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  • Import 3ds into JMonkeyEngine 3

    - by Yanick Rochon
    I have asked this question on SO, but I think it will be more suitable here. Basically, we are trying to import an animated character body (with skeleton) from 3D Studio Max to JMonkeyEngine 3, but while we succeeded at importing some animations, we cannot seem to export the skeleton to .skeleton.xml using OgreXML format. Since OgreXML seems to be the favored way to import models into JME, we dropped .obj files and such. Any help appreciated.

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  • algorithm for project euler problem no 18

    - by Valentino Ru
    Problem number 18 from Project Euler's site is as follows: By starting at the top of the triangle below and moving to adjacent numbers on the row below, the maximum total from top to bottom is 23. 3 7 4 2 4 6 8 5 9 3 That is, 3 + 7 + 4 + 9 = 23. Find the maximum total from top to bottom of the triangle below: 75 95 64 17 47 82 18 35 87 10 20 04 82 47 65 19 01 23 75 03 34 88 02 77 73 07 63 67 99 65 04 28 06 16 70 92 41 41 26 56 83 40 80 70 33 41 48 72 33 47 32 37 16 94 29 53 71 44 65 25 43 91 52 97 51 14 70 11 33 28 77 73 17 78 39 68 17 57 91 71 52 38 17 14 91 43 58 50 27 29 48 63 66 04 68 89 53 67 30 73 16 69 87 40 31 04 62 98 27 23 09 70 98 73 93 38 53 60 04 23 NOTE: As there are only 16384 routes, it is possible to solve this problem by trying every route. However, Problem 67, is the same challenge with a triangle containing one-hundred rows; it cannot be solved by brute force, and requires a clever method! ;o) The formulation of this problems does not make clear if the "Traversor" is greedy, meaning that he always choosed the child with be higher value the maximum of every single walkthrough is asked The NOTE says, that it is possible to solve this problem by trying every route. This means to me, that is is also possible without! This leads to my actual question: Assumed that not the greedy one is the max, is there any algorithm that finds the max walkthrough value without trying every route and that doesn't act like the greedy algorithm? I implemented an algorithm in Java, putting the values first in a node structure, then applying the greedy algorithm. The result, however, is cosidered as wrong by Project Euler. sum = 0; void findWay(Node node){ sum += node.value; if(node.nodeLeft != null && node.nodeRight != null){ if(node.nodeLeft.value > node.nodeRight.value){ findWay(node.nodeLeft); }else{ findWay(node.nodeRight); } } }

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  • Ubuntu 10.04 Cant Adjust brightness on my lenevo Thinkpad?

    - by Mo.
    I cant seem to be able to adjust the brightness on my think-pad laptop running Ubuntu 10.04. In the power management applet it shows that the power is set to 100%, but even if i try to lower it the actual screen brightness dosent change. Any ideas of how I can get around this? I tried changing the brightness from the terminal but its already set to Max brightness (however the actual screen brightness is no that bright at all). Thanks

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  • Can see samba shares but not access them

    - by nitefrog
    For the life of me I cannot figure this one out. I have samba installed and set up on the ubuntu box and on the Win7 box I CAN SEE all the shares I created. I created two users on ubuntu that map to the users in windows. On ubuntu they are both admins, user A & B on Windows User A is admin and user B is poweruser. User A can see both shares and access them, but user B can see everythin, but only access the homes directory, the other directory throws an error. I have two drives in Ubuntu and this is the smb.config file (I am new to samba): [global] workgroup = WORKGROUP server string = %h server (Samba, Ubuntu) wins support = no dns proxy = yes name resolve order = lmhosts host wins bcast log file = /var/log/samba/log.%m max log size = 1000 syslog = 0 panic action = /usr/share/samba/panic-action %d security = user encrypt passwords = true passdb backend = tdbsam obey pam restrictions = yes unix password sync = yes passwd program = /usr/bin/passwd %u passwd chat = *Enter\snew\s*\spassword:* %n\n *Retype\snew\s*\spassword:* %n\n *password\supdated\ssuccessfully* . pam password change = yes map to guest = bad user ; usershare max shares = 100 usershare allow guests = yes And here is the share section: Both user A & B can access this from windows. No problems. [homes] comment = Home Directories browseable = no writable = yes Both User A & B can see this share, but only user A can access it. User B get an error thrown. [stuff] comment = Unixmen File Server path = /media/data/appinstall/ browseable = yes ;writable = no read only = yes hosts allow = The permission for the media/data/appinstall/ is as follows: appInstall properties: share name: stuff Allow others to create and delete files in this folder is cheeked Guest access (for people without a user account) is checked permissions: Owner: user A Folder Access: Create and delete files File Access: --- Group: user A Folder Access: Create and delete files File Access: --- Others Folder Access: Create and delete files File Access: --- I am at a loss and need to get this work. Any ideas? The goal is to have a setup like this. 3 users on window machines. Each user on the data drive will have their own personal folder where they are the ones that can only access, then another folder where 2 of the users will have read only and one user full access. I had this setup before on windows, but after what happened I am NEVER going back to windows, so Unix here I am to stay! I am really stuck. I am running Ubuntu 11. I could reformat again and put on version 10 if that would make life easier. I have been dealing with this since Wed. 3pm. Thanks.

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  • Bump mapping Problem GLSL

    - by jmfel1926
    I am having a slight problem with my Bump Mapping project. Although everything works OK (at least from what I know) there is a slight mistake somewhere and I get incorrect shading on the brick wall when the light goes to the one side or the other as seen in the picture below: The light is on the right side so the shading on the wall should be the other way. I have provided the shaders to help find the issue (I do not have much experience with shaders). Shaders: varying vec3 viewVec; varying vec3 position; varying vec3 lightvec; attribute vec3 tangent; attribute vec3 binormal; uniform vec3 lightpos; uniform mat4 cameraMat; void main() { gl_TexCoord[0] = gl_MultiTexCoord0; gl_Position = ftransform(); position = vec3(gl_ModelViewMatrix * gl_Vertex); lightvec = vec3(cameraMat * vec4(lightpos,1.0)) - position ; vec3 eyeVec = vec3(gl_ModelViewMatrix * gl_Vertex); viewVec = normalize(-eyeVec); } uniform sampler2D colormap; uniform sampler2D normalmap; varying vec3 viewVec; varying vec3 position; varying vec3 lightvec; vec3 vv; uniform float diffuset; uniform float specularterm; uniform float ambientterm; void main() { vv=viewVec; vec3 normals = normalize(texture2D(normalmap,gl_TexCoord[0].st).rgb * 2.0 - 1.0); normals.y = -normals.y; //normals = (normals * gl_NormalMatrix).xyz ; vec3 distance = lightvec; float dist_number =length(distance); float final_dist_number = 2.0/pow(dist_number,diffuset); vec3 light_dir=normalize(lightvec); vec3 Halfvector = normalize(light_dir+vv); float angle=max(dot(Halfvector,normals),0.0); angle= pow(angle,specularterm); vec3 specular=vec3(angle,angle,angle); float diffuseterm=max(dot(light_dir,normals),0.0); vec3 diffuse = diffuseterm * texture2D(colormap,gl_TexCoord[0].st).rgb; vec3 ambient = ambientterm *texture2D(colormap,gl_TexCoord[0].st).rgb; vec3 diffusefinal = diffuse * final_dist_number; vec3 finalcolor=diffusefinal+specular+ambient; gl_FragColor = vec4(finalcolor, 1.0); }

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  • Generate MERGE statements from a table

    - by Bill Graziano
    We have a requirement to build a test environment where certain tables get reset from production every night.  These are mainly lookup tables.  I played around with all kinds of fancy solutions and finally settled on a series of MERGE statements.  And being lazy I didn’t want to write them myself.  The stored procedure below will generate a MERGE statement for the table you pass it.  If you have identity values it populates those properly.  You need to have primary keys on the table for the joins to be generated properly.  The only thing hard coded is the source database.  You’ll need to update that for your environment.  We actually used a linked server in our situation. CREATE PROC dba_GenerateMergeStatement (@table NVARCHAR(128) )ASset nocount on; declare @return int;PRINT '-- ' + @table + ' -------------------------------------------------------------'--PRINT 'SET NOCOUNT ON;--'-- Set the identity insert on for tables with identitiesselect @return = objectproperty(object_id(@table), 'TableHasIdentity')if @return = 1 PRINT 'SET IDENTITY_INSERT [dbo].[' + @table + '] ON; 'declare @sql varchar(max) = ''declare @list varchar(max) = '';SELECT @list = @list + [name] +', 'from sys.columnswhere object_id = object_id(@table)SELECT @list = @list + [name] +', 'from sys.columnswhere object_id = object_id(@table)SELECT @list = @list + 's.' + [name] +', 'from sys.columnswhere object_id = object_id(@table)-- --------------------------------------------------------------------------------PRINT 'MERGE [dbo].[' + @table + '] AS t'PRINT 'USING (SELECT * FROM [source_database].[dbo].[' + @table + ']) as s'-- Get the join columns ----------------------------------------------------------SET @list = ''select @list = @list + 't.[' + c.COLUMN_NAME + '] = s.[' + c.COLUMN_NAME + '] AND 'from INFORMATION_SCHEMA.TABLE_CONSTRAINTS pk , INFORMATION_SCHEMA.KEY_COLUMN_USAGE cwhere pk.TABLE_NAME = @tableand CONSTRAINT_TYPE = 'PRIMARY KEY'and c.TABLE_NAME = pk.TABLE_NAMEand c.CONSTRAINT_NAME = pk.CONSTRAINT_NAMESELECT @list = LEFT(@list, LEN(@list) -3)PRINT 'ON ( ' + @list + ')'-- WHEN MATCHED ------------------------------------------------------------------PRINT 'WHEN MATCHED THEN UPDATE SET'SELECT @list = '';SELECT @list = @list + ' [' + [name] + '] = s.[' + [name] +'],'from sys.columnswhere object_id = object_id(@table)-- don't update primary keysand [name] NOT IN (SELECT [column_name] from INFORMATION_SCHEMA.TABLE_CONSTRAINTS pk , INFORMATION_SCHEMA.KEY_COLUMN_USAGE c where pk.TABLE_NAME = @table and CONSTRAINT_TYPE = 'PRIMARY KEY' and c.TABLE_NAME = pk.TABLE_NAME and c.CONSTRAINT_NAME = pk.CONSTRAINT_NAME)-- and don't update identity columnsand columnproperty(object_id(@table), [name], 'IsIdentity ') = 0 --print @list PRINT left(@list, len(@list) -3 )-- WHEN NOT MATCHED BY TARGET ------------------------------------------------PRINT ' WHEN NOT MATCHED BY TARGET THEN';-- Get the insert listSET @list = ''SELECT @list = @list + '[' + [name] +'], 'from sys.columnswhere object_id = object_id(@table)SELECT @list = LEFT(@list, LEN(@list) - 1)PRINT ' INSERT(' + @list + ')'-- get the values listSET @list = ''SELECT @list = @list + 's.[' +[name] +'], 'from sys.columnswhere object_id = object_id(@table)SELECT @list = LEFT(@list, LEN(@list) - 1)PRINT ' VALUES(' + @list + ')'-- WHEN NOT MATCHED BY SOURCEprint 'WHEN NOT MATCHED BY SOURCE THEN DELETE; 'PRINT ''PRINT 'PRINT ''' + @table + ': '' + CAST(@@ROWCOUNT AS VARCHAR(100));';PRINT ''-- Set the identity insert OFF for tables with identitiesselect @return = objectproperty(object_id(@table), 'TableHasIdentity')if @return = 1 PRINT 'SET IDENTITY_INSERT [dbo].[' + @table + '] OFF; 'PRINT ''PRINT 'GO'PRINT '';

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  • Methodology to understanding JQuery plugin & API's developed by third parties

    - by Taoist
    I have a question about third party created JQuery plug ins and API's and the methodology for understanding them. Recently I downloaded the JQuery Masonry/Infinite scroll plug in and I couldn't figure out how to configure it based on the instructions. So I downloaded a fully developed demo, then manually deleted everything that wouldn't break the functionality. The code that was left allowed me to understand the plug in much greater detail than the documentation. I'm now having a similar issue with a plug in called JQuery knob. http://anthonyterrien.com/knob/ If you look at the JQuery Knob readme file it says this is working code: $(function() { $('.dial') .trigger( 'configure', { "min":10, "max":40, "fgColor":"#FF0000", "skin":"tron", "cursor":true } ); }); But as far as I can tell it isn't at all. The read me also says the Plug in uses Canvas. I am wondering if I am suppose to wrap this code in a canvas context or if this functionality is already part of the plug in. I know this kind of "question" might not fit in here but I'm a bit confused on the assumptions around reading these kinds of documentation and thought I would post the query regardless. Curious to see if this is due to my "newbi" programming experience or if this is something seasoned coders also fight with. Thank you. Edit In response to Tyanna's reply. I modified the code and it still doesn't work. I posted it below. I made sure that I checked the Google Console to insure the basics were taken care of, such as not getting a read-error on the library. <!DOCTYPE html> <meta charset="UTF-8"> <title>knob</title> <link rel="stylesheet" href="http://ajax.googleapis.com/ajax/libs/jqueryui/1.7.2/themes/hot-sneaks/jquery-ui.css" type="text/css" /> <script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.js" charset="utf-8"></script> <script src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.8.21/jquery-ui.min.js"></script> <script src="js/jquery.knob.js"></script> <div id="button1">test </div> <script> $(function() { $("#button1").click(function () { $('.dial').trigger( 'configure', { "min":10, "max":40, "fgColor":"#FF0000", "skin":"tron", "cursor":true } ); }); }); </script>

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  • Collision Detection for 2D

    - by Bhaskar
    I am working on a simple game, where I need to do a collision detection of two Texture2D. The code I have written is: bool perPixelCollission = false; Texture2D texture1 = sprite1.Texture; Texture2D texture2 = sprite1.Texture; Vector2 position1 = new Vector2(sprite1.CurrentScope.X, sprite1.CurrentScope.Y); Vector2 position2 = new Vector2(sprite2.CurrentScope.X, sprite2.CurrentScope.Y); uint[] bitsA = new uint[texture1.Width * texture1.Height]; uint[] bitsB = new uint[texture2.Width * texture2.Height]; Rectangle texture1Rectangle = new Rectangle(Convert.ToInt32(position1.X), Convert.ToInt32(position1.Y), texture1.Width, texture1.Height); Rectangle texture2Rectangle = new Rectangle(Convert.ToInt32(position2.X), Convert.ToInt32(position2.Y), texture2.Width, texture2.Height); texture1.GetData<uint>(bitsA); texture2.GetData<uint>(bitsB); int x1 = Math.Max(texture1Rectangle.X, texture2Rectangle.X); int x2 = Math.Min(texture1Rectangle.X + texture1Rectangle.Width, texture2Rectangle.X + texture2Rectangle.Width); int y1 = Math.Max(texture1Rectangle.Y, texture2Rectangle.Y); int y2 = Math.Min(texture1Rectangle.Y + texture1Rectangle.Height, texture2Rectangle.Y + texture2Rectangle.Height); for (int y = y1; y < y2; ++y) { for (int x = x1; x < x2; ++x) { if (((bitsA[(x - texture1Rectangle.X) + (y - texture1Rectangle.Y) * texture1Rectangle.Width] & 0xFF000000) >> 24) > 20 && ((bitsB[(x - texture2Rectangle.X) + (y - texture2Rectangle.Y) * texture2Rectangle.Width] & 0xFF000000) >> 24) > 20) { perPixelCollission = true; break; } } // Reduce amount of looping by breaking out of this. if (perPixelCollission) { break; } } return perPixelCollission; But this code is really making the game slow. Where can I get some very good collision detection tutorial and code? What is wrong in this code?

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  • Project Anarchy intègre Scaleform pour vous aider dans la création d'interface utilisateur. L'outil reste totalement gratuit

    Project Anarchy intègre Scaleform pour vous aider dans la création d'interface utilisateur Project Anarchy est une suite d'outils gratuite de Havok permettant de créer des jeux pour mobiles. Scaleform est un outil connu des studios de développement de jeux aidant à la réalisation des interfaces utilisateurs. L'outil est développé par Autodesk (Maya, 3DS Max, ...) et est utilisé dans plus de 1500 jeux (notamment, Crysis, Deus Ex, Witcher 2, ...).Project Anarchy apportait déjà de très nombreux...

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  • How to create games with scrolling?

    - by Chandan Shetty SP
    In games like city story or we farm how do they implement scrolling? To do scrolling using UIScrollView the EAGLView size has to be bigger. In those games EAGLView size look like more than 1024*1024. But there is limitation in viewport size in iphone devices(in 3G iphone max is 1024). I played those games in 3G iphone they are working fine. Any idea how they implemented their scrolling mechanism?

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  • Dell Latitude E6420 in-built microphone not working

    - by user38845
    I'm running with Ubuntu 12.04 64bit on Dell Latitude E6420. The inbuilt microphone is not working, and is not listed on the sound settings dialog. According to lspci, the device is: 00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 04) I've also looked at alsamixer, and can see a "mic" and "dock mic" but fiddling with these and increasing to max amplification doesn't appear to change anything. Note: I've raised a certification question on the same topic here: https://answers.launchpad.net/ubuntu-certification/+question/200678

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  • Ubuntu 10.04 Cant Adjust brightness on my lenovo Thinkpad?

    - by Mo.
    I cant seem to be able to adjust the brightness on my think-pad laptop running Ubuntu 10.04. In the power management applet it shows that the power is set to 100%, but even if i try to lower it the actual screen brightness dosent change. Any ideas of how I can get around this? I tried changing the brightness from the terminal but its already set to Max brightness (however the actual screen brightness is no that bright at all). Thanks

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  • Window controls appearing on the right side after updating to 12.10 [closed]

    - by Ankit
    Possible Duplicate: Window buttons stuck on right side After updating from Ubuntu 12.04 to 12.10 the window controls(min, max, close) have started appearing on the right side when the window is not maximized, they again come on the left side when the window is maximized. I tried changing it using Ubuntu Tweak, but with no effect. Other suggestion I found was to change it using gconf-editor and changing apps - metacity - general click button_layout but there is no metacity in the apps section.

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  • ATG Live Webcast Dec. 13th: EBS Future Directions: Deployment and System Administration

    - by Bill Sawyer
    This webcast provides an overview of the improvements to Oracle E-Business Suite deployment and system administration that are planned for the upcoming EBS 12.2 release.   It is targeted to system administrators, DBAs, developers, and implementers. This webcast, led by Max Arderius, Manager Applications Technology Group, compares existing deployment and system administration tools for EBS 12.0 and 12.1 with the upcoming functionality planned for EBS 12.2. This was a very popular session at OpenWorld 2012, and I am pleased to bring it to the ATG Live Webcast series.  This session will cover: Understanding the Oracle E-Business Suite 12.2 Architecture Installing & Upgrading EBS 12.2 Online Patching in EBS 12.2 Cloning in EBS 12.2 Date:             Thursday, December 13, 2012Time:             8:00 AM - 9:00 AM Pacific Standard TimePresenter:   Max Arderius, Manager Applications Technology Group Webcast Registration Link (Preregistration is optional but encouraged) To hear the audio feed:   Domestic Participant Dial-In Number:           877-697-8128    International Participant Dial-In Number:      706-634-9568    Additional International Dial-In Numbers Link:    Dial-In Passcode:                                              103194To see the presentation:    The Direct Access Web Conference details are:    Website URL: https://ouweb.webex.com    Meeting Number:  593672805If you miss the webcast, or you have missed any webcast, don't worry -- we'll post links to the recording as soon as it's available from Oracle University.  You can monitor this blog for pointers to the replay. And, you can find our archive of our past webcasts and training here. If you have any questions or comments, feel free to email Bill Sawyer (Senior Manager, Applications Technology Curriculum) at BilldotSawyer-AT-Oracle-DOT-com.

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  • using lua in kobold2d to control parameters

    - by nycynik
    Is there a tutorial on using LUA in Kobold2d? I want to know if its possible to use it to control the game behavior (like max speed decrease of timer, and bonus points) by uploading a new script to the app. I found this link in the FAQ: http://www.kobold2d.com/pages/viewpage.action?pageId=917888 but it does not mention if I can replace the lua script from within the game, and reload it, is that possible? Should i just have a parameter file instead that i can download and replace?

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  • Screen brightness dull after upgrade to Ubuntu 14.04

    - by user288426
    After upgrading to Ubuntu 14.04 I found that I could not increase screen brightness. I'm using a Samsung NC110 netbook. Initially the function key to modify brightness did not respond at all. After implementation of the first part of the fix, the key came alive and the brightness bar could be modified. Yet at maximum brightness indicated the screen still remained very dull. The 2nd part of the fix cures that problem, at least for this type of machine. First part of the fix was copied and modified in line with my experience from following post: How to control Brightness Open a terminal (Ctrl + Alt + T). Then type sudo nano /etc/default/grub. It will ask for your password. Type it in. Around the 11th line, there will be something like: GRUB_CMDLINE_LINUX_DEFAULT="quiet splash". Change it to: GRUB_CMDLINE_LINUX_DEFAULT="quiet splash acpi_osi=Linux acpi_backlight=vendor" Save the file by Ctrl+O followed by Ctrl+X. Then run sudo update-grub in the terminal. Reboot and see if backlight adjustment works. Then I needed to modify the rc.local file. Therefore read below fix to understand the procedure: problem with adjusting brightness Ubuntu 14.04 In my case I had 2 folders listed under /sys/class/backlight which were: intel_backlight samsung I realized that the samsung folder is governing. I had to modify the check for max brightness to: cat /sys/class/backlight/samsung/max_brightness In my case the max value obtained is 8. Besides putting this into rc.local, I also had to uncomment the first line to get this working. My rc.local under /etc/ now looks as follows: !/bin/sh -e # # rc.local # # This script is executed at the end of each multiuser runlevel. # Make sure that the script will "exit 0" on success or any other # value on error. # # In order to enable or disable this script just change the execution # bits. # # By default this script does nothing. echo 8 > /sys/class/backlight/samsung/brightness exit 0 Now I can modify brightness on my netbook and also can get the screen up to its maximum brightness. Hope this is helpful.

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  • Geek City: A Hint of Degrees

    - by Kalen Delaney
    This is just a quick post to describe a test I just ran to satisfy my own curiosity. I remember when Microsoft first introduced the query hint OPTION (MAXDOP N). We already had the configuration option ‘max degree of parallelism’, so there were lots of questions about how the hint interacted with the configuration option. Some people thought the configuration option set an absolute maximum, and the hint could only specify something less than that value to be meaningful. Other people thought differently,...(read more)

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  • How can I do fast Triangle/Square vs Triangle collision detection?

    - by Ólafur Waage
    I have a game world where the objects are in a grid based environment with the following restrictions. All of the triangles are 45-90-45 triangles that are unit length. They can only rotate 90°. The squares are of unit length and can not rotate (not that it matters) I have the Square vs Square detection down and it is very very solid and very fast (max vs min on x and y values) Wondering if there are any tricks I can employ since I have these restrictions on the triangles?

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  • 12.04 display resolution changes after each reboot

    - by user72469
    I am running 12.04-64bit on a Dell xps15z and the resolution changes after each reboot to 1024x768 .As a result my desktop occupies just 3/4 of my entire screen...I have to manually adjust it through the display option to the max 1366x768 in order for the desktop to occupy the whole display!If you add this to the "system problem detected" that pops up every day I cannot hide my dissatisfaction and frustration about 12.04...

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  • Queries barely over the Cost Threshold for Parallelism

    - by jchang
    I had discussed SQL Server parallelism in Oct 2010, with my thoughts on the best settings for: Cost Threshold for Parallelism (CTP) and Max Degrees of Parallelism (MAXDOP) in Parallelism Strategy and Comments . At the time, I had intended to follow up with detailed measurements. So now a mere 2 years later, here it is. The general thought was that CTP should be raised from the default value of 5, and MAXDOP should be changed from unrestricted, on modern systems with very many cores, and most especially...(read more)

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  • Why am I getting such slow file transfer performance?

    - by kingdango
    Copying 4GB from a USB flash drive to my Linux partition. The flash drive is NTFS formatted (I believe, it's Windows formatted). The transfer is incredibly slow and blocks the computer frequently causing lag and hanging applications. My transfer rate is 1.2 MB/sec and that is the max it has hit when I let the File Operations window have focus. Why is this so slow under Ubuntu and significantly faster in Win 7?

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  • gradient coloring of an object

    - by perrakdar
    I have an object(FBX format) in my project, it's a line drawn in 3D max. I want to color the line in XNA so that the color starts from a specific RGB color in both the start and end points of the line and finish in a specific RGB color.(e.x., from (255,255,255) to (128,128,128). Something like gradient coloring of an object. I need to do that programmatically, since later in my code I have to change these two specific colors a lot.

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  • Queries barely over the Cost Threshold for Parallelism

    - by jchang
    Previously I had discussed SQL Server parallelism, with my thoughts on the best settings for: Cost Threshold for Parallelism (CTP) and Max Degrees of Parallelism (MAXDOP) in Parallelism Strategy and Comments . At the time, I had intended to follow up with detailed measurements. So now a mere 2 years later, here it is. The general thought was that CTP should be raised from the default value of 5, and MAXDOP should be changed from unrestricted, on modern systems with very many cores, and most especially...(read more)

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  • Entity and pattern validation vs DB constraint

    - by Joerg
    When it comes to performance: What is the better way to validate the user input? If you think about a phone number and you only want numbers in the database, but it could begin with a 0, so you will use varchar: Is it better to check it via the entity model like this: @Size(min = 10, max = 12) @Digits(fraction = 0, integer = 12) @Column(name = "phone_number") private String phoneNumber; Or is it better to use on the database side a CHECK (and no checking in the entity model) for the same feature?

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  • Kind of lost, and I don't know where to start

    - by Rasheed Mehrinfar
    I am 16-year-old who's always been interested in the world of programming. I was wondering if anyone could point me in the right direction in what language I should learn first, and possibly suggest any good tutorials/ guides to learn from. Also, do you think it's worth it to kinda of "play around" and get familiar with a program like 3ds max, as my goal is to work in the gaming industry. Or would that just be a waste of time?

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