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  • difficulty based time estimation software

    - by Frankie
    Some months ago I found a project-management / time-estimation software that would ask you to sort out your tasks in terms of difficulty (1, 2 or 3) and would then estimate the time you would take to deploy. The system would auto-adapt as you were working. I've forgot the software name. For the past days I've been digging emails and searching Google with no results. Can anyone pin the software name by my description? Its not http://www.fogcreek.com (though I've found it to be a great piece of software. Thank you in advance.

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  • Community License Agreement for Commercial (SaaS) software?

    - by indomitablehef
    I've got a commercial SaaS application, an online collaboration/lean project mgmt tool. I want to offer a "Community Edition", with specific limitations on how the software can be used, for free. For example free for groups using it to manage open source projects free to K-12 teachers to use in the classroom free for authors collaborating on Lean/Kanban/AgileSoftwareDevelopment books and research papers. free for community conference organizers, user group organizers, etc. The license would grant use of the software with limitations. The software itself can enforce limitations on the number of users/projects. I'm looking for a license agreement / EULA that I can use to specify what uses the software can be used for (see above). It would restrict the users from using it in different ways, such as for commercial use, managing consulting projects, client work, etc. I've been combing the web for good examples of such agreements, and so far coming up short. Any ideas? To be clear, this would not be an open source license of any kind. It would cover the use of commercial software, for specific "community" uses, as we define them.

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  • best analogy to explain free software floss to non geeks

    - by opensas
    How do you explain free libre open source software to a computer illiterate guy? Two well known analogies I've often heard are: free software as a meal recipe, a set of instructions for you to inspect, learn, put into practice, and improve... versus a canned meal that you can only swallow without even knowing what you're eating... and the other is comparing privative software to a car that you aren't allowed to open it's trunk to see inside in case anything goes wrong... I'd like to know what other analogies you know that might help us explain free software to non geeks saludos sas

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  • Need Ontology of software engineering terms

    - by v.rekha
    I'm trying to implement a Question Answering System based on software engineering ontology. This is a [class/university?] project; it will use the java language. Can you please help me locate software engineering ontologies i.e. ontologies [or even taxonomies / folksonomies ?] that include words and concepts found in the domain of Software Engineering. Editor's note: I took the liberty of rewriting this question. It was initially poorly worded and being misunderstood was closed. Maybe it can be reopen, for it is programming related and of interest to some SO contributors. According to this dupe: the poster is looking for an OWL resource: quote, "I need software engineering ontology.owl file."

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  • turning open source software into a consulting business ?

    - by sofreakinghigh
    just some general and specific questions about running a business which uses open source software and sells training, services, and other value added solutions utilizing the open source asset(s). 1) how much modification do you need to make to an existing open source software/framework to give a new brand ? open source (GPLv3) branding issues here.... for ex) Mambo and Joomla, i think they are pretty much same ? but they have different labels. 2) Is there a disadvantage of promoting open source software/framework/suite in hopes of selling value added services and solutions on top of the Open source asset ? 3) can Open source assets be marketing point for lowered Total Ownership Cost and transparency ? meaning, clients will not be using some mysterious, opaque proprietary asset ? 4) is competition fierce? cost of developing software is non existing because you are using an open source asset. barrier to entry is minimal ??

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  • Subversion commit review software?

    - by Long Cheng
    Is there any existing software which can help enforce code review process like below: Dev user commit their changeset with proper comments, but the changeset does not goes into subversion repository directly, it will be pending in a "review software". Reviewer can see all pending changesets in the "review software", review the changeset and decide whether to allow the change into the code trunk. The dev user will receive notification either his changeset was accepted and merged into code trunk, or was rejected.

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  • Is there a good argument for software patents?

    - by David Nehme
    Now that it looks like software patents are going to be severely limited, does anyone have a good argument for keeping them. It seems like copyright law serves software fine and patents just add overhead to what should be an almost frictionless process. Are there any examples of software that wouldn't have been written if not for patents?

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  • Creating managed file transfer software in java

    - by Shekhar
    Hello, I have been asked to do some POC on how we can provide a software solution which will be able to manage files. Manage files means it will be able to move files from source to destination servers. The client gave us 4 page document detailing what sort of software they are looking for. They dont want to use existing commercial softwares. They want to build their own customizable software. Has anybody worked on this type of project? Please provide your inputs on how should i approach this project. The software should be platform independent and should be built in java.

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  • another question about OpenGL ES rendering to texture

    - by ensoreus
    Hello, pros and gurus! Here is another question about rendering to texture. The whole stuff is all about saving texture between passing image into different filters. Maybe all iPhone developers knows about Apple's sample code with OpenGL processing where they used GL filters(functions), but pass into them the same source image. I need to edit an image by passing it sequentelly with saving the state of the image to edit. I am very noob in OpenGL, so I spent increadibly a lot of to solve the issue. So, I desided to create 2 FBO's and attach source image and temporary image as a textures to render in. Here is my init routine: glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, (GLint *)&SystemFBO); glImage = [self loadTexture:preparedImage]; //source image for (int i = 0; i < 4; i++) { fullquad[i].s *= glImage->s; fullquad[i].t *= glImage->t; flipquad[i].s *= glImage->s; flipquad[i].t *= glImage->t; } tmpImage = [self loadEmptyTexture]; //editing image glGenFramebuffersOES(1, &tmpImageFBO); glBindFramebufferOES(GL_FRAMEBUFFER_OES, tmpImageFBO); glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tmpImage->texID, 0); GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); if(status != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"failed to make complete tmp framebuffer object %x", status); } glBindTexture(GL_TEXTURE_2D, 0); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); glGenRenderbuffersOES(1, &glImageFBO); glBindFramebufferOES(GL_FRAMEBUFFER_OES, glImageFBO); glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, glImage->texID, 0); status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) ; if(status != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"failed to make complete cur framebuffer object %x", status); } glBindTexture(GL_TEXTURE_2D, 0); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); When user drag the slider, this routine invokes to apply changes -(void)setContrast:(CGFloat)value{ contrast = value; if(flag!=mfContrast){ NSLog(@"contrast: dumped"); flag = mfContrast; glBindFramebufferOES(GL_FRAMEBUFFER_OES, glImageFBO); glClearColor(1,1,1,1); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, 512, 0, 512, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(512, 512, 1); glBindTexture(GL_TEXTURE_2D, tmpImage->texID); glViewport(0, 0, 512, 512); glVertexPointer(2, GL_FLOAT, sizeof(V2fT2f), &fullquad[0].x); glTexCoordPointer(2, GL_FLOAT, sizeof(V2fT2f), &fullquad[0].s); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); } glBindFramebufferOES(GL_FRAMEBUFFER_OES,tmpImageFBO); glClearColor(0,0,0,1); glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_TEXTURE_2D); glActiveTexture(GL_TEXTURE0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, 512, 0, 512, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(512, 512, 1); glBindTexture(GL_TEXTURE_2D, glImage->texID); glViewport(0, 0, 512, 512); [self contrastProc:fullquad value:contrast]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); [self redraw]; } Here are two cases: if it is the same filter(edit mode) to use, I bind tmpFBO to draw into tmpImage texture and edit glImage texture. contrastProc is a pure routine from Apples's sample. If it is another mode, than I save edited image by drawing tmpImage texture in source texture glImage, binded with glImageFBO. After that I call redraw: glBindFramebufferOES(GL_FRAMEBUFFER_OES, SystemFBO); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, kTexWidth, 0, kTexHeight, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(kTexWidth, kTexHeight, 1); glBindTexture(GL_TEXTURE_2D, glImage->texID); glViewport(0, 0, kTexWidth, kTexHeight); glVertexPointer(2, GL_FLOAT, sizeof(V2fT2f), &flipquad[0].x); glTexCoordPointer(2, GL_FLOAT, sizeof(V2fT2f), &flipquad[0].s); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); And here it binds visual framebuffer and dispose glImage texture. So, the result is VERY aggresive filtering. Increasing contrast volume by just 0.2 brings image to state that comparable with 0.9 contrast volume in Apple's sample code project. I miss something obvious, I guess. Interesting, if I disabple line glBindTexture(GL_TEXTURE_2D, glImage->texID); in setContrast routine it brings no effect. At all. If I replace tmpImageFBO with SystemFBO to draw glImage directly on display(and disabling redraw invoking line), all works fine. Please, HELP ME!!! :(

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  • Best language to develop medical software

    - by Grace
    I need to write medical program to manage medical practices (patient records, appointments, prescription, etc). Note that this is not for US practices so US EMRs will not work. What is the best platform to develop the software in ie. language and database? Considerations include: - Integration with the web - will need to have Doctors download updates to the software from the web. Will also post reports from the software unto webpages - The software will include a mobile application - probably for Blackberry - Cost is a big factor - need to minimize the license cost to the users - Need tight security on the program

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  • Apple Mac Software Development

    - by MattMorgs
    I'm planning on developing an Apple Mac application which will collect hardware information from the host Mac and also installed software info. The hardware and software info will be collected in an encrypted XML file and then posted back to a website. The application should run as a "service" or background process on the Mac and can be configured to collect the data on a frequent basis defined by another encrypted XML config file. I've done plenty of Windows based software development but never on the Mac. Can anybody point me in the direction of any useful info on how to develop on the Mac, collect hardware and software info, export to an XML file, file encryption and packaging a compiled app to run as a service? Is either Objective C, Cocoa or Ruby a possible option? Many thanks for your help in advance!

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  • What license to use for translations of open source software

    - by vividos
    I'm writing an open source software that is licensed under the GPL. Now I'm offering that other users can translate the software, starting from an english translation I made by myself. What license or range of license may be best for translation of text strings, dialogs, etc.? As GPL is a software license, I thought about a Creative Commons license. The goal is so that all translations remain free and may be updated by other translators.

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  • Published software not displayed in Add/Remove Programs

    - by vikramsjn
    I just followed How to use Group Policy to remotely install software in Windows Server 2003 to try publishing a software (MSI file). I could follow all the steps, but the supposedly successfully published software does not appear on client/user machine's Add/Remove Programs. Could some help figure why this may not be working. Update: On reading this question on Experts-Exchange, tried gpresults. Output extract follows: COMPUTER SETTINGS The following GPOs were not applied because they were filtered out XADistribution Filtering: Denied (Security) Default Domain Policy Filtering: Denied (Security)

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  • Software loading error problem

    - by Gopal
    VB6 & SQL Server 2005 When i run the Windows based Software exe file, it is showing the login page, after login page - no screen is displaying, I checked the task manager, in task manager it is showing as software as running, But there is no page is appearing. Is any firewall blocking or some other issue. But software is running with out displaying anythings. How to solve this issue?

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  • How are requirements determined in open source software projects?

    - by Aron Lindberg
    In corporate in-house software development it is common for requirements to be determined through a formal process resulting in the creation of a number of requirements documents. In open source software development, this often seems to be absent. Hence, my question is: how are requirements determined in open source software projects? By "determining requirements" I simply mean "figuring out what features etc. should be developed as part of a specific software".

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  • What is a good one-stop-shop for understanding software licensing information?

    - by Macy Abbey
    I've learned a fair amount about the various different software licensing models and what those models mean for my own software project. However, I'd like to make sure I understand as many of them as possible for making decisions on how to license my own software and in what scenarios I can safely use software under a licensing model. Do you have a good recommendation for a book/site etc.. that has this information in one location?

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  • Html2Canvas ...Google Map is not rendering

    - by eric maxfield
    I am running a Apache Server . I have a simple screen capture set up using Html2canvas .The capture function is rendering a blank Image . I have tried numerous ways to configure the javascript using related articles from this site to no Avail . The code is all working and tested because I can capture the image prior to "google maps api being loaded . Thank you and any advice would be much appreciated . <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN""http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html> <meta http-equiv="content-type" content="text/html; charset=utf-8" /> <head> <title>Tester</title> <script type="text/javascript" src="//ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js"></script> <script type="text/javascript" src="html2canvas.js"></script> <script type="text/javascript" src="jquery.plugin.html2canvas.js"></script> <script src="http://www.google.com/jsapi?key=ABQIAAAAwbkbZLyhsmTCWXbTcjbgbRSzHs7K5SvaUdm8ua-Xxy_-2dYwMxQMhnagaawTo7L1FE1-amhuQxIlXw"></script> <script> google.load("earth", "1"); var ge = null; function init() { google.earth.createInstance("map_canvas", initCallback, failureCallback); } function initCallback(object) { ge = object; ge.getWindow().setVisibility(true); } function failureCallback(object) { } function capture() { $('#target').html2canvas({ onrendered: function (canvas) { //Set hidden field's value to image data (base-64 string) $('#img_val').val(canvas.toDataURL("image/png")); //Submit the form manually document.getElementById("myForm").submit(); } }); } </script> <style type="text/css"> #map_canvas {position: fixed; top: 60px; left: 0px; right:0px; bottom:0px; } #target { border: 1px solid #CCC; margin: 0px; padding:0px; position: absolute; left: 10px;top: 80px;height: 580px; width: 580px; } </style> </head> <body onload='init()' id='body'> <form method="POST" enctype="multipart/form-data" action="save.php" id="myForm"> <input type="hidden" name="img_val" id="img_val" value="" /> </form> <input type="submit" value="Take Screenshot Of Div Below" onclick="capture();" /> <div id="target"> <div id="map_canvas"> </div> </div> </body> </html> This is the php document renders to save.php <?php //Get the base-64 string from data $filteredData=substr($_POST['img_val'], strpos($_POST['img_val'], ",")+1); //Decode the string $unencodedData=base64_decode($filteredData); //Save the image file_put_contents('img.png', $unencodedData); ?> <h2>Save the image and show to user</h2> <table> <tr> <td> <a href="img.png" target="blank"> Click Here to See The Image Saved to Server</a> </td> <td align="right"> <a href="index.php"> Click Here to Go Back</a> </td> </tr> <tr> <td colspan="2"> <br /> <br /> <span> Here is Client-sided image: </span> <br /> <?php //Show the image echo '<img src="'.$_POST['img_val'].'" />'; ?> </td> </tr> </table> <style type="text/css"> body, a, span { font-family: Tahoma; font-size: 10pt; font-weight: bold; } </style> This sample works Correctly . I want to achieve this with above Code using "Google Earth" <!DOCTYPE html> <html> <head> <script src="http://maps.googleapis.com/maps/api/js?key=AIzaSyDY0kkJiTPVd2U7aTOAwhc9ySH6oHxOIYM&sensor=false"></script> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.8.2/jquery.js"></script> <script type="text/javascript" src ="http://code.jquery.com/jquery-1.9.0.min.js"></script> <script type="text/javascript" src="//ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js"></script> <script type="text/javascript" src="html2canvas.js"></script> <script type="text/javascript" src="jquery.plugin.html2canvas.js"></script> </script> <script type="text/javascript"> function initialize() { var mapProp = { center:new google.maps.LatLng(51.508742,-0.120850), zoom:5, mapTypeId:google.maps.MapTypeId.ROADMAP }; var map=new google.maps.Map(document.getElementById("googleMap"), mapProp); } google.maps.event.addDomListener(window, 'load', initialize); $(window).load(function(){ $('#load').click(function(){ html2canvas($('#googleMap'), { useCORS: true, onrendered: function (canvas) { var dataUrl= canvas.toDataURL("image/png").replace("image/png", "image/octet-stream"); window.location.href = dataUrl; } }); }); }); </script> </head> <body> <div id="googleMap" style="width:500px;height:380px;"></div> <input type="button" value="Save" id="load"/> </body> </html>

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  • when rendering the page on different browsers layout changes

    - by user1776590
    I have create a website using asp.net and when I render the the website on firefox and IE the website look the same and when rendering it on Chrome it move the button lower and changes the location of it this is my master page code <%@ Master Language="C#" AutoEventWireup="true" CodeBehind="UMSite.master.cs" Inherits="WebApplication4.UMSiteMaster" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head runat="server"> <title></title> <link href="~/Styles/UM.css" rel="stylesheet" type="text/css" /> <asp:ContentPlaceHolder ID="HeadContent" runat="server"> </asp:ContentPlaceHolder> </head> <body> <form id="Form1" runat="server"> <div class="page"> <div class="header"> <div class="title"> <h1><img alt="" src="Styles/UMHeader.png" width= "950" height= "65" /></h1> <div class="clear hideSkiplink"> <asp:Menu ID="NavigationMenu" runat="server" CssClass="menu" EnableViewState="false" IncludeStyleBlock="false" Orientation="Horizontal"> <Items> <asp:MenuItem NavigateUrl="~/Home.aspx" Text="Home"/> </Items> </asp:Menu> </div> </div> </div></h1> <div class="main" runat="server"> <asp:ContentPlaceHolder ID="MainContent" runat="server"/> </div> </form> </body> </html> the below is the css /* DEFAULTS ----------------------------------------------------------*/ body { background: #b6b7bc; font-size: .80em; font-family: "Helvetica Neue", "Lucida Grande", "Segoe UI", Arial, Helvetica, Verdana, sans-serif; margin: 0px; padding: 0px; color: #696969; height: 192px; } a:link, a:visited { color: #034af3; } a:hover { color: #1d60ff; text-decoration: none; } a:active { color: #034af3; } p { margin-bottom: 10px; line-height: 1.6em; } /* HEADINGS ----------------------------------------------------------*/ h1, h2, h3, h4, h5, h6 { font-size: 1.5em; color: #666666; font-variant: small-caps; text-transform: none; font-weight: 200; margin-bottom: 0px; } h1 { font-size: 1.6em; padding-bottom: 0px; margin-bottom: 0px; } h2 { font-size: 1.5em; font-weight: 600; } h3 { font-size: 1.2em; } h4 { font-size: 1.1em; } h5, h6 { font-size: 1em; } /* this rule styles <h1> and <h2> tags that are the first child of the left and right table columns */ .rightColumn > h1, .rightColumn > h2, .leftColumn > h1, .leftColumn > h2 { margin-top: 0px; } /* PRIMARY LAYOUT ELEMENTS ----------------------------------------------------------*/ .page { width: 950px; height:auto; background-color: #fff; margin: 10px auto 5px auto; border: 1px solid #496077; } .header { position:relative; margin: 0px; padding: 0px; background: #E30613; width: 100%; top: 0px; left: 0px; height: 90px; } .header h1 { font-weight: 700; margin: 0px; padding: 0px 0px 0px 0px; color: #E30613; border: none; line-height: 2em; font-size: 2em; } .main { padding: 0px 12px; margin: 0px 0px 0px 0px; min-height: 630px; width:auto; background-image:url('UMBackground.png'); } .leftCol { padding: 6px 0px; margin: 0px 0px 0px 0px; width: 200px; min-height: 200px; width:auto; } .footer { color: #4e5766; padding: 0px 0px 0px 0px; margin: 0px auto; text-align: center; line-height: normal; } /* TAB MENU ----------------------------------------------------------*/ div.hideSkiplink { background-color:#E30613; width: 950px; height: 35px; margin-top: 0px; } div.menu { padding: 1px 0px 1px 2px; } div.menu ul { list-style: none; margin: 0px; padding: 5px; width: auto; } div.menu ul li a, div.menu ul li a:visited { background-color: #E30613; border: 1.25px #00BFFF solid; color: #F5FFFA; display:inline; line-height: 1.35em; padding: 10px 30px; text-decoration: none; white-space: nowrap; } div.menu ul li a:hover { background-color: #000000; color: #F5FFFA; text-decoration: none; } div.menu ul li a:active { background-color: #E30613; color: #cfdbe6; text-decoration: none; } /* FORM ELEMENTS ----------------------------------------------------------*/ fieldset { margin: 1em 0px; padding: 1em; border: 1px solid #ccc; } fieldset p { margin: 2px 12px 10px 10px; } fieldset.login label, fieldset.register label, fieldset.changePassword label { display: block; } fieldset label.inline { display: inline; } legend { font-size: 1.1em; font-weight: 600; padding: 2px 4px 8px 4px; } input.textEntry { width: 320px; border: 1px solid #ccc; } input.passwordEntry { width: 320px; border: 1px solid #ccc; } div.accountInfo { width: 42%; } /* MISC ----------------------------------------------------------*/ .clear { clear: both; } .title { display: block; float: left; text-align: left; width: 947px; height: 132px; } .loginDisplay { font-size: 1.1em; display: block; text-align: right; padding: 10px; color: White; } .loginDisplay a:link { color: white; } .loginDisplay a:visited { color: white; } .loginDisplay a:hover { color: white; } .failureNotification { font-size: 1.2em; color: Red; } .bold { font-weight: bold; } .submitButton { text-align: right; padding-right: 10px; }

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  • AGENT: The World's Smartest Watch

    - by Rob Chartier
    AGENT: The World's Smartest Watch by Secret Labs + House of Horology Disclaimer: Most if not all of this content has been gleaned from the comments on the Kickstarter project page and comments section. Any discrepancies between this post and any documentation on agentwatches.com, kickstarter.com, etc.., those official sites take precedence. Overview The next generation smartwatch with brand-new technology. World-class developer tools, unparalleled battery life, Qi wireless charging. Kickstarter Page, Comments Funding period : May 21, 2013 - Jun 20, 2013 MSRP : $249 Other Urls http://www.agentwatches.com/ https://www.facebook.com/agentwatches http://twitter.com/agentwatches http://pinterest.com/agentwatches/ http://paper.li/robchartier/1371234640 Developer Story The first official launch of the preview SDK and emulator will happen on 20-Jun-2013.  All development will be done in Visual Studio 2012, using the .NET Micro Framework SDK 2.3.  The SDK will ship with the first round of the expected API for developers along with an emulator. With that said, there is no need to wait for the SDK.  You can download the tooling now and get started with Apps and Faces immediately.  The only thing that you will not be able to work with is the API; but for example, watch faces, you can start building the basic face rendering with the Bitmap graphics drawing in the .NET Micro Framework.   Does it look good? Before we dig into any more of the gory details, here are a few photos of the current available prototype models.   The watch on the tiny QI Charter   If you wander too far away from your phone, your watch will let you know with a vibration and a message, all but one button will dismiss the message.   An app showing the premium weather data!   Nice stitching on the straps, leather and silicon will be available, along with a few lengths to choose from (short, regular, long lengths). On to those gory details…. Hardware Specs Processor 120MHz ARM Cortex-M4 processor (ATSAM4SD32) with secondary AVR co-processor Flash & RAM 2MB of onboard flash and 160KB of RAM 1/4 of the onboard flash will be used by the OS The flash is permanent (non-volatile) storage. Bluetooth Bluetooth 4.0 BD/EDR + LE Bluetooth 4.0 is backwards compatible with Bluetooth 2.1, so classic Bluetooth functions (BD/EDR, SPP/AVRCP/PBAP/etc.) will work fine. Sensors 3D Accelerometer (Motion) ST LSM303DLHC Ambient Light Sensor Hardware power metering Vibration Motor (You can pulse it to create vibration patterns, not sure about the vibration strength - driven with PWM) No piezo/speaker or microphone. Other QI Wireless Charging, no NFC, no wall adapter included Custom LED Backlight No GPS in the watch. It uses the GPS in your phone. AGENT watch apps are deployed and debugged wirelessly from your PC via Bluetooth. RoHS, Pb-free Battery Expected to use a CR2430-sized rechargeable battery – replaceable (Mouser, Amazon) Estimated charging time from empty is 2 hours with provided charger 7 Days typical with Bluetooth on, 30 days with Bluetooth off (watch-face only mode) The battery should last at least 2 years, with 100s of charge cycles. Physical dimensions Roughly 38mm top-to-bottom on the front face 35mm left-to-right on the front face and around 12mm in depth 22mm strap Two ~1/16" hex screws to attach the watch pin The top watchcase material candidates are PVD stainless steel, brushed matte ceramic, and high-quality polycarbonate (TBD). The glass lens is mineral glass, Anti-glare glass lens Strap options Leather and silicon straps will be available Expected to have three sizes Display 1.28" Sharp Memory Display The display stays on 100% of the time. Dimensions: 128x128 pixels Buttons Custom "Pusher" buttons, they will not make noise like a mouse click, and are very durable. The top-left button activates the backlight; bottom-left changes apps; three buttons on the right are up/select/down and can be used for custom purposes by apps. Backup reset procedure is currently activated by holding the home/menu button and the top-right user button for about ten seconds Device Support Android 2.3 or newer iPhone 4S or newer Windows Phone 8 or newer Heart Rate monitors - Bluetooth SPP or Bluetooth LE (GATT) is what you'll want the heart monitor to support. Almost limitless Bluetooth device support! Internationalization & Localization Full UTF8 Support from the ground up. AGENT's user interface is in English. Your content (caller ID, music tracks, notifications) will be in your native language. We have a plan to cover most major character sets, with Latin characters pre-loaded on the watch. Simplified Chinese will be available Feature overview Phone lost alert Caller ID Music Control (possible volume control) Wireless Charging Timer Stopwatch Vibrating Alarm (possibly custom vibrations for caller id) A few default watch faces Airplane mode (by demand or low power) Can be turned off completely Customizable 3rd party watch faces, applications which can be loaded over bluetooth. Sample apps that maybe installed Weather Sample Apps not installed Exercise App Other Possible Skype integration over Bluetooth. They will provide an AGENT app for your smartphone (iPhone, Android, Windows Phone). You'll be able to use it to load apps onto the watch.. You will be able to cancel phone calls. With compatible phones you can also answer, end, etc. They are adopting the standard hands-free profile to provide these features and caller ID.

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  • eBay Leads Mobile Commerce

    - by David Dorf
    For the first time, more smartphones where shipped than PCs. This important milestone helps reinforce that retailers need a strong mobile commerce strategy. IDC reported that for the 4th quarter of 2010, manufacturers shipped 100.9 million devices versus 92.1 million PCs shipped. One early adopter for the retail industry is eBay, the popular online auction and shopping site. In July 2008 they released their first mobile app and have increased investments ever since. In 2002 they bought PayPal for use with its online channel, but its becoming a force in the mobile world as well. In June 2010 they acquired RedLaser, the popular barcode scanning mobile app. Both pieces of technology enhance the mobile experience, and are available to other retailers as well. More recently, in December 2010 they acquired Critical Path Software, the developer of their eBay, StubHub, and Shopping.com mobile applications. Taking their mobile development in-house was a clear signal that mobile commerce is important to their strategy. Pop on over the eBay Inc's mobile commerce stats page to see just how well they are doing. You can use the animated map to see where people are using the app on any given day, and you can compare sales of the different categories. eBay's hottest category is Cars & Trucks, garnering 16.5% of the total $2B (yes, billion) in mobile sales in 2010. To understand why that category is so large, let's look at the top 10 most expensive cars sold on eBay mobile in 2010: $240,001 Mercedes-Benz: SLR McLaren $209,888 Lamborghini: Gallardo $208,500 Ferrari: 430 $199,900 Lamborghini: Gallardo $189,000 Lamborghini: Murcielago $185,000 Ferrari: 430 $175,000 Porsche: 911 $170,000 Ferrari: 550 $160,000 Bentley: Continental, GT $159,900 Lamborghini: Gallardo eBay claims they sell 3-4 Ferraris on their mobile app each month. Yes, mobile commerce is not limited to small items. While I would wait to get home and fire up the PC, the current generation that has grown up with mobile phones has no issue satisfying their impulses. Dave Sikora of Digby told me he's seen people buy furniture sets, mattresses, and diamonds via their mobile phones. I guess mobile commerce is rapidly becoming the norm.

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