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  • What is this thing called?

    - by Portman
    (Original title: "WTF is this thing called?") I have a couple of networking components in my rack that take giant AC adapters ("power bricks") that don't fit neatly into my rackmount PDU. I have one "thingy" that is shown below, and I need to buy a few more. But I have no idea what I'm searching for because I don't know what the "thingy" is called. Yes, this drawing is terrible. I would ask my 4-year-old to draw it for me because she's a better artist, but she's taking a nap.

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  • Is there a pressure sensitive stylus for windows 8 power capacitative screen devices?

    - by JohnnyM
    I own a Dell XPS 12 Duo (filp-screen ultrabook with 10-point cap. screen) with Windows 8. Note: The ultrabook has Bluetooth 4.0. I would really love to have a preassure sensitive stylus that I could use to draw on the capacitative screen, when in tablet mode. So far I couldn't find any that would be compatible with Windows 8, maybe you guys could help. Must have: works with capacitative screen windows 8 compatible pressure sensitive Important: thin tip Nice to have: palm rejection tilt sensitive extra buttons (lots of them) TIA

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  • How to find out the dependency paths?

    - by ???
    For example, there are packages and their dependencies: a -> b (a require b) b -> c & d x -> a y -> x z -> x z -> x & y Now, give c and z, there are two dependency paths: z -> x -> a -> b -> c z -> y -> x -> a -> b -> c The question is how to find out the dependency paths between two specific Debian packages? P.S. The idea behind is to draw the dependency graph for a given set of packages, include the intermediate ones missing in the chain.

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  • [Qt/C++] Need help in optimizing a drawing code ...

    - by Ahmad
    Hello all ... I needed some help in trying to optimize this code portion ... Basically here's the thing .. I'm making this 'calligraphy pen' which gives the calligraphy effect by simply drawing a lot of adjacent slanted lines ... The problem is this: When I update the draw region using update() after every single draw of a slanted line, the output is correct, in the sense that updates are done in a timely manner, so that everything 'drawn' using the pen is immediately 'seen' the drawing.. however, because a lot (100s of them) of updates are done, the program slows down a little when run on the N900 ... When I try to do a little optimization by running update after drawing all the slanted lines (so that all lines are updated onto the drawing board through a single update() ), the output is ... odd .... That is, immediately after drawing the lines, they lines seem broken (they have vacant patches where the drawing should have happened as well) ... however, if I trigger a redrawing of the form window (say, by changing the size of the form), the broken patches are immediately fixed !! When I run this program on my N900, it gets the initial broken output and stays like that, since I don't know how to enforce a redraw in this case ... Here is the first 'optimized' code and output (partially correct/incorrect) void Canvas::drawLineTo(const QPoint &endPoint) { QPainter painter(&image); painter.setPen(QPen(Qt::black,1,Qt::SolidLine,Qt::RoundCap,Qt::RoundJoin)); int fx=0,fy=0,k=0; qPoints.clear(); connectingPointsCalculator2(qPoints,lastPoint.x(),lastPoint.y(),endPoint.x(),endPoint.y()); int i=0; int x,y; for(i=0;i<qPoints.size();i++) { x=qPoints.at(i).x(); y=qPoints.at(i).y(); painter.setPen(Qt::black); painter.drawLine(x-5,y-5,x+5,y+5); **// Drawing slanted lines** } **//Updating only once after many draws:** update (QRect(QPoint(lastPoint.x()-5,lastPoint.y()-5), QPoint(endPoint.x()+5,endPoint.y()+5)).normalized()); modified = true; lastPoint = endPoint; } Image right after scribbling on screen: http://img823.imageshack.us/img823/8755/59943912.png After re-adjusting the window size, all the broken links above are fixed like they should be .. Here is the second un-optimized code (its output is correct right after drawing, just like in the second picture above): void Canvas::drawLineTo(const QPoint &endPoint) { QPainter painter(&image); painter.setPen(QPen(Qt::black,1,Qt::SolidLine,Qt::RoundCap,Qt::RoundJoin)); int fx=0,fy=0,k=0; qPoints.clear(); connectingPointsCalculator2(qPoints,lastPoint.x(),lastPoint.y(),endPoint.x(),endPoint.y()); int i=0; int x,y; for(i=0;i<qPoints.size();i++) { x=qPoints.at(i).x(); y=qPoints.at(i).y(); painter.setPen(Qt::black); painter.drawLine(x-5,y-5,x+5,y+5); **// Drawing slanted lines** **//Updating repeatedly during the for loop:** update(QRect(QPoint(x-5,y-5), QPoint(x+5,y+5)).normalized());//.adjusted(-rad,-rad,rad,rad)); } modified = true; int rad = (myPenWidth / 2) + 2; lastPoint = endPoint; } Can anyone see what the issue might be ?

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  • USB 3.0 hub; what can it power?

    - by pouzzler
    I own an Asus UX31A laptop, equipped with 2 USB 3.0 ports. I would like to connect several USB devices to one of these ports, using a USB 3.0 hub. 1) Am I correct in assuming the Asus "USB Charger+" commercial blurb corresponds to the USB 3.0 standard "Battery Charging Specification 1.2", and furthermore inferring that the laptop can deliver 1.5A through a USB port? 2) Does a powered external USB 3.0 hard drive draw on the USB power lines? 3) I would like to connect the aforementionned drive, an android phone, and a 200mA rated optical mouse to an unpowered USB 3.0 hub, itself plugged into the laptop. Should my above assumptions be false, would this setup be able to power all three devices? Thanks to the usb guru who'll settle my fears to rest. Best regards, Sébastien

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  • Low end dedicated GPU vs. integrated Intel graphics (for light CAD work)

    - by PaulJ
    I have been asked to spec a PC for an interior design business. They are going to do some AutoCAD work (but they won't be using massive datasets or anything), and also use Kitchen Draw, a program that has 3D visualization features and says, in its requirements, that "a recent NVidia or ATI card might be enough". Since they are very limited budget-wise, I had originally picked a GeForce GT 610 card, but this card is so low end that I'm left wondering whether it will be an improvement at all over the dedicated Intel HD2500 graphics chip that comes with the CPU (I will be using an Ivy-Bridge Intel i5). Most of the information I see around is for gaming, which isn't really relevant in my case. Basically, for the use case I've described (light 3D work), can one get away with a current Intel HD graphics chipset? And will a low end GPU like the GT 610 provide a noticeable improvement?

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  • What is the point of connecting two routers directly together

    - by rubixibuc
    The way subnets work, wouldn't connecting two router interfaces together require their own subnet between them. Unless that subnet mask has 31 bits, wouldn't that was adress space. I'm asking because I often seen that done in networking books. How can this be done without wasting IP Addresses? They usually draw this when explaining subnetting. They have a central router connected to several other each one supposed to be creating their own subnet. Is this really how subnettimg is done? Example <-------[Router 1]-----Wasteful Subnet-------[Router 2]------> | | | \/

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  • A "quick" vector editor (SVG) for Linux (for annotating images?)

    - by sdaau
    I often need to take a bitmap (.png) image, and draw some lines or text on top of it, and possibly export a new, thusly "annotated" image. I know I can basically do all this in inkscape - but inkscape is a complex program, and it needs almost a minute to start up properly on my PCs. So I was thinking - is there something like a "mini" vector editor for Linux, which would start up fast, and allow me to: Right-click, open an image in this editor program The program scales the active "document"/"window size" to the size of the image I can zoom in/zoom out (and possibly crop) the image I can add at least lines, boxes and text in different colors? A bonus for me would be to have the overlay graphics saved as SVG format, say with the same filename as the image - as in, "image.png.svg" being saved in the same directory where the original "image.png" is located (thus allowing opening and editing these "annotations" further, either in this editor, or possibly in inkscape). And another bonus would be the export of the annotated image to a bitmap. Anyone know about anything like this?

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  • SDL2 sprite batching and texture atlases

    - by jms
    I have been programming a 2D game in C++, using the SDL2 graphics API for rendering. My game concept currently features effects that could result in even tens of thousands of sprites being drawn simultaneously to the screen. I'd like to know what can be done for increasing rendering efficiency if the need arises, preferably using the SDL2 API only. I have previously given a quick look at OpenGL-based 2D rendering, and noticed that SDL2 lacks a command like int SDL_RenderCopyMulti(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* srcrects, SDL_Rect* dstrects, int count) Which would permit SDL to benefit from two common techniques used for efficient 2D graphics: Texture batching: Sorting sprites by the texture used, and then simultaneously rendering as many sprites that use the same texture as possible, changing only the source area on the texture and the destination area on the render target between sprites. This allows the encapsulation of the whole operation in a single GPU command, reducing the overhead drastically from multiple distinct calls. Texture atlases: Instead of creating one texture for each frame of each animation of each sprite, combining multiple animations and even multiple sprites into a single large texture. This lessens the impact of changing the current texture when switching between sprites, as the correct texture is often ready to be used from the previous draw call. Furthemore the GPU is optimized for handling large textures, in contrast to the many tiny textures typically used for sprites. My question: Would SDL2 still get somewhat faster from any rudimentary sprite sorting or from combining multiple images into one texture thanks to automatic video driver optimizations? If I will encounter performance issues related to 2D rendering in the future, will I be forced to switch to OpenGL for lower level control over the GPU? Edit: Are there any plans to include such functionality in the near future?

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  • Sharing a texture resource from DX11 to DX9 to WPF, need to wait for DeviceContext.Flush() to finish

    - by Rei Miyasaka
    I'm following these instructions on TheCodeProject for rendering from DirectX to WPF using D3DImage. The trouble is that now that I have no swap chain to call Present() on -- which according to the article shouldn't be a problem, but it definitely wasn't copying my back buffer. An additional step that I have to take before I can copy the texture to WPF is to share it with a second D3D9Ex device, since D3DImage only works with DX9 (which is understandable, as WPF is built on DX9). To that end, I've modified some SlimDX code to work with DirectX 11. I tried calling DeviceContext.Flush() (the Immediate one) at the end of each render cycle, which kind of works -- most of the time it'll show my renderings, but maybe for maybe 3 or 4 out of 60 frames each second, it'll draw my clear color instead. This makes sense -- Flush() is non-blocking; it doesn't wait for the GPU to do its thing the way SwapChain.Present does. Any idea what the proper solution is? I have a feeling it has something to do with my texture parameters for the back buffer, but I don't know.

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  • Direct2d off-screen rendering and hardware acceleration

    - by Goran
    I'm trying to use direct2d to render images off-screen using WindowsAPICodePack. This is easily achieved using WicBitmapRenderTarget but sadly it's not hardware accelerated. So I'm trying this route: Create direct3d device Create texture2d Use texture surface to create render target using CreateDxgiSurfaceRenderTarget Draw some shapes While this renders the image it appears GPU isn't being used at all while CPU is used heavily. Am I doing something wrong? Is there a way to check whether hardware or software rendering is used? Code sample: var device = D3DDevice1.CreateDevice1( null, DriverType.Hardware, null, CreateDeviceOptions.SupportBgra ,FeatureLevel.Ten ); var txd = new Texture2DDescription(); txd.Width = 256; txd.Height = 256; txd.MipLevels = 1; txd.ArraySize = 1; txd.Format = Format.B8G8R8A8UNorm; //DXGI_FORMAT_R32G32B32A32_FLOAT; txd.SampleDescription = new SampleDescription(1,0); txd.Usage = Usage.Default; txd.BindingOptions = BindingOptions.RenderTarget | BindingOptions.ShaderResource; txd.MiscellaneousResourceOptions = MiscellaneousResourceOptions.None; txd.CpuAccessOptions = CpuAccessOptions.None; var tx = device.CreateTexture2D(txd); var srfc = tx.GraphicsSurface; var d2dFactory = D2DFactory.CreateFactory(); var renderTargetProperties = new RenderTargetProperties { PixelFormat = new PixelFormat(Format.Unknown, AlphaMode.Premultiplied), DpiX = 96, DpiY = 96, RenderTargetType = RenderTargetType.Default, }; using(var renderTarget = d2dFactory.CreateGraphicsSurfaceRenderTarget(srfc, renderTargetProperties)) { renderTarget.BeginDraw(); var clearColor = new ColorF(1f,1f,1f,1f); renderTarget.Clear(clearColor); using (var strokeBrush = renderTarget.CreateSolidColorBrush(new ColorF(0.2f,0.2f,0.2f,1f))) { for (var i = 0; i < 100000; i++) { renderTarget.DrawEllipse(new Ellipse(new Point2F(i, i), 10, 10), strokeBrush, 2); } } var hr = renderTarget.EndDraw(); }

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  • XNA - Strange Texture Rendering Issue Using XNA BasicEffect

    - by Spencer Marr
    I have been reading and working through Riemers 3D XNA tutorials to expand my knowledge of XNA from 2D into 3D. Unfortunately I am having rendering issues that I am unable to solve and I need a point in the right direction. I am not expecting the Models to look identical to Blender but there is some serious discoloring from the texture files once rendering through XNA. The Character model is using completely incorrect colors (Red where Grey should be) and the Cube is rendering a strange pattern where a flat color should be drawn. My sampling mode is set to PointClamp. The Character model that I created has a 32 by 32 pixel texture that has been UV mapped to the model in blender. The model was then exported to .FBX. For the Cube Model a 64 by 64 pixel texture is used. foreach (ModelMesh mesh in samuraiModel.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.Projection = Projection; effect.View = View; effect.World = World; } mesh.Draw(); } Does this look like it is caused by a mistake I made while UV Mapping or Creating Materials in Blender? Is this a problem with using the default XNA BasicEffect? Or something completely different that i have not considered? Thank You!

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  • Open Source WPF UML Design tool

    - by oazabir
    PlantUmlEditor is my new free open source UML designer project built using WPF and .NET 3.5. If you have used plantuml before, you know that you can quickly create sophisitcated UML diagrams without struggling with a designer. Especially those who use Visio to draw UML diagrams (God forbid!), you will be at heaven. This is a super fast way to get your diagrams up and ready for show. You can *write* UML diagrams in plain English, following a simple syntax and get diagrams generated on-the-fly. This editor really saves time designing UML diagrams. I have to produce quick diagrams to convey ideas quickly to Architects, Designers and Developers everyday. So, I use this tool to write some quick diagrams at the speed of coding, and the diagrams get generated on the fly. Instead of writing a long mail explaining some complex operation or some business process in English, I can quickly write it in the editor in almost plain English, and get a nice looking activity/sequence diagram generated instantly. Making major changes is also as easy as doing search-replace and copy-pasting blocks here and there. You don't get such agility in any conventional mouse-based UML designers. I have submited a full codeproject article to give you a detail walkthrough how I have built this. Please read this article and vote for me if you like it. PlantUML Editor: A fast and simple UML editor using WPF http://www.codeproject.com/KB/smart/plantumleditor.aspx You can download the project from here: http://code.google.com/p/plantumleditor/

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  • CodePlex Daily Summary for Tuesday, March 30, 2010

    CodePlex Daily Summary for Tuesday, March 30, 2010New ProjectsCloudMail: Want to send email from Azure? Cloud Mail is designed to provide a small, effective and reliable solution for sending email from the Azure platfor...CommunityServer Extensions: Here you can find some CommunityServer extensions and bug fixes. The main goal is to provide you with the ability to correct some common problems...ContactSync: ContactSync is a set of .NET libraries, UI controls and applications for managing and synchronizing contact information. It includes managed wrapp...Dng portal: DNG Portal base on asp.net MVCDotNetNuke Referral Tracker: The Referral Tracker module allows you to save URL variables, the referring page, and the previous page into a session variable or cookie. Then, th...Foursquare for Windows Phone 7: Foursquare for Windows Phone 7.GEGetDocConfig: SharePoint utility to list information concerning document libraries in one or more sites. Displays Size, Validity, Folder, Parent, Author, Minor a...Google Maps API for .NET: Fast and lightweight client libraries for Google Maps API.kbcchina: kbc chinaLoad Test User Mock Toolkits: 用途 This project is a framework mocking the user actvities with VSTS Load Test tool to faster the test script development. 此项目包括一套模拟用户行为的通用框架,可以简化...Resonance: Resonance is a system to train neural networks, it allows to automate the train of a neural network, distributing the calculation on multiple machi...SharePoint Company Directory / Active Directory Self Service System: This is a very simple system which was designed for a Bank to allow users to update their contact information within SharePoint . Then this info ca...SmartShelf: Manage files and folders on Windows and Windows Live.sysFix: sysFix is a tool for system administrators to easily manage and fix common system errors.xnaWebcam: Webcam usage in XNA GameStudio 3.1New ReleasesAll-In-One Code Framework: All-In-One Code Framework 2010-03-29: Improved and Newly Added Examples:For an up-to-date list, please refer to All-In-One Code Framework Sample Catalog. Samples for Azure Name Des...ARSoft.Tools.Net - C# DNS and SPF Library: 1.3.0: Added support for creating own dns server implementations. Added full IPv6 support to dns client Some performance optimizations to dns clientArtefact Animator: Artefact Animator - Silverlight 3 and WPF .Net 3.5: Artefact Animator Version 2.0.4.1 Silverlight 3 ArtefactSL.dll for both Debug and Release. WPF 3.5 Artefact.dll for both Debug and Release.BatterySaver: Version 0.4: Added support for a system tray icon for controlling the application and switching profiles (Issue)BizTalk Server 2006 Orchestration Profiler: Profiler v1.2: This is a point release of the profiler and has been updatd to work on 64 bit systems. No other new functionality is available. To use this ensure...CloudMail: CloudMail_0.5_beta: Initial public release. For documentation see http://cloudmail.codeplex.com/documentation.CycleMania Starter Kit EAP - ASP.NET 4 Problem - Design - Solution: Cyclemania 0.08.44: See Source Code tab for recent change history.Dawf: Dual Audio Workflow: Beta 2: Fix little bugs and improve usablity by changing the way it finds the good audio.DotNetNuke Referral Tracker: 2.0.1: First releaseFoursquare for Windows Phone 7: Foursquare 2010.03.29.02: Foursquare 2010.03.29.02GEGetDocConfig: GEGETDOCCONFIG.ZIP: Installation: Simply download the zip file and extract the executable into its own directory on the SharePoint front end server Note: There will b...GKO Libraries: GKO Libraries 0.2 Beta: Added: Binary search Unmanaged wrappers, interop and pinvoke functions and structures Windows service wrapper Video mode helpers and more.....Google Maps API for .NET: GoogleMapsForNET v0.9 alpha release: First version, contains Core library featuring: Geocoding API Elevation API Static Maps APIGoogle Maps API for .NET: GoogleMapsForNET v0.9.1 alpha release: Fixed dependencies issues; added NUnit binaries and updated Newtonsoft Json library.Google Maps API for .NET: GoogleMapsForNET v0.9.2a alpha release: Recommended update.Code clean-up; did refactoring and major interface changes in Static Maps because it wasn't aligned to the 'simplest and least r...Home Access Plus+: v3.2.0.0: v3.2.0.0 Release Change Log: More AJAX to reduce page refreshes (Deleting, New Folder, Rename moved from browser popups) Only 3 Browser Popups (1...Html to OpenXml: HtmlToOpenXml 1.1: The dll library to include in your project. The dll is signed for GAC support. Compiled with .Net 3.5, Dependencies on System.Drawing.dll and Docu...Latent Semantic Analysis: Latest sources: Just the latest sources. Just click the changeset. Please note that in order to compile this code you need to download some additional code. You ...Load Test User Mock Toolkits: Load Test User Mock Toolkits Help Doc: Samples and The framework introduction. 包括框架介绍和典型示例Load Test User Mock Toolkits: Open.LoadTest.User.Mock.Toolkits 1.0 alpha: 此版本为非正式版本,未对性能方面进行优化。而且框架正在重构调整中。Mobile Broadband Logging Monitor: Mobile Broadband Logging Monitor 1.2.4: This edition supports: Newer and older editions of Birdstep Technology's EasyConnect HUAWEI Mobile Partner MWConn User defined location for s...Nito.KitchenSink: Version 3: Added Encoding.GetString(Stream, bool) for converting an entire stream into a string. Changed Stream.CopyTo to allow the stream to be closed/abor...Numina Application Framework: Numina.Framework Core 49088: Fixed Bug with Headers introduced in rev. 48249 with change to HttpUtil class. admin/User_Pending.aspx page users weren't able to be deleted Do...OAuthLib: OAuthLib (1.6.4.0): Fix for 6390 Make it possible to configure time out value.Quack Quack Says the Duck: Quack Quack Says The Duck 1.1.0.0: This new release pushes some work onto a background thread clearing issues with multiple screen clicks while the UI was blocking.Rapidshare Episode Downloader: RED v0.8.4: - Added Edit feature - Moved season & episode int to string into a separate function - Fixed some more minor issues - Added 'Previous' feature - F...RoTwee: RoTwee (8.1.3.0): Update OAuthLib to 1.6.4.0SharePoint Company Directory / Active Directory Self Service System: SharePoint Company Directory with AD Import: This is a very simple system which was designed for a Bank to allow users to update their contact information within SharePoint . Then this info ca...Simply Classified: v1.00.12: Comsite Simply Classified v1.00.12 - STABLE - Tested against DotNetNuke v4.9.5 and v5.2.x Bug Fixes/Enhancements: BUGFIX: Resolved issues with 1...sPATCH: sPatch v0.9: Completely Recoded with wxWidgetsFollowing Content is different to .NET Patcher no requirement for .NET Framework Manual patch was removed to av...SSAS Profiler Trace Scheduler: SSAS Profiler Trace Scheduler: AS Profiler Scheduler is a tool that will enable Scheduling of SQL AS Tracing using predefined Profiler Templates. For tracking different issues th...sysFix: sysfix build v5: A stable beta release, please refer to home page for further details.VOB2MKV: vob2mkv-1.0.4: This is a feature update of the VOB2MKV utility. The command-line parsing in the VOB2MKV application has been greatly improved. You can now get f...xnaWebcam: xnaWebcam 0.1: xnaWebcam 0.1 Program Version 0.1: -Show Webcam Device -Draw.String WebcamTexture.VideoDevice.Name.ToString() Instructions: 1. Plug-in your Webca...xnaWebcam: xnaWebcam 0.2: xnaWebcam 0.2 Version 0.2: -setResolution -Keys.Escape: this.Exit() << Exit the Game/Application. --- Version 0.1: -Show Webcam Device -Draw.Strin...xnaWebcam: xnaWebcam 0.21: xnaWebcam 0.2 Version 0.21: -Fix: Don't quit game/application after closing mainGameWindow -Fix: Text Position; Window.X, Window.Y --- Version 0.2...Xploit Game Engine: Xploit_1_1 Release: Added Features Multiple Mesh instancing.Xploit Game Engine: Xploit_1_1 Source Code: Updates Create multiple instances of the same Meshe using XModelMesh and XSkinnedMesh.Yakiimo3D: DX11 DirectCompute Buddhabrot Source and Binary: DX11 DirectCompute Buddhabrot/Nebulabrot source and binary.Most Popular ProjectsRawrWBFS ManagerASP.NET Ajax LibraryMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitAJAX Control ToolkitWindows Presentation Foundation (WPF)LiveUpload to FacebookASP.NETMicrosoft SQL Server Community & SamplesMost Active ProjectsRawrjQuery Library for SharePoint Web ServicesBlogEngine.NETLINQ to TwitterManaged Extensibility FrameworkMicrosoft Biology FoundationFarseer Physics EngineN2 CMSNB_Store - Free DotNetNuke Ecommerce Catalog Modulepatterns & practices – Enterprise Library

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  • Wpf vs WinForms for a vb programmer? [closed]

    - by Jeroen
    I am asked by a client to develop an application that is basically a screen on which the user can choose several items to pass the time (used in holding cells in mental hospitals for example). The baisc idea is as follows: TV (choosing this will provide the user with a number of TV streams from the interweb) Radio (...) Games (serveral flash games, also from the interweb) Music (play local music or streams) Draw something (not the game) Create an email Choose lighting settings for the room etc. etc. I am torn between WinForms and WPF for this project. It seems that WPF is the way to go since there is quite a bit of rich media involved but I have a 15 year VB background. The project obviously has a dead line and certain budget that I cannot cross and if I can avoid starting from scratch with some thing that will be nice. Is WPF worth it in this particular case or can I use WinForms with the incorperation of WPF controls? I would very much like to hear your thoughts/comments/suggestions!

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  • Freelancing - Share the source code?

    - by Tec
    I have developed a couple of form based windows application in vb.net for a client and they all work well and he paid me through a freelance site. I have handed over the executable and the setup to the client and all was well. Now the client wants the source code for the application. Is there a general practice on sharing the source code with the client? Please note - the client never mentioned he needs the source code and he is now asking for it after a week after the app was completed and he made the payment. I don't mind sharing the source code, but I am not sure if I should. This probably means the client would not hire me again and the bigger question is the source code really his property? This question may have been asked a few times, but I cannot still draw a conclusion on what is right. update To answer some of the questions: The source code was not mentioned at all. There was no exclusive contract signed except for the usual agreement of the freelance site. I am not sure if software development comes under work for hire and is it valid for users outside of the US? The reason for not sharing the source code was this was a very small project and I got paid for a mere few hours. So if I have an option then definitely I would want to keep the source code to myself as that gives a possibility of the client coming back. The application works flawlessly and the code is solid. Also, the task that the client wanted to achieve was very challenging and I would not like other programmers (competitors) to know how I achieved it. So unless I get the confirmation that the source code is purely the property of the client, I would not be willing to share it.

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  • What makes a game a game vs something else like a puzzle or a toy?

    - by Shannon John Clark
    Famously the Sims and similar games have been described by some designers as Toys and not "really" games. I'm curious if there is a good answer to what makes something a game. For example many companies sell Sudoku games - EA has an iPhone one, IronSudoku offers a great web based one, and there are countless others on most platforms. Many newspapers publish Sudoku puzzles in their print editions and often online. What differentiates a game from a puzzle? (or are all Sudoku "games" misnamed?) I'm not convinced there is a simple or easy answer - but I'd love to be proven wrong. I've seen some definitions and emphasize "rules" as core to something being a game (vs. "real life") but puzzles have rules as well - as do many other things. I'm open to answers that either focus only on computer games (on any platform) or which expand to include games and gameplay across many platforms. Here to I'm not fully convinced the lines are clear - is a "game" of D&D played over a virtual tabletop with computer dice rollers, video & audio chat a computer game or something else? (I'd lean towards something else - but where do you draw that line?)

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  • Implementing fog of war in opengl es 2.0 game

    - by joxnas
    Hi game development community, this is my first question here! ;) I'm developing a tactics/strategy real time android game and I've been wondering for some time what's the best way to implement an efficient and somewhat nice looking fog of war to incorporate in it. My experience with OpenGL or Android is not vast by any means, but I think it is sufficient for what I'm asking here. So far I have thought in some solutions: Draw white circles to a dark background, corresponding to the units visibility, then render to a texture, and then drawing a quad with that texture with blend mode set to multiply. Will this approach be efficient? Will it take too much memory? (I don't know how to render to texture and then use the texture. Is it too messy?) Have a grid object with a vertex shader which has an array of uniforms having the coordinates of all units, and another array which has their visibility range. The number of units will very probably never be bigger then 100. The vertex shader needs to test for each considered vertex, if there is some unit which can see it. In order to do this it, will have to loop the array with the coordinates and do some calculations based on distance. The efficiency of this is inversely proportional to the looks of it. A more dense grid will result in a more beautiful fog of war... but will require a greater amount of vertexes to be checked. Is it possible to find a nice compromise or is this a bad solution from the start? Which solution is the best? Are there better alternatives? Which ones? Thank you for your time.

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  • Points on lines where the two lines are the closest together

    - by James Bedford
    Hey guys, I'm trying to find the points on two lines where the two lines are the closest. I've implemented the following method (Points and Vectors are as you'd expect, and a Line consists of a Point on the line and a non-normalized direction Vector from that point): void CDClosestPointsOnTwoLines(Line line1, Line line2, Point* closestPoints) { closestPoints[0] = line1.pointOnLine; closestPoints[1] = line2.pointOnLine; Vector d1 = line1.direction; Vector d2 = line2.direction; float a = d1.dot(d1); float b = d1.dot(d2); float e = d2.dot(d2); float d = a*e - b*b; if (d != 0) // If the two lines are not parallel. { Vector r = Vector(line1.pointOnLine) - Vector(line2.pointOnLine); float c = d1.dot(r); float f = d2.dot(r); float s = (b*f - c*e) / d; float t = (a*f - b*c) / d; closestPoints[0] = line1.positionOnLine(s); closestPoints[1] = line2.positionOnLine(t); } else { printf("Lines were parallel.\n"); } } I'm using OpenGL to draw three lines that move around the world, the third of which should be the line that most closely connects the other two lines, the two end points of which are calculated using this function. The problem is that the first point of closestPoints after this function is called will lie on line1, but the second point won't lie on line2, let alone at the closest point on line2! I've checked over the function many times but I can't see where the mistake in my implementation is. I've checked my dot product function, scalar multiplication, subtraction, positionOnLine() etc. etc. So my assumption is that the problem is within this method implementation. If it helps to find the answer, this is function supposed to be an implementation of section 5.1.8 from 'Real-Time Collision Detection' by Christer Ericson. Many thanks for any help!

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  • YouTube's API and The News

    YouTube's API and The News On July 20, 2011, YouTube and Link TV hosted a Hacks/Hackers meetup in San Francisco for a first-person look at innovative news projects using YouTube's API. YouTube, Link TV and four developer partners demoed new web applications built using the YouTube API. The presentations started with YouTube API overview, followed by the demos of: * YouTube Direct (www.youtube.com is an open source user generated content video submission and moderation platform * Storyful (www.storyful.com was founded by journalists to discover the smartest conversations about world events and raise up the authentic voices on the big stories. * Storify (www.storify.com lets users make stories using social media. With Storify you can drag and drop tweets, YouTube videos, Flickr images, Facebook updates, ... and add your own narrative to tell a story. * Shortform (www.shortform.com is a new social entertainment medium, delivering continuous channels of the best videos from anywhere on the web, curated by our community of video DJs (VJs) * GoAnimate (www.goanimate.com was founded to provide an outlet for everyone's creative ideas. In just 10 minutes, one can make fun animated videos without having to draw. * Link TV (linktv.org recently launched Link News (news.linktv.org), an international news website that sifts through YouTube's library of news content to deliver breaking news and hidden stories to a wider audience. The beta site uses powerful new tools, like YouTube's API, to link visitors to <b>...</b> From: GoogleDevelopers Views: 5285 23 ratings Time: 01:10:18 More in Science & Technology

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  • OpenGL: Where shoud I place shaders?

    - by mivic
    I'm trying to learn OpenGL ES 2.0 and I'm wondering what is the most common practice to "manage" shaders. I'm asking this question because in the examples I've found (like the one included in the API Demo provided with the android sdk), I usually see everything inside the GLRenderer class and I'd rather separate things so I can have, for example, a GLImage object that I can reuse whenever I want to draw a textured quad (I'm focusing on 2D only at the moment), just like I had in my OpenGL ES 1.0 code. In almost every example I've found, shaders are just defined as class attributes. For example: public class Square { public final String vertexShader = "uniform mat4 uMVPMatrix;\n" + "attribute vec4 aPosition;\n" + "attribute vec4 aColor;\n" + "varying vec4 vColor;\n" + "void main() {\n" + " gl_Position = uMVPMatrix * aPosition;\n" + " vColor = aColor;\n" + "}\n"; public final String fragmentShader = "precision mediump float;\n" + "varying vec4 vColor;\n" + "void main() {\n" + " gl_FragColor = vColor;\n" + "}\n"; // ... } I apologize in advance if some of these questions are dumb, but I've never worked with shaders before. 1) Is the above code the common way to define shaders (public final class properties)? 2) Should I have a separate Shader class? 3) If shaders are defined outside the class that uses them, how would I know the names of their attributes (e.g. "aColor" in the following piece of code) so I can bind them? colorHandle = GLES20.glGetAttribLocation(program, "aColor");

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  • CodePlex Daily Summary for Monday, June 20, 2011

    CodePlex Daily Summary for Monday, June 20, 2011Popular ReleasesBlogEngine.NET: BlogEngine.NET 2.5 RC: BlogEngine.NET Hosting - Click Here! 3 Months FREE – BlogEngine.NET Hosting – Click Here! This is a Release Candidate version for BlogEngine.NET 2.5. The most current, stable version of BlogEngine.NET is version 2.0. Find out more about the BlogEngine.NET 2.5 RC here. If you want to extend or modify BlogEngine.NET, you should download the source code. Also, please note at this time the Mercurial source code repository on the Source Code tab is having issues, but will be fixed shortly. I...Microsoft All-In-One Code Framework - a centralized code sample library: All-In-One Code Framework 2011-06-19: Alternatively, you can install Sample Browser or Sample Browser VS extension, and download the code samples from Sample Browser. Improved and Newly Added Examples:For an up-to-date code sample index, please refer to All-In-One Code Framework Sample Catalog. NEW Samples for Windows Azure Sample Description Owner CSAzureStartupTask The sample demonstrates using the startup tasks to install the prerequisites or to modify configuration settings for your environment in Windows Azure Rafe Wu ...Facebook C# SDK: 5.0.40: This is a RTW release which adds new features to v5.0.26 RTW. Support for multiple FacebookMediaObjects in one request. Allow FacebookMediaObjects in batch requests. Removes support for Cassini WebServer (visual studio inbuilt web server). Better support for unit testing and mocking. updated SimpleJson to v0.6 Refer to CHANGES.txt for details. For more information about this release see the following blog posts: Facebook C# SDK - Multiple file uploads in Batch Requests Faceb...Candescent NUI: Candescent NUI (7774): This is the binary version of the source code in change set 7774.Media Companion: MC 3.408b weekly: Some minor fixes..... Fixed messagebox coming up during batch scrape Added <originaltitle></originaltitle> to movie nfo's - when a new movie is scraped, the original title will be set as the returned title. The end user can of course change the title in MC, however the original title will not change. The original title can be seen by hovering over the movie title in the right pane of the main movie tab. To update all of your current nfo's to add the original title the same as your current ...NLog - Advanced .NET Logging: NLog 2.0 Release Candidate: Release notes for NLog 2.0 RC can be found at http://nlog-project.org/nlog-2-rc-release-notesGendering Add-In for Microsoft Office Word 2010: Gendering Add-In: This is the first stable Version of the Gendering Add-In. Unzip the package and start "setup.exe". The .reg file shows how to config an alternate path for suggestion table.TerrariViewer: TerrariViewer v3.1 [Terraria Inventory Editor]: This version adds tool tips. Almost every picture box you mouse over will tell you what item is in that box. I have also cleaned up the GUI a little more to make things easier on my end. There are various bug fixes including ones associated with opening different characters in the same instance of the program. As always, please bring any bugs you find to my attention.Kinect Paint: KinectPaint V1.0: This is version 1.0 of Kinect Paint. To run it, follow the steps: Install the Kinect SDK for Windows (available at http://research.microsoft.com/en-us/um/redmond/projects/kinectsdk/download.aspx) Connect your Kinect device to the computer and to the power. Download the Zip file. Unblock the Zip file by right clicking on it, and pressing the Unblock button in the file properties (if available). Extract the content of the Zip file. Run KinectPaint.exe.CommonLibrary.NET: CommonLibrary.NET - 0.9.7 Beta: A collection of very reusable code and components in C# 3.5 ranging from ActiveRecord, Csv, Command Line Parsing, Configuration, Holiday Calendars, Logging, Authentication, and much more. Samples in <root>\src\Lib\CommonLibrary.NET\Samples CommonLibrary.NET 0.9.7Documentation 6738 6503 New 6535 Enhancements 6583 6737DropBox Linker: DropBox Linker 1.2: Public sub-folders are now monitored for changes as well (thanks to mcm69) Automatic public sync folder detection (thanks to mcm69) Non-Latin and special characters encoded correctly in URLs Pop-ups are now slot-based (use first free slot and will never be overlapped — test it while previewing timeout) Public sync folder setting is hidden when auto-detected Timeout interval is displayed in popup previews A lot of major and minor code refactoring performed .NET Framework 4.0 Client...Terraria World Viewer: Version 1.3.1: Update June 20th Removed "Draw Markers" checkbox from main window because of redundancy/confusing. (Select all or no items from the Settings tab for the same effect.) Fixed Marker preferences not being saved. It is now possible to render more than one map without having to restart the application. World file will not be locked while the world is being rendered. Note: The World Viewer might render an inaccurate map or even crash if Terraria decides to modify the World file during the pro...MVC Controls Toolkit: Mvc Controls Toolkit 1.1.5 RC: Added Extended Dropdown allows a prompt item to be inserted as first element. RequiredAttribute, if present, trggers if no element is chosen Client side javascript function to set/get the values of DateTimeInput, TypedTextBox, TypedEditDisplay, and to bind/unbind a "change" handler The selected page in the pager is applied the attribute selected-page="selected" that can be used in the definition of CSS rules to style the selected page items controls now interpret a null value as an empr...Umbraco CMS: Umbraco CMS 5.0 CTP 1: Umbraco 5 Community Technology Preview Umbraco 5 will be the next version of everyone's favourite, friendly ASP.NET CMS that already powers over 100,000 websites worldwide. Try out our first CTP of version 5 today! If you're new to Umbraco and would like to get a quick low-down on our popular and easy-to-learn approach to content management, check out our intro video here. What's in the v5 CTP box? This is a preview version of version 5 and includes support for the following familiar Umbr...Ribbon Browser for Microsoft Dynamics CRM 2011: Ribbon Browser (1.0.514.30): Initial releaseCoding4Fun Kinect Toolkit: Coding4Fun.Kinect Toolkit: Version 1.0Kinect Mouse Cursor: Kinect Mouse Cursor v1.0: The initial release of the Kinect Mouse Cursor project!patterns & practices: Project Silk: Project Silk Community Drop 11 - June 14, 2011: Changes from previous drop: Many code changes: please see the readme.mht for details. New "Client Data Management and Caching" chapter. Updated "Application Notifications" chapter. Updated "Architecture" chapter. Updated "jQuery UI Widget" chapter. Updated "Widget QuickStart" appendix and code. Guidance Chapters Ready for Review The Word documents for the chapters are included with the source code in addition to the CHM to help you provide feedback. The PDF is provided as a separat...Orchard Project: Orchard 1.2: Build: 1.2.41 Published: 6/14/2010 How to Install Orchard To install Orchard using Web PI, follow these instructions: http://www.orchardproject.net/docs/Installing-Orchard.ashx. Web PI will detect your hardware environment and install the application. Alternatively, to install the release manually, download the Orchard.Web.1.2.41.zip file. http://orchardproject.net/docs/Manually-installing-Orchard-zip-file.ashx The zip contents are pre-built and ready-to-run. Simply extract the contents o...Snippet Designer: Snippet Designer 1.4.0: Snippet Designer 1.4.0 for Visual Studio 2010 Change logSnippet Explorer ChangesReworked language filter UI to work better in the side bar. Added result count drop down which lets you choose how many results to see. Language filter and result count choices are persisted after Visual Studio is closed. Added file name to search criteria. Search is now case insensitive. Snippet Editor Changes Snippet Editor ChangesAdded menu option for the $end$ symbol which indicates where the c...New Projects.NET Dev Tools Dashboard: .NET Dev Tools Dashboard is a WPF application that implements the Prism 4 standards. Modules can be added at runtime and after install of the base Dashboard shell. The first module is a WPF Gui for NAnt based on Colin Svingen's Gui for NAnt open source app for Windows Forms.Chutzpah - A JavaScript Test Runner: Chutzpah helps you integrate JavaScript unit testing into your website. It enables you to run JavaScript unit tests from the command line and from inside of Visual Studio. It also supports running in the TeamCity continuous integration server.Cow connect: Ziel des Projektes Cow connect, ist es ein Tool zu schrieben das Verschiedene Datenbanken, unterschiedlicher Herdenmanagement Tool z.b: Helm Multikuh, Westfalia C21, Holdi,…. Synchron zu halten. oder eine neue Datenbank zu GenerrierenCqrs CWDNUG Demo: A very simple CQRS demo for a presentation at the Canary Wharf Dot Net User Group. Uses Ncqrs, ASP.NET MVC 3. Not best practices - just something to get your teeth into if you're new to CQRS and Event Sourcing.Down123: down123EssionCalendar: EssionCal EssionCalGuardian: Protects reference type parameters and return values from NULL values.Honest Flex Time Management System: A Japanese time management system to handle worker hourlies. Will include some basic reporting functions as well.iStatServer.NET: Server implementation for iPhone iStat app. Windows analogue to iStat Server on OS x or iStatd on linux/solaris. Keolis Service Wrapper: Keolis Service WrapperKinectContrib: A set of extensions and helpers that will facilitate the use of the Microsoft Kinect motion sensor with the Kinect SDK.kingdomwp7: kingdomwp7Laboratório de Engenharia de Software - Projeto: Criado para estudar e aplicar novas tecnologias web.Multi Touch Digit OCR With Matlab Neural Network Wpf Project: Multi Touch Digit OCR Project is a wpf project that works on multi touch devices but it works well on normal devices , this project uses matlab core , that creates 4 feed forward neural network and train them with Back Propagation Algorithm for detecting numbers that you draw .PhoneGap Extensions - Alpha Version: This project was created to solve some issues about PhoneGap. The first issue to solve is how to reuse HTML code through include files. SABnzbd UI: This application is a Windows 7 enabled UI for SABnzbd, so that you don't have to navigate to the website, but instead you can view a slick UI on your desktop.SP:Social: A community project for providing integration points between SharePoint and other social networks like Facebook, LinkedIn, Live etc.Whisk: An extremely simplistic but cross-platform network rending environment for Blender.Windows phone 7, Game framewok: Windows phone 7, Game framewokWP7 - Multi Select Wrapped ListBox: Its a WP 7.1 project which contains a list box that can wrap listBoxItems and can scroll vertically.

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  • CodePlex Daily Summary for Sunday, November 11, 2012

    CodePlex Daily Summary for Sunday, November 11, 2012Popular ReleasesZXMAK2: Version 2.7.2.0: show extended rzx error info fix reset lag for PROFI ULA 5.xx fix reset behavior fix PROFI ULA timings (thanks to solegstar) fix #FF port for PROFI ULA add ATM710 memory module add new predefined machine configs: ATM Turbo 2, PROFI 3.XX???????: Monitor 2012-11-11: This is the first releaseVidCoder: 1.4.5 Beta: Removed the old Advanced user interface and moved x264 preset/profile/tune there instead. The functionality is still available through editing the options string. Added ability to specify the H.264 level. Added ability to choose VidCoder's interface language. If you are interested in translating, we can get VidCoder in your language! Updated WPF text rendering to use the better Display mode. Updated HandBrake core to SVN 5045. Removed logic that forced the .m4v extension in certain ...ImageGlass: Version 1.5: http://i1214.photobucket.com/albums/cc483/phapsuxeko/ImageGlass/1.png v1.5.4401.3015 Thumbnail bar: Increase loading speed Thumbnail image with ratio Support personal customization: mouse up, mouse down, mouse hover, selected item... Scroll to show all items Image viewer Zoom by scroll, or selected rectangle Speed up loading Zoom to cursor point New background design and customization and others... v1.5.4430.483 Thumbnail bar: Auto move scroll bar to selected image Show / Hi...Building Windows 8 Apps with C# and XAML: Full Source Chapters 1 - 10 for Windows 8 Fix 002: This is the full source from all chapters of the book, compiled and tested on Windows 8 RTM. Includes: A fix for the Netflix example from Chapter 6 that was missing a service reference A fix for the ImageHelper issue (images were not being saved) - this was due to the buffer being inadequate and required streaming the writeable bitmap to a buffer first before encoding and savingmyCollections: Version 2.3.2.0: New in this version : Added TheGamesDB.net API for Games and NDS Added Support for Windows Media Center Added Support for myMovies Added Support for XBMC Added Support for Dune HD Added Support for Mede8er Added Support for WD HDTV Added Fast search options Added order by Artist/Album for music You can now create covers and background for games You can now update your ID3 tag with the info of myCollections Fixed several provider Performance improvement New Splash ...Draw: Draw 1.0: Drawing PadPlayer Framework by Microsoft: Player Framework for Windows 8 (v1.0): IMPORTANT: List of breaking changes from preview 7 Ability to move control panel or individual elements outside media player. more info... New Entertainment app theme for out of the box support for Windows 8 Entertainment app guidelines. more info... VSIX reference names shortened. Allows seeing plugin name from "Add Reference" dialog without resizing. FreeWheel SmartXML now supports new "Standard" event callback type. Other minor misc fixes and improvements ADDITIONAL DOWNLOADSSmo...WebSearch.Net: WebSearch.Net 3.1: WebSearch.Net is an open-source research platform that provides uniform data source access, data modeling, feature calculation, data mining, etc. It facilitates the experiments of web search researchers due to its high flexibility and extensibility. The platform can be used or extended by any language compatible for .Net 2 framework, from C# (recommended), VB.Net to C++ and Java. Thanks to the large coverage of knowledge in web search research, it is necessary to model the techniques and main...Umbraco CMS: Umbraco 4.10.0: NugetNuGet BlogRead the release blog post for 4.10.0. Whats newMVC support New request pipeline Many, many bugfixes (see the issue tracker for a complete list) Read the documentation for the MVC bits. Breaking changesWe have done all we can not to break backwards compatibility, but we had to do some minor breaking changes: Removed graphicHeadlineFormat config setting from umbracoSettings.config (an old relic from the 3.x days) U4-690 DynamicNode ChildrenAsList was fixed, altering it'...SQL Server Partitioned Table Framework: Partitioned Table Framework Release 1.0: SQL Server 2012 ReleaseSharePoint Manager 2013: SharePoint Manager 2013 Release ver 1.0.12.1106: SharePoint Manager 2013 Release (ver: 1.0.12.1106) is now ready for SharePoint 2013. The new version has an expanded view of the SharePoint object model and has been tested on SharePoint 2013 RTM. As a bonus, the new version is also available for SharePoint 2010 as a separate download.D3D9Client: D3D9Client R7: New release for Orbiter 2010-P1 - Added horizon/sun angle for night-lights into the configuration file (default 10deg) - Some runway lights related bugs are fixed - Added more configuration options for runway lightsFiskalizacija za developere: FiskalizacijaDev 1.2: Verzija 1.2. je, prije svega, odgovor na novu verziju Tehnicke specifikacije (v1.1.) koja je objavljena prije nekoliko dana. Pored novosti vezanih uz (sitne) izmjene u spomenutoj novoj verziji Tehnicke dokumentacije, projekt smo prošili sa nekim dodatnim feature-ima od kojih je vecina proizašla iz vaših prijedloga - hvala :) Novosti u v1.2. su: - Neusuglašenost zahtjeva (http://fiskalizacija.codeplex.com/workitem/645) - Sample projekt - iznosi se množe sa 100 (http://fiskalizacija.codeplex.c...MFCMAPI: October 2012 Release: Build: 15.0.0.1036 Full release notes at SGriffin's blog. If you just want to run the MFCMAPI or MrMAPI, get the executables. If you want to debug them, get the symbol files and the source. The 64 bit builds will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit builds, regardless of the operating system. Facebook BadgeDictationTool: DictationCool-WPF: • Open a media file to start a new dication. • Open a dct file to continue a dictation. • Compare your dictation with original text if exists. • Save your dictation to dct file, and restore it to continue later. • Save the compared result to html file.MCEBuddy 2.x: MCEBuddy 2.3.7: Changelog for 2.3.7 (32bit and 64bit) 1. Improved performance of MP4 Fast and M4V Fast Profiles (no deinterlacing, removed --decomb) 2. Improved priority handling 3. Added support for Pausing and Resume conversions 4. Added support for fallback to source directory if network destination directory is unavailable 5. MCEBuddy now installs ShowAnalyzer during installation 6. Added support for long description atom in iTunesDyanamic Reports (RDLC) - SharePoint 2010 Visual WebPart: Initial Release: This is a Initial Release.HTML Renderer: HTML Renderer 1.0.0.0 (3): Major performance improvement (http://theartofdev.wordpress.com/2012/10/25/how-i-optimized-html-renderer-and-fell-in-love-with-vs-profiler/) Minor fixes raised in issue tracker and discussions.Window Manager: Window Manager 1.0: First releaseNew Projectsarteytex: este es una prueba blockworld: An implementation of a goal stack planner.Customer Note: customer note is windows store applicationDraw: ?????????????:??????、CAD??、????。Football Management: Football Management System is web management system for football (soccer) leagues, teams and players. Hijri Converter API: This project is aimed to create a simple RESTful API using VB and ASP.NET to do Hijri-to-Gregorian and Gregorian-to-Hijri conversion.httpclient?????????: httpclient?????????(1)??????????(2)?????????(3)??2012-11-06??,???????。 Imagine Cup 2013: Develop project to Imagine Cup 2013MyAppReji: MyAppN2F Request: The N2F Request object is used to handle interactions between N2F and the global $_REQUEST variable, sanitizing any results which are returned.Orchard Metro Theme: Orchard Metro Theme is a clean and flexible multi-zone theme.Poker Clock And Goodies: poker w8ProjectASPReviewer: Review website for notebooks, tablets and smartphones.Prototype: Its about making an proto type for the final project.Prototype - 7COM0207: 7COM0207 web scripting module, Assignment 2QuickToAD: QuickToAD is a foundational development project for the purpose of jump-starting data-driven application projects.Release Manager: Release Manager is a project to design and develop Windows based Release Management Software.ResW File Code Generator: A Visual Studio 2012 Custom Tool for generating a strongly typed helper class for accessing localized resources from a .ResW file.SEO Tools: This is a website containing some commonly used SEO tools. I have only added a blog ping utility at this time but there is more to come. Thales communicator: A C# library that helps communicate with Thales HSMTrivial: A trivia framework: Trivial is a C# framework that helps you creating custom trivia-like applications.

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  • Desktop Fun: Beaches Theme Wallpapers

    - by Asian Angel
    Is your vacation still a few weeks or months away? Make the waiting a little easier by adding some of that vacation scenery to your desktop with our Beaches Theme Wallpapers collection. Note: Click on the picture to see the full-size image—these wallpapers vary in size so you may need to crop, stretch, or place them on a colored background in order to best match them to your screen’s resolution.                       For more fun wallpapers be certain to visit our new Desktop Fun section. Similar Articles Productive Geek Tips Windows 7 Welcome Screen Taking Forever? Here’s the Fix (Maybe)Desktop Fun: Starship Theme WallpapersDesktop Fun: Underwater Theme WallpapersDesktop Fun: Forest Theme WallpapersDesktop Fun: Fantasy Theme Wallpapers TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Run Command Missing in Windows 7? Share High Res Photos using Divvyshot Draw Online using Harmony How to Browse Privately in Firefox Kill Processes Quickly with Process Assassin Need to Come Up with a Good Name? Try Wordoid

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  • Reflections based on distance from plane

    - by Andrea Benedetti
    Let's consider, for example, a surface like the volleyball court, we can see that legs and shoes of the players are reflected, with a blur effect, but body and stadium don't (as each object not near to the court). I've already made a reflection effect, but it works as a specular reflection, and I need to achieve an effect like the photo above. So, I would like to make a reflection that is based on the distance between the object and the plane, in this manner a close object would reflect more than an object that is positioned far away from the plane. What is the best way to achieve this effect? My first idea was to use the depth value (taken from the reflected camera), and use that value to blend between reflection and court. But I don't know if it's a correct way. Edit: as rendering engine I use Ogre that already provides a reflections system: reflecting the camera through a plane (obviously I can select the models to draw from the reflected camera). After a render to texture pass I can blend the reflected texture with the original plane. So, if possible, I'm looking for a way that best suits my system.

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