Search Results

Search found 8467 results on 339 pages for 'map layers'.

Page 103/339 | < Previous Page | 99 100 101 102 103 104 105 106 107 108 109 110  | Next Page >

  • rails is loading from routes instead of the public folder

    - by djacobs7
    I have a rails app. I have a file in #{RAILS_ROOT}/public/swfs/somthing.swf. Locally, when running with webrick, when I go to the url localhost:3000/swfs/something.swf, my swf loads just fine. My routes.rb file looks like the following ActionController::Routing::Routes.draw do |map| map.connect ':controller/:action/:id' map.connect ':controller/:action/:id.:format' end Then, I started running the app with apache. When I visit myurl.com/swfs/something.swf, I get the following error message: Routing Error No route matches "/swfs/something.swf" with {:method=>:get} It looks like, for some reason, it is loading using the rails routes, instead of going to the public folder first. Any suggestions?

    Read the article

  • Google maps : How to open an InfoWindow for a Polygon by clicking on it?

    - by JB
    Hello ! I have a simple question, but i can't find the answer in the Google Maps API documentation... I have a map with 13 polygons drawed by the API. Here is an exemple of one of these polygons : var zone_up_montblanc = new GPolygon([ new GLatLng(46.21270329318585, 6.134903900311617), new GLatLng(46.20538443787925, 6.136844716370282), new GLatLng(46.20525043957647, 6.141375978638086), new GLatLng(46.20698751554006, 6.148050266912262), new GLatLng(46.21110286985207, 6.153203229026629), new GLatLng(46.21730757985668, 6.151718301267355), new GLatLng(46.22092122197341, 6.153676364285801), new GLatLng(46.22615123408969, 6.149844858907489), new GLatLng(46.22851200024137, 6.149876939987202), new GLatLng(46.22945159836955, 6.142758190170017), new GLatLng(46.21735908463437, 6.141457132705133), new GLatLng(46.21753573755057, 6.138058122426195), new GLatLng(46.21270329318585, 6.134903900311617) ], "#6b1f43", 2, 0.9, "#92c87f", 0.5); then : map.addOverlay(zone_up_montblanc); Polygons appears on my map, no problem. But the thing I have to do now is to open an "InfoWindow" by clicking on each polygons (with a different content for each polygons). Did someone have an idea or an example? Thanks a lot for your help !

    Read the article

  • ActionController::MethodNotAllowed

    - by Lowgain
    I have a rails model called 'audioclip'. I orginally created a scaffold with a 'new' action, which I replaced with 'new_record' and 'new_upload', becasue there are two ways to attach audio to this model. Going to /audioclips/new_record doesn't work because it takes 'new_record' as if it was an id. Instead of changing this, I was trying to just create '/record_clip' and '/upload_clip' paths. So in my routes.db I have: map.record_clip '/record_clip', :controller => 'audioclips', :action => 'new_record' map.upload_clip '/upload_clip', :controller => 'audioclips', :action => 'new_upload' When I navigate to /record_clip, I get ActionController::MethodNotAllowed Only get, head, post, put, and delete requests are allowed. I'm not extremely familiar with the inner-workings of routing yet. What is the problem here? (If it helps, I have these two statements above map.resources = :audioclips

    Read the article

  • Sitemaps on multiple front end servers using a http handler, is that a good idea?

    - by Rihan Meij
    Question 1 We would like to generate a site map for our CMS site We have multiple front end servers with approx a million articles. Environment multiple MS SQL servers multiple front end servers (load balanced) ASP.net - and IIS 6 Windows 2003 To have the site maps (the site map index file, and the site map files) physically on the front end servers will be a operations nightmare and error prone. So we are considering using http handlers instead so that it does not matter what server gets the request, it will be able to serve the correct xml file. Question 2 If we ping Google each time we publish a new article will that effect us negatively if that happens more than once a hour. Thanks!

    Read the article

  • Java Generics Type Safety warning with recursive Hashmap

    - by GC
    Hi, I'm using a recursive tree of hashmaps, specifically Hashmap map where Object is a reference to another Hashmap and so on. This will be passed around a recursive algorithm: foo(String filename, Hashmap<String, Object> map) { //some stuff here for (Entry<String, Object> entry : map.entrySet()) { //type warning that must be suppressed foo(entry.getKey(), (HashMap<String, Object>)entry.getValue()); } } I know for sure Object is of type Hashmap<String, Object> but am irritated that I have to suppress the warning using @SuppressWarnings("unchecked"). I'll be satisfied with a solution that does either a assert(/*entry.getValue() is of type HashMap<String, Object>*/) or throws an exception when it isn't. I went down the Generics route for compile type safety and if I suppress the warning then it defeats the purpose. Thank you for your comments, ksb

    Read the article

  • MkMapView setRegion animation prevents touch events on Annotation Views

    - by Vlad Gurovich
    Hi there! We have a MKmapView with a bunch of Image Annotation where each Image annotation responds to touch by overriding these methods of AnnotationView subclass: -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; -(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event Our map region is updated using [MkMapView setRegion:animated:] whenever the new location is received and is far enough from the old location to make a difference. What I noticed is that if we set animated flag to YES the touches on our annotation are rarely detected(probably due to the fact that main thread is busy animating between two map regions. When we set animated flag to NO, everything is fine, but map transition may(or may not) become jerky. The question I have is whether this is an expected behavior of animated flag of [MkMapView setRegion:animated] function or whether there is a workaround for this issue. Thanks in advance

    Read the article

  • Updating / refreshing a live geojson layer | JSON & JS Variable

    - by Ozaki
    TLDR I am trying to get my geoJSON layer to update, currently it will 1. Create the vector mark, 2. Remove the vector mark, 3. Set the JS variable for lat and lon, 4. Unset the variable??? :S Hey S O. I have a geojson layer set up as follows: //GeoJSON Layer// var layer1 = new OpenLayers.Layer.GML("My GeoJSON Layer", "coordinates", {format: OpenLayers.Format.GeoJSON, styleMap: style_red}); My features are set up as follows: var latitude = 0.0; // as 0.0 it will draw the point in. var longitude = 0.0; // as 0.0 it will draw the point in. //var longitude = getlongitude; where getlongitude = JSON string of longitude. var point = new OpenLayers.Geometry.Point(longitude, latitude); pointFeature = new OpenLayers.Feature.Vector(point, null, style_red); var style_red = OpenLayers.Util.extend({}, layer_style); style_red.strokeColor = "red"; style_red.fillColor = "black"; style_red.fillOpacity = 0.5; style_red.graphicName = "circle"; style_red.pointRadius = 3.8; style_red.strokeWidth = 2; style_red.strokeLinecap = "butt"; and my layer updating function: function UpdateLayer(){ var p = new OpenLayers.Format.GeoJSON({ 'internalProjection': new OpenLayers.Projection("EPSG:900913"), 'externalProjection': new OpenLayers.Projection("EPSG:4326") }); var url = "coordinates"; OpenLayers.loadURL(url, {}, null, function(r) { var f = p.read(r.responseText); map.layers[2].destroyFeatures(); map.layers[2].addFeatures(pointFeature); }); setTimeout("UpdateLayer()",1000) } Any idea what I am doing wrong or what I am missing? Edit1 It now removes the feature (was map.layers[1]) previously... But will not add the new feature.. Edit2 I managed to get it to redraw a point but not with live data. It should draw the point at what (latitude) & (longitude) are equal to. I am trying to set latitude & longitude to some JSON string but every time straight after it sets the variable it changes it back to "undefined" as soon as it passes the line after var latitude? (using firebug & firequery to debug)

    Read the article

  • iPhone OpenGL ES freezes for no reason

    - by KJ
    Hi, I'm quite new to iPhone OpenGL ES, and I'm really stuck. I was trying to implement shadow mapping on iPhone, and I allocated two 512*1024*32bit textures for the shadow map and the diffuse map respectively. The problem is that my application started to freeze and reboot the device after I added the shadow map allocation part to the code (so I guess the shadow map allocation is causing all this mess). It happens randomly, but mostly within 10 minutes. (sometimes within a few secs) And it only happens on the real iPhone device, not on the virtual device. I backtracked the problem by removing irrelevant code lines by lines and now my code is really simple, but it's still crashing (I mean, freezing). Could anybody please download my xcode project linked below and see what on earth is wrong? The code is really simple: http://www.tempfiles.net/download/201004/95922/CrashTest.html I would really appreciate if someone can help me. My iPhone is a 3GS and running on the OS version 3.1. Again, run the code and it'll take about 5 mins in average for the device to freeze and reboot. (Don't worry, it does no harm) It'll just display cyan screen before it freezes, but you'll be able to notice when it happens because the device will reboot soon, so please be patient. Just in case you can't reproduce the problem, please let me know. (That could possibly mean it's specifically my device that something's wrong with) Observation: The problem goes away when I change the size of the shadow map to 512*512. (but with the diffuse map still 512*1024) I'm desperate for help, thanks in advance! Just for the people's information who can't download the link, here is the OpenGL code: #import "GLView.h" #import <OpenGLES/ES2/glext.h> #import <QuartzCore/QuartzCore.h> @implementation GLView + (Class)layerClass { return [CAEAGLLayer class]; } - (id)initWithCoder: (NSCoder*)coder { if ((self = [super initWithCoder:coder])) { CAEAGLLayer* layer = (CAEAGLLayer*)self.layer; layer.opaque = YES; layer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool: NO], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; displayLink_ = nil; context_ = [[EAGLContext alloc] initWithAPI: kEAGLRenderingAPIOpenGLES2]; if (!context_ || ![EAGLContext setCurrentContext: context_]) { [self release]; return nil; } glGenFramebuffers(1, &framebuffer_); glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_); glViewport(0, 0, self.bounds.size.width, self.bounds.size.height); glGenRenderbuffers(1, &defaultColorBuffer_); glBindRenderbuffer(GL_RENDERBUFFER, defaultColorBuffer_); [context_ renderbufferStorage: GL_RENDERBUFFER fromDrawable: layer]; glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, defaultColorBuffer_); glGenTextures(1, &shadowColorBuffer_); glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, shadowColorBuffer_); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glGenTextures(1, &texture_); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texture_); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); } return self; } - (void)startAnimation { displayLink_ = [CADisplayLink displayLinkWithTarget: self selector: @selector(drawView:)]; [displayLink_ setFrameInterval: 1]; [displayLink_ addToRunLoop: [NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; } - (void)useDefaultBuffers { glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, defaultColorBuffer_); glClearColor(0.0, 0.8, 0.8, 1); glClear(GL_COLOR_BUFFER_BIT); } - (void)useShadowBuffers { glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, shadowColorBuffer_, 0); glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT); } - (void)drawView: (id)sender { NSTimeInterval startTime = [NSDate timeIntervalSinceReferenceDate]; [EAGLContext setCurrentContext: context_]; [self useShadowBuffers]; [self useDefaultBuffers]; glBindRenderbuffer(GL_RENDERBUFFER, defaultColorBuffer_); [context_ presentRenderbuffer: GL_RENDERBUFFER]; NSTimeInterval endTime = [NSDate timeIntervalSinceReferenceDate]; NSLog(@"FPS : %.1f", 1 / (endTime - startTime)); } - (void)stopAnimation { [displayLink_ invalidate]; displayLink_ = nil; } - (void)dealloc { if (framebuffer_) glDeleteFramebuffers(1, &framebuffer_); if (defaultColorBuffer_) glDeleteRenderbuffers(1, &defaultColorBuffer_); if (shadowColorBuffer_) glDeleteTextures(1, &shadowColorBuffer_); glDeleteTextures(1, &texture_); if ([EAGLContext currentContext] == context_) [EAGLContext setCurrentContext: nil]; [context_ release]; context_ = nil; [super dealloc]; } @end

    Read the article

  • CALayer drawInContext vs addSublayer

    - by Michael
    How can I use both of these in the same UIView correctly? I have one custom subclassed CALayer in which I draw a pattern within drawInContext I have a another in which I set an overlay PNG image as the contents. I have a third which is just a background. How do I overlay all 3 of these items? [self.layer addSublayer:bottomLayer]; // this line is the problem [squaresLayer drawInContext:viewContext]; [self.layer addSublayer:imgLayer]; The other 2 by themselves draw correctly if I do them in that order. No matter where I try and put bottomLayer, it always prevents squaresLayer from drawing. The reason I need 3 layers is I intend to animate the colors in the background and custom layers. The top layer is just a graphical overlay.

    Read the article

  • Recursion Issue

    - by vishwanath katharki
    I am not able to populate the Map with the following recursive code. Can anybody help ?` public Map<String,JasperReport> getCompiledSubReports(JasperDesign jasperDesign, Map<String,JasperReport> hm) throws JRException{ if(hasSubReports(jasperDesign) && !allSubreportsProcessed(jasperDesign,hm)){ HashMap hashSet = getJasperDesignsForSubReports(jasperDesign); Set keySet = (Set) hashSet.keySet(); for(String s: keySet){ System.out.println(" Calling getCompiledSubReports " ); JasperDesign jsDesign = (JasperDesign) hashSet.get(s); if(hasSubReports(jsDesign) && !allSubreportsProcessed(jsDesign,hm)){ hm.putAll(getCompiledSubReports(jsDesign,hm)); } else{ JasperReport jasperReport = JasperCompileManager.compileReport(jasperDesign); String nameParameter = getParameterByName(jasperDesign); if(nameParameter == null){ System.out.println(" No Name parameter! Cannot proceed !!!"); } hm.put(nameParameter,jasperReport); return hm; } } } return hm; }

    Read the article

  • Add functions in gdb at runtime

    - by Michael Anderson
    I'm trying to debug some STL based C++ code in gdb. The code has something like int myfunc() { std::map<int,int> m; ... } Now in gdb, inside myfunc using "print m" gives something very ugly. What I've seen recommended is compiling something like void printmap( std::map<int,int> m ) { for( std::map<int,int>::iterator it = ... ) { printf("%d : %d", it->first, it->second ); } } Then in gdb doing (gdb) call printmap( m ) This seems like a good way to handle the issue... but can I put printmap into a seperate object file (or even dynamic library) that I then load into gdb at runtime rather than compiling it into my binary - as recompiling the binary every time I want to look at another STL variable is not fun .. while compiling and loading a single .o file for the print routine may be acceptable.

    Read the article

  • Android Maps Back Button

    - by aaronr
    I'm developing an application that shows a path on a map, determined by a KML file. Specifically, in the MapActivity that is starting the map: public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); MapView mapView = (MapView) findViewById(R.id.mapview); mapView.setBuiltInZoomControls(true); Uri uri = Uri.parse("geo:0,0?q=http://urltokml"); Intent mapIntent = new Intent(Intent.ACTION_VIEW, uri); mapIntent.setData(uri); startActivity(Intent.createChooser(mapIntent, kmlFile)); finish(); } The map loads fine and after a few seconds the path described by the KML shows up. The problem is, when I press the "Back" button, it does not return to the previous screen but instead just hides the KML overlay. If the "Back" button is pressed again, it will return to the previous screen. Any ideas of how to solve this?

    Read the article

  • Java List use through use of JSTL <c:forEach>

    - by Mark Lewis
    Hello If I have a JSF backing bean return an object of type ArrayList, I should be able to use to iterate over the elements in the list. Each element contains a map and although the question of how to access the map content through JSTL has been answered here, if I pass an array of such maps, I can't find how to iterate over them and still access the map content using JSTL. There's documentation which refers to simple iterators but not to those whose items are themselves maps. BalusC, I'm not trying to force the issue, just that I've been looking at this all day, and still cannot seem to be able to output the contents of my data structure through jsp (only on the console). This as a separate question still has merit. If anyone can give me a simple example of how a java List is iterated over in JSP I'd be massively appreciative. Mark

    Read the article

  • How to detect segmentation fault details using Valgrind?

    - by Davit Siradeghyan
    Hi all I have a std::map< std::string, std::string which initialized with some API call. When I'm trying to use this map I'm getting segmentation fault. How can I detect invalid code or what is invalid or any detail which can help me to fix problem? Code looks like this: std::map< std::string, std::string> cont; some_func( cont ); // getting parameter by reference and initialize it std::cout << cont[ "some_key" ] << '\n'; // getting segmentation fault here

    Read the article

  • VS2010 Intellisense on class files

    - by rlb.usa
    I have a Web Application Project that I'm working on. My solution looks like this : ./MyProject/ ./MyProject/dataobjects.cs <- no intellisense ./MyProject/sqlquerying.cs <- no intellisense ./MyProject/default.aspx <- intellisense works here ./MyProject/default.aspx.cs <- intellisense works here ./MyProject/mypage.aspx <- intellisense works here ./MyProject/mypage.aspx.cs <- intellisense works here Visual Studio 2010 doesn't give me any intellisense options when I work on non-code-behind files like Business Logic Layers and Data Logic Layers . In VS2008, I placed these files in the App_Code folder and intellisense worked fine. What can I do? Is there a specific folder I need to put these files in to get intellisense?

    Read the article

  • Virtual Earth Shape Rendering Performance

    - by Mike
    I am overlaying a transparent image on my VEMap control by rendering it as a single VEShape. The shape changes sizes dynamically depeding on the zoom level of my map and can be as large as 4000*4000px. In older browsers such as IE6 and early versions of Firefox 2.x, map control performance degrades rapidly when my shape gets larger than 1500*1500px. The mouse pointer moves slowly and the map responds very slowly to events. I don't see this issue at all in newer browsers (IE7+). Are there any workarounds to boost performance of rendering a large shape for IE6 users?

    Read the article

  • How to use NSObject to URLs with three20 properly

    - by Frank
    Basically i map my controllers to accept the address class to be passed into the listingpage controller. Which is done here: [map from:@"tt://listingPage/(initWithResult:)" toViewController:[ListingPageController class]]; [map from:[Address class] name:@"result" toURL:@"tt://listingPage/(initWithResult:)"]; This url is being used in my table item which I am has been invoked here: for (Address *result in [(id<SearchResultsModel>)self.model results]) { NSString* url = [result URLValueWithName:@"result"]; TTTableImageItem* tii = [TTTableMessageItem itemWithTitle:[result addressText] caption:[result addressText] text:[result subText] imageURL:[result image] URL:url]; [self.items addObject:tii]; } My app crashes, I am not sure why, seems to be getting an invalidate view. any help would be much appreciated.

    Read the article

  • Continual crashing in MKMapView annotationContainer:viewForAnnotation

    - by Oscar Goldman
    I've looked at other reports on this, and none seems to apply. Our app is being crippled by frequent (but not reliably reproducible) crashes like this: Reports of this turn up a lot on the Web, but many seem to go unsolved. I'm not doing anything crazy, just showing the user position and one marker on the map. I followed the examples I could find, and I've looked at the code for goofs but can't find any. Here's how my MapView delegate handles viewForAnnotation: The crash appears to be associated with a change in the user's location, but once the user-location marker is added, I don't mess with it. When I need to refresh the one other map marker, I skip the user marker when removing the other one: The delegate is the controller for the whole screen, so it's not being deallocated; the crash occurs while the screen is up. Not that it matters, but the map display looks like this: Any guesses or insight would be much appreciated! This is on iOS 5.0.1.

    Read the article

  • how do i add two delegates to a ui element at run time?

    - by Michael Xu
    Hi everyone, im trying to implement some behaviors when a mapview element scrolls... by coding a delegate for the scrollview inside of a mapview. so, right now, i got a pointer to the scroll view used by the map view in my code. however, i wish to set the delegate of this scroll view inside the map view, but the issue is that the mapview already sets up a default delegate for this scroll view inside the map view. can i make my delegate implement all of the messages of the protocol, explicitly sending them to the mapview's default delegate while also implementing my own behaviors? how else can i go about adding my own delegate behavior, to an already existing default delegate....? thanks everyone, michael

    Read the article

  • Google maps cluster manager

    - by Prashant
    Hello all I am using google maps in my application. I have to show 100 markers on map. First I prepared a markers array from these markers. When markers are added using addOverlay from markers array, it takes some time and they are being added in some animated way (in sequence). I want all of them to get added to map in a single shot, so no flickering effect. I tried MarkerClusterer but it shows a cluster of markers where the need be. Instead I want all the markers to appear, not a cluster. Only they should be added faster. var point = new GLatLng(latArr[i],lonArr[i]); var marker = new GMarker(point,markerOptions); markers[i] = marker; var markerCluster = new MarkerClusterer(map, markers); Any suggestions please? Thank you.

    Read the article

  • Does anyone know how to create a message bubble with 2 buttons appears on top of an overlayitem for

    - by Zap
    I currently have implemented an overlayitem that shows an icon for geopoint on a map application in Android. When the icon is clicked, it brings up an AlertDialog from the onTap method below. I have the following questions: Does anyone know how to display a map message bubble directly above the icon overlayitem with 2 callout buttons one to the left of the title and one to the right of the bubble? Does anyone know how to make the overlayitem draggable so I can press and hold it and drag it across the map. I am trying to duplicate the draggable icon behavior that's available on the iPhone. If so, please share some sample code. Thanks protected boolean onTap(int index) { OverlayItem item = mOverlays.get(index); AlertDialog.Builder dialog = new AlertDialog.Builder(mContext); dialog.setTitle(item.getTitle()); dialog.setMessage(item.getSnippet()); dialog.show(); return true; }

    Read the article

  • How to analyze dump file from delphi dll?

    - by Yann
    I'm an escalation engineer on a product which use both c# and delphi 2006 code. In most cases c# issues are debugged with windbg and delphi 2006 issues with eurekalog. But when the issue is a delphi memory usage, eurekalog doesn't give enough information to fix the issue and the only thing i have to debug it is a full memory dump file. I cannot (or i don't know how to) load symbol file in windbg because it is a .map file and not a .pdb file. So my questions are: Does anyone know how to load symbol from .map file in windbg? (Converting .map to .pdb or other) Does anyone know a tool to analyze dump file for delphi application?

    Read the article

  • Mapping a boolean[] PostgreSql column with Hibernate

    - by teabot
    I have a column in a PostgreSql database that is defined with type boolean[]. I wish to map this to a Java entity property using Hibernate 3.3.x. However, I cannot find a suitable Java type that Hibernate is happy to map to. I thought that the java.lang.Boolean[] would be the obvious choice, but Hibernate complains: Caused by: org.hibernate.HibernateException: Wrong column type in schema.table for column mycolumn. Found: _bool, expected: bytea at org.hibernate.mapping.Table.validateColumns(Table.java:284) at org.hibernate.cfg.Configuration.validateSchema(Configuration.java:1130) I have also tried the following property types without success: java.lang.String java.lang.boolean[] java.lang.Byte[] How can I map this column?

    Read the article

  • VS 2010 Layer Diagram Validation Error is Showing A Dependency That Doesn't Even Exist (AV0001)

    - by Dan
    I'm getting the following validation error on my layer diagram Error 65 AV0001 : Invalid Dependency : Weld.Interface.Core(Assembly) -- Weld.Interface(Namespace) Layers: Application Framework Core, Application Framework | Dependencies: Namespace Reference D:\Projects\Windows Projects\Weld\Weld\ModelingProject1\Weld.layerdiagram 0 0 ModelingProject1 Weld.Interface.Core: This assembly and namespace does not have a reference to Weld.Interface and only references .NET Framework classes Weld.Interface: This assembly and namespace does not have a reference to Weld.Interface There is no dependancy between these two layers in the dependency diagram. I am confused why I am getting this error. No dependency in the project or code, and no dependency is even setup in the layer diagram. Somehow the Validation logic in the layer diagram is seeing a non existant dependency and saying it is an error. Any ideas what either I might have missed or what is causing this problem?

    Read the article

  • [Android] ProgressBar inside SimpleAdapter

    - by lemon
    I'm trying to add a ProgressBar to my row.xml view but I can't seem to make it work I keep getting 06-09 12:44:44.802: ERROR/AndroidRuntime(1012): java.lang.IllegalStateException: android.widget.ProgressBar is not a view that can be bounds by this SimpleAdapter ArrayList arr = new ArrayList(); HashMap map = new HashMap(); map.put("progress", 10); arr.add(map); String [] fieldNames = {"progress"}; int [] fieldIds = {R.id.progress}; SimpleAdapter adapter = new SimpleAdapter(this, arr, R.layout.row, fieldNames, fieldIds); list = (ListView) findViewById(R.id.list); list.setAdapter(adapter); <ProgressBar android:id="@+id/progress" style="?android:attr/progressBarStyleHorizontal" android:max="100" android:progress="5" android:layout_width="fill_parent" android:layout_height="fill_parent" /> Does anyone have any idea what I'm missing?

    Read the article

< Previous Page | 99 100 101 102 103 104 105 106 107 108 109 110  | Next Page >