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  • Redmine does not return the web page

    - by m0skit0
    I migrated a Redmine installation from an Ubuntu machine to a Debian one (both 32-bits), and now for some reason, for some users it doesn't return the page but only a 200 OK message. Here is the flow (from Wireshark): GET /issues/142 HTTP/1.1 Host: debian:3000 User-Agent: Mozilla/5.0 (X11; Ubuntu; Linux i686; rv:17.0) Gecko/20100101 Firefox/17.0 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language: en-US,en;q=0.5 Accept-Encoding: gzip, deflate Connection: keep-alive Cookie: _redmine_session=BAh7DCIQX2NzcmZfdG9rZW4iMStIM1RBNTlNelZVUXlUazgrR1pUNGUvNGdEbytUZzRyMVFSUnBvNGhlSDg9Ihd0aW1lbG9nX2luZGV4X3NvcnQiEnNwZW50X29uOmRlc2MiD3Nlc3Npb25faWQiJThiMDk0MzVhOTEzYTI0MzVjOGEzYTRmNDU0NzcwMTAwIgx1c2VyX2lkaQoiFmlzc3Vlc19pbmRleF9zb3J0IgxpZDpkZXNjIg1wZXJfcGFnZWlpIgpxdWVyeXsHOg9wcm9qZWN0X2lkaQc6B2lkaQo%3D--8588c221c0642a12f396239455fb702aec14c9c9; my_wiki_session=f70ae11e1c533c86f0e039d63cf3f69c; my_wikiUserID=1; my_wikiUserName=Yasin Cache-Control: max-age=0 HTTP/1.1 200 OK Connection: Keep-Alive Date: Wed, 12 Dec 2012 16:30:16 GMT Server: WEBrick/1.3.1 (Ruby/1.8.7/2010-08-16) Content-Length: 0 As you can see, I get nothing from the server. This is mostly random because this blank page happens sometimes for some users, and for other users it almost never returns the page... I'm absolutely lost here. Any idea about what can be the cause? Thanks in advance!

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  • SSH Keys Authentication keeps asking for password

    - by Rhyuk
    Im trying to set access from ServerA(SunOS) to ServerB(Some custom Linux with Keyboard Interactive login) with SSH Keys. As a proof of concept I was able to do it between 2 virtual machines. Now in my real life scenario it isnt working. I created the keys in ServerA, copied them to ServerB, chmod'd .ssh folders to 700 on both ServerA,B. Here is the log of what I get. debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: Peer sent proposed langtags, ctos: debug1: Peer sent proposed langtags, stoc: debug1: We proposed langtags, ctos: en-US debug1: We proposed langtags, stoc: en-US debug1: SSH2_MSG_KEX_DH_GEX_REQUEST sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: dh_gen_key: priv key bits set: 125/256 debug1: bits set: 1039/2048 debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Host 'XXX.XXX.XXX.XXX' is known and matches the RSA host key. debug1: Found key in /XXX/.ssh/known_hosts:1 debug1: bits set: 1061/2048 debug1: ssh_rsa_verify: signature correct debug1: newkeys: mode 1 debug1: set_newkeys: setting new keys for 'out' mode debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: newkeys: mode 0 debug1: set_newkeys: setting new keys for 'in' mode debug1: SSH2_MSG_NEWKEYS received debug1: done: ssh_kex2. debug1: send SSH2_MSG_SERVICE_REQUEST debug1: got SSH2_MSG_SERVICE_ACCEPT debug1: Authentications that can continue: publickey,keyboard-interactive debug1: Next authentication method: publickey debug1: Trying private key: /XXXX/.ssh/identity debug1: Trying public key: /xxx/.ssh/id_rsa debug1: Authentications that can continue: publickey,keyboard-interactive debug1: Trying private key: /xxx/.ssh/id_dsa debug1: Next authentication method: keyboard-interactive Password: Password: ServerB has pretty limited actions since its a custom propietary linux. What could be happening? EDIT WITH ANSWER: Problem was that I didnt have those settings enabled in the sshd_config (Refer to accepted answer) AND that while pasting the key from ServerA to ServerB it would interpret the key as 3 separate lines. What I did was, in case you cant use ssh-copy-id like I couldnt. Paste the first line of your key in your "ServerB" authorized_keys file WITHOUT the last 2 characters, then type yourself the missing characters from line 1 and the first one from line 2, this will prevent adding a "new line" between the first and second line of the key. Repeat with the 3d line.

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  • Mac always boots with incorrect display gamma (for years now including Lion)

    - by Alex Wayne
    I think somewhere, something got installed but I have no idea what or how to fix it :( Basically, my old MacBook Pro running 10.5 Leopard had a problem where on boot it would show everything on the screen in a very sort of crunched color space. Everything below 15% white would just be pure black, everything above 85% white would be pure white and all colors look to be a touch more saturated. It's garish. To fix it, I found that I could boot into almost any fullscreen 3D game. When the game launches, the colors would still be off, but when I then quite the game and return the desktop everything is normal again. I've noticed Blizzard games work most reliably for this (World of Warcraft or Starcraft2). This problem has followed me through the years. When I upgraded to an iMac I migrated everything over to it, and the issue now happens on the iMac too. I then got a new MacBook Pro for work and migrated my iMac over to that, and it has the problem too. I had thought that it was an OS bug, but upgrading to 10.6 Snow Leopard didn't fix it and neither did 10.7 Lion. Furthermore I can't find any reference on any forum or help site where anyone else has this problem. If anyone has any idea what processes or settings or apps I should look at to figure out why this is happening I should would appreciate it! It looks sort of irresponsible when I open my laptop in the office to work and then boot up Starcraft 2 full screen...

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  • AMD processors witn graphics card bundled [closed]

    - by shybovycha
    Sorry for posting this question here - just don't know to which StackExchange website i should be writing. I've heard AMD created processors with video card bundled. So now these processors should work as fast as just usual processors with discrete video card but AMD's ones should use less power and spread less warm. Some googling around gave me the result like "AMD processors of A-series". They were mentioned to be build using that technology i described above. But on the other hand, we have a small rate of publishing and not-very-good quality of AMD drivers. I am a game-developer and web-developer so i need a powerful processor and graphics card and a lot of RAM on board (to make it possible to create a sample Grails application, for example or to create some 3D models in Maya/Cinema4D, for instance). Still i want my battery to be a long-living one, so power usage is a bit critical for me. So, my questions are: are there any processor building technology like i've described and which series they are (if they exist)? which processor shall fit the laptop the best: AMD one or i5/i7 on with nVidia graphics card for the purposes mentioned above?

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  • Force Installing a Radeon HD 2100 on Windows 8

    - by Click Ok
    I'm trying force installing a Radeon HD 2100 on Windows 8. I've found that link from AMD with the drivers for Windows7: http://support.amd.com/us/gpudownload/windows/legacy/Pages/legacy-radeonaiw-vista64.aspx I know too that AMD will stop support Radeon HD 400 and older: http://www.techspot.com/news/48321-amd-drops-windows-8-support-for-radeon-hd-4000-and-older.html Now, let's go to the problem. If I try install the 12.6 driver, Windows will stick with the "basic display adapter", and this is bad for 3d games like Minecraft, that runs really slow now compared with the previous Windows7 installation. Forcing install the catalyst driver can help to fix it. So, I follow that steps: Extract the Catalist Driver (C:\AMD\Support\12-6-legacy_vista_win7_64_dd_ccc_whql) Right click the "basic display adapter" on device manager, and "update driver" Search on PC I will choose the driver "With Disk" "C:\AMD\Support\12-6-legacy_vista_win7_64_dd_ccc_whql\Packages\Drivers\Display\W76A_INF" There is a big list of drivers and the nearest driver to HD 2100 is "Radeon HD 2350 Series" My questions: Why isn't "Radeon HD 2100 Series" listed? (or Where is it listed?) In theory it must be listed" The first link above show that "This article applies to the following configuration(s):" (...) "AMD Radeon HD 2000 Series" Am I doing something wrong?

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  • Games on windows 8 in bootcamp lag even on lowest graphics

    - by Jackson Gariety
    I've been playing Crysis 2 and Skyrim on my Retina MacBookPro (10,1) for months now. The two games used to run super smoothly even on nearly maxed out settings. This laptop has an Nvidia GeForce GT 650M graphics card inside, it runs great. But I recently replaced my Windows 8 consumer preview with the retail copy, and since then, 3D games lag in this odd way, no matter what the graphics settings. Every second Skyrim and Crysis alternates between running smoothly and lagging. It's a cyclical lag that comes and goes like clockwork. I can turn the graphics down to 800x600 with no antialiasing and low texture quality, and it runs much smoother on the "up" motion of the cycle, but every second it moves back into this lag spike. I've tried installing beta graphics drivers, re installing the operating system, re installing the bootcamp support software, and freeing up space (I have about 20 GB free). I can't figure out what suddenly caused this other than some obscure difference between the consumer preview and the retail version. What can I try? Is my video card failing? Are there some other drivers I can install? This isn't normal lag from maxing out the card, it

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  • Compiz & Linux compositing: how does it fit into the X architecture?

    - by Latanius
    Not a really "how to solve stuff" question, but... I was wondering how the modern X architecture works, with compiz & all. What I know about it: in the beginning, there was the X server, clients connected (presumably on TCP), and then sent messages to the server to instruct it to show windows etc. because this didn't work (at all? or just fast enough?) for OpenGL & 3D acceleration, additional APIs were created for direct rendering (DRI? and, in addition to the X server, what things did the X clients talk to to render stuff and through what interfaces?) and, finally, enter Compiz: X clients end up (somehow) rendering to OpenGL textures, which is then put together to form a fancy-looking screen with translucent windows, and rendered to the screen. What I'm especially interested in is what components does the system have and how do they connect to each other? Like... if there is a box labelled "compiz" in the system... is it inside the X server? If it's not, how do the rendered images from the apps end up in it? And where does it render to? Is that another X server? Or DRI? Of course, I'd be equally happy if pointed to some docs capable of clearing up the confusion described above (conditional on they being significantly shorter than book-sized entities).

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  • Windows 7 host with Ubuntu Guest and a performance hit, memory locks?

    - by Cyrylski
    I have a brand new Lenovo T510 with Core i5 and 4GB of RAM with Windows 7 on it. I Installed Ubuntu 10.10 in a Virtualbox. For some reason system gets really slow on this setup which makes me really angry. There's a video card shared with full 3D support enabled and 1GB of RAM allocated for the Ubuntu machine. It may sound stupid, but WHY is the whole memory consumed in an instant when I run Virtualbox? I struggled for like 10 minutes restraining myself from a brutal reset, and now everything runs smooth but memory "in use" in Resource Monitor is 3GB flat with only Chrome running. I'm new to Windows 7, but I'm really disappointed with performance at this point... I used to work in a different environment with much slower hardware and there was no such problem (WinXP over Ubuntu, 1GB out of 2GB allocated for WinXP guest on intel GMA). This is, until I clogged RAM totally there. But I was capable of running Chrome, Firefox and Apache server on a 1GB RAM in Ubuntu there and Photoshop CS4 on Windows XP and it worked. In this case I can't go beyond setting up Ubuntu properly. I bet I'm doing something wrong.

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  • Ubuntu 12.04 VirtualBox on powerful W7 quite slow

    - by wnstnsmth
    I own a Thinkpad T420s with 8GB RAM, 160 GB SSD and a quite fast i7 processor. Summa summarum a very fast computer that works perfectly. Now, I am not very impressed by the performance of my Ubuntu 12.04 virtual machine running on VirtualBox 4.1.18. I assume that Virtual Machines are always a bit slower than the guest system, still I think it should be more performant given the hardware settings I give it: 4096 MB RAM 1 CPU without CPU limitation (I would like to give it more but then it does not seem to work - I am not experienced in this maybe somebody could give me advice on this too) Activated PAE/NX, VT-x/AMD-V and Nested Paging 96 MB Graphics Memory (no 2D or 3D acceleration) ~ 14 GB disk space, currently about 7 GB are used Maybe I misconfigured something, could you give me a hint please? Thanks! Edit: What I mean by slow is that for example switching tabs in the browser (whether FF or Chrome) only goes with a 0.5s delay or something, as well as switching application windows and/or double-clicking applications in the dock to get all open windows.. opening Aptana takes about a minute whereas opening something like Photoshop on the guest system takes 5 seconds

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  • CodePlex Daily Summary for Monday, October 24, 2011

    CodePlex Daily Summary for Monday, October 24, 2011Popular ReleasesPeople's Note: People's Note 0.31: Added note tag editing. Changed note edit conflict resolution to keep the latest version. To install: copy the appropriate CAB file onto your WM device and run it.Windows Azure Toolkit for Windows Phone: Windows Azure Toolkit for Windows Phone v1.3.1: Upgraded Windows Azure projects to Windows Azure Tools for Microsoft Visual Studio 2010 1.5 – September 2011 Upgraded the tools tools to support the Windows Phone Developer Tools RTW Update SQL Azure only scenarios to use ASP.NET Universal Providers (through the System.Web.Providers v1.0.1 NuGet package) Changed Shared Access Signature service interface to support more operations Refactored Blobs API to have a similar interface and usage to that provided by the Windows Azure SDK Stor...Workflow Automation (for Dynamics CRM 2011): Release 1.0: Initial release version 1.0.Window Manipulation with the Microsoft Touch Mouse: Window Touch v1.0: This is the initial release of the Window Touch software, which may have bugs and incomplete interactions. Please be patient with us as we work out all of the kinks, and feel free to send comments. To install and run the program download and double click the .msi file below. Make sure you already have a Microsoft Touch Mouse and can use it before installing.xUnit.net Contrib: xunitcontrib-resharper 0.4.4 (dotCover): xunitcontrib release 0.4.4 (ReSharper runner) This release provides a test runner plugin for Resharper 6.0 RTM, targetting all versions of xUnit.net. (See the xUnit.net project to download xUnit.net itself.) This release addresses the following issues:Support for dotCover code coverage 4132 Note that this build work against ALL VERSIONS of xunit. The files are compiled against xunit.dll 1.8 - DO NOT REPLACE THIS FILE. Thanks to xunit's version independent runner system, this package can r...BookShop: BookShop: BookShop WP7 clientRibbon Editor for Microsoft Dynamics CRM 2011: Ribbon Editor (0.1.2122.266): Added CodePlex and PayPal links New icon Bug fix: can't connect to an IFD deployment when the discovery service url has been customizedSiteMap Editor for Microsoft Dynamics CRM 2011: SiteMap Editor (1.0.921.340): Added CodePlex and PayPal links New iconMVCQuick: MVCQuick 0.3.1: Features??NHibernate 3.2??Repository(ORuM) ??Spring.Net 1.3.2??Container(IoC) ??Common.Logging 1.2??Logging ASP.NET Security Provider?? ??MVCQuick.Framework??MusicStoreDotNet.Framework.Common: DotNet.Framework.Common 4.0: ??????????,????????????XML Explorer: XML Explorer 4.0.5: Changes in 4.0.5: Added 'Copy Attribute XPath to Address Bar' feature. Added methods for decoding node text and value from Base64 encoded strings, and copying them to the clipboard. Added 'ChildNodeDefinitions' to the options, which allows for easier navigation of parent-child and ID-IDREF relationships. Discovery happens on-demand, as nodes are expanded and child nodes are added. Nodes can now have 'virtual' child nodes, defined by an xpath to select an identifier (usually relative to ...Media Companion: MC 3.419b Weekly: A couple of minor bug fixes, but the important fix in this release is to tackle the extremely long load times for users with large TV collections (issue #130). A note has been provided by developer Playos: "One final note, you will have to suffer one final long load and then it should be fixed... alternatively you can delete the TvCache.xml and rebuild your library... The fix was to include the file extension so it doesn't have to look for the video file (checking to see if a file exists is a...CODE Framework: 4.0.11021.0: This build adds a lot of our WPF components, including our MVVC and MVC components as well as a "Metro" and "Battleship" style.GridLibre para Visual FoxPro: GridLibre para Visual FoxPro v3.5: GridLibre Para Visual FoxPro: esta herramienta ayudara a los usuarios y programadores en los manejos de los datos, como Filtrar, multiseleccion y el autoformato a las columnas como la asignacion del controlsource.Umbraco CMS: Umbraco 5.0 CMS Alpha 3: Umbraco 5 Alpha 3Umbraco 5 (aka Jupiter) will be the next version of everyone's favourite, friendly ASP.NET CMS that already powers over 100,000 websites worldwide. Try out the Alpha of v5 today! If you're new to Umbraco and would like to get a low-down on our popular and easy-to-learn approach to content management, check out our intro video. What's Alpha 3?This is our third Alpha release. It's intended for developers looking to become familiar with the codebase & architecture, or for thos...Vkontakte WP: Vkontakte: source codeWay2Sms Applications for Android, Desktop/Laptop & Java enabled phones: Way2SMS Desktop App v2.0: 1. Fixed issue with sending messages due to changes to Way2Sms site 2. Updated the character limit to 160 from 140GART - Geo Augmented Reality Toolkit: 1.0.1: About Release 1.0.1 Release 1.0.1 is a service release that addresses several issues and improves performance. As always, check the Documentation tab for instructions on how to get started. If you don't have the Windows Phone SDK yet, grab it here. Breaking Change Please note: There is a breaking change in this release. As noted below, the WorldCalculationMode property of ARItem has been replaced by a user-definable function. ARItem is now automatically wired up with a function that perform...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.32: Fix for issue #16710 - string literals in "constant literal operations" which contain ASP.NET substitutions should not be considered "constant." Move the JS1284 error (Misplaced Function Declaration) so it only fires when in strict mode. I got a couple complaints that people didn't like that error popping up in their existing code when they could verify that the location of that function, although not strict JS, still functions as expected cross-browser.Naked Objects: Naked Objects Release 4.0.110.0: Corresponds to the packaged version 4.0.110.0 available via NuGet. Please note that the easiest way to install and run the Naked Objects Framework is via the NuGet package manager: just search the Official NuGet Package Source for 'nakedobjects'. It is only necessary to download the source code (from here) if you wish to modify or re-build the framework yourself. If you do wish to re-build the framework, consul the file HowToBuild.txt in the release. Documentation Please note that after ...New Projects360zebra4en: 360zebra???AG: Web Framework that can leverage silverlight, but fall back on native html if silverlight is not available.BookShop: BookShop ????? ???? ? ????????????? ?????????.CompendiumImport: Import data from Dungeons & Dragons Compendium to Masterplan librariesCS 6235 Arbiter Server: CS 6235 Arbiter ServerDual numbers for automatic differentiation: Dual numbers can be used to automatically calculate numerically stable derivatives of functions.Effort - Entity Framework Unit Testing Tool: Effort is a powerful unit testing tool that brings an easy way to create unit tests for Entity Framework based applications. It can manipulate the behavior of EntityConnection or ObjectContext objects, so that the data operations are executed by a fake in-process database, while omitting the real database completely. This mechanism makes possible to remove the dependency between your unit test and the real database.FlexiCache for ASP.NET applications: This library provides extended cache capabilities to the ASP.NET applications. It includes the MongoDB and SQL Server output cache providers extending ASP.NET Output Cache capabilities by allowing to store cached data outside of the application process that is especially important in web-farm scenario. This library provides "Session-On-Demand" functionality - ability to separate ASP.NET Session data to subsets that can be stored outside of the main ASP.NET session and loaded on demand w...HtmlAgilityPackContrib - Logical extension to HtmlAgilityPack: HtmlAgilityPackContrib - A logical extension to HtmlAgilityPack to parse HTML using jQuery like methods inspired by jSoupjsonhttphandler: The JsonHttpHandler is a simple JSON oriented Http handler to easily integrate JSON GET, POST, and JSONP web services into your application.My Recent Documents: This Webpart for Sharepoint 2010 is developed for users that need help finding the last number of documents they have been working on. The target user have trouble location where he/she placed their documents. This Webpart gives the following features... 1. Locate your last edited documents.. 2. Customize how many documents the webpart should find. 3. Should it look in subsites also? 4. Show the structure in where the documents are located and click easy link to either document lib...Option pricing for arbitrary distributions: European option pricing with arbitrary distributions using dual numbers to calculate greeks.Project Tracy: ????????? ????????? ????????10??????? ???????????????????????。。。。。 ???!Tracy?????????????!(?RegSharp: RegSharp provides server functionality for Sencha Extjs (http://www.sencha.com/products/extjs/) paging grid. RegSharp implements sorting, filtering and paging logic on the server side that is required for using the paging grid. Is't developed in C#SharePoint/TFS Continuous Integration Starter Pack: Provides a customized TFS Build workflow and PowerShell scripts to get started with Continuous Integration (automated builds) in SharePoint 2010/TFS 2010. This pack will allow you to automatically build and deploy WSPs using TFS, and optionally also include automated testing as part of the build such as Visual Studio 2010's Coded UI Tests. Sharp Investor: Sharp Investor pools various online sources as well as preforms a couple local calculation to return recommended stocks. The program is easy to use, and requires very little work to find profitable stocks online. It's developed in C#.SharpXML: Aims to be a simpler library for interacting with XML files that exposes attributes and children elements as properties and objects respectively.Splash: Splash is an interactive MediaCenter-style YouTube client written in WPF.TomCdc: TomCdc is a solution which makes tracking of sql databse changes easy. Quick and simple installation process allows to start using the solution in just a few minutes. It supports all versions of Microsoft Sql server. You'll no longer have to write triggers manually to find out what process is changing data in a table.Track your work: Another work-time tracker TumblePower: TumblePower is a simplified API library for Tumblr. Use it in your application to post Text, Photos, Quotes, Links, Chats, Audio and Videos as well as set functions such as tags, dates and choose whether the post should be private or not.VisualBASH: This project aims to extends Visual Studio's language support to include bash scripting. This includes syntax highlighting, code completion, and syntax error checking.Window Manipulation with the Microsoft Touch Mouse: Window Manipulation for the Microsoft Touch Mouse provides a set of simple gestures for moving and resizing windows.Workflow Automation (for Dynamics CRM 2011): Workflow Automation for Dynamics CRM 2011 allows user to automate or schedule workflow execution via Windows Task Scheduler. XNA Model Viewer: The XNA Model Viewer allows you to load FBX files and view them. It allows you to test that models will work in XNA, determine the effect of modifying bone transforms, and view animation clips. You can examine the bones and meshes and see the complete hierarchy.

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  • When should I use indexed arrays of OpenGL vertices?

    - by Tartley
    I'm trying to get a clear idea of when I should be using indexed arrays of OpenGL vertices, drawn with gl[Multi]DrawElements and the like, versus when I should simply use contiguous arrays of vertices, drawn with gl[Multi]DrawArrays. (Update: The consensus in the replies I got is that one should always be using indexed vertices.) I have gone back and forth on this issue several times, so I'm going to outline my current understanding, in the hopes someone can either tell me I'm now finally more or less correct, or else point out where my remaining misunderstandings are. Specifically, I have three conclusions, in bold. Please correct them if they are wrong. One simple case is if my geometry consists of meshes to form curved surfaces. In this case, the vertices in the middle of the mesh will have identical attributes (position, normal, color, texture coord, etc) for every triangle which uses the vertex. This leads me to conclude that: 1. For geometry with few seams, indexed arrays are a big win. Follow rule 1 always, except: For geometry that is very 'blocky', in which every edge represents a seam, the benefit of indexed arrays is less obvious. To take a simple cube as an example, although each vertex is used in three different faces, we can't share vertices between them, because for a single vertex, the surface normals (and possible other things, like color and texture co-ord) will differ on each face. Hence we need to explicitly introduce redundant vertex positions into our array, so that the same position can be used several times with different normals, etc. This means that indexed arrays are of less use. e.g. When rendering a single face of a cube: 0 1 o---o |\ | | \ | | \| o---o 3 2 (this can be considered in isolation, because the seams between this face and all adjacent faces mean than none of these vertices can be shared between faces) if rendering using GL_TRIANGLE_FAN (or _STRIP), then each face of the cube can be rendered thus: verts = [v0, v1, v2, v3] colors = [c0, c0, c0, c0] normal = [n0, n0, n0, n0] Adding indices does not allow us to simplify this. From this I conclude that: 2. When rendering geometry which is all seams or mostly seams, when using GL_TRIANGLE_STRIP or _FAN, then I should never use indexed arrays, and should instead always use gl[Multi]DrawArrays. (Update: Replies indicate that this conclusion is wrong. Even though indices don't allow us to reduce the size of the arrays here, they should still be used because of other performance benefits, as discussed in the comments) The only exception to rule 2 is: When using GL_TRIANGLES (instead of strips or fans), then half of the vertices can still be re-used twice, with identical normals and colors, etc, because each cube face is rendered as two separate triangles. Again, for the same single cube face: 0 1 o---o |\ | | \ | | \| o---o 3 2 Without indices, using GL_TRIANGLES, the arrays would be something like: verts = [v0, v1, v2, v2, v3, v0] normals = [n0, n0, n0, n0, n0, n0] colors = [c0, c0, c0, c0, c0, c0] Since a vertex and a normal are often 3 floats each, and a color is often 3 bytes, that gives, for each cube face, about: verts = 6 * 3 floats = 18 floats normals = 6 * 3 floats = 18 floats colors = 6 * 3 bytes = 18 bytes = 36 floats and 18 bytes per cube face. (I understand the number of bytes might change if different types are used, the exact figures are just for illustration.) With indices, we can simplify this a little, giving: verts = [v0, v1, v2, v3] (4 * 3 = 12 floats) normals = [n0, n0, n0, n0] (4 * 3 = 12 floats) colors = [c0, c0, c0, c0] (4 * 3 = 12 bytes) indices = [0, 1, 2, 2, 3, 0] (6 shorts) = 24 floats + 12 bytes, and maybe 6 shorts, per cube face. See how in the latter case, vertices 0 and 2 are used twice, but only represented once in each of the verts, normals and colors arrays. This sounds like a small win for using indices, even in the extreme case of every single geometry edge being a seam. This leads me to conclude that: 3. When using GL_TRIANGLES, one should always use indexed arrays, even for geometry which is all seams. Please correct my conclusions in bold if they are wrong.

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  • DirectX works for 64-bit but not 32-bit

    - by dtbarne
    I'm trying to play a game (Civilization 5) which was previously working but no longer. I believe I've narrowed it down to a DirectX issue because I get an error running dxdiag.exe in 32 bit mode. My goal (at least I believe) is to get Direct3D Acceleration "Enabled" in dxdiag (as it is in 64 bit dxdiag). A very similar issue is here: http://answers.microsoft.com/en-us/windows/forum/windows_7-gaming/direct3d-acceleration-is-not-available-in-windows/4c345e6e-dc68-e011-8dfc-68b599b31bf5?page=1 The proposed answer, which looks very promising, doesn't seem to work for me. Like other users in that thread, HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Direct3D\Drivers does not have a SoftwareOnly key to change. I even tried manually adding it as a string and dword, to no avail. I have a NVIDIA GeForce GT 525M, and before you ask, yes I've tried updating (also uninstalling, reinstalling) my drivers. I've also tried doing the same with DirectX (and Civilization 5 for that matter). Been debugging for some 4+ hours now after a full day of work and I've run out of ideas. I'm hoping somebody knows the solution here! :) Here's what I see when I open dxdiag: DxDiag has detected that there mgiht have been a problem accessing Direct3D the last time this program was used. Would you like to bypass Direct3D this time? No - Crash Yes - Works, but in Display tab: DirectDraw Acceleration: Disabled Direct3D Acceleration: Not Available AGP Texture Acceleration: Not Available If I click "Run 64-bit DxDiag", all three are "Enabled". I should also note that I've tried the following steps as Microsoft suggests, but I'm not able to do so as the "Change Settings" button is disabled. Some programs run very slowly—or not at all—unless Microsoft DirectDraw or Direct3D hardware acceleration is turned on. To determine this, click the Display tab, and then under DirectX Features, check to see whether DirectDraw, Direct3D, and AGP Texture Acceleration appear as Enabled. If not, try turning on hardware acceleration. Click to open Screen Resolution. Click Advanced settings. Click the Troubleshoot tab, and then click Change settings. If you're prompted for an administrator password or confirmation, type the password or provide confirmation. Move the Hardware Acceleration slider to Full. Full dxdiag dump: ------------------ System Information ------------------ Time of this report: 11/8/2012, 23:13:24 Machine name: DTBARNE Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120830-0333) Language: English (Regional Setting: English) System Manufacturer: Dell Inc. System Model: Dell System XPS L502X BIOS: Default System BIOS Processor: Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz (4 CPUs), ~2.5GHz Memory: 8192MB RAM Available OS Memory: 8086MB RAM Page File: 2466MB used, 13704MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode DxDiag Previously: Crashed in Direct3D (stage 2). Re-running DxDiag with "dontskip" command line parameter or choosing not to bypass information gathering when prompted might result in DxDiag successfully obtaining this information ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: Intel(R) HD Graphics 3000 Manufacturer: Chip type: DAC type: Device Key: Enum\PCI\VEN_8086&DEV_0126&SUBSYS_04B61028&REV_09 Display Memory: Dedicated Memory: n/a Shared Memory: n/a Current Mode: 1920 x 1080 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: Monitor Id: Native Mode: Output Type: Driver Name: Driver File Version: () Driver Version: DDI Version: Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: , 0 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a Device Identifier: Vendor ID: Device ID: SubSys ID: Revision ID: Driver Strong Name: oem11.inf:IntelGfx.NTamd64.6.0:iSNBM0:8.15.10.2696:pci\ven_8086&dev_0126&subsys_04b61028 Rank Of Driver: 00E60001 Video Accel: Deinterlace Caps: n/a D3D9 Overlay: DXVA-HD: DDraw Status: Disabled D3D Status: Not Available AGP Status: Not Available ------------- Sound Devices ------------- Description: Speakers (High Definition Audio Device) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0665&SUBSYS_102804B6&REV_1000 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 11/20/2010 22:23:47, 350208 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Digital Audio (S/PDIF) (High Definition Audio Device) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0665&SUBSYS_102804B6&REV_1000 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 11/20/2010 22:23:47, 350208 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No --------------------- Sound Capture Devices --------------------- Description: Microphone (High Definition Audio Device) Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (English) Driver Attributes: Final Retail Date and Size: 11/20/2010 22:23:47, 350208 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF ------------------- DirectInput Devices ------------------- Device Name: Mouse Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Keyboard Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Poll w/ Interrupt: No ----------- USB Devices ----------- + USB Root Hub | Vendor/Product ID: 0x8086, 0x1C26 | Matching Device ID: usb\root_hub20 | Service: usbhub | +-+ Generic USB Hub | | Vendor/Product ID: 0x8087, 0x0024 | | Location: Port_#0001.Hub_#0002 | | Matching Device ID: usb\class_09 | | Service: usbhub ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + Standard PS/2 Keyboard | Matching Device ID: *pnp0303 | Service: i8042prt | + Terminal Server Keyboard Driver | Matching Device ID: root\rdp_kbd | Upper Filters: kbdclass | Service: TermDD | + Synaptics PS/2 Port TouchPad | Matching Device ID: *dll04b6 | Upper Filters: SynTP | Service: i8042prt | + Terminal Server Mouse Driver | Matching Device ID: root\rdp_mou | Upper Filters: mouclass | Service: TermDD ------------------------ Disk & DVD/CD-ROM Drives ------------------------ Drive: C: Free Space: 26.2 GB Total Space: 122.0 GB File System: NTFS Model: M4-CT128M4SSD2 ATA Device Drive: D: Model: Optiarc DVDRWBD BC-5540H ATA Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (English), , 0 bytes -------------- System Devices -------------- Name: High Definition Audio Controller Device ID: PCI\VEN_8086&DEV_1C20&SUBSYS_04B61028&REV_05\3&11583659&0&D8 Driver: n/a Name: PCI standard host CPU bridge Device ID: PCI\VEN_8086&DEV_0104&SUBSYS_04B61028&REV_09\3&11583659&0&00 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C1A&SUBSYS_04B61028&REV_B5\3&11583659&0&E5 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_0101&SUBSYS_20108086&REV_09\3&11583659&0&08 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C18&SUBSYS_04B61028&REV_B5\3&11583659&0&E4 Driver: n/a Name: Intel(R) Centrino(R) Advanced-N 6230 Device ID: PCI\VEN_8086&DEV_0091&SUBSYS_52218086&REV_34\4&2634DE8D&0&00E1 Driver: n/a Name: PCI standard ISA bridge Device ID: PCI\VEN_8086&DEV_1C4B&SUBSYS_04B61028&REV_05\3&11583659&0&F8 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C16&SUBSYS_04B61028&REV_B5\3&11583659&0&E3 Driver: n/a Name: Realtek PCIe GBE Family Controller Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_04B61028&REV_06\4&109EAB2F&0&00E5 Driver: n/a Name: Intel(R) Management Engine Interface Device ID: PCI\VEN_8086&DEV_1C3A&SUBSYS_04B61028&REV_04\3&11583659&0&B0 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C12&SUBSYS_04B61028&REV_B5\3&11583659&0&E1 Driver: n/a Name: NVIDIA GeForce GT 525M Device ID: PCI\VEN_10DE&DEV_0DF5&SUBSYS_04B61028&REV_A1\4&4DCA75F&0&0008 Driver: n/a Name: Standard Enhanced PCI to USB Host Controller Device ID: PCI\VEN_8086&DEV_1C2D&SUBSYS_04B61028&REV_05\3&11583659&0&D0 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C10&SUBSYS_04B61028&REV_B5\3&11583659&0&E0 Driver: n/a Name: Standard Enhanced PCI to USB Host Controller Device ID: PCI\VEN_8086&DEV_1C26&SUBSYS_04B61028&REV_05\3&11583659&0&E8 Driver: n/a Name: Standard AHCI 1.0 Serial ATA Controller Device ID: PCI\VEN_8086&DEV_1C03&SUBSYS_04B61028&REV_05\3&11583659&0&FA Driver: n/a Name: SM Bus Controller Device ID: PCI\VEN_8086&DEV_1C22&SUBSYS_04B61028&REV_05\3&11583659&0&FB Driver: n/a Name: Intel(R) HD Graphics 3000 Device ID: PCI\VEN_8086&DEV_0126&SUBSYS_04B61028&REV_09\3&11583659&0&10 Driver: n/a Name: Renesas Electronics USB 3.0 Host Controller Device ID: PCI\VEN_1033&DEV_0194&SUBSYS_04B61028&REV_04\4&3494AC3A&0&00E3 Driver: n/a ------------------ DirectShow Filters ------------------ DirectShow Filters: WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514 WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514 WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514 MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385 Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385 WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514 WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.17514 Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385 Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385 DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514 Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.17713 WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514 Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514 AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.17713 VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.17713 SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528 Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,6.01.7140.0000 AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528 StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528 MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713 MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.17713 SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514 MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528 Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514 SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528 Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514 Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713 MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.17713 DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514 Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.17713 Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514 ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.17713 Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713 MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528 Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.17835 Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.17713 Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.17713 VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514 WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514 VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514 File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514 iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514 iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514 DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.17835 Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7601.17835 AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.17713 RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll, Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514 WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514 MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528 DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514 SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.17514 Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.17514 MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514 Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514 StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528 Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514 Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7601.17835 AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713 AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.17713 Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.17713 Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000 StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528 AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514 Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.17713 File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.17713 File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.17713 Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514 Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.17514 BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669 MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.17713 WDM Streaming Tee/Splitter Devices: Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Video Compressors: WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385 WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385 MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385 DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514 MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.17713 Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514 Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514 Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514 Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514 Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7601.17514 Audio Compressors: WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385 WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385 IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713 PCM,0x00200000,1,1,quartz.dll,6.06.7601.17713 Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713 GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.17713 CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713 CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713 MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.17713 Audio Capture Sources: Microphone (High Definition Aud,0x00200000,0,0,qcap.dll,6.06.7601.17514 PBDA CP Filters: PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17528 PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528 PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528 Midi Renderers: Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.17713 Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.17713 WDM Streaming Capture Devices: HD Audio Microphone 2,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Integrated Webcam,0x00200000,1,2,ksproxy.ax,6.01.7601.17514 WDM Streaming Rendering Devices: HD Audio Headphone/Speakers,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 HD Audio SPDIF out,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 BDA Network Providers: Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514 Video Capture Sources: Integrated Webcam,0x00200000,1,2,ksproxy.ax,6.01.7601.17514 Multi-Instance Capable VBI Codecs: VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514 BDA Transport Information Renderers: BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669 MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514 BDA CP/CA Filters: Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708 Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708 PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708 XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708 WDM Streaming Communication Transforms: Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Audio Renderers: Speakers (High Definition Audio,0x00200000,1,0,quartz.dll,6.06.7601.17713 Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.17713 Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.17713 Digital Audio (S/PDIF) (High De,0x00200000,1,0,quartz.dll,6.06.7601.17713 DirectSound: Digital Audio (S/PDIF) (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.7601.17713 DirectSound: Speakers (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.7601.17713 --------------- EVR Power Information --------------- Current Setting: {651288E5-A7ED-4076-A96B-6CC62D848FE1} (Balanced) Quality Flags: 2576 Enabled: Force throttling Allow half deinterlace Allow scaling Decode Power Usage: 100 Balanced Flags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 50 PowerFlags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 0

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  • JavaOne Tutorial Report - JavaFX 2 – A Java Developer’s Guide

    - by Janice J. Heiss
    Oracle Java Technology Evangelist Stephen Chin and Independent Consultant Peter Pilgrim presented a tutorial session intended to help developers get a handle on JavaFX 2. Stephen Chin, a Java Champion, is co-author of the Pro JavaFX Platform 2, while Java Champion Peter Pilgrim is an independent consultant who works out of London.NightHacking with Stephen ChinBefore discussing the tutorial, a note about Chin’s “NightHacking Tour,” wherein from 10/29/12 to 11/11/12, he will be traveling across Europe via motorcycle stopping at JUGs and interviewing Java developers and offering live video streaming of the journey. As he says, “Along the way, I will visit user groups, interviewing interesting folks, and hack on open source projects. The last stop will be the Devoxx conference in Belgium.”It’s a dirty job but someone’s got to do it. His trip will take him from the UK through the Netherlands, Germany, Switzerland, Italy, France, and finally to Devoxx in Belgium. He has interviews lined up with Ben Evans, Trisha Gee, Stephen Coulebourne, Martijn Verburg, Simon Ritter, Bert Ertman, Tony Epple, Adam Bien, Michael Hutterman, Sven Reimers, Andres Almiray, Gerrit Grunewald, Bertrand Boetzmann, Luc Duponcheel, Stephen Janssen, Cheryl Miller, and Andrew Phillips. If you expect to be in Chin’s vicinity at the end of October and in early November, by all means get in touch with him at his site and add your perspective. The more the merrier! Taking the JavaFX PlungeNow to the business at hand. The “JavaFX 2 – A Java Developer’s Guide” tutorial introduced Java developers to the JavaFX 2 platform from the perspective of seasoned Java developers. It demonstrated the breadth of the JavaFX APIs through examples that are built out in the course of the session in an effort to present the basic requirements in using JavaFX to build rich internet applications. Chin began with a quote from Oracle’s Christopher Oliver, the creator of F3, the original version of JavaFX, on the importance of GUIs:“At the end of the day, on the one hand we have computer systems, and on the other, people. Connecting them together, and allowing people to interact with computer systems in a compelling way, requires graphical user interfaces.”Chin explained that JavaFX is about producing an immersive application experience that involves cross-platform animation, video and charting. It can integrate Java, JavaScript and HTML in the same application. The new graphics stack takes advantage of hardware acceleration for 2D and 3D applications. In addition, we can integrate Swing applications using JFXPanel.He reminded attendees that they were building JavaFX apps using pure Java APIs that included builders for declarative construction; in addition, alternative languages can be used for simpler UI creation. In addition, developers can call upon alternative languages such as GroovyFX, ScalaFX and Visage, if they want simpler UI creation. He presented the fundamentals of JavaFX 2.0: properties, lists and binding and then explored primitive, object and FX list collection properties. Properties in JavaFX are observable, lazy and type safe. He then provided an example of property declaration in code.  Pilgrim and Chin explained the architectural structure of JavaFX 2 and its basic properties:JavaFX 2.0 properties – Primitive, Object, and FX List Collection properties. * Primitive Properties* Object Properties* FX List Collection Properties* Properties are:– Observable– Lazy– Type SafeChin and Pilgrim then took attendees through several participatory demos and got deep into the weeds of the code for the two-hour session. At the end, everyone knew a lot more about the inner workings of JavaFX 2.0.

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  • Silverlight Firestarter thoughts, and thanks to one and all!

    - by Dave Campbell
    A few metrics that of course got out of hand, but some may find interesting:   1/2 My share of the MVP of the Year award in February of 2009 with Laurent Bugnion 2 Number of degrees I hold: B.S., M.S. Electrical Engineering 3 Number of years in the U.S. Army 3.5 Number of years SilverlighCream has been posted 4 Number of times awarded MVP 6 Number of professional positions I've worked: Antenna Rigger, Boilermaker, Musician, Electronic Technician, Hardware Engineer, Software Engineer 16 Number of companies I've worked for during my career as an Engineer 19 Age at which I turned my first line of code 28 Age at which I hit the workforce as an Engineer 33 Number of years working as an Engineer 43 Number of years writing code 62 Number of years since instantiation 116 Number of tags to search SilverlightCream with 645 Number of blogs I view to find articles (at this moment) 664 Number of articles tagged wp7dev at SilverlightCream right now 700 Number of Twitter followers for WynApse 981 Number of individual bloggers in the SilverlightCream database 1002 Number of SilverlightCream blogposts 1100 Number of people live in Redmond for the Firestarter (I think) 1428 Number of total blogposts at GeeksWithBlogs (not counting this one) 4200 Number of Feedburner subscribers (approximately) 6500 Number of Twitter followers for SilverlightNews (approximately) 7087 Number of posts tagged and aggregated at SilverlightCream right now 13000 Number of people registered to watch the Firestarter online (I think) The overwhelming feeling I have returning from the Silverlight Firestarter: Priceless There is absolutely no way that I could personally thank everyone that over the last few years has held their hand out and offered me a step up to get to the point that Scott Guthrie called me out in his keynote. So I'm just going to hit the highlights here... Scott Guthrie Thanks for not only being the level you are at Microsoft, but for being so approachable, easy to talk to, willing to help everyone, and above all knowledgable. My first level manager at my last position asked if Visual Studio was a graphics program... and you step up to a laptop at a conference and type "File->New Program" ... 'nuff said... oh yeah, thanks for the shoutout! John Papa Thanks for being a good friend, ramroding the Firestarter, being a great guy to be around, and for the poster... holy crap is that cool. Tim Heuer Thanks for all you did as a great DE in Phoenix, and for helping out so many of us, of course being a great guy, and for the poster as well... I think you and John shared that task. In no order at all my buddy Michael Washington, Laurent Bugnion (the other half of the first Silverlight MVP of the Year) Tim Sneath, Mike Harsh, Chad Campbell and Bryant Likes (from back in the day), Adam Kinney, Jesse Liberty, Jeff Paries, Pete Brown, András Velvárt, David Kelly, Michael Palermo, Scott Cate, Erik Mork, and on and on... don't feel bad if your name didn't appear, I have simply too many supporters to name. Silverlight Firestarter Indeed All the people mentioned here, and all the MVPs knew Silverlight was NOT dead, but because of a very unfortunate circumstance, the popular media opinion became that. Consequently the Firestarter exploded from a laid-back event to a global conference. People worked their ass off getting bits ready and presentations using those bits. All to stem the flow of misinformation. All involved please accept my personal thanks for an absolutely awesome job. I had the priviledge of watching the 'prep' on Wednesday afternoon, and was blown away the first time I saw the 3D demo... and have been blown away every time I've seen it since. Not to mention all the other goodness in Silverlight 5. Yes I hit 1000 on my blog, but more importantly, all of you are blogging and using Silverlight, and Microsoft hit one completely out of the park... no... they knocked it out of the neighborhood with the Firestarter. It was amazing to be there for it, and it will be awesome to use the new bits as we get them. Keep reading, there's tons more to come with Silverlight and SilverlightCream following along behind. As usual, this old hacker is humbled to be allowed to play with all the cool kids... Thanks one and all for everything, and Stay in the 'Light

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  • Add the Vista Style Sidebar Back to Windows 7

    - by Mysticgeek
    If you are moving from Vista to Windows 7, you might miss the Sidebar which was introduced in Vista. Today we take a look at a couple options for getting a Sidebar back in Windows 7. Copy Files from Vista Note: In this example we are using 32-bit versions of Vista and Windows 7. Make sure you are logged in with Administrator credentials. If you have a Vista machine running, we can copy the Windows Sidebar files over to the Windows 7 machine. On the Vista machine navigate to C:\Program Files and copy the Windows Sidebar folder and all of its contents over to a flash drive or network location. On the Windows 7 machine go to C:\Program Files and rename the Windows Sidebar folder to something like Windows Sidebar_old. Now copy the Vista Windows Sidebar folder into C:\Program Files… Now you will have both folders…Windows Sidebar and Windows Sidebar_old in your C:\Program Files folder. Right-click on the desktop and select Gadgets. There you are…the Original Vista Sidebar is back and will act as it did in Vista. Move Sidebar Gadgets Another work around if you don’t have a copy of Vista, you can simply move the Desktop Gadgets you want over to the right side of the screen and they will stay there…no dock needed. Type gadgets into the Search box in the Windows Start Menu and click on Desktop Gadgets. Then drag the included Gadgets you want over to the right side of the screen. Or click on the link to Get more gadgets online to find more. Once you have them where you want, each time you reboot they will still be in the same location. This holds true no matter where you place them on your desktop as well. Install Desktop Sidebar If you want an enhanced sidebar that includes a lot of different features, and don’t have a copy of Vista, you might want to check out Desktop Sidebar Beta (link below). This is a freeware application that works with Windows XP, Vista, and Windows 7. After installation you can access it from the Start Menu… Here is how it will look after you launch it… It includes several pre-installed panels including a clock, Media Player, Search Bar, Slideshow, Messenger, Outlook inbox, Tasks, Quick Launch, Performance…and a lot more. It is highly customizable and allows you to change skins, add various levels of transparency, and a lot more. One caveat with going with Desktop Sidebar is we didn’t find a way to add Windows Gadgets to it (though there might be a plugin for it that we’re not aware of). But there are so many options, you may not mind. However, you can still use the desktop gadgets as you normally would in Windows 7. Believe it or not, some people actually prefer the Vista style Sidebar and would like it back in Windows 7. With these options you can get the Vista Sidebar back if you have a copy of Vista, place the Gadgets on the desktop, or go the freeware route. Download Desktop Sidebar (freeware) Similar Articles Productive Geek Tips Disable Windows Sidebar in VistaHow To Repair Your Crashed or Hanging Vista SidebarApplying Themes To Your Windows Vista SidebarDisable Sidebar / Desktop Gadgets on Windows 7Put AOL Instant Messenger (AIM) In your Windows Sidebar TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 VMware Workstation 7 Acronis Online Backup Ultimate Boot CD can help when disaster strikes Windows Firewall with Advanced Security – How To Guides Sculptris 1.0, 3D Drawing app AceStock, a Tiny Desktop Quote Monitor Gmail Button Addon (Firefox) Hyperwords addon (Firefox)

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  • Add Spell Checking to Your Favorite Windows Apps

    - by Asian Angel
    Some but not all Windows apps have built-in spell checking of some sort. If you want to add spell checking to all of your apps (or a select group) then join us as we look at tinySpell. Note: There is a paid version of this software (tinySpell+) available as well for those who want extra functionality. tinySpell in Action The installation process is simple and straightforward…as soon as you have finished installing tinySpell you will see your new “System Tray Icon”. You can see tinySpell’s “Context Menu” here. Before going any further you may want to have a look through the settings to make any desired display modifications. During our tests we found it very helpful to modify the Spelling Tip options…it will make for a much nicer and easier to read display when you have a spelling error. Clicking on the Applications… Command in the Context Menu will bring up the following window. You can really finesse how active tinySpell will be here: Create a special list of apps that tinySpell will not monitor Create a custom list of apps that tinySpell will monitor If you have any particular or unique words that you would like to add to tinySpell’s Dictionary ahead of time you can do that by clicking on the Dictionary… Command in the Context Menu. Want to check the spelling of a word ahead of time or find that you are just curious about how it is spelled? Click on Open spelling window in the Context Menu to access a special spell check window. For our example we misspelled “spelling” on purpose…notice that the word has turned red. Clicking on the Check Mark Button will open a drop-down list with suggested spellings for the word that you are inquiring about. Click on the appropriate listing if you intend to copy and paste the word. Next we moved on to Notepad. As we were typing tinySpell alerted us when we typed the word “app”. You will hear a small default system sound and see a small popup as shown here if tinySpell thinks a word has been misspelled. The System Tray Icon will also change to a yellow color. You can access the list of suggested spellings by either left clicking on the small popup or the System Tray Icon. If the word is a properly spelled “abbreviation” (or special/custom) like our word here you can select Add to dictionary. Going further in our text document we once again purposely misspelled “spelling”… Left clicking on the popup gave us access to the drop-down list of suggested spellings… And clicking on the correct spelling automatically inserted it into our document in place of the misspelled word. As you can see here tinySpell was even monitoring file names when we went to save the document. Very thorough indeed. Conclusion If your favorite app does not have built-in spell checking, then tinySpell will definitely be a welcome (and very helpful) addition to your Windows system. They offer a portable version as well so you can take it with you to any PC. Links Download tinySpell *Note: The download link is located approximately half-way down the page. Similar Articles Productive Geek Tips Quick Tip: Spell Check Firefox Text Input FieldsEdit the Windows Live Writer Custom DictionaryAccess Your Favorite Google Services in Chrome the Easy WayLaunch External Apps from FirefoxNinite Makes Installing Software Incredibly Simple TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 VMware Workstation 7 OpenDNS Guide Google TV The iPod Revolution Ultimate Boot CD can help when disaster strikes Windows Firewall with Advanced Security – How To Guides Sculptris 1.0, 3D Drawing app

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  • Remove Programs from the Open With Menu in Explorer

    - by Matthew Guay
    Would you like to clean up the Open with menu in Windows Explorer?  Here’s how you can remove program entries you don’t want in this menu on any version of Windows. Have you ever accidently opened an mp3 with Notepad, or a zip file with Word?  If so, you’re also likely irritated that these programs now show up in the Open with menu in Windows Explorer every time you select one of those files.  Whenever you open a file type with a particular program, Windows will add an entry for it to the Open with menu.  Usually this is helpful, but it can also clutter up the menu with wrong entries. On our computer, we have tried to open a PDF file with Word and Notepad, neither which can actually view the PDF itself.  Let’s remove these entries.  To do this, we need to remove the registry entries for these programs.  Enter regedit in your Start menu search or in the Run command to open the Registry editor. Backup your registry first just in case, so you can roll-back any changes you make if you accidently delete the wrong value.  Now, browse to the following key: HKEY_CURRENT_USER \Software \Microsoft \Windows \CurrentVersion \ Explorer \FileExts\ Here you’ll see a list of all the file extensions that are registered on your computer. Browse to the file extension you wish to edit, click the white triangle beside it to see the subfolders, and select OpenWithList.  In our test, we want to change the programs associated with PDF files, so we select the OpenWithList folder under .pdf. Notice the names of the programs under the Data column on the right.  Right-click the value for the program you don’t want to see in the Open With menu and select Delete. Click Yes at the prompt to confirm that you want to delete this value. Repeat these steps with all the programs you want to remove from this file type’s Open with menu.  You can go ahead and remove entries from other file types as well if you wish. Once you’ve removed the entries you didn’t want to see, check out the Open with menu in Explorer again.  Now it will be much more streamlined and will only show the programs you want to see. Conclusion This simple trick can help you keep your Open with menu tidy, and only show the programs you want in the list.  It can be irritating to accidently open files in programs that can’t even read them.  This trick works in all versions of Windows, including 2000, XP, Vista, and Windows 7. Similar Articles Productive Geek Tips Remove ISP Text or Corporate Branding from Internet Explorer Title BarRemove the Username From the Start Menu in XPKeep Start Menu From Closing After Opening ApplicationsRemove PartyPoker (Or Other Items) from the Internet Explorer Tools MenuUninstall, Disable, or Delete Internet Explorer 8 from Windows 7 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 VMware Workstation 7 OpenDNS Guide Google TV The iPod Revolution Ultimate Boot CD can help when disaster strikes Windows Firewall with Advanced Security – How To Guides Sculptris 1.0, 3D Drawing app

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  • Silverlight Cream for February 22, 2011 -- #1050

    - by Dave Campbell
    In this Issue: Robby Ingebretsen, Victor Gaudioso, Andrea Boschin(-2-), Rudi Grobler(-2-), Michael Crump, Deborah Kurata, Dennis Delimarsky, Pete Vickers, Yochay Kiriaty, Peter Kuhn, WindowsPhoneGeek, and Jesse Liberty(-2-). Above the Fold: Silverlight: "Silverlight Simple MVVM Printing" Deborah Kurata WP7: "Creating theme friendly UI in WP7 using OpacityMask" WindowsPhoneGeek Tools: "KAXAML v1.8" Robby Ingebretsen Shoutouts: Peter Foot posted Silverlight for Windows Phone Toolkit–Feb 2011 Rudi Grobler posts his top requested features for WP7, Silverlight, and WCF: vNext ... see you in Seattle, Rudi! From SilverlightCream.com: KAXAML v1.8 Robby Ingebretsen just posted KAXML v1.8 that now supports .NET 4.0, WPF, and Silferlight4 ... go grab it. Learn how to use Blend to create a Data Store, Add Properties to it, etc... Victor Gaudioso has 3 new Silverlight and/or Expression Blend video tutorials up... first is this one on Creating a Data store, adding properties to it, oh... read the title :), Next up is: Send async messages across UserControls or even applications, followed by the latest: Create a Sketchflow Animation using the Sketchflow Animation Panel A base class for threaded Application Services Andrea Boschin continues his IApplicationServices series with this one on a base class he created to develop Application Services that runs a thread. Windows Phone 7 - Part #6: Taking advantage of the phone Andrea Boschin also has part 6 of his series at SilverlightShow on WP7... this one is covering a bunch of items... Capabilities, Launchers/Choosers, and gestures... plus the source for a fun game. {homebrew} Skype for WP7 Rudi Grobler posted about the availability of (some features of) Skype for WP7 being available. The XDA guys have working contacts and the ability to chat going, plus they're looking for poeple to join in... Follow Rudi's link, and let them know you're up for it! Simple menu for your WP7 application Rudi Grobler has another post up about a very simple menu control for WP7 that he produced that is also very easy to use. Attaching a Command to the WP7 Application Bar Michael Crump shows how to bind the application bar to a Relay Command with the use of MVVMLight in 7 Easy Steps :) Silverlight Simple MVVM Printing Deborah Kurata continues her MVVM series with this one on printing what your user sees on the page... but doing so within the MVVM pattern. Enhancing the general Zune experience on Windows Phone 7 with Zune web API Dennis Delimarsky apparently likes the Zune as much as I do, and has ratted out tons of information about the Zune API for use in WP7 apps... and lots of code... Validating input forms in Windows Phone 7 Pete Vickers takes a great detailed spin through validation on the WP7... the rules have changed, but Pete explains with some code examples. Windows Phone Shake Gestures Library Yochay Kiriaty discusses Shake Gestures for the WP7 device and then describes the "Windows Phone Shake Gesture Library" that detects shake gestures in 3D space... and after a great description has the link for downloading. What difference does a sprite sheet make? Peter Kuhn is writing a series at SilverlightShow on XNA for Silverlight Devs that I've highlighted. An outshoot of that is this discussion of the use of sprite sheets and game development. Creating theme friendly UI in WP7 using OpacityMask WindowsPhoneGeek has a new post up today on using Opacity Masks in WP7 to enable using one set of icons for either the dark or light theme.. too cool, you'll wanna check this out! Linq to XML Jesse Liberty continues with Linq with regard to WP7 with this post on Linq to XML... and why XML? crap... I was just saving/loading XML today! :) Lambda–Not as weird as it sounds Jesse Liberty then jumps into Lambda expressions... maybe it's a chance for me to learn WTF the lambdas really do that I use all the time! Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Silverlight Cream for February 13, 2011 -- #1046

    - by Dave Campbell
    In this Issue: Loek van den Ouweland, Colin Eberhardt, Rudi Grobler, Joost van Schaik, Mike Taulty(-2-, -3-), Deborah Kurata, David Kelley, Peter Foot, Samuel Jack(-2-), and WindowsPhoneGeek(-2-). Above the Fold: Silverlight: "Silverlight Simple MVVM Commanding" Deborah Kurata WP7: "WP7 CustomInputPrompt control with Cancel button" WindowsPhoneGeek Expression Blend: "Silverlight Templated Image Button with two images" Loek van den Ouweland Shoutouts: Dave Campbell posted a write-up about the project he's on and the use of Sterling: Sterling Object-Oriented Database for ISO 1.0 Released!... Also see Jeremy Likness' post on the 1.0 release: Sterling Object-Oriented Database 1.0 RTM Not necessarily Silverlight, but darn cool, a great control by Sasha Barber: WPF : A Weird 3d based control snoutholder announced new content: Windows Phone 7 QuickStarts Live! From SilverlightCream.com: Silverlight Templated Image Button with two images Loek van den Ouweland has a video tutorial up for creating an ImageButton with a hover state... Expression Blend coolness, and check out the external links he has to their training site. Windows Phone 7 Performance Measurements – Emulator vs. Hardware Colin Eberhardt's latest is a popular post comparing performance metrics between the WP7 emulator and a real device. Mileage may vary, but I'm pretty sure the overall results are conculsive, and should help the way you view your app as you're building in the emulator. WP7: WebClient vs HttpWebRequest Rudi Grobler's latest is a discussion of WebClient and HttpWebRequest, gives coding examples of each plus discussion of why you may choose one over the other... and pay attention to his comment about mobile providers. A Blendable Windows Phone 7 / Silverlight clipping behavior Joost van Schaik posted this WP7/Silverlight clipping behavior he developed because all the other solutions were not blendable. Another really useful piece of code from Joost! Blend Bits 22–Being Stylish Mike Taulty has 3 more episodes in his Blend Bits series... first up is on one Styles... explicit, implicit, inheriting... you name it, he's covering it! Blend Bits 23–Templating Part 1 MIke Taulty then has the beginning of a series within his Blend Bits series on Templating. This is something you just have to either bite the bullet and go with Blend to do, or consume someone else's work. Mike shows us how to do it ourself by tweaking the visual aspects of a checkbox Blend Bits 24–Templating Part 2 In part 2 of the Templating series, Mike Taulty digs deeper into Blend and cracks open the Listbox control to take a bunch of the inner elements out for a spin... fun stuff and great tutorial, Mike! Silverlight Simple MVVM Commanding Deborah Kurata has another great MVVM post up... if you don't have your head wrapped around commanding yet, this is a good place to start that process... VB and C# as always. App Development for Windows Phone 7 101 David Kelley goes through the basics of producing a WP7 app both from the Silverlight and XNA side... good info and good external links to get you going. Copyable TextBlock for Windows Phone Peter Foot takes a look at the Copy/Paste functionality in WP7 and how to apply it to a TextBlock... which is NOT an out-of-the-box solution. How to deploy to, and debug, multiple instances of the Windows Phone 7 emulator Samuel Jack has a couple posts up this week... first is this clever one on running multiple copies of the emulator at once... too cool for debugging a multi-player game! Multi-player enabling my Windows Phone 7 game: Day 3 – The Server Side Samuel Jack's latest is a detailed look at his day 3 adventure of taking his multi-player game to WP7... lots of information and external links... what do you say, give him another day? :) WP7 CustomInputPrompt control with Cancel button WindowsPhoneGeek has a couple more posts up... first is this "CustomInputPrompt" control based off the InputPrompt from Coding4Fun. Implementing Windows Phone 7 DataTemplateSelector and CustomDataTemplateSelector In his latest post, WindowsPhoneGeek writes a DataTemplateSelector to allow different data templates for different list elements based on the type of the element. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • 12.04 installation started to black screen during boot today

    - by Cedric
    NOTE: Most of this question is now irrelevant. UPDATE 3 summarizes the problem as it stands. I've been running 12.04 on my Lenovo laptop for one month now (updated from 11.04), and I have not had any significant problem until today. This morning, when I boot, I pass the Grub screen, then I get to the purple loading screen with dots as usual, then for some reason I got to the terminal login, with no GUI. startx gives me a black screen. Ctrl+F7-F8 didn't help either. It's similar to: After the update today no graphical interface anymore - 12.04 I followed the instructions at the end, to flush the ATI drivers (which I had installed), and fall back to the community drivers. That made me lose the login! Now I just get a black screen after the Ubuntu loading screen. I can still access the console through recovery, and I've gotten into VESA mode once or twice (not reproducible, for some reason). I've tried various permutations of xorg.conf, without success. Xorg -configure fails for now, though I might be able to get it to work. apt-get update/upgrade doesn't improve anything either. However, both Windows and the 12.04 Live CD still work beautifully, and I know that all my data is still there. Is there any way that I could somehow take the configuration from the Live CD and roll with it? I know that I could reinstall, but that sucks, frankly, especially given that there's no straight-forward way of keeping the home (which, incidentally, is unaccessible from the Live CD) Thank you. Update: it seems that the fglrx drivers are still active, even after I've --purged them. From Xorg.0.log: [ 18.235] (WW) fglrx(0): *********************************************************** [ 18.235] (WW) fglrx(0): * DRI initialization failed * [ 18.235] (WW) fglrx(0): * kernel module (fglrx.ko) may be missing or incompatible * [ 18.235] (WW) fglrx(0): * 2D and 3D acceleration disabled * [ 18.235] (WW) fglrx(0): *********************************************************** [ 18.235] Fatal server error: [ 18.235] AddScreen/ScreenInit failed for driver 0 There's also a mention of the "fbdev" module. What is it? PARTIALLY SOLVED: I've undone the damage from the fglrx purge. I'm still mystified as to why uninstalling the packages didn't kill fglrx entirely, but I've now recovered the prompt. The solution to the DRI initialization error was to add radeon.modeset=0 to the GRUB boot options. So I'm back to being dropped to a prompt without any GUI. startx gives me a bunch of messages, though no obvious errors. I have little reason to suspect the video drivers, as they worked fine before today. There is no apparent error message in any of the log files. UPDATE: When I startx, I get an error, Plymounth command failed mountall: Disconnected from Plymouth This is all over the Internet, but I have not found anything that works for me yet. UPDATE 3: If I press ESC during boot, the splash screen (Plymouth!) disappears, and I no longer have any error from Plymouth. The last error message is: Stopping mount filesystems on boot I can then Ctrl+Alt+F1 to get the TTY1, but startx still does not work. Sadly, the Internet knows nothing about this error message, and neither do I. Help!

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  • Problem with AssetManager while loading a Model type

    - by user1204548
    Today I've tried the AssetManager for the first time with .g3db files and I'm having some problems. Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: data/data at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:508) at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:342) at com.lostchg.martagdx3d.MartaGame.render(MartaGame.java:78) at com.badlogic.gdx.Game.render(Game.java:46) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:207) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114) Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: data/data at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119) at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:89) at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:445) at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:340) ... 4 more Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: data/data at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:31) at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:117) ... 7 more Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: data/data at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:140) at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:72) at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:41) at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:69) at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:34) at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:49) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: data\data (Internal) at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:132) at com.badlogic.gdx.files.FileHandle.length(FileHandle.java:586) at com.badlogic.gdx.files.FileHandle.readBytes(FileHandle.java:220) at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:137) ... 9 more Why it tries to load that unexisting file? It seems that the AssetManager manages to load my .g3db file at first, because earlier the java console threw some errors related to the textures associated to the 3D scene having to be a power of 2. Relevant code: public void show() { ... assets = new AssetManager(); assets.load("data/levelprueba2.g3db", Model.class); loading = true; ... } private void doneLoading() { Model model = assets.get("data/levelprueba2.g3db", Model.class); for (int i = 0; i < model.nodes.size; i++) { String id = model.nodes.get(i).id; ModelInstance instance = new ModelInstance(model, id); Node node = instance.getNode(id); instance.transform.set(node.globalTransform); node.translation.set(0,0,0); node.scale.set(1,1,1); node.rotation.idt(); instance.calculateTransforms(); instances.add(instance); } loading = false; } public void render(float delta) { super.render(delta); if (loading && assets.update()) doneLoading(); ... } The error points to the line with the assets.update() method. Please, help! Sorry for my bad English and my amateurish doubts.

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  • Fill a Flash Drive with Portable Software using Lupo PenSuite

    - by Asian Angel
    A flash drive full of portable software is helpful to have along wherever you go. The Lupo PenSuite lets you choose from three different versions to get the best fit for your everyday needs. Note: If running the full version you will need a 512 MB USB flash drive or larger. Using Lupo PenSuite The one window to watch for during the setup process is where you have the opportunity to add a specific language pack if needed. Outside of that all that you need to do is sit back and wait for the suite to be extracted. Note: Extraction times will vary based on version and extraction location. Here we browsed to our flash drive to extract it to… Once the setup process is complete locate and double click the Lupo_PenSuite.exe file. This one time window will present you the opportunity to start using the suite immediately, or go directly into the options. When the suite is active you will have a new system tray icon that operates as a start menu button. At the bottom you can monitor the remaining room on your flash drive, and use the close button to exit the suite (may display as a power button based on menu theme). A quick look at the set up inside the suite. There is a pre-configured area for organizing and storing your personal files. Prefer a classic style menu? Just select for it in the options (various tab) and enjoy a smaller streamlined look. Note: You can also change the theme for the regular menu and add a user pic. The suite provides access to your portable software and online sites. You get to enjoy the best of both as shown in the following examples. Websites will open using the suite’s portable Firefox install. VLC is ready to play your downloaded videos. The suite also has some very nice photo editing programs added in. Installing Additional Apps If one of your favorite programs is not included in the suite version, it only takes a few minutes to add it in. Go to the Additional Apps webpage, download the app(s), and extract them onto your hard-drive. Note: Link for additional apps webpage provided below. Add the extracted app(s) to the MyApps folder in the suite’s folder hierarchy. Click on ASuite in the suite’s start menu. Drag and drop the portable app’s exe file into the MyApps section in the ASuite window. Your new software’s shortcut should display as shown here. Close this window when finished. Checking the suite’s start menu will show your new software ready to be used. Conclusion If you need a good portable software collection to carry with you on a flash drive then Lupo PenSuite is definitely worth taking a look at. We tested Lupo PenSuite on XP, Vista, and Windows 7 and it works great on all three. Another popular choice is PortableApps and you can check out our Review of that too they are essentially the same thing, each is just packaged differently. Links Download Lupo PenSuite (Full, Lite, & Zero versions) *Download links approximately one-third down the page. Download Additional Apps for Lupo PenSuite Download Additional Skins for Lupo PenSuite Start Menu View Video Tutorials *Has tutorial for easy updating of entire suite. Similar Articles Productive Geek Tips Install and Run Applications from Your iPod, Flash Drive or Mp3 PlayerRebit Backup Software [Review]BitLocker To Go Encrypts Portable Flash Drives in Windows 7Create a Bootable Ubuntu USB Flash Drive the Easy WaySpeed up Your Windows Vista Computer with ReadyBoost TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 VMware Workstation 7 Google TV The iPod Revolution Ultimate Boot CD can help when disaster strikes Windows Firewall with Advanced Security – How To Guides Sculptris 1.0, 3D Drawing app AceStock, a Tiny Desktop Quote Monitor

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  • How Can I Improve This Card-Game AI?

    - by James Burgess
    Let me get this out there before anything else: this is a learning exercise for me. I am not a game developer by trade or hobby (at least, not seriously) and am purely delving into some AI- and 3D-related topics to broaden my horizons a bit. As part of the learning experience, I thought I'd have a go at developing a basic card game AI. I selected Pit as the card game I was going to attempt to emulate (specifically, the 'bull and bear' variation of the game as mentioned in the link above). Unfortunately, the rule-set that I'm used to playing with (an older version of the game) isn't described. The basics of it are: The number of commodities played with is equal to the number of players. The bull and bear cards are included. All but two players receive 8 cards, two receive 9 cards. A player can win the round with 7 + bull, 8, or 8 + bull (receiving double points). The bear is a penalty card. You can trade up to a maximum of 4 cards at a time. They must all be of the same type, but can optionally include the bull or bear (so, you could trade A, A, A, Bull - but not A, B, A, Bull). For those who have played the card game, it will probably have been as obvious to you as it was to me that given the nature of the game, gameplay would seem to resemble a greedy algorithm. With this in mind, I thought it might simplify my AI experience somewhat. So, here's what I've come up with for a basic AI player to play Pit... and I'd really just like any form of suggestion (from improvements to reading materials) relating to it. Here it is in something vaguely pseudo-code-ish ;) While AI does not hold 7 similar + bull, 8 similar, or 8 similar + bull, do: 1. Establish 'target' hand, by seeing which card AI holds the most of. 2. Prepare to trade next-most-numerous card type in a trade (max. held, or 4, whichever is fewer) 3. If holding the bear, add to (if trading <=3 cards) or replace in (if trading 4 cards) hand. 4. Offer cards for trade. 5. If cards are accepted for trade within X turns, continue (clearing 'failed card types'). Otherwise: a. If only one card remains in the trade, go to #6. Otherwise: i. Remove one non-penalty card from the trade. ii. Return to #5. 6. Add card type to temporary list of failed card types. 7. Repeat from #2 (excluding 'failed card types'). I'm aware this is likely to be a sub-optimal way of solving the problem, but that's why I'm posting this question. Are there any AI- or algorithm-related concepts that I've missed and should be incorporating to make a better AI? Additionally, what are the flaws with my AI at present (I'm well aware it's probably far from complete)? Thanks in advance!

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  • Speeding up procedural texture generation

    - by FalconNL
    Recently I've begun working on a game that takes place in a procedurally generated solar system. After a bit of a learning curve (having neither worked with Scala, OpenGL 2 ES or Libgdx before), I have a basic tech demo going where you spin around a single procedurally textured planet: The problem I'm running into is the performance of the texture generation. A quick overview of what I'm doing: a planet is a cube that has been deformed to a sphere. To each side, a n x n (e.g. 256 x 256) texture is applied, which are bundled in one 8n x n texture that is sent to the fragment shader. The last two spaces are not used, they're only there to make sure the width is a power of 2. The texture is currently generated on the CPU, using the updated 2012 version of the simplex noise algorithm linked to in the paper 'Simplex noise demystified'. The scene I'm using to test the algorithm contains two spheres: the planet and the background. Both use a greyscale texture consisting of six octaves of 3D simplex noise, so for example if we choose 128x128 as the texture size there are 128 x 128 x 6 x 2 x 6 = about 1.2 million calls to the noise function. The closest you will get to the planet is about what's shown in the screenshot and since the game's target resolution is 1280x720 that means I'd prefer to use 512x512 textures. Combine that with the fact the actual textures will of course be more complicated than basic noise (There will be a day and night texture, blended in the fragment shader based on sunlight, and a specular mask. I need noise for continents, terrain color variation, clouds, city lights, etc.) and we're looking at something like 512 x 512 x 6 x 3 x 15 = 70 million noise calls for the planet alone. In the final game, there will be activities when traveling between planets, so a wait of 5 or 10 seconds, possibly 20, would be acceptable since I can calculate the texture in the background while traveling, though obviously the faster the better. Getting back to our test scene, performance on my PC isn't too terrible, though still too slow considering the final result is going to be about 60 times worse: 128x128 : 0.1s 256x256 : 0.4s 512x512 : 1.7s This is after I moved all performance-critical code to Java, since trying to do so in Scala was a lot worse. Running this on my phone (a Samsung Galaxy S3), however, produces a more problematic result: 128x128 : 2s 256x256 : 7s 512x512 : 29s Already far too long, and that's not even factoring in the fact that it'll be minutes instead of seconds in the final version. Clearly something needs to be done. Personally, I see a few potential avenues, though I'm not particularly keen on any of them yet: Don't precalculate the textures, but let the fragment shader calculate everything. Probably not feasible, because at one point I had the background as a fullscreen quad with a pixel shader and I got about 1 fps on my phone. Use the GPU to render the texture once, store it and use the stored texture from then on. Upside: might be faster than doing it on the CPU since the GPU is supposed to be faster at floating point calculations. Downside: effects that cannot (easily) be expressed as functions of simplex noise (e.g. gas planet vortices, moon craters, etc.) are a lot more difficult to code in GLSL than in Scala/Java. Calculate a large amount of noise textures and ship them with the application. I'd like to avoid this if at all possible. Lower the resolution. Buys me a 4x performance gain, which isn't really enough plus I lose a lot of quality. Find a faster noise algorithm. If anyone has one I'm all ears, but simplex is already supposed to be faster than perlin. Adopt a pixel art style, allowing for lower resolution textures and fewer noise octaves. While I originally envisioned the game in this style, I've come to prefer the realistic approach. I'm doing something wrong and the performance should already be one or two orders of magnitude better. If this is the case, please let me know. If anyone has any suggestions, tips, workarounds, or other comments regarding this problem I'd love to hear them.

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  • no launcher, no dash, no unity, how to get back to my desktop?

    - by Numan Syed
    FYI, I have tried these, but none worked as of yet! Please help! I must not want to reinstall Ubuntu precise: AskUbuntu:Unity Launcher missing AskUbuntu: Unity doesn't load Youtube:Restore missing launcher AskUbuntu:Unity 3D no longer works! Is there any other way to find a solution, any help is highly appreciated! Please do ask for any further info u may need to point me to a better direction. Edit: I have still the opportunity to use ctrl+Alt+T for the terminal. And from there I used firefox & to get the browser on. Edit 2: Tried to find more; found more explained situation http://askubuntu.com/q/260578/176470. Edit 3:@Adithya: tried that no luck! Here is what my terminal gave me so far... [1447:22] (~) bash $ unity --reset WARNING: Unity currently default profile, so switching to metacity while resetting the values unity-panel-service: no process found Checking if settings need to be migrated ...no Checking if internal files need to be migrated ...no Backend : gconf Integration : true Profile : unity Adding plugins Initializing core options...done compiz (core) - Warn: failed to receive ConfigureNotify event on 0x1600004 compiz (core) - Warn: failed to receive ConfigureNotify event on 0x30000b8 compiz (core) - Warn: failed to receive ConfigureNotify event on 0x2c00fc1 Initializing composite options...done Initializing opengl options...done Initializing decor options...done Initializing vpswitch options...done Initializing snap options...done Initializing mousepoll options...done Initializing resize options...done Initializing place options...done Initializing move options...done Initializing wall options...done Initializing grid options...done Initializing session options...done Initializing gnomecompat options...done Initializing animation options...done Initializing fade options...done compiz (core) - Error: Couldn't load plugin '/usr/lib/compiz/libunitymtgrabhandles.so' : /usr/lib/compiz/libunitymtgrabhandles.so: undefined symbol: _ZN10CompOption7setNameEPKcNS_4TypeE compiz (core) - Error: Couldn't load plugin 'unitymtgrabhandles' Initializing workarounds options...done Initializing scale options...done compiz (expo) - Warn: failed to bind image to texture Initializing expo options...done Initializing ezoom options...done compiz (core) - Error: Couldn't load plugin '/usr/lib/compiz/libunityshell.so' : /usr/lib/compiz/libunityshell.so: undefined symbol: _ZN10CompOption7setNameEPKcNS_4TypeE compiz (core) - Error: Couldn't load plugin 'unityshell' compiz (core) - Warn: unhandled ConfigureNotify on 0xc000a0! compiz (core) - Warn: this should never happen. you should probably file a bug about this. compiz (core) - Warn: unhandled ConfigureNotify on 0xc000a3! compiz (core) - Warn: this should never happen. you should probably file a bug about this. compiz (core) - Warn: unhandled ConfigureNotify on 0xc000a6! compiz (core) - Warn: this should never happen. you should probably file a bug about this. Initializing addhelper options...done Initializing animationaddon options...done Initializing annotate options...done Initializing bench options...done Initializing blur options...done Initializing clone options...done Initializing colorfilter options...done Initializing commands options...done Initializing crashhandler options...done Initializing cube options...done Initializing cubeaddon options...done Initializing extrawm options...done Initializing fadedesktop options...done Initializing firepaint options...done Initializing group options...done Initializing imgjpeg options...done Initializing kdecompat options...done Initializing loginout options...done Initializing mag options...done Initializing maximumize options...done Initializing mblur options...done Initializing neg options...done Initializing notification options...done Initializing obs options...done Initializing opacify options...done Initializing put options...done Initializing reflex options...done Initializing resizeinfo options...done Initializing ring options...done Initializing rotate options...done Initializing scaleaddon options...done Initializing scalefilter options...done Initializing screenshot options...done Initializing shelf options...done Initializing shift options...done Initializing showdesktop options...done Initializing showmouse options...done Initializing splash options...done Initializing staticswitcher options...done Initializing switcher options...done Initializing td options...done Initializing thumbnail options...done Initializing trailfocus options...done Initializing unitymtgrabhandles options...done Initializing unityshell options...done Initializing wallpaper options...done Initializing water options...done Initializing widget options...done Initializing winrules options...done Initializing wobbly options...done Setting Update "main_menu_key" Setting Update "run_key" Anything suspicious herein?

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