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  • Is there an excuse for short variable names?

    - by KChaloux
    This has become a large frustration with the codebase I'm currently working in; many of our variable names are short and undescriptive. I'm the only developer left on the project, and there isn't documentation as to what most of them do, so I have to spend extra time tracking down what they represent. For example, I was reading over some code that updates the definition of an optical surface. The variables set at the start were as follows: double dR, dCV, dK, dDin, dDout, dRin, dRout dR = Convert.ToDouble(_tblAsphere.Rows[0].ItemArray.GetValue(1)); dCV = convert.ToDouble(_tblAsphere.Rows[1].ItemArray.GetValue(1)); ... and so on Maybe it's just me, but it told me essentially nothing about what they represented, which made understanding the code further down difficult. All I knew was that it was a variable parsed out specific row from a specific table, somewhere. After some searching, I found out what they meant: dR = radius dCV = curvature dK = conic constant dDin = inner aperture dDout = outer aperture dRin = inner radius dRout = outer radius I renamed them to essentially what I have up there. It lengthens some lines, but I feel like that's a fair trade off. This kind of naming scheme is used throughout a lot of the code however. I'm not sure if it's an artifact from developers who learned by working with older systems, or if there's a deeper reason behind it. Is there a good reason to name variables this way, or am I justified in updating them to more descriptive names as I come across them?

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  • Back to Sony

    - by Bunch
    Well I switched back to Sony. After about a year of debating whether or not to keep my XBox 360 or get a PS3 I decided over the weekend to trade in the 360 for a PS3.  I had thought about keeping both but I really don’t need two gaming systems. So far I like it, the graphics are good and the game selection is pretty much the same. For me the game exclusives didn’t sway me one way or the other (i.e. I’ve never played Halo so you can’t miss what you never played). My main reasons for switching were: RROD – I’ve had three and I don’t play a huge amount per week. Free online gaming – I never did buy a Live Gold account even though it is affordable Blu-ray player – Figured this is as good of a time as any to finally get one Netflix streaming with no need for an upgrade to your online account like on XBox MUCH quieter system Finally at a $299 price point All in all the last point was the main one for me. Like a lot of other folks I was really put off by the PS3’s original pricing of $499 and $599. Technorati Tags: Gaming

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  • How secure is a bluetooth keyboard against password sniffing?

    - by jhs
    In a situation where an admin will enter sensitive information into a keyboard (the root password), what is the risk that a bluetooth keyboard (ship by default with Mac systems these days) would put those passwords at risk? Another way of asking would be: what security and encryption protocols are used, if any, to establish a bluetooth connection between a keyboard and host system? Edit: Final Summary All answers are excellent. I accepted that which links to the most directly applicable information however I also encourage you to read Nathan Adams's response and discussion about security trade-offs.

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  • How to automatically render all opaque meshes with a specific shader?

    - by dsilva.vinicius
    I have a specular outline shader that I want to be used on all opaque meshes of the scene whenever a specific camera renders. The shader is working properly when it is manually applied to some material. The shader is as follows: Shader "Custom/Outline" { Properties { _Color ("Main Color", Color) = (.5,.5,.5,1) _OutlineColor ("Outline Color", Color) = (1,0.5,0,1) _Outline ("Outline width", Range (0.0, 0.1)) = .05 _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 1) _Shininess ("Shininess", Range (0.03, 1)) = 0.078125 _MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {} } SubShader { Tags { "Queue"="Overlay" "RenderType"="Opaque" } Pass { Name "OUTLINE" Tags { "LightMode" = "Always" } Cull Off ZWrite Off // Uncomment to show outline always. //ZTest Always CGPROGRAM #pragma target 3.0 #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" struct appdata { float4 vertex : POSITION; float3 normal : NORMAL; }; struct v2f { float4 pos : POSITION; float4 color : COLOR; }; float _Outline; float4 _OutlineColor; v2f vert(appdata v) { // just make a copy of incoming vertex data but scaled according to normal direction v2f o; o.pos = mul(UNITY_MATRIX_MVP, v.vertex); float3 norm = mul ((float3x3)UNITY_MATRIX_IT_MV, v.normal); float2 offset = TransformViewToProjection(norm.xy); o.pos.xy += offset * o.pos.z * _Outline; o.color = _OutlineColor; return o; } float4 frag(v2f fromVert) : COLOR { return fromVert.color; } ENDCG } UsePass "Specular/FORWARD" } FallBack "Specular" } The camera used fot the effect has just a script component which setups the shader replacement: using UnityEngine; using System.Collections; public class DetectiveEffect : MonoBehaviour { public Shader EffectShader; // Use this for initialization void Start () { this.camera.SetReplacementShader(EffectShader, "RenderType=Opaque"); } // Update is called once per frame void Update () { } } Unfortunately, whenever I use this camera I just see the background color. Any ideas?

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  • Authorization design-pattern / practice?

    - by Lawtonfogle
    On one end, you have users. On the other end, you have activities. I was wondering if there is a best practice to relate the two. The simplest way I can think of is to have every activity have a role, and assign every user every role they need. The problem is that this gets really messy in practice as soon as you go beyond a trivial system. A way I recently designed was to have users who have roles, and roles have privileges, and activities require some combinations of privileges. For the trivial case, this is more complex, but I think it will scale better. But after I implemented it, I felt like it was overkill for the system I had. Another option would be to have users, who have roles, and activities require you to have a certain role to perform with many activities sharing roles. A more complex variant of this would given activities many possible roles, which you only needed one of. And an even more complex variant would be to allow logical statements of role ownership to use an activity (i.e. Must have A and (B exclusive or C) and must not have D). I could continue to list more, but I think this already gives a picture. And many of these have trade offs. But in software design, there are oftentimes solutions, while perhaps not perfect in every possible case, are clearly top of the pack to an extent it isn't even considered opinion based (i.e. how to store passwords, plain text is worse, hashing better, hashing and salt even better, despite the increased complexity of each level) (i.e. 2, Smart UI designs for applications are bad, even if it is subjective as to what the best design is). So, is there a best practice for authorization design that is not purely opinion based/subjective?

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  • Configure Raid On Red Hat 5

    - by Sopolin
    Hi all, I have a problem with configure raid on red hat enterprise linux. The problem is when I create raid on two hard disks. It works successfully but after I remove one hard disk. It works normally. It means that I plug in one hard disk for testing configure raid. But after that I put both hard disks and create other file. The raid is cleared. My question is: Why do I turn off server machine, it clears raid that I configure first time before I turn off? Could anyone help to solve this problem? Thank, Ung Sopolin

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  • Per-vertex animation with VBOs: Stream each frame or use index offset per frame?

    - by charstar
    Scenario Meshes are animated using either skeletons (skinned animation) or some form of morph targets (i.e. per-vertex key frames). However, in either case, the animations are known in full at load-time, that is, there is no physics, IK solving, or any other form of in-game pose solving. The number of character actions (animations) will be limited but rich (hand-animated). There may be multiple characters using a each mesh and its animations simultaneously in-game (they will be at different poses/keyframes at the same time). Assume color and texture coordinate buffers are static. Goal To leverage the richness of well vetted animation tools such as Blender to do the heavy lifting for a small but rich set of animations. I am aware of additive pose blending like that from Naughty Dog and similar techniques but I would prefer to expend a little RAM/VRAM to avoid implementing a thesis-ready pose solver. I would also like to avoid implementing a key-frame + interpolation curve solver (reinventing Blender vertex groups and IPOs). Current Considerations Much like a non-shader-powered pose solver, create a VBO for each character and copy vertex and normal data to each VBO on each frame (VBO in STREAMING). Create one VBO for each animation where each frame (interleaved vertex and normal data) is concatenated onto the VBO. Then each character simply has a buffer pointer offset based on its current animation frame (e.g. pointer offset = (numVertices+numNormals)*frameNumber). (VBO in STATIC) Known Trade-Offs In 1 above: Each VBO would be small but there would be many VBOs and therefore lots of buffer binding and vertex copying each frame. Both client and pipeline intensive. In 2 above: There would be few VBOs therefore insignificant buffer binding and no vertex data getting jammed down the pipe each frame, but each VBO would be quite large. Are there any pitfalls to number 2 (aside from finite memory)? Are there other methods that I am missing?

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  • Transient network dropout for Xen DomU's

    - by Stephen C
    We've got a CentOS server running a cluster of virtuals. Occasionally the cluster's internal network drops out for a minute or so ... and then comes back. The problem is somehow related to the actual network traffic, but it is not a simple load issue. (The system is generally lightly loaded, and the problem occurs irrespective of actual load.) The setup: CentOS 5.6 on Dom0, various CentOS on the DomU's Hardware - a Dell R710 with a BroadCom NextXpress 2 NIC (sigh) using the latest drivers for the NIC from BroadCom Xen configured to use network-bridge and vif-bridge Some iptable tweaks to route an unrelated port to one of the virtuals. The system has one externally visible IP address, and Dom0 runs an Apache httpd configured with a number of virtual hosts each of which reverse proxies to web servers running on the virtuals. (The virtuals have to be NAT'ed, primarily because we don't have enough allocated public IP addresses.) The symptoms: Works fine most of the time. When someone tries to UPLOAD a large file to one virtuals, the internal network drops out ... for all virtuals: The Dom0 httpd sees a network timeout talking to the backend server on the virtual and reports a 502. A previously established ssh connection from Dom0 to any of the DomU's freezes. Our monitoring shows ping failures for traffic between virtuals. The Xen consoles to the DomU's do not freeze. No log messages in any log files that I can see, on either Dom0 or the DomU's ... apart from the Dom0 httpd logs. After a minute or so, the problem clears by itself. This is 100% reproducible. What we've tried: Downloading, building and installing the latest BNX2 driver on Dom0 Turning off MSI on the NIC - adding "options bnx2 disable_msi=1" to /etc/modprobe.conf Turning off tcp segmentation offload - "ethtool -K eth0 tso off". Sacrificing a black rooster at midnight. I've exhausted all my options apart from switching to KVM ... or slaughtering more roosters. Any suggestions?

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  • Disable or sleep secondary HDD in Macbook

    - by cpak
    I've done some quick Googling but didn't find an answer. I've put an SSD in my Macbook, and at the same time moved the original HDD to the optical drive bay. I'm running the OS and most of my daily apps off the SDD so the HDD is really just for storing stuff I need now and then. Now I'd like to disable (as in power off or "force sleep") the HDD when I don't need it. Tried unmounting the disk using diskutil unmountDisk but it kept spinning for like 10 minutes. Maybe that's to be expected, but I'd imagined it would stop instantly on unmount. Also, it would be nice to have it disabled by default, and only mount it (= power on) when I need it. Grateful for any input on this!

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  • Cannot activate num pad at all

    - by ubuntico
    I have two accounts on the same machine. Num pad on one account it working normally e.g. I can turn it ON/OFF via NumLock button. The num pad on the other account on this machine stopped working. I cannot turn it on and the buttons work as the NumLock is turned off. This happened without me touching any setting or all. It just happened and now I cannot turn them on no matter what I try. I tried via console command numlockx on - did not help. Tried via UI setting - did not help either. Updated the system from 11.10 to 12.04, did not help either. I really do not know what to do except I make a clean reinstallation of the system which would take 2 days away from me. It's obviously the problem in this account only, as num pad works in the other account. Anyone with a good suggestion?

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  • How do I stop track changes from turning on automatically in Word 2007

    - by Benj
    Whenever I open an existing document in Word 2007 (on Windows XP), word turns on track changes, and changes the display mode to "Final" (that is, not "Final Showing Markup" -- so I often don't even notice track changes is on if I don't remember to pay attention. This happens for ALL existing documents, and doesn't happen for new documents. I can't find any option in the configuration that would control this behavior. I would like to restore the original/default behavior where documents are opening with Track Changes off, and in "Final showing markup" display. Steps to Reproduce Open Word 2007. Create a new document. Verify that track changes is off. Save the document and close Word. Open the document (either directly or through Word). Track changes is now on. Any ideas?

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  • How to implment the database for event conditions and item bonuses for a browser based game

    - by Saifis
    I am currently creating a browser based game, and was wondering what was the standard approach in making diverse conditions and status bonuses database wise. Currently considering two cases. Event Conditions Needs min 1000 gold Needs min Lv 10 Needs certain item. Needs fulfillment of another event Status Bonus Reduces damage by 20% +100 attack points Deflects certain type of attack I wish to be able to continually change these parameters during the process of production and operation, so having them hard-coded isn't the best way. All I could come up with are the following two methods. Method 1 Create a table that contains each conditions with needed attributes Have a model named conditions with all the attributes it would need to set them conditions condition_type (level, money_min, money_max item, event_aquired) condition_amount prerequisite_condition_id prerequisite_item_id Method 2 write it in a DSL form that could be interpreted later in the code Perhaps something like yaml, have a text area in the setting form and have the code interpret it. condition_foo: condition_type :level min_level: 10 condition_type :item item_id: 2 At current Method 2 looks to be more practical and flexible for future changes, trade off being that all the flex must be done on the code side. Not to sure how this is supposed to be done, is it supposed to be hard coded? separate config file? Any help would be appreciated. Added For additional info, it will be implemented with Ruby on Rails

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  • AllSparkCube Packs 4,096 LEDs into a Giant Computer Controlled Display

    - by Jason Fitzpatrick
    LED matrix cubes are nothing new, but this 16x16x16 monster towers over the tiny 4x4x4 desktop variety. Check out the video to see it in action. Sound warning: the music starts off very loud and bass-filled; we’d recommend turning down the speakers if you’re watching from your cube. So what compels someone to build a giant LED cube driven by over a dozen Arduino shields? If you’re the employees at Adaptive Computing, you do it to dazzles crowds and show off your organizational skills: Every time I talk about the All Spark Cube people ask “so what does it do?” The features of the All Spark are the reason it was built and sponsored by Adaptive Computing. The Cube was built to catch peoples’ attention and to demonstrate how Adaptive can take a chaotic mess and inject order, structure and efficiency. We wrote several examples of how the All Spark Cube can demonstrate the effectiveness of a complex data center. If you’re interested in building a monster of your own, hit up the link below for more information, schematics, and videos. How Hackers Can Disguise Malicious Programs With Fake File Extensions Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer

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  • Why Does My Windows 7 PC Freeze After Waking from Sleep?

    - by Blaenk
    Hey guys. I have Windows 7 running on my computer and everything is perfect. There's only one little problem. Sometimes when I leave my computer, I come back and my monitor is turned off or asleep, whichever it is. This is fine, I set it to do this. However, after turning on the monitor and moving the mouse around, the mouse cursor freezes; both the keyboard and mouse don't respond to anything, for example the keyboard's windows key won't bring up the start menu and moving the mouse around does not move the cursor around on the screen. I have to wait about a minute or two before things start working again. I figured this was a power savings setting problem, so I went into Control Panel Power Options. I only have Turn off Display = 30 minutes and Put Computer to Sleep = Never. Of course, I went into the advanced power settings to look through there. I put Never to turn off the hard disk, Sleep after never, and that's about it. Nothing else there looks like it might be causing this. I went into the device manager and checked the mouse and the keyboard, and they both have the Allow this device to wake the computer checked for both of them. Perhaps this other bit of information might help: Sometimes I VNC into my PC using my MacBook, and sometimes, as soon as it shows me the desktop, the same thing happens. The mouse won't move and VNC won't register any events on the server (Which is my PC of course). I close the client (And I know it has nothing to do with the client), then immediately restart it and try to connect. When I click the connect button, it hangs there, as if the PC is not responding. Basically it's like whenever I try to wake the computer from sleep, it does so by showing me the desktop, then it freaks out. Then again, I guess the computer isn't sleeping because the setting is set to 'Sleep after = Never'. I honestly don't know what's going on, would appreciate any insight. Thanks!

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  • Microeconomical simulation: coordination/planning between self-interested trading agents

    - by Milton Manfried
    In a typical perfect-information strategy game like Chess, an agent can calculate its best move by searching the state tree for the best possible move, while assuming that the opponent will also make the best possible move (i.e. Mini-max). I would like to use this approach in a "game" modeling economic activity, where the possible "moves" would be to buy or sell for a given price, and the goal, rather than a specific class of states (e.g. Checkmate), would be to maximize some function F of the agent's state (e.g. F(money, widget) = 10*money + widget). How to handle buy/sell actions that require coordination between both parties, at the very least agreement upon a price? The cheap way out would be to set the price beforehand, maybe based upon the current supply -- but the idea of this simulation is to examine how prices emerge when freely determined by "perfectly rational" agents. A great example of what I do not want is the trading algorithm in SugarScape -- paraphrasing from Growing Artificial Societies p101-102: when a pair of agents interact to trade, they each compute their internal valuations of the goods, then a bargaining process is conducted and a price is agreed to. If this price makes both agents better off, they complete the transaction The protocol itself is beautiful, but what it cannot capture (as far as I can tell) is the ability for an agent to pay more than it might otherwise for a good, because it knows that it can sell it for even more at a later date -- what appears to be called "strategic thinking" in this pape at Google Books Multi-Agent-Based Simulation III: 4th International Workshop, MABS 2003... to get realistic behavior like that, it seems one would either (1) have to build an outrageously-complex internal valuation system which could at best only cover situations that were planned for at compile-time, or otherwise (2) have some mechanism to search the state tree... which would require some way of planning future trades. Note: The chess analogy only works as far as the state-space search goes; the simulation isn't intended to be "zero sum", so a literal mini-max search wouldn't be appropriate -- and ideally, it should work with more than two agents.

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  • Windows 7 Bootcamp to see data doubler SATA SSD in Optical Bay Connector

    - by bumble_bee_tuna
    Hi I purchased a OWC data doubler http://eshop.macsales.com/item/OWC/DDAMBS0GB/ ... Long story short it lets you add a second HD to your macbook pro in place of the cd/dvd drive (which is useless anyway, impossible to get stuff out when stuck). My current setup is 600gb intel SSD bootdrive 100gb partition for OSX / 500gb for Windows 7 Prof from Bootcamp (use 99 % of time). My desire is to have a second 300gb SSD to run disk intensive VM's off of. So I added a second 300gb intel SSD (again, NO desire to boot off of) on the sata optical port. I can see the drive no problem if I boot in to OSX, however, can't see it in disk management on Win7 ??? Any ideas similar experience ... Funny thing is I can see it in "Device Manager Disk Drivers" but not Disk Management ??? Also no I don't want to use Fusion/Parallels this is a waste of resources for me.

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  • Scaling along an arbitrary axis (Dealing with non-uniform scale)

    - by Jon
    I'm trying to build my own little engine to get more familiar with the concepts of 3D programming. I have a transform class that on each frame it creates a Scaling Matrix (S), a Rotation Matrix from a Quaternion (R) and concatenates them together (S*R). Once i have SR, I insert the translation values into the bottom of the three columns. So i end up with a transformation matrix that looks like: [SR SR SR 0] [SR SR SR 0] [SR SR SR 0] [tx ty tz 1] This works perfectly in all cases except when rotating an object that has a non-uniform scale. For example a unit cube with ScaleX = 4, ScaleY = 2, ScaleZ = 1 will give me a rectangular box that is 4 times as wide as the depth and twice as high as the depth. If i then translate this around, the box stays the same and looks normal. The problem happens whenever I try to rotate this scaled box. The shape itself becomes distorted and it appears as though the Scale factors are affecting the object on the World X,Y,Z axis rather than the local X,Y,Z axis of the object. I've done some pretty extensive research through a variety of textbooks (Eberly, Moller/Hoffman, Phar etc) and there isn't a ton there to go off of. Online, most of the answers say to avoid non-uniform scaling which I understand the desire to avoid it, but I'd still like to figure out how to support it. The only thing I can think off is that when constructing a Scale Matrix: [sx 0 0 0] [0 sy 0 0] [0 0 sz 0] [0 0 0 1] This is scaling along the World Axis instead of the object's local Direction, Up and Right vectors or it's local Z, Y, X axis. Does anyone have any tips or ideas on how to handle construction a transformation matrix that allows for non-uniform scaling and rotation? Thanks!

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  • suddenly can't connect to windows 7 pc from xbmc

    - by Damon
    I have xbmc installed on a softmodded classic xbox and all of a sudden I cannot connect to the shared folders on my windows 7 PC. Well, it can connect but it wants a username and password, but none exist on my computer. It's been several weeks since I last used it, but it was working fine then! and no particular changes I can think of aside from I guess a few windows updates. I've seen reference online to windows live essentials causing issues with file sharing, but I don't even have that installed. And I made sure to tick 'turn off password protected sharing' in my advanced network setup. I had the guest account turned off and working fine before, and tried turning it on but no luck. I can access my shared folders fine from other Computers and a ps3. I've read a couple threads of similar situations on various folders and none of their solutions have worked.

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  • How can I improve my isometric tile-picking algorithm?

    - by Cypher
    I've spent the last few days researching isometric tile-picking algorithms (converting screen-coordinates to tile-coordinates), and have obviously found a lot of the math beyond my grasp. I have come fairly close and what I have is workable, but I would like to improve on this algorithm as it's a little off and seems to pick down and to the right of the mouse pointer. I've uploaded a video to help visualize the current implementation: http://youtu.be/EqwWcq1zuaM My isometric rendering algorithm is based on what is found at this stackoverflow question's answer, with the exception that my x and y axis' are inverted (x increased down-right, while y increased up-right). Here is where I am converting from screen to tiles: // these next few lines convert the mouse pointer position from screen // coordinates to tile-grid coordinates. cameraOffset captures the current // mouse location and takes into consideration the camera's position on screen. System.Drawing.Point cameraOffset = new System.Drawing.Point( 0, 0 ); cameraOffset.X = mouseLocation.X + (int)camera.Left; cameraOffset.Y = ( mouseLocation.Y + (int)camera.Top ); // the camera-aware mouse coordinates are then further converted in an attempt // to select only the "tile" portion of the grid tiles, instead of the entire // rectangle. this algorithm gets close, but could use improvement. mouseTileLocation.X = ( cameraOffset.X + 2 * cameraOffset.Y ) / Global.TileWidth; mouseTileLocation.Y = -( ( 2 * cameraOffset.Y - cameraOffset.X ) / Global.TileWidth ); Things to make note of: mouseLocation is a System.Drawing.Point that represents the screen coordinates of the mouse pointer. cameraOffset is the screen position of the mouse pointer that includes the position of the game camera. mouseTileLocation is a System.Drawing.Point that is supposed to represent the tile coordinates of the mouse pointer. If you check out the above link to youtube, you'll notice that the picking algorithm is off a bit. How can I improve on this?

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  • HP Ambient Light Sensor Adjustment

    - by Robin Day
    I have an HP nc4400 running Windows 7 64 bit. If I have the ambient light sensor enabled, it works well, but, its slightly too dim. I can turn off the light sensor and turn up the brightness manually and its more than bright enough. When I go to the brightness settings in Windows I can make the screen dimmer with the ambient light sensor enabled but cannot make it as bright as if it is disabled. So my question is, is it possible to keep the light sensor enabled but configure it so that the screen is brighter for given "ambient light". At the moment I have to turn it off whenever I'm in the office or outside in sunlight as I need the screen as bright as possible and it seems no matter how light it is, it never goes to full brightness when it's enabled.

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  • AC/battery laptop issues(not a simple charging fix)

    - by Deric Hatchett
    Is it possible to run a laptop off the battery while the AC is plugged in? I can play games no problem while just the battery is plugged in, but obviously that means I have to let it charge after every hour or so. But, when I plug it in to charge, it can't handle any video games anymore. I thought it was the brick in the power cord going out, but I just bought a new one and it still doesn't work. The specs are actually better than the old cord. I think the problem is an over heating problem in the AC outlet, but if it charges the battery while I play, it would work just fine running solely off the battery.

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  • Programming habits, patterns, and standards that have developed out of appeal to tradition/by mistake? [closed]

    - by user828584
    Being self-taught, the vast majority of what I know about programming has come from reading other peoples' code on websites like this. I'm starting to wonder if I've developed bad or otherwise pointless habits from other people, or even just made invalid assumptions. For example, in javascript, void 0 is used in a lot of places, and until I saw this, I just assumed it was necessary and that 0 had some significance. Also, the http header, referer is misspelled but hasn't been changed because it would break a lot of applications. Also mentioned in Code Complete 2: The architecture should describe the motivations for all major decisions. Be wary of “we’ve always done it that way” justifications. One story goes that Beth wanted to cook a pot roast according to an award-winning pot roast recipe handed down in her husband’s family. Her husband, Abdul, said that his mother had taught him to sprinkle it with salt and pepper, cut both ends off, put it in the pan, cover it, and cook it. Beth asked, “Why do you cut both ends off?” Abdul said, “I don’t know. I’ve always done it that way. Let me ask my mother.” He called her, and she said, “I don’t know. I’ve always done it that way. Let me ask your grandmother.” She called his grandmother, who said, “I don’t know why you do it that way. I did it that way because it was too big to fit in my pan.” What are some other examples of this?

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  • nginx timeout albeit ridicolous configuration

    - by Joa Ebert
    The scenario is an API server that should handle uploads. Posting on my.host.com/api/upload should do something with the body the client sends. However the API server has been designed to block the whole request until it fully processed the file, including some analysis which can take up to approx. 5min (...!). This has to change of course. In the meantime I wanted to setup nginx as a load balancer in front of the API servers. I quickly ran into a timeout issue, consulted Google and came up with this ridiculous test configuration: user www-data; worker_processes 4; error_log /var/log/nginx/error.log; pid /var/run/nginx.pid; events { worker_connections 1024; } http { include /etc/nginx/mime.types; access_log off; sendfile on; send_timeout 3600; keepalive_timeout 3600 120; tcp_nopush on; tcp_nodelay on; gzip off; client_header_timeout 3600; client_body_timeout 3600; proxy_send_timeout 3600; proxy_read_timeout 3600; proxy_connect_timeout 1800; proxy_next_upstream error; include /etc/nginx/conf.d/*.conf; include /etc/nginx/sites-enabled/*; } And upstream test { server host1; server host2; } server { listen 80; server_name my.host.com; client_max_body_size 10m; location /api/ { proxy_pass http://test; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_set_header Host $host; proxy_redirect off; } } Still, when an upload happens, I get the following result in the error.log: 2010/12/22 13:36:42 [error] 5256#0: *187359 upstream timed out (110: Connection timed out) while reading response header from upstream, client: xx.xx.xx.xx, server: my.host.com, request: "POST /api/upload HTTP/1.1", upstream: "http://apiserver:80/upload", host: "my.host.com" What else could I do? If I look at the log of the API server I still see that it is processing the request and analyzing the file. But I think 3600 seconds as a timeout should be more than enough. This happens even after a could of seconds. And I did a reload and force-reload of the configuration as well of course.

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  • Bluetooth not detecting any devices in Windows 7

    - by underDog
    My Lenovo ThinkPad E320 Laptop running Windows 7 64bit has recently been refusing to detect any Bluetooth devices. I have tried to connect, using 'Add devices' under 'devices and printers' to two different Bluetooth mice and my HTC Wildfire android (2.2.1) phone and none of them are detected in the 'Add a device' dialog. History - Bluetooth initially seemed OK when I first got this laptop. I was able to connect to and use my android phone as a remote with no issues. I got my first Bluetooth mouse, it paired, but after each restart, or even after sleeping, it would not 're-connect' (even though it was listed under Bluetooth devices and supposedly 'working'), and I would need to remove the device and add it again. A week or two ago it stopped working all together. It is not detected at all. I gave up on the mouse and bought another (Lenovo ThinkPad brand) only to find that it was not detected either. I subsequently tested my Android phone and discovered it would not detect either. One thing of note is under 'Devices and Printers' there is listed a 'HID Keyboard Device' which under properties is listed as a 'Bluetooth HID Device'. This was not previously there before this problem started. Each time I remove it, or uninstall it from Device Manager it will quickly re-install itself, even with all my Bluetooth devices switched off. My (Google and searching this site) research of this issue has not yielded any definitive answers. I have changed the setting under Device Manager - Bluetooth - Properties - Power Management - 'Allow the computer to turn off this device to save power' to off. I have attempted to un-install and re-install the Bluetooth hardware, including the 'remove drivers' option and downloading and running the Lenovo Bluetooth installer package (found @ http://support.lenovo.com/en_US/downloads/detail.page?DocID=DS014997). Bluetooth is turned on. All items under Bluetooth properties (Discovery and Connections) are checked. I have tried changing the batteries. I'm not sure what else I can try, apart from perhaps doing a fresh install of Windows. Any suggestions?

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  • root folder php scripts not running in nginx

    - by Thermionix
    nginx with php-fpm on ubuntu 12.04 server. attempting to access /var/www/test.php (via https://example.net/test.php) downloads the script instead of executing it. if I place the test.php in a subdirectory, i.e. /var/www/test/test.php it executes. root.conf; root /var/www; include php-fpm.conf; location ~ /\. { access_log off; log_not_found off; deny all; } php-fpm.conf; location ~ \.php$ { try_files $uri =404; fastcgi_pass unix:/var/run/php5-fpm.socket; include fastcgi_params; } fastcgi_params; fastcgi_param QUERY_STRING $query_string; fastcgi_param REQUEST_METHOD $request_method; fastcgi_param CONTENT_TYPE $content_type; fastcgi_param CONTENT_LENGTH $content_length; fastcgi_index index.php; fastcgi_param HTTPS on; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; #fastcgi_param SCRIPT_FILENAME $request_filename; fastcgi_param SCRIPT_NAME $fastcgi_script_name; fastcgi_param REQUEST_URI $request_uri; fastcgi_param DOCUMENT_URI $document_uri; fastcgi_param DOCUMENT_ROOT $document_root; fastcgi_param SERVER_PROTOCOL $server_protocol; fastcgi_param GATEWAY_INTERFACE CGI/1.1; fastcgi_param SERVER_SOFTWARE nginx/$nginx_version; fastcgi_param REMOTE_ADDR $remote_addr; fastcgi_param REMOTE_PORT $remote_port; fastcgi_param SERVER_ADDR $server_addr; fastcgi_param SERVER_PORT $server_port; fastcgi_param SERVER_NAME $server_name; # PHP only, required if PHP was built with --enable-force-cgi-redirect fastcgi_param REDIRECT_STATUS 200;

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