asynchronous. I.e. once the parallel_for_each call is made and the kernel has been passed to the runtime, the some_code_B region continues to execute immediately by the CPU thread, while in parallel the kernel is executed by the GPU threads. However, if you try to access the (array or array_view) data that you captured in the lambda in the some_code_B region, your code will block until the results become available. Hence the correct statement: the parallel_for_each is as-if synchronous in terms of visible side-effects, but asynchronous in reality.   That's all for now, we'll revisit the parallel_for_each description, once we introduce properly array and array_view – coming next. Comments about this post by Daniel Moth welcome at the original blog.

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