Search Results

Search found 17233 results on 690 pages for 'download speed'.

Page 102/690 | < Previous Page | 98 99 100 101 102 103 104 105 106 107 108 109  | Next Page >

  • Shows how to use the new Tasks namespace to download multiple documents in parallel.

    In C# 4.0, Task parallelism is the lowest-level approach to parallelization with PFX. The classes for working at this level are defined in the System.Threading.Tasks namespace.  read moreBy Peter BrombergDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Are there software options (preferabbly .NET) for doing distance and speed analysis of footballers moving on video?

    - by Anonymous Type
    Editing Question for Clarity Thanks for feedback so far, very insightful. I'm not sure how far along this part of the software community is, and what if any libraries exist for me to leverage from. Heres what I'm trying to do. Problem: Take an existing video of a game of rugby league. The Rugby League field is 100 metres long, 70 metres wide, and has white line markings every 10 metres running along the width of the field, as well as along the sidelines. Each side has 13 players on the field. Players on each team have identical jerseys that normally constrast strongly against background colours (green/brown field colour) and the referee's colour (usually yellow) and the designated water runner (orange). All players have a unique number in thick white lettering on their backs for identification. Video is taken with a high definition camera. Currently only one camera is used (2D) and existing video does not contain a foreground object of fixed spatial dimensions (as suggested in one answer for comparision measurements, however I could add this to future filming sessions if it is worthwhile). The player's do not run in a straight line 50% of the time but will go sideways on on a diagonal to the play the ball. The distance measured always starts from the spot of the previous "tackle", which ends where the player stops forward movement. It is not always possible to determine the players number from the video (facing other direction, sunlight, others standing in the way of the camera). But this isn't important as the software could allow for manual inputting of unknown "runs" at a later point after analysis. Determine the distance between two points (i.e. where the player started his "run" and where he finished it). I'm guessing that this would be quite doable if I manually marked the start and end point in the video. But how would I use landmarks in the background to determine the distance (assuming the person taking the video has kept it from jerking around). Question: Do software packages or libraries exist that are specialised enough to assist with writing analysis software to determine a sports persons distance travelled based on video taken of the performance?

    Read the article

  • CD RIP SLOW on Ubuntu 12.04. How can I increase ripping speed?

    - by anGe
    I'm trying to rip an audio cd from my old library but when I try (with every app) to do that, the process is too slow. For 2 tracks it need more than 2 hour and then it crash! I tried to make: $ sudo hdparm -d1 /dev/sr0 but the response is $ /dev/s$ /dev/sr0: setting using_dma to 1 (on) HDIO_SET_DMA failed: Inappropriate ioctl for device HDIO_GET_DMA failed: Inappropriate ioctl for device r0: setting using_dma to 1 (on) HDIO_SET_DMA failed: Inappropriate ioctl for device HDIO_GET_DMA failed: Inappropriate ioctl for device

    Read the article

  • How can I speed up boot on one of my machines?

    - by Korneel Bouman
    I have a Gateway all in one machine (2 gig Intel Core 2 Duo T7250 dual core processor, 2 gig RAM - full specs) on which I installed 10.10. Once it has booted it's fine, but it takes forever to boot. This is what happens: 1. Boot starts with cursor flashing for about 10-15 seconds 2. Cursor disappears for 1.5 - 2 minutes 3. Cursor reappears, blinks a few seconds more, boot finishes in another 10 seconds 4. Login screen I have another machine with marginal better specs that boots up in no time (basically the above minus the two minute delay). Things I've done: enabled verbose mode for grub nothing is showing until after 2 minute pause. checked syslog last message before pause is a message from alsa saying the process is already running (or something similar... going from memory here...) It could be something sound related as the built in speakers are not working (sound card is recognized though and headphones work). Anyway, it's not the end of the world, but it's annoying and I'd like to know what's going on... Many thanks, and let me know if more info is needed.

    Read the article

  • How Fast is Your Website? Increase Website Speed Instantly

    The most popular websites on the web today load quickly; visitors don’t like to wait. Slow websites hurt brands, frustrate visitors, and cost more in terms of visitor productivity and data-transfer. Increasing the performance of your website is now not only easier, we've made it automatic.

    Read the article

  • How Fast is Your Website? Increase Website Speed Instantly

    The most popular websites on the web today load quickly; visitors dont like to wait. Slow websites hurt brands, frustrate visitors, and cost more in terms of visitor productivity and data-transfer. Increasing the performance of your website is now not only easier, we've made it automatic....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • How do you set the movement speed of a sprite?

    - by rphello101
    I'm using Slick 2D/Java to play around with graphics. Getting an image to move is easy: Input input = gc.getInput(); if(input.isKeyDown(sprite.up)){ sprite.y--; }else if (input.isKeyDown(sprite.down)){ sprite.y++; }else if (input.isKeyDown(sprite.left)){ sprite.x--; }else if (input.isKeyDown(sprite.right)){ sprite.x++; } However, this is called on every update, so if you hold up, the sprite moves to the edge of the screen in a few hundred milliseconds. Since coordinates are integers, I can't add less than 1 to slow the sprite down. I'm assuming I must have to implement a timer of some sort or something. Any advice?

    Read the article

  • How do I mount an external USB hard drive on my Sheevaplug?

    - by James
    I've acquired a Sheevaplug running - I think - Ubuntu. I'd like to mount an external USB hard drive, but I don't know the name of the device that needs mounting. When I list the devices under /dev, a long list is produced. How do I find out which device listed needs to be mounted? Update: When I run dmesg after plugging the device in, I see the following at the end: usb 1-1: new high speed USB device using ehci_marvell and address 6 usb 1-1: device not accepting address 6, error -71 usb 1-1: new high speed USB device using ehci_marvell and address 7 usb 1-1: device not accepting address 7, error -71 usb 1-1: new high speed USB device using ehci_marvell and address 8 usb 1-1: device not accepting address 8, error -71 usb 1-1: new high speed USB device using ehci_marvell and address 9 usb 1-1: device not accepting address 9, error -71 And when I view /var/log/messages, I can see this: Sep 23 21:26:03 debian kernel: usb 1-1: new high speed USB device using ehci_ma$ Sep 23 21:26:04 debian kernel: usb 1-1: new high speed USB device using ehci_ma$ Sep 23 21:26:05 debian kernel: usb 1-1: new high speed USB device using ehci_ma$ Sep 23 21:26:05 debian kernel: usb 1-1: new high speed USB device using ehci_ma$ Unfortunately, I don't know what these mean.

    Read the article

  • Creating a new instance, C#

    - by Dave Voyles
    This sounds like a very n00b question, but bear with me here: I'm trying to access the position of my bat (paddle) in my pong game and use it in my ball class. I'm doing this because I want a particle effect to go off at the point of contact where the ball hits the bat. Each time the ball hits the bat, I receive an error stating that I haven't created an instance of the bat. I understand that I have to (or can use a static class), but I'm not sure of how to do so in this example. I've included both my Bat and Ball classes. namespace Pong { #region Using Statements using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; #endregion public class Ball { #region Fields private readonly Random rand; private readonly Texture2D texture; private readonly SoundEffect warp; private double direction; private bool isVisible; private float moveSpeed; private Vector2 position; private Vector2 resetPos; private Rectangle size; private float speed; private bool isResetting; private bool collided; private Vector2 oldPos; private ParticleEngine particleEngine; private ContentManager contentManager; private SpriteBatch spriteBatch; private bool hasHitBat; private AIBat aiBat; private Bat bat; #endregion #region Constructors and Destructors /// <summary> /// Constructor for the ball /// </summary> public Ball(ContentManager contentManager, Vector2 ScreenSize) { moveSpeed = 15f; speed = 0; texture = contentManager.Load<Texture2D>(@"gfx/balls/redBall"); direction = 0; size = new Rectangle(0, 0, texture.Width, texture.Height); resetPos = new Vector2(ScreenSize.X / 2, ScreenSize.Y / 2); position = resetPos; rand = new Random(); isVisible = true; hasHitBat = false; // Everything to do with particles List<Texture2D> textures = new List<Texture2D>(); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/circle")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/star")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/diamond")); particleEngine = new ParticleEngine(textures, new Vector2()); } #endregion #region Public Methods and Operators /// <summary> /// Checks for the collision between the bat and the ball. Sends ball in the appropriate /// direction /// </summary> public void BatHit(int block) { if (direction > Math.PI * 1.5f || direction < Math.PI * 0.5f) { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(aiBat.Position.X, aiBat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(200); break; case 2: direction = MathHelper.ToRadians(195); break; case 3: direction = MathHelper.ToRadians(180); break; case 4: direction = MathHelper.ToRadians(180); break; case 5: direction = MathHelper.ToRadians(165); break; } } else { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(bat.Position.X, bat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(310); break; case 2: direction = MathHelper.ToRadians(345); break; case 3: direction = MathHelper.ToRadians(0); break; case 4: direction = MathHelper.ToRadians(15); break; case 5: direction = MathHelper.ToRadians(50); break; } } if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(3)); } else { direction -= MathHelper.ToRadians(rand.Next(3)); } AudioManager.Instance.PlaySoundEffect("hit"); } /// <summary> /// JEP - added method to slow down ball after powerup deactivates /// </summary> public void DecreaseSpeed() { moveSpeed -= 0.6f; } /// <summary> /// Draws the ball on the screen /// </summary> public void Draw(SpriteBatch spriteBatch) { if (isVisible) { spriteBatch.Begin(); spriteBatch.Draw(texture, size, Color.White); spriteBatch.End(); // Draws sprites for particles when contact is made particleEngine.Draw(spriteBatch); } } /// <summary> /// Checks for the current direction of the ball /// </summary> public double GetDirection() { return direction; } /// <summary> /// Checks for the current position of the ball /// </summary> public Vector2 GetPosition() { return position; } /// <summary> /// Checks for the current size of the ball (for the powerups) /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Grows the size of the ball when the GrowBall powerup is used. /// </summary> public void GrowBall() { size = new Rectangle(0, 0, texture.Width * 2, texture.Height * 2); } /// <summary> /// Was used to increased the speed of the ball after each point is scored. /// No longer used, but am considering implementing again. /// </summary> public void IncreaseSpeed() { moveSpeed += 0.6f; } /// <summary> /// Check for the ball to return normal size after the Powerup has expired /// </summary> public void NormalBallSize() { size = new Rectangle(0, 0, texture.Width, texture.Height); } /// <summary> /// Check for the ball to return normal speed after the Powerup has expired /// </summary> public void NormalSpeed() { moveSpeed += 15f; } /// <summary> /// Checks to see if ball went out of bounds, and triggers warp sfx /// </summary> public void OutOfBounds() { // Checks if the player is still alive or not if (isResetting) { AudioManager.Instance.PlaySoundEffect("warp"); { // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = false; AudioManager.Instance.Dispose(); } } } /// <summary> /// Speed for the ball when Speedball powerup is activated /// </summary> public void PowerupSpeed() { moveSpeed += 20.0f; } /// <summary> /// Check for where to reset the ball after each point is scored /// </summary> public void Reset(bool left) { if (left) { direction = 0; } else { direction = Math.PI; } // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = true; position = resetPos; // Resets the ball to the center of the screen isVisible = true; speed = 15f; // Returns the ball back to the default speed, in case the speedBall was active if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(30)); } else { direction -= MathHelper.ToRadians(rand.Next(30)); } } /// <summary> /// Shrinks the ball when the ShrinkBall powerup is activated /// </summary> public void ShrinkBall() { size = new Rectangle(0, 0, texture.Width / 2, texture.Height / 2); } /// <summary> /// Stops the ball each time it is reset. Ex: Between points / rounds /// </summary> public void Stop() { isVisible = true; speed = 0; } /// <summary> /// Updates position of the ball /// </summary> public void UpdatePosition() { size.X = (int)position.X; size.Y = (int)position.Y; oldPos.X = position.X; oldPos.Y = position.Y; position.X += speed * (float)Math.Cos(direction); position.Y += speed * (float)Math.Sin(direction); bool collided = CheckWallHit(); particleEngine.Update(); // Stops the issue where ball was oscillating on the ceiling or floor if (collided) { position.X = oldPos.X + speed * (float)Math.Cos(direction); position.Y = oldPos.Y + speed * (float)Math.Sin(direction); } } #endregion #region Methods /// <summary> /// Checks for collision with the ceiling or floor. 2*Math.pi = 360 degrees /// </summary> private bool CheckWallHit() { while (direction > 2 * Math.PI) { direction -= 2 * Math.PI; return true; } while (direction < 0) { direction += 2 * Math.PI; return true; } if (position.Y <= 0 || (position.Y > resetPos.Y * 2 - size.Height)) { direction = 2 * Math.PI - direction; return true; } return true; } #endregion } } namespace Pong { using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using System; public class Bat { public Vector2 Position; public float moveSpeed; public Rectangle size; private int points; private int yHeight; private Texture2D leftBat; public float turbo; public float recharge; public float interval; public bool isTurbo; /// <summary> /// Constructor for the bat /// </summary> public Bat(ContentManager contentManager, Vector2 screenSize, bool side) { moveSpeed = 7f; turbo = 15f; recharge = 100f; points = 0; interval = 5f; leftBat = contentManager.Load<Texture2D>(@"gfx/bats/batGrey"); size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); // True means left bat, false means right bat. if (side) Position = new Vector2(30, screenSize.Y / 2 - size.Height / 2); else Position = new Vector2(screenSize.X - 30, screenSize.Y / 2 - size.Height / 2); yHeight = (int)screenSize.Y; } public void IncreaseSpeed() { moveSpeed += .5f; } /// <summary> /// The speed of the bat when Turbo is activated /// </summary> public void Turbo() { moveSpeed += 8.0f; } /// <summary> /// Returns the speed of the bat back to normal after Turbo is deactivated /// </summary> public void DisableTurbo() { moveSpeed = 7.0f; isTurbo = false; } /// <summary> /// Returns the bat to the nrmal size after the Grow/Shrink powerup has expired /// </summary> public void NormalSize() { size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); } /// <summary> /// Checks for the size of the bat /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Adds point to the player or the AI after scoring. Currently Disabled. /// </summary> public void IncrementPoints() { points++; } /// <summary> /// Checks for the number of points at the moment /// </summary> public int GetPoints() { return points; } /// <summary> /// Sets thedefault starting position for the bats /// </summary> /// <param name="position"></param> public void SetPosition(Vector2 position) { if (position.Y < 0) { position.Y = 0; } if (position.Y > yHeight - size.Height) { position.Y = yHeight - size.Height; } this.Position = position; } /// <summary> /// Checks for the current position of the bat /// </summary> public Vector2 GetPosition() { return Position; } /// <summary> /// Controls the bat moving up the screen /// </summary> public void MoveUp() { SetPosition(Position + new Vector2(0, -moveSpeed)); } /// <summary> /// Controls the bat moving down the screen /// </summary> public void MoveDown() { SetPosition(Position + new Vector2(0, moveSpeed)); } /// <summary> /// Updates the position of the AI bat, in order to track the ball /// </summary> /// <param name="ball"></param> public virtual void UpdatePosition(Ball ball) { size.X = (int)Position.X; size.Y = (int)Position.Y; } /// <summary> /// Resets the bat to the center location after a new game starts /// </summary> public void ResetPosition() { SetPosition(new Vector2(GetPosition().X, yHeight / 2 - size.Height)); } /// <summary> /// Used for the Growbat powerup /// </summary> public void GrowBat() { // Doubles the size of the bat collision size = new Rectangle(0, 0, leftBat.Width * 2, leftBat.Height * 2); } /// <summary> /// Used for the Shrinkbat powerup /// </summary> public void ShrinkBat() { // 1/2 the size of the bat collision size = new Rectangle(0, 0, leftBat.Width / 2, leftBat.Height / 2); } /// <summary> /// Draws the bats /// </summary> public virtual void Draw(SpriteBatch batch) { batch.Draw(leftBat, size, Color.White); } } }

    Read the article

  • why i cannot download the pdf document from openstack? [closed]

    - by hugemeow
    http://docs.openstack.org/trunk/openstack-compute/admin/os-compute-adminguide-trunk.pdf you may find the above link by clicking http://wiki.openstack.org/Documentation#Administration it seems a bit strange, i used to think openstack is a well known project, but such a nice project still have some broken links, very sorry to find this if somebody know how to download this pdf, just let me know:) thank you

    Read the article

  • Does a 300mbps 802.11n wireless connection have any noticeable speed improvement over 54mbps g?

    - by j j
    300mbps sounds wonderful, but not with my horrible Comcast internet connection. I doubt there's an internet connection in America that even hits 54mbps. So I'm guessing that the only reason someone would be inclined to upgrade is for faster data transfer within the local network. With my internet connection where download rates are rarely ever above a few hundred kilobytes a second, would I even see any improvement in switching from 802.11g to 802.11n?

    Read the article

  • How can a silverlight app download and play an mp3 file from a URL?

    - by Edward Tanguay
    I have a small Silverlight app which downloads all of the images and text it needs from a URL, like this: if (dataItem.Kind == DataItemKind.BitmapImage) { WebClient webClientBitmapImageLoader = new WebClient(); webClientBitmapImageLoader.OpenReadCompleted += new OpenReadCompletedEventHandler(webClientBitmapImageLoader_OpenReadCompleted); webClientBitmapImageLoader.OpenReadAsync(new Uri(dataItem.SourceUri, UriKind.Absolute), dataItem); } else if (dataItem.Kind == DataItemKind.TextFile) { WebClient webClientTextFileLoader = new WebClient(); webClientTextFileLoader.DownloadStringCompleted += new DownloadStringCompletedEventHandler(webClientTextFileLoader_DownloadStringCompleted); webClientTextFileLoader.DownloadStringAsync(new Uri(dataItem.SourceUri, UriKind.Absolute), dataItem); } and: void webClientBitmapImageLoader_OpenReadCompleted(object sender, OpenReadCompletedEventArgs e) { BitmapImage bitmapImage = new BitmapImage(); bitmapImage.SetSource(e.Result); DataItem dataItem = e.UserState as DataItem; CompleteItemLoadedProcess(dataItem, bitmapImage); } void webClientTextFileLoader_DownloadStringCompleted(object sender, DownloadStringCompletedEventArgs e) { DataItem dataItem = e.UserState as DataItem; string textFileContent = e.Result.ForceWindowLineBreaks(); CompleteItemLoadedProcess(dataItem, textFileContent); } Each of the images and text files are then put in a dictionary so that the application has access to them at any time. This works well. Now I want to do the same with mp3 files, but all information I find on the web about playing mp3 files in Silverlight shows how to embed them in the .xap file, which I don't want to do since I wouldn't be able to download them dynamically as I do above. How can I download and play mp3 files in Silverlight like I download and show images and text?

    Read the article

  • jQuery and MooTools Conflict

    - by flipflopmedia
    Okay, so I got jQuery to get along with MooTools with one script, by adding this at the top of the jQuery script: var $j = jQuery.noConflict(); and then replacing every: $( with $j( But how would you get MooTools to like the following script that using jQuery?? Thanks in advance for any input, Tracy //Fade In Content Viewer: By JavaScript Kit: http://www.javascriptkit.com var fadecontentviewer={ csszindex: 100, fade:function($allcontents, togglerid, selected, speed){ var selected=parseInt(selected) var $togglerdiv=$("#"+togglerid) var $target=$allcontents.eq(selected) if ($target.length==0){ //if no content exists at this index position (ie: stemming from redundant pagination link) alert("No content exists at page number "+selected+"!") return } if ($togglerdiv.attr('lastselected')==null || parseInt($togglerdiv.attr('lastselected'))!=selected){ var $toc=$("#"+togglerid+" .toc") var $selectedlink=$toc.eq(selected) $("#"+togglerid+" .next").attr('nextpage', (selected<$allcontents.length-1)? selected+1+'pg' : 0+'pg') $("#"+togglerid+" .prev").attr('previouspage', (selected==0)? $allcontents.length-1+'pg' : selected-1+'pg') $target.css({zIndex: this.csszindex++, visibility: 'visible'}) $target.hide() $target.fadeIn(speed) $toc.removeClass('selected') $selectedlink.addClass('selected') $togglerdiv.attr('lastselected', selected+'pg') } }, setuptoggler:function($allcontents, togglerid, speed){ var $toc=$("#"+togglerid+" .toc") $toc.each(function(index){ $(this).attr('pagenumber', index+'pg') }) var $next=$("#"+togglerid+" .next") var $prev=$("#"+togglerid+" .prev") $next.click(function(){ fadecontentviewer.fade($allcontents, togglerid, $(this).attr('nextpage'), speed) return false }) $prev.click(function(){ fadecontentviewer.fade($allcontents, togglerid, $(this).attr('previouspage'), speed) return false }) $toc.click(function(){ fadecontentviewer.fade($allcontents, togglerid, $(this).attr('pagenumber'), speed) return false }) }, init:function(fadeid, contentclass, togglerid, selected, speed){ $(document).ready(function(){ var faderheight=$("#"+fadeid).height() var $fadecontents=$("#"+fadeid+" ."+contentclass) $fadecontents.css({top: 0, left: 0, height: faderheight, visibility: 'hidden'}) fadecontentviewer.setuptoggler($fadecontents, togglerid, speed) setTimeout(function(){fadecontentviewer.fade($fadecontents, togglerid, selected, speed)}, 100) $(window).bind('unload', function(){ //clean up $("#"+togglerid+" .toc").unbind('click') $("#"+togglerid+" .next", "#"+togglerid+" .prev").unbind('click') }) }) } }

    Read the article

  • Create a new delegate class for each asynchronous image download?

    - by Charles S.
    First, I'm using an NSURLConnection to download JSON data from twitter. Then, I'm using a second NSURLConnection to download corresponding user avatar images (the urls to the images are parsed from the first data download). For the first data connection, I have my TwitterViewController set as the NSURLConnection delegate. I've created a separate class (ImageDownloadDelegate) to function as the delegate for a second NSURLConnection that handles the images. After the tweets are finished downloading, I'm using this code to get the avatars: for(int j=0; j<[self.tweets count]; j++){ ImageDownloadDelegate *imgDelegate = [[ImageDownloadDelegate alloc] init]; Tweet *myTweet = [self.tweets objectAtIndex:j]; imgDelegate.tweet = myTweet; imgDelegate.table = timeline; NSURLRequest* request = [NSURLRequest requestWithURL:[NSURL URLWithString:myTweet.imageURL] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60]; imgConnection = [[NSURLConnection alloc] initWithRequest:request delegate:imgDelegate]; [imgDelegate release]; } So basically a new instance of the delegate class is created for each image that needs to be downloaded. Is this the best way to go about this? But then there's no way to figure out which image is associate with which tweet, correct? The algorithm works fine... I'm just wondering if I'm going about it the most efficient way.

    Read the article

  • If statement doesn't work? do download without filed name and email

    - by user1833871
    I've created some if / else statements to get a download when a user hit click jf he fields name and email but doesn"t work for my site http://my-easy-woodworking-projects.com because it is do download without field name and email contact.php is <?php $field_name = $_POST['cf_name']; $field_email = $_POST['cf_email']; $field_message = $_POST['cf_message']; $mail_to = '[email protected]'; $subject = 'Message from a site visitor '.$field_name; $body_message = 'From: '.$field_name."\n"; $body_message .= 'E-mail: '.$field_email."\n"; $body_message .= 'Message: '.$field_message; $headers = 'From: '.$field_email."\r\n"; $headers .= 'Reply-To: '.$field_email."\r\n"; $mail_status = mail($mail_to, $subject, $body_message, $headers); if ($mail_status) { echo <script>\n" echo "var str = \"download\"; \n"" echo "document.write(str.link("http://www.myshedplans.com/12BY8SHED.pdf"));\n" echo "</script>\n" } echo else { echo <script language="javascript" type="text/javascript"> echo // Print a message echo alert('Message failed. Please, send an email to [email protected]'); echo // Redirect to some page of the site. You can also specify full URL, e.g. http://template-help.com window.location = 'contact_page.html'; echo </script> }?>

    Read the article

  • Tomcat 5.5, Is there a max upload speed per request?

    - by maclema
    I am having an issue when uploading files to tomcat. It seems that tomcat (or something else?) will not handle the upload as fast as I can send it. When uploading multiple files concurrently I can max out my local connection upload speed (2.1MB/s). However, when uploading only one file at a time, no matter how small or large the file, the upload will max out around 400KB/s. I have tried setting the appReadBufSize higher but it makes no difference. Is there something else that would be limiting the upload speed per request? Proxy Server: CentOS 4 Apache 2 SSL Tomcat Server: CentOS 4 Tomcat 5.5.25 (Tomcat Native Library Is Installed) Java 6 Thanks! Matt

    Read the article

  • How to override the new limited keyboard repeat rate limit?

    - by Olivier Pons
    I may be an alien around here, but here's my problem: the speed limit on old Ubuntu releases (= before 11) was very very fast. It was really great for me. Now, on Ubuntu 11, they may have thought: "who will ever want that speed? Nobody! So let's put the maximum speed to a lower limit". It's so stupid that they tried to narrow down the speed to some other famous OS. If Linux is more powerful, why remove some of its power? I don't get that. So is there any way to override that speed limit and get my keyboard as fast as it is on other previous versions?

    Read the article

  • How would you sample a real-time stream of coordinates to create a Speed Graph?

    - by Andrew Johnson
    I have a GPS device, and I am receiving continuous points, which I store in an array. These points are time stamped. I would like to graph distance/time (speed) vs. distance in real-time; however, I can only plot 50 of the points because of hardware constraints. How would you select points from the array to graph? For example, one algorithm might be to select every Nth point from the array, where N results in 50 points total. Code: float indexModifier = 1; if (MIN(50,track.lastPointIndex) == 50) { indexModifier = track.lastPointIndex/50.0f; } index = ceil(index*indexModifier); Another algorithm might be to keep an array of 50 points, and throw out the point with the least speed change each time you get a new point.

    Read the article

< Previous Page | 98 99 100 101 102 103 104 105 106 107 108 109  | Next Page >