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  • Indexed Drawing in OpenGL not working

    - by user2050846
    I am trying to render 2 types of primitives- - points ( a Point Cloud ) - triangles ( a Mesh ) I am rendering points simply without any index arrays and they are getting rendered fine. To render the meshes I am using indexed drawing with the face list array having the indices of the vertices to be rendered as Triangles. Vertices and their corresponding vertex colors are stored in their corresponding buffers. But the indexed drawing command do not draw anything. The code is as follows- Main Display Function: void display() { simple->enable(); simple->bindUniform("MV",modelview); simple->bindUniform("P", projection); // rendering Point Cloud glBindVertexArray(vao); // Vertex buffer Point Cloud glBindBuffer(GL_ARRAY_BUFFER,vertexbuffer); glEnableVertexAttribArray(0); glVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,0,0); // Color Buffer point Cloud glBindBuffer(GL_ARRAY_BUFFER,colorbuffer); glEnableVertexAttribArray(1); glVertexAttribPointer(1,3,GL_FLOAT,GL_FALSE,0,0); // Render Colored Point Cloud //glDrawArrays(GL_POINTS,0,model->vertexCount); glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); // ---------------- END---------------------// //// Floor Rendering glBindBuffer(GL_ARRAY_BUFFER,fl); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,0,0); glVertexAttribPointer(1,4,GL_FLOAT,GL_FALSE,0,(void *)48); glDrawArrays(GL_QUADS,0,4); glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); // -----------------END---------------------// //Rendering the Meshes //////////// PART OF CODE THAT IS NOT DRAWING ANYTHING //////////////////// glBindVertexArray(vid); for(int i=0;i<NUM_MESHES;i++) { glBindBuffer(GL_ARRAY_BUFFER,mVertex[i]); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,0,0); glVertexAttribPointer(1,3,GL_FLOAT,GL_FALSE,0,(void *)(meshes[i]->vertexCount*sizeof(glm::vec3))); //glDrawArrays(GL_TRIANGLES,0,meshes[i]->vertexCount); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,mFace[i]); //cout<<gluErrorString(glGetError()); glDrawElements(GL_TRIANGLES,meshes[i]->faceCount*3,GL_FLOAT,(void *)0); glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); } glUseProgram(0); glutSwapBuffers(); glutPostRedisplay(); } Point Cloud Buffer Allocation Initialization: void initGLPointCloud() { glGenBuffers(1,&vertexbuffer); glGenBuffers(1,&colorbuffer); glGenBuffers(1,&fl); //Populates the position buffer glBindBuffer(GL_ARRAY_BUFFER,vertexbuffer); glBufferData(GL_ARRAY_BUFFER, model->vertexCount * sizeof (glm::vec3), &model->positions[0], GL_STATIC_DRAW); //Populates the color buffer glBindBuffer(GL_ARRAY_BUFFER, colorbuffer); glBufferData(GL_ARRAY_BUFFER, model->vertexCount * sizeof (glm::vec3), &model->colors[0], GL_STATIC_DRAW); model->FreeMemory(); // To free the not needed memory, as the data has been already // copied on graphic card, and wont be used again. glBindBuffer(GL_ARRAY_BUFFER,0); } Meshes Buffer Initialization: void initGLMeshes(int i) { glBindBuffer(GL_ARRAY_BUFFER,mVertex[i]); glBufferData(GL_ARRAY_BUFFER,meshes[i]->vertexCount*sizeof(glm::vec3)*2,NULL,GL_STATIC_DRAW); glBufferSubData(GL_ARRAY_BUFFER,0,meshes[i]->vertexCount*sizeof(glm::vec3),&meshes[i]->positions[0]); glBufferSubData(GL_ARRAY_BUFFER,meshes[i]->vertexCount*sizeof(glm::vec3),meshes[i]->vertexCount*sizeof(glm::vec3),&meshes[i]->colors[0]); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,mFace[i]); glBufferData(GL_ELEMENT_ARRAY_BUFFER,meshes[i]->faceCount*sizeof(glm::vec3), &meshes[i]->faces[0],GL_STATIC_DRAW); meshes[i]->FreeMemory(); //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); } Initialize the Rendering, load and create shader and calls the mesh and PCD initializers. void initRender() { simple= new GLSLShader("shaders/simple.vert","shaders/simple.frag"); //Point Cloud //Sets up VAO glGenVertexArrays(1, &vao); glBindVertexArray(vao); initGLPointCloud(); //floorData glBindBuffer(GL_ARRAY_BUFFER, fl); glBufferData(GL_ARRAY_BUFFER, sizeof(floorData), &floorData[0], GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER,0); glBindVertexArray(0); //Meshes for(int i=0;i<NUM_MESHES;i++) { if(i==0) // SET up the new vertex array state for indexed Drawing { glGenVertexArrays(1, &vid); glBindVertexArray(vid); glGenBuffers(NUM_MESHES,mVertex); glGenBuffers(NUM_MESHES,mColor); glGenBuffers(NUM_MESHES,mFace); } initGLMeshes(i); } glEnable(GL_DEPTH_TEST); } Any help would be much appreciated, I have been breaking my head on this problem since 3 days, and still it is unsolved.

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  • Rectangle Rotation in Python/Pygame

    - by mramazingguy
    Hey I'm trying to rotate a rectangle around its center and when I try to rotate the rectangle, it moves up and to the left at the same time. Does anyone have any ideas on how to fix this? def rotatePoint(self, angle, point, origin): sinT = sin(radians(angle)) cosT = cos(radians(angle)) return (origin[0] + (cosT * (point[0] - origin[0]) - sinT * (point[1] - origin[1])), origin[1] + (sinT * (point[0] - origin[0]) + cosT * (point[1] - origin[1]))) def rotateRect(self, degrees): center = (self.collideRect.centerx, self.collideRect.centery) self.collideRect.topleft = self.rotatePoint(degrees, self.collideRect.topleft, center) self.collideRect.topright = self.rotatePoint(degrees, self.collideRect.topright, center) self.collideRect.bottomleft = self.rotatePoint(degrees, self.collideRect.bottomleft, center) self.collideRect.bottomright = self.rotatePoint(degrees, self.collideRect.bottomright, center)

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  • elastic / snaking line algorithm

    - by vhdirk
    Hi everyone I am making a graphics application in which I can edit a polyline by dragging the control point of it. However, I'd like to make it a bit easier to use by making it elastic; When dragging a control point, instead of moving a single point, I'd like the points within a certain distance of that point to be moved as well, depending on how hard the control point is 'pulled'. Does anyone know a simple algorithm for this? It may be quite rudimentary, as the primary requirement is speed. Actually, knowing how to call such behaviour would also be nice, so I can look it up on google. I tried 'snaking' line, but that seems to refer to active contours, which isn't what I'm looking for. Thanks

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  • Animation with CGPoint in for loop

    - by user1066524
    I'm trying to do an animation where when a person clicks from point A to Point B on screen the object should slowly slide straight across (horizontally) from point A to Point B. I tried doing a for loop with something like: for (CGFloat i=previousPoint.x; i <= newPoint.x; i++){ [UIView animateWithDuration:10 delay:0 options:nil animations:^ { [magnifier removeFromSuperview]; magnifier = [[MagnifierView alloc] init]; CGPoint np = {i, newPoint.y}; magnifier.viewToMagnify = imageView; magnifier.touchPoint = np; [imageView addSubview:magnifier]; [magnifier setNeedsDisplay]; } completion:^(BOOL finished) { }]; } but for some reason it is moving it way up and then eventually to point B. sort of in a weird curve. how can I do this correctly?

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  • Override existing AS3 classes

    - by purga
    For a custom derived class "Vector2" from flash.geom.Point, when trying to override the clone() method (similar to add(), subtract() methods that will return the type itself), it will always complain about incompatible overriding 'cuz the return type has been altered from "Point" to "Vector2". import flash.geom.Point; public class Vector2 extends Point { //Constructor is good public function Vector2(x:Number = 0, y:Number = 0) { super(x,y); } // Error: Incompatible overriding override public function clone():Vector2 //return type has to be "Point" { return new Vector2(this.x , this.y); } } How can we correctly reuse/override the methods provided by the super classes as supposed to create our own one (e.g. : a new clone1() method), or simply we just can't? Thanks.

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  • flash core engine by Dinesh [closed]

    - by hdinesh
    This post was a dump of the following code (without the highlights). No question, just a dump. Please update this q. with a real question to have it reopened. You (the asker) risk to be flagged as spammer (if not already) and a bad reputation. This is a q/a site, not a site to promote your own code libraries. package facers { import flash.display.*; import flash.events.*; import flash.geom.ColorTransform; import flash.utils.Dictionary; import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.events.FileLoadEvent; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; import caurina.transitions.*; public class Main extends Sprite { public var viewport :BasicView; public var displayObject :DisplayObject3D; private var light :PointLight3D; private var shadowPlane :Plane; private var dataArray :Array; private var material :BitmapFileMaterial; private var planeByContainer :Dictionary = new Dictionary(); private var paperSize :Number = 0.5; private var cloudSize :Number = 1500; private var rotSize :Number = 360; private var maxAlbums :Number = 50; private var num :Number = 0; public function Main():void { trace("START APPLICATION"); viewport = new BasicView(1024, 690, true, true, CameraType.FREE); viewport.camera.zoom = 50; viewport.camera.extra = { goPosition: new DisplayObject3D(),goTarget: new DisplayObject3D() }; addChild(viewport); displayObject = new DisplayObject3D(); viewport.scene.addChild(displayObject); createAlbum(); addEventListener(Event.ENTER_FRAME, onRenderEvent); } private function createAlbum() { dataArray = new Array("images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg", "images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg"); for (var i:int = 0; i < dataArray.length; i++) { material = new BitmapFileMaterial(dataArray[i]); material.doubleSided = true; material.addEventListener(FileLoadEvent.LOAD_COMPLETE, loadMaterial); } } public function loadMaterial(event:Event) { var plane:Plane = new Plane(material, 300, 180); displayObject.addChild(plane); var _x:int = Math.random() * cloudSize - cloudSize/2; var _y:int = Math.random() * cloudSize - cloudSize/2; var _z:int = Math.random() * cloudSize - cloudSize/2; var _rotationX:int = Math.random() * rotSize; var _rotationY:int = Math.random() * rotSize; var _rotationZ:int = Math.random() * rotSize; Tweener.addTween(plane, { x:_x, y:_y, z:_z, rotationX:_rotationX, rotationY:_rotationY, rotationZ:_rotationZ, time:5, transition:"easeIn" } ); } protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; viewport.singleRender(); } } } package designLab.events { import flash.display.BlendMode; import flash.display.Sprite; import flash.events.Event; import flash.filters.BlurFilter; // Import designLab import designLab.layer.IntroLayer; import designLab.shadow.ShadowCaster; import designLab.utils.LayerConstant; // Import Papervision3D import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; public class CoreEnging extends Sprite { public var viewport :BasicView; // Create BasicView public var displayObject :DisplayObject3D; // Create DisplayObject public var shadowCaster :ShadowCaster; // Create ShadowCaster private var light :PointLight3D; // Create PointLight private var shadowPlane :Plane; // Create Plane private var layer :LayerConstant; // Create constant resource layer private static var instance :CoreEnging; // Create CoreEnging class static instance // CoreEnging class static instance mathod function public static function getinstance() { if (instance != null) return instance; else { instance = new CoreEnging(); return instance; } } // CoreEnging constrictor public function CoreEnging () { trace("INFO: Design Lab Application : Core Enging v0.1"); layer = new LayerConstant(); viewport = new BasicView(900, 600, true, true, CameraType.FREE); // pass the width, height, scaleToStage, interactive, cameraType to BasicView viewport.camera.zoom = 100; // Define the zoom level of camera addChild(viewport); createFloor(); // Create the floor displayObject = new DisplayObject3D(); // Create new instance of DisplayObject viewport.scene.addChild(displayObject); // Add the DisplayObject to the BasicView light = new PointLight3D(); // Create new instance of PointLight light.z = -50; // Position the Z of create instance light.x = 0; //Position the X of create instance light.rotationZ = 45; //Position the rotation angel of the Z of create instance light.y = 500; //Position the Y of create instance shadowCaster = new ShadowCaster("shadow", 0x000000, BlendMode.MULTIPLY, .1, [new BlurFilter(20, 20, 1)]); // pass shadowcaster name, color, blend mode, alpha and filters shadowCaster.setType(ShadowCaster.SPOTLIGHT); // Define the shadow type addEventListener(Event.ENTER_FRAME, onRenderEvent); // Add frame render event } // Start create floor public function createFloor() { var spr:Sprite = new Sprite(); // Create Sprite spr.graphics.beginFill(0xFFFFFF); // Define the fill color for sprite spr.graphics.drawRect(0, 0, 600, 600); // Define the X, Y, width, height of the sprite var sprMaterial:MovieMaterial = new MovieMaterial(spr, true, true, true); //Create a texture from an existing sprite instance shadowPlane = new Plane(sprMaterial, 2000, 2000, 1, 1); // create new instance of the Plane and pass the texture material, width, height, segmentsW and segmentsH shadowPlane.rotationX = 80; //Position the rotation angel of the X of Plane shadowPlane.y = -200; //Position the Y of Plane viewport.scene.addChild(shadowPlane); // Add the Plane to the BasicView } // switch method function of the page layer control public function addLayer(type:String) { switch (type) { case layer.INTRO: var intro:IntroLayer = new IntroLayer(); break; } } // Create get mathod function for DisplayObject public function getDisplayObject():DisplayObject3D { return displayObject; } // Create get mathod function for BasicView public function getViewport():BasicView { return viewport; } // Rendering function protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; // Remove the shadow shadowCaster.invalidate(); // create new shadow on DisplayObject move shadowCaster.castModel(displayObject, light, shadowPlane); viewport.singleRender(); } } } package designLab.layer { import flash.display.Sprite; import flash.events.Event; // Import designLab import designLab.materials.iBusinessCard; import designLab.events.CoreEnging; // Import Papervision3D import org.papervision3d.objects.primitives.Cube; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.MovieMaterial; public class IntroLayer { // IntroLayer constrictor public function IntroLayer() { trace("INFO: Load Intro layer"); var indexDP:DP_index = new DP_index(); //Create the library MovieClip var blackMaterial:MovieMaterial = new MovieMaterial(indexDP, true); //Create a texture from an existing library MovieClip instance blackMaterial.smooth = true; blackMaterial.doubleSided = false; var mycolor:ColorMaterial = new ColorMaterial(0x000000); //Create solid color material var mycard:iBusinessCard = new iBusinessCard(blackMaterial, blackMaterial, mycolor, 372, 10, 207); // Create custom 3D cube object to pass the Front, Back, All, CubeWidth, CubeDepth and CubeHeight CoreEnging.getinstance().getDisplayObject().addChild(mycard.create3DCube()); // Add the custom 3D cube to the DisplayObject } } } package designLab.materials { import flash.display.*; import flash.events.*; // Import Papervision3D import org.papervision3d.materials.*; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.primitives.Cube; public class iBusinessCard extends Sprite { private var materialsList :MaterialsList; private var cube :Cube; private var Front :MovieMaterial = new MovieMaterial(); private var Back :MovieMaterial = new MovieMaterial(); private var All :ColorMaterial = new ColorMaterial(); private var CubeWidth :Number; private var CubeDepth :Number; private var CubeHeight :Number; public function iBusinessCard(Front:MovieMaterial, Back:MovieMaterial, All:ColorMaterial, CubeWidth:Number, CubeDepth:Number, CubeHeight:Number) { setFront(Front); setBack(Back); setAll(All); setCubeWidth(CubeWidth); setCubeDepth(CubeDepth); setCubeHeight(CubeHeight); } public function create3DCube():Cube { materialsList = new MaterialsList(); materialsList.addMaterial(Front, "front"); materialsList.addMaterial(Back, "back"); materialsList.addMaterial(All, "left"); materialsList.addMaterial(All, "right"); materialsList.addMaterial(All, "top"); materialsList.addMaterial(All, "bottom"); cube = new Cube(materialsList, CubeWidth, CubeDepth, CubeHeight); cube.x = 0; cube.y = 0; cube.z = 0; cube.rotationY = 180; return cube; } public function setFront(Front:MovieMaterial) { this.Front = Front; } public function getFront():MovieMaterial { return Front; } public function setBack(Back:MovieMaterial) { this.Back = Back; } public function getBack():MovieMaterial { return Back; } public function setAll(All:ColorMaterial) { this.All = All; } public function getAll():ColorMaterial { return All; } public function setCubeWidth(CubeWidth:Number) { this.CubeWidth = CubeWidth; } public function getCubeWidth():Number { return CubeWidth; } public function setCubeDepth(CubeDepth:Number) { this.CubeDepth = CubeDepth; } public function getCubeDepth():Number { return CubeDepth; } public function setCubeHeight(CubeHeight:Number) { this.CubeHeight = CubeHeight; } public function getCubeHeight():Number { return CubeHeight; } } } package designLab.shadow { import flash.display.Sprite; import flash.filters.BlurFilter; import flash.geom.Point; import flash.geom.Rectangle; import flash.utils.Dictionary; import org.papervision3d.core.geom.TriangleMesh3D; import org.papervision3d.core.geom.renderables.Triangle3D; import org.papervision3d.core.geom.renderables.Vertex3D; import org.papervision3d.core.math.BoundingSphere; import org.papervision3d.core.math.Matrix3D; import org.papervision3d.core.math.Number3D; import org.papervision3d.core.math.Plane3D; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.MovieMaterial; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.primitives.Plane; public class ShadowCaster { private var vertexRefs:Dictionary; private var numberRefs:Dictionary; private var lightRay:Number3D = new Number3D() private var p3d:Plane3D = new Plane3D(); public var color:uint = 0; public var alpha:Number = 0; public var blend:String = ""; public var filters:Array; public var uid:String; private var _type:String = "point"; private var dir:Number3D; private var planeBounds:Dictionary; private var targetBounds:Dictionary; private var models:Dictionary; public static var DIRECTIONAL:String = "dir"; public static var SPOTLIGHT:String = "spot"; public function ShadowCaster(uid:String, color:uint = 0, blend:String = "multiply", alpha:Number = 1, filters:Array=null) { this.uid = uid; this.color = color; this.alpha = alpha; this.blend = blend; this.filters = filters ? filters : [new BlurFilter()]; numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); planeBounds = new Dictionary(true); models = new Dictionary(true); } public function castModel(model:DisplayObject3D, light:PointLight3D, plane:Plane, faces:Boolean = true, cull:Boolean = false):void{ var ar:Array; if(models[model]) { ar = models[model]; }else{ ar = new Array(); getChildMesh(model, ar); models[model] = ar; } var reset:Boolean = true; for each(var t:TriangleMesh3D in ar){ if(faces) castFaces(light, t, plane, cull, reset); else castBoundingSphere(light, t, plane, 0.75, reset); reset = false; } } private function getChildMesh(do3d:DisplayObject3D, ar):void{ if(do3d is TriangleMesh3D) ar.push(do3d); for each(var d:DisplayObject3D in do3d.children) getChildMesh(d, ar); } public function setType(type:String="point"):void{ _type = type; } public function getType():String{ return _type; } public function castBoundingSphere(light:PointLight3D, target:TriangleMesh3D, plane:Plane, scaleRadius:Number=0.8, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); var b:BoundingSphere = target.geometry.boundingSphere; var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var tbounds:Object = targetBounds[target]; if(!tbounds){ tbounds = target.boundingBox(); targetBounds[target] = tbounds; } var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); var tlp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); var center:Number3D = new Number3D(tbounds.min.x+tbounds.size.x*0.5, tbounds.min.y+tbounds.size.y*0.5, tbounds.min.z+tbounds.size.z*0.5); var dif:Number3D = Number3D.sub(lp, center); dif.normalize(); var other:Number3D = new Number3D(); other.x = -dif.y; other.y = dif.x; other.z = 0; other.normalize(); var cross:Number3D = Number3D.cross(new Number3D(plane.transform.n12, plane.transform.n22, plane.transform.n32), p3d.normal); cross.normalize(); //cross = new Number3D(-dif.y, dif.x, 0); //cross.normalize(); cross.multiplyEq(b.radius*scaleRadius); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } //numberRefs = new Dictionary(true); var pos:Number3D; var c2d:Point; var r2d:Point; //_type = SPOTLIGHT; pos = projectVertex(new Vertex3D(center.x, center.y, center.z), lp, inv, target.world); c2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); pos = projectVertex(new Vertex3D(center.x+cross.x, center.y+cross.y, center.z+cross.z), lp, inv, target.world); r2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); var dx:Number = r2d.x-c2d.x; var dy:Number = r2d.y-c2d.y; var rad:Number = Math.sqrt(dx*dx+dy*dy); castClip.graphics.beginFill(color); castClip.graphics.moveTo(c2d.x, c2d.y); castClip.graphics.drawCircle(c2d.x, c2d.y, rad); castClip.graphics.endFill(); } public function getCastClip(plane:Plane):Sprite{ var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite;// = new Sprite(); if(planeMovie.getChildByName("castClip"+uid)) return Sprite(planeMovie.getChildByName("castClip"+uid)); else{ castClip = new Sprite(); castClip.name = "castClip"+uid; castClip.scrollRect = new Rectangle(0, 0, movieSize.x, movieSize.y); //castClip.alpha = 0.4; planeMovie.addChild(castClip); return castClip; } } public function castFaces(light:PointLight3D, target:TriangleMesh3D, plane:Plane, cull:Boolean=false, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); var tlp:Number3D; if(cull){ tlp = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); } //Matrix3D.multiplyVector(Matrix3D.inverse(target.transform), tlp); //p3d.setThreePoints(planeVertices[0].getPosition(), planeVertices[1].getPosition(), planeVertices[2].getPosition()); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); //numberRefs = new Dictionary(true); var pos:Number3D; var p2d:Point; var s2d:Point; var hitVert:Number3D = new Number3D(); for each(var t:Triangle3D in target.geometry.faces){ if( cull){ hitVert.x = t.v0.x; hitVert.y = t.v0.y; hitVert.z = t.v0.z; if(Number3D.dot(t.faceNormal, Number3D.sub(tlp, hitVert)) <= 0) continue; } castClip.graphics.beginFill(color); pos = projectVertex(t.v0, lp, inv, target.world); s2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.moveTo(s2d.x, s2d.y); pos = projectVertex(t.v1, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); pos = projectVertex(t.v2, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); castClip.graphics.lineTo(s2d.x, s2d.y); castClip.graphics.endFill(); } } public function invalidate():void{ invalidateModels(); invalidatePlanes(); } public function invalidatePlanes():void{ planeBounds = new Dictionary(true); } public function invalidateTargets():void{ numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); } public function invalidateModels():void{ models = new Dictionary(true); invalidateTargets(); } private function get2dPoint(pos3D:Number3D, min3D:Number3D, size3D:Number3D, movieSize:Point):Point{ return new Point((pos3D.x-min3D.x)/size3D.x*movieSize.x, ((-pos3D.y-min3D.y)/size3D.y*movieSize.y)); } private function projectVertex(v:Vertex3D, light:Number3D, invMat:Matrix3D, world:Matrix3D):Number3D{ var pos:Number3D = vertexRefs[v]; if(pos) return pos; var n:Number3D = numberRefs[v]; if(!n){ n = new Number3D(v.x, v.y, v.z); Matrix3D.multiplyVector(world, n); Matrix3D.multiplyVector(invMat, n); numberRefs[v] = n; } if(_type == SPOTLIGHT){ lightRay.x = light.x; lightRay.y = light.y; lightRay.z = light.z; }else{ lightRay.x = n.x-dir.x; lightRay.y = n.y-dir.y; lightRay.z = n.z-dir.z; } pos = p3d.getIntersectionLineNumbers(lightRay, n); vertexRefs[v] = pos; return pos; } } } package designLab.utils { public class LayerConstant { public const INTRO:String = "INTRO"; // Intro layer string constant } }*emphasized text*

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  • vsftpd restrict local users to home and group directories

    - by wag2639
    i've got vsftpd install on an ubuntu server 9.10 i can use chroot to restrict users to their own home directories but i also want to give them access to a group shared folder for example, users foo1 and foo2 are local users in the group foos i want foo1 to have access to /home/foo1 and /svr/foos and foo2 to have access to /home/foo2 and /svr/foos other notes: using pam and enforce local user ssl already tried mount --bind but it does weird permissions when you try to mount bind multiple users to the same

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  • Use hard disk image like a regular hard disk on Linux

    - by jobnoorman
    If you have a hard disk image (including partition table, multiple partitions,...), is it possible to let Linux treat it as a regular hard disk? By "regular hard disk" I mean I would like to have the image show up as, for instance, /dev/hdx and its partitions as /dev/hdx1,... (I know I can mount one of the partitions in the image using "mount -o loop,offset=x ..." but I don't really like this option.)

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  • Fedora 12 xfce permissions

    - by ibrahimovich
    Hi all, I installed fedora 12 xfce and when i run Gigolo to mount windows partitions i get Authentication is required. In fedora 11 xfce there was a tool that change the system permission to allow any user to mount any partition,but i cant find it in fedora 12. please help me how to fix this problem and set all the permission needed for any other application.

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  • How to create a Windows 7 installation usb media from linux ? (to install Windows 7) - Help need to know better method

    - by Abel Coto
    I have been reading some web pages and posts here and in other forums about how to create a Windows 7 installation Usb media (to install windows 7 using a usb) from linux. I asked in technet about this , and they give me general ideas about how to do it I personally am not very familiar with linux, but basicaly all that you need to do... in whatever way you do it is the following: Format a usb flash drive, either fat32 or ntfs create a partition that is large enough to host the windows installation (give or take 3GB for 64bit, aroudn 2.5gb for 32bit) and mark that partition as active/bootable. Since this can be done with windows, but just as well with a tool like gparted, you should be able to do the same in debian. Once you have created that partition, mount the iso that you download, and copy all files starting from the root, into the root of the usb flash drive. That's all there's to it. There is a method that i found in various places,that is almost the same that the man of technet has said. But,there is a step,that in that method is done,that i don't know if it is really necessary,or not. Not allways dd works.Basically, the missing step was to write a proper boot sector to the usb stick, which can be done from linux with ms-sys. This works with the Win7 retail version. Here is the complete rundown again: Install ms-sys Check what device your usb media is asigned - here we will assume it is /dev/sdb. Delete all partitions, create a new one taking up all the space, set type to NTFS, and set it bootable: *# cfdisk /dev/sdb* Create NTFS filesystem: *# mkfs.ntfs -f /dev/sdb1* Mount iso and usb media: *# mount -o loop win7.iso /mnt/iso # mount /dev/sdb1 /mnt/usb* Copy over all files: *# cp -r /mnt/iso/* /mnt/usb/* Write Windows 7 MBR on usb stick: *# ms-sys -7 /dev/sdb* ...and you're done. Shouldn't the usb work without doing the last step "# ms-sys -7 /dev/sdb" or to make the usb bootable , is a must , not only to mark the partition as bootable ? Would be better use rsync instead of cp -r ? All this steps should be done as root, i suppose , or if not , chmod to 664 and chown the directories where are mounted the usb and the iso, no ? But i suppose that the easier thing is to copy the data as root , and that this will not affect to the data. Has anyone tried this method or some similar like copying the iso with dd ?

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  • mounting VMDK images on opensolaris

    - by Bjorn Harpe
    I know that VMware ships a vmware-mount utility with its server 2 packages on Linux that allow you to mount a VMDK outside a vm and treat it as a normal filesystem mounted on the given mountpoint. Is there a method for accomplishing something similar in OpenSolaris that does not require converting to a raw image and then back?

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  • Gigolo under fedora 12 xfce

    - by ibrahimovich
    Hi all, I installed fedora 12 xfce and when i run Gigolo to mount windows partitions i get Authentication is required. In fedora 11 xfce there was a tool that change the system permission to allow any user to mount any partition,but i cant find it in fedora 12. please help me how to fix this problem and set all the permission needed for any other application.

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  • Triangle Line-Segment Intersection - detecting near misses

    - by Will
    A ray is a very poor approximation of a player! I think approximating a player with a sphere traveling a straight line each game tick will solve my problems of the player intersecting edges of scenery because their line segment missed it yet their own model is not infinitely thin... I have a 3D triangle and a line segment. I have the normal triangle-line-segment intersection code which I admit I have only a woolly grasp of. To model movement and compute collisions of the player I have to determine if a line passes within sphere-radius of a triangle. But I can find no convenient line near-miss intersection code! Here's the classic triangle intersection ### commented ### code with my starting assumptions: function triangle_ray_intersection(a,b,c,ray_origin,ray_dir,ray_radius) { // http://softsurfer.com/Archive/algorithm_0105/algorithm_0105.htm#intersect_RayTriangle%28%29 // get triangle edge vectors and plane normal var u = vec3_sub(b,a); var v = vec3_sub(c,a); var n = vec3_cross(u,v); if(n[0]==0 && n[1]==0 && n[2]==0) return null; // triangle is degenerate var w0 = vec3_sub(ray_origin,a); var j = vec3_dot(n,ray_dir); if(Math.abs(j) < 0.00000001) { //### if parallel, might still pass within ray_radius of it return null; // parallel, disjoint or on plane } var i = -vec3_dot(n,w0); // get intersect point of ray with triangle plane var k = i / j; if(k < 0.0) return null; // ray goes away from triangle //### as its a line segment, k > 1+ray_radius means no intersect var hit = vec3_add(ray_origin,vec3_scale(ray_dir,k)); // intersect point of ray and plane // is I inside T? //### here I'm a bit lost; this is presumably computing barycentric coordinates? var uu = vec3_dot(u,u); var uv = vec3_dot(u,v); var vv = vec3_dot(v,v); var w = vec3_sub(hit,a); var wu = vec3_dot(w,u); var wv = vec3_dot(w,v); var D = uv * uv - uu * vv; var s = (uv * wv - vv * wu) / D; //### therefore, compute if its within ray_radius scaled to the 0..1 of barycentric coordinates? if(s<0.0 || s>1.0) return null; // I is outside T var t = (uv * wu - uu * wv) / D; if(t<0.0 || (s+t)>1.0) return null; // I is outside T //### finally, if it passses a barycentric test it might still be too far //### to a point; must check that its distance from a corner is within ray_radius too if more than one barycentric coord is >1 //### so we have rounded corners... return [hit,n]; // I is in T } Given the distance between the point of plane intersection and each corner, I ought to be able to determine distance at world scale of how far beyond the edge - beyond 1.0 in barycentric coordinates for each axis - that point is... At this point my head explodes! Is this the right track? What's the actual code? UPDATE: you can earn 100 pts on SO if you answer this question there...! How can you determine if a line segment passes within some distance of a triangle?

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  • Solaris10 x86 mirror. Making second disk booteable when failure

    - by Kani
    Did a mirror (RAID1) with Solaris 10 in x86. Everything OK. Now, I´m trying to make the second disk booteable, this is: from grub or in case of failure of disk1. I edited /boot/grub/menu.lst: #---------- ADDED BY BOOTADM - DO NOT EDIT ---------- title Solaris 10 9/10 s10x_u9wos_14a X86 findroot (rootfs1,0,a) kernel /platform/i86pc/multiboot module /platform/i86pc/boot_archive #---------------------END BOOTADM-------------------- #---------- ADDED BY BOOTADM - DO NOT EDIT ---------- title Solaris failsafe findroot (rootfs1,0,a) kernel /boot/multiboot -s module /boot/amd64/x86.miniroot-safe #---------------------END BOOTADM-------------------- #---------- ADDED BY BOOTADM - DO NOT EDIT ---------- title Solaris failsafe findroot (rootfs1,0,a) kernel /boot/multiboot kernel/unix -s module /boot/x86.miniroot-safe #---------------------END BOOTADM-------------------- #Make second disk booteable!!!!!!! title alternate boot findroot (rootfs1,1,a) kernel /boot/multiboot kernel/unix -s module /boot/x86.miniroot-safe But is not working. In the BIOS, when I select "alternate boot" I get: Error 15: 15 file not found also, how to configure to GRUB to make the disk2 to boot in case of error in disk1? Additionally, I did (but not related to GRUB): eeprom altbootpath=/devices/pci@0,0/pci108e,5352@1f,2/disk@1,0:a Here is the output of some commands that may help you: /sbin/biosdev 0x80 /pci@0,0/pci108e,5352@1f,2/disk@0,0 0x81 /pci@0,0/pci108e,5352@1f,2/disk@1,0 ls -l /dev/dsk/c1t?d0s0 lrwxrwxrwx 1 root root 50 Jul 7 12:01 /dev/dsk/c1t0d0s0 -> ../../devices/pci@0,0/pci108e,5352@1f,2/disk@0,0:a lrwxrwxrwx 1 root root 50 Jul 7 12:01 /dev/dsk/c1t1d0s0 -> ../../devices/pci@0,0/pci108e,5352@1f,2/disk@1,0:a more /boot/solaris/bootenv.rc setprop ata-dma-enabled '1' setprop atapi-cd-dma-enabled '0' setprop ttyb-rts-dtr-off 'false' setprop ttyb-ignore-cd 'true' setprop ttya-rts-dtr-off 'false' setprop ttya-ignore-cd 'true' setprop ttyb-mode '9600,8,n,1,-' setprop ttya-mode '9600,8,n,1,-' setprop lba-access-ok '1' setprop prealloc-chunk-size '0x2000' setprop bootpath '/pci@0,0/pci108e,5352@1f,2/disk@0,0:a' setprop keyboard-layout 'US-English' setprop console 'text' setprop altbootpath '/pci@0,0/pci108e,5352@1f,2/disk@1,0:a' cat /etc/vfstab #device device mount FS fsck mount mount #to mount to fsck point type pass at boot options # fd - /dev/fd fd - no - /proc - /proc proc - no - #/dev/dsk/c1t0d0s1 - - swap - no - /dev/md/dsk/d1 - - swap - no - /dev/md/dsk/d0 /dev/md/rdsk/d0 / ufs 1 no - /devices - /devices devfs - no - sharefs - /etc/dfs/sharetab sharefs - no - ctfs - /system/contract ctfs - no - objfs - /system/object objfs - no - swap - /tmp tmpfs - yes - df -h Filesystem size used avail capacity Mounted on /dev/md/dsk/d0 909G 11G 889G 2% / /devices 0K 0K 0K 0% /devices ctfs 0K 0K 0K 0% /system/contract proc 0K 0K 0K 0% /proc mnttab 0K 0K 0K 0% /etc/mnttab swap 14G 972K 14G 1% /etc/svc/volatile objfs 0K 0K 0K 0% /system/object sharefs 0K 0K 0K 0% /etc/dfs/sharetab /usr/lib/libc/libc_hwcap1.so.1 909G 11G 889G 2% /lib/libc.so.1 fd 0K 0K 0K 0% /dev/fd swap 14G 40K 14G 1% /tmp swap 14G 28K 14G 1% /var/run

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  • I need to create a volume/symbolic link from a UNC Path

    - by Sebas
    I have a workstation with Windows XP and I need to make a symbolic link or mount a UNC Path like a local Drive. I need the same behavior that produces M-Daemon tools when you mount an .iso File but with a remote directory. This is because I have a software client that perform several task but only with local drives and directorys. The remote UNC path is a NAS server, thats the why I need to perform all the tasks from a workstations. Thanks a lot!

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  • Tracking down rogue disk usage

    - by Amadan
    I found several other questions regarding the theory behind my problem (e.g. this, this), but I don't know how to apply the answers to my machine. # du -hsx / 11000283 / # df -kT / Filesystem Type 1K-blocks Used Available Use% Mounted on /dev/mapper/csisv13-root ext4 516032952 361387456 128432532 74% / There is a big difference between 11G (du) and 345G (df). Where are the remaining 334G? It's not in deleted files. There was only one, it was short, and I truncated it just in case. This is what remains: # lsof -a +L1 / COMMAND PID USER FD TYPE DEVICE SIZE/OFF NLINK NODE NAME zabbix_ag 4902 zabbix 1w REG 252,0 0 0 28836028 /var/log/zabbix-agent/zabbix_agentd.log.1 (deleted) zabbix_ag 4902 zabbix 2w REG 252,0 0 0 28836028 /var/log/zabbix-agent/zabbix_agentd.log.1 (deleted) zabbix_ag 4906 zabbix 1w REG 252,0 0 0 28836028 /var/log/zabbix-agent/zabbix_agentd.log.1 (deleted) zabbix_ag 4906 zabbix 2w REG 252,0 0 0 28836028 /var/log/zabbix-agent/zabbix_agentd.log.1 (deleted) zabbix_ag 4907 zabbix 1w REG 252,0 0 0 28836028 /var/log/zabbix-agent/zabbix_agentd.log.1 (deleted) zabbix_ag 4907 zabbix 2w REG 252,0 0 0 28836028 /var/log/zabbix-agent/zabbix_agentd.log.1 (deleted) zabbix_ag 4908 zabbix 1w REG 252,0 0 0 28836028 /var/log/zabbix-agent/zabbix_agentd.log.1 (deleted) zabbix_ag 4908 zabbix 2w REG 252,0 0 0 28836028 /var/log/zabbix-agent/zabbix_agentd.log.1 (deleted) zabbix_ag 4909 zabbix 1w REG 252,0 0 0 28836028 /var/log/zabbix-agent/zabbix_agentd.log.1 (deleted) zabbix_ag 4909 zabbix 2w REG 252,0 0 0 28836028 /var/log/zabbix-agent/zabbix_agentd.log.1 (deleted) zabbix_ag 4910 zabbix 1w REG 252,0 0 0 28836028 /var/log/zabbix-agent/zabbix_agentd.log.1 (deleted) zabbix_ag 4910 zabbix 2w REG 252,0 0 0 28836028 /var/log/zabbix-agent/zabbix_agentd.log.1 (deleted) I rebooted to see if fsck does anything. But, from /var/log/boot.log, it seems there are no issues: /dev/mapper/server-root: clean, 3936097/32768000 files, 125368568/131064832 blocks Thinking maybe someone overzealously reserved root space, I checked the master record: # tune2fs -l /dev/mapper/server-root tune2fs 1.42 (29-Nov-2011) Filesystem volume name: <none> Last mounted on: / Filesystem UUID: 86430ade-cea7-46ce-979c-41769a41ecbe Filesystem magic number: 0xEF53 Filesystem revision #: 1 (dynamic) Filesystem features: has_journal ext_attr resize_inode dir_index filetype needs_recovery extent flex_bg sparse_super large_file huge_file uninit_bg dir_nlink extra_isize Filesystem flags: signed_directory_hash Default mount options: user_xattr acl Filesystem state: clean Errors behavior: Continue Filesystem OS type: Linux Inode count: 32768000 Block count: 131064832 Reserved block count: 6553241 Free blocks: 5696264 Free inodes: 28831903 First block: 0 Block size: 4096 Fragment size: 4096 Reserved GDT blocks: 992 Blocks per group: 32768 Fragments per group: 32768 Inodes per group: 8192 Inode blocks per group: 512 Flex block group size: 16 Filesystem created: Fri Feb 1 13:44:04 2013 Last mount time: Tue Aug 19 16:56:13 2014 Last write time: Fri Feb 1 13:51:28 2013 Mount count: 9 Maximum mount count: -1 Last checked: Fri Feb 1 13:44:04 2013 Check interval: 0 (<none>) Lifetime writes: 1215 GB Reserved blocks uid: 0 (user root) Reserved blocks gid: 0 (group root) First inode: 11 Inode size: 256 Required extra isize: 28 Desired extra isize: 28 Journal inode: 8 First orphan inode: 28836028 Default directory hash: half_md4 Directory Hash Seed: bca55ff5-f530-48d1-8347-25c004f66d43 Journal backup: inode blocks The system is: # uname -a Linux server 3.2.0-67-generic #101-Ubuntu SMP Tue Jul 15 17:46:11 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux # cat /etc/lsb-release DISTRIB_ID=Ubuntu DISTRIB_RELEASE=12.04 DISTRIB_CODENAME=precise DISTRIB_DESCRIPTION="Ubuntu 12.04.2 LTS" Does anyone have any tips on what exactly to do to find and hopefully reclaim the missing space?

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  • Mounting an attached ebs volume in EC2

    - by David
    I've created an EC2 instance, created an EBS volume, attached it to the running instance, and successfully ssh'ed into my instance. The drive is attached as /dev/sdf Next, I tried mounting the drive by running: mkdir /testName mount -t ext3 /dev/sdf /testName But then I get the error message: mount: wrong fs type, bad option, bad superblock on /dev/sdf, missing codepage or helper program, or other error In some cases useful info is found in syslog - try dmesg | tail or so What am I doing wrong? Thanks.

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  • Can't chgrp in NFS4 mounts

    - by Philipp
    Hello, I'm using Linux in a large multi-user network. Let A be some group which I'm am member of, but which is not my primary group. According to chmod(2) I should be able to chgrp a file to group A. Trying to do so succeeds on a local as well as on a NFSv3 mount, but not on a NFSv4/Kerberos mount (EPERM). Are there any special considerations regarding chgrp when using NFSv4 mounts?

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  • Windows 7 The boot selection failed because a required device is inaccessible 0xc000000f

    - by piratejackus
    I have a problem with my Windows 7, hardware : Acer 3820TG Operating Systems : Windows 7 and Ubuntu 10.04 dual Case: When I try to boot my windows 7 I see an error: "Window failed to start. A recent hardware or software change might be the cause. To fix the problem: 1.Insert.... 2. .... ... status : 0xc000000f info : The boot selection failed because a required device is inaccessible .... " I can't exactly remember what were my last actions on Windows. I already searched this error and applied the proposed solutions, I created a repair USB (because I don't have a CD-ROM nor a Windows 7 CD) such as; -repair operating system :it says it cannot repair it -checking disk (chkdsk D: /f /r) : it checks the disk without a problem or error and it takes pretty long (more than a hour). But when I restart, still the same error. -I didn't create a restore point so I pass this option -I don't have a system image -I tried to run windows recovery (I have a recovery partition) but there are just two options: 1- Format the operating system but retain user data (copies the files under users to c\backup folder, but when I searched deeper I found that there are some people who already tried this option and couldn't find their user files under backup directory). Plus, I have unfortunately just one partition D (it is a fault I know) because I use always Ubuntu. So this is not applicable in my situation 2- Format entire system (Windows). I keep my valuable data in windows but not in user folder. I was reaching them from Windows. -I tried to repair windows boot by: bootrec /fixMBR bootrec /fixBoot bootrec /rebuildBCD I lost all grub menu, and reinstalled it. - ubuntuforums.org/showthread.php?t=1014708&page=29 nothing changed, same error. I created a thread in microsoft forums - http://social.answers.microsoft.com/Forums/en-US/w7install/thread/69517faf-850a-45fd- 8195-6d4ed831f805 but I couldn't find a solution. Before I run chkdsk from usb repair disk I couldn't able to mount Windows (NTFS) partition from Ubuntu, I was getting "couldn't mount file system, error code 2". I tried to fix ntfs partition from ubuntu and got "segmentation fault". I also created a thread on ubuntuforums for this mount problem: - http://ubuntuforums.org/showthread.php?t=1606427 So, after chkdsk, I could enable to mount windows partition but all I see in this partition is chkdsk logs, no any other data. Now, I don't think I lost my data because I don't get any filesystem errors, just the boot section, but this log files under windows partition makes me afraid. I see that Microsoft developers don't have a solution yet for this error. If you need any information to get more idea I can give, maybe I miss some points or it could be complicated. Thanks in advance.

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  • Converting an EC2 AMI to vmdk image

    - by Reed G. Law
    I've come quite close to getting Amazon Linux to boot inside VirtualBox, thanks to this answer and these websites. A quick overview of the steps I've taken: Launch EC2 instance with Amazon Linux 2011.09 64-bit AMI dd the contents of the EBS volume over ssh to a local image file. Mount the image file as a loopback device and then to a local mount point. Create a new empty disk image file, partition with an offset for a bootloader, and create an ext4 filesystem. Mount the new image's partition and copy everything from the EC2 image. Install grub (using Ubuntu's grub-legacy-ec2 package, not grub2). Convert the image file to vmdk using qemu-img. Create a new VirtualBox VM with the vmdk. Now the VM boots, grub loads, and the kernel is found. But it fails when it tries to mount the root device: dracut Warning: No root device "block:/dev/xvda1" found dracut Warning: Boot has failed. To debug this issue add "rdshell" to the kernel command line. dracut Warning: Signal caught! dracut Warning: Boot has failed. To debug this issue add "rdshell" to the kernel command line. Kernel panic - not syncing: Attempted to kill init! Pid: 1, comm: init Not tainted 2.6.35.14-107.1.39.amzn1.x86_64 #1 I have tried changing /boot/grub/menu.lst to find the root device by label and UUID, but nothing works. I'm guessing the xen kernel is not compatible with VirtualBox. The reasoning behind all this effort is to make a Vagrant box that is as close to possible as the production enviroment, so deploys can be tested locally. I know it's cheap to do test runs on EC2, but poor connectivity often ruins the experience. Plus it would be really nice to have a virtual machine with the production environment so that co-workers don't have to install everything under the sun just to get up and running with app development. If I were to try running a different kernel, what kernel could I get to be as close as possible to Amazon Linux 2011.09?

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  • Changing default datadirectory to one on a External NAS or add external share

    - by Hagbart Celine
    So I have been searching the web for days, looking for a solution to my problem. Now my only hope are you guys. I have installed Owncloud successfully on my Windows Server 2008R2. It all runs smoothly and I can connect without problems. So first checks are OK. Now I wanted to change the default data directory from my server to a shared folder on my NAS (Synology DS1813+, DSM 5.0-4493 Update 3). Tried following: changing the directory in config.php I changed the path in the config file from : "C:\inetpub\wwwroot\myfolder\data" to "\NASIP\cloud". by doing this the owncloud server only shows: Code: Select all Daten-Verzeichnis (\192.168.2.4\Cloud\data) ist ungültig Bitte stelle sicher, dass das Daten-Verzeichnis eine Datei namens ".ocdata" im Wurzelverzeichnis enthält. I also tried coping the files that were created in the local data storage, to the share on the NAS. No Luck. Now I tried it by mapping a network drive and using that in the config.php But still no luck. I get the same message with the missing .ocdata file. Now I tried the "External Storage APP" that comes with owncloud I thought that at least I could add the share as an external storage. But this also does not work. tried UNC, Mapped Drive Name (Z:) but nothing helped. So now I'm turning to you.. Does anyone have expirience with this kind of setup? Or can you even tell me how to make it work? (default or external storgae, I don't care anymore ) Using NAS (Synology DS1813+, DSM 5.0-4493 Update 3), Owncloud 7, Windows Server 2008 R2, IIS7 I got an answer on an other forum: The second option is how it should be done: 1. Put OC in maintenance mode 2. Mount (mapping in the windows world) your NAS directly to your OS 3. Copy the local data directory to the NAS mount 4. Ensure the permission is setup to give the web user access to the NAS mount 5. Update OC config.php with the new data path 6. Disable OC maintenance mode And this seems like the right way.. Ensure the permission is setup to give the web user access to the NAS mount I guess this is where I am not sure. What user is it exactly on my Server that is making the requests to the NAS? If the user is for example "IUSR" I can just create an account on my synology NAS and give him full access to my share? (But what is IUSRs password?) I have full root ssh access to my NAS, so if you can tell me what chmod or chown I need to use on my cloud folder...

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  • How do I create a symbolic link to a UNC Path in Windows XP

    - by Sebas
    I have a workstation with Windows XP and I need to make a symbolic link or mount a UNC Path like a local Drive. I need the same behavior that produces M-Daemon tools when you mount an .iso File but with a remote directory. This is because I have a software client that perform several task but only with local drives and directorys. The remote UNC path is a NAS server, thats the why I need to perform all the tasks from a workstations.

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