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  • Learning Algorithms and Data Structures Fundamentals

    - by valya
    Can you recommend me a book or (better!) a site with many hard problems and exercises about data structures? I'm already answering project Euler questions, but these questions are about interesting, but uncommon algorithms. I hardly used even a simple tree. Maybe there is a site with exercises like: hey, you need to calculate this: ... . Do it using a tree. Now do it using a zipper. Upload your C (Haskell, Lisp, even Pascal or Fortress go) solution. Oh, your solution is so slow! Self-education is very hard then you trying to learn very common, fundamental things. How can I help myself with them without attending to courses or whatever?

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  • find word and score based on positions

    - by ryder1211212
    hey guys i have a textfile i have divided it into 4 parts. i want to search each part for the words that appear in each part and score that word exmaple welcome to the national basketball finals,the basketball teams here today have come a long way. without much delay lets play basketball. i will want to return national = 1 as it appears only in one part etc am working on determining text context using word position. am working with c# and not very good in text processing basically if a word appears in the 4 sections it scores 4 if a word appears in the 3 sections it scores 3 if a word appears in the 2 sections it scores 2 if a word appears in the 1 section it scores 1 thanks in advance so far i have this var s = "welcome to the national basketball finals,the basketball teams here today have come a long way. without much delay lets play basketball. "; var numberOfParts = 4; var eachPartLength = s.Length / numberOfParts; var parts = new List<string>(); var words = Regex.Split(s, @"\W").Where(w => w.Length > 0); // this splits all words, removes empty strings var wordsIndex = 0; for (int i = 0; i < numberOfParts; i++) { var sb = new StringBuilder(); while (sb.Length < eachPartLength && wordsIndex < words.Count()) { sb.AppendFormat("{0} ", words.ElementAt(wordsIndex)); wordsIndex++; } // here you have the part Response.Write("[{0}]"+ sb); parts.Add(sb.ToString()); var allwords = parts.SelectMany(p => p.Split(' ').Distinct()); var wordsInAllParts = allwords.Where(w => parts.All(p => p.Contains(w))).Distinct();

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  • problem with evolutionary algorithms degrading into simulated annealing: mutation too small?

    - by Schnalle
    i have a problem understanding evolutionary algorithms. i tried using this technique several times, but i always ran into the same problem: degeneration into simulated annealing. lets say my initial population, with fitness in brackets, is: A (7), B (9), C (14), D (19) after mating and mutation i have following children: AB (8.3), AC (12.2), AD (14.1), BC(11), BD (14.7), CD (17) after elimination of the weakest, we get A, AB, B, AC next turn, AB will mate again with a result around 8, pushing AC out. next turn, AB again, pushing B out (assuming mutation changes fitness mostly in the 1 range). now, after only a few turns the pool is populated with the originally fittest candidates (A, B) and mutations of those two (AB). this happens regardless of the size of the initial pool, it just takes a bit longer. say, with an initial population of 50 it takes 50 turns, then all others are eliminated, turning the whole setup in a more complicated simulated annealing. in the beginning i also mated canditates with themselves, worsening the problem. so, what do i miss? are my mutation rates simply too small and will it go away if i increase them? here's the project i'm using it for: http://stefan.schallerl.com/simuan-grid-grad/ yeah, the code is buggy and the interface sucks, but i'm too lazy to fix it right now - and be careful, it may lock up your browser. better use chrome, even thought firefox is not slower than chrome for once (probably the tracing for the image comparison pays off, yay!). if anyone is interested, the code can be found here. here i just dropped the ev-alg idea and went for simulated annealing. ps: i'm not even sure about simulated annealing - it is like evolutionary algorithms, just with a population size of one, right?

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  • Generating a URL pattern when provided a set of 5 or so URLs

    - by ryan
    Provided with a set of URLs, I need to generate a pattern, For example: http://www.buy.com/prod/disney-s-star-struck/q/loc/109/213724402.html http://www.buy.com/prod/samsung-f2380-23-widescreen-1080p-lcd-monitor-150-000-1-dc-8ms-1920-x/q/loc/101/211249863.html http://www.buy.com/prod/panasonic-nnh765wf-microwave-oven-countertop-1-6-ft-1250w-panasonic/q/loc/66357/202045865.html http://www.buy.com/prod/escape-by-calvin-klein-for-women-3-4-oz-edp-spray/q/loc/66740/211210860.html http://www.buy.com/prod/v-touch-8gb-mp3-mp4-2-8-touch-screen-2mp-camera-expandable-minisd-w/q/loc/111/211402014.html Pattern is http://www.buy.com/prod/[^~]/q/loc/[^~].html

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  • STL map--> sort by value?

    - by Charlie Epps
    Hi I wonder how can I implement the STL map sorting by value. For example, I have a map m map<int, int>; m[1] = 10; m[2] = 5; m[4] = 6; m[6] = 1; and then.. I'd like to sort that with the m's value. So, if I print the map, I'd like to get the result like m[6] = 1 m[2] = 5 m[4] = 6 m[1] = 10 this. How can I sort like this way? Is there any way that I can deal with the key and value with sorted values?

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  • F# - Facebook Hacker Cup - Double Squares

    - by Jacob
    I'm working on strengthening my F#-fu and decided to tackle the Facebook Hacker Cup Double Squares problem. I'm having some problems with the run-time and was wondering if anyone could help me figure out why it is so much slower than my C# equivalent. There's a good description from another post; Source: Facebook Hacker Cup Qualification Round 2011 A double-square number is an integer X which can be expressed as the sum of two perfect squares. For example, 10 is a double-square because 10 = 3^2 + 1^2. Given X, how can we determine the number of ways in which it can be written as the sum of two squares? For example, 10 can only be written as 3^2 + 1^2 (we don't count 1^2 + 3^2 as being different). On the other hand, 25 can be written as 5^2 + 0^2 or as 4^2 + 3^2. You need to solve this problem for 0 = X = 2,147,483,647. Examples: 10 = 1 25 = 2 3 = 0 0 = 1 1 = 1 My basic strategy (which I'm open to critique on) is to; Create a dictionary (for memoize) of the input numbers initialzed to 0 Get the largest number (LN) and pass it to count/memo function Get the LN square root as int Calculate squares for all numbers 0 to LN and store in dict Sum squares for non repeat combinations of numbers from 0 to LN If sum is in memo dict, add 1 to memo Finally, output the counts of the original numbers. Here is the F# code (See code changes at bottom) I've written that I believe corresponds to this strategy (Runtime: ~8:10); open System open System.Collections.Generic open System.IO /// Get a sequence of values let rec range min max = seq { for num in [min .. max] do yield num } /// Get a sequence starting from 0 and going to max let rec zeroRange max = range 0 max /// Find the maximum number in a list with a starting accumulator (acc) let rec maxNum acc = function | [] -> acc | p::tail when p > acc -> maxNum p tail | p::tail -> maxNum acc tail /// A helper for finding max that sets the accumulator to 0 let rec findMax nums = maxNum 0 nums /// Build a collection of combinations; ie [1,2,3] = (1,1), (1,2), (1,3), (2,2), (2,3), (3,3) let rec combos range = seq { let count = ref 0 for inner in range do for outer in Seq.skip !count range do yield (inner, outer) count := !count + 1 } let rec squares nums = let dict = new Dictionary<int, int>() for s in nums do dict.[s] <- (s * s) dict /// Counts the number of possible double squares for a given number and keeps track of other counts that are provided in the memo dict. let rec countDoubleSquares (num: int) (memo: Dictionary<int, int>) = // The highest relevent square is the square root because it squared plus 0 squared is the top most possibility let maxSquare = System.Math.Sqrt((float)num) // Our relevant squares are 0 to the highest possible square; note the cast to int which shouldn't hurt. let relSquares = range 0 ((int)maxSquare) // calculate the squares up front; let calcSquares = squares relSquares // Build up our square combinations; ie [1,2,3] = (1,1), (1,2), (1,3), (2,2), (2,3), (3,3) for (sq1, sq2) in combos relSquares do let v = calcSquares.[sq1] + calcSquares.[sq2] // Memoize our relevant results if memo.ContainsKey(v) then memo.[v] <- memo.[v] + 1 // return our count for the num passed in memo.[num] // Read our numbers from file. //let lines = File.ReadAllLines("test2.txt") //let nums = [ for line in Seq.skip 1 lines -> Int32.Parse(line) ] // Optionally, read them from straight array let nums = [1740798996; 1257431873; 2147483643; 602519112; 858320077; 1048039120; 415485223; 874566596; 1022907856; 65; 421330820; 1041493518; 5; 1328649093; 1941554117; 4225; 2082925; 0; 1; 3] // Initialize our memoize dictionary let memo = new Dictionary<int, int>() for num in nums do memo.[num] <- 0 // Get the largest number in our set, all other numbers will be memoized along the way let maxN = findMax nums // Do the memoize let maxCount = countDoubleSquares maxN memo // Output our results. for num in nums do printfn "%i" memo.[num] // Have a little pause for when we debug let line = Console.Read() And here is my version in C# (Runtime: ~1:40: using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; namespace FBHack_DoubleSquares { public class TestInput { public int NumCases { get; set; } public List<int> Nums { get; set; } public TestInput() { Nums = new List<int>(); } public int MaxNum() { return Nums.Max(); } } class Program { static void Main(string[] args) { // Read input from file. //TestInput input = ReadTestInput("live.txt"); // As example, load straight. TestInput input = new TestInput { NumCases = 20, Nums = new List<int> { 1740798996, 1257431873, 2147483643, 602519112, 858320077, 1048039120, 415485223, 874566596, 1022907856, 65, 421330820, 1041493518, 5, 1328649093, 1941554117, 4225, 2082925, 0, 1, 3, } }; var maxNum = input.MaxNum(); Dictionary<int, int> memo = new Dictionary<int, int>(); foreach (var num in input.Nums) { if (!memo.ContainsKey(num)) memo.Add(num, 0); } DoMemoize(maxNum, memo); StringBuilder sb = new StringBuilder(); foreach (var num in input.Nums) { //Console.WriteLine(memo[num]); sb.AppendLine(memo[num].ToString()); } Console.Write(sb.ToString()); var blah = Console.Read(); //File.WriteAllText("out.txt", sb.ToString()); } private static int DoMemoize(int num, Dictionary<int, int> memo) { var highSquare = (int)Math.Floor(Math.Sqrt(num)); var squares = CreateSquareLookup(highSquare); var relSquares = squares.Keys.ToList(); Debug.WriteLine("Starting - " + num.ToString()); Debug.WriteLine("RelSquares.Count = {0}", relSquares.Count); int sum = 0; var index = 0; foreach (var square in relSquares) { foreach (var inner in relSquares.Skip(index)) { sum = squares[square] + squares[inner]; if (memo.ContainsKey(sum)) memo[sum]++; } index++; } if (memo.ContainsKey(num)) return memo[num]; return 0; } private static TestInput ReadTestInput(string fileName) { var lines = File.ReadAllLines(fileName); var input = new TestInput(); input.NumCases = int.Parse(lines[0]); foreach (var lin in lines.Skip(1)) { input.Nums.Add(int.Parse(lin)); } return input; } public static Dictionary<int, int> CreateSquareLookup(int maxNum) { var dict = new Dictionary<int, int>(); int square; foreach (var num in Enumerable.Range(0, maxNum)) { square = num * num; dict[num] = square; } return dict; } } } Thanks for taking a look. UPDATE Changing the combos function slightly will result in a pretty big performance boost (from 8 min to 3:45): /// Old and Busted... let rec combosOld range = seq { let rangeCache = Seq.cache range let count = ref 0 for inner in rangeCache do for outer in Seq.skip !count rangeCache do yield (inner, outer) count := !count + 1 } /// The New Hotness... let rec combos maxNum = seq { for i in 0..maxNum do for j in i..maxNum do yield i,j }

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  • Genetic/Evolutionary algorithms and local minima/maxima problem

    - by el.gringogrande
    I have run across several posts and articles that suggests using things like simulated annealing to avoid the local minima/maxima problem. I don't understand why this would be necessary if you started out with a sufficiently large random population. Is it just another check to insure that the initial population was, in fact, sufficiently large and random? Or are those techniques just an alternative to producing a "good" initial population?

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  • Sparse (Pseudo) Infinite Grid Data Structure for Web Game

    - by Ming
    I'm considering trying to make a game that takes place on an essentially infinite grid. The grid is very sparse. Certain small regions of relatively high density. Relatively few isolated nonempty cells. The amount of the grid in use is too large to implement naively but probably smallish by "big data" standards (I'm not trying to map the Internet or anything like that) This needs to be easy to persist. Here are the operations I may want to perform (reasonably efficiently) on this grid: Ask for some small rectangular region of cells and all their contents (a player's current neighborhood) Set individual cells or blit small regions (the player is making a move) Ask for the rough shape or outline/silhouette of some larger rectangular regions (a world map or region preview) Find some regions with approximately a given density (player spawning location) Approximate shortest path through gaps of at most some small constant empty spaces per hop (it's OK to be a bad approximation often, but not OK to keep heading the wrong direction searching) Approximate convex hull for a region Here's the catch: I want to do this in a web app. That is, I would prefer to use existing data storage (perhaps in the form of a relational database) and relatively little external dependency (preferably avoiding the need for a persistent process). Guys, what advice can you give me on actually implementing this? How would you do this if the web-app restrictions weren't in place? How would you modify that if they were? Thanks a lot, everyone!

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  • question about polynomial multiplication

    - by davit-datuashvili
    i know that horners method for polynomial pultiplication is faster but here i dont know what is happening here is code public class horner{ public static final int n=10; public static final int x=7; public static void main(String[] args){ //non fast version int a[]=new int[]{1,2,3,4,5,6,7,8,9,10}; int xi=1; int y=a[0]; for (int i=1;i<n;i++){ xi=x*xi; y=y+a[i]*xi; } System.out.println(y); //fast method int y1=a[n-1]; for (int i=n-2;i>=0;i--){ y1=x*y+a[i]; } System.out.println(y1); } } result of this two methods are not same result of first method is 462945547 and result of second method is -1054348465 please help

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  • Best data-structure to use for two ended sorted list

    - by fmark
    I need a collection data-structure that can do the following: Be sorted Allow me to quickly pop values off the front and back of the list Remain sorted after I insert a new value Allow a user-specified comparison function, as I will be storing tuples and want to sort on a particular value Thread-safety is not required Optionally allow efficient haskey() lookups (I'm happy to maintain a separate hash-table for this though) My thoughts at this stage are that I need a priority queue and a hash table, although I don't know if I can quickly pop values off both ends of a priority queue. I'm interested in performance for a moderate number of items (I would estimate less than 200,000). Another possibility is simply maintaining an OrderedDictionary and doing an insertion sort it every-time I add more data to it. Furthermore, are there any particular implementations in Python. I would really like to avoid writing this code myself.

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  • Is this a variation of the traveling salesman problem?

    - by Ville Koskinen
    I'm interested in a function of two word lists, which would return an order agnostic edit distance between them. That is, the arguments would be two lists of (let's say space delimited) words and return value would be the minimum sum of the edit (or Levenshtein) distances of the words in the lists. Distance between "cat rat bat" and "rat bat cat" would be 0. Distance between "cat rat bat" and "fat had bad" would be the same as distance between "rat bat cat" and "had fat bad", 4. In the case the number of words in the lists are not the same, the shorter list would be padded with 0-length words. My intuition (which hasn't been nurtured with computer science classes) does not find any other solution than to use brute force: |had|fat|bad| a solution ---+---+---+---+ +---+---+---+ cat| 2 | 1 | 2 | | | 1 | | ---+---+---+---+ +---+---+---+ rat| 2 | 1 | 2 | | 3 | | | ---+---+---+---+ +---+---+---+ bat| 2 | 1 | 1 | | | | 4 | ---+---+---+---+ +---+---+---+ Starting from the first row, pick a column and go to the next rows without ever revisiting a column you have already visited. Do this over and over again until you've tried all combinations. To me this sounds a bit like the traveling salesman problem. Is it, and how would you solve my particular problem?

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  • Algorithm - combine multiple lists, resulting in unique list and retaining order

    - by hitch
    I want to combine multiple lists of items into a single list, retaining the overall order requirements. i.e.: 1: A C E 2: D E 3: B A D result: B A C D E above, starting with list 1, we have ACE, we then know that D must come before E, and from list 3, we know that B must come before A, and D must come after B and A. If there are conflicting orderings, the first ordering should be used. i.e. 1: A C E 2: B D E 3: F D result: A C B D E F 3 conflicts with 2, therefore requirements for 2 will be used. If ordering requirements mean an item must come before or after another, it doesn't matter if it comes immediately before or after, or at the start or end of the list, as long as overall ordering is maintained. This is being developed using VB.Net, so a LINQy solution (or any .Net solution) would be nice - otherwise pointers for an approach would be good.

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  • How do I detect a loop in this linked list?

    - by jjujuma
    Say you have a linked list structure in Java. It's made up of Nodes: class Node { Node next; // some user data } and each Node points to the next node, except for the last Node, which has null for next. Say there is a possibility that the list can contain a loop - i.e. the final Node, instead of having a null, has a reference to one of the nodes in the list which came before it. What's the best way of writing boolean hasLoop(Node first) which would return true if the given Node is the first of a list with a loop, and false otherwise? How could you write so that it takes a finite amount of space and a reasonable amount of time?

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  • General zoom algorithm for drawing program

    - by Steven Sproat
    My GUI toolkit, wxPython provides some methods for implementing a user zoom factor, however the quality isn't too good. I'm looking for ideas on how to create a zooming feature, which I know is complicated. I have a bitmap representing my canvas which is drawn to. This is displayed inside a scrolled window. Problems I forsee: - performance when zoomed in and panning around the canvas - difficulties with "real" coordinates and zoomed in coordinates - image quality not degrading with the zoom Using wxPython's SetUserScale() on its device contexts presents image quality like this - this is with a 1px line, at 30% zoomed in. I'm just wondering the general steps I'll need to take and the challenges I'll encounter. Thanks for any suggestions

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  • C++ find largest BST in a binary tree

    - by fonjibe
    what is your approach to have the largest BST in a binary tree? I refer to this post where a very good implementation for finding if a tree is BST or not is bool isBinarySearchTree(BinaryTree * n, int min=std::numeric_limits<int>::min(), int max=std::numeric_limits<int>::max()) { return !n || (min < n->value && n->value < max && isBinarySearchTree(n->l, min, n->value) && isBinarySearchTree(n->r, n->value, max)); } It is quite easy to implement a solution to find whether a tree contains a binary search tree. i think that the following method makes it: bool includeSomeBST(BinaryTree* n) { if(!isBinarySearchTree(n)) { if(!isBinarySearchTree(n->left)) return isBinarySearchTree(n->right); } else return true; else return true; } but what if i want the largest BST? this is my first idea, BinaryTree largestBST(BinaryTree* n) { if(isBinarySearchTree(n)) return n; if(!isBinarySearchTree(n->left)) { if(!isBinarySearchTree(n->right)) if(includeSomeBST(n->right)) return largestBST(n->right); else if(includeSomeBST(n->left)) return largestBST(n->left); else return NULL; else return n->right; } else return n->left; } but its not telling the largest actually. i struggle to make the comparison. how should it take place? thanks

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  • Need help iteratating over an array, retrieve two possibilites, no repeats, for Poker AI

    - by elguapo-85
    Can't really think of a good way to word this question, nor a good title, and maybe the answer is so ridiculously simple that I am missing it. I am working on a poker AI, and I want to calculate the number of hands that exist which are better then mine, I understand how to that, but want I can't figure out is the best way to iterate over a group of cards. So I am at the flop, I know what my two cards are and there are 3 cards on the board. So there are 47 unknown cards and I want to iterate over all possible combination of those 47 cards assuming that two are passed out, so you can't have two cards of the same rank and suit, and you if you have previously calculated a set you don't want to do it over again, because I will being wasting time, and this will be called many times. If you don't understand want I am asking please tell me and I will clarify more. So I can set something up like this, if that element equals one, it means it is not in my hand and not on the board, 4 for each suit, and 13 for each rank. setOfCards[4][13] If I do a simple set of for loops like this: (pseudocode) //remove cards I know are in play from setOfCards by setting values to zero for(int i = 0; i < 4; i++) for(int j = 0; j < 13; j++) for(int k = 0; k < 4; k++) for(int l = 0; l < 4; l++) //skip if values equal zero card1 = setOfCards[i][j] card2 = setOfCards[k][l] //now compare card1, card2 and set of board cards So this is actually going to repeat many values, for example: card1 = AceOfHearts, card2 = KingOfHearts is the same as card1 = KingOfHearts, card2 = AceOfHearts. It will also alter my calculations. How should I go about avoiding this? Also is there a name for this technique? Thank you.

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  • Complex LINQ paging algorithm

    - by sharepointmonkey
    We have a list of projects that may or may not have a collection of subprojects. Our report needs to contain all the projects except those that are the parent project of a subproject. I need to page this into pages of, say, 25 rows. But if subprojects appear on that page then ALL the subprojects of that project must appear on the same page. So more than 25 items may appear if necessary. I've got as far as var pagedProjects = db.Projects.Where(x => !x.SubProjects.Any()).Skip( (pageNo -1) * pageSize).Take(pageSize); Obviously, this fails the second part of the requirements. As a further pain in the arse, I need to have a pager control on the report. So I'll need to be able to calculate the total number of pages. I could loop through the whole table of projects but the performance will suffer. Can anybody come up with a paged solution? EDIT - I should probably mention that SubProjects joins back onto Projects via a selfreferencing foreign key so the whole lot comes back as an IQueryable<Project>.

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  • how can I save/keep-in-sync an in-memory graph of objects with the database?

    - by Greg
    Question - What is a good best practice approach for how can I save/keep-in-sync an jn-memory graph of objects with the database? Background: That is say I have the classes Node and Relationship, and the application is building up a graph of related objects using these classes. There might be 1000 nodes with various relationships between them. The application needs to query the structure hence an in-memory approach is good for performance no doubt (e.g. traverse the graph from Node X to find the root parents) The graph does need to be persisted however into a database with tables NODES and RELATIONSHIPS. Therefore what is a good best practice approach for how can I save/keep-in-sync an jn-memory graph of objects with the database? Ideal requirements would include: build up changes in-memory and then 'save' afterwards (mandatory) when saving, apply updates to database in correct order to avoid hitting any database constraints (mandatory) keep persistence mechanism separate from model, for ease in changing persistence layer if needed, e.g. don't just wrap an ADO.net DataRow in the Node and Relationship classes (desirable) mechanism for doing optimistic locking (desirable) Or is the overhead of all this for a smallish application just not worth it and I should just hit the database each time for everything? (assuming the response times were acceptable) [would still like to avoid if not too much extra overhead to remain somewhat scalable re performance]

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