Search Results

Search found 7409 results on 297 pages for 'corona sdk'.

Page 103/297 | < Previous Page | 99 100 101 102 103 104 105 106 107 108 109 110  | Next Page >

  • Date from String using NSDateFormatter regardless 12h-24h setting

    - by maxf99
    Hello everybody, Today my question is about date formats and strings. My application downloads some strings representing dates from the internet. The date format is always like this: "2010-05-24 at 20:45" I need to convert this string into an NSDate object in order to perform some date manipulations. I tried this code: NSString * dateString = @"2010-05-24 at 20:45" // actually downloaded from the internet NSDateFormatter * myDateFormatter = [[NSDateFormatter alloc] init]; [myDateFormatter setDateFormat:@"yyyy-MM-dd 'at' HH:mm"]; NSDate * dateFromString = [myDateFormatter dateFromString:dateString]; This seems to work perfectly fine as long as the iPhone is set to 24h clock. As long as I switch to 12h clock in the general settings the NSDate object is not created (and the application happily crashes) I have read others having similar problems but I don't seem to find a solution. Now the questions: It doesn't make sense to me that the NSDateFormatter is sensible to user settings as long as I am specifying which format it is supposed to use to parse the string (which is not modifiable because it comes from the web), what's the use of checking user settings? More important, how can I get my task performed (to get an NSDate object from the string regardless the user settings)?

    Read the article

  • XCode and Instruments for memory leaks

    - by coure06
    I have tested my iphone app using XCode and instrument. I am watching the memory allocation tables, its showing me that every things is increasing i.e Bytes, Live Bytes and so on. What does it means? Am i not deallocating the objects? Can i find which objects are not deallocating using instruments?

    Read the article

  • how to use intent from receiver android

    - by ng93
    hi ive got a working sms receiver but when i try to load another class using: Intent intent = new Intent(SMSReceiver.this, SMSNotifier.class); startActivityForResult(intent, 0); i get the error: The constructor Intent(SMSReceiver, Class<SMSNotifier>) is undefined for the first line and: The method startActivityForResult(Intent, int) is undefined for the type SMSReceiver for the second line id really appreciate some advice as to whats going wrong thanks, ng93

    Read the article

  • How to create a bundle

    - by flohei
    Hi there, how do I create a bundle with resources like images and xibs to share it between apps? I saw that there's a way to do it when creating a new project, but there must be a way to do it based on a finished project, right? Thanks in advance –f

    Read the article

  • Push different views from a table.

    - by Tanner
    Hello All, Ive been following a tutorial to implement a search bar ( http://www.iphonesdkarticles.com/2009/01/uitableview-searching-table-view.html ) However I cant seem to push different views. Here is what my didsSelectRowAtIndexPath looks like. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSString *selectedCountry = nil; if(searching) selectedCountry = [copyListOfItems objectAtIndex:indexPath.row]; else { NSDictionary *dictionary = [listOfItems objectAtIndex:indexPath.section]; NSArray *array = [dictionary objectForKey:@"Countries"]; selectedCountry = [array objectAtIndex:indexPath.row]; } //Initialize the detail view controller and display it. if ([[listOfItems objectAtIndex:indexPath.row] isEqual:@"neon"]){ Neon *abo = [[Neon alloc] initWithNibName:@"Neon" bundle:nil]; //dvController.selectedCountry = selectedCountry; [self.navigationController pushViewController:abo animated:YES]; [abo release]; } } And here is the debuger message when I click on neon: 2010-05-09 08:47:27.516 iTeachU[3821:307] * Terminating app due to uncaught exception 'NSRangeException', reason: ' -[NSMutableArray objectAtIndex:]: index 60 beyond bounds [0 .. 0]' ** Call stack at first throw: terminate called after throwing an instance of 'NSException' Program received signal: “SIGABRT”. If anyone has a way to push views based on the cells text it would be greatly appreciated. Thanks

    Read the article

  • Using malloc/free in Objective-C object

    - by Itamar Katz
    I have a class AudioManager with a member of type AudioBufferList *. (This is a struct declared in the CoreAudio framework). Since AudioBufferList is not a NSObject, I cannot retain it, so I have to alloc/free it (correct me if I'm wrong). My question is, where is the 'right' place to free it? Currently I am doing it in the dealloc method of AudioManager. If I understand correctly, this method is invoked automatically once the release message is sent to the instance of AudioManager --- is that true? Is there any other recommended practice regarding using alloc/free on non-objects members of Objective-C objects? Edit: From Apples documentation: Subclasses must implement their own versions of dealloc to allow the release of any additional memory consumed by the object—such as dynamically allocated storage for data or object instance variables owned by the deallocated object. After performing the class-specific deallocation, the subclass method should incorporate superclass versions of dealloc through a message to super: Which makes things a little bit clearer - but more insights are appreciated.

    Read the article

  • how to delete contents from plist programmatically ?

    - by srikanth rongali
    I have a plist file. I want to delete the data from the plist. How can I do it programmatically ? My Plist have an array cells. cells is filled by dictionaries . Each dictionary is filled by string. I used the following way. NSString* plistPath1 = [[NSBundle mainBundle] pathForResource:@"details" ofType:@"plist"]; [cells removeObjectAtIndex:[clickedButtonPath row]]; NSMutableArray *array1 = [[NSMutableArray alloc] initWithCapacity:4]; array1 = cells; [array1 writeToFile:plistPath1 atomically: YES]; But the plist is not taking the changes. Thank you.

    Read the article

  • Strange crashes on the iPad device with core graphics functions

    - by toastie
    I am getting a lot of strange EXC_BAD_ACCESS crashes on the iPad that only happen on the device and not in the simulator. I am assuming that they are somehow memory related, but I am not sure. They all happen with image context related functions. One strange example is using CGImageCreateWithImageInRect. For example, if i run through a bunch of UIImages and crop them with CGImageCreateWithImageInRect, it will always crash at specific arbitrary sizes. Like, if I crop them all to 200x200, it crashes out after processing 12 images. If i crop them to 210x210, it works no problem. The EXC_BAD_ACCESS happens inside of "memmove" called from "CGBlt_copyBytes". That is all the debugger shows me strangely enough. I can't see the callstack going up to any of my methods. All of this works fine in the simulator! I know this is all very vague, but if anyone has any ideas, they would be greatly appreciated.

    Read the article

  • Android AppWidget maps activity problem

    - by Andy Armstrong
    Right. So I have an app widget. It has 4 buttons, one one of the buttons I want it to show me the current location of the user on the map. So - I make a new activity as below: package com.android.driverwidget; import java.util.List; import android.os.Bundle; import com.google.android.maps.MapActivity; import com.google.android.maps.MapController; import com.google.android.maps.MapView; import com.google.android.maps.MyLocationOverlay; import com.google.android.maps.Overlay; public class MyLocation extends MapActivity{ public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main); MapView myMapView = (MapView)findViewById(R.id.mapview); MapController mapController = myMapView.getController(); List<Overlay> overlays = myMapView.getOverlays(); MyLocationOverlay myLocationOverlay = new MyLocationOverlay(this, myMapView); overlays.add(myLocationOverlay); myLocationOverlay.enableMyLocation(); } protected boolean isRouteDisplayed() { return false; } } And then I added the appropriate uses library line to the manifest <activity android:name=".MyLocation" android:label="myLocation"> </activity> <uses-library android:name="com.google.android.maps" /> Ok yet - when I run the app the following errors occur, looks like it cannot find the MapActivity class, im running it on the GoogleApps 1.5 instead of normal android 1.5 as well. http://pastebin.com/m3ee8dba2 Somebody plz help me - i am now dying.

    Read the article

  • Pop Over Control on iPad Problem !

    - by Momeks
    Hi , i try to load a view via UIPopover but my app crash after tap the popover button , i tried to solve it but i don't understand ! here is my code : - (IBAction)calendarPopUp:(id)sender { PopViewController *cal = [[PopViewController alloc]init]; //The compiler tells me the problem comes from this line : UIPopoverController *popOver = [[UIPopoverController alloc] initWithContentViewController:cal]; [popOver setDelegate:self]; [popOver presentPopoverFromRect:CGRectMake(113, 64, 226, 129) inView:self permittedArrowDirections:UIPopoverArrowDirectionDown animated:YES]; [popOver setPopoverContentSize:CGSizeMake(226, 129)]; }

    Read the article

  • What does get-task-allow do in Xcode?

    - by Mr. Matt
    So when I set up my entitlements in my iPhone app project, I create a new Entitlements.plist, and set the value of get-task-allow to false. But why? What does this key represent? EDIT Note this is related to this question - I found that flipping the value of this key to true allowed me to install the app on my device)

    Read the article

  • First Letter Section Headers with Core Data

    - by Cory Imdieke
    I'm trying to create a list of people sorted in a tableView of sections with the first letter as the title for each section - a la Address Book. I've got it all working, though there is a bit of an issue with the sort order. Here is the way I'm doing it now: NSFetchRequest *request = [[NSFetchRequest alloc] init]; [request setEntity:[NSEntityDescription entityForName:@"Contact" inManagedObjectContext:context]]; NSSortDescriptor *fullName = [[NSSortDescriptor alloc] initWithKey:@"fullName" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:fullName, nil]; [request setSortDescriptors:sortDescriptors]; [fullName release]; [sortDescriptors release]; NSError *error = nil; [resultController release]; resultController = [[NSFetchedResultsController alloc] initWithFetchRequest:request managedObjectContext:context sectionNameKeyPath:@"firstLetter" cacheName:nil]; [resultController performFetch:&error]; [request release]; fullName is a standard property, and firstLetter is a transient property which returns - as you'd expect - the first letter of the fullName. 95% of the time, this works perfectly. The problem is the result controller expects these two "lists" (the sorted fullName list and the sorted firstLetter list) to match exactly. If I have 2 contacts like John and Jack, my fullName list would sort these as Jack, John every time but my firstLetter list might sort them as John, Jack sometimes as it's only sorting by the first letter and leaving the rest to chance. When these lists don't match up, I get a blank tableView with 0 items in it. I'm not really sure how I should go about fixing this issue, but it's very frustrating. Has anyone else run into this? What did you guys find out?

    Read the article

  • Cocos2D, UIScrollView, and initial placement of a scene

    - by diatrevolo
    Hello: I am using a UIScrollView to forward touches to Cocos2D as outlined in http://getsetgames.com/2009/08/21/cocos2d-and-uiscrollview/ Everything works great after a few days of working with it, except one thing: when the initial view appears on the screen, the background appears to be scrolled to the center. As soon as I try to scroll around, the image jumps to 0,0, and everything works as normal, except the touches are offset by half the width and height of the background image. Am I overlooking something basic? I can't think of a useful portion of the code that illustrates the issue, as I can't track it down, but would be happy to post code if anyone has any ideas. Thanks in advance, -Roberto

    Read the article

  • Is there any sync services library for iphone

    - by Fedrick
    Hi all, i am developing a mobile client to sync images from iphone photo gallery to amazon s3,so is there any sync services libraries that can help me in this regard.. Also is there any library to access the iphone photo gallery,I just wanted to pick all photos, randomly, from the images stored on the device with no user interaction? Thanks in advance.......

    Read the article

  • How to remove NSString Related Memory Leaks?

    - by Rahul Vyas
    in my application this method shows memory leak how do i remove leak? -(void)getOneQuestion:(int)flashcardId categoryID:(int)categoryId { flashCardText = [[NSString alloc] init]; flashCardAnswer=[[NSString alloc] init]; //NSLog(@"%s %d %s", __FILE__, __LINE__, __PRETTY_FUNCTION__, __FUNCTION__); sqlite3 *MyDatabase; sqlite3_stmt *CompiledStatement=nil; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask,YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *MyDatabasePath = [documentsDirectory stringByAppendingString:@"/flashCardDatabase.sqlite"]; if(sqlite3_open([MyDatabasePath UTF8String],&MyDatabase) == SQLITE_OK) { sqlite3_prepare_v2(MyDatabase, "select flashCardText,flashCardAnswer,flashCardTotalOption from flashcardquestionInfo where flashCardId=? and categoryId=?", -1, &CompiledStatement, NULL); sqlite3_bind_int(CompiledStatement, 1, flashcardId); sqlite3_bind_int(CompiledStatement, 2, categoryId); while(sqlite3_step(CompiledStatement) == SQLITE_ROW) { self.flashCardText = [NSString stringWithUTF8String:(char *)sqlite3_column_text(CompiledStatement,0)]; self.flashCardAnswer= [NSString stringWithUTF8String:(char *)sqlite3_column_text(CompiledStatement,1)]; flashCardTotalOption=[[NSNumber numberWithInt:sqlite3_column_int(CompiledStatement,2)] intValue]; } sqlite3_reset(CompiledStatement); sqlite3_finalize(CompiledStatement); sqlite3_close(MyDatabase); } } this method also shows leaks.....what's wrong with this method? -(void)getMultipleChoiceAnswer:(int)flashCardId { if(optionsList!=nil) [optionsList removeAllObjects]; else optionsList = [[NSMutableArray alloc] init]; sqlite3 *MyDatabase; sqlite3_stmt *CompiledStatement=nil; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask,YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *MyDatabasePath = [documentsDirectory stringByAppendingString:@"/flashCardDatabase.sqlite"]; if(sqlite3_open([MyDatabasePath UTF8String],&MyDatabase) == SQLITE_OK) { sqlite3_prepare_v2(MyDatabase,"select OptionText from flashCardMultipleAnswer where flashCardId=?", -1, &CompiledStatement, NULL); sqlite3_bind_int(CompiledStatement, 1, flashCardId); while(sqlite3_step(CompiledStatement) == SQLITE_ROW) { [optionsList addObject:[NSString stringWithUTF8String:(char *)sqlite3_column_text(CompiledStatement,0)]]; } sqlite3_reset(CompiledStatement); sqlite3_finalize(CompiledStatement); sqlite3_close(MyDatabase); } }

    Read the article

  • iPhone accelerometer:didAccelerate: seems to not get called while I am running a loop

    - by AJ
    An accelerometer related question. (Sorry the formatting may not look right, its the first time I am using this site). I got the accelerometer working as expected using the standard code UIAccelerometer *accel = [UIAccelerometer sharedAccelerometer]; accel.delegate = self; accel.updateInterval = 0.1; //I also tried other update values I use NSLog to log every time the accelerometer:didAccelerate: method in my class is called. The function gets called as expected and everything works fine till here. However, when I run a loop, the above method doesn't seem to get called. Something like this float firstAccelValue = globalAccel; //this is the x-accel value (stored in a global by the above method) float nextAccelValue = firstAccelValue; while (nextAccelValue == firstAccelValue){ //do something nextAccelValue = globalAccel; // note globalAccel is updated by the accelerometer method } The above loop never exits, expectedly since the accelerometer:didAccelerate: method is not getting called, and hence globalAccel never changes value. If I use a fixed condition to break the while loop, I can see that after the loop ends, the method calls work fine again. Am I missing something obvious here? Or does the accelerometer method not fire when certain processing is being done? Any help would be greatly appreciated! Thanks!

    Read the article

  • add button to navigationbar programatically

    - by mac
    Hi i need to set the button on right side, in navigation bar, programatically , so that if i press the button i will perform some actions, i have created the navigation bar,programatically by navBar=[[UINavigationBar alloc]initWithFrame:CGRectMake(0,0,320,44) ]; similarly i need to add the button , right side of this navigation bar,for that i used, 1) UIView* container = [[UIView alloc] init]; // create a button and add it to the container UIButton* button = [[UIButton alloc] initWithFrame:CGRectMake(0, 0, 130, 44.01)]; [container addSubview:button]; [button release]; // add another button button = [[UIButton alloc] initWithFrame:CGRectMake(160, 0, 50, 44.01)]; [container addSubview:button]; [button release]; // now create a Bar button item UIBarButtonItem* item = [[UIBarButtonItem alloc] initWithCustomView:container]; // set the nav bar's right button item self.navigationItem.rightBarButtonItem = item; [item release]; 2) UIImage *im; im=[UIImage imageNamed:@"back.png"]; [button setImage:im forState:UIControlStateNormal]; [im release]; backButton = [[UIBarButtonItem alloc] initWithCustomView:button]; [backButton setImageInsets:UIEdgeInsetsMake(0, -10,5, 5)]; [self.navigationItem setRightBarButtonItem:backButton]; 3) UIBarButtonItem *refreshItem = [[UIBarButtonItem alloc] initWithTitle:@"button" style:UIBarButtonItemStylePlain target:self action:@selector(refreshLogsAction:)]; self.navigationItem.rightBarButtonItem = refreshItem; [refreshItem release]; i tried all these type of codings , no use, these codes are not displaying the button at rigth side,please help me. thanks in advance,

    Read the article

  • Using listactivity view to create table in android

    - by cppdev
    I'm pretty new to android. I want to create a table in my Wapplication that will have three columns. Once column would have string, another would have a image and last column would have a integer. Again, I want to have table rows selectable. Can this be achieved by extending ListActivity ? What is the best to way to create such a table in android ?

    Read the article

  • Ad Hoc Distribution

    - by Taimur Hamza
    Hi everybody, This is the error generated when i drag App file and Mobile Provision File into the iTunes and sync it. The application '" was not installed on your iPhone "" because it is not signed" I have been working on this problem for 3 days now . Can anybody help me Please. I have to send this file to the client. Taimur

    Read the article

  • Why not use development provisioning instead of ad hoc?

    - by lawrence
    I was under the impression that when you use a development provisioning profile for a build of an app, only the specified developers can deploy that build to a phone. But I just deployed a build that uses a development profile to a phone using Xcode Organizer, even though I'm not one of the valid developers for that profile. One of my colleagues, also not a valid developer, did the same with his phone using iTunes. In that case, why not use a development provisioning profile for distributing your app to e.g. your QA team, instead of ad hoc distribution?

    Read the article

  • How do you tell what object is being touched in touchesBegan?

    - by Flafla2
    I know that this is a very commonly asked question, but all of the answers on every website don't work! If you still don't know what I mean, then maybe this line of code will help you understand. - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:self.view]; if (touch.view == nextbutton) [self performSelector:@selector(next)]; if (touch.view == prevbutton) [self performSelector:@selector(previous)]; if (touch.view == moreoptionsbutton) [self performSelector:@selector(moresettings)]; } It doesn't do anything when you touch nextbutton, prevbutton, and more optionsbutton, which are UIImageViews by the way. I have also tried using isEqual: instead of ==, but that hasn't worked out either. Any suggestions?

    Read the article

< Previous Page | 99 100 101 102 103 104 105 106 107 108 109 110  | Next Page >