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  • Continual "The Windows Filtering Platform has blocked a connection" errors?

    - by Richard
    Our systems have been compromised by something recently which has lead us to carry out a more detailed look at what is happening on our workstations. I have noticed an issue where the Security log of this Windows 7 workstation is continually logging a security "Audit Failure" where the detail is that "The Windows Filtering Platform has blocked a connection". This is happening thousands of times a day and would appear to be our BT Business Broadband HGV 2700 ADSL router attempting to connect to Port 137 (NET Bios) on my workstation and being blocked. This has unfortunately had the effect of filling up the log files so much that anything which might have been of use which was logged over the weekend to help debug the intrusion has been "overwritten off the end" of the Security log. (I've since increased the log file size limits massively and turned on archiving). Does anyone know if this is standard behaviour of a BT ADSL router or whether this indicates that the router is compromised in some way or malfunctioning, or have any further suggestions as to how to diagnose this problem?

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  • Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7

    - by Asian Angel
    Rango the chameleon has his hands full when he becomes the new sheriff in an Old West town called Dirt. Now you can bring his adventures to your desktop with this new theme from Microsoft. The theme comes with seven wallpapers featuring Rango, his new friends, and others he meets along the way. Download the Rango Windows 7 Theme [Windows 7 Personalization Gallery] Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7 Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic E.T. II – Extinction [Fake Movie Sequel Video] Remastered King’s Quest Games Offer Classic Gaming on Modern Machines Compare Your Internet Cost and Speed to Global Averages [Infographic] Orbital Battle for Terra Wallpaper

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  • Oracle ‘In Touch’ PartnerCast – Be prepared for a year of growth!

    - by Claudia Caramelli-Oracle
    Dear partner, you are warmly welcomed to join your host David Callaghan, Senior Vice President Alliances & Channels - Oracle EMEA, for the latest headlines from the Oracle Partner Network. With a strong focus on direct partner benefit, 'In Touch' is your chance to stay up to date, share best practices and pose those burning questions to Oracle that you would like answered. In this next cast, David’s studio guests and his regional reporters will be looking at the priorities for EMEA partners and how best to grow with Oracle as we move into the new financial year. So please click here and register now!This partnercast will be held on Jul 01, 2014 from10:30am to 11:15am GMT.  Don't miss this opportunity and follow the conversation on Twitter searching for #OracleInTouch hashtag.

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  • Synergy 1.4.2 Linux server, OSX client, Media/Function key mapping issues

    - by at165dB
    I'm using an Apple bluetooth keybord to control my Linux synergy server. SSH tunneling, Mouse, Keyboard, and Copy&Paste all work. Linux sees all the media/app keys that are on top of the F# keys correctly. However if I press any of those keys while controlling my OSX client, nothing happens on the client. Running synergys with -d DEBUG1 I can see the following keycode info: Pressing the "dim monitor" key that also serves as F1 generates: new mask: 0x2000 event: KeyPress code=232, state=0x0010 new mask: 0x2000 If I press "fn" and the same key, I can see it sending what I'm assuming is an F1: event: KeyPress code=67, state=0x0010 onKeyDown id=61374 mask=0x2000 button=0x0043 send key down to "foo.cisco.com" id=61374, mask=0x2000, button=0x0043 new mask: 0x2000 event: KeyRelease code=67, state=0x0010 onKeyUp id=61374 mask=0x2000 button=0x0043 send key up to "foo.cisco.com" id=61374, mask=0x2000, button=0x0043 I'm guessing I need to tweak my synergy.conf so that the server sends keys that it currently isn't. I'm also not sure what I need to do to tweak the keys that it is sending, but are not working. Below are all the other keys I'm having issues with. Does anyone have any idea how I can enable their functionality? brighten monitor: new mask: 0x2000 event: KeyPress code=233, state=0x0010 new mask: 0x2000 expose: new mask: 0x2000 event: KeyPress code=128, state=0x0010 new mask: 0x2000 dashboard: new mask: 0x2000 event: KeyPress code=212, state=0x0010 new mask: 0x2000 dim keyboard: new mask: 0x2000 event: KeyPress code=237, state=0x0010 new mask: 0x2000 brighten keyboard: new mask: 0x2000 event: KeyPress code=238, state=0x0010 new mask: 0x2000 rewind: event: KeyPress code=173, state=0x0010 onKeyDown id=57521 mask=0x2000 button=0x00ad send key down to "foo.cisco.com" id=57521, mask=0x2000, button=0x00ad new mask: 0x2000 event: KeyRelease code=173, state=0x0010 onKeyUp id=57521 mask=0x2000 button=0x00ad send key up to "foo.cisco.com" id=57521, mask=0x2000, button=0x00ad play/pause: event: KeyPress code=172, state=0x0010 onKeyDown id=57523 mask=0x2000 button=0x00ac send key down to "foo.cisco.com" id=57523, mask=0x2000, button=0x00ac new mask: 0x2000 event: KeyRelease code=172, state=0x0010 onKeyUp id=57523 mask=0x2000 button=0x00ac send key up to "foo.cisco.com" id=57523, mask=0x2000, button=0x00ac fastforward: event: KeyPress code=171, state=0x0010 onKeyDown id=57520 mask=0x2000 button=0x00ab send key down to "foo.cisco.com" id=57520, mask=0x2000, button=0x00ab new mask: 0x2000 event: KeyRelease code=171, state=0x0010 onKeyUp id=57520 mask=0x2000 button=0x00ab send key up to "foo.cisco.com" id=57520, mask=0x2000, button=0x00ab mute: event: KeyPress code=121, state=0x0010 onKeyDown id=57517 mask=0x2000 button=0x0079 send key down to "foo.cisco.com" id=57517, mask=0x2000, button=0x0079 new mask: 0x2000 event: KeyRelease code=121, state=0x0010 onKeyUp id=57517 mask=0x2000 button=0x0079 send key up to "foo.cisco.com" id=57517, mask=0x2000, button=0x0079 volume down: onKeyDown id=57518 mask=0x2000 button=0x007a send key down to "foo.cisco.com" id=57518, mask=0x2000, button=0x007a new mask: 0x2000 event: KeyRelease code=122, state=0x0010 onKeyUp id=57518 mask=0x2000 button=0x007a send key up to "foo.cisco.com" id=57518, mask=0x2000, button=0x007a volume up: event: KeyPress code=123, state=0x0010 onKeyDown id=57519 mask=0x2000 button=0x007b send key down to "foo.cisco.com" id=57519, mask=0x2000, button=0x007b new mask: 0x2000 event: KeyRelease code=123, state=0x0010 onKeyUp id=57519 mask=0x2000 button=0x007b send key up to "foo.cisco.com" id=57519, mask=0x2000, button=0x007b eject: event: KeyPress code=169, state=0x0010 onKeyDown id=57345 mask=0x2000 button=0x00a9 send key down to "foo.cisco.com" id=57345, mask=0x2000, button=0x00a9 new mask: 0x2000 event: KeyRelease code=169, state=0x0010 onKeyUp id=57345 mask=0x2000 button=0x00a9 send key up to "foo.cisco.com" id=57345, mask=0x2000, button=0x00a9

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  • Security log overflowing with filtering blocks

    - by Jacob
    I have a Windows 7 workstation whose security log is overflowing with the following errors: Audit Failure 3/31/2010 2:00:50 PM Microsoft-Windows-Security-Auditing 5157 Filtering Platform Connection "The Windows Filtering Platform has blocked a connection." Audit Failure 3/31/2010 2:00:50 PM Microsoft-Windows-Security-Auditing 5152 Filtering Platform Packet Drop "The Windows Filtering Platform has blocked a packet." These are not unexpected events; the firewall is expected to drop unsolicited traffic. However, I can't figure out how to tell Windows to stop writing these events to the security log. I've seen this problem before and have been able to find an answer with the use of Google, but I wasn't able to locate on this this time. Thanks!

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  • svchost.exe crash on wake up

    - by Serge
    Lately whenever I wake up my laptop from sleep I get a series of errors (generated by a host process failing) I haven't been able to figure out why this happens but I know which host process fails and was wondering if someone had some insight on why this keeps occuring 99% of the time when my laptop wakes up. here's the host process error Faulting application svchost.exe_SysMain, version 6.0.6001.18000, time stamp 0x47919291, faulting module ntdll.dll, version 6.0.6002.18005, time stamp 0x49e0421d, exception code 0xc0000006, fault offset 0x000000000005a02d, process id 0x1738, application start time 0x01cae656279b1010. and here are some services that fail because of that host The Windows Audio Endpoint Builder service terminated unexpectedly. It has done this 1 time(s). The following corrective action will be taken in 60000 milliseconds: Restart the service. The Wired AutoConfig service terminated unexpectedly. It has done this 1 time(s). The following corrective action will be taken in 0 milliseconds: Restart the service. The ReadyBoost service terminated unexpectedly. It has done this 2 time(s). The following corrective action will be taken in 60000 milliseconds: Restart the service. The Human Interface Device Access service terminated unexpectedly. It has done this 1 time(s). The following corrective action will be taken in 120000 milliseconds: Restart the service. The Network Connections service terminated unexpectedly. It has done this 2 time(s). The following corrective action will be taken in 100 milliseconds: Restart the service. The Program Compatibility Assistant Service service terminated unexpectedly. It has done this 2 time(s). The following corrective action will be taken in 60000 milliseconds: Restart the service. The Superfetch service terminated unexpectedly. It has done this 2 time(s). The following corrective action will be taken in 60000 milliseconds: Restart the service. Anyways I think you get the point, there are a few more. It got really annoying to wait for those services to restart so I created a batch file that does it automatically whenever the wlan stops I'm using Vista x64 on a Studio XPS 1640

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  • Eclipse And Linux: Keyboard unusable after gnome-screen-saver

    - by martijn-courteaux
    Hi, I know this is not programming related. But I can't find any topics on Google or UbuntuForums. So the problem is: When gnome-screensaver starts on the moment Eclipse has the focus and I wake up again my laptop, Eclipse doesn't listen to keyboard-events. To solve this I have to change the focus to another program and then back to Eclipse. Than it works again. This isn't a real problem, but it would be nice if someone can solve it. Thanks

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  • Game Over function is not working Starling

    - by aNgeLyN omar
    I've been following a tutorial over the web but it somehow did not show something about creating a game over function. I am new to the Starling framework and Actionscript so I'm kind of still trying to find a way to make it work. Here's the complete snippet of the code. package screens { import flash.geom.Rectangle; import flash.utils.getTimer; import events.NavigationEvent; import objects.GameBackground; import objects.Hero; import objects.Item; import objects.Obstacle; import starling.display.Button; import starling.display.Image; import starling.display.Sprite; import starling.events.Event; import starling.events.Touch; import starling.events.TouchEvent; import starling.text.TextField; import starling.utils.deg2rad; public class InGame extends Sprite { private var screenInGame:InGame; private var screenWelcome:Welcome; private var startButton:Button; private var playAgain:Button; private var bg:GameBackground; private var hero:Hero; private var timePrevious:Number; private var timeCurrent:Number; private var elapsed:Number; private var gameState:String; private var playerSpeed:Number = 0; private var hitObstacle:Number = 0; private const MIN_SPEED:Number = 650; private var scoreDistance:int; private var obstacleGapCount:int; private var gameArea:Rectangle; private var touch:Touch; private var touchX:Number; private var touchY:Number; private var obstaclesToAnimate:Vector.<Obstacle>; private var itemsToAnimate:Vector.<Item>; private var scoreText:TextField; private var remainingLives:TextField; private var gameOverText:TextField; private var iconSmall:Image; static private var lives:Number = 2; public function InGame() { super(); this.addEventListener(starling.events.Event.ADDED_TO_STAGE, onAddedToStage); } private function onAddedToStage(event:Event):void { this.removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage); drawGame(); scoreText = new TextField(300, 100, "Score: 0", "MyFontName", 35, 0xD9D919, true); remainingLives = new TextField(600, 100, "Lives: " + lives +" X ", "MyFontName", 35, 0xD9D919, true); iconSmall = new Image(Assets.getAtlas().getTexture("darnahead1")); iconSmall.x = 360; iconSmall.y = 40; this.addChild(iconSmall); this.addChild(scoreText); this.addChild(remainingLives); } private function drawGame():void { bg = new GameBackground(); this.addChild(bg); hero = new Hero(); hero.x = stage.stageHeight / 2; hero.y = stage.stageWidth / 2; this.addChild(hero); startButton = new Button(Assets.getAtlas().getTexture("startButton")); startButton.x = stage.stageWidth * 0.5 - startButton.width * 0.5; startButton.y = stage.stageHeight * 0.5 - startButton.height * 0.5; this.addChild(startButton); gameArea = new Rectangle(0, 100, stage.stageWidth, stage.stageHeight - 250); } public function disposeTemporarily():void { this.visible = false; } public function initialize():void { this.visible = true; this.addEventListener(Event.ENTER_FRAME, checkElapsed); hero.x = -stage.stageWidth; hero.y = stage.stageHeight * 0.5; gameState ="idle"; playerSpeed = 0; hitObstacle = 0; bg.speed = 0; scoreDistance = 0; obstacleGapCount = 0; obstaclesToAnimate = new Vector.<Obstacle>(); itemsToAnimate = new Vector.<Item>(); startButton.addEventListener(Event.TRIGGERED, onStartButtonClick); //var mainStage:InGame =InGame.current.nativeStage; //mainStage.dispatchEvent(new Event(Event.COMPLETE)); //playAgain.addEventListener(Event.TRIGGERED, onRetry); } private function onStartButtonClick(event:Event):void { startButton.visible = false; startButton.removeEventListener(Event.TRIGGERED, onStartButtonClick); launchHero(); } private function launchHero():void { this.addEventListener(TouchEvent.TOUCH, onTouch); this.addEventListener(Event.ENTER_FRAME, onGameTick); } private function onTouch(event:TouchEvent):void { touch = event.getTouch(stage); touchX = touch.globalX; touchY = touch.globalY; } private function onGameTick(event:Event):void { switch(gameState) { case "idle": if(hero.x < stage.stageWidth * 0.5 * 0.5) { hero.x += ((stage.stageWidth * 0.5 * 0.5 + 10) - hero.x) * 0.05; hero.y = stage.stageHeight * 0.5; playerSpeed += (MIN_SPEED - playerSpeed) * 0.05; bg.speed = playerSpeed * elapsed; } else { gameState = "flying"; } break; case "flying": if(hitObstacle <= 0) { hero.y -= (hero.y - touchY) * 0.1; if(-(hero.y - touchY) < 150 && -(hero.y - touchY) > -150) { hero.rotation = deg2rad(-(hero.y - touchY) * 0.2); } if(hero.y > gameArea.bottom - hero.height * 0.5) { hero.y = gameArea.bottom - hero.height * 0.5; hero.rotation = deg2rad(0); } if(hero.y < gameArea.top + hero.height * 0.5) { hero.y = gameArea.top + hero.height * 0.5; hero.rotation = deg2rad(0); } } else { hitObstacle-- cameraShake(); } playerSpeed -= (playerSpeed - MIN_SPEED) * 0.01; bg.speed = playerSpeed * elapsed; scoreDistance += (playerSpeed * elapsed) * 0.1; scoreText.text = "Score: " + scoreDistance; initObstacle(); animateObstacles(); createEggItems(); animateItems(); remainingLives.text = "Lives: "+lives + " X "; if(lives == 0) { gameState = "over"; } break; case "over": gameOver(); break; } } private function gameOver():void { gameOverText = new TextField(800, 400, "Hero WAS KILLED!!!", "MyFontName", 50, 0xD9D919, true); scoreText = new TextField(800, 600, "Score: "+scoreDistance, "MyFontName", 30, 0xFFFFFF, true); this.addChild(scoreText); this.addChild(gameOverText); playAgain = new Button(Assets.getAtlas().getTexture("button_tryAgain")); playAgain.x = stage.stageWidth * 0.5 - startButton.width * 0.5; playAgain.y = stage.stageHeight * 0.75 - startButton.height * 0.75; this.addChild(playAgain); playAgain.addEventListener(Event.TRIGGERED, onRetry); } private function onRetry(event:Event):void { playAgain.visible = false; gameOverText.visible = false; scoreText.visible = false; var btnClicked:Button = event.target as Button; if((btnClicked as Button) == playAgain) { this.dispatchEvent(new NavigationEvent(NavigationEvent.CHANGE_SCREEN, {id: "playnow"}, true)); } disposeTemporarily(); } private function animateItems():void { var itemToTrack:Item; for(var i:uint = 0; i < itemsToAnimate.length; i++) { itemToTrack = itemsToAnimate[i]; itemToTrack.x -= playerSpeed * elapsed; if(itemToTrack.bounds.intersects(hero.bounds)) { itemsToAnimate.splice(i, 1); this.removeChild(itemToTrack); } if(itemToTrack.x < -50) { itemsToAnimate.splice(i, 1); this.removeChild(itemToTrack); } } } private function createEggItems():void { if(Math.random() > 0.95){ var itemToTrack:Item = new Item(Math.ceil(Math.random() * 10)); itemToTrack.x = stage.stageWidth + 50; itemToTrack.y = int(Math.random() * (gameArea.bottom - gameArea.top)) + gameArea.top; this.addChild(itemToTrack); itemsToAnimate.push(itemToTrack); } } private function cameraShake():void { if(hitObstacle > 0) { this.x = Math.random() * hitObstacle; this.y = Math.random() * hitObstacle; } else if(x != 0) { this.x = 0; this.y = 0; lives--; } } private function initObstacle():void { if(obstacleGapCount < 1200) { obstacleGapCount += playerSpeed * elapsed; } else if(obstacleGapCount !=0) { obstacleGapCount = 0; createObstacle(Math.ceil(Math.random() * 5), Math.random() * 1000 + 1000); } } private function animateObstacles():void { var obstacleToTrack:Obstacle; for(var i:uint = 0; i<obstaclesToAnimate.length; i++) { obstacleToTrack = obstaclesToAnimate[i]; if(obstacleToTrack.alreadyHit == false && obstacleToTrack.bounds.intersects(hero.bounds)) { obstacleToTrack.alreadyHit = true; obstacleToTrack.rotation = deg2rad(70); hitObstacle = 30; playerSpeed *= 0.5; } if(obstacleToTrack.distance > 0) { obstacleToTrack.distance -= playerSpeed * elapsed; } else { if(obstacleToTrack.watchOut) { obstacleToTrack.watchOut = false; } obstacleToTrack.x -= (playerSpeed + obstacleToTrack.speed) * elapsed; } if(obstacleToTrack.x < -obstacleToTrack.width || gameState == "over") { obstaclesToAnimate.splice(i, 1); this.removeChild(obstacleToTrack); } } } private function checkElapsed(event:Event):void { timePrevious = timeCurrent; timeCurrent = getTimer(); elapsed = (timeCurrent - timePrevious) * 0.001; } private function createObstacle(type:Number, distance:Number):void{ var obstacle:Obstacle = new Obstacle(type, distance, true, 300); obstacle.x = stage.stageWidth; this.addChild(obstacle); if(type >= 4) { if(Math.random() > 0.5) { obstacle.y = gameArea.top; obstacle.position = "top" } else { obstacle.y = gameArea.bottom - obstacle.height; obstacle.position = "bottom"; } } else { obstacle.y = int(Math.random() * (gameArea.bottom - obstacle.height - gameArea.top)) + gameArea.top; obstacle.position = "middle"; } obstaclesToAnimate.push(obstacle); } } }

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  • Free Windows Application Blocker/Monitor

    - by Click Ok
    I want a free application monitor that when detects certain keywords on window title by example, it closes the application (or prevents that it opens/install). Nice extra will be if the program log the application activity too and internet sites accessed by any browser. Thank you very much! PS: I'm using Windows 7 Ultimate.

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  • Network connectivity logs on OSX

    - by Stephen
    I'm trying to determine whether or not Macs store a log of network connectivity. Specifically, I'm trying to find out if one of my machines (Mac Tower, OSX 10.7.4, 2-2.26 GHz, 16 GB DDR3) lost connection to pinpoint an issue. This machine is on an external network where and the IT staff is not very helpful, so I'm trying to ensure that there were network issues rather than some other local issue on that particular machine. Can you pull network logs thru Console that show when a network connection was established and was disconnected?

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  • Windows keyboard macro playback software?

    - by WilliamKF
    Many years ago, I had a product called Quickeys for the Macintosh that allowed me to record keyboard and mouse events and create a macro that could be assigned to a keyboard accelerator. This was a really useful tool, but I haven't seen anything like it ever on Microsoft Windows OS platform. Does such a product exist?

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  • Forward Windows Events Logs to Rsyslog

    - by SamCulley
    Thanks for taking time to read this post. Basically I would like to forward Windows Events Logs from all my desktop clients to a linux box with rsyslog on. Rsyslog provide a Windows agent to do just that but its 40 euros per license and when you have x amount of machines that cost adds up. I was wondering if there is a FOSS alternative available I have tried searching the Google but haven't managed to find anything. Hopefully someone might already faced this same problem and are using an alternative that they could recommend. Again thanks for reading, Kind Regards Sam

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  • Own an iPad, iPhone, or Touch? Add GWB to your Home

    - by Staff of Geeks
    I know it is goofy to geek out about such things, but I am a pretty goofy geek.  Today we published support for the Apple icons for devices like the iPhone, iPad, or iPod Touch.  Now when you add Geekswithblogs.net to your home screen (via the little + in Safari) it will load the icon to the left instead of a screenshot of the site.  We have been using my iPhone and iPad to surf to GWB for awhile and we were tired of that screenshot.  Simple Google/Bing search and a little Photoshop CS5 (Amazing!!!) work and there it is.  Next step we are taking in the Apple iPad/Phone arena is getting our developer kit and seeing what possiblities there are for Geekswithblogs.net and a custom App.  Got any ideas? Here is a shot of my iPad 3G: Also, would anyone be interested in a Geekswithblogs.net custom background for the iPhone or iPad?  I can put something together real quick if there are any takers.

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  • creating a journal/blog

    - by DijnsK
    hi, im trying to replace our current journal (excel sheet) with a web portal based journal. something kind of like twitter, but with more options. also needs to have a login so we can track the people entering. it can also be some sort of tool but i cant find anything that meets our demands... i could use a ITIL ticket service but that has way to much functionalities for our use. im basicly looking for a webportal with a shared blog, where users can login and creat new entries with: a topic name a automated follow-up ID number a field where they can enter specific info a reply field and a status field with pre defined statuses can anyone help me with this? thanks in advance. Koen

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  • Ubuntu 12.04 Touchscreen Calibration

    - by Lee
    I have a machine with Ubuntu 12.04 installed, with dual monitor, via VGA and DVI Interface. The monitor is one touch screen and the other one is regular LCD Monitor. The touch screen is made in China with some unknown brand, and I am using eGalax Driver. The touch screen is now detected and works, but i need to do some calibration since it does not correctly perform click on touch. The problem is, when I’m using xinput_calibrator, it shows 4 crosses to be clicked on, because I’m using dual monitor, the crosses is now show 2 on the touch screen (touchable) and the others on the other monitor which is regular non-touch monitor. Please help, thank you.

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  • Navigation in Win8 Metro Style applications

    - by Dennis Vroegop
    In Windows 8, Touch is, as they say, a first class citizen. Now, to be honest: they also said that in Windows 7. However in Win8 this is actually true. Applications are meant to be used by touch. Yes, you can still use mouse, keyboard and pen and your apps should take that into account but touch is where you should focus on initially. Will all users have touch enabled devices? No, not in the first place. I don’t think touchscreens will be on every device sold next year. But in 5 years? Who knows? Don’t forget: if your app is successful it will be around for a long time and by that time touchscreens will be everywhere. Another reason to embrace touch is that it’s easier to develop a touch-oriented app and then to make sure that keyboard, nouse and pen work as doing it the other way around. Porting a mouse-based application to a touch based application almost never works. The reverse gives you much more chances for success. That being said, there are some things that you need to think about. Most people have more than one finger, while most users only use one mouse at the time. Still, most touch-developers translate their mouse-knowledge to the touch and think they did a good job. Martin Tirion from Microsoft said that since Touch is a new language people face the same challenges they do when learning a new real spoken language. The first thing people try when learning a new language is simply replace the words in their native language to the newly learned words. At first they don’t care about grammar. To a native speaker of that other language this sounds all wrong but they still will be able to understand what the intention was. If you don’t believe me: try Google translate to translate something for you from your language to another and then back and see what happens. The same thing happens with Touch. Most developers translate a mouse-click into a tap-event and think they’re done. Well matey, you’re not done. Not by far. There are things you can do with a mouse that you cannot do with touch. Think hover. A mouse has the ability to ‘slide’ over UI elements. Touch doesn’t (I know: with Pen you can do this but I’m talking about actual fingers here). A touch is either there or it isn’t. And right-click? Forget about it. A click is a click.  Yes, you have more than one finger but the machine doesn’t know which finger you use… The other way around is also true. Like I said: most users only have one mouse but they are likely to have more than one finger. So how do we take that into account? Thinking about this is really worth the time: you might come up with some surprisingly good ideas! Still: don’t forget that not every user has touch-enabled hardware so make sure your app is useable for both groups. Keep this in mind: we’re going to need it later on! Now. Apps should be easy to use. You don’t want your user to read through pages and pages of documentation before they can use the app. Imagine that spotter next to an airfield suddenly seeing a prototype of a Concorde 2 landing on the nearby runway. He probably wants to enter that information in our app NOW and not after he’s taken a 3 day course. Even if he still has to download the app, install it for the first time and then run it he should be on his way immediately. At least, fast enough to note down the details of that unique, rare and possibly exciting sighting he just did. So.. How do we do this? Well, I am not talking about games here. Games are in a league of their own. They fall outside the scope of the apps I am describing. But all the others can roughly be characterized as being one of two flavors: the navigation is either flat or hierarchical. That’s it. And if it’s hierarchical it’s no more than three levels deep. Not more. Your users will get lost otherwise and we don’t want that. Flat is simple. Just imagine we have one screen that is as high as our physical screen is and as wide as you need it to be. Don’t worry if it doesn’t fit on the screen: people can scroll to the right and left. Don’t combine up/down and left/right scrolling: it’s confusing. Next to that, since most users will hold their device in landscape mode it’s very natural to scroll horizontal. So let’s use that when we have a flat model. The same applies to the hierarchical model. Try to have at most three levels. If you need more space, find a way to group the items in such a way that you can fit it in three, very wide lanes. At the highest level we have the so called hub level. This is the entry point of the app and as such it should give the user an immediate feeling of what the app is all about. If your app has categories if items then you might show these categories here. And while you’re at it: also show 2 or 3 of the items itself here to give the user a taste of what lies beneath. If the user selects a category you go to the section part. Here you show several sections (again, go as wide as you need) with again some detail examples. After that: the details layer shows each item. By giving some samples of the underlaying layer you achieve several things: you make the layer attractive by showing several different things, you show some highlights so the user sees actual content and you provide a shortcut to the layers underneath. The image below is borrowed from the http://design.windows.com website which has tons and tons of examples: For our app we’ll use this layout. So what will we show? Well, let’s see what sorts of features our app has to offer. I’ll repeat them here: Note planes Add pictures of that plane Notify friends of new spots Share new spots on social media Write down arrival times Write down departure times Write down the runway they take I am sure you can think of some more items but for now we'll use these. In the hub we’ll show something that represents “Spots”, “Friends”, “Social”. Apparently we have an inner list of spotter-friends that are in the app, while we also have to whole world in social. In the layer below we show something else, depending on what the user choose. When they choose “Spots” we’ll display the last spots, last spots by our friends (so we can actually jump from this category to the one next to it) and so on. When they choose a “spot” (or press the + icon in the App bar, which I’ll talk about next time) they go to the lowest and final level that shows details about that spot, including a picture, date and time and the notes belonging to that entry. You’d be amazed at how easy it is to organize your app this way. If you don’t have enough room in these three layers you probably could easily get away with grouping items. Take a look at our hub: we have three completely different things in one place. If you still can’t fit it all in in a logical and consistent way, chances are you are trying to do too much in this app. Go back to your mission statement, determine if it is specific enough and if your feature list helps that statement or makes it unclear. Go ahead. Give it a go! Next time we’ll talk about the look and feel, the charms and the app-bar….

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  • How to detect a touch on transparent area of an image in a (libgdx) stage?

    - by Usman
    Can some one please help to detect a touch on an image which I am using as an actor in a stage. The image is actually a long diagnol brush which has plenty of transparent area. The problem is when I touche the transparent area of the brush image it is also triggering the clicklistener of the image. I need the click listener should only be called when the finger actually touched the visible image not the area which is empty. I am using libgdx-0.9.4 libraries. Here is my simple piece of code. import com.badlogic.gdx.scenes.scene2d.ui.Image; import com.badlogic.gdx.scenes.scene2d.ui.ClickListener; Image brushImg = new Image(ImageCache.getTexture("brush")); brushImg.width = mStage.width()*0.75f; brushImg.height = mStage.height()*0.75f; brushImg.setClickListener(new ClickListener() { @Override public void click(Actor actor, float x, float y) { SoundFactory.play("brush"); }

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  • Provide an OnChange event for an internal property which is controlled externally?

    - by NGLN
    For fun and by request I am updating this ImageGrid component, a kind of listbox for images that has a FileNames property of type TStrings. For ease of writing, I have been misusing its FileNames.Objects property for bitmap storage. But since the TStrings type suggests that users of the component could or would want to use the Objects property for custom data, e.g. like TListBox.Items, I am rewriting the component to store the bitmaps elsewhere and leave FileNames.Objects untouched for unknown future usage. Now I am wondering whether to provide an OnChange event. And if so, whether to fire it when one or more FileNames.Objects changes. Trying to answer it myself, I dove in Delphi's own VCL and stumbled on: TMemo: has an OnChange event, but ignores Lines.Objects TListBox: has no OnChange event, but is capable of storing Items.Objects TStringGrid: has no OnChange event, but is capable of storing Objects, Rows.Objects, Cols.Objects So now I am somewhat puzzeled, because I cannot imagine Borland's developers didn't add events for several Objects properties out of ease. Sure, when a user changes a FileNames.Object in my component, he knows he does and could implement appropriate interaction himself. But wouldn't it be convenient when the component does automatically? What would you expect from this component in this regard?

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  • Distributed Server Monitoring Solution

    - by MaterialEdge
    I belong to an independent IT firm that manages and maintains about 50 business clients networks, ranging from small 5 system networks to 200+ systems. Because we are unable to directly monitor each server at these locations (distributed over a very large area) on a regular basis I am looking for a method to monitor and alert us to any problems that may arise so that we can respond quickly with, hopefully, preventative measures. I'm not sure what solutions are available for this type of situation, but something that utilizes a central server at our business with all client servers sending alerts or logs to it for daily monitoring might work best. All these servers are running a Windows Server OS. In your opinion, what would be the best course of action to accomplish this?

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  • How do you deal with web designers who are too afraid to read and touch PHP code?

    - by Lacrymology
    I've been hired to make a website and am working with a designer (who happens to be the guy who is in contact with the client and hired me, so no, I can't kick his ass out =) ) who's too afraid to touch into the php code, and is too newbie in html and css to give me good enough models, so the work of today will be going through his new html model of a half-programmed page and removing s and changing classes and the such. Is there some kind of tool, or some better workflow in order to make this easier for both of us? maybe I'm dealing with this the wrong way altogether, I'm new to web development, and I don't know enough html/css (and he supposedly does) to have him just give me a graphic mock-up and do the whole thing, so what we're doing is he gives me a static html page that looks like he wants, and I put around it =) can anyone give me some advice on this?

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  • Creating a custom view for windows log based on a "Contains {text}" rule

    - by jussinen
    I have a server running Windows Server 2008. I'm using Windows Server Auditing to check when and by which user a folder is modified to determine who is modifying it as the modifications are causing problems. I can see the log of the audit when a change is made in the System log. How do I create a Custom View that will return all events from System log where a certain text (which is the folder name) is present? The create custom view doesn't seem to have that option. I'm not sure whether it's possible via custom xml query or whether I'll need to export the system log to csv and search in Excel. John

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  • How can I make smoother upwards/downwards controls in pygame?

    - by Zolani13
    This is a loop I use to interpret key events in a python game. # Event Loop for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_a: my_speed = -10; if event.key == pygame.K_d: my_speed = 10; if event.type == pygame.KEYUP: if event.key == pygame.K_a: my_speed = 0; if event.key == pygame.K_d: my_speed = 0; The 'A' key represents up, while the 'D' key represents down. I use this loop within a larger drawing loop, that moves the sprite using this: Paddle1.rect.y += my_speed; I'm just making a simple pong game (as my first real code/non-gamemaker game) but there's a problem between moving upwards <= downwards. Essentially, if I hold a button upwards (or downwards), and then press downwards (or upwards), now holding both buttons, the direction will change, which is a good thing. But if I then release the upward button, then the sprite will stop. It won't continue in the direction of my second input. This kind of key pressing is actually common with WASD users, when changing directions quickly. Few people remember to let go of the first button before pressing the second. But my program doesn't accommodate the habit. I think I understand the reason, which is that when I let go of my first key, the KEYUP event still triggers, setting the speed to 0. I need to make sure that if a key is released, it only sets the speed to 0 if another key isn't being pressed. But the interpreter will only go through one event at a time, I think, so I can't check if a key has been pressed if it's only interpreting the commands for a released key. This is my dilemma. I want set the key controls so that a player doesn't have to press one button at a time to move upwards <= downwards, making it smoother. How can I do that?

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  • 3D touch "Minority Report" style interface - what platform gets me there the fastest?

    - by Ross Braden
    I'm working on a project that requires touch interface, though the use case is desktop more than mobile. Want to start out platform agnostic, not a mobile app. There will be gridwork type of 3D objects and diagraming being represented - think AutoCAD or Minority Report. Want to build a prototype that will have hooks into a database to represent the data. Any advice on what tools to use both for the design and the development of the functionality is greatly appreciated. Thanks!

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  • What could cause a flurry of Microsoft-Windows-Servicing events?

    - by MattUebel
    I have a windows 2k8 machine that generated almost 40,000 WinEventLog:System events in the period of about 20 minutes. The breakdown of these events by eventcode was approximately: 4373 46% 4371 46% 4383 7% 4372 1% Microsoft-Windows-Servicing seemed to go crazy for a short time.... looking at updates, changing the state of updates etc. What could have caused this? UPDATE: Many of the events seem to come in pairs of: Windows Servicing started a process of changing package KBfoobar state from Installed(Installed) to Installed(Installed) and Windows Servicing successfully set package KBfoobar state to Installed(Intstalled)

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